More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: Marhis on 2007 April 26, 20:55:58



Title: [Work in progress] Polygamy or marriage of convenience
Post by: Marhis on 2007 April 26, 20:55:58
I made this hacked wedding arch for stories variety: basically it permits marriages between sims no matter how high is their relationship score - even enemies may get married each other. It permits, also, to marry more than one sim, and/or sims who are already married with someone else.

It's a sort of work in progress, because at this moment it lacks of some features I would like to add, but I'm still trying to have them work (of course, if anybody likes the idea and would like to help, it would be much appreciated).

Actual limits (and caveats):
  • the two sims have to be engaged (I set that flag with Insim) - I have not yet implemented a better way. Inge did: see bottom of this post
  • They have to be on the lot, to be selected (it would be awesome a feature which summons the spouse, if not present)
  • Relationship doesn't matter too much: it would be cool if they cannot have a marriage of convenience if in love - only regular marriage
  • The arch is butt ugly (I made a simple recolor, just to recognize it in the catalog from the regular one)

Features:
  • No special camera: too romantic.
  • Simplified animation, to lessen the romantic behavior: sorry for the kiss, I can't get rid of it.
  • Less relationship boost after the ceremony
  • (http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) (Seasons) Marriage actions are not seen as romantic (no boosts in Spring)
  • (http://www.moreawesomethanyou.com/smf/Themes/babylon/images/english/new.gif) No crush nor love when they kiss, even if they're on a 100/100 relationship.
  • Inheritance at death is ok: all spouses get their part, according to their relationship score.
  • "Last name choose dialog" addeed for the hacked social, too

Any test, comment, suggestion, critic or improvement is welcome :).

Update 5 Jul 2008
Edit by Moderator: This hack is no longer supported by Marhis, but it has been taken over by Inge.  The updated hack is currently on page 2 (http://www.moreawesomethanyou.com/smf/index.php/topic,8196.msg349456.html#msg349456).

Thank you kindly, Inge!
Not only you fixed the hack, but also you addeded the useful menu for marrying people on the lot regardless of their engagements - a must have addition, really: I wasn't able to work out anything similar :).

Update 2 Nov 2008
I'm baaaaack!

Small update/fix to Inge's version:
- Addeeded checks to test BHAV so you will not be able to marry yourself or sims already married with you.
- No crush nor love if newlyweds already have 70 or more relationship points. If you have Seasons, the marriage and the final kiss will not have any romantic value.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ElfPuddle on 2007 April 26, 21:12:28
I look forward to testing this over the weekend.

You have InSim...do you have InTeen / do you care if it works with teens?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: maxon on 2007 April 26, 22:58:26
Oh great - arranged marriages and multiple marriages.  I will definitely test this.  I have Inteen.  I'll post if I have problems with it.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: witch on 2007 April 27, 07:06:48
Funny, the minute I saw the title of this thread I thought, I know what I'm going to do with that trio of plants sims! Mind you I've had a ménage à troi before with Pescado's romance mod, but something more committed would be cool.

I'll let you know what happens, the three aren't plant sims yet and are not due to be played just yet.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: hedgekat on 2007 April 27, 19:16:36
Interesting.   Hey,  I can have a Big Love household now.  So,  how do you handle jealousy in this situation?   Just turn it off with Insim?  Or just send other spouses to bed before woohoo occurs.   Must have woohoo.  Even arranged marriages were expected to produce offspring.  Oh,  I can imagine all sorts of new scenarios possible now.   heheeheheheheh


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: J. M. Pescado on 2007 April 27, 19:44:27
Well, if you have the Romance Mod, there is never a jealousy reaction produced by a sim interacting with its spouse, which presumably would apply even in this unusual case of hacking multiple ones.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Marhis on 2007 April 27, 20:32:13
I don't have Inteen, but if it works with it I would be happy; thanks for testing :).

I handle jealousy, at this moment, with a mix of ACR and Insim on/off, and in case of occasional unwanted reactions I'll justify with random sim's hissy fits  ;D.
That feature of romancemod is pretty interesting though: for some reasons I have it disabled now, but I will try it again: it may help a lot with this.
I've also thought about a custom token for polygamic families, but I'm afraid it's definitely way too much for my mod skills, and I always prefer the simplest methods, if possible.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Madame Mim on 2007 April 27, 23:54:46
Of course, with the use of the SimPE engagement trick you could always have polygamy (at least I've done it before in my game). So the major difference here is the no love requirement to the marriage.

I've tested it with inteen and two adults getting married (her becoming his second wife - not even with a crush on each other yet) and that works, but it seems to come a cropa fail ACR tests. The romance husband is refusing the second wifes advances (don't know about the first wife as she is pregnant and not making any advances on anyone) and she (fortune) is refusing his.

Or rather - I should say that it works fine, but ACR is failing to take account of there being two wives. I shall now go tell this to TwoJeffs as well.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: marjchaos on 2007 April 29, 17:57:00
Perfect.  I was hoping for some way to do arranged marriages for my Royal Kingdom challenge.  Thanks.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2007 April 29, 19:10:18
Great, one of my favorite families in Sims1 was a woman who had three husbands, all of whom she had to hide her "playing" from. I've missed that deviation in Sims2. Just a thought...could there be an option to have the lovey-dovey crap included?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Brynne on 2007 April 29, 22:50:19
Sim Brynne could have used this a while back...I had to do it with SimPe. Not a great photo-op, there. :P

(Funny how real Val/Brynne is getting divorced, and Sim Val/Brynne is marrying everyone in sight...but bygones.)

Does each sim get the "got married" memory, too?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: sgestner on 2007 June 12, 00:34:56
I think this would also work great as a golddigger mod...just to marry for money when the want is "marry a rich sim", if I understand how this works...and some said this couldn't be done when I requested it earlier.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lana B on 2007 June 16, 10:45:10
Are there EP limitations on this? I have Uni + NL and with the 2 files in my sims couldn't die properly. Grimmie turned up and errored, cancel didn't work (I play in debug mode)  and reset caused him and the dead graveless sim to vanish. Recalling dead sim with Inge's shrub caused "sim died on another lot" dialogue, no gravestone and no one on the lot got the memory (all seven other residents were present).
The marriage part is working. I married a cuckolded sim to his two-timing bitch while his rival (and twin) watched.
I will do more extensive testing as I am still having other issues, one being a failed death from when the hack was in. I cheated a townie to an early grave and tried to plead for her to test the interaction. Grimmie ignored the pleader, gravestone appeared, Grimmie left, everyone got red memory (yay!), pleader begged thin air and got the failed death sim back. WTF?

Attached grimmie's error log in case it can help.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: missaaliyah on 2008 June 30, 16:55:35
I wonder if the second or third spouse of the propose marriage sim - treat each other as family. 


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: jolrei on 2008 June 30, 17:32:14
The convenience thing is working, but not the polygamy. Help?

Necromancy is bad, m'kay?  The evil looking dude is there for a reason.

