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TS2: Burnination => Oops! You Broke It! => Topic started by: lindaetterlee on 2006 October 18, 11:38:47



Title: First Major Bug found with Pets
Post by: lindaetterlee on 2006 October 18, 11:38:47
Senerio,

    Sim Couple, Happy married, One infant, one baby on the way. Two dogs. They have had a litter before(sold now). Sim husband tells dogs to go breed. They go and breed. Both husband and wife go to watch. After conception, husband goes to show effection to wife. Wife allows him. Then he gets pissed because she just cheated on him. Looking at memories she has just cheated on him with herself. Now their friendship and marriage is screwed.

Ugh it looks like the i met myself bug is back with a romance vengence.


Title: Re: First Major Bug found with Pets
Post by: J. M. Pescado on 2006 October 18, 11:39:56
That's always fun. I guess you shouldn't have loaded the game without waiting for the Met Self Fixes!

And the Romance Mod. That's a good idea, too. That's what you people get for being so freaking impatient.


Title: Re: First Major Bug found with Pets
Post by: Ness on 2006 October 18, 11:42:53
I guess this is the advantage of living in Australia where it's not freaking released yet!


Title: Re: First Major Bug found with Pets
Post by: Lythdan on 2006 October 18, 11:43:37
I guess this is the advantage of living in Australia where it's not freaking released yet!

Yup! We get to hear of all the bugs before we have to deal with them ourselves. :D


Title: Re: First Major Bug found with Pets
Post by: Ness on 2006 October 18, 12:04:30
I actually meant that there's a chance we'll have a good stockpile of mods and fixes and updates to old mods, so simming life should continue on relatively smoothly...  unlike all the merkins round here...


Title: Re: First Major Bug found with Pets
Post by: Kyna on 2006 October 18, 14:11:30
That's what I've been telling Faizah today.  The waiting is good, by the time we get the game the more urgent fixes and critical hacks will be available.  But she gave me the cash for it and made me go online and pre-order it for her today.  So she'll have the EP around the 26th.

I'm going to wait until my birthday at the end of next month ... and drop her a few not-so-subtle hints along the way.  Like making sure she reads this post.


Title: Re: First Major Bug found with Pets
Post by: ZiggyDoodle on 2006 October 18, 15:23:29
Bless you all for rushing out to buy, play, and report.

I may wait until the first patch is released before getting the EP.  Sort of reminds me of Microsoft.....


Title: Re: First Major Bug found with Pets
Post by: songsmith on 2006 October 18, 16:41:47
Did I read that right? The couple goes and watches the dogs fornicate?  :D

I always wait a few days to a week before I install a new EP. That way I can install any bug fixes that have come out and watch out for the bugs that haven't been fixed yet. Sometimes it's nice to be a dummy who relies on the smart folks here.


Title: Re: First Major Bug found with Pets
Post by: lindaetterlee on 2006 October 18, 18:04:31
yeah they treat it as a public woohoo and cheer


Title: Re: First Major Bug found with Pets
Post by: notveryawesome on 2006 October 18, 18:20:38
yeah they treat it as a public woohoo and cheer

That's just weird. Bestial voyeurism? No worse than actual pet breeders, I guess. They do all kinds of nasty things to their animals. I've seen documentaries on the subject that just about turned my stomach. :-X


Title: Re: First Major Bug found with Pets
Post by: cyperangel on 2006 October 18, 18:45:13
im getting some odd jumping in my game, mostly whenever its got something to do with hygiene. such as cleaning dishes, bathing the pets, or when the pets are peeing on the floor or outside.


Title: Re: First Major Bug found with Pets
Post by: rohina on 2006 October 18, 19:08:12
Then he gets pissed because she just cheated on him. Looking at memories she has just cheated on him with herself. Now their friendship and marriage is screwed.

At least she didn't cheat on him with the dog.


Title: Re: First Major Bug found with Pets
Post by: knitro on 2006 October 18, 19:11:36
I had a jump bug with the phone last night...tried to make a call, didn't matter what phone it was...he'd jump away after dialing..might be a conflict with teh phone hack though...havn't checked it out yet.

