More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: pioupiou on 2006 October 22, 16:21:02



Title: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 October 22, 16:21:02
(http://www.moreawesomethanyou.com/terror/blue.gif)

Following theo advice, I've made a fix for the werewolf versus custom skin problem.
For the moment my computer has not blown up and my game is perfectly working.
I just set the skintone line in the property set to 00000000-0000-0000-0000-0000-000000000000.
I chose to do that on the S3 werewolf skintone, as for me werewolves are dark brown, and the S4 was too black. I tested this with a custom skin sim, a S2 sim and a alien sim. It works. The alien doesn't show some green under the fur, as it does with the S5 (alien) werewolf skin, but it bothers me less than custom skin sims not having fur when werewolves.....

If some of you feel adventurous enough to try it, be my guest.

Pioupiou


Title: Werewolves grrr / Made fix, download at your own risks
Post by: Nukapei on 2006 October 22, 17:48:09
Following theo advice, I've made a fix for the werewolf versus custom skin problem.
For the moment my computer has not blown up and my game is perfectly working.
I just set the skintone line in the property set to 00000000-0000-0000-0000-0000-000000000000.
I chose to do that on the S3 werewolf skintone, as for me werewolves are dark brown, and the S4 was too black. I tested this with a custom skin sim, a S2 sim and a alien sim. It works. The alien doesn't show some green under the fur, as it does with the S5 (alien) werewolf skin, but it bothers me less than custom skin sims not having fur when werewolves.....

If some of you feel adventurous enough to try it, be my guest.

Pioupiou

I've downloaded it (along with only two other people, it says), and I'll post here how it works.

Edit: Okay, downloaded and tested, and it works like a charm. :D  Great work, Pioupiou!!  :-*


Title: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 October 22, 18:40:03
Thanks for feedback, really appreciated.
Pioupiou


Title: Werewolves grrr / Made fix, download at your own risks
Post by: Ghanima Atreides on 2006 October 22, 23:03:42
What can I say, except Thank You! Considering that most of my sims have custom skins, I was very disappointed to learn they wouldn't turn furry...I'm testing this now, I met a wolf, just need to get bitten... ;D


Title: Werewolves grrr / Made fix, download at your own risks
Post by: cindyanne on 2006 October 23, 10:02:36
Thank you so much for this mod!!!  I don't have a lot of custom skins on my sims but I did figure out how to put AllenABQ's body hair skins on my beloved Maxis sims and I was SO disappointed when I found out they had to go back to default to be werewolves!!  THANK YOU!!

Incidentally, I had a sim turn another sim into a werewolf and I do NOT LIKE IT AT ALL!!  Why is it getting turned into a bloodsucking creature that dies in the sunlight is a GOOD thing, but when you get turned into a werewolf you lose a fight, lose a best friend, and get furious at the sim who did it to you? 

Makes no damn sense to me...  Guess all my sims will get Turned from the pack leader to avoid such conflicts. :(

Also, yes, the memories do need to be fixed and I'm sure they will in a patch.  My Family sim who was turned by her Knowledge husband's pack leader friend quite unexpectedly also has a "bad" memory of being cured...

THANKS AGAIN FOR THE MOD!!

Cindy


Title: Werewolves grrr / Made fix, download at your own risks
Post by: spookymuffin on 2006 October 23, 13:07:55
Thanks for this :)


Title: Werewolves grrr / Made fix, download at your own risks
Post by: Nukapei on 2006 October 23, 14:19:28
Incidentally, I had a sim turn another sim into a werewolf and I do NOT LIKE IT AT ALL!!  Why is it getting turned into a bloodsucking creature that dies in the sunlight is a GOOD thing, but when you get turned into a werewolf you lose a fight, lose a best friend, and get furious at the sim who did it to you? 

