More Awesome Than You!

Awesomeware => The Scrapyard => Topic started by: J. M. Pescado on 2006 September 14, 16:44:13



Title: Biotech Station Medicine Fix
Post by: J. M. Pescado on 2006 September 14, 16:44:13
The mystery of the biotech station and what it does has been somewhat resolved: Nothing. It's broken. This fixes it. See ugly techy explanation in manual. Very Jelenedra.

(http://www.moreawesomethanyou.com/terror/yellow.gif)
(http://www.moreawesomethanyou.com/zip.gif) biotechfix.zip (http://www.moreawesomethanyou.com/ffs/old/hacks/biotechfix.zip)

Biotech Fix for TS2 (all)
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness

Congratulations to: Draklixa!

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1

FEATURES:
Fixes the biotech station medicine so that it will actually work. It was
previously broken, reading the value from the token at the index of the
token index (usually out of range, on rare occasions simply garbage), and if
the value was not out of range, subtracting the medicine from the garbage
value and writing it over the real severity value. It would also only attempt
to act upon the first disease, even if it had been cured.

COMPATIBILITY:
Compatible with all FFS Hacks. Tested for TS2OFBp1-p2.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.


Title: Re: Biotech Station Medicine Fix
Post by: Sleepycat on 2006 September 14, 17:53:28
Very Shiny!  :D


Title: Re: Biotech Station Medicine Fix
Post by: Jelenedra on 2006 September 14, 17:55:58
Ooooh! I'm mentioned in a hack description! I'm honored, JM. *squees happily*

He really likes me! Really likes me!


Title: Re: Biotech Station Medicine Fix
Post by: jrd on 2006 September 14, 18:06:56
So let me get this straight. Not only did Maxis botch the selling virus interaction (depriving us of a way to use it), but the cure doesn't work either?

Do they even /have/ playtesters?


Title: Re: Biotech Station Medicine Fix
Post by: MaximilianPS on 2006 September 14, 19:08:00
but the answare is...WTH maxis waiting for to fix it ?


Title: Re: Biotech Station Medicine Fix
Post by: J. M. Pescado on 2006 September 14, 19:20:08
So let me get this straight. Not only did Maxis botch the selling virus interaction (depriving us of a way to use it), but the cure doesn't work either?
That's apparently the case. You ever notice how the cure seems to do absolutely nothing? Well, that became apparent when I started doing research on the exact nature of plagues and how they work, and given my level of familiarity with Manage inventory, I noticed what was going on looked very wrong somehow. Which led me to the conclusion that it *WAS*, in fact, wrong.

Which, incidentally, a bunch of interesting options will appear in the next Lot Debugger update after I explore this next thing, including the plague-testing buttons. Right now, I'm working on a method of expunging a sim from all memories in-game in preparation for deletion. This would be able to catch things that other plugins may potentially miss, such as custom memories.


Title: Re: Biotech Station Medicine Fix
Post by: Jelenedra on 2006 September 14, 19:49:20
OoO that'd be shiny.


Title: Re: Biotech Station Medicine Fix
Post by: dizzy on 2006 September 14, 19:51:59
So, we can expect a custom "deleteallcharacters"?

As far Maxis, I'm sure their testers were too busy describing the horrible animation errors they had right up until release candidates to notice subtle things like whether medicine or virus was working.  :P


Title: Re: Biotech Station Medicine Fix
Post by: Avalikia on 2006 September 15, 00:03:25
Figures.  I was wondering why my Sims could spend all day making and drinking medicine and still be ill.


Title: Re: Biotech Station Medicine Fix
Post by: Motoki on 2006 September 17, 16:13:16
Okay so the cure will work now? Cool. Any way we can have stuff to do with the virus like give it to another sim or use it to poison food or send a sim a Sim-Anthrax telegram? lol


Title: Re: Biotech Station Medicine Fix
Post by: RainbowTigress on 2006 September 17, 18:49:12
Okay so the cure will work now? Cool. Any way we can have stuff to do with the virus like give it to another sim or use it to poison food or send a sim a Sim-Anthrax telegram? lol
That would be cool, LOL.


Title: Re: Biotech Station Medicine Fix
Post by: Avalikia on 2006 September 18, 06:52:22
It would be nice to make something even slighly useful out of something with no use whatsoever.


Title: Re: Biotech Station Medicine Fix
Post by: Emma on 2006 September 18, 08:40:52
I would say 'thanks for this' but you suck :P


Title: Re: Biotech Station Medicine Fix
Post by: plastic shine on 2006 September 18, 21:53:15
Okay so the cure will work now?

I'm not quite sure if it's been answered already...? Will it?


Title: Re: Biotech Station Medicine Fix
Post by: J. M. Pescado on 2006 September 19, 05:09:40
In theory, yes. It seems to drop disease severity by about 80+ points in a single dose, enough to cure most normal afflictions in a single shot, with the cure message to come the next time symptoms are checked.


Title: Re: Biotech Station Medicine Fix
Post by: BrokenRobot on 2008 September 01, 22:52:08
So if I have AL but not FT, do I still need to use this?  I assume it isn't included in the DC because it was fixed with the FT patch.


Title: Re: Biotech Station Medicine Fix
Post by: J. M. Pescado on 2008 September 02, 00:40:33
This is obsolete as of FTp3+. AL includes this fix, for once.


Title: Re: Biotech Station Medicine Fix
Post by: Gastfyr on 2008 September 08, 01:43:46
This is obsolete as of FTp3+. AL includes this fix, for once.
Thanks, I was wondering that as well.  Don't need this one then, but awesome that you made it nonetheless.