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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion on: 2009 November 23, 20:57:12
Question:
Have you (or has anyone) tested the 1.7.9 patched base game without AM?  I am assuming EA story progression works just fine in a vanilla game, yes?


You're right. I have, and it does. It passes its 1AM mark without a single hitch.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion on: 2009 November 23, 20:37:58
Yep.  AwesomeStory is enabled, game will crash, seemingly, whenever it feels like it (I am assuming a story progression action is taking place when this occurs).

Same here. You could always disable story progression mode for now until a solution is found. I've been playing for about a sim week without it, and everything runs just fine.

Why am I not surprised about EA being the culprit of the food spoiling? Oh well, my sim will have to live off cereal and juice for now.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion on: 2009 November 23, 20:29:27
Edit: am getting random crashes now, does not seem to be any real rhyme or reason, just crashes.

Is that with AS still enabled? Because I'm pretty sure the reason why it is at random intervals is because AS updates its families at random intervals.

AwesomeStory runs at random points throughout the day and is actually least active at night because no one is awake to move.

So you're technically still getting the same crash problem, it just tends to happen at different points (unless you did in fact disable AS).
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion on: 2009 November 23, 19:48:08
I am running 1.7.9 base game AMBeta with only store content installed.  AwesomeBeta installed in ye old location.  No issues thus far if AwesomeStory is enabled.  If EA story progression is used, yep, you got it, crash to desktop at 1 a.m..  I do not use Indie, so did not test for that progression driver.  Happily, I use AwesomeStory and have no issues to report at this time under current config.  Will continue testing.

Just wondering, how long, in-game wise, have you tested it so far? I have the same problem as you, and was able to run with AwesomeStory enabled for about 1 1/2 sim days before it crashed at 6 (AM or PM, I wasn't able to catch that before it crashed).

Also, it looks like I've got the same spoiled food problem as Narmy pointed out, sans-WA. The food spoils literally within about 8-12 sim hours after being stored steaming hot from the counter into the highest-end fridge.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion on: 2009 November 23, 17:04:38
Long time lurker, first time poster, mainly because AM has always worked flawlessly up until this latest update. While I don't seem to experience any random crashes, I have definitely gained a version of the 1 a.m. crash bug. I realize that this bug has its own thread, but it seems to be particularly attached to this update only, so I figured the report best fit here instead (also because the "use x story progression mod" didn't work out as a solution).

Edit: Finally figured out what my real problem is here. It seems like after installing this recent version of AM, the story progression will no longer work. It's like the 1 AM crash bug in that it crashes, I'm thinking, whenever AS is updating the people around town, therefore it occurs at a random time throughout the day. When I remove AM completely, everything works fine. When I toggle off AS, it crashes at 1AM (the EA story mode update time). Toggling story progression mode off completely removes the crashing issue.
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