K


Title: Re: First Major Bug found with Pets
Post by: notveryawesome on 2006 October 18, 19:21:51
I had a jump bug with the phone last night...tried to make a call, didn't matter what phone it was...he'd jump away after dialing..might be a conflict with teh phone hack though...havn't checked it out yet.

K

Yes, it was the phone hack. I had the same problem until I removed it. Fortunately, there's a new version under 'Pets' in the Hacks Directory.


Title: Re: First Major Bug found with Pets
Post by: cyperangel on 2006 October 18, 19:50:39
well, if i had the jump bug while using the phone, i could understand it, but this is while using the bathtub, the sink, and when the pets are peeing anywhere. Outside or inside.

THe only hacks i got in game, is the ones from the pets approved folder here at MATY, so i doubt thats it.


Title: Re: First Major Bug found with Pets
Post by: Onion Girl on 2006 October 18, 21:29:19
Then he gets pissed because she just cheated on him. Looking at memories she has just cheated on him with herself. Now their friendship and marriage is screwed.

At least she didn't cheat on him with the dog.
I was actually thinking that would be the bug. *shudders*

I will wait a while before getting this EP, mostly because I don't know if I care for it. :P


Title: Re: First Major Bug found with Pets
Post by: J. M. Pescado on 2006 October 18, 21:33:31
im getting some odd jumping in my game, mostly whenever its got something to do with hygiene. such as cleaning dishes, bathing the pets, or when the pets are peeing on the floor or outside.
Odd jumping means you need to attach an error log so we can look at it.


Title: Re: First Major Bug found with Pets
Post by: cyperangel on 2006 October 18, 22:03:13
well, apart from me having no clue what so ever how to make one, or where to find one, i did manage to scrounge the following file up, located in my log folder in my sims installation.


Im not sure if this is the one, I ran a quick search of maty and this was the first place i found that I should have any error logs in, so here goes. If its the wrong one, please correct me, with easy to follow steps, as im basically a moron :P


The two attached files are the ones with anything in them, apart from the customcontentobjects file.



Title: Re: First Major Bug found with Pets
Post by: J. M. Pescado on 2006 October 18, 22:13:31
Those are useless. Run the game in debug mode, and when you get an error, hit cancel, then reset, then attach the resulting "ObjectError" files. Those are the only files of any use, all else in the log directory are useless.


Title: Re: First Major Bug found with Pets
Post by: cyperangel on 2006 October 18, 22:29:13
righto, here is one, gotten when the dog had a bath, and went out of the water.

And thank you for your patience, and for telling me how to do this, without putting me up against the wall and shooting me. (that you can do tomorrow, right now im playing :P )

[attachment deleted by admin]


Title: Re: First Major Bug found with Pets
Post by: MistyBlue on 2006 October 18, 22:47:43
I am having a problem with nannies. Every house that had a nanny before the install has 3 nannies showing up now. When I try to call to cancel the schedule, I only have the option to "track schedule" or "just for now". Both result in another nanny being sent over. I was able to fire them, though. Bleh!! I was also pissed when I made a cute dog thinking I could move him in with one of my families and a message box appeared saying that there were too many sims on the lot. There was only 3 dammit, the dog would have made 4!

Pes, I'll be semi-patiently waiting for all my updates and critical fixes, thank ya.


Title: Re: First Major Bug found with Pets
Post by: KatEnigma on 2006 October 19, 03:22:13
No, my anti-blur cheat is still working fine.

What's too bad is that Pescado can't fix the damn installation problems. Seems it's not just GLS that it sometimes uninstalls when the installation goes haywire, it uninstalls whatever the last game was- except that it doesn't,  they just aren't playable with the Pets disk. Someone put their OFB disk in and played OFB fine.

And of course, sending sheep into their registries for a manual uninstall is just so FUN.  ::)


Title: Re: First Major Bug found with Pets
Post by: knitro on 2006 October 19, 03:39:41
OK, i've found a couple more things.
1. trying to get my dog a job...just gives the job to the person? I don't get that..like tried to give my dog a service career, somehow my person got the job and is now a vermin collecter..not sure about that at all.
2. I have the bill fix in so that might be the issue here, but i had a sim move in from a wealthy household, she only came with 1 dollar, also, the maids and gardeners are ERALLY cheap, like $5 plus a dollar per hour....


