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TS2: Burnination => The Podium => Topic started by: lovemysims on 2006 November 16, 15:18:39



Title: The Plague-Revisited
Post by: lovemysims on 2006 November 16, 15:18:39
I know it was mentioned a while ago about some-one making a hack that had a decent percent chance of a certain illness killing a sim. I just wanted to know if any-one had made it, I am making a mid-evil village and I would like disease death as the main cause of death.

Thanks in advance.


Title: Re: The Plague-Revisited
Post by: JadeEliott on 2006 November 16, 19:10:45
There is a poison here that has a chance of killing the sim every hour, I think it is:

http://www.modthesims2.com/showthread.php?t=188471


Title: Re: The Plague-Revisited
Post by: lovemysims on 2006 November 16, 19:30:01
Then I would have to choose which one dies, anthing available that is random, although I know it will probably be Non-awesome :-\


Title: Re: The Plague-Revisited
Post by: ZiggyDoodle on 2006 November 16, 23:50:21
While I've never tried it, I know the biotech station can create a virus which is highly contagious and can be fatal.  It is passed on the way any virus is.


Title: Re: The Plague-Revisited
Post by: chordin on 2006 November 17, 15:00:11
Oh, this is one of my pet peeves. I'm too kind to kill my sims and that's why they all die in old age.

Here's my list of things that I'd like to see in my game. 
1) sudden death/seizure; something like heart attack, fat sims should have higher risk to get one
2) long term decease; not contagious, but very difficult to cure, could be also fatal. Different symptoms and faster decay of needs.
3) depression; lots of crying and lying on the couch (maybe faster decay of comfort and social)


Title: Re: The Plague-Revisited
Post by: draranha on 2006 November 17, 19:00:55
While I've never tried it, I know the biotech station can create a virus which is highly contagious and can be fatal.  It is passed on the way any virus is.


I've tried that but I can't get any sim to be contaminated with the virus created with the station. Even tried to sell it illegaly - in debug mode - but that didn't work as well (error message). And if I leave the virus on the station so it can be stolen, it dissapeares soon afterwards.


Title: Re: The Plague-Revisited
Post by: lovemysims on 2006 November 17, 19:34:21
I am beginning to think it can't be done, I have seen it talked about a dozen times on MATY where the most awesome modders in the world host and I haven't seen it happen.


Title: Re: The Plague-Revisited
Post by: seelindarun on 2006 November 17, 19:52:42
I've tried that but I can't get any sim to be contaminated with the virus created with the station.

Yeah.  The biotech virus isn't very lethal.  It's pretty hard to contract, too.  Only the sim operating the station is vulnerable, has to have low logic skill points, and it helps if he's in green or red asp.  Even then, sometimes the occasional sim will skill up and never catch it, i.e. Amin Sims.  Had to cowplant him. 

Anyway, that's only half the trouble.  After getting them to catch the damned virus, you have to go out of your way to micro-manage them for days until they die.  If they sit down anywhere or sleep any place but the floor, they'll recover and all your work will be wasted.

It definitely can be done, but you'll probably have better odds taking out all the fire alarms and sending your sims to cook lobster thermidor at every meal.  :P


Title: Re: The Plague-Revisited
Post by: eevilcat on 2006 November 17, 22:31:22
There's no need to micro-manage... just lock them in a room with no comfort objects, a fridge, shower, toilet and some 'fun' things to keep them busy while they get on with dying (slowly, very slowly). It'll probably take a good 4 or 5 days but you just leave them, assuming you use free will, and get on with the rest of the household.

I must admit that sometimes I would like an effective plague for randomly culling my neighbourhoods... as long as it doesn't take 4 or 5 days for each sim to die.


Title: Re: The Plague-Revisited
Post by: J. M. Pescado on 2006 November 17, 22:45:24
Maybe I should create the Thraxmail hack. Your sims can thus receive The Thrax in the mail.


Title: Re: The Plague-Revisited
Post by: eevilcat on 2006 November 17, 23:03:31
Now that sims can have petz, how about a new and improved version of the flu courtesy of their feathered friends? Maybe a random chance that increases with how dirty the cage gets or how much cumulative contact the sim has with the bird.


Title: Re: The Plague-Revisited
Post by: lovemysims on 2006 November 18, 15:46:55
Anthing random would be greatly appreciated! Oh most awesome one.


