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326  TS2: Burnination / The Podium / Re: Furious State-Any Mods/hacks to get around this? on: 2005 November 03, 20:24:27
I haven't seen them get furious with a no-jealousy hack on. I had a house with a threesome couple which worked just fine during Uni with Pescado's romance mod, as they were all in love with each other, but I had forgotten during NL and had one of them get furious at the other two for a woohoo. So off went the jealousy, at least until the romance mod is back! I've had to do this on all my comm lots too, just to prevent relationship drops that wouldn't have happened before.

Now, I don't mind the furious when it makes sense, ie if a married/going steady Sim is caught with a lover, and I like the realism of friends and relatives getting furious too (though sometimes I have to pause and figure out just WHY this particular Sim is furious at the other). But without the romance mod the stupid jealousy is back again, ie teenagers taking a relationship hit when their mom makes out with their "stepdad" (who's been the only dad he's ever actually known), and that leads to stupid reasons to be furious.

Oh, and for some reason I have a Sim who thinks about himself with the furious flames. Who knows, there.
327  TS2: Burnination / The Podium / Re: How many Sims are you playing? on: 2005 November 02, 19:59:02
Yay, older thread. Oh well, I shall answer anyway. ^^

I have one neighborhood which, despite rounds of me accidentally deleting skins and Sims, still hasn't corrupted and exploded in a big ball of firey goodness yet. *grin* I started with the main characters of a video game, fourteen of them, as toddlers, and created parents for them. Some two parents, some with one, and about... oh, ten or eleven houses total.

Well, the parents married and had kids... me allowing my favorite Family Sim to have his ten kids and twenty grandkids didn't help... and now there's hundreds of them. Those original toddlers are finally approaching their elderhood (one of their parents is still alive and kicking as a permaplat elder, too) and I use them as the measuring bar. So far I think there MAY be a single Sim in the fourth generation, most are second and third now.

I do tend to play some houses more than others thanks to the plots but I generally try to keep them even in terms of aging, so I can't play one of my favorite houses until the older sibling reaches elderhood because the second sibling is about to and she's supposed to be younger!

Without being able to look at the game, right now I have around twenty houses, each with 2-8 Sims in them. I've culled the herd a bit, killing off clones and hack-twins and now I'm limiting the population to mostly only kids conceived through Risky WooHoo, unless it's a couple I really want to see a kid from. *grin*

Oh, yeah. This is the only neighborhood I've had since I got the game when it first came out. I'm tempted to start a legacy challenge or something in a new one, though, to see if I can play one family that long.
328  TS2: Burnination / The Podium / Re: I don't think this would get you a dream date... on: 2005 November 02, 17:12:49
I have a pregnant Romance sim (I accidently clicked the wrong thing.LOL) and I have the  DMA thing so I built a community Bordello  and I clicked on the car  to send her there  to help her towards her goal of woohoo with 20 different sims. The only action I got  was sit in car ugh . she didnt even Know she was pregnant  . it was some 5 sim hours later that she did uhh yoohoo and twirled into maternity PJ's  looks down and says uhh fleebe . .so never try to send your sim out in their car after you here the lullaby
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I wonder if it's just the car that does that...? One of my twin-mothers was at two or three days pregnant, already showing, and she got that call from a friend inviting her downtown - so I said sure, and she went downtown in the taxi to the Hub and hung out for a while till I had to send her home because of energy. It didn't last long because of the pregnancy needs dropping thing, but she was able to go...
329  TS2: Burnination / The Podium / Re: Never date a waiter, and other things I've learned ... on: 2005 November 01, 21:24:29
Ironically in my neighborhood in the Last week I have  Had two other births to 2 different set s of parents.My Family the Aming's were the first of parents to give birth  and Steve and Kris  had twins two girls. the  Loveall's Finch and Kaylynn Just had twins a Boy and a Girl.Now Joe and Bella are expecting twins.I got night life a  couple of daysafter it was released and til now all my born in game sims had been single babies

I've noticed this after NL too - lots of twins. I've had twins pretty often normally - enough so that I took out the triplets/quads hack so I could be surprised again. One family had them right before NL, and after NL, out of four births three were twins, all without hacks, unless LizzLove's autonomous bed affects things somehow.

