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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 Released - CAW Out on: 2009 December 17, 02:01:40
Just in case, this might be helpful for some of you having patch installation troubles...

I found that after I had installed the patch before opening CAW it seemed to install correctly.  I placed a few roads and empty lots in the CAW editor and tried to go edit the map in the game.  It gave me an error that said my game was incompatible and needed to update. I tried to run the update and it gave me an error.  I then closed out of CAW and reran the update in the launcher, it worked.  I was able to get back into CAW and proceed into the game to edit the map.

2  TS3/TSM: The Pudding / The World Of Pudding / Re: Will we be able to import our own music into Build/Buy mode? on: 2009 December 13, 03:00:51
Look, I have done a ton of searching on this topic at google and MTS2 (I posted this very same question there months ago and it never was solved)! I came here as a last resort for this very reason (people who act like it's an obvious answer and act like they know what the hell they're talking about, but really don't). I figured that I might actually discover the answer at this site.  It's pretty retarded for you to assume that I haven't done any research on this topic just like it would be pretty retarded for me to assume you would actually have the answer to this question.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Will we be able to import our own music into Build/Buy mode? on: 2009 December 13, 02:41:10
I obviously do know how to search because I dug up this thread.  That shows I certainly did search for an answer.  If you have done some searching and have found an answer then your reply could have been constructive if you were able to point me in the correct direction. 

And as for your grammar, it's pretty ridiculous to point out flaws in the way I type, when you yourself cannot post a sentence without sounding retarded.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Will we be able to import our own music into Build/Buy mode? on: 2009 December 13, 02:30:42
I sure do know about searching, which is how I stumbled upon this thread....

An ellipses only needs 3 periods, which concludes that you are a moron.

And I'm the moron............ Roll Eyes
5  TS3/TSM: The Pudding / The World Of Pudding / Re: Will we be able to import our own music into Build/Buy mode? on: 2009 December 13, 02:24:48
I sure do know about searching, which is how I stumbled upon this thread....
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Will we be able to import our own music into Build/Buy mode? on: 2009 December 13, 00:33:52
I know this hasn't been an active thread for a while and I'm committing necromancy, but I want to know this and cannot seem to find an answer anywhere!  I just want to know if we can add custom music elsewhere other than the custom music file that only plays on the radio. If it's impossible I would like to know.  Huh
7  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 15, 12:51:44
Okay, I'm sorry to drag this on, but I don't think I have given you all of the facts.  I am not running AM's story mode, I know it sounded like I was because I said I was.  I looked up my config and realised it was disabled (I was a dumbass and thought it defaulted to enabled).  Anyways, I was running AM with default settings and using EA's story progression when my hood started to die out.  Could there be some clash there?  Or am I just completely retarded and the crib thing still applies? 
Whatever the matter is I ghetto-rigged it to work with ISM...
8  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 14, 23:37:35
Are you kidding me?  In order for my story progression to work properly I must have cribs in all the houses?  I can't believe that would actually be the problem. Huh

Unfortunately, it is not a jest but relentlessly stubborn Pescadoist rules in action.  Grin

If that's the case, why aren't new people moving into my town?  All but four of my houses are empty!
9  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 14, 01:41:52
Are you kidding me?  In order for my story progression to work properly I must have cribs in all the houses?  I can't believe that would actually be the problem. Huh
10  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 14, 00:50:58
My neighborhood has hardly anyone left in it.  There are literally 4 houses left with all elderly sims.  I have AM-the latest one-and I have story progression enabled in my game options.  Do I need to disable EA's story progression in order to have AM's story mode work?  How do I check that AM's story mode is actually enabled in my game?  Or is this issue AM related at all? I do have the most recent patch installed. 
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