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Ye Olde Simmes 2 Archives: Dead Creators => Ye Olde Syberspunke Archives => Topic started by: syberspunk on 2006 November 29, 03:12:23



Title: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 9/22/2008)
Post by: syberspunk on 2006 November 29, 03:12:23
(http://www.moreawesomethanyou.com/terror/yellow.gif)

Move In Fix(es) v1.03 for TS2AL v1.0p0 *EXPERIMENTAL* (sorta... it seems to work so far :P)
Made by: syberspunk


(http://www.moreawesomethanyou.com/terror/green.gif)

Move In All for All Ages v1.07 for TS2AL v1.0p0
Made by: syberspunk


Updated - 3/8/2007
Updated moveinall hacks for Seasons

Note: Hack has been renamed to moveinall_unidorms.package and moveinall_unidorms_nofriends.package


Updated - 2/4/2007
Updated moveinall hacks and fix for the 1st Pets patch


The original and older versions of this hack was first created by pinhead. With his permission, I am taking custody of the hack and as long as I continue to participate in the sims community, I will continue to maintain and update the hack for future expansions.

If you are looking for Uni or Original Version, go to this thread:

http://www.modthesims2.com/showthread.php?t=12924

If you are looking for the Nightlife Version, go to this thread:

http://www.modthesims2.com/showthread.php?t=90810

If you are looking for the OFB Version, go to this thread:

http://www.modthesims2.com/showthread.php?t=137823


Fixes:
  • The calculations of simoleons added to the house when a sim is moving in were corrected, but maxis was making the code to generate the value wrong in the dialog. Now the exact amount of simoleons is been informed in the dialog.
  • The inability to move in sims when the game complains about pregnant pets, even though you do not have any pregnant pets, has been fixed.

Features:

  • You can "propose/move in" to children and teens
  • You can use children and teens to propose adults, elders, childrens and teens
  • You can select in a dialog if you like to let the game generate memories based in CAS or keep the memories that was adquired by the Sim with the time played. (the dialog appears only for townies)
  • If you play in University dorms, you can propose dormies to your household. This option should only matter if you have Uni as well.
  • :new: YA sims asked to move in on non-college lots will now have the option to select major


You can choose 2 version of this mod:

* moveinall_EP4 - Original relationship required to propose. The changes are only enabling teens and children to use the proposition.

* moveinall_nofriends_EP4 - You can propose to Sims that are not friends and the proposition never will be rejected. If the Sim has a relationship -10/-10 to 100/100 the "move in" menu will show up.

* moveinfix - Alternatively, if you just want the fixes, without changing the game behaviour, you can choose to download the fixes only.


Observations:
When you propose to teens or children, if you erase the memories using the dialog, the game will delete all memories. So, pinhead created this dialog to avoid this problem. Maxis EA made it so that only Young Adults that are Townies can be proposed. Make sure that the Young Adult is a townie on the College neighborhood for the proposition appear.

INSTALLATION:
This MUST be in your Downloads folder, typically found under:

C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads

:!!: Note: You can use subfolders, however, be aware of 'benign' conflicts that depend on the load order of hacks.


Compatibility:

:alarm: The following is a list of hacks which are incompatible with this:
jase439's InTeenimater PETS version
JM Pescado's No Townie/NPC Move-In Amnesia (if updated to PETS EP)
Squinge's Townie No memory loss for PETS

quick note:
This isn't a complete list of hacks that can conflict with this mod. I can't know all the hacks that are out there. So, if you notice something strange, try remove all hacks and test this one alone. If everything is fine, with other hacks removed, you have a conflict. You can either use the paladintool or dizzytool to detect potential conflicts between hacks. If the problem persist, without any other hacks installed, please, report it here.

Additionally, the standalone moveinfix is also incompatible with the InTeenimater. jase has rolled his fix in together with the Pets version of InTeen. Make sure you have the latest version.

This hack is compatible with most, if not all mods by MATY crew (Pescado, TJ, and CBoy), dizzy, and probably more. Again, up to you to help me determine any possible conflicts.

REMINDER and fine print (to cover my ass ) :
Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned.