Makes no damn sense to me...  Guess all my sims will get Turned from the pack leader to avoid such conflicts. :(
Which is why Tara Kat is the desginated Changer in my game.  I don't care if all my Sims are furious at her, but then they won't be furious at others of their kind.  Such as whomever I want to hook them up with.  ;)


Title: Werewolves grrr / Made fix, download at your own risks
Post by: Scotty on 2006 October 23, 14:42:08
Thanks for the fix. Sometimes I think Maxis does things like this on purpose, because they are too damn lazy. So they let the modders fix their screw ups. Good Job Maxis EA!


Title: Werewolves grrr / Made fix, download at your own risks
Post by: syberspunk on 2006 October 23, 18:41:05
Since this is so helpful, I think you should either create an entirely new post in the Podium and have it available as a fix. And/or provide a tutorial of how you fixed it, so other people can create their own fix with their own custom wolf hair skin.

Or, edit your first post in this thread, move the attachment to the first post of the thread, and have a moderator move the thread over to the Peasantry.

Yes? Very Yes? :P

Ste


Title: Werewolves grrr / Made fix, download at your own risks
Post by: Nukapei on 2006 October 23, 18:43:06
Oooo, did you edit which skin the werewolf has when changed?  Because there are a few over at Genensims that have the Maxis version beat, hands down.


Title: Werewolves grrr / Made fix, download at your own risks
Post by: twojeffs on 2006 October 23, 18:46:46
Um, Syber, it's in the Podium already. :P

Maybe you meant Peasantry? And I agree, this fix should be posted there.

Edit: And *poof*, now it is...


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: syberspunk on 2006 October 23, 19:42:23
Heh. Yes I meant Peasantry. Ever have that problem where... you think one thing, but you type what you happen to be looking at, at the time? I tend to do that a lot. It often hits me either in (type)written or verbal form. Like when I'm talking to someone, and sometimes my eyes fixate on something, and I say that instead the word I was thinking. I would probably suck at that color word game in Brain Age. Heh. :D

And yay for poofty magic! :-*

Ste


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 October 23, 21:10:29
Oooo, did you edit which skin the werewolf has when changed?  Because there are a few over at Genensims that have the Maxis version beat, hands down.
Sorry I don't understand ?? Keep in mind that english is not my first language. I would be more than happy to answer but I don't understand :-\

Oh and Syberspunk, sorry I did not see your posts until now...
The fix is not a big thing : I extracted the werewolf skintone (body) property sets from the skins.package in C:/Program Files/EA Games/Les Sims2 Animaux & Cie/TSData/Res/Catalog/Skins : there are 6 property sets : elder male, elder female, adult male, adult female, teen male and teen female. For each of these property sets I change the skintone line from 00000003-0000-0000-0000-0000-000000000000 to 00000000-0000-0000-0000-0000-000000000000 so the skin can be ussed by every skintone and not only S3. I did the same with the texture overlay XML (face paint) : there are only 4 : adult male, adult female (both enabled for elder as well), teen male and teen female.
I only made these changes on one werewolf skintone because I have no idea what would happen if the game has more than one to choose for, for every skintone.
The bald texture (head) is already the same for all skins and is not bound to the skintone, so no change needed.
If you prefer your wolf to have the S1 werewolf skintone, you can do the same with the files for S1.
Hope this is clear, it's late here so typing in english becomes difficult.

Pioupiou.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Giggy on 2006 October 24, 06:09:56
 ??? does this work with zombie skins as well?


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 October 24, 06:50:43
giggy do you mean if the sim is a zombie-werewolf ? I haven't tested it, but it should. For the moment I don't have a zombie to test it, but I'll try to go and create one, maybe not today.
If somebody has a zombie-werewolf, I'm interested in knowing if my fix improve the zombie head on wrewolf body problem (see trepie's screenshots on the laverwinckle).
Pioupiou


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Giggy on 2006 October 24, 08:57:20
I'll send it to a group of people who have a zombie/werewolf to see if its fixed


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Theo on 2006 October 24, 10:54:49
??? does this work with zombie skins as well?
giggy do you mean if the sim is a zombie-werewolf ? I haven't tested it, but it should. For the moment I don't have a zombie to test it, but I'll try to go and create one, maybe not today.
If somebody has a zombie-werewolf, I'm interested in knowing if my fix improve the zombie head on werewolf body problem (see trepie's screen shots on the laverwinkle).
Pioupiou

It should work in theory, but because the werewolf skin doesn't use alpha transparency (unlike the vampire skin), it will hide whatever skin is below it, so your zombie werewolf should look like a normal sim werewolf (but you can tell them apart by the limping ;D)

It would be interesting to add alpha transparency to the werewolf textures, but that requires bit more patience...

