This thread is really long so I apologize if someone else said these things and I didn't read that post yet. Anyway, I just wanted to add a few things I've noticed. I haven't downloaded many patches because I have found workarounds using boolprop, which I hope will not come back to haunt me sometime.
Toasting: When a sim decides to toast, everyone on the lot gets the "toast" action at the end of their action queue and everyone will wait until every single person with that action lined up has a glass in their hand before toasting. Visiting sims and sims who are acting on their own initiative will drop everything and rush over. If you've instructed a sim to do something, you either have to manually tell them to drop it and rush over, or delete the "toast" action from the queue. If they're not planning on doing it, the crowd won't wait. So when people are having problems, if it's that they're taking to long to toast, that's an answer. If they're toasting too often, may I suggest that you don't let your playable sims participate (cancel the action whenever it appears) and have them distract the visitors with conversations or "ask to join" interactions as soon as a toast is done. Note that the "watch" a birthday party action works the same way.
Babies: Babies can't age transition if hunger or hygiene is low. You have to change the diaper or feed the kid first. Occasionally whoever feeds them will then immediately do the age transition, but sometimes you have to manually put them back in the crib first. I'm not sure, but I think there are other situations when a baby won't age. Hard to tell without looking at their needs. Anyway, if they don't age at 6, birthday cakes after 6 will not help. They blow out the candles but nothing happens. And the cake can't be eaten if the age transition didn't work. It can only be cleaned up. (This actually causes me more trouble than the final exam bug, which doesn't bother me anymore since I just click cancel when the error box pops up.)
Uni career LTW: As a note, forcing me to have, raise, and marry off six children is controlling my gameplay a lot more than forcing me to send the kid to college would be. Falling in love with 20 different sims would also be. I'd rather get the want for a uni only career than either of those two, even if I wasn't planning uni for that kid. I'd also love it if they'd even out the career distribution. Some careers are wanted only by one aspiration, while others have two or three aspirations that roll them up, causing the latter to occur more often. I'm not sure how many more hall of famers, chiefs of staff and criminal masterminds Strangetown can handle.
Overdue pregnancies: I have never heard of anyone else getting this, but it is consistent enough that I am sure it's a bug, related to my style of play. I play my houses in rotation, and save each at approximately midnight on the same day of the week (I'm a bit anal retentive). So, for example, if Aiyana is in the last stage of pregnancy when I save her lot on Monday at midnight, by midnight on Tuesday the baby will not have been born. This error has about a 99.9% reproducibility rate on my system. If the baby has still not been born by midnight on Wednesday, I can exit the lot (saving also) and immediately re-enter, which causes the baby to be born within an hour. I think it is possible to do this earlier on Wednesday, possibly once the baby is over 24 hours overdue. (I don't keep track of what time of day they are due, I'm not THAT anal, but I have noticed it sometimes works to exit and re-enter earlier than midnight the second day) Also, if I save the lot during the middle stage of pregnancy (smaller bump) the baby may be born at the right time, but the mother never gets bigger. She just stays in the middle stage for two days, and then has the baby. There is definitely something about saving during pregnancy, or saving while mom's sleeping during pregnancy, that is causing this. It almost killed a couple of sims. I have recently started using boolprop to speed up the pregnancy, but I imagine that will come back to haunt me someday. I don't know if this is related to the one where occasionally if you save during the first day of pregnancy the woman dies when you re-enter the lot (or when she wakes up next). That one only happened to me once, while babies are overdue absolutely all the time.
Are they fixing the fact that you can't marry a cheerleader or mascot without making him or her playable first?
Note to someone who complained about dormies and the piano: If you try to talk to them they will stop. By the time they complain about the tip jar being empty your sim will have forgotten they wanted to talk to them at all, but at least they stop playing. Sometimes this works with researchers, but not always.
Visiting sims hiding in dorm rooms needs to be fixed. I understand it adds challenge to the Greek thing, but in all other visitors it's annoying without purpose. And if the dormie the room belongs to happens to go to class (thus locking the door) before you coax your friend out, you have lost them until their needs bottom out and they leave.
On the fishtank: I have one house with a tank and everyone thinks the fish are dead (only option is restock) but they're still swimming around. And it's dirty and no one can clean it. Which is precisely the opposite of everyone else's problem where no one can stop cleaning it.
Meal sizes: Would it somehow be possible to let us dictate how many meals to serve? It makes no sense to make six servings for 2, 3, 4, 5, 7 or 8 people. My kids live on muffins so their parents don't waste food.
People spawned with boolprop: I should not have done this, but at one point while messing around on a lot I don't play I created two new teenagers. I deleted them. Now one of them keeps coming home with my kids from school, even though he doesn't exist, according to the "send teens to college" menu that lists all the teens in town. I don't suppose there's much anyone can do besides tell me not to do weird things with the testing cheats enabled, but I thought I'd mention it.
And can anyone tell me (I'm new here and kinda slow sometimes) where to get Sim PE and how to use it to delete the fifty million extra deliviery guys that corrupted my one lot? I moved the family and deleted the lot, but what with the character file number issue I'd just as soon not have so many pizza guys. Only two of them have ever been seen anyway.
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