HOW TO REPORT: Conflicts, problems, or errors
I would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, it would be helpful, when reporting any conflicts or issues, that you include the following:

1) thorough but reasonably brief description of what you were doing
2) clear, comprehendible explanation of your problem
3) list of hacks that may be related aging, moving in sims, or inheritance
4) archived (.rar or .zip) of log produced by error

HOW TO PRODUCE AN ERROR LOG:
1) Open the cheat menu - Ctrl + Shift + C
2) Enable the debug mode - Type: boolprop testingcheatsenabled true
3) Hit Enter :P
4) Play as normal until an error occurs. If an error dialog box pops up, note the location of the error log and choose Reset. If the error pops up repeatedly, choose Delete and exit WITHOUT SAVING!
5) Post your error log here, preferably as a .zip or .rar archive.

Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong.

Please be nice when trying to explain your problem and I might be nice and help you.

Finally, my Thank Yous go to:

J.M. Pescado, twojeffs, dizzy2, and jase439 for being excellent tutors and providing excellent models in their mods. As always, thanks to those creators who've put out some excellent modding tutorials, Quaxi and co for SimPE, and dizzy2 for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this mod would not be possible.

Special thanks go to pinhead for creating one of earliest, classic hacks in the first place. Without him, this update would not be possible.

Version History:
Move In All
v1.01 - Tweaked acceptance code to always accept for nofriends version regardless of relationship
v1.02 - Updated moveinall hacks and fix for the 1st Pets patch
v1.03 - Updated moveinall hacks for Seasons
v1.04 - Fixed graduation memories for YA sims moved in without erasing memories
v1.05 - Added options to have YA sims moving in Drop Out or Be Expelled at different years: Freshman, Sophomore, Junior, or Senior
v1.06 - Updated for Bon Voyage
v1.063- Fixed bugs (hopefully... needs testing)
v1.064- Fixed Randomize option for choosing GPA
v1.07 - Updated for Apartment Life

Dialog option:

(http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/moveinall/moveinall1.jpg)

No option selected - townie retains all previously existing memories:

(http://i28.photobucket.com/albums/c237/syberspunk/TS2%20mods/moveinall/moveinall2.jpg)


Title: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/07)
Post by: syberspunk on 2006 November 29, 03:12:39
Reserved

ETA2: 4/4/07

I believe the files attached in this post are for Petsp1.  Meaning Pets is your latest EP.  I think it should work, even if you didn't patch Pets.

ETA: I'm considering this version sort of still in testing. I've tested out several situations and it appears to work so far without problems. However, just in case I missed any, I thought I'd keep it as testers wanted for now. I'll leave it up here for a while, and if it appears to be reasonably stable and no one reports any major bugs, then I will also release a copy over at MTS2.

Furthermore, I've done some digging into the bugginess reported by jsalemi here (http://www.moreawesomethanyou.com/smf/index.php/topic,6575.0.html). I've also pm'd pinhead and jase and waitin to see what their responses are. If I get any helpful feedback or info and figure out a way to fix this, I'll most likely incorporate those fixes into this hack.

Ste


Title: Re: Testers Wanted: Move In All for All Ages ZOMGPETZ!!!111oneoneone Edition + fixes
Post by: maxon on 2006 November 30, 10:33:45
Sorry Ste - this is probably a bit of a dim question but do you mean this hack is INcompatible with Inteen?  I'm just a bit confused because you listed it under the heading Compatibility. 


Title: Re: Testers Wanted: Move In All for All Ages ZOMGPETZ!!!111oneoneone Edition + f
Post by: dizzy on 2006 November 30, 20:00:16
maxon: Compatibility = is compatible.

syberspunk: The only dodgy thing I think is the fact that you have a Social plugin that inherits from PersonGlobals. It may be nothing, but Person objects do get special treatment by the game engine.

EDIT: Maybe instead of a direct transition, you should be using Run Tree By Name in those Object Menu trees.


Title: Re: Testers Wanted: Move In All for All Ages ZOMGPETZ!!!111oneoneone Edition + f
Post by: Tamha on 2006 November 30, 20:39:40
IIRC, I do think that Ste actually is listing those as incompatible. Firstly, the note directly below is about incompatibility, and secondly, I'm pretty sure that these were listed as incompatible by Pinhead when he was making this hack. Or I could be totally bonkers. I always have Ste's hacks load last anyway because anything they might conflict with is usually included in his hacks, so his code is the one referenced.


Title: Re: Testers Wanted: Move In All for All Ages ZOMGPETZ!!!111oneoneone Edition + f
Post by: syberspunk on 2006 November 30, 21:26:01
Sorry Ste - this is probably a bit of a dim question but do you mean this hack is INcompatible with Inteen?  I'm just a bit confused because you listed it under the heading Compatibility. 

