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226  TS3/TSM: The Pudding / Pudding Factory / Re: a new world, Coconut Island on: 2010 January 17, 19:45:46
Oh, that's just weird as hell. I haven't seen it, but I don't have pre-WA games and don't touch the EAxis library or 'hoods.
227  TS3/TSM: The Pudding / Pudding Factory / Re: a new world, Coconut Island on: 2010 January 17, 07:02:03
Outside stairs can no longer be placed right next to a wall.
What do you mean by "outside" in this context? Do you have an example? I haven't had problems with stair placement, except that it won't allow you to place next to windows. You have to do the stairs first, then place the windows. Of course, I build with moveobjects on for the most part.
228  TS3/TSM: The Pudding / The World Of Pudding / Re: GSC has been hacked on: 2010 January 17, 05:26:47
Nah, that's on my totally for real minister certificate from the Universal Church of Whatever or Such.
229  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 17, 01:45:52
Any estimate when a built up but non-populated version will be up? I love it but don't think I can fill it on my own with houses.
A week to a week and a half, depending on some meatspace concerns. I have most of the mainland done (the land that the school sits on, up to the stadium).
230  TS3/TSM: The Pudding / The World Of Pudding / Re: GSC has been hacked on: 2010 January 15, 17:13:22
The intent could just be for the "hacker" to look like they have a big dick. Even if they know they aren't causing permanent damage, they are causing those they believe to be pirates some frustration, which gives them the giggles.

As a T with some F, I say that a  twin *would* know if their twin was lying.  Whether techie or artistic.   And the liar would be finding it increasingly hard to look nonchalent as the pressure is maintained and the income of several people they are close to reduces as a result.
I am a horrible liar, so much so that I haven't even attempted one since I was a new 18. However, I can lie easily and do to my parents. The 'rents think I have a degree. They have seen a copy of this degree. They know the supposed classes I took while I finished said degree. I'd argue that sometimes the easiest people to lie to are family.

That said, I don't think it is Thomas doing the dastardly deeds. I have a few ideas, not limited to Atwa. I have absolutely no proof...just going off of general attitudes I've observed from being on both sides of the fence.
231  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 15, 17:05:45
That's odd. I've been playtesting Science from the beginning and haven't had any issues. I'll try putting a bunch of sims into the career line and see if I can replicate. I'd been testing the others for now during building breaks.

There seems to be a routing problem with the Police Station. A Sim of mine could enter it just fine -  when he finished his shift and exited to go home, though, he got stuck in front of the door. I had to move the Police Station closer to (and a bit into) the hill behind it, then he finally went home.
Yup, confirmed. Will be fixed in next version.
232  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 14, 06:30:24
Just had that problem yesterday, too. It will be moved in the next version. I wasn't aware that sims exited the diner from the back.
233  TS3/TSM: The Pudding / The World Of Pudding / Re: Rabbit Hole Venues -what are these Interiors I'm seeing? on: 2010 January 13, 01:42:45
They're just part of the building mesh.
234  TS3/TSM: The Pudding / The World Of Pudding / Re: Insane Fix to make Riverview work. on: 2010 January 12, 05:05:43
Dude, you are so at the wrong forum with that avatar. We like kittens here. We don't step on them. Cut it the fuck out. This is my angry face.
235  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 12, 02:35:00
Science shares a lot with the military base. Business shares with Criminal. Both are the Riverview version of the buildings as they blended better with the terrain and other buildings (color reasons for Science, height for Business). Do you not have Riverview? I stated that Riverview is required for the neighborhood.

If you don't have Riverview, you can always just place them using moveobjects on so that they form this pattern:

...or however you like. I can't guarantee that other areas and objects won't be screwy without Riverview, though.
236  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 11, 18:04:09
I'm starting with the smalls, too. According to my averages so far, I should have the entirety built up in two weeks max. Unfortunately, I was sick yesterday until about 9pm and only got four lots done that day.
237  TS3/TSM: The Pudding / The World Of Pudding / Re: GSC has been hacked on: 2010 January 11, 17:57:02
Johan, if there's anyone at TSR I'd believe not to have destructive motives, it's you. That's not saying much. I think you've chosen to pull the wool over your eyes. You need to have an in-depth talk with your brother. If you really want to find out who in your organization might be orchestrating these attacks, you need to start with the person who provided Thomas with the hacked lists of names and emails from the epetition.