K


Title: Re: First Major Bug found with Pets
Post by: jsalemi on 2006 October 19, 03:43:28
Bless you all for rushing out to buy, play, and report.

I may wait until the first patch is released before getting the EP.  Sort of reminds me of Microsoft.....

Heh -- yea, I'm off on vacation for a week or so starting Friday, so I'm going to wait until we're back to even consider getting Pets. I figure by then all the hack writers will have sorted it out. :)


Title: Re: First Major Bug found with Pets
Post by: knitro on 2006 October 19, 04:00:29
Well, I went tot eh BBS, no one seems to have the jobs problem...maybe it is a hack conflict, any ideas?


Title: Re: First Major Bug found with Pets
Post by: Sleepycat on 2006 October 19, 04:11:59
Well, I went tot eh BBS, no one seems to have the jobs problem...maybe it is a hack conflict, any ideas?



well you could remove your hacks and see if you still have the problem...


Title: Re: First Major Bug found with Pets
Post by: KatEnigma on 2006 October 19, 04:13:58
The pet jobs are working fine for me, and I haven't put any hacks back in, so I'd start looking there.

For anyone who hasn't installed yet, I'm thinking that having anything in the Sims2 folder in My Documents (okay, possibly just saved games, or who knows what) is what's caused the installation problems. The first time I'd installed, I'd removed my downloads folder, and backed up everything else, but I hadn't removed it. Obviously, when I reinstalled, the folder wasn't there. Otherwise, I can't think of what it could be.  Because when I compared it to someone else with the exact same problem, there wasn't any other commonality.  I'm using all "legal" versions, he only legally installed the base game, I used the NA edition, his BT one was from Taiwan, he doesn't install anything other than Maxis objects, I go downloading crazy, etc.

So you might want to do yourself a favor before you install and pop the entire folder out.



Title: Re: First Major Bug found with Pets
Post by: gypsylady on 2006 October 19, 05:00:07
Katenigma that is what I did. I left my folders in MY Documents except for my hacks folder,and it deleted my GLS stuff. So I think you are onto something.I also use legit copies of the game and am Download junkie.So pretty much the same thing happened.


Title: Re: First Major Bug found with Pets
Post by: nectere on 2006 October 19, 05:10:32
I took out the entire neighborhoods folder plus any dls out including the dl folder, I installed into basically a stock game except my camera settings and the wants modification that I forgot to take out of FFS, I havent encountered any install issues, load issues or glitches...yet.


Title: Re: First Major Bug found with Pets
Post by: KatEnigma on 2006 October 19, 05:35:12
Someone on the BBS was having it stick at the "Please wait" message. I had her manually uninstall the botched Pets installation, remove the folder entirely from MyDocuments, and and then try to install Pets, and it installed for her fine.

So probably something in a saved lot.


Title: Re: First Major Bug found with Pets
Post by: cyperangel on 2006 October 19, 07:58:33
here is another error log, this one happened when the dog  tried to pee indoors on a chair...

the second file is from the same thing, just the other dog, and outside, where it tried to pee on the mailbox.

[attachment deleted by admin]


Title: Re: First Major Bug found with Pets
Post by: pioupiou on 2006 October 19, 08:24:57
I had the same errors when a dog tried to pee inside and when it tried to dreate a puddle after the bath.
Taking out noteleportpuddle solved the problem, but even if yellowpee and yellowpeeobject are still in the pee is blue.
Pioupiou


Title: Re: First Major Bug found with Pets
Post by: cyperangel on 2006 October 19, 08:49:19
see, if it was just that, then it would have been easy. The only hacks i got in game, are the ones pescado put in the pets folder here at maty.

So yes, i got the teleportpuddle file, but as far as I understand the system, it should be kosher.

THe pets get errors whenever they interact with strangers, or when they pee, or when they interact with each other. Sure, i can teach the pets stuff and all, but half the time, of two dogs in the same family try to play, they jump. Heck, even when the owner comes home, and tries to bring over a co-worker, he jumps, and misses a days pay.

So far, im not too impressed. Ive tried with a clean neithbourhood, and next step is a complete reinstall. I was just hoping that it wouldn't have to come to that.


