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1  Awesomeware / AwesomeMod! / Re: Is there a way to protect occult sims in Sacred Household from turning human? on: 2025 July 25, 07:29:23
Ok, thank you! Glad to hear it's not something to do with Awesome mod.
2  Awesomeware / AwesomeMod! / Re: Is there a way to protect occult sims in Sacred Household from turning human? on: 2025 July 24, 07:46:59
I'm not sure to be honest. If I were to to guess, I'd say probably not. When I was still using EA Story Progression, random townies would get turned into mermaids and stay like that for a while, before turning back into humans. Not sure what the system behind that is but I feel like that's what happened with my sims as well.
3  Awesomeware / AwesomeMod! / Is there a way to protect occult sims in Sacred Household from turning human? on: 2025 July 23, 13:20:25
I've been playing with three households in Isla Paradiso, all of which I've made Sacred, and two of them contain mermaid sims. When I switched over to them after playing with my human household, the mermaids had tuned back into humans. I had to make them mermaid again with NRaaS Master Controller but I'd like to avoid doing that every time I switch to my mermaid households. So I'd like to ask, is there a way to protect occult sims from loosing their occult status and turning into humans?
4  Awesomeware / AwesomeMod! / Re: 2 questions about Awesome mod on: 2025 July 09, 13:55:23
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I don't remember implementing an aging-control for singular specific households. Just TS2-style where only the household you are currently playing ages vs. Default. If you want finer-grained controls where ONE specific household doesn't age while everyone else does, you probably want some other mod on top.
Thank you. I'll probably start using NRaaS, since it allows me to do so.
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If you have NRass SP, AwesomeMod SP should turn itself off and yield control over to that. At that point, Sacred does nothing unless NRaas is supporting it.
In that case, I guess I can still use the Sacred household feature, since it lets me skip the whole edit town hassle when I wanna switch control to a different household.
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Not that I know of. I have not touched this area and have received no reports of it.
Ok I'm so sorry, this is actually mentioned on the XCAS page at Mod the Sims. The two mods aren't compatible, I guess I didn't see it yesterday because I skimmed quickly through the page but today I read it again and it's explicitly mentioned there. For anyone who might be having the same issue, I managed to get the expanded tattoo locations by using NRaaS Master Controller with the Expanded Tattoo module + the Cmar package file provided at the NRaaS homepage. You just need to click on a sim > NRaaS > Master Controller > Basic > Tattoo. It doesn't work in regular CAS though.

Thanks for helping me!
5  Awesomeware / AwesomeMod! / 2 questions about Awesome mod on: 2025 July 08, 18:22:26
Hi, I've been using Awesome mod for a few days and I really like it! However, I need some help with three things:

1. Can I somehow disable aging for specific households? I know I can disable story progression by making a household Sacred but what about aging?
2. If I use NRaaS Story Progression instead of Awesome mod's, will the Sacred Household system interfere in any way with it? I'm not asking if it'll disable the story progression - I know it won't - I'm just worried the two mods might conflict or something, since Awesome Mod isn't programmed to work with NRaaS SP.
3. Does Awesome mod interfere with the tattoo system in CAS? I'm having trouble with Cmar's expanded tattoo locations since I installed Awesome Mod, and I'm trying to figure out if it's Awesome Mod causing it not to work or something else I have.
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