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76
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TS2: Burnination / The Podium / Re: Homeschooled Vampires?
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on: 2006 October 05, 14:34:09
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Thanks all for the advice. Strictly speaking, you don't *HAVE* to send them to school. You could just fail. It's not as if you're not going to be around forever. Let me know if it's going to require a "No F- spam". Teens cannot be taken by the SS.
True but then they're knowledge Sims (most vampires are); they get all depressed about not going to school and you miss out on the "Get A+" want, not to mention the stupid schoolbus arrives anyway, wakes them up and they burn to death before you can save them. And every civilized vampire has to have an education. I read somewhere that vampires in bat form are not affected by the sun so the garage doesn't need to be connected to the house after all. If Macrotastics forced the vampires to fly everywhere it would help a lot, especially if it forced them to fly to their carpool/schoolbus.
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79
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TS2: Burnination / The Podium / Re: Homeschooled Vampires?
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on: 2006 October 05, 13:05:34
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They can: a teen has the opportunity to carpool to school with all students. Unfortunately only the driver will return with the car.
As for the teleporting: max logic for your teens. Then they can teleport while meditating.
Guess I'll build a massive garage and give everyone their own vehicle.
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80
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TS2: Burnination / The Podium / Re: Homeschooled Vampires?
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on: 2006 October 05, 12:49:00
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I'm trying it out atm. If it works then my next (and final) problem is that I'm using the House of Fallen Trees lot in the Maxis Downtown. The garage is a separate shed near the back of the compound and the walk there is almost as long as the walk from the front door to the street. And the house is on a foundation so I can't connect the two. WTB Sims 1 "Hole in the Ground" teleporter.
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81
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TS2: Burnination / The Podium / Re: Homeschooled Vampires?
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on: 2006 October 05, 12:33:38
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It's not something I've ever tried - never had a vampire. But if the teen drives themselves to school with the car, they return in the car. They'll only return on the bus if someone else drives them there. I don't know if that helps with your problem at all, though It does but then there are two teens and one car, so only one guy can drive?
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82
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TS2: Burnination / The Podium / Homeschooled Vampires?
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on: 2006 October 05, 12:27:56
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I'm trying an all-vampire household. Major problems arise when the teen vampires try to go to school since they are exposed to sunlight both going there and coming back. This is especially bad when they come back with homework as they waste 3 secs putting the homework down and another 3 secs complaining before they can be ordered to sprint for their coffins. Thing is, teens have to go out during daylight to go to school, unlike adults who can get night jobs. Even young adult vampires can get through university without going to class. I tried sending them to school with the car but that's not enough since they come back on the bus. Is there any hack/mod that allows vampire teens to be homeschooled or to attend night classes? Thanks in advance.
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83
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TS2: Burnination / The Podium / Re: Inducing Amnesia
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on: 2006 September 29, 17:20:30
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The Sim Relationships panel in SimPE is absolutely chock-a-block with 0/0 relationships that do NOT have the "Known" box ticked. This happens particularly when Sims go to community lots - everyone on that lot gets added to this list, even if your Sim never even acknowledges their existence. I find it a pain in the proverbials and I hate the fact that they get added, because it makes it very hard to find the real relationships amongst all the non-existent ones. Deleting them only works if you delete them from both sides and they will come back as soon as that Sim is in the same vicinity again. Why they are there when they never appear in the relationship panel I have no idea, there seems no point to it.
Hmm, so if two Sims should so much as exist on the same lot, their fates will cross and their innocence will be lost forever?
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84
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TS2: Burnination / The Podium / Inducing Amnesia
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on: 2006 September 29, 10:29:58
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I notice that many of my Sims have dozens of defunct relationships (0/0) cluttering up their relationships panel. I used Insim to remove the relationships and the MATY Lot Debugger to purge the neighborhood gossip. I then went into SimPE to remove the "Met So-and-So" memory. Is there anything else I need to do to get rid of the relationships for good or does anyone see a mistake in my procedure?
Edit: I'm worried that I might have overlooked something and ruined my neighborhood. Has anyone messed around with removing memories and is it safe to do so?
