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1
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Awesomeware / AwesomeMod! / Re: Is there a way to protect occult sims in Sacred Household from turning human?
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on: 2025 July 25, 04:49:04
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If you're using AwesomeMod's story progression engine, you would see anything happen and have the option to be notified it. However, I didn't make a story progression event that specifically creates or destroys occults, so that's definitely not a thing. And the Sacred tag explicitly forbids a sim from being the target in any story progression event for EAxis or AM's engines, so unless you have another third party engine doing it, what you're seeing is NOT a story progression event. Without knowing what else you've got running and what options you picked, I couldn't really even begin to speculate what is going on. Keep a closer eye on YOUR specific sims see if there's anything which causes them to suddenly lose their occult status. It shouldn't be hard to do: AwesomeMod is heavily slanted towards "world play" and makes it really easy to take control of or monitor everything that is going on. You can literally track the movement of every character or control them on the fly to see what is happening.
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3
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Awesomeware / TS4 Stuff / Random Weighted Loot Fix
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on: 2025 July 13, 01:03:32
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 randomweightedlootfix.zip matylib.zipRandom Weighted Loot Buff Fix
Congratulations to: Draklixa!
INSTRUCTIONS: Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.
FEATURES: Random Weighted Loots that hand out buffs no longer skip buff tests and thus hand out incorrect buffs. Most commonly seen in getting random memories from milestones for events that never happened (Peed Self, Engagement Rejected, etc).
COMPATIBILITY: For 1.116.xxx (2025-07-01 and 2025-07-10 Fairies pre-release and release patches) to whenever the fuck EAxis finally fixes it. Requires MATYlib. No file conflicts.
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death.
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4
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Awesomeware / AwesomeMod! / Re: Skill scaling not working for gardening skill?
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on: 2025 July 12, 03:37:28
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I started using awesome mod to slow down skill and job progression because I play with epic lifetimes. It seems to be working for the most of the skills I have tried so far, such as cooking and painting. However, gardening is still leveling up very quickly, seemingly at the vanilla rate. Each action gives approximately 300 or so points, and my sim is leveling up gardening after working on 5 plants or so. In an attempt to fix this, I have set "ScaleSkillDifficultyToAging" to true, "RegularSkillingDifficulty" and "VacationSkillingDifficulty" to 10, and checked that is shows up in game with showconfig. Is there something else I can do to make gardening not level up so quickly? Thanks in advance for any help and thanks for making the mod!
Hmm, I think the reason for that is because, unlike most forms of skills progression, your Gardening gain is being driven by one-shot event-driven gains which are not a function of time, which is different from regular skill progression over time. For some reason I applied the patch only to this one spot instead of globally to core AddPoints, and I can't remember why. What I am not sure about is what happens if I change it and whether this will have some sort of unexpected fallout.
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5
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Awesomeware / AwesomeMod! / Re: 2 questions about Awesome mod
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on: 2025 July 08, 21:37:24
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1. Can I somehow disable aging for specific households? I know I can disable story progression by making a household Sacred but what about aging? I don't remember implementing an aging-control for singular specific households. Just TS2-style where only the household you are currently playing ages vs. Default. If you want finer-grained controls where ONE specific household doesn't age while everyone else does, you probably want some other mod on top. 2. If I use NRaaS Story Progression instead of Awesome mod's, will the Sacred Household system interfere in any way with it? I'm not asking if it'll disable the story progression - I know it won't - I'm just worried the two mods might conflict or something, since Awesome Mod isn't programmed to work with NRaaS SP. If you have NRass SP, AwesomeMod SP should turn itself off and yield control over to that. At that point, Sacred does nothing unless NRaas is supporting it. 3. Does Awesome mod interfere with the tattoo system in CAS? Not that I know of. I have not touched this area and have received no reports of it.
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6
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Awesomeware / TS4 Stuff / Non-Slip Ghosts
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on: 2025 June 25, 09:35:55
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 nonslipghosts.zip matylib.zipNon-Slip Ghosts
Congratulations to: Draklixa!
INSTRUCTIONS: Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.
FEATURES: Ghosts and other hovering sims no longer slip in puddles.
COMPATIBILITY: Requires MATYlib. No file conflicts.
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death.
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10
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2024 November 06, 09:03:13
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I don't think so because it happens outside of work hours too. It's all very random and happens at random times of the day; sometimes in the middle of a shift, sometimes in the middle of the night.
Well, the actual check seems to fire rather intermittently since I didn't alter the check interval, so that would explain why it seems to happen at random times if you somehow trigger a check in the middle of the night. I assume that, when they disappear from the list and you go and make them active, they are NOT, in fact, at the office?