Whoops. Sorry about that. In this case, those hacks listed are incompatible. I sort of took pinhead's original message from his threads posted at MTS2 and used them as the basis for the readme file. I did a lot of cutting and pasting cuz I'm lazy like that. :P I'll fix that now.

syberspunk: The only dodgy thing I think is the fact that you have a Social plugin that inherits from PersonGlobals. It may be nothing, but Person objects do get special treatment by the game engine.

EDIT: Maybe instead of a direct transition, you should be using Run Tree By Name in those Object Menu trees.

Use a what now, in the who, where? :P Hrm... heh, see this is why I will never be awesome. I wasn't exactly sure how things worked. Much of the inner, er... workings..., still remain a mystery to me. The majority of my hax heh really are a result of hacky, choppy, type jobbies, mostly stealing copying using other hacks as examples. So... however pinhead got his hack to work, I kind of just used that as an example for some of my other fixes (like the vamprocillin-d fix for teens and elders). So... how would you suggest I improve this?

1) re: PersonGlobals - if it shouldn't be PersonGlobals... then what should it be? I'm assuming you are referring to the Global Data file. What potential problems might surface by doing this? Anything really bad that I should be aware of/concerned about?

2) re: RTBN Call - I guess you mean to replace the direct BHAV call with an RTBN one? Any reason why it's "bad" to do the direct BHAV call? In all my testing, I haven't run into any serious problems that I am aware of. But I'm totally open to your advice, since I am pretty much clueless as to what potential problems might crop up from "improper" or poor coding practices, at least when it comes to simantics. Well... ok... not totally clueless, in the sense that I've learned quite a bit just looking at Maxis EA code itself. lol :D But I'm also of the "if it ain't broke don't fix it" ilk, and pinhead's hack works fine as far as I can tell.

@Tamha - Yep you're right. No, you're not bonkers. Lol. I was just lazy and sloppy when I slapped the readme together.

Ste


Title: Re: Testers Wanted: Move In All for All Ages ZOMGPETZ!!!111oneoneone Edition + fixes
Post by: Eleonora on 2006 December 01, 00:06:35
Ste, I love you!!  :-* :-* :-*

alright, maybe not really but I"m very gratefull to you for updating this hack, many, many thanks


Title: Re: Testers Wanted: Move In All for All Ages ZOMGPETZ!!!111oneoneone Edition + f
Post by: dizzy on 2006 December 01, 05:25:35
1) re: PersonGlobals - if it shouldn't be PersonGlobals... then what should it be? I'm assuming you are referring to the Global Data file. What potential problems might surface by doing this? Anything really bad that I should be aware of/concerned about?

2) re: RTBN Call - I guess you mean to replace the direct BHAV call with an RTBN one? Any reason why it's "bad" to do the direct BHAV call? In all my testing, I haven't run into any serious problems that I am aware of. But I'm totally open to your advice, since I am pretty much clueless as to what potential problems might crop up from "improper" or poor coding practices, at least when it comes to simantics. Well... ok... not totally clueless, in the sense that I've learned quite a bit just looking at Maxis EA code itself. lol :D But I'm also of the "if it ain't broke don't fix it" ilk, and pinhead's hack works fine as far as I can tell.

1) Social plugins usually have SocialGlobals as their semi-global file, although just about any semi-global is fine. Even PersonGlobals will probably work, although it may confuse the object manager at some point. I imagine it might cause the program to crash to the desktop if you're lucky or create random characters if you're not so lucky.

2) If you do a RTBN, you don't need the object to inherit the PersonGlobals. I have no idea what could really happen, but it makes me nervous. A RTBN is definitely safer. :P


Title: Re: Testers Wanted: Move In All for All Ages ZOMGPETZ!!!111oneoneone Edition + f
Post by: J. M. Pescado on 2006 December 01, 05:39:28
What globals you assign to a "social plugin" is really unimportant. I've assigned all manner of weird crap, and it works fine. The only time you'd run into anything is if you try to call a social globals SG, but there's no specific reason why this would be necessary, as a very basic stripped down "Social" plugin uses none of those functions.


Title: Re: Testers Wanted: Move In All for All Ages ZOMGPETZ!!!111oneoneone Edition + fixes
Post by: miros on 2006 December 19, 11:15:23
Works great for my purposes! 

I use it to move in townie teen friends when my playable Sim is ready for college.  By making the one phone call, "Apply for Scholarship,"  they get the orphan scholarship and usually one more.  Every bit of money helps!