The originator of this hack has not been seen here in over half a year.  The hack predates the latest EPs, and so is likely out of date.  You may want to check the "abandonated mods" thread to see if anyone has updated it.  Otherwise, you're SOL.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 01, 12:21:14
But I want to enhance it so they don't have to be engaged first.  Will the nasty necromancy man gobble me up?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: BastDawn on 2008 July 01, 12:28:18
If you're going to work on it, Inge, I won't lock the thread.  Go for it.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2008 July 01, 17:42:29
I would adore you forever. I have a very narcissistic sim whose dad runs the Way of Cheese Cult and who wants to diddle two of his cousins. How my 'hood got to the fifth generation without Free Love is beyond me.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Liz on 2008 July 01, 21:12:30
I'd be thrilled to see this develop, Inge! This would be a lot of fun to play with, especially if I didn't have to go in and "SimPE engage" prospective victims spouses.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Hecubus on 2008 July 02, 11:58:10
I'll add my 'want please' to this as well; I forgot Marhis had even developed this.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 02, 13:42:18
ok - bit of a delayed start as virgin media are giving me jip.  just trying one-handedly to cancel account...


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 03, 12:48:48
I'm also entering the "want" queue. Convenience marriage have always been one of my wishes. Why include a want to "marry a rich Sim" when you refuse approach of the richest candidates?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 03, 16:37:38
I am just testing this now.  It's actually quite amusing.  I have got it so any sim can marry any sim, and any number of sims.  The only disappointment is that only the last marriage shows up on the family tree - although the rings are shown for all spouses.

Children are funny.  You can marry them, but half way through they get bored and stand with the watchers.  No matter though at least you don't have the sicky experience of watching them having a snog with their elder spouse, and they still get the rings.  I don't think they would consummate it (without further hacks that I wouldn't personally use) but it can be regarded as a betrothal.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Liz on 2008 July 03, 16:59:23
Children are funny.  You can marry them, but half way through they get bored and stand with the watchers.
Hah, how appropriate. I can see this feature coming in handy in a medieval hood or royalty-type challenge - or anywhere you need an arranged marriage. Also, death to all "further hacks" pervs.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 03, 17:28:58
Ok here it is as far as I have got.  The main change is they no longer have to be engaged, you can choose from any sim on the lot.  I haven't tried toddlers, I suspect they would just error.

I also removed tests like not being usable on community lots or at uni.

20th July 2008 updated to allow player the choice of not moving in the new spouse.  Husbands are even more convenient when they live the other end of the neighborhood.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Issy on 2008 July 03, 18:38:35
Woot! Just in time for my new medieval hood that I'll be starting today or tommorrow.  Will test and let you know if anything blows up :)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Emma on 2008 July 03, 19:21:17
You've hacked it so that kids can marry? Wow. What happens at age transition?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 03, 19:29:39
You've hacked it so that kids can marry? Wow. What happens at age transition?

Lol - no idea.  Can't see why the rings would disappear though, they don't when married adults become elders.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Emma on 2008 July 03, 19:36:11
Well, I am just wondering really when married teens either become YA or adults-don't they usually lose their old loves? Would the marriage still be in place?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 03, 19:40:20
It might only affect the hearts.  But probably if anyone wants to seriously play child betrothals they'd probably have the "keep teen crushes" hack or whatever it's called.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: jolrei on 2008 July 03, 19:44:42
It might only affect the hearts.  But probably if anyone wants to seriously play child betrothals they'd probably have the "keep teen crushes" hack or whatever it's called.

In any case, if they're betrothed/married, it would likely not be too much trouble to get them back in love again (if that's what the player wants) - their STR and LTR scores would still be high.  One or two smooches, a few flirts, and a makeout and you're there, no?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ingeli on 2008 July 03, 19:50:40
It wasnt uncommon among royalties to be wed in childhood, back in the old times.. that didnt mean they consummated the marriage that early, just that the ceremony took place. Sometimes they even lived in different countries until they were mature enough to breed. So this is realistic, when playing old times hoods.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Milhouse Trixibelle Saltfucker III on 2008 July 03, 20:13:57
Except for the atrocious spelling and grammar, it seems like you copied the first three sentences of that verbatim from something I've read before.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ingeli on 2008 July 03, 21:19:28
Me? I am not a native English speaker, but I did put it together all by myself. I have no idea if you meant that as a good or bad thing.
ETA: looked up the word atrocious, so I guess it was bad - sorry, I just do my best in your language, I promise I write better in Swedish and Russian.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Emma on 2008 July 03, 21:20:58
It might only affect the hearts.  But probably if anyone wants to seriously play child betrothals they'd probably have the "keep teen crushes" hack or whatever it's called.

In any case, if they're betrothed/married, it would likely not be too much trouble to get them back in love again (if that's what the player wants) - their STR and LTR scores would still be high.  One or two smooches, a few flirts, and a makeout and you're there, no?

Yeah, I bet that would do it...I don't know how I could use this hack just yet, but thanks for answering my dumb questions ;)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Liz on 2008 July 03, 21:40:02
Except for the atrocious spelling and grammar, it seems like you copied the first three sentences of that verbatim from something I've read before.

It actually sounds like one of the extra backgroundey bits from the 'The Black Adder' DVD collection. And ingeli, your English spelling and grammar might need some work, but for a 3rd language, that was pretty damned good. MATY is a tough place on people who use bad grammar, but if you show willing to learn, you'll do fine.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ingeli on 2008 July 03, 22:03:47
My favorite reading stuff in English are historical novels, maybe thats the reason :P


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lord Darcy on 2008 July 04, 00:20:19
Can it bypass the family check? I would very much want cousin marriages for royal couples. As arranged marriages between first cousins were very common in European royalties.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Issy on 2008 July 04, 00:25:45
Just tested this and it seems to be working great.  I didn't encounter any problems at all.  Ty for updating this Inge, much appreciated :)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: HeyYeah on 2008 July 04, 00:49:08
I've also tested it and it works just fine. I was messing around and trying to marry toddlers does result in an error. Trying to marry babies results in the baby being magically pulled to the arc, and the action falls out of que.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2008 July 04, 02:44:11
I also removed tests like not being usable on community lots or at uni.
Fantastical. As soon as I get done with the next four houses (stupid beach lot rebuild took an inordinate amount of time) I'm having Cutter woo that second cousin of his and marry her in Uni and see if I can't spin someone else into the web.
Can it bypass the family check? I would very much want cousin marriages for royal couples. As arranged marriages between first cousins were very common in European royalties.
That would be great. Since my sims seem hell-bent on incest (Cutter and Rosalie are far from my only problem) I might just have a section of the 'hood go a little inbreeding-crazy.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: vecki on 2008 July 04, 03:54:18
This gives me an idea to do a Song of Ice and Fire themed hood, lots of arranged marriages, although...

The Targaryens in that series wed brother to sister (hence the insanity at the end of the Targ line), and I kinda go 'ick' at that idea.  Although that may not be a big problem depending on where I start the family (possibly at the second to last generation)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 04, 07:28:06
MATY is a tough place on people who use bad grammar, but if you show willing to learn, you'll do fine.

Why should she?  I can't see anything wrong with the way she writes at all.  I have never had any problem understanding what she's trying to say.  Some people just trying to grab their 5 minutes of being "clever" that's all this fuss is about.  Maybe they should show willing to learn Ingeli's language as well as she can speak ours.  And post in forums using it every day without anyone noticing a grammatical glitch in their posts.  Then we'll judge willingness to learn ::)

Zazazu:  While testing in my game, I had Samantha Ottomas marry her son David (teen).   So I guess family checks are already disabled.   Further work I would like to do is that the spouse does not have to move in, that you get asked.  I think that bit will prove more difficult.  As a workaround I might stop the movein after marriage altogether, and you have to move them in yourself if you want them there.  The problem with the auto movein is that they come with the arbitrary amount of money - which is exactly what we get hacks like the no20K to try and stop.   With more manual control, the player can sort out an inventory-based dowry for the bride before the wedding.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ingeli on 2008 July 04, 07:46:08
Aww, Inge ty :) Writing and communicating on the net is really very good practice of languages, but of course it has its limitations. My Russian needed several years of university level studies and 3 years in Moscow to get decent - unfortunately I never studied English further than high school level. Historical novels and of course a wealth of tv series and movies impacted my English language in both a good and a bad way, even before I got involved with the internet and on-line games (with their own lingo of abbreviations, lol).

