252
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TS2: Burnination / The Podium / Re: Restock Signs
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on: 2006 July 13, 13:18:09
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So far, the only way I have been able to get rid of them (since they are not clickable or selectable in buy/build mode) is to remember which tile they are on and put the stuck object remover there. That kills em...er, burninates them, rather.
Force error, delete. I vaguely remember trying that (been a couple of months since I had OFB officially in my game) but it never seemed to work for some of the ones that ended up in odd places (like across the street and stacked on the same tile), and they disappeared in buy/build mode.
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253
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TS2: Burnination / The Podium / Re: How to properly "mind the store?"
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on: 2006 July 13, 12:57:28
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I have no problems checking from a cellphone....
Did the patch fixed this? I remember it was a bug at first. The progress bar would not go up on cell phones. I stopped using the cellphone to check in on businesses as a result. I never bothered trying again.
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254
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TS2: Burnination / The Podium / Re: How to properly "mind the store?"
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on: 2006 July 13, 05:53:07
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Mind the store has nothing to do with checking in on a business with a manager. Mind the store simply makes the manager go into tidy mode all the time, reassign employees, ignore customers, and occasionally go back to the register to ring up customers (not entirely sarcasm). Employees always leave when you leave the lot. Closing the store and telling them to go home will not prevent your store from being managed, or disable checking in on it. Just having a manager should enable checking in on a business. Checking in on a cellphone will do no good, you must use a regular phone (landline) in order to do that - in case that is what you are having them use. If that is not working, it must be a bug or something. Try selling the business and then re-hiring if you can't get it to work.
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255
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TS2: Burnination / The Podium / Re: Restock Signs
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on: 2006 July 13, 05:32:09
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So far, the only way I have been able to get rid of them (since they are not clickable or selectable in buy/build mode) is to remember which tile they are on and put the stuck object remover there. That kills em...er, burninates them, rather.
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264
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TS2: Burnination / The Podium / Re: Can a sim be prepared for safe lotbinning?
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on: 2006 July 07, 08:08:57
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If you don't mind swapping sims without the lots, or just packaging the sims and lots separately, there is a way. Open SimPE, open the neighborhood. From there, open sims surgery and find your sim. Select use, then extract. Close sim PE, open Body Shop. Go to create or clone sims. You will see your sim there. Clone this sim without changing anything, then make a clone of the clone. This is the only useable one, so make sure to delete the others after cloning. Then you can package the sim to send to your friend.
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266
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TS2: Burnination / The Podium / Re: How can I save a Sim in a file?
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on: 2006 July 06, 18:03:02
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No, you can't actually (unless there is some special trick that I don't know about). I just tried it to double check. So far the only way I know is to extract the sim from sim surgery in SimPE, clone that in body shop, and then clone the clone you made. Then you can package that one.
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272
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TS2: Burnination / The Podium / Re: Cars on Community Lots
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on: 2006 July 05, 01:01:15
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It is an OFB thing, unfortunately. They changed the way the cars are viewed for some reason (probably because of the selling/car shelf thing), which is also why they take up more than one square now. Sad, because I loved lining the downtown streets with parking meters, cars, and filling the parking lots. I don't know of any workaround except getting the decorative cars at MTS2, but I don't care for them too much. You can't see them from neighborhood view, which I want.
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273
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TS2: Burnination / The Podium / Re: Stuck Open Doors
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on: 2006 July 04, 09:11:42
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Dorm doors in regular hoods? I have had occasional problems with stuck doors (they are still "in use") if there is only one tile between the door and stairs. It doesn't always happen, but it seems to fix it by creating a 2 tile space if this happens to be the way your door/porch is.
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274
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TS2: Burnination / The Podium / Re: Looking for the mod causing my grief.
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on: 2006 July 04, 09:06:52
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I always disable them in groups of 10 (moving them to a new folder with Clean Installer) until the problem stops, deleting groups.cache and neighborhoodmanager.package each time. Then I reenable and move them back 2 or 3 at a time to isolate it. Good luck
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275
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Awesomeware / The Armory / Re: Local Walkbys
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on: 2006 July 03, 08:06:45
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Here is an error log I got on a residential lot. The only pattern I noticed was it was around the top of the hour most of the time. Other than that, it was pretty erratic.
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