More Awesome Than You!
Welcome, Guest. Please login or register.
2024 June 15, 18:49:58

Login with username, password and session length
Search:     Advanced search
540275 Posts in 18066 Topics by 6518 Members
Latest Member: Willaemann
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 4 5 [6] 7 8 ... 11
126  Awesomeware / AwesomeMod! / Re: Problem with Awesome and Indie on: 2009 July 23, 00:28:07
You have to either enable story mode notifications via the aweconfig file a la Awesomemod, or you have to enable notifications once you are in the game via the phone a la Indie Stone, or they won't show up.
127  TS3/TSM: The Pudding / Pudding Plots / Re: White default replacement of town hall on: 2009 July 22, 23:21:00
I don't mind the glowing, anything is better than the default. Does no one at EAxis have any taste? Wait...why do I even bother asking that?

Well, "better" and "taste" are relative terms. If this were a simple recolor, instead of a default replacement, I would download it, but the original brick building looks better in certain neighborhoods. A choice is always better than an imposed restriction, even if you prefer the imposed restriction.

@Annika. I really should just learn not to bother opening a thread when I see that you are the last person to have posted in it. Alas, I am an optimist by nature, and still, even after all evidence has shown otherwise, I dare to hope that one day you'll actually have something of value to add. Silly me.
128  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 22, 21:57:49
I've never actually tried making a house sacred from Edit Town, so I don't know if it works, or not. Theoretically, it should work.
129  TS3/TSM: The Pudding / Facts & Strategery / Re: Traits that matter on: 2009 July 22, 08:16:18
Good sims get a positive moodlet for donating to charity, and also have the "brighten day" interaction, which gives a positive moodlet to those whose days they brighten. Otherwise, they're useless.

The problem I have with absent-minded sims is that they occasionally "forget" to go to work. I have to watch them like a hawk, or their work performance will plummet.
130  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 22, 08:07:14
I think OpiumGirl is trying to make her households sacred, not trying to switch active households. If that's the case, then she needs to ctrl-click a non-active sim using the currently active sim. You can't ctrl-click the active sim to make it sacred. To be honest, it's easier to just type "bless" into the console box, because doing so blesses the entire active household.
131  TS3/TSM: The Pudding / The World Of Pudding / Re: A graphical glitch with adaptive anti-aliasing on: 2009 July 22, 06:10:39
I've had to stop using adaptive antialiasing since TS2, because things like cribs, grills, and DJ booths that used alpha edits would get all wonky. Ah, it's comforting to know that nothing's changed.
[/sarcasm]
132  Awesomeware / AwesomeMod! / Re: question: garden inside on: 2009 July 21, 03:20:53
I can confirm that using the moveobjects cheat works. One of my sims has a completely enclosed greenhouse, and it works fine with moveobjects on.
133  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 21, 02:40:35
There should be a Packages folder inside the Mods folder. That's where the .package files go.
134  TS3/TSM: The Pudding / The World Of Pudding / Re: Important notice from the GRAMMAR POLICE. Plz read. This means you. on: 2009 July 21, 01:33:04
I'd prefer foxes and pheasants to pigeons that shit on my doormat and feral cats that pee on my car.
135  TS3/TSM: The Pudding / Pudding Factory / Re: HystericalParoxysm releases new hairstyles at MTS! on: 2009 July 20, 01:41:22
Unfortunately, these are styles that I didn't like, even in TS2, so I'm still holding out for something better. I do appreciate that there are now custom hairstyles for TS3, though.
136  TS3/TSM: The Pudding / Pudding Factory / Re: Download Links: Sims 3 Skins & Addons (Update 20/7) on: 2009 July 20, 01:37:18
I want a simple anatomically correct EA default, too. Except for the Barbie and Ken Syndrome, I don't really mind the default skins. They're a hell of a lot better than painted-on collar bones and abs, IMO.
137  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 20, 01:28:08
Alas, this isn't news to anyone (except you, apparently).
138  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 19, 05:24:30
Madame Mim, your statement is more accurate than you realize. My cat tried to kill me when she was a kitten. She'd lie on my neck, squashing my windpipe, and then cover my mouth and nostrils with her paws. I kid you not. I had to start sleeping under the covers, to avoid suffocation by cat. She eventually grew out of it, obviously, since I'm still alive.
139  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 19, 01:27:20
Gah! I started a new default Riverview and, like clockwork, at 1 AM I see moves, moves, and more moves. I've only recently started playing with storymode reporting enabled, and I now understand what everyone's been complaining about. I see reports for anywhere from 5 to a dozen famblies moving out of their houses EVERY SINGLE NIGHT, and it causes lag, especially when I'm playing the family with the large haunted house (Jones, I believe). It's just plain weird.
140  TS3/TSM: The Pudding / The World Of Pudding / Re: Who wants to a beta tester? Peggy releases first non replacing mesh on: 2009 July 19, 00:36:02
I suspect that many of the default hairstyles are simple alpha edits. If you look at where the hair is parted, many of the styles have the same lines - poofy on one side of the part, and flat on the other. Even between short and long styles, there are many similarities.