About the mod: will be a very good addition to my medieval hood. I agree on the cousin check, some sim families need to keep up the blood lines.. and can also be useful in a very small community like a deserted island scenario - I mean, how many deserted islands have a postman to marry?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Chaavik on 2008 July 04, 07:54:58
I noticed two mods packed together in the zipped file, but one is dated as far back as 2007 and the other as far back as 2008. Do we put them into our Downloads folder together or use the most recent mod?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 04, 07:58:50
Chaavik, the original download had those two files, and I was just repackaging it as it was so that people are sure to get the two files they need.  So far I have not edited the other one, but I may need to later.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: nanisim on 2008 July 04, 08:08:32
I'm testing this hack since yesterday in four or five lots working fine but  I've noticed that in a home business the man becomes a plantsim when just married. I tried twice or three times with the same couple choosing a new lastname and with no changes at all also and several combinations but: definitely I have a new plantsim.

This kind of hack was expected by me for a long time, because I have many historical hoods and, to be honest, the love wedding is a recent invention so in the old times everybody married for convenience. Please, Inge, is there any way to fix that issue with plantsims? I hate them!!!


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Chaavik on 2008 July 04, 08:11:57
Okay, thank you for the feedback. I will try it out and post it sometimes this weekend or after if I come across a problem with it. Just an interesting thought or rather mod to mess around with.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 04, 08:14:28
Regarding plantsim - oddly enough I was testing on a home business, but I have the nochanceofplantsims hack in.  If you hate plantsims, why not get that?   Though of course I do need to investigate why it's happening too :D


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: nanisim on 2008 July 04, 08:19:17
Regarding plantsim - oddly enough I was testing on a home business, but I have the nochanceofplantsims hack in.  If you hate plantsims, why not get that?   Though of course I do need to investigate why it's happening too :D

Ah, oh, well, I'll try with the nochance... but you must recognize it could be a matter of passionate testing!
And sorry, I almost forgot to THANK your hard job.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ingeli on 2008 July 04, 14:31:07
Maybe its just his way of reacting on being married? lol


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: missaaliyah on 2008 July 05, 07:14:47
Wow this is fantastic, you are so awesome!  ;D


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ilikefishfood on 2008 July 05, 09:03:41
This is tremendous for my arranged marriage story-lines. Oh dearest Inge, thanks for the update!


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 06, 10:54:12
I don't care at all for consumation. To say the truth I think all Eaxis "woohoos" are cold shower anyway.
I've been using a mod from Monique that I just click on a crib and get the future heir for the family, no matter how stone old they are. And after I saw the animations for "woohoo in hammock", I start to believe that the development personnel at the producer are ... what to say ... in forever celibatary state?
I just want that my fortune Sims can marry without having to fall in love. I'm fed up of speeding up the process via Insim, only so that I marry two Sims. It is cheating anyway, then I want to cheat accordingly.
Things don't match anyway in the Maxian family tree. Of course it was corrected something that disturbed me in the past, when married Sims started to flirt around even in the presence of legal partner. In my game at least this is no more happening.
Sims that do not have 3 bolts to the partner tends to ignore one another. So, I suppose that in the case of multiple marriage, Sims will care for the ones they like best. It seems very fascinating.
This is just a game and has nothing to do with real world anyway. If one is going to break rules, it seems better to break it in phantasy. I use to do a lot of strange things in my game, sometimes unacceptable in real world. But I'm quite disciplinated and legal follower in real world.  Anyway for a simple example, I do not understand at all that one can make Sim skins with big boobies and all the nude around, but it became pervers if you include nipples in it. What is wrong with nipples? Baby bottles without the gummi?
The sense for pervers in TS2 is very childish. You enter Adult sites and all you can see there is posts to allow same sex relations.
I don't want any sex. I want stories that justify the way TS2 was first announced in Sweden. It showed a pic of a couple getting married - a blond sex bomb and a very old guy. The blondie was smiling ear to ear because the grimreaper was arriving to the wedding. This is not exactly what I want to see, but somehow cold as well.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2008 July 07, 14:54:00
Sims that do not have 3 bolts to the partner tends to ignore one another. So, I suppose that in the case of multiple marriage, Sims will care for the ones they like best. It seems very fascinating.
I play with ACR, so sim couples with any bolts are all over each other, though 3-bolters are definitely more so. My last polygamist setup was quite some time ago, but it was one guy and three girls. The guy was in love with all of the girls and the girls were all good friends (my rule for Free Love Cult), with two of the girls also in love with each other. The three-bolt relationship was definitely the most prolific, but honestly, with four adults involved and a final count of 15 ACR-induced children (I had the override to always try for babies), no one sim was getting all that much more than they would have in a normal relationship.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 09, 05:37:53
I am having a problem with this hack. I tried downloading both the old and updated versions, and both times the icon for the arch showed up in my game just fine, but for some reason I can't pull out the arch from the Buy menu to actually place it on the lot so I can use it. I tried re downloading it and everything, but it still won't work, and I can't figure out what's wrong. By the way, I only have the core game. Can anyone help me?  :(


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 09, 07:25:13
I had a bit of a problem first time too.  Zoom out a way, so that where you are going to put it is near the middle of your screen.  What type of lot were you trying to place it on though?  Maybe it didn't get categorised for that type of lot.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 09, 10:31:19
I'm just trying to place it on a normal, 4x4 residential lot..  :(


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 09, 12:53:56
Ok so what happens - you pick the thing from the catalog, and when you start to drag onto the lot, do you see the arch and the green squares or not?  Do you not see them, or do you see them but they just won't set down?   Have you tried on perfectly flat terrain without any floor tiles?  And on flat floor tiles too?

Finally, I notice this object prompted you to register and post your first post ever on this site.  What name do you use on other Sims 2 sites?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: nekonoai on 2008 July 09, 14:19:00
Inge, thanks for updating this so that sims don't have to be engaged first! That's a major help!!!

This is going to be super awesome in the future of matytown.. what with mens being in such short supply. muahahahahahah.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 09, 20:48:48
When I select the arch and try drag it out on the lot, the arch and the green squares just don't appear.. it acts like I've only the hand tool selected or something..  :'( And the entire lot is perfectly flat terrain..

My name on MikeInside is also Twilight Oracle, and my name the ModTheSims2 is RejectedxReality.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: morriganrant on 2008 July 09, 21:43:41
When I select the arch and try drag it out on the lot, the arch and the green squares just don't appear.. it acts like I've only the hand tool selected or something..  :'( And the entire lot is perfectly flat terrain..

My name on MikeInside is also Twilight Oracle, and my name the ModTheSims2 is RejectedxReality.