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 1/4/07)
Post by: syberspunk on 2007 January 05, 01:34:12
Updated:

I did a quick tweak, and now the nofriends version should always accept, regardless of relationship. So... theoretically, you could move in enemies if you wanted to. I haven't tested this really as I don't use that version anyways. But it was really just a simple change of one line in the code. Let me know if you have any problems.

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: syberspunk on 2007 February 04, 12:29:29
Updated - 2/4/2007
Updated moveinall hacks and fix for the 1st Pets patch


I have attached the updated versions for the Pets patch to the 2nd post (http://www.moreawesomethanyou.com/smf/index.php/topic,6631.msg187297.html#msg187297) in this thread.

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: trudy on 2007 March 02, 04:32:36
is this working with seasons?


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: jsalemi on 2007 March 02, 05:17:35
is this working with seasons?

Ste lists that info here: http://www.moreawesomethanyou.com/smf/index.php/topic,5949.0.html

looks like it may (or may not) need an update...


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: trudy on 2007 March 02, 15:10:54
thanx, i´ll give it a try then :-)


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: trudy on 2007 March 05, 11:51:23
I tried it with a YA not-dormie. He moved in fine (normal neighborhood) but there never was an option to keep hes memories, so I gess its not yet working as intended?


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: syberspunk on 2007 March 05, 20:37:11
I tried it with a YA not-dormie. He moved in fine (normal neighborhood) but there never was an option to keep hes memories, so I gess its not yet working as intended?

By "non-dormie" do you mean a YA that is playable?

And by no option to keep memories, are you saying that the game erased the playable sims' memories?  Because, afaik, that shouldn't happen.  Erasing memories should only happen if the sim you are trying to move in is a townie/downtownie.

A "dormie" is just another name for a YA in the townie pool.  Meaning, they are a YA that you did not create in CAS i.e. they were generated by the game and typically uncontrollable (unless you use hacks).  Dormies don't necessarily have to "live in" a dorm.  But they are used to populate dorms that start off as empty.

Let me know for sure so I can determine whether or not I have to dig into the code.  Even if there are bugs, I probably won't get around to fixin em until after I get Seasons.  Turns out, I was stupid and didn't think to reserve myself a copy of Season at Circuit City.  All the Circuit Citys in my area totally sold out by the end of my work day. :P  So... I'll have to wait until another shipment comes in or sometime next week.

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: trudy on 2007 March 06, 03:15:50
No, if he had been a playable it would have been easy ;-)
I mean, he was a YA but not a dormie in any played lot. Since you said "only Young Adults that are Townies can be proposed" I though this where the ones meant.

So ok, he was a dormie :-) Just not one in the household. The option to move him in to the dorm was there but never worked. Just jumped out of queue.
And the move in option in the normal hood was there but he lost his memories.

Good luck hunting seasons ;-)

Edit: Oh stupid me, just found this:
"You shouldn't be using the moveinfix And the moveinall hacks together.  By default, the moveinall hacks (both the regular and the nofriends version) automatically include the fixes (from the moveinfix).

If you have both in your game... then by default, moveinfix would override and take precedence, since alphabetically it should load last.  As a result, it would render any changes made by moveinall ineffective."

of to try

Edit 2: My bad. Workes like a charm. Moving YA to a lot makes them drop uots but ill just move them to a dorm then. Sorry for the trouble :-)


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: syberspunk on 2007 March 06, 06:09:42
Perhaps I will bolden that sentence, since a few people haven't noticed it. Heh.

And I think the "Young Adults that are Townies" was a bit confusing.  I can't even remember what I meant when I wrote that.  Heh.  So, I went back and edited the post.  When I have time, I will edit the RTFM as well.  I think what I meant was, the default behaviour only let you propose YAs to move in that don't live in the same household as you.  For my own purposes, storywise, I wanted to make a particular dormie playable.  But it seemed silly to have to resort to cheats to do so (either using debug tools or hacks like the InSim).  And even then, using those methods only made the dormie selectable, but they were still considered a townie.  So, I asked pinhead if he wouldn't mind adding the option to move in dormies that live in the same dorm as your playable sims.  This way, in my story, I was able to make my playable sim turn his dormie boyfriend into a playable sim, "legitimately" adding him to the household (he becomes a PC and he brings in some money).  I then was able to control the boyfriend and make him cheat on my sim, for the purpose of the storyline. :D

So... what I really meant to say, was that before, you could only move in YAs that don't live in the same household as you.  With this hack, you should be able to make "dormies" move into any household that you're at.  If you are outside of Uni, the dormie should turn into an adult.  If you are inside a Uni neighborhood, the dormie should be able to join your household properly (and thus, become a playable sim).


