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1  Awesomeware / AwesomeMod! / Re: droptrait registeredsexoffender on: 2009 September 12, 05:51:20
Why is it a big deal if people want to remove the mod temporarily to drop the trait?  It's easy enough to accidentally get it if you're not paying close attention.
No it isn't. The obvious HANDCUFFS kinda give it away!

It was late at night and I was tired.  I didn't notice in time (although I still don't recall seeing handcuffs -- I realised what I'd done because I saw that the little popup window said High School -- not to say they weren't there, but I didn't register them). 

Quote
In any case, I have altered the code. Pray I do not alter it further!

(shrug)  The trait has already been removed from the only sim I wanted to remove it from.  With any luck, I won't need to do it again anyway.  Smiley
2  Awesomeware / AwesomeMod! / Re: droptrait registeredsexoffender on: 2009 September 12, 00:57:16
Haha! I guess my reply got deleted again.  Oh well, the second half (the part that shouldn't be a problem) was:

You can't drop it that way. People tried to exploit this, but no, you can't get out that easily. That exploit was closed weeks ago.

Why is it a big deal if people want to remove the mod temporarily to drop the trait?  It's easy enough to accidentally get it if you're not paying close attention.  I have a bunch of deliberately Pedo'd Sims I wouldn't remove it from (which is why I have the pedo feature turned on in the first place), but it seems silly to have to go through the above rigmarole to restore a sim you didn't want Pedo'd.  
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 10, 21:50:18
I'm not sure whether the difference is because of play-style (he's playing a super social sim who's friends with half the neighbourhood; I'm not) or town (he's in Riverview, I'm in the default one whose name escapes me right now) or whether there was a code change in there during that time.  

Um...seriously?  There have been about 48 Billion changes to awesomemod over the past "couple of weeks."

Well, obviously, yes.  Perhaps I should have been more specific about a code change in the particular part that would affect lagginess, like more calculations being added.  

EDIT:  Incidentally, does anyone know if this is the case?  I'm a little leery about updating to the latest version if it's going to make my game horribly laggy too. 
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 10, 12:43:27
Is anyone still having serious lag issues?

I searched the thread so don't yell. I found posts back from mid-june and the last one said that the (what was then) lasted version of the mod fixed the lag from 12:59AM-early morning.

I just got the mod today. My first sim evening with it i experienced god awful lag. from 12:59 - 5:30am it would pause for a 30 sec - couple minutes every 2-5 sim minutes.
Needless to say I sat at my computer drooling and plucking hairs for a good 45 minutes!

The main reason I got the mod was for multiple-households, I've never really had problems with story progression before. But anyway, I just wanted to check if this problem is just me, or if others are also experiencing it and if there is anyway to fix it or at least lessen the damage.

I only have so many hairs to pluck!

My boyfriend got the latest version as of 2 days go, and he bad lag too.  Oddly enough, his lasted longer every night (until 2am the first to until about 8am several days later).  He turned off the No Parthenogenesis, No household merge / split etc, options and the game is normal again.  I have an older version (a couple of weeks old, I think) and while that lagged pretty badly the first night, it was fine after that. 

I'm not sure whether the difference is because of play-style (he's playing a super social sim who's friends with half the neighbourhood; I'm not) or town (he's in Riverview, I'm in the default one whose name escapes me right now) or whether there was a code change in there during that time. 
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