Title: Re: The Plague-Revisited
Post by: jsalemi on 2006 November 18, 15:50:50
Now that sims can have petz, how about a new and improved version of the flu courtesy of their feathered friends? Maybe a random chance that increases with how dirty the cage gets or how much cumulative contact the sim has with the bird.

Sim-psittacosis -- it could replace the gerbil disease from TS1. :)
 


Title: Re: The Plague-Revisited
Post by: V on 2006 November 18, 16:47:05
To be random it would have to affect different sims different ways. If there were something that would make sims more likely to have their cold/flu turn to pneumonia percentage-based on how low their motives were when they caught the illness... that might be kind of interesting.



Title: Re: The Plague-Revisited
Post by: chordin on 2006 November 18, 17:30:23
There's no need to micro-manage... just lock them in a room with no comfort objects, a fridge, shower, toilet and some 'fun' things to keep them busy while they get on with dying (slowly, very slowly). It'll probably take a good 4 or 5 days but you just leave them, assuming you use free will, and get on with the rest of the household.

Maybe we could get a macro for dieing flu?  ;D
I haven't been able to kill a sim in a decease with normal micro-managing and I really hate slow deaths in small rooms... 


Title: Re: The Plague-Revisited
Post by: Swiftgold on 2006 November 18, 17:53:53
I've had the flu spread constantly when I ignored it and just kept playing, and I've had it kill some Sims, but only the ones I hadn't played in a while. They'd gotten infected as visitors somewhere, spent a loong time infected while I wasn't playing them, and then when I finally went back to their houses, they died pretty instantly since they'd had the required time with bad motives while they were visitors elsewhere. I also had a couple die like that while they were still being visitors, though only one wasn't pled back alive. It's still not really a good plague, though... *likes the plague idea too*


Title: Re: The Plague-Revisited
Post by: V on 2006 November 18, 17:56:00
Maybe we could get a macro for dieing flu?  ;D
I haven't been able to kill a sim in a decease with normal micro-managing and I really hate slow deaths in small rooms... 

I agree. I did that once (with starvation) and am not likely to do it again. It took too long and it was too morbid.



Title: Re: The Plague-Revisited
Post by: Swiftgold on 2006 November 18, 18:08:38
Maybe we could get a macro for dieing flu?  ;D
I haven't been able to kill a sim in a decease with normal micro-managing and I really hate slow deaths in small rooms... 

I agree. I did that once (with starvation) and am not likely to do it again. It took too long and it was too morbid.



Way back before I realized they would respawn, I tried to cull my townies by sticking them under the house with move_objects so I didn't have to watch them :P I also did the same by taking them out of the pool and putting them there, where they drowned in the dirt much faster. Eventually I ended up using that NPC creator/destroyer that's part of the game tools to mass-kill the townies... took the grim reaper forever but it made for some interesting pictures  ;D


Title: Re: The Plague-Revisited
Post by: miros on 2006 November 18, 20:16:09
Well, even if they respawn, if you just kill the ugly ones repeatedly, eventually, you'll have some fairly nice looking ones.


Title: Re: The Plague-Revisited
Post by: Sagana on 2006 November 18, 20:30:49
I'd love a plague hack - of any nature, whatever works to kill a small portion of the population randomly.

I thought there was one in one of the lot debuggers (that had a big "don't touch this" warning on it). Did that one not work?


Title: Re: The Plague-Revisited
Post by: Karen on 2006 November 18, 21:08:58
I think catching the flu from birds would be a lot more realistic than catching it from roaches  :) 


Title: Re: The Plague-Revisited
Post by: Swiftgold on 2006 November 18, 22:21:23
I'd love a plague hack - of any nature, whatever works to kill a small portion of the population randomly.

I thought there was one in one of the lot debuggers (that had a big "don't touch this" warning on it). Did that one not work?

It's in the lot debugger if you have the testingcheats enabled. It puts a death token on 10% of the population, so you also have to remove it from NPCs before they're dead, if you don't want them to respawn, and then use the cheats to spawn a tombstone for anyone if you want them to have one... so it's a little more involved, I guess, than a disease would be, and has the NPC problem with it.


