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1  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 11, 22:58:38
Yes, I believe you need story progression on, as Awesome Story Driver replaces EA's story mode.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.3 Released on: 2009 August 04, 05:08:22
Would you believe

Quote
'GameData\Shared\NonPackaged\CustomMusic\Blame It On Me.mp3' Error: err0025 - File not found

It won't patch unless I have a song.  Yeah, that's really important, EA.


Funny. Considering how I deleted all of those and filled folder with my music and patched easily.
3  Awesomeware / AwesomeMod! / Re: The Wrath of Pescado? on: 2009 August 04, 04:15:02
You added new traits?

LOL. We wish.
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 04, 02:52:30
CSMA- CD : Carrier Sense Multiple Access - Collision Detection.
Quote
Experimental rear-end collision pathfinding check installed: Sims should no longer be stopped by someone colliding from behind, resulting in two sims going in the same direction both stopping.

5  Awesomeware / AwesomeMod! / Re: Help with the Homeless on: 2009 August 02, 08:31:03
You didn't search properly. Took me 5secs to find the information.

http://www.moreawesomethanyou.com/smf/index.php/topic,15885.0.html

Don't do half arsed work and expect someone here to do it for you.

The wolves will eat you next time.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.3 Released on: 2009 July 30, 16:56:11
Why would you need a no cd crack .exe in the first place? Awesomemod takes care of that for you.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.3 Released on: 2009 July 29, 23:27:12
Is anyone seeing any changes since installing the patch? i mean, my deeds aren't stacking and my sims still don't bathe til they get the whatever it was buff..... Is it just me?
8  Awesomeware / AwesomeMod! / Re: Instructions question on: 2009 July 29, 20:22:05
I hope you do, otherwise I will be very sad and butthurt Sad .
9  Awesomeware / AwesomeMod! / Re: Instructions question on: 2009 July 29, 20:11:25
Smiley  Nice Tenjho... was just sharpening my fangs and claws... JK !  There's a whole lot to learn in S3 and the learning curve is quite steep... if it weren't for kind and patient posters like yourself... many simmers would still be in the dark...   Cool

I'm far from kind and patient,l. I was just selfishly feeding my ego by asserting that i know something someone else doesn't. Smiley lol.

I mean...after finally finding the file I realized how retarded I was for looking for a specific file named MYDOCU~1/ELECTR~1/THESIM~1/scriptcache.package..

That was my problem.

Yea, i figured that much, which was the only reason i was reasonable and non-sarcastic / answered. Smiley
10  Awesomeware / AwesomeMod! / Re: Instructions question on: 2009 July 29, 19:53:14
In C:\Documents and Settings\*username*\My Documents\Electronic Arts\The Sims 3

Now run before the wolves eat you for the really dumb question.
11  Awesomeware / AwesomeMod! / Re: Awesomemod Manual or Help Text? Anyone? on: 2009 July 25, 03:27:25
I had used the Italics to differentiate the commands from the text explaining so people wouldn't have to be fully awake and thinking to tell the difference. I also spaced them out since they were jumbled together like one big paragraph. Sorry if you didn't like the changes, but i still stand that from my perspective, it seemed much easier to read that way. No one wants reading something to seem like a chore.
12  Awesomeware / AwesomeMod! / Re: Awesomemod Manual or Help Text? Anyone? on: 2009 July 24, 20:44:22
Good work so far on the information page ^^. I've edited the console page to make it a little easier on the eyes.
13  Awesomeware / AwesomeMod! / Re: Can it be Wed 2pm at this house and last Friday 3am at that house? on: 2009 July 24, 17:50:14
http://wikka.moreawesomethanyou.com/Awesomemod

That is the closest thing to a guide around atm.
14  Awesomeware / AwesomeMod! / Re: Compatibility question with configuration file. on: 2009 July 24, 03:05:52
He's going to add an alternative by way of 'cloning' and other scientific realistic means by sending your sims to the science lab. Just wait and be patient Smiley
15  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 23, 20:05:47
I have a few questions about the pedo interactions.

I have Lostaccount's Teen Woohoo + Pregnancy/Marriage mod (newset version) so should I disable Awesomemod's pedophilia? I ask because I notice some interactions are disabled such as "try for baby" so I'm just wondering if this is a conflict between the two mods or something else.

I believe there is an awesomefied version of that, as i'm using a 'teen woohoo/pregenancy/auto woohoo+TFT" mod that works as it is suppose to.

Make sure you have the needed resource.cfg file, because it is suppose to be placed in an override folder to work with awesomemod.

And no, you must have awesomemod's pedophilia enabled for the mod to work.
16  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 22, 20:51:23
Once Indiestone is present in the folder, Awesome automatically turns off any storymode features it has. So you game will always use the indiestone features.
17  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 22, 20:16:57
I think there's a warning in Awesomemod against using editsim to change traits and such. If you shift-click the sim, you get the option to change their traits. Try doing it that way?

In awesome, you can use droptrait "trait", and addtrait "trait" to remove and add traits on selected sim as you see fit. Much easier imo.
18  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 22, 04:23:15
you have to ctrl + right click to switch houses using SC i believe.
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