More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: Motoki on 2005 September 13, 02:50:10



Title: Nightlife bugs
Post by: Motoki on 2005 September 13, 02:50:10
Well the games not even out yet in most places, but some Brazilians (where it apparently is out) are already reporting bugs.

http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.81,root.1,item.43,item.41,item.23&threadID=4e610a529ff329578f1a29325aea1fa9&directoryID=81&startRow=1

For those of you who cannot tolerate going to the BBS (believe me, I was fighting my gag reflex) I'll cut and paste

Quote
Everytime a ask a Sim's job, it responds I'm $JobTitle!

Quote
after I installed nightlife (brazilian edition) all my 16 friends from one family disappeared... i had to become friends with lots of people all over again... i had friends since the college years

Quote
Did anybody try hiring the matchmaker gipsy yet? When I called her she just went to my yard and played with her crystal ball - Nothing else happened...I did try talking to her, but all I got were the usual "chat", "dismiss" and "something else I forgot" you get when talking to any service NPC such as the paperboy.
No option to buy anything, even after I increased my relationship with her...


Title: Re: Nightlife bugs
Post by: rhodaloo on 2005 September 13, 03:06:26
Has anyone determined if any of the university problems were patched?


Title: Re: Nightlife bugs
Post by: virgali on 2005 September 13, 03:09:55
MOTOKI! Great to see you! were you on holidays?? ;D

Anyways, i0m waiting to see what buggy surprises NL will bring me or not...
I'm still stuck with un unplayable lot cause the carpool is bugged...


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 13, 04:01:41
Did they fix the Level Six Greek house bug?


Title: Re: Nightlife bugs
Post by: virgali on 2005 September 13, 04:29:33
There is fix(hack) for that, but i htink you already know this...NL doesn't appear to have fixed anything!


Title: Re: Nightlife bugs
Post by: CapN Tokyo on 2005 September 13, 04:42:28
If Nightlife doesn't fix anything, I'm going to sue Maxis. That's illegal to make false promises like that.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 13, 04:43:33
That was one of the biggest, most reproducible bugs in the game.  That one was almost a gamestopper for me.  I was so grateful for JMs fix.  I knew it would take Maxis a while to patch it, but I thought certainly they would eventually!  In the meantime, I could still play using JMs fix!  Didn't they say these bugs would be fixed in Nightlife?  I know we've been petitioning for a free standalone patch, but I thought they were going include it with Nightlife.  I think that at the very least they could have produced a small patch that would have addressed such glaring bugs as this one.  Makes me wanna scream.


Title: Re: Nightlife bugs
Post by: vecki on 2005 September 13, 04:57:51
If Nightlife doesn't fix anything, I'm going to sue Maxis. That's illegal to make false promises like that.

I'm thinking class action.  There'll be a lot of people in the same boat - me most definitely included!


Title: Re: Nightlife bugs
Post by: Darkstormyeve on 2005 September 13, 05:31:16
The only thing that worries me about these people reporting their bugs is the fact that they are doing it via the BBS. Not really reliable wouldn't you say? Most people on the BBS ask how to install the game half the time. Losers. I wouldn't panic just yet....


Title: Re: Nightlife bugs
Post by: Diala on 2005 September 13, 05:36:58
But isn't the BBS the biggest source of Sims fans, obviously? If someone wants the bugs to be known, it would be the best choice.

Anyway, I think I won't be getting Nightlife in a while. The whole thing just sounds awfully not-tempting right now.


Title: Re: Nightlife bugs
Post by: Darkstormyeve on 2005 September 13, 07:03:34
If they had any sense, they'd come here!


Title: Re: Nightlife bugs
Post by: SciBirg on 2005 September 13, 08:15:45
Only thing I heard was that according to MTS2 MaxoidTom had confirmed that JM's amnesiafix is incompatible with NL.

Kind of cool that the Maxoids are beta-testing for him.  ;D


Title: Re: Nightlife bugs
Post by: witch on 2005 September 13, 08:59:50
Hmm, or perhaps checking a bit of code to see how an amnesia fix might work? Just a stray thought...


Title: Re: Nightlife bugs
Post by: gali on 2005 September 13, 10:11:10
Only thing I heard was that according to MTS2 MaxoidTom had confirmed that JM's amnesiafix is incompatible with NL.

Kind of cool that the Maxoids are beta-testing for him. ;D

Great! And I am  receiving NL on Wednesday! ...And I have the amnezia.fix...:(.

"Off with their heads"...(Alice in Wonderland).


Title: Re: Nightlife bugs
Post by: veilchen on 2005 September 13, 11:12:01
Hello Motoki, I'm glad you finally showed up, I was hoping you would...eventually.

That is the reason I will rather wait the additional time it takes for JM to get AND fix the newest ea/maxis crank-out. Uni had around 100 + bugs, but they didn't show until a while into the game (thank you kmlough for all the work you did). NL bugs seem to be creeping up right away. The sheep-crowd at the official board is already clamoring for the 3rd ep, and I have the feeling that ea/maxis is already busy with it. Uni patch? Please! They seem to operate under the guise of: "If we ignore them, they will go away". After all, there is no money in a stand-alone patch, but there is plenty in new ep's coming at the consumer at a faster and faster rate.


