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176  TS2: Burnination / The Podium / Re: Replacing all townies and NPCs=fiery ball visible from space? on: 2005 August 05, 03:05:03
I change townies all the time in Sims Surgery but I'm a bit anal about the fact that their thumbnail still stays the same so what I usually do is make archetype Sims in CAS, that way I can decide their clothes as well as their other features.  Then I make them into a family and keep them in the Sim bin.  Exit out of the game and go into Sim Pe's Sim Surgery.  I usually name the archetypes with the first name of the Sim they will replace so it's easier to find the two together and just replace them.  The new face shows up in the thumbnail and when I go back into the game, I delete the family in the Sim Bin.

Another possibly easier way I discovered, if you just want to change their skintone is to do so in Sim Surgery and then go into the game and control the NPC you changed and take them to the mirror to change appearance.  Their new skin tone will then show up in their thumbnail.  Depending on how many townies you want to change, this can be convenient or a complete hassle.  I only use it when there are a couple of townies who weren't too ugly for me to completely change but I wanted to make a few adjustments.
177  TS2: Burnination / The Podium / Re: Easy Way to Change Comfort Value of Objects on: 2005 August 05, 02:56:57
Have you tried downloading from Reflex Sims?  All of her beds are usually cloned from mid-range to expensive beds.

Raquelcesar from MTS also created many beautiful beds (singles and doubles) from the most expensive bed in the game.
178  TS2: Burnination / The Podium / Re: Easy Way to Change Comfort Value of Objects on: 2005 August 04, 08:54:18
The function that actually affects the motive deltas doesn't care what's stored in the Object Data record. The data it uses is in BCONs. If you know which BCONs to change, you can make the bed provide exactly the energy and comfort rate you want, no matter what the OBJD says.

Ah, thanks.  I'll go back into my package files and fix it.
179  TS2: Burnination / The Podium / Re: Easy Way to Change Comfort Value of Objects on: 2005 August 04, 08:45:09
Placebo??  What do you mean?
180  TS2: Burnination / The Podium / Re: Easy Way to Change Comfort Value of Objects on: 2005 August 04, 08:21:55
The only way I know how to do this is through Sim Pe.  If you're familiar with it and can easily locate the bed in your downloads folder (I usually can because most of the beds are Sunair's who always clones the cheap beds and then leaves the stats as such) then just open up the file and go to Object Data, sub-tab Plugin View and then the Plugin view sub-tab called Raw Data.  Change the settings from Hexadecimal to Decimal and then scroll down the list and you'll see all the attributes for the object like price, price depreciation, sale price, whether you can take it with you when you move, community lot object, and motives.  Simply change the comfort value (and whatever else you might want to change) and press commit. 

I wish there was an easier way to do this though as doing anything in Sim Pe is starting to become a hassle as objects and sim files accumulate.

Note: beds tend to have more than one file in the object data section, so make sure that you are changing the attributes for the main file which you can note by the fact that it doesn't have any suffix to the file name.  The man file will be called something like "Bed" instead of "Bed-A or Bed-E".
181  TS2: Burnination / The Podium / Re: Dormie Exhibiting Bouts of Free Will OFF?!? on: 2005 August 03, 08:19:55
Yes, this happens to me from time to time with my dormies.  It's never caused a problem aside from them standing around like idiots doing nothing for Sim hours on end.  I actually thought it was a result of me making them selectable by use of the InSIMenator but I soon just started to ignore them unless I needed to interact with them (read: get them to write my term paper or woohoo).  It's actually kind of nice as I hate when I leave my Sim unoccupied for a second and some damn dormie insists on hanging out.
182  TS2: Burnination / The Podium / Re: Nightlife: UGLY! on: 2005 August 01, 07:54:20
I don't think that's a "natural" game behavoir. I would guess that they staged the dancing and the bowling because they think it looks cool when a lot of people are doing it at once. It's fairly easy to manipulate the game like that, but I doubt that if they played that for more than a few minutes all the sims would actually keep doing that. They'd wander off and do a bunch of random useless stuff individually, and have to be herded back to the activity in question.

If that's not the case, I'm going to shoot whoever's responsible. Multiple times. Maybe some machine gun linedancing will drive it into the programmers brains why this is a bad thing.

I think they're doing the "Smustle" in that picture (essentially, the "Hustle" but they changed the first two letters so it seems like it's an original idea that gaming magazines will all titter at in their reviews of NL and say "oh Maxis, you've done it again!").  Apparently, like how Sims now can dance together, the Smustle is a group interaction that Sims will autonomously join and based on their dancing skills and how well they know each other, it will either look very cool or very...not cool. 

I must say though, that I will no longer read Nightlife related information on this site as I am still optimistic about the game.  I still plan to wait a couple of weeks before buying it though so as to wait for the most obvious bugs to surface.  Cool
183  TS2: Burnination / The Podium / Re: Too many files/sims explanation for dummies needed on: 2005 August 01, 07:33:50
Isn't the Shakespeare crowd the entire point of Veronaville? If you wanted the neighborhood with nobody in it, wouldn't you have been better off just using the terrain in a custom neighborhood?

I wanted to keep the houses, just not the people. 

I've never had any problems when deleting the files of unlinked Sims with no character data but aside from the entire Vernonaville cast and CAS sims that never see their way out of the Family/Student bin, I've never deleted any Sims' character file so that's probably why. I'm skittish about continuing to do so now however.  If only there was a way to do Sim Sugery without having to make an archetype first.
184  TS2: Burnination / The Podium / Re: Too many files/sims explanation for dummies needed on: 2005 July 29, 10:01:30
I will have to bookmark this page, it's full of lots of useful info.

I only pretty much play Veronaville and gutted the entire cast of shameless Shakespeare rip-offs, deleting them and their character files.  I did so out of my own laziness of not wanting to scroll through a bunch of useless dead and unwanted icons when loading Sim Brower or Sim Surgery rather than a fear of my game "exploding into a fiery ball".  I actually just recently created a second college town in Veronaville (a less prestigious institution than Academie le Tour, I felt was necessary for my more mundane looking Sim kids) and I believe I have the no townie regen mod and most of the new dormies that moved in are actually just the dormies from AlT so I'm not too worried about Sim overload as I'm only on my 3rd generation anyway.  After spending a good half hour in Sim Pe last night, changing the names of all the duplicate townies, I saw that I had a lot of Sims, wasting my precious scrolling time, who have no character data because they are Sim Surgery archetypes that I make in CAS, use to replace ugly townies/dormies and then delete.  As they never see their way out of the Family/Student Bin, I'm assuming its safe to delete their character files.  Right?  Huh
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