Title: Re: First Major Bug found with Pets
Post by: KatEnigma on 2006 October 19, 09:43:42
Pescado said that the ones in the Pets folder are still untested and were put together in a hurry.  We're the beta testers. If there's a problem, take them out and try again.


Title: Re: First Major Bug found with Pets
Post by: gali on 2006 October 19, 12:12:37
Oh my!!! It's far more funny to read here the threads than at the Retardo Land...:).

I knew what is expected, when I decided not to buy this EP.

My condolences to all suffering members... :'( :-* :D


Title: Re: First Major Bug found with Pets
Post by: Jelenedra on 2006 October 19, 15:10:17
I wasn't getting errors, but whenever my dog would come home from work in the Service career, the game would freeze for about a minute before she'd jump outta the car and get her popup message about her promotions.


Title: Re: First Major Bug found with Pets
Post by: cyperangel on 2006 October 19, 15:20:27
Well, i found the culprit when it comes to the jumping, when puddles are involved. Sigh. Yellowpee is the one, game runs smooth now. Now, seen in the  unbearable illumination that is hindsight, I should have known that one would be doing it, but of course i started out with all the other hacks, just to make sure :P

So, something is amiss with that specific hack.


Title: Re: First Major Bug found with Pets
Post by: MistyBlue on 2006 October 19, 16:45:49
The same thing is happening in my game, Jelenedra. The only difference is that it freezes for anyone that gets promoted, not just the pets.


Title: Re: First Major Bug found with Pets
Post by: Jelenedra on 2006 October 19, 17:19:24
Ah, see, my dog has been making more money than her owners. They keep having bad luck. =p


Title: Re: First Major Bug found with Pets
Post by: Chanco on 2006 October 19, 21:53:04
I have the jump bug back in my game, but it different than other version of this bug, I only have this bug with a Sims or pet that doesn't know each other. If a sim knows the other sim or pet it will interact fine no jump happens, but it a sim try to interact with a sim or a pet he doesn't know I get the jump.

My game installed fine had no problems loading it after install. I didn't notice this bug right away until the new neighbors came, I greeted them fine but the 3 new neighbors couldn't interact with each other because they didn't know each other there kept jumping ,a stray came on the lot I could interact with it fine but all the non controllable Sims couldn't  jump,jump,jump!!!!! None of the visting sims where npc. 

 It has also happen when they are eating at the tables if an unknown sim is sitting there eating and talking they jump. The only action I can do is greet but that it and only with a control sim on their lot.

With the old jump bug you still get a memory if you met some one new and you a least get the face in the relationship panel, with this jump bug I get nothing, no memory or face in relationship panel.

I'm also getting it on business community lot, like with the ticket machine I can't do any sale interaction they just jump, but only if they are an unknown sim. If the sim knows them the interaction is fine.

I took a lot of hack out that are not ready for pet ep.
I also try without any hack, and made sure the download fold was empty and game clean of hacks. I still get it but not right away. I notice it happen when I animal comes on the lot like a stray then they all start to jump.
This is driving me absolutely mad, >:( I have Sims and animals jumping every where and having no friends or memories to boot.
Everything else is working in my game excepted I can't talk or pet or have a party with my Sims

Oh ya, since they made changes with the collection folders I can't use the rewards objects for communities/residential lots. They show up but there are greyed out. Alot of my CC stuff is greyed out to for the collections folders.


Title: Re: First Major Bug found with Pets
Post by: Syque on 2006 October 19, 22:12:17
I'm having an annoying jump bug too;  it happens when my pets try to sit/relax on an object or a dog tries to sit on the floor :\ I tried disabling all of my hacks, but that didn't solve anything ???  I haven't tried disabling custom objects, but I never thought nonhacks could cause this problem.  I'm going to try playing again with my downloads folder on the desktop.


Title: Re: First Major Bug found with Pets
Post by: eve_ftw on 2006 October 19, 22:31:40
Well, damn my impatience, I ran out and bought it expecting some bugs, but I can't play it at all.  Every time I go to a property all the windows, doors, and several other objects are sitting at an angle. When I try to pick them up and move them, I can't place anything.  All my custom content didn't show up the first time I loaded, but now appears after I restarted, however, I can't buy anything.  I can't place anything, it just shows the hand grabbing something but nothing is there, grrrrrr.