It sounds like you have something conflicting with the maxis arch or overwriting it. That's something that can happen when two objects are using the same guid.
Inge, does this hack do anything to the maxis arch? Would another ache replacement cause problems? Like one of those that allow the arch on community lots or some such?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 09, 22:07:22
I didn't really look into all the resources in detail, just the relevant BHAVs for the changes I wanted to make.  I had started with the assumption that all the GUIDs and categorisations were in order, as there had been no existing complaints.  Nothing I have done should/could have stopped it being placeable if it was already, or made it clash with anything if it did not already

Maybe it's erroring in Twilight's game.  Twilight, have you got testingcheats on?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 09, 22:10:11
Do you mean the boolprop testingcheatsenabled cheat? I tried that too... nothing's working.  :'(


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 09, 22:19:12
No...  turn it on and leave it on.  Let me know if you get a message pop up when you try to buy the wedding arch.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 09, 22:26:19
I did... I'm not getting any popups that I can see... it's not doing anything...


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Kchan on 2008 July 10, 03:49:34
Just want to say that this is working perfectly for me. I now have a rather twisted household from when I decided to test it - a teenage boy married his mother, another married woman and his teenaged sweetheart. They all live in the same house, and the two adult women have each spawned. Makes it much easier to teach the toddlers all the skills, as there's always at least two people at home with them.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 10, 04:19:37
Dammit, why won't it work for me?! Why do I always have such bad luck??  :'(

I feel bad now.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2008 July 10, 04:36:39
The fact that you're running just basegame? Maybe?

I just realized I could test it without saving the results. Duh. Remarried Megan & Virgil Omaha, which worked perfectly and will be cute in the future for couples that want to renew their vows...I'm thinking those Family sims with the dumb golden anniversary LTW. Then I had Megan marry the paperboy (teen), and that proceeded without a hitch. Well, there was a marriage-type hitch, but not a bug-type hitch.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lum on 2008 July 10, 05:53:09
Just driving by to say thank you for the mod! It works great in the game. My romance sim Gary Philippe is well on his way to become a Cult Leader, and his two wives have already given birth to his sons, Nero and Caligula. Unfortunately, the wives are pissed at him for making out with neighbor Jacques Gilbert. Hmm, perhaps a future husband? Time will tell...


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 10, 09:19:57
Why? What expansions do I need for this to work?!  :'(


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 10, 09:43:14
Marhis cloned it in April 2007.  What EP came out in March or April that year?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 10, 10:02:30
Dammit.. the orignial post didn't say it need expansion packs...  :(


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2008 July 10, 15:28:58
Perhaps Marhis didn't realize it. One of the EP changed the wedding arch so that you would change into formal wear instead of the default dresses. I don't think there were any changes to it after that. Was it Pets?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 10, 15:36:54
Also there are resource formats in it that basegame didn't understand.  I would advise everyone to get Pets or a post-pets EP.  After that, resources didn't change as much.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Chaavik on 2008 July 10, 20:19:24
Seasons came out in March 2007, a month before Marhis came up with this mod. I don't remember which stuff packs came out in between, but I think (correct me if I am wrong), there were a couple - Celebration and H&M stuff packs. BV came out in September 2007.

Wasn't there a problem with one of the wedding arches that came with Celebration? I remembered having some trouble using it for a couple of playables at the time that stuff pack came out.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: akatonbo on 2008 July 10, 23:36:11
Perhaps Marhis didn't realize it. One of the EP changed the wedding arch so that you would change into formal wear instead of the default dresses. I don't think there were any changes to it after that. Was it Pets?

That was OFB, actually.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 11, 10:14:18
So I do need expansion packs for this to work? Damn, that's really disappointing...

Wish had the money and transportation to get to the nearest mall.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 11, 11:15:55
Buy online :)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2008 July 11, 14:57:27
Or you could acquire online. Remember, BV on has SecuROM.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lum on 2008 July 11, 17:44:22
'Buy'? What is this 'buy' you speak of? If you're not terribly interested in getting many EPs, I'd get Seasons and leave it like that. BV has Securom and you might not want to deal with that crap, and Pets have pets, which is....good if you like that sort of thing. (I sure don't.) Seasons, I feel, is a happy medium. It lacks Suckorom, plus you get actual seasons and that's cool.

Pirate Bay: It's a pirate life for meee!



Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2008 July 11, 23:55:36
What's BV and SecuRom? Sorry, I'm not very good with computers.

Sure wish I could drive.  :P


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: keirra on 2008 July 12, 00:00:04
BV is Bon Voyage an EP for the Sims 2.  Google is your friend or you can just use the search function here at MATY. You should find all kinds of links and info about SecuRom.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lum on 2008 July 12, 00:14:19
Dude, if you're a computer beginner or don't know much about Sims 2, I'd SO stay the hell away from BV and the expansion packs that come after it, at least for now. (BV means the Bon Voyage, in case you're wondering. As for the rest of it, Google is indeed your friend. Wikipedia also knows all. Bow to teh Wikipedia.)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: eluvssushi on 2008 July 13, 23:50:11
Hey people! I'm having some problems, so I'm going to ask if I'm doing something wrong, or if my computer is. Here goes: It works! Not.  I can go through the whole thing, but right after the wedding (female to male, adult to adult) the 'error!' message shows up! I have tried re-installing in case I missed something. I only have nightlife, so maybe it requires another EP. But the thing is, it works almost perfectly, I have no trouble placing it on the lot, and no trouble with the option to marry several people, but RIGHT AFTER the ceremony the error thing pops up! I know not to press delete, so I have been pressing reset, but that resets to before the wedding occured! Can someone tell me whats wrong?!!  ???
This is a GREAT idea, by the way. Now I can make a Big Love family for myself!


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ElfPuddle on 2008 July 14, 00:48:18
1. Proper sentences are your friends.
2. In case you can't/don't read either, the arch seems to require OFB due to game changes. I suggest that you get that problem fixed and try again.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: eluvssushi on 2008 July 14, 02:44:48
It fixed itself! I had BoolProp on. Maybe that's why. I don't have OFB and it works for me. The only problem now is that in the relationship it doesn't show married. Only to the last sim I married them too. But they have the memories. That's good. I think Inge said something about that. I thought they fixed it though.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: SnootCB on 2008 July 14, 03:50:33
The cheat boolprop testingcheatsenabled true does NOT CAUSE ERRORS, it only reports them.  It is likely that your game is still throwing up errors, but you can't see them with debug mode off.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 14, 09:59:58
This is a known phenomenon.  Posters who report errors that no one else gets, typically report them with their first ever post from an account.  I tend to make more effort fixing errors reported by regular posters.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: J. M. Pescado on 2008 July 14, 11:20:36
I don't discriminate against first-time-poster reports, as some of them may simply LURK MOAR, which is a good thing. After all, why post if you have nothing to say? I do, however, give relatively low priority to people who demonstrate a penchant for installing all manner of crap from widely varying sources, especially when they repeatedly post errors from things that have nothing to do with me. I keep track of who all the kitten killers are. This is a kitten-friendly site!


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lord Darcy on 2008 July 14, 11:50:21
I don't have OFB and it works for me.

To be more precise, this arch will work if you have any one of these:

1. OFB
2. Any other EP released after OFB
3. Any SP except for Happy Holiday Stuff

I believe wedding arch codes were not changed much after OFB enabled formal wear. BV enabled community wedding for the base game arch, but that's about it.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 14, 12:25:42
I don't discriminate against first-time-poster reports, as some of them may simply LURK MOAR, which is a good thing. After all, why post if you have nothing to say?