ETA: I forgot to add that it wouldn't surprise me if Peggy's hairs are just alpha edits of original game hairs, in which case she should especially not be charging for them.
141  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims finding new routes for walking stand still for hours. on: 2009 July 18, 21:32:33
No, they do the same thing with me, and I have a very fast computer.
142  TS3/TSM: The Pudding / The World Of Pudding / Re: Relationship Panel Error on: 2009 July 18, 05:52:50
This has been reported many times. If you'd actually bothered to read the threads in this forum, you'd know this, and would likely have found a solution to your problem. The Search bar is your friend.
143  TS3/TSM: The Pudding / The World Of Pudding / Re: Pregnant sims have no bottom part to their stomachs! on: 2009 July 18, 05:24:46
One of my sims wore a sweatshirt and jeans during her pregnancy, but because the sweatshirt covered her entire belly, it didn't look strange at all. Then again, I play zoomed out, so it's possible that I just didn't notice any weirdness.
144  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 18, 02:50:19
Story Progression likes to report fake babbys. I moved a custom fambly that I made, but never intended to play, into a random house that happens to have a crib in it. All three sims are unrelated and single. Two nights in a row, Story Progression reported a babby with an unknown name being spawned on that lot. The next day, I went to check it out. No babby. All three of the single sims were home. I removed the crib from the lot, and have had no more fake babby reports. Apparently, Story Progression senses a crib on a lot and tries to create a story around it, but without actually implementing the story action. This is lame.
145  TS3/TSM: The Pudding / The World Of Pudding / Re: Pregnant sims have no bottom part to their stomachs! on: 2009 July 18, 02:07:01
Try having your sim plan a different outfit. Some of the clothing doesn't have a pregnancy morph. Any of the dresses that double as nightgowns will work, as will most tracksuit type outfits.
146  TS3/TSM: The Pudding / The World Of Pudding / Re: Frustrated with Sims just standing in place in droves whining about motives on: 2009 July 18, 01:00:27
I wonder if moving families to new towns causes problems, like it did in TS2. If your sims live in Sunset Valley and form relationships with other sims living there, then I'd think it would cause problems to suddenly move them to Riverview. I'm not sure about new families with no relationships, though.
147  TS3/TSM: The Pudding / The World Of Pudding / Re: Useful glitches? on: 2009 July 18, 00:40:24
When a sim cooks food, the skill bar keeps filling up until the sim puts the food on a surface. If you have the sim cook a single meal, and the dining table is across the house from the kitchen, the sim will keep gaining cooking skill while trekking all the way to the dining table, provided that the sim isn't a couch potato and there's not a sofa or easy chair between the kitchen and the dining area. This doesn't work for group meals, because the sim will just plonk the food on the nearest countertop.
148  Awesomeware / AwesomeMod! / Re: Supreme Commander on: 2009 July 16, 03:57:50
The Grammar Police may not have gotten you (yet), but somebody else will, if you don't stop with the ass kissing. I'm just sayin'.
149  Awesomeware / AwesomeMod! / Re: Story Mode on: 2009 July 16, 02:24:32
I don't know why my game is behaving so differently from other people's games. I even placed a family on a vacant lot, yet they haven't moved, and I'm pretty sure at least one of them has a job. My active sim once passed their lot while collecting rocks, and they were all just standing by the mailbox. I often see them at community lots, even when my sim is at home (she lives across the street from the bookstore, where I regularly see non-playable sims visiting). It's possible that my game is borked somehow, but since the sims are staying put, I'm not really complaining. I have no 1 AM lag, btw.
150  TS3/TSM: The Pudding / The World Of Pudding / Re: Missing fence? on: 2009 July 16, 01:27:41
I wonder if it can be extracted for use in the game.

Edited for stupidity.
Pages: 1 ... 4 5 [6] 7 8 ... 11
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.065 seconds with 15 queries.