Title: Re: First Major Bug found with Pets
Post by: Tina G on 2006 October 19, 22:35:46
The more I read, the happier I am that I don't have it yet!


Title: Re: First Major Bug found with Pets
Post by: notveryawesome on 2006 October 19, 22:44:22
Someone on the BBS was having it stick at the "Please wait" message. I had her manually uninstall the botched Pets installation, remove the folder entirely from MyDocuments, and and then try to install Pets, and it installed for her fine.

So probably something in a saved lot.

That's what happened to me. The 'Please wait' dialogue-box locked up and never went to the next screen, where you choose to either start or quit the game. I normally do remove my Downloads folder before installing a new game, but I forgot this time (doh!). Eh, I'm not all that attached to my sim families. Maybe I'll just reinstall everything and start over. Yes, there's a reason why I spend so much time in Retardo Land. ;)

EDIT: corrected incomplete sentence - guess I'm extra retarded today


Title: Re: First Major Bug found with Pets
Post by: nectere on 2006 October 19, 23:22:36
Why isnt anyone attempting to install this thing on a clean game with no custom content that is what I want to know. Of course shit has to be updated, its a new EP, why does this never occur to anyone? You seriously expect that you can install a new EP on a system filled with items from and older EP and expect everything to work perfectly? Seriously? Thats like almost bbsish type mentality ::)

/rant


Title: Re: First Major Bug found with Pets
Post by: MistyBlue on 2006 October 20, 00:33:49
Well, some are just unfortunate and some just forget. I forgot to put my downloads folder back in before I started the game. ;D


Title: Re: First Major Bug found with Pets
Post by: cwykes on 2006 October 20, 00:43:56
I took out the entire neighborhoods folder plus any dls out including the dl folder, I installed into basically a stock game except my camera settings and the wants modification that I forgot to take out of FFS, I havent encountered any install issues, load issues or glitches...yet.

I thought the consensus after OFB was that you should leave your hoods in place so that the install can "update them". 
If it needs to update them during the install and they are not there, you are basically stuffed.
I remember reading a huge, long, over-my-head, techie thread and coming out with that understanding.
Taking out hacks and downloads - yeah that makes sense, though RTFM for taking out the insiminator.


Title: Re: First Major Bug found with Pets
Post by: J. M. Pescado on 2006 October 20, 00:52:39
I thought the consensus after OFB was that you should leave your hoods in place so that the install can "update them". 
If it needs to update them during the install and they are not there, you are basically stuffed.
I remember reading a huge, long, over-my-head, techie thread and coming out with that understanding.
Taking out hacks and downloads - yeah that makes sense, though RTFM for taking out the insiminator.
That is not the conclusion I support. If anything, you should take them OUT so the installer and loading-without-critical-CC part cannot fuck it up.


Title: Re: First Major Bug found with Pets
Post by: eve_ftw on 2006 October 20, 01:07:09
Well, damn my impatience, I ran out and bought it expecting some bugs, but I can't play it at all.  Every time I go to a property all the windows, doors, and several other objects are sitting at an angle. When I try to pick them up and move them, I can't place anything.  All my custom content didn't show up the first time I loaded, but now appears after I restarted, however, I can't buy anything.  I can't place anything, it just shows the hand grabbing something but nothing is there, grrrrrr.

Ok, I had a well duh moment.  Figured out what was causing my earlier problems, of course...a hack. If anyone else is silly like me and wants to try to play with their hacks, as I see at least a few do here, and are having the same problem...the hack causing this was a non-awsome hack "Atavera-AnimatedWindowHackv1.package". I also removed the few other hacks others have listed, but I'm having jumping issues too... you know how you can use move objects to take someone out of the pool and place them so it looks like they are swimming in the grass?  Well, that's what my pets are doing. They pop up like normal when they are walking but when they stop they just drop back down.  They won't eat either as the commands drop out of the queue (I know we can't command them, it's the ones it's making on it's own).  About 80% of the things I try to command them to do get dropped out of queue or they jump. No phone calls, using the bathroom was a problem until I took out the custom toilet....sigh.  I guess I will remove my whole folder and try it vanilla...bleh.