I have reason to believe there are one or more people (who knows how many people operate how many sock puppets) who find it amusing to post false bug reports.  I cannot be sure either or both these posters are an example of that, as they haven't supplied enough information about their respective problems to be able to confirm or deny it exists (stating what the error message said would be a good start!), but it has happened often enough that I no longer spend hours trying to track reports from new accounts unless another player is experiencing the same thing.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2008 July 14, 14:42:41
(stating what the error message said would be a good start!)
Or at least giving a picture. If there's anything you can learn to expect from the simming community, it's kids who think it's funny to post diatribes about things that are not at all possible. It doesn't exist if there aren't any pictures.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ElfPuddle on 2008 July 14, 15:41:22
And sometimes, not even then!  ;)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: MadameUgly on 2008 July 14, 18:48:20
Before I download and play with this, I want to make sure I fully understand what I'm getting myself into.

This version of the wedding arch allows for poly marriage WITHOUT romance drama?  Or will I still need to manage the jealousy with another hack (either turning it off completely with insim or using ACR/romance mods)?  If it does manage jealousy between the married sims, does it also manage the jealousy for children (I hate kids bawling because they feel their parents are cheating)?

What about breakups?  If, say, three sims are all married to each other and sim 1 wants to end it with sim 2 but NOT sim 3, doable?  How would jealousy work in this situation (that is, if this hack manages jealousy)?

(I know I could just whip this into my game and play with it, but if it's not made to do what I'm looking for, I'd rather not bother putting it in at all--also, I'm a wimp when it comes to blindly trying new things).




Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 14, 19:15:01
The arch just makes the ceremony available to all sims without pre-testing their relationship or marital status.  It doesn't actually continue affecting the relationship after the ceremony is complete.  If you use it to marry one eligible man to one eligible woman, their relationship will be handled by the game just the same as if they had used the original arch.

If you use it to marry one man to seven wives, or two children together, I have *no* idea what will happen in the game when various events take place.  Will a child show jealousy if her betrothed has an adult affair?  Will the wives be automatically jealous of each other?  No idea.

Break up availabilty will be same as if you had used the original arch.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2008 July 14, 20:11:23
I can tell you that if Sim A and B get married, then Sim A and C get married, Sim B will not be jealous of the A/C marriage ceremony. Further romantic acts I'm not sure of and didn't test. I suspect it would depend on your hack cocktail.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lum on 2008 July 14, 20:38:36
For future reference, here's what's up in my game:

Leia and Lainey are married to same dude, Gary. They show no jealousy when he flirts with either wife, in fact, they hardly care. Later on, I married the girls between themselves. Gary didn't care. They are, literally, all married to each other.

(Before I married them, ACR told me the girls weren't attracted to each other, even though they were best friends. Once I married them, the red hearts showed up.)

Now, Gary made out with male lover. Wives threw a huge fit, and both slapped him, one after the other (It was hilarious!). They both show the 'break up' with Gary, but the marriage between themselves is still going strong. Both wish to see the lover dead.

I guess the next step is to have one of them break up with Gary in the name of science, but I don't feel like it right now. It may interest you to know that Gary has a favorite wife, Leia, who has two bolts while Lainey only has one. He always rolls 'be best friends' with the two-bolter Leia, which would save their marriage, while Lainey is sadly neglected.

I'd say it adds to the realism, don't you?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 15, 10:43:02
Hi Inge! I hope you're still reading this thread. Finished testing this mod and I could say it's Peeerrrfect! I created a couple of pointy ear Sims and made them to siblings. In game I regret the first decision and wanted them as a couple. Used your Arch, that by the way, I liked the design (hate the heart with bells :) ) and married them instead. No problem, they didn't stop being siblings (their children that are not from one another) still consider the sister as a cousin.
To make it more complicated I created 3 more female Sims and made them to siblings. Then I married them all to the same male Sim.
Now he has 4 wives and all of them are holding rings and have 3Bolts attraction to him. In the family tree it is shown only the last female that married him as his wife, but click on the others and they are individually connected. So, poligamy works and early regrets also works. I got option even to marry BigFoot. Good, I have a special skin to create a Mrs. BigFoot but I didn't have the option to marry him.
All this bla-bla-bla is just to ask you something: you once mentioned in your site that you could continue developping TS2 in spite of TS3 and it was mentioned that the same was thought about TS1 when TS2 was out and many simply abandoned TS1 completely (me inclusive).
Not now. From all what is told about TS3 we are being convinced that it is not what we want. TS2 has a very big potential open and I fear that EA/Maxis is releasing an extra EP to close this opening before launching TS3.
I don't care for securiRom and whatever because when you are not doing anything wrong you have nothing to fear. I use DVD only to launch the game and I never take the original out of the DVD rom, so I don't know what do I have to blame.
I installed the patch I found at the link to the official site, installed it and the only thing that stopped working was the Phone Line. I redownloaded Pescado hack and it is on again. All the rest works. Everything that EA patches are things that I don't use anyway, so it doesn't affect me on a thing.
I know by experience that it takes about 2 years before the first tool is able to make any useful adaptation on the game for personal use. People still think that mods are "MUST HAVE" and not alternatives for your game. They come on line and say "but this is going to destroy this or that". Well, Maxis destroys my dreams, I just reconstruct them, no one is forced to follow me.
I doubt I'm ever going to buy TS3 but I like TS2 with all the defects and would like to continue to work on it. If there's no one else interested to continue on it and prefers to merge to TS3, I don't see any reason to keep an internet connection either. To do it solo, I can be on my own at my dear computer. I don't want to play online ever.  And to say the truth I don't like internet. (Don't bother to contra-opinion, I don't care). :)

I have ALL EPs and Stuff Packs and I paid for each one and they are ALL in my desk (three of each, one for each of my three computers, though two of them poofed - I'll repair them when I have time and right mood!)

-x-x-x-x-x-x-x-x-x-x-
90% of the people in this planet should use the brain outside the cranium. It is only decorative anyway!




Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 15, 11:06:03
Can married siblings woohoo (without using further hacks to allow incest)?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 15, 14:14:11
Depends on what you mean. I don't use Eaxis woohoo at all. (Blah!). I don't have any hack to allow incest. My Love beds don't make any check if it is your sister that is laid on there. I use something named "Social Woohoo" and I could woohoo my mum.
What you mean exactly?
Well, anyway I cannot help because I woohoo my Sims only to justify the descendence. Normally they woohoo only once in their lifetime. But anyway it was an interesting question, I'll see if someone else bothers.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 15, 14:49:51
Answer: yes. Had tried right away and had to use a bed from the last Stuff Pack (Ikea) because my beds don't allow relax at all and consequently don't allow woohoo. The last stuff packs have and Override Objects package that overpass globals in the downloads folder.
Well, placed the two siblings in bed and commanded "Try for Baby". They didn't make any resistance and Blim-blim-blim-blom - she is pregnant. I think that when you marry them, the game overpass the sibling condition. You know in CAS, pull two Sims over each other cancel the previous relationship connection.
I think I don't have anything to cause the incest, but I cannot swear. My game has 48,3 MB hacks and before you made this mod, I used the Insimenator to create my descendences. Today I have more than 10 objects that were modified specially to break rules.
I can make my Sims have children with the grimreaper or with the pollination technician without even make them pregnant.
I wanted to make a descendance to the Crumplebottom and the only Crumple left is dead (agnes). I could breed a child between her (dead) and my favourite NPC (Fairchild, the only one I like and I think he is a mechaniker).
I can make much more things with my Sims than a normal mortal.
Hope it helps.