Title: Re: Nightlife bugs
Post by: Twain on 2005 September 13, 11:31:11
some news about the patch, a bit roundabout in it's delivery, but supposedly it is from a MAXOID (http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.62,item.41,item.23&threadID=6319d66afc5898f5628518edd25a3620&directoryID=62&startRow=1)


Title: Re: Nightlife bugs
Post by: gali on 2005 September 13, 11:42:35
some news about the patch, a bit roundabout in it's delivery, but supposedly it is from a MAXOID (http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.62,item.41,item.23&threadID=6319d66afc5898f5628518edd25a3620&directoryID=62&startRow=1)

Means, there is not a stand-alone Patch, but there are some fixes in NL. Which fixes they made? Will it be written in the Official NL Guide? Will it be published in the forum?

...And means, I have to wait for JMP to examine the game, and make all his hacks compatible with NL.

...Depressing...*sigh*


Title: Re: Nightlife bugs
Post by: virgali on 2005 September 13, 13:32:42
I still have to see whith my own eyes :o if NL indeed fixes anything! ::)


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 13, 13:49:41
Well, it appears that we are getting this expansion just one day after America rather than 2 weeks as with Uni.  I pre-ordered my copy last night and it has been posted off to me today, so hopefully I will get it by the weekend.  They said 3-5 days, which is a bit worrying, but my fingers are firmly crossed, although I am kicking myself for not ordering in time to have it sent yesterday, which was the day they started sending them out.  This of course means that if there are any major bugs akin to Uni (such as sims who see vampires out of the corner of their left eye after talking to townies with beards within 3 yards of a community telephone dying when they return to their home lots) I won't be forewarned.  This could be fun, or could be disastrous, depending on my mood at the time. 

Anyway, time for a major defrag ...


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 13, 14:14:50
Did you preorder from Amazon Ancient Sim?


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 13, 14:35:21
With regards to fixing the Greek level 6 bug with Nightlife or for that matter fixing any University specific features, I doubt it will. The reason I say this is Nightlife was created so that it only requires the main T2S game and can be installed with or without University. The only way they could fix something University specific that doesn't exist at all in the main game is to include that functionality, or at very least the basic code, with Nightlife. We know they aren't going to include all the University functionality and features because that would kill any remaining sales of University. It's possible they could include the code somehow and just not enable it, but as rushed as they seemed to be with these games and expansion packs, I somehow doubt they'd spend time on something like that.

Supposedly they are now claiming, contrary to what they have said in the past, that there will be a patch for University. That along with user created fixes like J.M.'s and TwoJeff's are probably the best we can hope for. I also expect that the Greek Amnesia fix will be far from the only hack that doesn't work with Nightlife either.

Edit: I just saw MaxoidTom's reply in the other forum and apparently at least with the Greek Amnesia bug (which is different than the Greek level 6 pledge bug) they actually have modified the underlying code so that Nightlife will fix it. So it seems it's possible with other University bugs too but there's no official list and of those who currently have the game I haven't seen any reports of which existing bugs it does or does not fix so I guess we will just have to wait. Supposedly, some people in the US should start getting the game today.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 13, 15:57:11
With regards to fixing the Greek level 6 bug with Nightlife or for that matter fixing any University specific features, I doubt it will.

I believe the the Greek max level bug was fixed in Nightlife and should be fixed in the patch.

The reason I say this is Nightlife was created so that it only requires the main T2S game and can be installed with or without University. The only way they could fix something University specific that doesn't exist at all in the main game is to include that functionality, or at very least the basic code, with Nightlife. We know they aren't going to include all the University functionality and features because that would kill any remaining sales of University. It's possible they could include the code somehow and just not enable it, but as rushed as they seemed to be with these games and expansion packs, I somehow doubt they'd spend time on something like that.

C++ and behavioral scripting code that was added for University gets rolled forward to every expansion pack--that does not mean all features from University will be available though.  As you figured out, it is disabled (but we did spend time on it).

Supposedly they are now claiming, contrary to what they have said in the past, that there will be a patch for University. That along with user created fixes like J.M.'s and TwoJeff's are probably the best we can hope for. I also expect that the Greek Amnesia fix will be far from the only hack that doesn't work with Nightlife either.

Edit: I just saw MaxoidTom's reply in the other forum and apparently at least with the Greek Amnesia bug (which is different than the Greek level 6 pledge bug) they actually have modified the underlying code so that Nightlife will fix it. So it seems it's possible with other University bugs too but there's no official list and of those who currently have the game I haven't seen any reports of which existing bugs it does or does not fix so I guess we will just have to wait. Supposedly, some people in the US should start getting the game today.

Hopefully, in most cases, there will be no need for some of these hack/fixes with Nightlife or the patch.  In some cases, the Maxis fixes were in the same behavioral trees (as the mods) so having the hacks there would of course override anything Maxis patched/changed.


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 13, 16:04:15
Okay well that's all good news pretty much. Any chance for a list of what was fixed either on Sims2.com or on the Nightlife CD?


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 13, 16:08:17
Okay well that's all good news pretty much. Any chance for a list of what was fixed either on Sims2.com or on the Nightlife CD?