References:
http://tsr.mustbedestroyed.org/?p=858
http://www.petitiononline.com/mod_perl/signed.cgi?EANOTOK1
238  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims just stop doing things out of no where... and more family tree issues. on: 2010 January 11, 03:35:19
Always update Awesomemod before coming here to complain. Your issues are old.
239  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 10, 22:06:19
Sorry, double post due to it being two days and having something majorly useful.

My not-so-secret Sims community builder crush, Flabaliki, has released a two-part tutorial for CAW. It has some useful tricks not mentioned here, such as changing time of day in order to better see your sculpting. The first section is here:

http://thesimsupply.com/thread-18-create-a-world.html

You can get to the second from there.
240  TS3/TSM: The Pudding / Pudding Factory / Re: a new world, Coconut Island on: 2010 January 10, 21:10:45
lol.  I put in a ton of "Lightning bugs" thinking they would be very pretty at night flying around glowing, until I realized they were some weird green slugish ground bugs.   Tongue  I kept them in out of the concept that there was some mass infestation and became the island bug, like a state flower.   Lips sealed
The house that I had my first sim move into got the bug infestation move-in opportunity, too. It was madness!
241  Awesomeware / AwesomeMod! / Re: Awesome Mod Lag on: 2010 January 10, 07:19:24
Most likely. After three or four days, you won't have that much population growth. You need more RAMZ.
242  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 10, 01:42:28
First house built on the smallest lot

Which is ....x...?
10x11, in the block of five lots and the tiny park that consists of a fountain and a few benches. I have that block built up so far.
243  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 09, 21:32:10
First house built on the smallest lot, in honor of Emma:
   
Two bed, one bath that will spawn one larvae with Awesomemod. Comes complete with a garden space. I'm building in the normal game and then saving to bin, because doing edit-in-game from CAW with a fully lotted 'hood results in a save process that could trigger epilepsy.
244  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 09, 18:27:50
Edit: Question - after installing and poking at the hood a bit, I am curious where the "huge ass" lots are - the version I have got seems to be comprised entirely of tiny lots.  Not that this is a bad thing, as space constraints will definitely force me to get creative; I'm just curious.
There are some medium-to-large ones surrounding the gym. Most of the lots around City Hall are at least 18x18 and one is a 30x30. There's a 20x32 lot against the office park, bordering the Bistro. There's a 23x23 and a 17x20 on the road to the Stadium on the Diner side (Saga Street). There also is a 21x17 across the street from the Community Garden. Last, there's a 20x20 on that little lane of land in between the hill that City Hall rests on and the Police Station.

I personally find it more of a challenge to build on larger lots, but I included a few for future Free Love families once mod capabilities allow my polygamous cult.

Love how there's no plausible way to get on or off the island. No one can hear my sims' screams.
The island could use something that looks like a seaport.
It's modeled after my last Sims2 'hood that I really loved, Abelline. Abelline had a CC train system that went through a mountain to the neighboring business district of Regina, which had a seaport. We don't have great seaport items right now, but I'm playing around with the idea of putting in a faux heliport. The airport we have in the game is just ridiculously huge.

245  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 09, 07:31:36
My apologies. I will be sure that the populated version includes a pumpkin-colored home.
246  TS3/TSM: The Pudding / Pudding Factory / Asherton, a neighborhood you can play with: The complete version on: 2010 January 09, 07:00:58
This offering has been permanently pulled due to bugs. Please see post #58 for world files if you would like to try to fix the bugs yourself (road triangles and issues with carpools).

    Presenting early-stage Asherton:


And built-up Asherton:


It is a neighborhood with approximately 90 liveable lots, several small parks, a distinct office district, and a mix of tiny urban lots and potential mini-mansion plots. For ease of explanation, I have divided the map into zones. Zone A consists of small family homes set up for families with 1-4 spawn. Zone B is set mostly for childless couples, with a few homes holding 1-2 spawn. There is a special lot near the community pool that is staged as a retirement home with room for four couples in individual buildings (bedroom + bathroom) with a shared kitchen/dining/living/rec space. This zone also has several lots available for building. Zone C is set for small families with 1-2 spawn and holds the major office park. Zone D is for a mix of childless couples and families with 1-4 spawn, with a distinctly contemporary flair.