Internal joke: do you know why I like the mechaniker Fairchild? BigFoot when he is tired he goes around and scare other Sims. He scared a girl, the girl peed herself. He tried to scare Fairchild, and was scared back. It was hilarious, I loved it. :)
BigFoot is becoming my favourite Sim. He is no romantic, have all interactions available and makes me laugh. I modified him so much that now he is the first second specie in my game.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Chaavik on 2008 July 15, 17:12:50
Can married siblings woohoo (without using further hacks to allow incest)?

Yes, the teen siblings can woohoo normally on any double bed, but they cannot "Try For Baby" on any bed but the Cheap Ezzzz Morrisey double bed (the $450 bed) which they did "Try For Baby" successfully on. Just that bed only if you want married siblings to go to 3rd base.

I have a question about last names.. When I had both teenaged siblings marry, I was given the options: No Change, Sim In Icon and Other Sim. I wanted to clarify to make sure I understood the two options. Sim In Icon means the currently selected Sim? And Other Sim is... the one who got married but isn't the currently selected Sim correct?

The only other minor issue I saw was that the selected Sim did not get a Crush symbol in the relationship panel to the Sim he married, but she did get the Crush symbol in her relationship to him. I'm not sure if this was intended or a small oversight over how the relationships are set when two siblings or related Sims marry like the relationships for the normal couples.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 15, 17:48:44
I have a question about last names.. When I had both teenaged siblings marry, I was given the options: No Change, Sim In Icon and Other Sim. I wanted to clarify to make sure I understood the two options. Sim In Icon means the currently selected Sim? And Other Sim is... the one who got married but isn't the currently selected Sim correct?

It means the sim in the picture in the dialog box.  I am not sure if that ends up being the selected sim or the other one.

Quote
The only other minor issue I saw was that the selected Sim did not get a Crush symbol in the relationship panel to the Sim he married, but she did get the Crush symbol in her relationship to him. I'm not sure if this was intended or a small oversight over how the relationships are set when two siblings or related Sims marry like the relationships for the normal couples.

I think these things are unilateral depending on the individual feelings of the sim.  This marriage arch is not meant to give them feelings they didn't have before.  But I guess maybe the fact they had a kiss affects their feelings to some extent.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Chaavik on 2008 July 15, 18:47:24
Ah okay I understand more now what the name options were and how relationships are set.

Out of curiosity.. Does this mod affect beds as well or not? I wouldn't know where to look for in the mod to see if it does affect the beds or not. I am just wondering since the newly married couple couldn't try for baby on other beds besides the Cheap Ezzz Morrisey bed.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 15, 18:56:08
An unhacked bed will take notice of their relationship level.  If they don't love each other enough they won't get the full range of sex options.   This arch was designed for marriages of convenience, not instant lust :D


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Chaavik on 2008 July 15, 19:01:32
Heh! Instant lust would be alot of fun though!

Okay, that was a bit odd. The beds that came with Ikea Stuff Pack weren't working right then. The Try For Baby option did show up when I sent them to one of the nice looking beds from Ikea, and when I clicked on that option, the cue just disappeared from the queue.

All righty! The mod works fine as intended. Is there anything else you want us to break test for you?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 15, 19:35:39
Shortly.  I am just doing the no-move-in option.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: aubreylaraine on 2008 July 16, 00:15:49
i'm pretty sure that the sim in the picture on the name box is the sim that gets called to the arch, not directed to it.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lum on 2008 July 16, 03:07:05
Fooled around a bit with that the other day:

I believe the options are "keep last name" (keeps that sim's last name, obviously), "Other sim" and "sim in the picture"

If 'sim in the picture' is chosen, then the last name of the couple will be from the one in the picture. However, it's the face of the sim you're NOT controlling. Ex. Mary Sue (the controlled sim at the time) marries Gary Mark. I believe the non-controllable sim's face shows up (in this case, Gary) and if I choose 'sim in picture', the couple will be 'Mary and Gary Mark'.

Again, if Mary is the sim I'm controlling, the other sim's face shows up. If I choose 'other sim', Mary's last name is chosen: Mary and Gary Sue.

I could be wrong, but I think that's the gist of it. The trick is to keep track of the uncontrollable sim's last name, then choose if you want to keep it or lose it.

[Edited because I screwed up a bit. I think the method is a bit counter intuitive as is. I'm still not sure if I got it right.]


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Chaavik on 2008 July 16, 04:17:37
Won't the options counteract against Pescado's Marriage-Traditional mod? This mod allows the same-sex couples to retain their last names as well as new wives taking on their husbands' last names regardless of who initiated the marriage proposal.

Okay, I see that the "no move-in" option would be added. How does this work? I'm not sure if this is useful because then the siblings would already be living on the same lot when one of them initiates the marriage proposal.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: aubreylaraine on 2008 July 16, 04:58:46
the options are:
(1) last name of sim in picture
(2) last name of sim NOT pictured
(3) and no change.

so if john doe is pictured and jane smith isn't it would be as follows.
(1) john and jane doe
(2) john and jane smith
(3) john doe and jane smith

the last name change has nothing to do with who is currently selected when the dialog pops up.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 16, 07:56:43
The question about moving in would hopefully only come up if it was relevent.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Chaavik on 2008 July 16, 08:14:26
The question about moving in would hopefully only come up if it was relevent.

As in related sims already living on different lots. Okay, I'll look into it when you have it up and ready for that part of testing.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 16, 08:43:32
As in related sims already living on different lots.

*Any* sim living on different lots.  The primary purpose for this arch is marrying unrelated adult sims who just don't happen to be in love enough to accept marriage at a standard arch.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 16, 08:52:02
I would need the option not to move in when I create a new hood, or in my last case that my computer broke down and I had to buy a new one and reinstall. Normally after modifying the facial structure of all the monsters and changed their name to something I can remember, I use to join them as family. So, I marry two townies and make them to parents to another teenager or child. So, I have also the extra sims gathered as families. To do this I have to move them in, make the relations and move them out again (and then they lose all their memories). In fact I would like to do this without having to move anyone in (or at least only the one I want to have in).
This I could test.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 20, 13:37:30
I have uploaded the optional move-in update to the post on page 2


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 22, 07:35:42
Can I assume from the lack of comments that the optional move-in is working as intended?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 23, 10:17:34
Tested and approved 100%.
Sorry for the delay, but after the info that companies are granting themselves the right to extract private details from private computers, it is increasing reluctancy and discredit to internet use.
Thanks very much. Your mod is perfect.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edespino on 2008 July 23, 12:20:29
i  agreed is great this hack, dont plan use it right now and not all the time but giveme more options  ;D


thank you.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 23, 12:48:08
Tested and approved 100%.