Incidentally, they were all born to Sims who have had one or two single kids beforehand also. I just read the "myths" article here that says twins are born more often to Sims with a certain token, so I wonder if Maxis made sure to add more of those after NL to address some of the "I never get twins, how do you get twins?!" complaints...
330  TS2: Burnination / The Podium / Re: I don't think this would get you a dream date... on: 2005 November 01, 21:10:05
I've had Sims woohoo the wheels off a couple of cars downtown without getting a Public Woohoo memory.  Once my Sim's date's father-in-law was on the lot and he didn't notice.  Another time Mrs. Crumplebottom was on the *sidewalk* not far from the car and she never batted an eyelash.  Maybe knitting takes too much concentration.  "Knit one, purl two..."

I guess all the car woohoo animation is more for feeling and atmosphere and the real car just sorta sits there without making "vroom vroom" noises and flying. Smiley

Same here - something's blocking townies from going downtown for me lately, but Mrs. Crumplebottom was there and beat on my Sim's date with her purse for a slow dance (it did make the meter go down, too!), but she didn't notice the flying car.

331  TS2: Burnination / The Podium / Re: I don't think this would get you a dream date... on: 2005 November 01, 20:51:44
Mine were both family too, and another one it happened to was popularity.  I've had family sims woohoo in their car, but this didn't make any Public woohoo memories like it did in the photo booth.  Maybe they have to be downtown when they woohoo in their car, but the stupid car wouldn't give me the option.  When they did it in the photo booth, they still get the memory about "trying on clothes being more fun."  Did someone at Maxis forget something??
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Well, I guess since vampires are classified 'service NPCs', my Sim who seduced one of the vampires in order to become one got a WooHoo with Service Sim memory afterward and the memory that said something about "a new meaning to help around the house... hey, what exactly am I paying for here?" I hadn't seen that addition with other service Sim WooHoos, which makes no sense because they ARE paying those and they AREN'T paying the vampire...  Roll Eyes
332  TS2: Burnination / The Podium / Re: I don't think this would get you a dream date... on: 2005 November 01, 19:08:25
Hmm, no photobooth, but they both DID roll up the want to Woohoo in the car three seperate times during the date, so that likely counts as "public". Heh. Thanks, that makes a bit more sense, now...
333  TS2: Burnination / The Podium / Re: I don't think this would get you a dream date... on: 2005 November 01, 07:22:53
Sort of late, but I just had something similar happen. I had a Family Sim and her Knowledge Sim boyfriend out on a date because, after reading this thread, I wondered if I could get them to roll up the marriage wants. Except for one time waaay back with the base game, I've never had a Sim specifically want to marry or get engaged to (one of) their loves - just the generic want if anything. So, I was happy to see both of them roll up the marriage want, especially because I was planning to get them married anyway.

They have a Dream Date, it ends, and then this rolls up directly after. My Family Sim, whose only other experience consists of a rather normal relationship with her current boyfriend's clone-brother (pre-lot debugger!) until he dumped her, wants to Public Woohoo with three Sims. ...Relationship jitters, or what?   Huh

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334  TS2: Burnination / The Podium / Re: Vampire hack of death on: 2005 November 01, 07:08:31
Hmm... well, see, I tried to have my vampire kill this townie and he bit her twice and she didn't die. So I used Insiminator to turn all her needs red. She peed herself, cried about being hungry, got stinky and proceeded to wander around the lot. This was pre-patch, so, I don't know. Perhaps it was because she was selected and I didn't just temporarily look at her needs?
335  TS2: Burnination / The Podium / Re: Well, that's ONE way to get out of doing the dishes on: 2005 October 31, 06:34:58
After installing NL I had some oddities with the food and dishes too. If I'd saved a house with plates of food out on the table before installing NL, when I went back to that house after NL, they would be set out just the same but inedible - I only got the option to "Resume Cooking" on each platter or to Clean Up. In addition, in one house, maybe more, the Chef Salad was hovering in an inverted cone shape above the plate, point down. So strange. It cleaned up okay, though, but it looked weird. I wish I still had the picture...
336  TS2: Burnination / The Podium / Re: Vampire hack of death on: 2005 October 31, 04:10:04
I've been using this one for a while, too. It's quite fun. I'm just disappointed you can't kill the townies on the downtown lots, but oh well, I'll just summon them into the lair instead. *grin* This works quite well with the hack that allows the vampire's fun/social/hunger etc motives to go down at night, because otherwise unless you have them biting people in the day, there's little point in the huge needs boost they get from biting.
337  TS2: Burnination / The Podium / Re: Holy...crap! on: 2005 October 06, 01:51:30
This just happened to me last night. I had four adults and a child living in a house, and then I had one of the adults take the child and move out - I was going to have it be two of the adults and didn't click right. Ooops, well, I figured I'd have them ask her to move in after they moved.