This neighborhood is better than Dragon Cay. The residential lots have actual addresses you can see in-game. There are no funky lots overlapping roads. Your sims can learn Kung Fu at the gym. They can add their own relics at the museum. They cannot climb mountains on their way to the pool. There are more huge-ass 20x20 lots and even a 30x30 for you insane people who like to waste space.

       

       
These are all houses designed by me. A handful are based on floorplans from Eplans, but then radically adapted. These houses were built specifically and for the first time for Asherton. Yeah, I basically hate building right now. While three or four are facades (no beds) the rest are fully furnished. Beds were planned to promote a stable population growth that should end in a neighborhood that will run well on the average player's machine. The magic number of beds is 75 aimed for spawn and 135 aimed for adults/elders. You should tap out at 210 and with NPCs should not exceed the magic 300 count that seems to bring about neighborhood slowdown for some users, including myself.

Requires: World Adventures, Riverview, and game patched up to at least 2.5.
Highly Recommended: The Insulator window and Mondernism windows from the Sims3Store. I tried to avoid using Store items but realized at the 11th hour that I had used these two. Neighborhood should function without them, but will look better with them.
CC Included:
http://www.modthesims.info/showthread.php?t=385025[/li][/list]

Known issues: There is a tiny bit of a graphical anomaly by the diner. It is almost completely hidden, and is much smaller than it originally was. Between it and another issue that took me three days before I gave up and just bulldozed the frakking lot, I don't care anymore. There are a few extremely slight lot edge buckles, but I found that all but two resolved graphically given a few seconds. If you have a bug to report, please provide the lot address.

Installation Instructions:
I AM A BROKEN LINK. Open .rar file. Install the Sims3Pack for the 'hood using the tool of your choice. My launcher still works for these. Take the "Build" folder in the .rar and place it in your */Mods/Packages/ file.
I AM A BROKEN LINK for those that might want to smush things around.

EDIT: 2/22/10 with built world files. Originals exists but I do not recommend using them and am not supporting them. If you have some oddities around the koi pond, please redownload.
247  TS3/TSM: The Pudding / The World Of Pudding / Re: What're the odds? 8 births, 8 male infants on: 2010 January 09, 04:57:45
I just recently had a case of surprise twin girls, and I'm trying to figure out what I'm going to do with the extra kid.  I'm sure something will happen to help me decide what to do before I have to worry about setting up another household.
And this is why we need the smite option. That family defied the rules for their existence. They need to be punished, before the defiance spreads.
248  TS3/TSM: The Pudding / Pudding Factory / Re: a new world, Coconut Island on: 2010 January 08, 20:07:34
Absolutely gorgeous! I'm screwing around with my second WIP since I accidentally overwrote my game saves, but will snag this one for a much-needed break from creation. I never use other people's terrains and almost never their homes. I love how you were able to make the islands look separate while still keeping just enough terrain for sims to walk between them on.
249  TS3/TSM: The Pudding / The World Of Pudding / Re: GSC has been hacked on: 2010 January 08, 18:27:58
I concur with this assessment. The MO of the attack implies that it was performed by someone of low technical skills, but possessing privileged information obtained by some means, and a directed motive. A random attack would not have specifically attacked on a member-and-post-level, but instead, would have simply just dropped all the DB tables and left the site completely inoperable, and/or defaced the front page. The fact that the underlying data was not wiped or replaced by a defaced page indicates that the attacker did not have the technical skills needed to perform such an act. So, indubitably a TSR attack.
Hm. Atwat, perhaps? I'd generally think it beyond her ken, but it's the sort of lowball attack she'd love to do.
250  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 January 07, 19:31:24
Does anyone have a terrain paint they've been using to mimic sidewalk? I'm trying to work on this new world, but having issues with blending certain areas.
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