Title: Re: First Major Bug found with Pets
Post by: anyeone on 2006 October 20, 15:14:24
I moved the hacks that were supposedly error-likely into another folder (under The Sims 2 but NOT under downloads) and the game still picked them up! (I was still seeing naughty bits and the phone was wonky beyond belief)

Before I logged in the next time I moved that folder completely outside of the The Sims 2 path and then the hacks weren't in the game anymore.

However, I did experience the bug the OP reported.  I just exited without saving.  I'd never actually had that happen before so I was trying to figure out which mod I will want to fix it but I'm unclear as to whether JMP has upgraded it yet.  If not, I shall be patient.


Title: Re: First Major Bug found with Pets
Post by: cwykes on 2006 October 20, 17:09:01
I thought the consensus after OFB was that you should leave your hoods in place so that the install can "update them". 
If it needs to update them during the install and they are not there, you are basically stuffed.
I remember reading a huge, long, over-my-head, techie thread and coming out with that understanding.
Taking out hacks and downloads - yeah that makes sense, though RTFM for taking out the insiminator.
That is not the conclusion I support. If anything, you should take them OUT so the installer and loading-without-critical-CC part cannot fuck it up.

So why not backup the entire Sims 2 folder and leave everything in place?   If the install wants to re-arrange data in your hoods you have everything to gain from letting it do that and nothing to lose because you have a backup.  If not having CC in place might cause crashes then leave that in too.  Old hacks need to come out before you play if not during the install surely?  old phonehacks always cause grief.  I'm not getting Pets, but I post elsewhere to help other people, so I need to be right on this one.

edited for missing words!


Title: Re: First Major Bug found with Pets
Post by: J. M. Pescado on 2006 October 20, 20:56:53
So why not backup the entire Sims 2 folder and leave everything in place?   If the install wants to re-arrange data in your hoods you have everything to gain from letting it do that and nothing to lose because you have a backup.
Simple. Because I do not WANT my hood rearranged with a ton of added townies and whatnot. Given that I would delete the data and restore the backup anyway because I do not WANT them rearranging my data, there is no point in letting it waste my time making undesired changes I will immediately rollback.

My logic is as follows: The game must by default be capable of reading older datafiles. Otherwise it could not read your current datafile, nor the untouched "template" neighborhoods of previous expansions. Therefore, there is nothing to be gained by allowing this tampering at install-time.


Title: Re: First Major Bug found with Pets
Post by: Chanco on 2006 October 20, 21:19:06
  I think I found my where my problem was coming from . It seems somewhere when installing the pets ep my custom hoods got corrupted and screwed with the whole game. That's where my problem with jump bug and other oddities is coming from.
After JM mention something about the custom hoods Should be taken out, I remember when I installed Pets I took everything out, hack, cc, all that good stuff, but didn't take out my custom neighborhoods.
When I install new eps I always start with I fresh hood, so I hadn't play my custom hoods. So I loaded up a custom hood, after it loaded in the Pets ep, I would get a message there was no neighborhood and the Sims won't know where they are or going or some message similar to that.. My custom neighborhoods all have sub neighborhoods a Uni, downtown, and business, so I thought maybe I'll put in another sub hood but still the message came up. I put in 4 new sub hoods and still the message pop up, Also after I install the sub hoods and went back to the main hood the main hood had no lots, excepted uni lots that were suppose to be in uni hood.
Needless to say that neighborhood is pile of mush. However I do have many backups.

I went and took the neighborhood folder out of the ea folder and loaded the game, letting it spawn the default neighborhoods. I've had no problems, no jump bug after playing for about an hour in a replace backup hood . I'm slowly starting to put back cc stuff and a few hacks, and so far it seem to be going ok.


Title: Re: First Major Bug found with Pets
Post by: cwykes on 2006 October 21, 17:08:49
Simple. Because I do not WANT my hood rearranged with a ton of added townies and whatnot. Given that I would delete the data and restore the backup anyway because I do not WANT them rearranging my data, there is no point in letting it waste my time making undesired changes I will immediately rollback.
I can't imagine the install is adding townies or anything like that to existing hoods. Do you know for sure that it does?
I imagined it was adding fields to allow for new  variables (like turn-ons, LTWs, badges etc), changing data order like the genetics change in Uni or changing the file handling - like the storytelling move between base game and Uni.  That's all stuff that needs doing surely!  You notice the word "imagine" - you can read the code, I can't!

