More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: Kitte on 2006 December 12, 23:44:46



Title: Deleted Scheduler
Post by: Kitte on 2006 December 12, 23:44:46
I made a big mistake and hit delete rather than reset or cancel when I was running the game temporarily in cheats mode and an error popped up.  I apparently deleted something called Scheduler 2 and now vehicles don't show up to take Sims to work or school in this particular neighborhood.  The other neighborhoods continue to work fine.  Is there a way to recover and use this neighborhood again or do I just need to delete and start over?

This is the beginning portion of the error log:

Build: 1.6.0.259
at Sep  8 2006,23:27:16

Object id: 11
name: Scheduler 2
Stack size: 8
Error: Invalid species.
Iterations: 109
  Frame 7:
    Stack Object id: 55
    Stack Object name: Controller - NPC Pool
    Node: 12
    Tree: id 4112 name 'NPC - Make New Character - Specific' version -32745
    from Controller_NPC_Pool
    Prim state: 0
    Params: 22 -1 -1 55    Locals: 4 -1 -1 0 0 0 -23553 -5058 12843 27841 1 55
  Frame 6:
    Stack Object id: 55
    Stack Object name: Controller - NPC Pool
    Node: 0
    Tree: id 4100 name 'NPC - Make New Character' version -32735
    from Controller_NPC_Pool
    Prim state: 0
    Params: 22 55    Locals:
  Frame 5:
    Stack Object id: 55
    Stack Object name: Controller - NPC Pool
    Node: 17
    Tree: id 4121 name 'NPC - Create Out Of World - ID in T[0]' version -32737
    from Controller_NPC_Pool
    Prim state: 0
    Params: 22 1 1    Locals: 0 0 55 0 0 0 0 0
  Frame 4:
    Stack Object id: 55
    Stack Object name: Controller - NPC Pool
    Node: 1
    Tree: id 4104 name 'CT - Generate NPC From Pool' version -32759
    from Controller_NPC_Pool
    Prim state: 0
    Params: 22 1 1    Locals:
  Frame 3:
    Stack Object id: 55
    Stack Object name: Controller - NPC Pool
    Node: 4
    Tree: id 389 name 'NPC - Create OOW - ID in T[0]' version -32759
    from global
    Prim state: 1
    Params: 22 1    Locals: 1
  Frame 2:
    Stack Object id: 0
    Node: 24
    Tree: id 4104 name 'Generate - NPC - For Job' version -32730
    from Scheduler2
    Prim state: 0
    Params:    Locals: 0 0 0
  Frame 1:
    Stack Object id: 0
    Node: 2
    Tree: id 4101 name 'Main - Generate Sim' version 49
    from Scheduler2
    Prim state: 0
    Params:    Locals: 0 0
  Frame 0:
    Stack Object id: 0
    Node: 6
    Tree: id 4096 name 'Function - Main' version 24
    from Scheduler2
    Prim state: 0
    Params:    Locals:

Sorry I posted in the wrong forum...meant to go in Oops You Broke it. :)


Title: Re: Deleted Scheduler
Post by: Ness on 2006 December 13, 00:17:04
Someone more awesome than me may have a way to fix it...  but I would think that moving those sims to a new lot (and bulldozing that one) should be a way to fix it.


Title: Re: Deleted Scheduler
Post by: Kitte on 2006 December 13, 02:02:48
All lots in the neighborhood are affected by this.  I bulldozed the lot where I did the accidental deletion but it made no difference - all of the others still give the error.


Title: Re: Deleted Scheduler
Post by: J. M. Pescado on 2006 December 13, 02:04:35
Make sure you're using the newest version of "antiredundancy", as well as the Pets Service Call Fix.


Title: Re: Deleted Scheduler
Post by: Kitte on 2006 December 13, 04:11:15
Thanks, I believe that was the problem.  I didn't have the most current version of antiredundancy.  I'm not sure if I had the latest for PetService Fix (time stamp was an hour later than the one I had). 

Before seeing your post, I realized I had no newspaper delivery and used boolprop cheats to generate NPCs.  This allowed drivers to spawn and cars/buses showed up as expected once I had done that.  Hopefully I didn't cause another problem by doing that. :)


Title: Re: Deleted Scheduler
Post by: J. M. Pescado on 2006 December 13, 04:27:26
Other than spamming your neighborhood in unnecessary NPCs, undermining the point of initial deletions?


Title: Re: Deleted Scheduler
Post by: Kitte on 2006 December 13, 04:45:06
LOL, yes, it spawned 3 of each "service" NPC - not really an antiredundancy move on my part. :) 

I think I saved a copy of that neighborhood before I spawned them all though.  I can switch back to that one if the updated files have solved the problem.