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TS2: Burnination => The Podium => Topic started by: rome_raven on 2007 August 12, 05:00:45



Title: SimPE and Skintone Changes
Post by: rome_raven on 2007 August 12, 05:00:45
I've got a skintone in my game that I want to get rid of.  It's custom and geneticized in my game but I no longer like the look of it.  I can thin of at least 2 sims in my game that currently have that skintone.  How can I safe change their skintone to something else, make it a part of their DNA instead and not have it switch to a Maxis skintone intead (like what happened when I deleted an genticized eye color in my game).


Title: Re: SimPE and Skintone Changes
Post by: Madame Mim on 2007 August 12, 06:11:37
1. Decide which skintone you want them to have and open it in SimPE (so that you can discover its ID).
2. The ID is in the XML and is called Family (or some such - sorry - but I don't want to open SimPE ATM to find out).
3. Copy the ID to notepad or some such.
4. Open the Neighbourhood where the Sim(s) is/are.
5. Open their DNA and change the dominant skin tone to the number you extracted.
6. Commit, save, etc.


Title: Re: SimPE and Skintone Changes
Post by: Indiasong on 2007 August 12, 14:39:15
Or download the simenhancer trial, open the dna tab of the sim you want, choose a skintone from a dropdown menu, you can choose a secondary skin too, by their names, and do the same for the parents if you want, they're in the same window.
Couldn't be simpler.  8)


Title: Re: SimPE and Skintone Changes
Post by: rome_raven on 2007 August 12, 15:02:48
Thanks.  I'm gonna try the SimPE way because I already used my whatever days trial with Sim Enhancer.


Title: Re: SimPE and Skintone Changes
Post by: Flamingo on 2007 August 12, 15:20:57
I think you would go about changing eyes about the same way.

Anyway, if you want them to go to your default skins, I think that your just replace all the numbers with zeros, except for the last one. You use 1 as the last number for the lightest, and 4 for the darkest.

1. Decide which skintone you want them to have and open it in SimPE (so that you can discover its ID).
2. The ID is in the XML and is called Family (or some such - sorry - but I don't want to open SimPE ATM to find out).
3. Copy the ID to notepad or some such.
4. Open the Neighbourhood where the Sim(s) is/are.
5. Open their DNA and change the dominant skin tone to the number you extracted.
6. Commit, save, etc.

I'm wondering, would this update the property sets and age data files? I was thinking that you would use that to change what they looked like. I'm not entirely sure about that, but I do know that is something along the lines of what you do to change a Sim's gender, though there are probably more things affected by gender than by skintone in game.


Title: Re: SimPE and Skintone Changes
Post by: Sleepycat on 2007 August 12, 19:15:50
to change eyes =

you need to change it in the sims "character file" under "age data"


you will then need to have the sim "change appearance" with a mirror in-game to get the "new" eyes to show up.


Title: Re: SimPE and Skintone Changes
Post by: Flamingo on 2007 August 12, 20:28:09
to change eyes =

you need to change it in the sims "character file" under "age data"

you will then need to have the sim "change appearance" with a mirror in-game to get the "new" eyes to show up.

Well, skintones are essentially the same as eyes when it comes to changing stuff around on a Sim, or so it seems.


Title: Re: SimPE and Skintone Changes
Post by: Madame Mim on 2007 August 12, 23:59:35
Not the last number, the last number of the first set. Default skins are 0001 0000 0000 0000 (not sure about the number of zero's), etc.


Title: Re: SimPE and Skintone Changes
Post by: rome_raven on 2007 August 14, 02:30:07
Thanks to everyone who helped.  Got the skintone changed.  All I have to do is pray that there are no townies or NPCs that I haven't seen that have the same skin tone.