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151  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 November 13, 16:15:51

This sims3pack is untouched. The packages extracted from the sims3pack are protected and are unable to be opened with S3PE.
152  TS3/TSM: The Pudding / Pudding Factory / Re: Anach's Sims 3 Mods - Updated 10th July 2012 (1.36) on: 2012 October 19, 05:34:34
There were no changes to the GameplayData.package for 1.39.
153  TS3/TSM: The Pudding / The World Of Pudding / Re: How can I make the Sims 3 recognize installed expansion packs? on: 2012 October 15, 08:48:31
Put the Pets key in Origin and install it via Origin.
154  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2012 September 13, 06:23:51
I'll add to that:  something to stop pets from being suspicious of their occult owners and following them everywhere.  It goes beyond the original "follow" action.  If you switch to the pet, their current action is "Investigate Strange Sim."

http://modthesims.info/download.php?t=463461
155  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.22.2012) on: 2012 August 24, 15:40:22

You're decrapping them? That's what should* be breaking them. Try decrapping my fix then see if that works for you.

I tried decrapping your file KT_StoreFix_DecrapFixes.package; decrapping shrank it by 33 kb and none of the 7 items I  mentioned worked - they appeared to be less functional than before.  For example the ChocoFountain, I could fill it but drinking animation broke (unlike before they would drink with invisible straw.)

So I put back in your un-decrapped fix and my accessory packages (decrapped) and now every animation works, no invisible accessories, and buffs seem correct.  The only item I haven't fixed yet is the spellbook.  I'll probably install Sunlit Tides later and see how the sauna and massage table work.

I'm not sure if my posting is helpful to you/others or just annoying.  I'm posting the rest of this like experimental results that may help someone else - and not because I expect anyone to bend over backwards trying to fix this for me.

The reason I decrapped the accessory packages was on my first attempt to fix things, I put in all the little accessory packages as well as the package for the big item (the black jack table), all files were un-decrapped - this caused me to get a catalogue duplicate (folder icon and store icon) the folder one (package file) worked but the store-installed-decrapped one was still broken.  I decrapped my package files and put those in and that removed the duplicate from the catalogue and the store icon blackjack table now worked fine.  Then I just experimented taking out the actual table package and keeping only the accessories and again all worked fine.  Un-decrapped accessories did not fix the store icon table but decrapped ones did.

I've fixed 6 of the items this way.  Only one left to tinker with is the Spellbook - found the file but decrapped or undecrapped - neither package fixes the reset position bug.  Tried several "fixes" posted elsewhere online and not yet found one that works.

This is all so odd, since prior to this release, your fixes worked perfectly for me.  Just for extra weirdness - rolling back to your old fixes no longer works.  

You need a complete ccmerged.packaged to fix the spell book.
156  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.22.2012) on: 2012 August 24, 12:30:52
The issue with the Sauna having no interactions is almost certainly a ccmerged fail.
157  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 August 23, 20:13:12
I installed Sunlit Tides as a decrapped Sim3Packs and I have no problems at all with interactions. There are missing accessory objects (such as the hot stones), as usual, due to decrapifying, but otherwise everything works just fine. I also deleted the scriptcache.
158  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.09.2012) on: 2012 July 12, 20:40:21
Just wanted to let KT know that the KT_StoreFix_Fixes will now conflict with some mods (namely, TFM's Market at home mod, and any other mod that alters the Register XML). This is easy for the user to fix though. Just open the package in S3PE and delete the Register XML resource, if you prefer to use a mod that lets you buy WA items at home.
159  TS3/TSM: The Pudding / The World Of Pudding / Re: Diesel: Now more invasive than you! on: 2012 July 11, 06:28:15
What Anach said. Since all of my stuff is decrapped, I don't even see the little box in my game.
160  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.09.2012) on: 2012 July 10, 17:48:24
I recognize some of the names and I could link them to existing items. Maybe they just decided to update them with new buffs? We have a chocolate fountain and the adrenaline rush is also an object you can get for free from the store. Of course it could turn out that these things aren't at all related.