I heard something about putting out a list, but that was a little while ago.  My suggestion is to keep constructively pressing for a list of fixes.  Anything in particular that you are worried about, besides everything? =)


Title: Re: Nightlife bugs
Post by: Twain on 2005 September 13, 16:12:22
No everything would be fine  ;)

And constructive pressing for info??? where is the fun in that?


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 13, 18:07:10
Okay well that's all good news pretty much. Any chance for a list of what was fixed either on Sims2.com or on the Nightlife CD?

I heard something about putting out a list, but that was a little while ago.  My suggestion is to keep constructively pressing for a list of fixes.  Anything in particular that you are worried about, besides everything? =)

Thanks for coming by and sharing the helpful info with us.  :-* You're definitely not hated, we're just unimpressed with the behavior of your bosses. I'm more than happy to keep constructively pressing for a list of fixes and that all future support be provided in a timely manner.

I'm sure the top priority for most of us is fixes for the big things, the bugs that cause the huge fireball visable from outer space. We just want to be able to play without tearing our hair out. Reduction of daily stress is the reason why I want to play, so as you can imagine I don't want to do anything that adds to the stress level.  ;)

Hope you'll come by more often if you are able.  ;D


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 13, 18:20:08
I heard something about putting out a list, but that was a little while ago.  My suggestion is to keep constructively pressing for a list of fixes.  Anything in particular that you are worried about, besides everything? =)
It's great to have you here.  You are very brave.  It's something to have a Maxoid here in this most irreverent of forums! :D


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 13, 18:23:45
Okay well that's all good news pretty much. Any chance for a list of what was fixed either on Sims2.com or on the Nightlife CD?

I heard something about putting out a list, but that was a little while ago.  My suggestion is to keep constructively pressing for a list of fixes.  Anything in particular that you are worried about, besides everything? =)

Thanks for coming by and sharing the helpful info with us.  :-* You're definitely not hated, we're just unimpressed with the behavior of your bosses. I'm more than happy to keep constructively pressing for a list of fixes and that all future support be provided in a timely manner.

I'm sure the top priority for most of us is fixes for the big things, the bugs that cause the huge fireball visable from outer space. We just want to be able to play without tearing our hair out. Reduction of daily stress is the reason why I want to play, so as you can imagine I don't want to do anything that adds to the stress level.  ;)

Hope you'll come by more often if you are able.  ;D

I want you all to be able to play w/o tearing your hair out as well--it sounds painful.  Is there a centralized list of bugs that cause the "huge fireball from outer space?"  Meaning crash bugs, jump bugs, things being deleted, etc.  Please, nothing "design" related, because we all have different opinions on how the game *should* work (and I can't fix those anyhow).


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 13, 18:24:13
I heard something about putting out a list, but that was a little while ago.  My suggestion is to keep constructively pressing for a list of fixes.  Anything in particular that you are worried about, besides everything? =)
It's great to have you here.  You are very brave.  It's something to have a Maxoid here in this most irreverent of forums! :D

I'm a glutton for punishment. =)


Title: Re: Nightlife bugs
Post by: HRH Posie on 2005 September 13, 18:26:39
I want you all to be able to play w/o tearing your hair out as well--it sounds painful.  Is there a centralized list of bugs that cause the "huge fireball from outer space?"  Meaning crash bugs, jump bugs, things being deleted, etc.  Please, nothing "design" related, because we all have different opinions on how the game *should* work (and I can't fix those anyhow).

Have you tried looking through Kmlough's list of bugs (http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1#f14ca7381d799ca97492f46e76fd92c3) in the University section of the official site?


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 13, 18:28:22
Did you preorder from Amazon Ancient Sim?

No, from play.com.  It's only £14.99 on there with free delivery, whereas Amazon are charging for p & p, so play.com it was!


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 13, 18:56:02
Righto ;)


Title: Re: Nightlife bugs
Post by: Twain on 2005 September 13, 19:29:50
I want you all to be able to play w/o tearing your hair out as well--it sounds painful.  Is there a centralized list of bugs that cause the "huge fireball from outer space?"  Meaning crash bugs, jump bugs, things being deleted, etc.  Please, nothing "design" related, because we all have different opinions on how the game *should* work (and I can't fix those anyhow).

Have you tried looking through Kmlough's list of bugs (http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1#f14ca7381d799ca97492f46e76fd92c3) in the University section of the official site?

That and the general issues developing from the overcrowded neighborhoods, namly the Dead/Elder bug, the Final Exam bug, etc.
Actually check out the threads here:
So What is An Overpopulated Neighborhood Anyway?
http://www.moreawesomethanyou.com/smf/index.php?topic=45.0

Too many files/sims explanation for dummies needed.
http://www.moreawesomethanyou.com/smf/index.php?topic=158.0



Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 13, 20:42:23
I want you all to be able to play w/o tearing your hair out as well--it sounds painful.  Is there a centralized list of bugs that cause the "huge fireball from outer space?"  Meaning crash bugs, jump bugs, things being deleted, etc.  Please, nothing "design" related, because we all have different opinions on how the game *should* work (and I can't fix those anyhow).