Also... I noticed in the no amnesia thread that you are using Squinge's version.  That is also a no-no :P

Compatibility:

:alarm: The following is a list of hacks which are incompatible with this:
jase439's InTeenimater PETS version
JM Pescado's No Townie/NPC Move-In Amnesia (if updated to PETS EP)
Squinge's Townie No memory loss for PETS

So... depending on the load order of your hacks... one might be taking precedence over the other.  So yeah, you shoudn't use my fix together with the moveinall hack AND you shouldn't be using Squinge's hack either.  They mod the same things and this is most likely the cause of your unexpected results.

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0
Post by: trudy on 2007 March 06, 14:26:19
yeah, I got that, I just got a bit frustrated when nothing worked, so I switched to squinges mod just to move 1 townie in. I took it out again in a mather of minutes, I´m too maty spoiled ;-)

I think I even got your sentence, I just asumed that implied that "Young Adults that are Townies" are not dormies ;-)


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/9/
Post by: syberspunk on 2007 March 09, 06:43:05
Updated for Seasons.  Also, I have consolidated the hack versions into one, so it can be usable in any combo of EPs from Pets and up i.e. if you have at least Pets, or any of the later EPs, it should theoretically work in all possible combos.  If you only have OFB or older, you should use pinhead's versions.

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/9/07)
Post by: Gwill on 2007 March 31, 11:33:02
One possible semi-conflict, and one bug I was wondering about...

Conflict question: When moving in YAs to a non-uni lot, will their life-span be calculated using twojeffs' age duration hack if available?

Possible bug: When I moved in a YA townie, to a non-uni lot, the YA did not get upgraded to the uni-level of the proposer, as in normal maxian behavious.  Neither could I upgrade her to graduate with the Lot Debugger, because she had gone to college.  Bug, feature, conflict?  Any chance of fixing?
I usually have my sims marry YAs for the (non-cheaty) free upgrade to graduate, but I really want them to keep their valuable memories.


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/9/07)
Post by: Kyna on 2007 March 31, 11:51:58
Gwill, I had that bug post-Seasons, without this hack installed.  I posted about it in the thread at http://www.moreawesomethanyou.com/smf/index.php?topic=7759.0

Was told it has happened randomly in other people's games from time to time.


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/9/07)
Post by: Gwill on 2007 March 31, 15:43:31
OK, will test it out more before complaining. :)


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/9/07)
Post by: twink on 2007 April 04, 05:40:47
Is the updated version for Season the 2nd post here or is it somewhere else, because the posting date is different. I really have enjoyed having the option of using this hack in the past....thanks for your diligence in updating.

Good Simming,
Twink


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/9/
Post by: syberspunk on 2007 April 04, 15:58:17
Is the updated version for Season the 2nd post here or is it somewhere else, because the posting date is different. I really have enjoyed having the option of using this hack in the past....thanks for your diligence in updating.

Sorry for any confusion, but if you read a few posts above:

Updated for Seasons.  Also, I have consolidated the hack versions into one, so it can be usable in any combo of EPs from Pets and up i.e. if you have at least Pets, or any of the later EPs, it should theoretically work in all possible combos.  If you only have OFB or older, you should use pinhead's versions.

Ste

So, the version attached in the 1st post should work for either Petsp1 (and probably Petsp2) or Seasons.  I think the versions in the 2nd post were for Petsp1.  It should theoretically also work for Petsp0 or Petsp2, but I'm not sure.  I think I kept it as a separate post, since many people were not patching Pets.  If you do not have Pets or Seasons, you should use pinhead's versions.

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/9/07)
Post by: miros on 2007 April 16, 14:57:52
Possible bug: When I moved in a YA townie, to a non-uni lot, the YA did not get upgraded to the uni-level of the proposer, as in normal maxian behavious.  Neither could I upgrade her to graduate with the Lot Debugger, because she had gone to college.  Bug, feature, conflict?  Any chance of fixing?
I usually have my sims marry YAs for the (non-cheaty) free upgrade to graduate, but I really want them to keep their valuable memories.

You can fix her with TwoJeff's college adjuster.  I had to fix one of my Sims this way.