OT: Firefox 2.0 has a spell-checker for the text areas, w00t!  (and w00t is in the dictionary :D)


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: spookymuffin on 2006 November 02, 11:03:46
This fixes the zombie/werewolf texture issues.
I noticed however that the s3 werewolf skintone is applied only in part to sims with s1.s2.s4.s5 skins, e.g I has a male s2 sim with an s3 werewolf body and s2 werewolf head.
I only noticed it because I was making a default replacement skin and only replaced the s3 werewolf skintone, it does always apply the s3 werewolf texture to custom skintones however.
Its only a minor problem, but one that should be kept in mind for anyone making a default replacement werewolf skin, remember to replace all the werewolf skintone files or your default will only work properly on custom skins and the s3 skin.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: thatstakn on 2006 November 07, 11:28:15
ok, does this fix go into your reg. downloads folder, or does it have to go somewhere else? thanks for the help!


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 November 07, 13:15:13
Regular downloads folder. You can use subfolder if you want.
Pioupiou


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: alkaloid on 2006 November 09, 01:39:40
sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet.  ;D


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Giggy on 2006 November 21, 05:02:18
It works, I've tried it on a Zombie and he shows the hairy body!


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Magicmoon on 2006 November 21, 07:27:55
Is this still needed if the custom skins are default?


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Giggy on 2006 November 21, 08:00:06
yes it does


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: spookymuffin on 2006 November 21, 09:22:30
Is this still needed if the custom skins are default?
No it shouldnt be


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 November 21, 11:42:46
this "fix" is only needed if you use custom skintones (non-default) and if you are planning to have a zombie werewolf as they are treated as custom skintone by the game (regarding the lack of werewolf fur).
Pioupiou


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: laeshanin on 2006 November 21, 12:33:09
(http://i14.photobucket.com/albums/a334/laeshanin/blacksheep1.jpg)

Baaaaa...


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: MaxisManiac on 2006 November 26, 07:55:22
Well, I put this in my game, and I assumed it would correct alien/vampire/zombie/werewolves if it did alien/werewolves and zombie/werewolves. It didn't...and still wasn't corrected after I changed my Sim into a regular alien/zombie/werewolf. Was it supposed to fix vampire/etc. as well?


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 November 26, 08:23:45
I don't really know for vampires as they are not using a "custom" skin like zombies, but an overlay. I haven't a vampire in my game to test it right now. It is possible that the vampire overlay applies on top of the fur, I really don't know.
If I have time today I'll try this with a test sim and let you know.
Pioupiou


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Venusy on 2006 November 26, 21:53:59
It's a package file. Just save it into your My Documents\EA GAMES\The Sims 2\Downloads folder.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 November 27, 07:22:04
I tested the vampire in my game, anf at least for me it works. I used a zombie-vampire-werewolf and a vampire-werewolf (no alien involved but it shouldn't matter). The vampires heve the vampire overlay during the day and at 20:00 they change to the werefold fur with no problem. They do need to be up at this time, If they wake up after 20:00 the change won't take place.
One thing I noticed is that vampire lose their fang when turning into a werewolf and they don't get them back in the morning. I don't know why but I think it has something to do with the werewolf teeth.... Someone more awesome than me should look into that.

