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TS2: Burnination => The Podium => Topic started by: Spicey on 2007 April 14, 05:31:58



Title: Weatherproof custom roofs
Post by: Spicey on 2007 April 14, 05:31:58
i've got a crapload of custom roofs created by warping floor panels, and as soon as it starts raining or snowing, all my simmies start running around, cringing, and "yelling"  about weather in the house.

even a regular flat floor will not stop the rain, if i try it as a barrier between the roof and the living area.   i had to move my broken-down-barn sims into a  much smaller shed with a "real" roof until i can figure out how to fix their rattletrap livingquarters.

any suggestions? hacks? hints?

thanks in advance.

 :'( :'( >:(


Title: Re: Weatherproof custom roofs
Post by: Zazazu on 2007 April 14, 06:33:40
A regular flat floor should work. I've used that fix on a few of my lots, plus I'm rather fond of flat roofs. Are you making sure to put wall-to-wall-to-wall-to-wall floor tiles in between? Even one missed tile can wreak havoc.


Title: Re: Weatherproof custom roofs
Post by: sewinglady on 2007 April 14, 17:57:19
I removed some roof COLORING tiles and had the 'weather in the house' thing.  You would think that the roof would just resort back to Maxis default (it looked like that was what happened), but apparently the game thought the roof was gone.  Pain in the butt...had to re-roof every house where I had used those tiles.

So apparently Seasons code for 'there's an actual roof over this house' is very touchy. And in more than one way?


Title: Re: Weatherproof custom roofs
Post by: Tamha on 2007 April 15, 00:47:52
I have no idea if what I'm thinking would have an effect, but when you make the flat "under-roofs", are you using the tile auto-roofing function? Since the code is apparently touchy about what a roof is, that might have an effect?


Title: Re: Weatherproof custom roofs
Post by: notveryawesome on 2007 April 15, 00:58:47
I've noticed that, since the 2nd Pets patch, the walls extend slightly past the interior edges of a room, and I've had to start adding extra roof-tiles to the outer edges of the entire house, so that there's a sort of eave around the exterior of the house. If I don't do this, there is a gap between the inner edge of the walls and the outer edge of the roof. The only way to cover the walls completely is to add the extra roof-tiles. I suspect that, even though I don't yet have Seasons, this is some Seasons-related code that was placed in the Pets patch. This could be the problem with the custom roofs.

ETA: This is only a problem for me when making flat roofs. Pitched roofs seem to cover the walls properly.

Edit: corrected spelling of 'eave' - doh!


Title: Re: Weatherproof custom roofs
Post by: sewinglady on 2007 April 15, 06:32:55
Indeed, you may have hit upon the crux of the problem.

Prior to installing seasons, odd shaped roofs (round, spires, etc.) could be made to meet the edge of the walls. 

Houses where I had roofs that just met the walls like this, would get 'weather' in the room directly under the roof if I did not enlarge the roof to make an 'eave'.

But, with flat roofs, one doesn't normally have an eave. 

Come to think of it, I haven't made a flat roofed house since I installed Seasons.  I have made community lots with flat roofs, though and don't remember any problems with them, but that doesn't mean anything as I don't think I've left a sim on community lot long enough to experience much weather...


Title: Re: Weatherproof custom roofs
Post by: Ambular on 2007 April 15, 18:32:06
Well, as a workaround I suppose you could try building a wall around your house that's at least one level higher than the house's highest part, roof it over with invisible roof tiles and then delete the wall.  (Come to think of it, will unsupported tiles like that keep out the snow and rain, or do there have to be walls as well?)


Title: Re: Weatherproof custom roofs
Post by: sewinglady on 2007 April 15, 21:28:19
The commercial type awnings which came with OFB do not seem to keep out weather or lightning...at least from what I've used of them in game so far.

They have no 'walls' so that could be the reason why.

However, I have covered second story balconies with angled roofs using columns and those roofs DO seem to keep the weather off the covered balcony.

Been a couple days since I've been able to spend any time playing, but hope to this evening...will test this roof/weather thing in game then...


Title: Re: Weatherproof custom roofs
Post by: Spicey on 2007 April 16, 02:17:05
the "holey" flat roofs could be the problem, since the flat roofs in my default houses seem to work just fine.   :-*

and i've noticed that just putting a roof over something doesn't stop it from being covered in snow.

*grump*



i'm thinking ea needs to hire me to get the retard's angle on their inventions.


Title: Re: Weatherproof custom roofs
Post by: Zazazu on 2007 April 16, 04:45:24
Well, as a workaround I suppose you could try building a wall around your house that's at least one level higher than the house's highest part, roof it over with invisible roof tiles and then delete the wall.  (Come to think of it, will unsupported tiles like that keep out the snow and rain, or do there have to be walls as well?)
There have to be walls. I have weather coming into a community lot top-floor restaurant despite their being "overhangs" (three walls, floor tile roof).


Title: Re: Weatherproof custom roofs
Post by: J. M. Pescado on 2007 April 16, 12:42:15
Well, as a workaround I suppose you could try building a wall around your house that's at least one level higher than the house's highest part, roof it over with invisible roof tiles and then delete the wall.  (Come to think of it, will unsupported tiles like that keep out the snow and rain, or do there have to be walls as well?)
My evidence suggests that there must be overhead tiles AND the area must be enclosed by a wall, but the tiles don't necessarily have to be sealed. It is possible to create a structure where there are 4 enclosing walls, and an overhead "tile" roof, but the tile roof itself is either unsupported or not enclosing. Example: Create a small 4-wall box, then create a roof two levels up built from either floating unsupported tiles or pillars, without actually roofing the box itself.


Title: Re: Weatherproof custom roofs
Post by: Spicey on 2007 April 21, 12:06:18
the walls seem to be key.  the open floor tiles only affect the spot directly below them, as i discovered when i spotted jennifer burb playing pool in her underwear, next to a frosted plant, and she was not affected by the temp.  whose idea was it to make sims hot and cold, anyway?   >:(


Title: Re: Weatherproof custom roofs
Post by: Zazazu on 2007 April 24, 16:12:10
OK, well....now I've had an issue with this. Built a community pool/small diner lot last night. Fully walled in, two story structure. Every wall is occupied by a full-height/width window so it's a pretty glass & metal structure. The roof is a flat roof using custom translucent glass-type tiles from the "tile" category. Rain leaked through. Nasty since we all know how much of a lightning attractor hottubs are, and the lot has one in addition to the huge pool.

However...the lot next door is a residential lot. It also has a flat roof using custom tiles, but they are in the "other" category. No leakage.

I'm stumped. It couldn't possibly be the genre of floor tiles, could it? That's just asinine.


Title: Re: Weatherproof custom roofs
Post by: miros on 2007 April 24, 19:48:20
Maybe it's the translucency?


Title: Re: Weatherproof custom roofs
Post by: Zazazu on 2007 April 24, 20:51:17
Maybe....you wouldn't think there would be any checks for that. Ah well. Will do a little testing tonight on an empty lot with some 4x4 buildings, different floor tiles, and snow. Hopefully I'll be able to do some sort of non-awesome scientific experiment to find if it's custom tiles, tile translucency, or tile type that's the culprit. Considering that my current neighborhood is urban and is going to have loads of flat roofs, weatherproofing is important.