It won't be the same chocolate fountain. There was a survey a while ago about premium content, and the chocolate fountain was in the survey. It will be all new stuff I'm sure. Old stuff won't make them money, after all.
161  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.09.2012) on: 2012 July 10, 16:51:23
The Athletic Skill isn't new. It's been in the skills_store xml for a long time. They are planning to release a ceremonial tea set and a vending machine.
162  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.09.2012) on: 2012 July 10, 11:13:16
I have just done a clean install of all premium content and the ccmerged.package was created. Also, I noticed, the new skills_store XML is missing the gambling skill. Finally, the new XMLs do not use the same TGI as the XMLs in the ccmerged.package. The fact that the TGI is different is very important, because the the type is specified in the core when loading these store files. So I went and removed my ccmerged.package and tried to learn a spell with Spell Book and my sim reset. It looks like it is still just as important to keep the ccmerged.package in tact, at least for now. Perhaps they are preparing for Supernatural, since they did say that Supernatural will add new functionality to the store magic items.
163  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 07.09.2012) on: 2012 July 10, 09:02:03
In patch 1.36, EA have included all buffs from the store objects in the buffs_store XML. They have even added buffs for upcoming premium content to it already. They have also done the same for the RecipeMasterList and the Skills XML. The ccmerged.package may become less of an issue because of this.
164  TS3/TSM: The Pudding / The World Of Pudding / Re: Have I broken it? on: 2012 July 03, 11:01:46
NRaas NoCD has always needed to be used without the launcher. Did you have a legit digital download of Showtime? That would explain why installing a thing suddenly requires you to bypass the launcher.
165  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.29.2012) on: 2012 July 02, 06:43:33
I ended up with an elder too, I thought that was weird. This behavior might be in the DLL part of the well, which is so not what I now how to do. I can take a look in/at it but I have no idea what it all means. Kinda. Somewhat.

Yes, Elders showing up are a hardcoded possibility. Also, the Wishing Well does check your sim's gender preference. Newly created sims, and sims fresh out of the library, may not have the gender preference you are expecting, though (including the possibility of having no preference).

Edit for missing word.
166  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.29.2012) on: 2012 June 30, 22:25:14
Oops, sorry Jezzer, I meant s3sr. I was in a bit of hurry when I typed my previous post. I already know how to modify the OBJD and CASP to recategorize the stuff, that's how I fix everything I put in package. I didn't know we could do it with the DCCache though. The problem is rather how to create the recategorizing scripts to use with s3sr that Anach was talking about previously.

This post is about OBJK overrides, but it covers the basics of s3sr scripts. Also, you could download Anach's s3sr scripts and just open them in a text editor. Click on Download My Mod and then download the Catalogue Fix. The s3sr scripts are included and you can use them as a template.
167  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.29.2012) on: 2012 June 30, 09:41:14
Why in the name of god is there always a buff conflict between premium items? I just can't understand why EA keeps messing up the same thing over and over again.

It is not a buff conflict. EA isn't messing anything up. If you install through the launcher and do not delete the ccmerged.package everything will work exactly as EA has designed it to. The buffs use the same TGI because of the way EA has handled loading them in the core. Instead of loading a separate buff table for every single premium content item, EA loads one for all premium content items. It is smart because it saves EA time, but it is particularly sensitive to user error. If you delete the ccmerged.package, install de-crapped sims3packs, or use package files instead of sims3packs, you have to go about fixing the ccmerged.package yourself.
168  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.29.2012) on: 2012 June 29, 22:00:15
Umm I get that but what am I doing wrong?

Have you not read this?
169  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.29.2012) on: 2012 June 29, 17:38:28
Updated OP, haven't actually tried it in game yet, should be OK though.

Well I've been testing notouching's files but the bloody sim won't get the love wish fulfilled. I suspect it's because she already had it granted before I had the files and probably won't get the wish fulfilled now that she's already in a romantic relationship. So far I had no luck with the WW spawning the pixies and fireflies on the ToP either. I believe the chanc eof them spawning is rather low though.

I've gotten the lucky coin and frog to show up. I have no ides what the car keys are for? Does it give you a car? Does the well get fairies too or is it just the tree?

I have a question about the casino because even though I have the casino from the store it still doesn't have any of the moodlets or the gambling skills. I have run into a problem with the wishing well at least maybe because its from the store to.

Moodlet or skill problems are due to ccmerge fail.
And that means? Sorry I have no idea what that means.