I didn't not test specifically Elau custom skintone but the way I did my fix it should work with all custom skintones. Did you wait for 20:00 for the change to occur ?
pioupiou


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: jrd on 2006 November 27, 09:20:38
Has to do with the teeth. Both vampire and werewolf teeth are hidden accessories, which conflict. So on "wolfing" the vampire teeth are replaced by the werewolf teeth, and on "dewolfing" these teeth are removed. The games does not check if vampire teeth should then be applied, so the result is no fangs.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: pioupiou on 2006 November 27, 11:56:04
Is there a way of unhiding (I don't think it's a word, but you get the idea) the vampire fangs, so that it could be manually re-applyed on the vampire ? I think a vampire without fangs looks silly...
Pioupiou


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: jrd on 2006 November 27, 12:41:15
I'm pretty sure I've seen them on MTS2... I'll take a look later. It is trivial to unlock them though, just a matter of lowering the flag by one.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: J. M. Pescado on 2006 November 27, 12:42:34
Not so trivial. Tried that, doesn't work. The MTS2-version is simply a Bodyshop clone, which means it adds a bunch of garbage to your game and is not the true vampire teef.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: jrd on 2006 November 27, 12:46:33
Oh darn. You're right... accessories are weird that way. I forgot that I had tried messing with them before without much success.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: MaxisManiac on 2006 November 28, 02:00:00
I tested the vampire in my game, anf at least for me it works. I used a zombie-vampire-werewolf and a vampire-werewolf (no alien involved but it shouldn't matter). The vampires heve the vampire overlay during the day and at 20:00 they change to the werefold fur with no problem. They do need to be up at this time, If they wake up after 20:00 the change won't take place.
One thing I noticed is that vampire lose their fang when turning into a werewolf and they don't get them back in the morning. I don't know why but I think it has something to do with the werewolf teeth.... Someone more awesome than me should look into that.

I didn't not test specifically Elau custom skintone but the way I did my fix it should work with all custom skintones. Did you wait for 20:00 for the change to occur ?
pioupiou

He was already transformed when I checked. Perhaps I should wait until he transforms again? >.>

And the fangs of the vampire are messed up now, too? Sometimes, I want to punch the people who made tihs game in the face, whoever they are nowadays. How goddamn lazy are they?


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: wes_h on 2006 November 28, 02:26:35
Oh darn. You're right... accessories are weird that way. I forgot that I had tried messing with them before without much success.

I don't think the new fangs (lycan) in Pets are an accessory, but rather a mesh overlay.

I have been trying to unravel the mystery to cloning the Pet Collars. I think the methodology will be applicable to other mesh overlay objects, though.

So far, I have found that it is an ordinary scenegraph, but it is pointed to by an XMOL and 3IDR pair which share the same group and instance.

Since this isn't an object, per se, it isn't available with the ordinary catalog methods. But so far, I haven't been able to make it appear in the CaP in the game.

<* Wes *>


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: jrd on 2006 November 28, 07:52:43
I (perhaps incorrectly) apply the term accessory to glasses and full face masks as they are in many ways the same. The werewolf face appears as a full face mask in the CAS debugging mode, although with a wrong thumbnail (which cannot be fixed with the ctrl-rightclick trick). It has the Pets icon so can easily be spotted.
Vampire teeth don't appear without cloning them, and then show as "glasses" apparently.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Sam on 2006 December 06, 17:37:45
Oh and Syberspunk, sorry I did not see your posts until now...
The fix is not a big thing : I extracted the werewolf skintone (body) property sets from the skins.package in C:/Program Files/EA Games/Les Sims2 Animaux & Cie/TSData/Res/Catalog/Skins : there are 6 property sets : elder male, elder female, adult male, adult female, teen male and teen female. For each of these property sets I change the skintone line from 00000003-0000-0000-0000-0000-000000000000 to 00000000-0000-0000-0000-0000-000000000000 so the skin can be ussed by every skintone and not only S3. I did the same with the texture overlay XML (face paint) : there are only 4 : adult male, adult female (both enabled for elder as well), teen male and teen female.
I only made these changes on one werewolf skintone because I have no idea what would happen if the game has more than one to choose for, for every skintone.
The bald texture (head) is already the same for all skins and is not bound to the skintone, so no change needed.
If you prefer your wolf to have the S1 werewolf skintone, you can do the same with the files for S1.
Hope this is clear, it's late here so typing in english becomes difficult.