So I moved them into the House of Fallen Trees downtown, because he was a new vampire and I didn't feel like messing with creating a basement or anything. Teleported over the other adult and had him ask her to move in - she brought something like 6,000,000 simoleons. She was born in-game, not a townie, and all they had had at their old house was something like 200,000 at the most Tongue So it was only "cross-neighborhood" in this case if you count the fact it was going from the main neighborhood to its attached downtown. Well, now they have a fortune to go with the vampire house and the vampire in the basement. *snerk*
338  TS2: Burnination / The Podium / Re: The Phone Ringing Is Driving Me Crazy!! on: 2005 October 03, 00:50:19
Ah, well, it's a good thing they upped the time you can call someone because your visitors go home so dang early now! I got used to it using the hack that made them stay later so it's even worse - 6:00 PM for kids and 9-something for adults? Makes no sense.
339  TS2: Burnination / The Podium / Re: mods that do and don't work on: 2005 October 02, 23:46:14
I think that might be your problem right there, actually... hacking and slashing character files like that tends to lead to badness. It seems that the only safe way to deal with extra townies is not to put a downtown in in the first place, or use deleteallcharacters to wipe those neighborhoods completely clean after setting them up.

Hope you have a backup. Tongue

Yup, I just tossed the character files back in and it worked okay again. I guess I'll just have to go killing them on lots like I did with the original townies before using the NPC Tool item (I think it was by Wintermuteai) to kill them all. I used that again after NL, but it only nukes regular and dormies, not the downtownies. Their files will still clog things up uselessly, but at least they won't keep coming home with my Sims and filling their Want slots...

I'm still using it with no problems whatsoever short of that one missing interaction. Also if you leave an infant lying on the floor, you won't be able to click it directly to pick it up again, but there are various ways to work around that.

Of course, for all I know my game could be slowly dying in secret areas I'm ignorant of, but all seems perfectly well. It's bad enough I'm playing without the phone hack.

Without nobabyharrassment, their constant desire to bathe clean toddlers drives me to kill.

Yeah, so far it's been working well for me even with those issues, too.Tested it in a house with twins and much to my relief they didn't bother them unless I told them to. I'd much rather have to use items to make them pick the kids up than leave it the way it was!
340  TS2: Burnination / The Podium / Re: How do people have sims die of disease? on: 2005 October 01, 18:16:26
The only deaths I had by disease were during my Sim Flu Epidemic. It kept going around and around and around and I kept ignoring it, so it was in every household. Though I never played any of the houses very long, I guess having the flu while they were guests elsewhere added to it, and a couple times when I entered a house I had a Sim just grab their throats, start hacking, and then die. They were always won back by someone, though. By now it's been so long that I just use the Insiminator to cure them. Stupid flu.
341  TS2: Burnination / The Podium / Re: mods that do and don't work on: 2005 October 01, 18:08:23
I'm going to take the chance of putting the no harrassment back anyway, if as a previous poster said the only problem is not being able to directly hold a toddler. I didn't realize how well it worked until it was gone and I had a household of six adults/teens AND all the random visiting relatives swarming that poor baby when it was sleeping.

My big question about what works is with the respawn hacks. I had been happily townie-free since pre-Uni, and so I was really wanting to get rid of these new townies NL forced upon me. I'd read elsewhere that the respawn hacks worked, so I put them in and happily moved the townies' character files out and edited memories.

However, through much experimenting and a few "gasp" moments when I couldn't get past the neighborhood loading screen, I discovered that taking all those characters out made the game hang up before loading. My second proto-'hood with only a few Sims in it loaded just fine, and when I put the townies back the first 'hood finally loaded also.

So my question is - is it the respawn hack fighting against the game's want to recreate all those damned downtownies? Is it the fact there are so many "Unknown" slots in the Neighborhood/Memory file after I get rid of them? I'm on a fourth generation now with a couple hundred playable Sims, and I've made exactly one dormie playable. I don't want them, but as it stands now I'm stuck with them...
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