Have you tried looking through Kmlough's list of bugs (http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1#f14ca7381d799ca97492f46e76fd92c3) in the University section of the official site?



We've increased max iterations in Nightlife.  In the Uni patch, there was an issue in the Set To Next primitive returning unlinked sims, which has been fixed.  So sims with deleted tombstones should no longer show up in such loops.
That and the general issues developing from the overcrowded neighborhoods, namly the Dead/Elder bug, the Final Exam bug, etc.
Actually check out the threads here:
So What is An Overpopulated Neighborhood Anyway?
http://www.moreawesomethanyou.com/smf/index.php?topic=45.0

Too many files/sims explanation for dummies needed.
http://www.moreawesomethanyou.com/smf/index.php?topic=158.0


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 13, 20:53:12
Is there a centralized list of bugs that cause the "huge fireball from outer space?"  Meaning crash bugs, jump bugs, things being deleted, etc.  Please, nothing "design" related, because we all have different opinions on how the game *should* work (and I can't fix those anyhow).

There was a huge bug list I came across recently on the BBS with workarounds listed for each, of course I can't find the damned thing now. Anyonw have a link?


Title: Re: Nightlife bugs
Post by: C.S. on 2005 September 13, 21:02:32
There was a huge bug list I came across recently on the BBS with workarounds listed for each, of course I can't find the damned thing now. Anyonw have a link?

Did you mean Kmlough's list of bugs? Posie already mentioned it few posts above. Anyway, it's here (http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1#f14ca7381d799ca97492f46e76fd92c3).


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 13, 21:09:48
Yes that was it, thanks. Granted there is some "that's not a bug, that's a feature" stuff on there, but it's a fairly comprehensive list.


Title: Re: Nightlife bugs
Post by: C.S. on 2005 September 13, 21:12:50
Granted there is some "that's not a bug, that's a feature" stuff on there....

:D


Title: Re: Nightlife bugs: Problems I'm having
Post by: Kristalrose on 2005 September 13, 23:03:23
Two things that are bothering me with Nightlife that I haven't seen noted yet. 

1)  Move-in option for a UNI student is gone when I try to move him in with his Adult Pregnant fiance in the neighborhood. (Hey, it's time he leave UNI and be a man!!  He knocked the girl up!!  ;) )

2)  This one really bugs me, and I'm not sure that there's any fix for it.  Suddenly, my Graphic's Card is not strong enough to give me the desired preformance.  I have a NiVidia GeForce 5500.  Hubby just upgraded it when I got Uni.  It was working wonderfully.  I could see the Cinematics, I could invite 8 people onto a lot with no slowdowns.  But, now all that is gone.  :(  My Cinematics are gone, and I can only invite 3 or 4 sims over for a party.  My game had even turned off mirror reflections, but I was able to turn that back on.   I know that Nightlife is a major jump in graphics since we can now see the neighboring lots, but I liked having my little special movies.  :( 


Title: Re: Nightlife bugs: Problems I'm having
Post by: MaxoidTom on 2005 September 13, 23:21:53
Two things that are bothering me with Nightlife that I haven't seen noted yet. 

1)  Move-in option for a UNI student is gone when I try to move him in with his Adult Pregnant fiance in the neighborhood. (Hey, it's time he leave UNI and be a man!!  He knocked the girl up!!  ;) )

2)  This one really bugs me, and I'm not sure that there's any fix for it.  Suddenly, my Graphic's Card is not strong enough to give me the desired preformance.  I have a NiVidia GeForce 5500.  Hubby just upgraded it when I got Uni.  It was working wonderfully.  I could see the Cinematics, I could invite 8 people onto a lot with no slowdowns.  But, now all that is gone.  :(  My Cinematics are gone, and I can only invite 3 or 4 sims over for a party.  My game had even turned off mirror reflections, but I was able to turn that back on.   I know that Nightlife is a major jump in graphics since we can now see the neighboring lots, but I liked having my little special movies.  :( 

1.) You will need to get him out of college by dropping out or graduating.
2.) You could probably tweak the Graphics Rules.sgr file in Program Files and try to make your machine look like a higher spec machine so that you have cinematics again.  We needed to bump up the specs so that we could pass the baseline FPS test with the neighboring lots visible.


Title: Re: Nightlife bugs: Problems I'm having
Post by: Motoki on 2005 September 14, 00:25:41
1)  Move-in option for a UNI student is gone when I try to move him in with his Adult Pregnant fiance in the neighborhood. (Hey, it's time he leave UNI and be a man!!  He knocked the girl up!!  ;) )

1.) You will need to get him out of college by dropping out or graduating.

Is this just for playable students or any students? Can we still move in non-playable dormies when the playable sim graduates and goes back to the normal town? Or do we have to first move them into a residental or greek lot, thus making them playable, and play them through to graduation?


Title: Re: Nightlife bugs: Problems I'm having
Post by: MaxoidTom on 2005 September 14, 00:35:30
1)  Move-in option for a UNI student is gone when I try to move him in with his Adult Pregnant fiance in the neighborhood. (Hey, it's time he leave UNI and be a man!!  He knocked the girl up!!  ;) )

1.) You will need to get him out of college by dropping out or graduating.