Pioupiou.

Thank you so much for your mini-tutorial :D Using that and looking at the property sets, I think I've figured out how to assign one particular skintone (the custom skin in question), so with any luck I'll have green werewolves as well as a hairy custom skinned Sim... about to try it out, I'll let you know how it goes :)

As for this:
Oooo, did you edit which skin the werewolf has when changed?  Because there are a few over at Genensims that have the Maxis version beat, hands down.

I know what you mean ;) I have indeed figured out how to replace the skins (I've already made eye replacements); I'd agree with you, but I'd only be willing to use those Genensims skins if someone was able to add wolf-like features to the face, since that's how the default werewolves look more like wolves, if you get me.

Also the picture files are tiny compared to the usual skin sizes, that might be an issue :-\ My replacement eyes look a little blurry for that reason, but they're still an improvement. They're here (http://"http://www.modthesims2.com/showthread.php?t=206980") if you're interested :)


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: LynnMar on 2006 December 07, 13:16:47
I have two custom skin  that I turned into hairy werwolf. 

The first time I turned them, they kept their custom skins but since using your hack they are real werewolfs.  One was green and the other was a silver metalic robot skin by BinkLy13

the only thing wrong was when the man got into the bathtub he turned into default light skin and was kinda transparent.   ;D  but when he got out of the tub he was hairy again. 


thanks for the fix though, it works well enough until we get a patch for it,  if we ever do.  lol


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Sam on 2006 December 08, 21:01:58
I hope so, cause I can't get my idea to work :( ... well it does sort of, the heads change but not the bodies.

Bah. I'll stick to just changing the skintone to default (it's only an athletic light skin); I have plans for alien werewolves and they wouldn't look right using S3 skins :-\


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Zoe Durden on 2006 December 30, 20:29:26
I just registered just to put up some feedback and questions.  ::) ...registration.. ANYway, this is about your fabulous hack you did for the custom skin werewolf. Nice job for the first part BUT I have a problem with the normal skin folks on the game.

For example: I put the package in the downloads file as you have kindly said, but it's messing up my default skin as well. They transformed that first time lovely, but when the time came for them to change back - well.. they didn't get their normal skin back. I'm a little worried about this - as I yanked that package out of the folder/file to see if I would be able to go back to what it was - No such luck. Now I'm getting a little flustered at this situation. It was a great thing and a good attempt, but for some reason it's not working for Yours Truly.

I was reading this thread hoping someone might have ran into the same problem as me but I guess not. People are too worried about "Will it work with zombie?!" "Will it work with vampire?!" Heh.. I must have done something terribly wrong with this package if this isn't happening to anyone else.


Edit: Oh yea... whoever designed this forum and with the age-calculator...? They need to take math class over 'cause honey, I'm not 24 if I'm born on 1980.  :-X Just a heads up to the moderator.. is all..


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: Stitches on 2006 December 30, 21:32:45
Don't fret, the age thing is on purpose.


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: kewian on 2006 December 30, 21:50:01
Oh the stuck furriness is a bug in the game. Dowload Pescado's lot debugger and it will fix the hairness problem.  The rule at Maty is we age by 6 years , there is no 5, nor 7 only 6, 12 , 18 etc.  So tough titties to all the teenagers under 18 ..they are all   12!


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: torawashi on 2007 January 08, 14:22:00
Here's a semi-related question...does anyone know if there's a way to have male sims keep their hair the way female sims do when transforming to a werewolf. It seems silly to have my werewolf's hair suddenly get SHORTER. ::)


Title: Re: Werewolves grrr / Made fix, download at your own risks
Post by: torawashi on 2007 March 10, 17:43:45
After begging on several forums, I wound up looking into the hair fix myself and...it's tricky. What I was hoping to do is simply copy over the female werewolf properties over to the male, but it doesn't work that way. It seems that males have an additional property set that overrides their normal hair, which is simply not there for female werewolves. I tried taking out the "override" lines in the property set, but that didn't seem to work. I don't suppose anyone who actually knows how to use SimPE has any ideas? :-\