Title: Re: The Plague-Revisited
Post by: katemonster on 2006 November 18, 22:29:31
I'm going to second (third, fourth) whatever the request for a plague that is a) reasonably contagious and b) reasonably lethal--like 5-10%--and RANDOM. I do not want to micromanage certain sims to die, I want RANDOM sims to die. Nothing currently in the game works well enough.


Title: Re: The Plague-Revisited
Post by: ThyGuy on 2006 November 18, 22:50:27
I usually roll a dice on each family to determine if it's going to have a family crisis (1-4 with one number being the one to make it happen). Then I give each sim in the family a number and roll to determine who will die. Then I roll 1-12 to determine how they will die.


Title: Re: The Plague-Revisited
Post by: chordin on 2006 November 19, 17:25:24
I'm going to second (third, fourth) whatever the request for a plague that is a) reasonably contagious and b) reasonably lethal--like 5-10%--and RANDOM.

c) controllable so that we don't get uncontrolled pandemias spreading in our neighborhood..


Title: Re: The Plague-Revisited
Post by: miros on 2006 November 19, 21:26:43
I think the requestors don't want controllable.  They want to trigger it and spread it throughout their 'hood.


Title: Re: The Plague-Revisited
Post by: lovemysims on 2006 November 19, 21:52:17
RANDOM  RANDOM RANDOM RANDOM,  IRL people die from viruses, fevers, dehydration- You never know.


Title: Re: The Plague-Revisited
Post by: miros on 2006 November 19, 23:00:44
I still might want most of my Sims to live normal lives and some (say, one hood worth) to risk disease and death. 


Title: Re: The Plague-Revisited
Post by: Kaliban on 2006 November 20, 09:36:37
I think the requestors don't want controllable.  They want to trigger it and spread it throughout their 'hood.


Actually, the plague should be the opposite of what it is in the normal game.
With the "normal" diseases in the game, you have to micromanage the sim to make him die.

With the "new disease", the sim should die unless you micromanage it to survive.

Anyway, anything that brings some chaos to the neighborhood  would be a good thing...


Title: Re: The Plague-Revisited
Post by: J. M. Pescado on 2006 November 20, 13:25:12
3) depression; lots of crying and lying on the couch (maybe faster decay of comfort and social)
Frankly if a sim wasted my time such annoying whining, I would probably be driven to murder them in short order. They do enough of that already.


Title: Re: The Plague-Revisited
Post by: V on 2006 November 20, 15:23:59

Actually, the plague should be the opposite of what it is in the normal game.
With the "normal" diseases in the game, you have to micromanage the sim to make him die.

With the "new disease", the sim should die unless you micromanage it to survive.


Yes! That is the problem with the way the diseases are set up right now. Thanks Kaliban for stating it so perfectly.



Title: Re: The Plague-Revisited
Post by: holly on 2006 November 20, 16:03:08
oh yes kaliban thats exactly as it should be.


Title: Re: The Plague-Revisited
Post by: Swiftgold on 2006 November 20, 17:52:53
Wasn't the vampirism thing (supposedly) meant to work sort of like this, without hacks? Except that a certain percentage of the population became vampires, which included the NPCs and led to all those problems. I've only had one non-directed bite in my game, though, which I think is thanks to hacks, and that's how I want it anyway, so...

The plus about making it a disease is that NPCs are exempt already, and you can always add the immunity token to Sims you don't want it to affect.


Title: Re: The Plague-Revisited
Post by: chordin on 2006 November 20, 18:27:32
I think the requestors don't want controllable.  They want to trigger it and spread it throughout their 'hood.


Have a big party when your sim has a flu. You'll understand me after that. (I meant a "safety net" that prevents really uncontrollable epidemias)

3) depression; lots of crying and lying on the couch (maybe faster decay of comfort and social)
Frankly if a sim wasted my time such annoying whining, I would probably be driven to murder them in short order. They do enough of that already.

I kind of quessed it  :D
I think that a child labor mod would be more like your style. "Enslave your own kids!"


Title: Re: The Plague-Revisited
Post by: miros on 2006 November 20, 20:24:45
I think that a child labor mod would be more like your style. "Enslave your own kids!"

You can just have them repeatedly paint pictures to sell... that's a sort of slavery, especially when we get our "Paint masterpieces" hack!