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86
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TS2: Burnination / The Podium / Re: University. Oh what fun
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on: 2006 September 28, 08:08:31
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There's a 'NoForceWatchFight' hack around that keeps sims from running to watch the fight if they're busy doing something else. Thing is, I can't remember where I got it.
The hack is in Crammyboy's Propane section.
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87
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TS2: Burnination / The War Room / Re: The Plague: A Detailed Study
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on: 2006 September 21, 18:22:17
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The game already lowers your energy cap? So if you contract the plague you can only recover up to 80% (or some other arbitrary number) of your energy not the full 100% or am I not following correctly and you are referring to the rate at which you recover energy?
No, sorry if I gave the wrong impression. What I meant to say was that using sleep/energy as the sole factor in plague recovery is risky because normally speaking the option to sleep or take a nap doesn't appear until a Sim's energy ear has reached a certain level (70-75%). So, if the comfort + sitting recovery bonuses are nuked and if a Sim comes back sick with a 90% energy bar there's nothing he can do about it until he gets tired enough to go to sleep.
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88
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TS2: Burnination / The War Room / Re: The Plague: A Detailed Study
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on: 2006 September 20, 13:27:10
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It's funny how merely sitting in a chair with high comfort and energy scores produces (6+4) a faster recovery rate than sleeping (8 only). On the other hand, you can't sleep until your energy drops to 70%, I think, whereas you can sit down anytime.
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89
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TS2: Burnination / The Podium / Re: Impressive new Custom Object
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on: 2006 September 20, 04:53:01
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Are custom animations really that difficult to make? It seems that modders can alter game behavior, create new meshes, new textures and even new sound files on a regular basis, but there don't seem to be that many new animations being created. Why so difficult?
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90
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TS2: Burnination / The Podium / Re: Question about 'No Respawn Hacks'
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on: 2006 September 19, 03:06:31
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Maybe, though it may not happen for a while. I take it you deleted them from the sim bin? Do a search on SWFs (or SWAFs) here, and you'll come up with a bunch of discussion threads on cleaning up the 'Sim Wants and Fears' of deleted caracters. Those are what usually cause the problems.
Yes, directly from Sim bin. Since they show up as dead (blue icon background) in SimPE do I still have to delete the SWAF/DNA/SDSC files or are these resources still 'connected' to the two characters? Erm, also they were brother and sister (ie family ties do exist). Is my entire neighborhood destined for the great Sim bin in the sky? Actually, I think this might be the cause of John Burb's telepathy. Mary-Sue also started getting strange memories involving Dustin Broke and Skip becoming a zombie, and Lothario wants to kiss himself.
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93
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Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
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on: 2006 September 18, 06:46:37
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I notice the new wants menu but I am wondering how does cycle LTW work. What does it do exactly?
Runs thru the LTW in order as opposed to simply rolling one at random. Useful for when there's a particular LTW you need and you don't want to waste time rerolling duplicate results. The dream trackers seem to control who or what your Sims dream about. So if your Sims start dreaming romantically about people they have never met before or, worse still, start dreaming romantically about grilled cheese sandwiches, then you might need to nuke them. The trackers, I mean, not the Sims.
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94
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TS2: Burnination / The War Room / Re: The Plague: A Detailed Study
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on: 2006 September 18, 03:53:30
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Actually, simply negating the "sit" bonus, which is a huge, whopping +6, would really slow things down a lot, as your recovery rate drops 5-6 points right there, as sims spend a lot of time sitting, simply parked out of the way.
Yeah, just nuke the sit bonus. Keeps it simple and yet increases the difficulty. But then maybe you need to increase the influence of energy or something to compensate, otherwise the Sim would recover as fast from working out as from vegging in a corner. Make them have to go to bed or something inconvenient. You could also create a deadly guinea pig virus that cannot be cured except by medicine. Guaranteed death in three days. Of course the original guinea pig virus was also hard to catch (had to be bitten while playing with a dirty guinea pig). Or maybe a zombie plague that drains motives at an ever-increasing rate until death occurs, whereupon the victim becomes a zombie (this last is wishful thinking). Entertainment is all about survival and out-of-luck odds - just look at television. Oh, something about drama and explosions too.