You can avoid this problem in the future by using Syberspunk's Grow Up mod, which will also let you pick their honors level (non, cum laude, magna cum laude, summa cum laude).  You can also get rid of ugly townies by asking them to Grow Up until they're superannuated and the Reaper comes for them.  My primary use for the Grow Up mod is to keep childhood friends the same age as my Sims.  http://www.moreawesomethanyou.com/smf/index.php?topic=4842.0


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/8/07)
Post by: Gwill on 2007 May 10, 16:35:33
I just had a chance to experiment a bit with moving in a YA; I quit 4 times without saving to test.  She definitely does not upgrade.
I know how to band-aid it, but I'd much rather have this as a feature.


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/13
Post by: syberspunk on 2007 May 14, 03:40:16
Ok. I figured out what the problem is.  It's similar to the issues I was having with the Grow Up townies hack (since I basically was modeling the aging up part by using code that was originally part of moving sims in).

The problem... the graduation memories are set within the same BHAV function that erases the townies memories.  This was brilliantly encapsulated together ::) so... the only way to "decouple" this (that I can think of) would be to clone that BHAV and remove the part the clears the memories.  However... this gets a bit messy with RTBN calls, which I'm not very comfortable with.

Alternatively... I can cram the individual BHAVs into the same Group as the Move In BHAVs.  But, in that case... I wouldn't necessarily be able to "read" the GPA and Major of "asker" so it wouldn't just copy their status.  Instead... I'd have to give you options in the form a dialog, asking what level of graduate you would want them to be.  This would only happen if you want YA townies to keep their memories.  Then you'd have to step through a dialog to choose between Summa, Magna, Cum Laude, Graduate, and Drop Out.  I may have to randomize the Major... or perhaps I can invoke the Major choosing dialog.

I will toy around with this sometime this weekend and hopefully have an update ready for testing. :)

Ste

ETA:  I think I figured out a way to do it without the extra dialog options and actually copy the GPA and Major of the "asker" sim.  I'll have to test it out and see.

Nevermind, I just realized my idea most likely won't work.  Looks like I'll have to go the dialog route.

ETA2: Updated 5/13/2007

v1.04 - Fixed graduation memories for YA sims moved in without erasing memories

Uni memories should now be set properly, even after you choose to keep memories instead of erasing them.  You should now get options to choose the major and GPA.  Sims who graduate cum laude or higher will also get a Made the Dean's List memory.  You can also have a sim drop out.  Sims that drop out shouldn't get the Wants upgrade (they should get stuck with 4 wants).

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/13
Post by: kuronue on 2007 May 14, 23:45:29
Can you have them flunk? Remember that grants an extra fear slot so someone somewhere might want it...


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/13
Post by: syberspunk on 2007 May 15, 00:03:27
Can you have them flunk? Remember that grants an extra fear slot so someone somewhere might want it...

I'll look into adding this.  Maybe I'll also add it as a feature of the Grow Up townies hack too.

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/13
Post by: J. M. Pescado on 2007 May 15, 00:20:08
Yes, but then you have decide when they flunk. If you do so before senior year, you miss out on the bonus lock.


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/20
Post by: syberspunk on 2007 May 20, 07:17:30
True.  I just realized that.  I managed to add extra options to both the growuptownies and moveinall hacks.  I toyed around with the new option.  Right now, I only have it so it expels them immediately (with no memories of completing any year).  That seemed to work properly.  The sim asked to be expelled ended up with 4 fear slots and the proper memory of getting expelled (along with a memory of being put on academic probation).

I suppose I should now odd levels of being expelled, with choices for before freshmen, before sophomore, before junior, and before senior years.  I guess I should also add those extra options for choosing to drop out at any of those times as well.  This will take a tad longer than I thought. Tongue

Ste

ETA:  Ok, I've now added options to the dialog choices.  You can now choose to either randomize the GPA (which will randomly pick from graduating at different levels, OR dropping out or being expelled at different years) OR choose the level yourself.   You will then be presented with another dialog to see if you want to the sim to graduate, drop out, or be expelled.  The next dialog will give you the different options and will cycle through until you pick one. You must pick a GPA (Summa Cum Laude, Magna Cum Laude, Cum Laude, or Without Honors) or a year (Freshman, Sophomore, Junior, or Senior).  At this point, you cannot go back or cancel out of the interaction.  After the age transition, you will get the usual dialog asking to erase the memories.

I tested this a few times in game, and it looks like the memories and wants/fears and want locks get added properly.  Please report if you have any problems with that.  I think I set it so that, if certain memories fail, the interaction should drop out.  For now, I thought that it would be best for it to die than continue on... in case things get borked midway.  Hopefully it would mean that you still be able to attempt the interaction again.  Either way, you would probably have to fix memories with SimPE.  I would recommend saving before you attempt the interaction.  That way, if something screws up, you can always exit without saving and then try again.