Is this just for playable students or any students? Can we still move in non-playable dormies when the playable sim graduates and goes back to the normal town? Or do we have to first move them into a residental or greek lot, thus making them playable, and play them through to graduation?

Young adults are only supposed to reside in university neighborhoods.  When a user controlled sim graduates, some NPC students are also supposed to "graduate" with them (at least that's the design), at which point they become controllable.


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 14, 00:59:10
Hmm, that's never been my experience. I know some of the early screenshots showed a mass graduation ceremony, but with the game as shipped it's always been one sim graduates at any given time and that's a playable sim you've played (or cheated ;) ) through to graduation. In my experience the young adult townies/dormies just stay in the college town and are students forever unless you have an adult graduate (or dropout I suppose) in the main town move them in or marry them, in which case they become adult graduates, I believe in a random major and get the 6 wants and 2 locks.


Title: Re: Nightlife bugs: Problems I'm having
Post by: RainbowTigress on 2005 September 14, 02:17:42
Young adults are only supposed to reside in university neighborhoods.  When a user controlled sim graduates, some NPC students are also supposed to "graduate" with them (at least that's the design), at which point they become controllable.
I have never ever seen this.  As Motoki said, only one sim at a time graduates at a time, and that is the sim you are playing.  I also thought that other sims who have a high relationship with your sim who come to the graduation party will dress in cap and gown as well, but they never do, even with a 100/100 relationship.  This was in the Prima Guide as well.


Title: Re: Nightlife bugs
Post by: Kristalrose on 2005 September 14, 02:41:02
The YA Sim I am trying to marry off is a CAS-born sim.  I have always been able to "Propose:  Move In" to a YA to get them to move into a neighborhood lot.  They go through the whole "grow-up" spin-turn and then can walk straight to the wedding arch and say "I do."  I've done this with both CAS-sims and NPC's.

Graphics:  Think I fixed it:  I updated my drivers.  Duh!!!


Title: Re: Nightlife bugs
Post by: Kitiara on 2005 September 14, 03:00:50
It's been my experience as well that YAs only graduate singly. When I first started to play Uni I tried to have several housemates graduate together (used community lots to make sure finals were within a couple of hours of each other). When the first three finished I kept them around. When the fourth finished she threw a graduation party. She graduated, they all stayed. Disappointing. It would make more sense if all eligible YAs in the house graduated together, but then, you would have to deal with them being grouped I suppose. Hmmm.  ???

Oh, and I have never seen a dormie/townie graduate with my seizing control of them.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 14, 03:10:47
It's been my experience as well that YAs only graduate singly. When I first started to play Uni I tried to have several housemates graduate together (used community lots to make sure finals were within a couple of hours of each other). When the first three finished I kept them around. When the fourth finished she threw a graduation party. She graduated, they all stayed. Disappointing. It would make more sense if all eligible YAs in the house graduated together, but then, you would have to deal with them being grouped I suppose. Hmmm.  ???

Oh, and I have never seen a dormie/townie graduate with my seizing control of them.

Actually, I'm now being told that the townie/npc ya sims will not graduate with you, but will be marked in a way such that you can ask them to move in with you.  This is to avoid "taking them away" as friends for any other controllable sims you may have.

Also, I think we fixed some issues with asking npcs to move in with the patch.  Hopefully this should fix the issues with the cheerleader & mascots.


Title: Re: Nightlife bugs: Problems I'm having
Post by: Ancient Sim on 2005 September 14, 03:19:11
Young adults are only supposed to reside in university neighborhoods.  When a user controlled sim graduates, some NPC students are also supposed to "graduate" with them (at least that's the design), at which point they become controllable.
I have never ever seen this.  As Motoki said, only one sim at a time graduates at a time, and that is the sim you are playing.  I also thought that other sims who have a high relationship with your sim who come to the graduation party will dress in cap and gown as well, but they never do, even with a 100/100 relationship.  This was in the Prima Guide as well.

I've never seen it either.  When my graduating Sims invite campus townies they do come in cap & gown, but they don't graduate with them.  I would love to have joint graduation ceremonies so the Sims I intend having move-in together can move-out together, but I have to do all this separate stuff.  And now they won't even transition and leave without a party unless I have them call for a taxi.  If I don't, they stay there forever.  Out of the last 20 or so who've graduated, only one transitioned automatically without a party and that was Sadie the Cow Mascot.  And if I'd known she was going to appear in the neighbourhood as a llama instead of a cow (ditto LaShanda the cheerleader), I'd probably not have bothered.  I already have one ex-llama who keeps appearing as a llama no matter how many times I put him in his normal clothes and it really annoys me.  He is by far the best-looking Maixis-created Sim I have ever seen and they hide hs face?! 


Title: Re: Nightlife bugs
Post by: Darkstormyeve on 2005 September 14, 03:46:00
You guys may have seen it but on VS they have complied a list of all the uni bugs fixed with Nightlife. Its a pretty big list. I won't copy it here as it isn't my work.