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11
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2024 November 03, 05:32:47
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Sorry for the very late reply, I haven't been able to play the game in a while. What I mean is that while my sim is at work, or sometimes between shifts, their coworkers/boss will be randomly removed from the relationship panel as coworkers and I can't use the tones to interact with them. They will be randomly re-added as coworkers later only to randomly be removed again. Like, for example, my sim has 3 coworkers and a boss; the boss and 2 coworkers will randomly disappear from the panel then several hours later 1 coworker will be re-added, then they'll all disappear, then maybe just the boss will come back. It repeats this every couple of hours with a random result on who'll be re-added or disappeared. There's no rhyme or reason to it. Hmm, looking over the thing, I see that one of the criteria for interactivity is that the coworkers have to actually be at the office for you to interact with them there. Is the trigger of them leaving perhaps them leaving the office?
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13
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2024 September 29, 03:01:45
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I've been having a problem where when I have awesomemod and Nraas mods together my sim's coworkers all end up detagged as coworkers/boss. They're still employed in the career, they just don't show up in the coworkers tab in the relationship panel and can't be interacted with with the tones (like chat with coworkers, suck up to boss). Explain "detagged"? AwesomeMod adds some filters for what sims can be considered "boss" or "coworker", so you will no longer have a boss that you're outranking for some reason (where the default game just hopes you NEVER NOTICE, and TRUST ME, I DO), or a coworker that DOESN'T ACTUALLY WORK THERE. Your coworkers that aren't there may be working at a different workplace than your sim. I recall there is also an optoin suppress spam-sim generation and prevent frivolous generation of otherwise useless sims. If you get promoted past your "boss", the old behavior would just keep them forever, the new behavior removes them because you've surpassed them, they get removed, and if nobody else qualifies, the slot is simply left vacant. If you create a valid sim that qualifies by playing them to the appropriate level. The default EAxian configuration is based around the premise that you will play only one sim/household and have no awareness of any discrepancies that happen in the rest of the neighborhood. AwesomeMod tends to enforce world consistency, so if I spotted a discrepancy that doesn't make any sense, I squashed it. If you use the tone without any valid, logically consistent candidates in the game (very likely), rather than spamming random sims into the game, you just get the benefit of using the tone without the drawbacks of polluting your save and relationship panel with trash sims.
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14
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Awesomeware / The Armory / Re: Door Jam Fix
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on: 2024 May 15, 23:54:14
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You could, but since I've never heard of this mod and don't have or use it, I wouldn't know anything about it. I really don't spend my time looking through random people's websites and downloading all of their random stuff just to look at it.
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15
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Awesomeware / The Armory / Re: Door Jam Fix
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on: 2024 May 06, 01:16:25
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That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a difference between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on. I did email the folks over at that site, but they haven't responded. Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.
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16
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Awesomeware / The Armory / Re: Door Jam Fix
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on: 2024 May 04, 20:37:03
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This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.
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19
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TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites?
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on: 2023 November 08, 03:01:35
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So, what say you, Pescado? What "legal case(s)" are you referring to? There isn't one. That's the point. Do you actually think that anyone would ever challenge EA's ownership of all things made for their games? Is that the "legal case" you're referring to? Because if it is, you might as well wait for the sun to rise in the west and set in the east, because anyone wanting to start such a case against EA would be laughed out of any lawyer's office. Exactly.
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21
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TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites?
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on: 2023 October 26, 03:03:51
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You're not the maintainer of PMBD? I do server and technical things. I don't maintain content, that requires contacts with people who have feelings. I don't ujnderstand what you mean. Do you mean people are no longer posting to MATY, or do you mean people are using paysites unkown to you? I mean that, yes, obviously, this place is now fairly quiet, and that people have taken the paysite war to their own other sites. Shutdown what, PMBD or MATY? Or both? Yes.
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23
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Awesomeware / TS4 Stuff / STFU
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on: 2023 May 05, 04:52:09
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  stfu.zip matylib.zipSTFU
Congratulations to: Draklixa!
INSTRUCTIONS: Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.
FEATURES: Type the 'stfu' command to make your sims stop automatically picking socials. Mostly for film makers and people really annoyed by the way sims have terrible social skills. Edit the first line of Mods/Awesome/Scripts/STFU.py if you want it on by default from the start of the game.
COMPATIBILITY: Tested for v1.96.397+. Requires MATYlib. No file conflicts.
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, or short-circuit - may explode, leak, or catch fire, resulting in injury and/or death.
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Awesomeware / TS4 Stuff / No Milestone Deletion
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on: 2023 March 27, 14:08:22
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 nomilestonedelete.zip matylib.zipNo Milestone Deletion
Congratulations to: Draklixa!
INSTRUCTIONS: Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.
FEATURES: Milestones will no longer be lost when switching households.
COMPATIBILITY: Tested for v1.96.397 to 1.102+. Requires MATYlib. No file conflicts.
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death.
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25
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2023 February 16, 10:00:53
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Uploaded new version, MAYBE resolves your weird renovation payout issue. Dunno anything about the fridge issue.
Was this new version compatible with patch 1.69? That is the Steam patch? It SHOULD be, in theory, since everything else is, even if it complains, but I don't have Steam, and the 1.69 patch isn't available elsewhere, so I have never tested against it.
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