*snip*

You have a random chance to get car keys when you wish for wealth. They will give you a random car listed in the tuning: CarSedan, CarHatchback, CarPickup2door, CarSports, CarExpensive1, CarExpensive2, CarUsed2, CarUsed1

As for the Pixies & Fireflies, what I have noticed so far is that it is the Wishing Well will spawn the pixies/fireflies if there is an unmodded Tree of Prosperity on the lot. With the modded tree of prosperity, both spawn fireflies/pixies.
170  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.08.2012) on: 2012 June 29, 14:26:30
KT, I went and identified some packages for you, in case you spot this before you start working on the fix.

Frog: 0x471216ea194d4465a259e185d6a42a5c.package
Coin: 0xaa7c9c529fbd412eaa17dc57f0203e04.package
Car Keys: 0x2d7a14a06c1f4ab7911e806097383a71.package
Wishing Well: 0x467f3ebca64d45b495a0ca2ab0ee6fdf -- In case anyone wants to take a look at it

Edit: The care keys are relevant.


Le sigh. I was hoping there would be no conflict with the premium content this time around. KT is usually very fast with fixing the pc though so I'll wait patiently while he gets to it. Do they intentionally code the pc objects to break when decrappified or is it something in the decrappifying process that ends up breaking the objects?

It is decrapifying that breaks the objects. It removes the store group from the TGI of the accessories, so the game can't find them. Whether they do it intentionally, I don't know exactly. Anyhow, I attached the package files needed to make them work so you could just put those in your mods folder until KT updates, if you are feeling antsy.
171  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.08.2012) on: 2012 June 29, 10:55:49
KT, I went and identified some packages for you, in case you spot this before you start working on the fix.

Frog: 0x471216ea194d4465a259e185d6a42a5c.package
Coin: 0xaa7c9c529fbd412eaa17dc57f0203e04.package
Car Keys: 0x2d7a14a06c1f4ab7911e806097383a71.package
Wishing Well: 0x467f3ebca64d45b495a0ca2ab0ee6fdf -- In case anyone wants to take a look at it

Edit: The car keys are relevant.
Edit2:These are the packages for the objects. They have only be run though s3rc. I will remove this link when KT has updated his fix.
Edit3: Link removed. Please download KT's updated fix.
172  TS3/TSM: The Pudding / The World Of Pudding / Re: Deleting big show venues on: 2012 June 23, 08:44:49
That's the same way you open lots for development on vacation worlds, isn't it?

Yes, it is.
173  TS3/TSM: The Pudding / The World Of Pudding / Re: Deleting big show venues on: 2012 June 22, 22:10:33
Actually, you do need cheats to bulldoze the big show venues in Starlight Shores. In the cheat console, use testingcheatsenabled true. Then enter "enablelotlocking true" (without quotes). Next, click on the venue you want to bulldoze and on the far bottom right you will see a padlock icon. If you place your cursor over it, the tool tip will read "Lock/Unlock lot for editing." Click on the padlock to unlock the lot. Now you can bulldoze it.
174  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.08.2012) on: 2012 June 10, 09:49:34
Maybe KT could make a tuning file just for you. I have no problems at all with the blackjack tables in my game. Actually it's often full of sims. I don't play the enormous EA lot though so that may be it. I do have the slot machines on the lot as well though.

ETA: The spellbook isn't animating properly for me either. Though I am able to learn spells and use them.

Have you got the latest store patch?
175  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.08.2012) on: 2012 June 09, 09:42:47
About the new Gambling Skill, I think the Icon for the Skill (The one that is shown in the Skill List/Log) is missing for me.
Ditto. I threw KT's updated fix and his latest CCmerged in the override folder and the blackjack accessories and the moodlets work perfectly. The skill bar appears and works but no icon in the journal. It's just an icon though, who cares. I wonder if it appears for the legit buyers.

There is an icon for the gambling skill. It's very easy to fix. The TGI of the IMAG resource for the icon is wrong when decrapified. Here's a package with the fix. I will delete it when KT adds it to his fix.

The IMAG resource for the gambling skill icon is in the accessoryGambling package (0x816911c256e146bf801cdc68ec79a95f.package, contains StoreObjectsGamblingSkill.dll), and has instance ID 0xA14CEE3885128E41.

Edit: Link removed. Please download KT's updated fix.
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