Title: Re: Nightlife bugs
Post by: syberspunk on 2005 September 14, 06:21:17
Could you maybe at least provide a link to the thread? I've done a little searching and couldn't find a thread listing bugs as you mention, over at VS. And it's a bit annoying that you have to wait 30 secs between new searches. ::) Anyhew, you wouldn't have to post the whole thing, but a link would be nice and sensible. :P

Ste


Title: Re: Nightlife bugs
Post by: witch on 2005 September 14, 09:17:39
Edit: I will repost this in another thread. This isn't about nightlife, this is about sims2 & Uni. Sorry folks, didn't read past the word 'bug'.  :-[




Title: Re: Nightlife bugs
Post by: diamonde on 2005 September 14, 15:12:31
Aside from the tendency to crash and/or corrupt files during installation (which I'm willing to admit was probably partly my fault since I didn't defrag) I have one Nightlife bug which is irritating the crap out of me.

The option to enable or disable custom content is a good thing, and I can understand why it's been included.  But it would be better for me if it would actually turn off.  Not everyone seems to be having this problem, but even on "enabled" I can't get at any of my custom content.  I've tried it with no hacks, and any sims that had custom content before NL still have their hair and makeup and aren't naked so the content's compatible.  I just can't add any, or change the appearance of any sims that have the custom stuff without it reverting to Maxis-made.  No matter how many times I play with the clicky boxes there's no difference and no pretty lipgloss.  The switch is still there, but the lightbulb is dead.

If it still won't work by the weekend I'll reinstall, but given that it took me four hours last time I'm not looking forward to it. >:(


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 14, 16:27:35
Aside from the tendency to crash and/or corrupt files during installation (which I'm willing to admit was probably partly my fault since I didn't defrag) I have one Nightlife bug which is irritating the crap out of me.

The option to enable or disable custom content is a good thing, and I can understand why it's been included.  But it would be better for me if it would actually turn off.  Not everyone seems to be having this problem, but even on "enabled" I can't get at any of my custom content.  I've tried it with no hacks, and any sims that had custom content before NL still have their hair and makeup and aren't naked so the content's compatible.  I just can't add any, or change the appearance of any sims that have the custom stuff without it reverting to Maxis-made.  No matter how many times I play with the clicky boxes there's no difference and no pretty lipgloss.  The switch is still there, but the lightbulb is dead.

If it still won't work by the weekend I'll reinstall, but given that it took me four hours last time I'm not looking forward to it. >:(

The option to disable custom content only applies to objects/hacks--not skins, walls, floors, etc.  The reason is that new objects/hacks can adversely affect gameplay, so it is a sort of safe-mode for those things.  You also need to restart the game anytime you change the option to enable or disable custom content *objects/hacks*.  As for your problems with lipgloss, I'm not sure what's going on there.  Perhaps you could try it in bodyshop and see if it is working there.


Title: Re: Nightlife bugs
Post by: Michael_the_choirboy on 2005 September 15, 01:50:43
HatedMaxoid:
Thanks so much for being here!  We appreciate it, and all that you're working on.  :D


Title: Re: Nightlife bugs
Post by: JenW on 2005 September 15, 12:48:10
I installed and played Nightlife last night, and the biggest bug I found was in a dorm. When I entered the dorm there were two cafeteria workers, one was playing the bass and the other was standing around doing nothing.  :P My students were only able to say goodbye to one (the one standing around) so I had one of them do that and the NPC left. I ended up having to delete the one playing the bass as she only had the NPC options available (work in cafeteria, etc), she was the "real" cafeteria worker. She didn't come back until her usual time the next morning, and when she did come back she didn't cook, she wandered upstairs to play pinball :P I ended up deleting the ShineyTyme stove and my students are now cooking for themselves, as it appears the cafeteria workers aren't going to work correctly anymore.

Jen


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 15, 14:02:38
This has happened to me several times, without Nightlife.  The only workaround I've found is to delete the cooktop and buy another, then it should work again (although maybe not until the next day). 

Anyway, no time to prattle.  My copy of Nightlife has just plopped through my letterbox.  A day late because I ordered a day late, but still a day earlier than in the shops.  OFF I GO TO INSTALL (muttering as I go about various things, particularly censor blurs ...).


Title: Re: Nightlife bugs
Post by: diamonde on 2005 September 15, 14:11:25
You also need to restart the game anytime you change the option to enable or disable custom content *objects/hacks*.  As for your problems with lipgloss, I'm not sure what's going on there.  Perhaps you could try it in bodyshop and see if it is working there.

Thanks for the clarification, I took your advice and tried it in BodyShop.  BS crashed attempting to load, so I went ahead and uninstalled the entire game and reinstalled again.  The hair/makeup etc. shows up now and I did manage to enable my hacks again (I hate playing without same-sex marriage, it's just not as much fun).  There was not a single difference during the last two installations though, other than one worked and one didn't.  That makes four dud intsallations before one that worked (so far, touch wood), three of which finished fine but had corrupted files.  Nothing really to be done about it, I know, but I've never had problems like that with Uni.  ???


Title: Re: Nightlife bugs
Post by: JenW on 2005 September 15, 14:32:46
Thanks, Ancient, I'll try replacing the cooktop and see if that fixes it.