TFTF :)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 25, 09:47:23
Hi Inge!
Is there any possibility that you also extend the options for your teleporter (I use a cat teleporter), so that it is also possible to adopt someone without moving it in?
Some of my townies have children but when I marry them I would like the new spouse to adopt the children too. Using the insimenator it is possible to make someone to your parent or child but the game does not translate the new relationships correctly. Your teleporter instead make a very good search for familiars and readjust them correctly. The only problem is that both have to be residents. I'm coming to the conclusion that your hacks work much better in connection to YOUR hacks. So, I would like to combine them. Thank you.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 July 25, 13:40:22
I can try but I am afraid I have rather a backlog of stuff to do.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 July 25, 14:24:13
No worries. I'm not in a hurry and whenever it is ready, it is good for me. I'll keep on checking this thread or your site for possible update. Thanks very much.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: rufio on 2008 August 12, 02:23:57
I finally got around to using this.
Some errata for you:

When sims move in by getting married at the arch, they complain that there are too many sims in the house.  (They still manage to move in, though.)
When YA sims move in by getting married at the arch, they do not automatically age into adults.
For some reason, I don't seem to be able to use the ordinary wedding arch to marry engaged couples anymore.
When one of the sims got married, he had a married-a-rich-sim icon over his head, but his memory just says "got married to..." and not "got married to ...., a rich sim."

Otherwise, it works great.  I was a little worried that there would slapping when I tried to marry a sim with her first husband present, but there wasn't.  Yay!


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Ryslin on 2008 August 13, 10:36:04
I am having some of this errata as well..wondering if it conflicts with the normal marriage last name chooser thus causing some of the arch and too many sims on lot issue.

I will note that I married someone who I obviously should not have (vacation sim? I think..) and thou it said she moved into the house she did not. When returning to the house she was not there, and any attempts to find her proved futile. I shrugged and attempted a new marriage for that sim and that got me the too many sims on lot you must move someone out.

Could this be conflicting with lotfullofsims as well?

My tight pants threshold is to the point of squeezing my neck, I will look in and see if anyone else has these issues in a few days.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 August 13, 11:36:04
I'll check that I haven't forgotten to change the group number of anything I have imported...

...nope.  Nothing in this hack should be affecting any Maxis original actions when using a normal arch.   But obviously I can't say whether it can have a problem with another hack, especially if that other hack calls the social object that goes with this arch.  I mean whoever made the other lastname chooser could have decided to do that, but I have changed the social object since then so it may no longer be doing what the other hack requires.

As to the "lot already full" message, I have had that myself but I have not been able to trace where it comes from.  Please ignore it if you can.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: rufio on 2008 August 13, 19:36:27
Well, I do have the lastname chooser, so I guess that could be it.  Next time I marry someone I'll have to experiment.

Can you do anything about the non-growing-up YAs?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 August 13, 19:58:35
Can you do anything about the non-growing-up YAs?

I'm not sure I'd want to.  If you want to marry a YA, you want to marry a YA not have them suddenly turn into an adult.   If you want them adult, let them leave uni first.   With this hack you can marry your YA and let them finish college even though they're married.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: rufio on 2008 August 13, 20:03:11
Does that actually work, though?  Will they go the class and graduate and everything from the main hood?  I'm not using the arch to marry people while they are in college, but after they graduate.  In one case it was just a townie that happened to be a YA.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 August 13, 20:20:41
No they won't go to college from the main hood, you'd have to leave them living on campus.  Your guy who is still a YA but living in the normal hood, why don't you move him into a dorm (actually a rented house will be easier probably) on campus using my teleporter or similar?   Then make him drop out.  That'll grown him up!


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: rufio on 2008 August 13, 22:15:40
Actually, what I did was turn agesimscheat on and then age him down to a teen and then back up to an adult, and then upgrade him with the lot debugger.  But I can see why you wouldn't want to age them now - it didn't occur to me to marry them while they were still in Uni.  In the future I'll just move them in before they get married so that they age then.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Lum on 2008 August 16, 15:56:30
Here's a mildly scary thing that happened to me the other day, but I fixed it, so for posterity's sake, here we go:

Gilbert finally had it with his cult and moved back to his mom's, with the baby he conceived with cult leader Gary. Since he was married to Gary and his two wives (I got them married one by one with the arc) he decided break with all of them. The oversoul did him a favor by teleporting each sim one by one and breaking up individually. The dumped sim leaves the lot in tears, as in normal dumps. Save, exit.

Later, I go to SimPE to fix his last name and the names of a few others. His house is ok, but the cult's house is missing one sim, the last one that Gilbert dumped back at his mom's place. After checking in the game, I find that she's in the sim bin, but the house she's supposed to belong to still has her picture. Rather than tempt fate, I don't enter her lot, merely move her from the bin to her proper house, and THEN I enter the lot. I find that she's perfectly ok, still sleeping as I originally left her.

Everything's gravy, so far, just thought you should know. Let that be a lesson to future generations: Everything I did? Don't.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Tamha on 2008 September 12, 20:54:01
I know that Inge is busy updating over at Simlogical still (looking forward to your apartment controller!), but thought I'd at least bump this to see if it needs AL updating?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 September 12, 21:45:36
I doubt if it does, as it hasn't needed it with any EP so far.  I reckon someone would have moaned about it by now if it did.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: missaaliyah on 2008 September 12, 23:15:00
This works with Apartment Life.   ;)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 September 28, 13:17:22
The only inclusion in AL is something to do with the names for some witches and it affects only marhis last name change mod. I tried to update for AL and got a jump and sims married, got all memories, but the sim didn't move in. And I was not using any arch but just marrying two sims directly. So, I think that the witch has to be forgotten unless you are a fan of Betwitched and really want to marry Samantha. :)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 September 28, 13:58:26
If they're married just move her in some other way.   This arch doesn't move them in by default, anyway.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: edalbformat on 2008 October 02, 09:58:46
I was not using the Arch as I said. But it doesn't matter for me anyway. I married two Sims that were already burning for each other and I just invited the other sim in. It was not a witch.
I'm going to use the mod the way it is and if something happens I find another way around. I have also your new teleporter for appartments and it is working well for me. Even the game has a cheat to move Sims in, so there's no problem. Thanks.
Another problem is that I modified a previous teleporter so that I could adopt a Sim without moving it in, and as a result, when I moved Sims out the pets were not considered as move out able and were not included in the move out list. Initially I got upset, but then I saw another good possibility: I moved only the Sims out, moved them in another lot. Then I invited them to a visit and sold the pets to them. Better than ordered. :)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Inge on 2008 October 02, 12:18:48
I was not using the Arch as I said.

Oh I see, I thought you were reporting a problem with it.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Marhis on 2008 November 01, 23:38:26
First, thank you again, Inge for your work: very much appreciated :)

Second, I've updated with a small fix: package addeeded to first post.

Third, that lich is REALLY scary  :P


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: ingeli on 2008 November 15, 23:23:52
I made two recolors of the Arch, both in darker wood, one plain and one with some carvings.
(http://portal.charlamov.com/windlebridge/Pictures/weddingarch1.jpg)
(http://portal.charlamov.com/windlebridge/Pictures/weddingarch2.jpg)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Miss_Kitty on 2008 November 19, 05:37:20
Thank you.  Now my native and medieval sims can marry as I tell them! XD


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Twilight Oracle on 2009 March 16, 19:18:10
This fucking sucks balls, dumbfuck.

I tried installing that hack, and the arch icon is showing up in my game, but for some reason I can't pull the object out to place it on the lot so the sims can actually use it. I tried re downloading it and everything, and I can't figure out what's wrong.

I have Uni and Nightlife.

Is a higher expansion needed that a certain person failed to mention?

Or some other shit wrong here.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Marhis on 2009 March 16, 19:30:41
Actually, I don't care a bit if in your game works or not.