My logic is as follows: The game must by default be capable of reading older datafiles. Otherwise it could not read your current datafile, nor the untouched "template" neighborhoods of previous expansions. Therefore, there is nothing to be gained by allowing this tampering at install-time.

So can the game read old data files?  The install program is designed to read old datafiles.  I'd also bet that the routine to install packaged lots is supposed to recognise old dataformats (though you see posts about problems where it just won't do it).  Whether the game reads them is a different matter. 
If the character files are altered to add LTWs/turn-ons/whatever during the install, then the game will probably expect sims to have these fields and you should leave the hoods in place or LTWs etc won't get added.  I wouldn't bet my game on assuming that the game itself can read old formats.  I suppose you are assuming such fields get added the first time you go to play a lot, but suppose you invite visitors you haven't played yet or go to a community lot?  the game would have convert data whenever a character appears or they'd have no turnons etc... that sounds messy to me.....


Title: Re: First Major Bug found with Pets
Post by: J. M. Pescado on 2006 October 21, 18:55:09
I have consistently removed my neighborhood everytime I update, and I don't intend to change that. The install program DOESN'T even TRY to read your neighborhood files. Indeed, it can't even reasonably assume you have any. The game MUST be able to read old datafiles, because otherwise it would be incapable of reading your neighborhood templates. There is zero reason to leave your neighborhoods in place. In fact, the installer doesn't even touch them, it's the game that touches them when you fire it up the first time. But since lots of things are auto-disabled at start, you may damage your neighborhood and lose data if you load it up improperly like that.


Title: Re: First Major Bug found with Pets
Post by: Chanco on 2006 October 21, 20:27:10
I started with a total newly install game all eps and sps, and new custom hood.
Here are the problems I'm having with no hack and with fresh installed game.

Still not getting the option for pet job from the newspaper; I do get the option from the computer.

Pet get a job and carpool come to get the pet, the go to work queue drops and the pet never get in the car. Yes the pet needs where all in green. I put the cheat in to control them and action cancel cheat and I get no action available on any object or the pet it self.
I can't get any option on any thing now with the control cheat on. I shut the cheat off and it doesn't change a thing. The only different is the action not grey out.

Carry puppies or kittens up stairs. It doesn't work I try and try. Maybe there is a way I don't know but I try every thing you could possible do in the game and still no go.

Ok trash the hood and made a new custom hoods no hack at all and this still happens.
Ok trash the second hood made a new one and put some hack in like JM"s petsp0-jobfixes.Still no option from the paper for pet job, still the pet won't go to work and cheat for the pet still don't help.
Ok put in JM's harderjobs fix that work with JM's petsp0-jobfixes. Still no option from the paper for pet job, still the pet won't go to work and cheat for the pet still don't help.

I also had a problem when I put in the harderjob fix.When the Sims come home and bring a friend home from there job, the sim that they brought home is invisible and you can't interact with them at all. I tried using the cheat to make them selectable I can select them but that it I just deleted them off the lot. And another thing with the harderjob fix is calling service npc you can't do it, the sim jump out of action with cell phone or house phones.
When I took the harderjob fix out, and when the sim brought a friend home from work it was back to normal. The sim was visible and you could interact with them, and the phone work fine too.

I don't know if this make a different but the Roseland family the dog has a last name, but if you adopted a dog or cat it doesn't , that's in my game  .I don't know if this causes problems with job for the animals or problems with them on the lot where they live.


Title: Re: First Major Bug found with Pets
Post by: cwykes on 2006 October 22, 17:26:16
But since lots of things are auto-disabled at start, you may damage your neighborhood and lose data if you load it up improperly like that.
OK Thanks Pescado - I understand all except this bit.  Are you talking about CC being disabled and lots not loading without their CC? Or is there something else....

It's annoying to find I was giving right advice first, changed it as a result of that long thread and have been advising people wrong.   >:( 


Title: Re: First Major Bug found with Pets
Post by: J. M. Pescado on 2006 October 22, 21:01:07
Loading a neighborhood without CC in place can cause loss of custom data tokens, with varying levels of obnoxiousness. Loading lots without the right CC has been reported to crash the game.