Jen


Title: Re: Nightlife bugs
Post by: knitro on 2005 September 15, 14:36:30
I have noticed now that I have NL up and going, that the alienware computer is gone, my customs are enabled, I haven't checked for the xmas tree or scissors yet though, am i doing something wrong?


Title: Re: Nightlife bugs
Post by: nectere on 2005 September 15, 14:39:38
See this is what I want to know, how come you have to install and reinstall so many times to finally get a good install? Is that why the answer from Maxis was always the same in the beginning? Because they knew the install code is flaky?

Fix that Maxis, make it so that if it installs, it installs correctly the first time. Its very frustrating to wait that long to install the thing only to find out a few hours in to game play that I have a bad install because something is flaking out and not working, then I have to start the process all over again. I feel like a guinea pig over here, granted I am a patient person and I generally like testing etc, but this is a bit silly.

Something is wrong with the install code, please fix it.


Title: Re: Nightlife bugs
Post by: Brynne on 2005 September 15, 14:43:11
Kristalrose, I have the same issue with graphics settings. When I installed Uni, the game was by default set to the highest settings. With NL, it's all on low. Everything. I put everything back up to medium or high and haven't had any slowdown problems or anything, but I haven't tried out the cinematics, yet.

I'm also having problems with the custom content enabling. I enabled everything at the dialogue that pops up at the beginning, but, aside from recolors of maxis objects, I do not have a single custom object showing up in the game. And the few hacks I left in, like the teleporter shrub (which I think Inge said was reported to work in NL, if I remember correctly), were not functioning.


Title: Re: Nightlife bugs
Post by: nectere on 2005 September 15, 14:51:05
after you enabled the custom content, did you restart the game?


Title: Re: Nightlife bugs
Post by: Brynne on 2005 September 15, 14:54:48
No, I'm just now reading that I was supposed to do that. I'll try again.


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 15, 14:56:19
after you enabled the custom content, did you restart the game?

LOL I made that dumb mistake too of selecting enable custom content and not reading the fine print that you have to restart.  :-[

I question if that was really the best way to handle it or if a popup box prior to load so they you don't have to reload would have been better. Just imagine how many people on the BBS are going to freak out about this because they didn't read you have to restart. ;)


Title: Re: Nightlife bugs
Post by: nothingbutsims on 2005 September 15, 15:12:09
 :o Yikes!  I am supposed to get my copy of NL today by UPS.  I am almost afraid to download it just reading all of this.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 15, 15:29:07
after you enabled the custom content, did you restart the game?

LOL I made that dumb mistake too of selecting enable custom content and not reading the fine print that you have to restart.  :-[

I question if that was really the best way to handle it or if a popup box prior to load so they you don't have to reload would have been better. Just imagine how many people on the BBS are going to freak out about this because they didn't read you have to restart. ;)

Yes, in retrospect, we probably should have put that in big, bold, and red letters near the OK button.

"You will have to restart your game to see any changes."


Title: Re: Nightlife bugs
Post by: Brynne on 2005 September 15, 15:29:30
One other thing I forgot to mention with NL: I'm not having the problem others are reporting with the karaoke machine and no voices. That works fine for me. But anytime my sim talks to a waiter, bartender, any npc like that in a downtown lot, their lips move but there's no voice. They can talk to regular sims just fine.


Title: Re: Nightlife bugs
Post by: sara_dippity on 2005 September 15, 15:30:41
The YA Sim I am trying to marry off is a CAS-born sim.  I have always been able to "Propose:  Move In" to a YA to get them to move into a neighborhood lot.  They go through the whole "grow-up" spin-turn and then can walk straight to the wedding arch and say "I do."  I've done this with both CAS-sims and NPC's.

Graphics:  Think I fixed it:  I updated my drivers.  Duh!!!
The move in proposal works for dormies, not controlable sims. They have to graduate first. At least that's what I've heard. When you did this with CAS sims, did they graduate first, or were they still in school?


Title: Re: Nightlife bugs
Post by: JenW on 2005 September 15, 15:35:21
sara_dippity's comment reminded me of another oddness I witnessed in my dorm. I haven't tried this before, so it may not be Nightlife specific, but then again it might be. I tried to have two students get their boyfriends to move into their dorm, but the action continually dropped out of their queues.

Jen


Title: Re: Nightlife bugs
Post by: cwieberdink on 2005 September 15, 16:20:39
One other thing I forgot to mention with NL: I'm not having the problem others are reporting with the karaoke machine and no voices. That works fine for me. But anytime my sim talks to a waiter, bartender, any npc like that in a downtown lot, their lips move but there's no voice. They can talk to regular sims just fine.

Is the ventriloquism fixed with sims talking on the phone?

C


Title: Re: Nightlife bugs
Post by: knitro on 2005 September 15, 16:40:08
I have restarted my game, and the computer is still not there, but like say haven't checked the tree and what have you, won't be able to till later as I am at work for 8 more hours.


Title: Re: Nightlife bugs
Post by: JenW on 2005 September 15, 16:42:44
One other thing I forgot to mention with NL: I'm not having the problem others are reporting with the karaoke machine and no voices. That works fine for me. But anytime my sim talks to a waiter, bartender, any npc like that in a downtown lot, their lips move but there's no voice. They can talk to regular sims just fine.

