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1  TS2: Burnination / Peasantry / Re: Crammyboy's Penis For Females on: 2007 October 14, 00:48:28
Well this is brilliant.  While I've seen the odd strap on mesh its glad to see this fully functional version available. Hope you advertize this on some of the other adult sim sites as they'd be surprised to know its here.  Shocked
2  TS2: Burnination / The Podium / Re: Invisible Magisplay Tray (w/o OFB?) on: 2007 August 14, 04:02:31
Here's what he recommended http://www.modthesims2.com/member/showthread.php?t=241923
3  TS2: Burnination / The Podium / Re: Renaming Files on: 2007 July 28, 23:17:48
Great that clears it up! Thanks for your help.
4  TS2: Burnination / The Podium / Re: Invisible Magisplay Tray (w/o OFB?) on: 2007 July 28, 23:14:28
Numenor was able to help me.  I just need to edit the OMS pkg's themselves and they'll allow the Sims directly themselves.  Grin
5  TS2: Burnination / The Podium / Re: Invisible Magisplay Tray (w/o OFB?) on: 2007 July 28, 14:11:02
Thanks for trying.  Tongue anyone else help or have any ideas?
6  TS2: Burnination / The Podium / Re: Renaming Files on: 2007 July 28, 00:56:12
So I would affect only those sims affected on the lot I loaded and saved correct?  Other lots not played would not be affected? 

Removing content and loading Bodyshop would not not hurt file associations with my games and my sims then i take it?

Sorry I just wanted to be 100% clear on the issue...  Tongue
7  TS2: Burnination / The Podium / Re: Invisible Magisplay Tray (w/o OFB?) on: 2007 July 27, 22:23:52
unsure, I haven't used those before but I found them by searching at work. looks like they might work.
8  TS2: Burnination / The Podium / Re: Invisible Magisplay Tray (w/o OFB?) on: 2007 July 27, 20:46:06
Maybe an invisible version of this would work, its a little big but could work.
http://www.modthesims2.com/showthread.php?t=215621&highlight=stackable
from http://www.modthesims2.com/showthread.php?t=163697&highlight=stackable
9  TS2: Burnination / The Podium / Re: Invisible Magisplay Tray (w/o OFB?) on: 2007 July 27, 20:10:33
That would be great.  I'm rather surprised that no one has tried a non OFB before. As for what object would work best I'm not sure. Maybe adapt a CC mesh for something similar... http://www.modthesims2.com/showthread.php?t=58843&highlight=place+mats or maybe something as simple as a book (its a moderate size and can also be placed on furniture). A rug would be too big.

I'll brainstorm unless someone else has a good idea.
10  TS2: Burnination / The Podium / Invisible Magisplay Tray (w/o OFB?) on: 2007 July 27, 17:24:59
i'll admit I don't have OFB and wasn't necessarily planning on getting it as I don't want to go through all the hacks to make sure they are compatible.

To use the one more slot packages on MTS you have to use objects or the Invisible Magisplay tray from MTS at http://www.modthesims2.com/showthread.php?t=181208&c=1

Since its a recolor of an OFB object it won't be available to those with nighlife as myself. The key capabilities of the tray seem to be:
1) It's invisible (he changed "stdMatAlphaTestEnbled" to 0 or 1 in material definition on the recolor ).
2. It allows Sims to placed on top of it.   One more slot pkg's work fine w/o the tray but won't hold sims. Therefore cool poses can't be done by placing sims on top of furniture.  The tray's object properties allow sims to be placed on top. What properties of the object that allow that I do not know.
3. The tray can be placed on top of furniture.
4. It's thin and small in size.

Now since there's plenty of custom meshed objects I don't see why you'd have to go with an OFB recolor to get the same effect.  Any object that works the same or that can be designed to have the same effect? If not what properties would need to be changed to allow this (in Simpe I'm assuming)?



11  TS2: Burnination / The Podium / Re: Renaming Files on: 2007 July 27, 17:10:24
Ok one quick question.  When files in the download folder are removed does the game keep the file associations always in its system.  I know they will go to a default maxis file if a file is missing but I'm taking that if its added back it will go back to the CC that was used before.

If I remove all my content except for Warlokk's meshes and clothes in the download folder.  Can I go into bodyshop or the game and play and LATER add the original downloads folder back and all my sims will go back to what hair, meshes, clothing, etc that was assigned CC before it was removed.  Or will I bork my game?

 Huh

12  TS2: Burnination / The Podium / Re: Renaming Files on: 2007 July 21, 21:16:39
Oh I agree.  I've seen your tutorial and I have it bookmarked.  Grin

However if my replacing the original default file with the bodyshop modded file with the same file name than it would be very quick fix.  I can backup her original files to make sure I don't lose them and try this on my own game this week and know if it works or not in literally 10 or 15 minutes.  If it does I'll let you guys know.  Wink
13  TS2: Burnination / The Podium / Re: buyable tans? on: 2007 July 21, 19:48:46
uh oh! i've got another question.
i've looked and looked.
but has anyone seen any buyable tans?
a tan that would tint the whole body. face and body?
i have seen mods to change the skintone, but the next level of darkness or whatever isn't realistic.
i don't want my white sims to turn latina, or my latinas to turn african lol

What you can do in bodyshop (sorry not in game) is take the alpha .bmp of a swimsuit of your choice and overlay it over an existing skintone you are editing.  Since the swimsuit is white and the outside areas are black it will make the skin under the suit paler and the skin getting the tan darker.  The opacity you choose when you overlay the clothing alpha.bmp over the skintone is what establsihes how big the difference between the two (which can be huge or only a light tan). Since the swimsuit file and skintone match up in the exact places you will have a clear and concise imprint of a tanline in the right places (at least for that age group you're editing) and with the custom skintone of your choice. You will need to use the same black opacity over faces and heads so that they won't remain the original color and will match the same tan.  Grin
14  TS2: Burnination / The Podium / Re: Renaming Files on: 2007 July 21, 19:29:14
1) Ok so I can rename .package files already at use in the game (say clothing used by a sim) and it won't be affected as the game will still pull the file by different data and not by the name?  It won't go to default replacements in game unless the package file is deleted?

2) If I take a CC skin in use in the game, export it to a project in bodyshop, change a few things (generally add nips a v-jay jays) , re-import in the game, and then replace the the original skin pakage with the new skin (by renaming it and replacing it) it should replace it in the game right?  Or am i wrong? (I thought i was able to do this once)

3) If I edit Enalya's default skins this way and replace them with the same name, do you think I'll lose the default status so that they'll still override Maxis defaults?

4) I was using a bunch of the fat family meshes but I'm tired of seeing all of these fat clothes when I design my other sims that I've removed them from my downloads folder. If I play the game with them missing I'm sure that particular fat family will go to maxis defaults and sizes if I try to play them again without those files.  Wiill these characters always have the fat meshed clothing under their sim clothing settings (so it may be re-introduced at a later date) until its changed or will the next time I play the game after it realizes the fiules are missing it will then refernece the default clothing files every time it loads (thus losing any affiliation with the original meshes and clothes and NOT being able to be re-introduced at a later time). Any ideas?


Sorry to ask so many questions at once but I guess this would be the perfect occasion.
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