I tested several YAs, inviting them over to one household that had a single Adult sim who had graduated from Uni.  I tested both the growuptownies hack and the moveinall hack, and all memories, want and fear slots, and want locks seemed to be set properly.  As always, I'd appreciate feedback. :)


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/20
Post by: pioupiou on 2007 June 01, 09:53:34
When trying to move in downtownies (made one by one with the NPC maker tree) I have an error, with or without the move in all ages mod. As I don't understand error logs, I'd like someone more awesome than me to take a look at theses to help me find the problem. I don't remember having other mods pertaining to move in, and I have most of MATY's mods plus a handful of others non-awesome (no inteen though).
I have all EPs and all SPs.
I'll have to try in another neighbourhood to see what happens.
Thanks in advance for any help



ETA by me (syberspunk): removed attachment

Solution: Fixed in update for no20khandouts hack.


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/20/07)
Post by: syberspunk on 2007 June 01, 14:57:29
Hrm, that is very odd...

I recommend reposting one of the error logs in the Oops... forum.  One should be sufficient, and you don't have to rar it.  All the logs appear to have the same exact error and it is throwing up on the very first node.

I would suspect that, since you created the Downtownies via the NPC maker tree, it quite possible that some of their person data has not been intialized properly.  I thought it has been said that the maker tree is borked since like NL or OFB, no?  I never really paid too much attention to that since I don't have any custom 'hoods and I'm too lazy to go through the process of creating my own down/townies.

If this is only happening with downtownies, and only the ones that you created with the tree, that's probably a good indication that the tree didn't make them properly.  You might be able to fix these sims in SimPE.  But what exactly is missing, and how you would fix it?  I don't know much about that.

I seem to recall jase (of kitten killer maker fame ;)) having some fix for moving in downtownies.  If you have that, you may have to update it.  And if you don't, you might wanna try it and see if it fixes your problem.

Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/20/07)
Post by: twink on 2007 August 03, 13:36:13
I have all expansions except Pets and with all updates. I wanted to have a Sim move in from one nieghborhood to another. I used the move in fix and the money was only $1 .... I am now trying the move_in no friends to see if the correct amount of money will show up. There were no error logs. I just hoped to have that money issue fixed.

Twink


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/20
Post by: syberspunk on 2007 August 03, 15:25:46
The move in money fix only fixes how the amount of money that is displayed.  When I was testing out pinhead's original version, I noticed that the dialog message notification thingie showed a different amount that did not match the actual funds that gets transferred to your household.  It is a minor fix.

If you are getting weird amounts when you try to move sims in between different sub-hoods (i.e. from downtown to pleasantview, or bluewater village to downtown, etc.) the game doesn't seem to know how to properly calculate the "household value" of the sim you are trying to move in from the other neighborhood.  This supposedly is only a problem if you are moving in sims/townies from different 'hoods.  It shouldn't be a problem if you are moving sims from within the same hood.

Jase has a hack to fix the weird money issue somewhat; I can't remember exactly... but I think it differs slightly in how it calculates what portion is being if the sim you are trying to move in comes from a playable household in a different neighborhood.  I also think it does not remove that amount from that other household; in other words, the sim moving in brings for example 10% of the money from its original household, but that other household does not lose 10% of its funds.  Hope that makes sense.

You can get the money fix over here (http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewforum.php?f=11&sid=89aeba1a3f99add385d92720a9f94486).


Ste


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 5/20/07)
Post by: miros on 2007 August 09, 23:51:00
Doesn't JMP have a moveinlotteryfix hack too?


Title: Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 9/10/07)
Post by: pioupiou on 2007 October 15, 09:08:45
I have problems with the BV version of moveinall-unidorms : it works for the move in part, but the dialog to choose to erase or not the townie's memories never comes up. The part about graduation for a dormie works fine, but then again the dialog to erase or not the memories does not come up. I have tested this in a test game with no other downloads, it is still the same : no problem to move in but the memories are deleted without a dialog asking what I want, like it use to be.
Could you please look into this problem ?

(as far as I can remember, it was working fine in seasons)
Thanks a lot
Pioupiou.


