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1  Awesomeware / AwesomeMod! / Re: 1am freeze & crash to desctop combo! on: 2009 November 29, 08:10:20
The configuration tool can be found in this thread here.
http://www.moreawesomethanyou.com/smf/index.php/topic,15185.msg437867.html#msg437867
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion on: 2009 November 23, 23:44:54
Running basegame on the latest patch.
Crash when playing with EA storymode and awesomemod loaded as expected.
No crashes yet with Awesome story driver. What should I try to do in order to break it?

3  TS3/TSM: The Pudding / Pudding Plots / Re: THE Community Lot on: 2009 September 11, 03:41:48
What? You can place this lot in Riverview.
Rivers End is the only 64x64 lot and it's not exactly the most aesthetically pleasing spot to put this lot, but hey, it works.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 was to include weather. on: 2009 September 04, 05:29:32
Speaking of beaches, I'm still bummed out that you can't go for a swim at the beach, well, unless you build a pool there. I guess.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 August 29, 03:10:40
Yes it does get rather high ratings from the Kewian scale. I suppose an urge to satisfy my aesthetical perversions got the better of me.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 August 29, 02:37:00

Wow, and it actually is functional too. But there's no way I can make it smaller.
7  TS3/TSM: The Pudding / Pudding Plots / Re: Two Futuristic Houses for a Space Colony on: 2009 August 29, 00:51:36
The science museum looks terrible outside, maybe the insides redeem this. Of course, it might blend in well if all other buildings around it adhere a similar style, but as a standalone it's pretty weak.
The tiny house is pretty damn well done. I really like it.
The dome is pretty cool too, but I'm worried about my precious robot fish.
8  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Crashes in build/buy mode on: 2009 August 28, 19:51:22
There is a much similar topic buried deep inside the vast bowels of this forum. It might be an entire day of work in itself finding this elusive topic, a test of your information gathering skills. Hopefully you will find this literal fountain of information regarding your problem, but this, this is not where you will get help.
9  TS3/TSM: The Pudding / Pudding Factory / Re: Less Blue Nights / Longer Shadows on: 2009 August 28, 09:06:44
Oh I get it now. Thanks.

http://img530.imageshack.us/img530/2683/darknightok.jpg <- I made fogdistance end = 1500 here, looks nicer.
http://img213.imageshack.us/img213/44/inside.jpg <- how it looks inside houses.
http://img44.imageshack.us/img44/7748/clipboard01bjv.jpg <- problems associated with nights as dark as these.

Basically, what I did to get things real dark was eliminate the fog entirely along with using negative values.

Example:
[SunMoonLight1]
red = -20
green = -20
blue = -20
timeOfDay = 3
10  TS3/TSM: The Pudding / Pudding Factory / Re: Less Blue Nights / Longer Shadows on: 2009 August 28, 07:28:52
I like what you have done so far, but is there any way to make night darker? What values should I be looking at?

Edt: What a terrible night to have a curse
http://img502.imageshack.us/img502/6060/darknight.jpg
11  TS3/TSM: The Pudding / Pudding Plots / Re: Get Your Homeless Bums off the Street in Style! (Over-stuff-able Housing) on: 2009 August 27, 04:24:59
The house situated on the lot to the very left looks really nice. This sure beats those ugly-ass barracks I built in my neighbourhood.
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