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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 December 04, 10:35:56
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As per your suggestion, I created a 2nd Sunset Valley and tested it with EA-xis made sims only; I tested the save/exit situation, play-tested on normal speed as well as various speed fast-forwarding, and there's no lag or crashes at all.
So, there's apparently something that's broken/corrupted in my main Sunset Valley neighborhood. I honestly don't know what FUBARed it and why it seems to have happened about the same time that I update AM last time, but maybe this was a good thing in the long run. If my neighborhood is indeed damaged, I'll have a chance to back everyone up to the library and transfer them to a new location.
Thanks so much, Pescado, for helping me with these problems.
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 December 04, 09:16:04
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With the random crashes, it seems most of the time that they occur while I'm playing on the 2nd or 3rd speed (skipping through showering, sleeping, etc.). Rarely, it will happen while the game is going in normal speed, but almost always with the higher speeds. I've already explained the crashing while exiting thing. I save my game (Save As... World Name), then I click Exit. It goes to the black screen like the game is going to shut down, then it pops up with the error window that it's stopped responding.
I've cleared the caches numerous times, made sure my saved game wasn't corrupt, added the Sims 3 to the DEP list so I don't get any Data Execution Prevention crashes... I'm pretty much at a loss on this one.
The last time that I updated my version of AM (using the AwesomeMod automatic updater here from the site) was November 30th because it said that the copy of AM that I had installed would expire December 2nd. When I did the update and went back into the game to continue playing, I've been having these crashes since then. I had no problems before this latest update.
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 December 04, 03:29:00
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Even though I do agree with you that the crashing as I exit the game isn't that big of a deal, what really hurts (and as I also stated in my earlier posts) is the random crashing that occurs during my actual gaming sessions. As I said, I've been having random crashes both while playing and while trying to exit.
The fact of the matter is that these crashes are happening while I have AM in the game. I can remove it, clear my caches, and it no longer happens. I'm fairly certain that it's something that's pertaining to the latest build because this hasn't happened with any previous version of AM until this point.
I guess I'll wait and check everything with the next couple of updates to AM. If it still happens, I'll just remove it and play with Story Progression turned off. AM is the only thing that makes it worth having the Story Progression enabled.
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 December 03, 19:57:37
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I don't mean it exits to the desktop, it literally crashes trying to exit. I click Exit, the screen goes black like the game is going to stop, then it pops up with the "this program has stopped responding" window. Every time with AM in my mods folder. When I remove it, it exits fine... no crashes.
I have no other mods installed, I cleared all four caches in the Sims 3 folder, etc. Tested it with and without AM. Crashed with AM in the mods folder... didn't crash with it removed.
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 December 03, 07:11:37
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With the latest build of AM installed, I'm having severe bouts of random crashing while playing. As well, when I save and go to exit the game to the desktop, it crashes every single time. I removed AM and play-tested again and had no crashes at all.
I'm with base game 1.26, World Adventures, Ambitions, and Late Night.
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 November 08, 13:01:57
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I don't think this has been mentioned yet...
I recently purchased and installed the Late Night EP. When I went to place the vampire altar on a lot, I noticed the catalog entry is broken (cannot read all of the writing, default recolor options/thumbnails not showing up) while AM is in my game. I removed it, and the catalog entry showed properly; AM was the only hack I had in my mods folder at the time.
Oddly enough, the altar still functions normally in the game as far as I can tell. It's even still CAST-able when I clicked it with the CAST tool in buy mode. It's just the catalog entry and thumbnails that are broken?
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Awesomeware / AwesomeMod! / Re: Stopping Non-Active Sims from levelling up in careers?
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on: 2011 November 04, 04:47:37
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I swear that I've tried testing with with both options Enabled, but I'll play-test it again like that just to be sure.
And, yes, I fully expected to be flamed off of the face of the Earth; I know how most people on this site are. I'll admit, I'm still somewhat of a n00b when it comes to the AwesomeMod, but learning is part of the process after all.
I'm a 31 year old, so I can take "attacks" with the best of them. A lesser person (of age and/or mental capabilities) would run cowering for safety.
Edit: I've tested it again with both options enabled. It worked fine in a new Hidden Springs game, but NOT in my Sunset Valley save game. I created a new save using "Save As" and it seems to have fixed the issue. The only thing I can think is that something corrupted my original save.
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Awesomeware / AwesomeMod! / Re: Stopping Non-Active Sims from levelling up in careers?
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on: 2011 November 03, 22:39:35
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Yeah, I did use the config and read all of the descriptions. I've got AllowInactivePerfGain set to Disabled and InvertPerfGainRuleForSacred set to Enabled. But, I've also reversed the options, changed them, enabled both, disabled both with numerous play sessions, but they still gain work performance and therefore still level up in their jobs.
Unless I'm setting these config options wrong or something, it's not making a difference. I'm using the AM Story Progression as well, as opposed to the crappy EA version.
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Awesomeware / AwesomeMod! / Stopping Non-Active Sims from levelling up in careers?
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on: 2011 November 03, 17:44:54
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I'm very sorry if this has already been discussed, either for AwesomeMod or as a mod/hack in general.
One of the things that constantly pisses me off is the fact that my non-active families still gain work performance/skills, etc. and progress through the levels within jobs without my permission. Nothing aggravates me worse when I have a sim, for example, at level one of the music career, only to return to them later and they're on level 3 or higher!
Is there a way to stop the non-active, yet sacred, sims from progressing in their jobs?
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2011 October 22, 00:29:32
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Testing with AM being the only mod in my folder; it crashes every time that I try to go through a tomb in World Adventures.
When I remove AM, it plays just fine and doesn't crash.
I have patch 1.26 but I don't have Pets.
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Awesomeware / Playsets & Toys / Re: Salvaged Stories Crap
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on: 2008 December 23, 22:21:18
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D/Led and checked... The fountain is now fine. ![Grin](/smf/Smileys/default/grin.gif) As far as I could tell, the GLS stereo's animation is fine as well. The little record is spinning and the speakers are thumpin'. lol I didn't even realize anything was wrong with it because I hardly use stereos for my sims. Thank you very much! ![Cheesy](/smf/Smileys/default/cheesy.gif)
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Awesomeware / Playsets & Toys / Re: Salvaged Stories Crap
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on: 2008 December 23, 13:37:19
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Hi... I'm a long time lurker / first time poster. I've downloaded the Stories objects and love them all, but I've noticed a problem with the cs_corefuncs file. With it in my Downloads folder, the Fountain of Opulence (which is from Glamour Life Stuff) has no animations at all. The water doesn't "appear", flow, or anything. However, if I remove the cs_corefuncs, it animates properly like it should. For some reason, this is the only fountain in the game affected by this problem. It's strange... ![Huh](/smf/Smileys/default/huh.gif)
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