I agree. Sometimes I wonder if Maxis should go a step further and introduce a "disaster" expansion pack for Sims 2 with triggerable mega-disasters like in SimCity. Imagine your Sim family having to deal with a sudden flood, meteor shower, house party getting gatecrashed by aliens with head-mounted lasers, or an invasion of plague zombies. The best drama always has a healthy dose of real danger and excitement mixed in, and I don't mean retarded Baked-Alaska-set-yourself-on-fire kind of excitement.
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95
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TS2: Burnination / The War Room / Re: The Plague: A Detailed Study
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on: 2006 September 17, 18:29:34
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Do any of the plagues give the victim nasty pus-filled sores? I thought they were all invisible flu-type *cough* *cough* *drop dead* plagues.
The reason why the comfort motive has the greatest impact on recovery is probably because the designers want the Sim to sit down more and waste time. However, a Sim can do a lot of things while sitting down (skilling, eating, socializing) and can gain comfort rapidly. Even taking a dump bumps his comfort meter up a noticable amount.
I suggest that only energy and perhaps hunger affect recovery/death. Good hygiene doesn't help you recover from flu, it just helps prevent you from catching it in the first place. Comfort relates more to relaxation than to proper rest (energy), and thus has a negligible effect on the progress of the illness. Sleeping in bed will help you recover, merely sitting in a chair most likely will not. The energy motive is a lot slower to replenish, even in the best beds, and the Sim will be unable to do anything else while sleeping. He can woohoo, I guess, but since that drains energy it might prove fatal.
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96
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TS2: Burnination / The Podium / Re: Pillow Fight Obsession
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on: 2006 September 17, 02:46:15
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The "No Autonomy" just prevents them from indulging in the activity when left alone on free will, I think. It doesn't usually disable the option of ordering it manually.
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97
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TS2: Burnination / The Podium / Re: Made food for family / Guests
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on: 2006 September 16, 17:54:56
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Correct me if I'm wrong, but I think Macrotastics can dole out servings of group meals in Sim inventories as and when they are needed. I think the only conditions are that the Sim with the food in inventory needs to be on the lot and that the hungry Sim's cooking abilities are inferior to the food that is available in inventory. So you could just cook one or two group meals in advance, place them into inventory and the family will eat on that throughout the day. It's not quite the solution you wanted but it might be a good substitute, although guests would be a problem. When a toddler grows into a child I usually get the parents to toss 2-3 group meals into his inventory and turn auto power idle on. That way the child feeds himself until he becomes a teenager.
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98
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TS2: Burnination / The Podium / Re: Pillow Fight Obsession
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on: 2006 September 16, 17:41:41
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Pescado's hack was awesome (ok, yeah...) allowing just enough, but not too much, chance of the behavior occurring. Unfortunately the hack scan showed it conflicted with Inge's hack, necessary to run a prison (along with twojeff's school bus hack, another one I waved good-bye to with great regret). I use all three mods and my game hasn't exploded (yet). I'm not awesome enough to understand how to use the hack scanner, unfortunately.
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99
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TS2: Burnination / The Podium / Re: Hidden cheats?
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on: 2006 September 16, 09:24:40
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Well, to me it would be better if the Sims just stood there like sheep waiting for directions than relying on their current AI which is inferior and even self destructive. It's all the lobsterthermidor/prank/kickybag/ADHD/pillowfight/admire/congratulate/busking/swooning/hogcomputer/snacking kind of stuff that gets me. Many of these actions are lame, idiotic, hard to cancel out of, or just plain dangerous. And when the Sims run into trouble they scream and holler at the camera, blaming ME for their crappy AI. I feel that they should either be lobotomized or given smarter AI. The current AI produces nothing but irritation.
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100
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TS2: Burnination / The Podium / Re: Hidden cheats?
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on: 2006 September 16, 08:05:12
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Just a suggestion, no offence intended: with regards to the flirt options the casual romance mod allows you to perform some of the "lower level" flirts even at high levels. Perhaps it might make a safer alternative to using the allmenus cheat?
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