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2026 July 26, 01:02:52

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Latest Member: amethyst
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1  Awesomeware / AwesomeMod! / Re: I think certain AM features aren't working properly on: 2026 June 23, 08:37:46
Oh, I see. thanks for clearing that up. It's strange though how in my older save I could right click to switch to any sim. I can't do it anymore after playing it for a couple weeks again but I used to be able to do it.

I have an idea there was another mod that enabled right-click switching. NRASS maybe? There is a version of NRASS that can be run at the same time as Awesome Mod. I used both. If you have trouble locating that mod I can upload my NRASS mods.
Thanks, I know which mod you're talking about, it's NRaaS Selector. I've used it before but only after I switched away from Awesomemod for a while. If I feel like it, I might disable the right click switch feature in Awesomemod and start using the NRaaS mod.
2  Awesomeware / AwesomeMod! / Re: I think certain AM features aren't working properly on: 2026 June 21, 10:22:27
Oh, I see. thanks for clearing that up. It's strange though how in my older save I could right click to switch to any sim. I can't do it anymore after playing it for a couple weeks again but I used to be able to do it.
3  Awesomeware / AwesomeMod! / Re: I think certain AM features aren't working properly on: 2026 June 14, 12:46:31
The mod itself does load, along with all my other mods and cc. It reads the XML tuning and the options I've enabled do work fine, except for right clicking on a sim -- it doesn't make the game switch households, unless that sim is marked as chosen/sacred or I have already switched to that household before at some point.
4  Awesomeware / AwesomeMod! / I think certain AM features aren't working properly on: 2026 June 13, 08:57:14
I recently installed AM on my laptop after using it on my main PC and I noticed that I couldn't set households as Sacred or track them on the radar. At first, I tried creating a new documents folder to make sure there were no conflicts with other mods. It didn't help. So, I searched the forum and I found out I needed to disable the trait cap. I did that and it was fixed but I didn't have to do that on my main PC. After that I noticed the right click to switch households didn't work either. I haven't been able to fix that yet but on my main PC it works fine if I load an AM old save but not if I create a new one. Testing briefly in a new save, it does work but only if I have switched to that household before or if it's a Sacred household (I didn't do this test on my laptop but I'm assuming it'll be the same). I thought I could ask here for help, because I'm really not sure what else to do in order to fix this. If anyone has any ideas, please feel free to let me know.
5  Awesomeware / AwesomeMod! / Re: Is there a way to protect occult sims in Sacred Household from turning human? on: 2025 July 25, 07:29:23
Ok, thank you! Glad to hear it's not something to do with Awesome mod.
6  Awesomeware / AwesomeMod! / Re: Is there a way to protect occult sims in Sacred Household from turning human? on: 2025 July 24, 07:46:59
I'm not sure to be honest. If I were to to guess, I'd say probably not. When I was still using EA Story Progression, random townies would get turned into mermaids and stay like that for a while, before turning back into humans. Not sure what the system behind that is but I feel like that's what happened with my sims as well.
7  Awesomeware / AwesomeMod! / Is there a way to protect occult sims in Sacred Household from turning human? on: 2025 July 23, 13:20:25
I've been playing with three households in Isla Paradiso, all of which I've made Sacred, and two of them contain mermaid sims. When I switched over to them after playing with my human household, the mermaids had tuned back into humans. I had to make them mermaid again with NRaaS Master Controller but I'd like to avoid doing that every time I switch to my mermaid households. So I'd like to ask, is there a way to protect occult sims from loosing their occult status and turning into humans?
8  Awesomeware / AwesomeMod! / Re: 2 questions about Awesome mod on: 2025 July 09, 13:55:23
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I don't remember implementing an aging-control for singular specific households. Just TS2-style where only the household you are currently playing ages vs. Default. If you want finer-grained controls where ONE specific household doesn't age while everyone else does, you probably want some other mod on top.
Thank you. I'll probably start using NRaaS, since it allows me to do so.
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If you have NRass SP, AwesomeMod SP should turn itself off and yield control over to that. At that point, Sacred does nothing unless NRaas is supporting it.
In that case, I guess I can still use the Sacred household feature, since it lets me skip the whole edit town hassle when I wanna switch control to a different household.
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Not that I know of. I have not touched this area and have received no reports of it.
Ok I'm so sorry, this is actually mentioned on the XCAS page at Mod the Sims. The two mods aren't compatible, I guess I didn't see it yesterday because I skimmed quickly through the page but today I read it again and it's explicitly mentioned there. For anyone who might be having the same issue, I managed to get the expanded tattoo locations by using NRaaS Master Controller with the Expanded Tattoo module + the Cmar package file provided at the NRaaS homepage. You just need to click on a sim > NRaaS > Master Controller > Basic > Tattoo. It doesn't work in regular CAS though.

Thanks for helping me!
9  Awesomeware / AwesomeMod! / 2 questions about Awesome mod on: 2025 July 08, 18:22:26
Hi, I've been using Awesome mod for a few days and I really like it! However, I need some help with three things:

1. Can I somehow disable aging for specific households? I know I can disable story progression by making a household Sacred but what about aging?
2. If I use NRaaS Story Progression instead of Awesome mod's, will the Sacred Household system interfere in any way with it? I'm not asking if it'll disable the story progression - I know it won't - I'm just worried the two mods might conflict or something, since Awesome Mod isn't programmed to work with NRaaS SP.
3. Does Awesome mod interfere with the tattoo system in CAS? I'm having trouble with Cmar's expanded tattoo locations since I installed Awesome Mod, and I'm trying to figure out if it's Awesome Mod causing it not to work or something else I have.
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