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 10/30/07)
Post by: syberspunk on 2007 October 30, 04:54:23
I have other reports of issues with this as well.  I will try to find time to take a look at these problems, but I have been somewhat busy with other stuff, and my PC has been acting up (random BSODs and such).  Hopefully I can find some time this weekend, but I can't make any promises. :P


Ok.  I managed to scrape some time tonight to take a look at this.  I looked at the code and... it was certainly a head scratcher.  Now... I'm not sure if I was on crack at the time ??? or if something funky happened when I saved the packages... but the code looked a) unfamiliar and b) did not exactly resemble the BV code.  It was really strange... I did not understand the logic at all.  I must have edited it in one, and then copied over the wrong changes. :-\

Regardless, I redid it, almost from scratch, so hopefully this time there shouldn't be any weird problems.  Again, I still haven't had a chance to test it out yet, since my PC hasn't been exactly reliable.  So, I recommend testing it out first in a junky neighorhood.  It seems like the code for everything else was working properly anyways, so the bugs were probably mostly harmless and just didn't manage to bring up the memory erasing dialogs like they were supposed to.  Please test this newer version and let me know if you are still having problems.


Ste


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 10/30/07)
Post by: pioupiou on 2007 October 30, 13:23:13
  Please test this newer version and let me know if you are still having problems.

Thanks, I will do this evening and will report back.

ETA : I only moved in an adult townie so far, but it worked fine (I was asked whether to erase her memories). Thanks !

ETA : The part concerning memories is working fine, but it may have a problem with growing up dormies. Let me explain :
If I choose random for the GPA I always get a dormie that drop out after the 2nd year of Uni. (Can't remember how you call the different years in english, as it has nothing to do with the way we name these years in french, sorry).
I did not test this more than a dozen time, so it could sadorandomness, but maybe you should check the code ??
If I manually choose a grade, everything works as intended and I'm asked whether to erase the memories or not. So it is not a big problem (I can always choose, and if I want randomness, I can roll a dice to decide...)
Thanks again for fixing the memories problem, it was the most important for me (even more than the "move in all" part of the hack...)


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 1/2/08)
Post by: syberspunk on 2008 January 02, 09:46:39
Hi pioupiou.  Thanks for the update.  I hadn't been checking my mods forum as actively, so it took me awhile to even noticed that you updated your msg.  Sorry about the late/delayed response.  I found a bit of time and looked into this.  Again, I made a stupid little typo/error.  It should be fixed now (the randomize option for choosing the GPA), so please test it out and let me know if you're still having any problems.  I'm glad the memory problem was fixed.

Cheers! :D

Ste


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 1/2/08)
Post by: Berney on 2008 January 06, 08:22:36
Umm... the links aren't working. Am I doing something wrong? I noticed you have a different setup for your hacks than Pescado has.


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 1/2/08)
Post by: Venusy on 2008 January 06, 12:49:24
Umm... the links aren't working. Am I doing something wrong? I noticed you have a different setup for your hacks than Pescado has.
Use the links to the attached files (at the bottom of Syberspunk's post) instead of the MTS2 links. If you'd prefer Syberspunk to have a hack directory as well, start a thread in Cheese With Your Whine.


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 1/2/08)
Post by: Berney on 2008 January 06, 13:57:56
What's happening is that the link opens to a Dreamweaver file, not a zip file. This happens here and in some of the other threads in Thorax Corp, but not all.

Edit: Whatever wasn't working seems to have fixed itself. I was able to download the file by doing exactly the same thing I'd done before. Sorry to bother you.


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 9/22/2008)
Post by: syberspunk on 2008 September 22, 07:23:59
Updated for Apartment Life

But... definitely needs testing.  EAxis changed the code around, and it was really jumbled up, so I'm hoping I added all the correct new lines. :P  Let me know if there are any problems.


Ste


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 9/22/2008)
Post by: Lord Darcy on 2008 December 11, 16:35:34
I got this error when a Sim asked another playable Sim living in another dorm to move in. I took out all other hacks to rule out possible hack conflict, but still got the same result.

I have all EPs and SPs up to M&G.



[attachment deleted by admin]


Title: Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 9/22/2008)
Post by: November on 2009 December 08, 14:18:14
Sorry for the huge bump, but after a long time of using this hack succesfully it stopped working. I have all the expansion and stuff packs, and I used the Apartment Life version (like you're supposed to, right?).

I'd propose a Sim to move in, they'd hug, and then the Sims would reset back to their places and nothing had happened. The save button was also greyed out, I would have to activate it again with the menu I have that optionally comes with the inSimenator.

I took the hack out, and lo and behold, moving in worked again.
I really loved this hack, so it kinda made me sad. ):