If you're not happy with our service, just ask for your money back.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: nekonoai on 2009 March 16, 20:21:42
Marhis, I actually love and use this hack. Mostly for my ahem... incestuous family. LOL Works well. :3

oooh, recolors!


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: geekgirl on 2009 March 20, 00:54:56
I've been using it for quite some time and I love it. Works wonderfully for my "rustic" sorta-legacy, where I marry the kids off to whoever they bring home from school (of the opposite sex) first.


... or are we supposed to swear at you to make sure you know how appreciated it is? I can give that a try, too.  ;D


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: pixisticks on 2009 July 08, 23:31:39
I downloaded this arch (I have Sims 2 and Sims 2 nightlife) so that I could have my Sims marry more than one person, but when I got them married, it took a long time to go through the animation, and then came up with this error:

Object Error
An error occurred in object "N003_User00263 - Kazuya" #266,
Error: Problem executing script: . Script definition not found! (:304:61)

The stack trace is saved in "C:/Documents and Settings(blahblahblah)/LogsObjectError_N003_t1323462.txt".

Did I do something wrong? Neither of these sims are currently married at the moment, though I'd like to have one of them married to a couple of other people. I didn't get them engaged to each other first, either, but I'll try that now and see if it works then.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: rufio on 2009 July 08, 23:53:40
Pixi, in order for anyone to be able to help you, you need to post the error log.  The message you posted told you where the error log was.  Find it.  Attach it to your post.  Maybe then someone will be able to help you.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: MaryH on 2009 July 09, 13:38:36
Actually, I used this for the first time last night-you have to make the sims engaged to each other (through Insim if you have it) and then you can click on the arch by the sim to make it work. The same setup from the traditional marriage is really necessary because the sims will wait until the guests show up and sit down. So chairs, cake, and champagne are necessary for the whole thing to really work well.

The animation works, btw. A little slow, but it's there. I have Uni and NL.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: pixisticks on 2009 July 09, 17:43:17
Pixi, in order for anyone to be able to help you, you need to post the error log.  The message you posted told you where the error log was.  Find it.  Attach it to your post.  Maybe then someone will be able to help you.

Ah, sorry, I've attached it to this post. And I tried to get two of the Sims engaged to test if the arch works that way, but it keeps wanting me to propose "move in" first. I don't want them to move in together--that's part of the reason I got the arch in the first place, and I've read that you can get them engaged without having them move in together, but it doesn't seem to show up. When I had two Sims dine out, at one point there was the option of "surprise engagement", but that doesn't seem to be there anymore.

The Sim I want to get hitched is in love with three different people, and I was hoping to get him married to all three of them. One is a pre-created Sim (Weldon Dallas I think his name is), and the other two are characters I created (who just happen to be married to each other... yeah, I dunno how it happened either). I don't know if that helps or not... if you need any other information, just ask. I'd really like to get this working, thank you. :)

EDIT: Stupid n00b question... what's InSim?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: unstuck on 2009 August 16, 17:09:05
Just to OVER clarify, for challenged types:  This ONLY affects sims married with THIS arch, other sims/marriages/romantic behaviours are unaffected?  ie is anything in this global?

(btw yay necromancy  :P)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: rufio on 2009 August 16, 19:28:24
Yes, this does not affect the Maxis arch.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: katalina on 2009 August 23, 05:59:20
Just wanted to report that the arch works perfectly fine in my game, and I only have Uni + NL. And, as an added bonus, it doesn't make my sims wear the stupid Maxis wedding outfits, just their regular formalwear.

My colonial 'hood and I send our undying thanks for your hard work, Marhis & Inge!


(Also, the arch overrides Pescado's marriagetraditional hack with a version of Marhis' last name chooser hack... is that built into the object itself? And is there any way to disable it? It's not a big issue, it's just distracting when I'm in a non-modern hood.)


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Georgette on 2009 August 24, 00:13:28
I have the choose surname hack, and I successfully married William II Carpenter and Jasmine Curtin, and she took his name, but then little baby William III was born with his mother's original surname. Anything I can do to avoid this?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Omiyaru on 2009 October 18, 21:51:46
I downloaded the  arch, extracted it into the downloads folder of sims 2 ,but when I ran the game and tried placing the arch on my sims lawn it wouldn't show up and I couldn't buy it ,even thoughe it was in the objects folder in game ,I could gladly use some help.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: haifen on 2009 October 18, 23:13:17
I have the choose surname hack, and I successfully married William II Carpenter and Jasmine Curtin, and she took his name, but then little baby William III was born with his mother's original surname. Anything I can do to avoid this?

This is one of the issues with this hack but it's easily mended with the Sim Blender or SimPE. Personally I prefer the Sim Blender since it allows for in-game changes and lets you safely change both surname and personal name; SimPE only properly changes last name and requires you to exit the game first.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2009 October 19, 01:02:58
Haifen, might want to check timestamps. The question was two months ago. Not saying that the answer isn't appreciated, it's just something to watch when necromancy has been practiced.

I downloaded the  arch, extracted it into the downloads folder of sims 2 ,but when I ran the game and tried placing the arch on my sims lawn it wouldn't show up and I couldn't buy it ,even thoughe it was in the objects folder in game ,I could gladly use some help.
What EP combination do you have? We know that full functionality requires OFB.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: haifen on 2009 October 19, 01:30:55
My bad, I thought that was the latest post.  :D


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Tarlia on 2009 October 19, 16:07:06
SimPE only properly changes last name and requires you to exit the game first.

Hm, does this mean it doesn't "properly change" the first name? How so?


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Zazazu on 2009 October 19, 16:11:50
Not something I've bothered to look into much, personally. You can also use TJ's SimBlender over at Simbology...much safer type of Insim utility...to change names. You have to change the first name to what you want the last to be, then copy first to last, then change the first name again. I do that a lot in my Free Love households because I'm typically marrying four sims in as a unit at a time and keeping track of what I'm supposed to choose in each separate arch-run is annoying.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Georgette on 2009 October 19, 19:55:00

This is one of the issues with this hack but it's easily mended with the Sim Blender or SimPE. Personally I prefer the Sim Blender since it allows for in-game changes and lets you safely change both surname and personal name; SimPE only properly changes last name and requires you to exit the game first.

Much appreciated :) Problem had been bugging me for a while.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: Tarlia on 2009 October 20, 05:20:54
Not something I've bothered to look into much, personally. You can also use TJ's SimBlender over at Simbology...much safer type of Insim utility...to change names. You have to change the first name to what you want the last to be, then copy first to last, then change the first name again.

Oh, I know... I'm just curious about what specifically SimPE does wrong, because I've done a lot of name editing in it and never had a problem.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: haifen on 2009 October 20, 05:38:01
Pescado advised against it in a thread some time ago. My search skills have failed but hey if the FOJ says don't do it, don't do it.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: J. M. Pescado on 2009 October 20, 16:42:50
SimPE does not properly change the first name of a sim on its OBJD. Last-name changes can be accomplished just fine, but firstnames are not properly set. Mostly, this is bad. Just use the Batbox to change the name instead.


Title: Re: [Work in progress] Polygamy or marriage of convenience
Post by: CrafterCat on 2021 March 14, 07:34:35
Can you please to a version for the Sims 4? I have MC Command Center and I can make people fall in love and out again, but it's really annoying to do and to marry kids I have to age them up into teens.