Is the ventriloquism fixed with sims talking on the phone?

C

Yes! *cheers*

Jen


Title: Re: Nightlife bugs
Post by: knitro on 2005 September 15, 16:46:09
noticed something in NL, might not be a bug, but I was at two community lots and wanted to use the matchmaker and she wouldn't show up anywhere, I thought she was supposed too..had to go home, call then go downtown. 

here's another NL bug
http://www.moreawesomethanyou.com/smf/index.php?topic=570.0
i had this one also, its about the beds and inventory


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 15, 18:21:13
I got NL today. I think I experienced a sort of bug, not sure though. Is throwing food at a friend considered flirting? Because they fell in love when one of them threw some chili con carne on the other!!  :o
What else, yeah, I do have the mute singing bug with the karaoke machine too. awh too bad, I so wanted to hear my sims sing. oh well, I'm sure it will be fixed in time.  :)


Title: Re: Nightlife bugs
Post by: laylei on 2005 September 15, 19:34:44
I had a bad one, and this has happened in numerous neighborhoods and households. Sometimes, in different interactions (one was using the ReNuYo-Orb thing, another eating, another talking) I am suddenly unable to click on the sim, meaning I can't order YA to do homework or go to class, cannot freestyle, etc. Even worse, they can no longer move or react- they're frozen. In fact, so are all the other player-sims (in one dorm, I have Dustin broke, and Angela and Lilith Pleasent. Angela bugged/froze, and then Lilith and Dustin could no longer move or react as well, but all the dormies were still moving). Same thing happened in a family (with the ReNu orb)- daughter used the orb, became bugged, and her parents could no longer move either.

I just saved without exiting, but this is a nasty bug. Has anyone else had this? I'll test this tonight by removing all my hacks, but people might want to watch out for this.


Title: Re: Nightlife bugs
Post by: sara_dippity on 2005 September 15, 19:40:14
Is the ventriloquism fixed with sims talking on the phone?

C

Yes! *cheers*

Jen
Awsime!!!
Hey, VJay, were your sims sloppy and playful? I could see that not being a bug if they were. I suspect it is, what with the handheld and teaching crushes and all, but it would be kind of cool if it was flirting for sloppy/playful sims.


Title: Re: Nightlife bugs
Post by: knitro on 2005 September 15, 19:41:47
I had a weird thing ( i thought) in NL, when I was on a date, i asked to be seated, but then I didn't get seated, and only had a choice to give up my seat, it took me forever, but finally i clicked on the watiress to say order, and i finally sat down, really strange, i would have thought that being seated meant i would sit down right away., might have been caused by my sim being so freaking hungry, she kept goingto the bar and getting a drink to fulfill that....also when at the table on a date it is hard to jump to the next level, all the wants are usually associated with being able to stand up.....so time tends to run out easily. is it possible to have the nested interactions come up as wants while seated at the resteraunt table?


Title: Re: Nightlife bugs
Post by: miramis on 2005 September 15, 19:46:22
Are they still frozen if you evict them then move them back into a dorm?


Title: Re: Nightlife bugs
Post by: HRH Posie on 2005 September 15, 20:04:18
sara_dippity's comment reminded me of another oddness I witnessed in my dorm. I haven't tried this before, so it may not be Nightlife specific, but then again it might be. I tried to have two students get their boyfriends to move into their dorm, but the action continually dropped out of their queues.

Jen
That's a well known Uni issue.  I have to get my sims to move out of their current home, then add them to the dorm using combine households in neighbourhood view :)


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 16, 01:17:37
Is the ventriloquism fixed with sims talking on the phone?

C

Yes! *cheers*

Jen
Awsime!!!
Hey, VJay, were your sims sloppy and playful? I could see that not being a bug if they were. I suspect it is, what with the handheld and teaching crushes and all, but it would be kind of cool if it was flirting for sloppy/playful sims.

No they were not sloppy at all. I believe it's a bug like the handled and teaching crushes like you said. lol


Title: Re: Nightlife bugs
Post by: sara_dippity on 2005 September 16, 05:31:46
I had some sims get a positive social from it (throwing food), total strangers. No crushes, but they loved it, two pluses.


Title: Re: Nightlife bugs
Post by: buddha pest on 2005 September 16, 08:35:57
Is the ventriloquism fixed with sims talking on the phone?
I noticed another sort of wierdness communication animation though, where sometimes when dining on a date, two sims look away from each other when they're having a conversation. Almost like the game got confused about who was sitting where. Not a big deal, maybe just a glitch, but it happened a couple different times in a couple different locations.

I also had an incident where my sim was on a casual outing or whatever it's called and autonomously went to the poker table, and when I cancelled the action she got stuck there for HOURS, not moving or playing at all, just sitting there, until her companion finally got up and left in bladder failure. then she finally got up too. But I had to keep dragging her needs back up, otherwise she'd have dropped dead of starvation when and if she ever got up from that table. I hope that was a one time glitch though. With build/buy disabled, even moveobjects couldn't save her.


Title: Re: Nightlife bugs
Post by: Karen on 2005 September 16, 11:34:54
I found a few bugs with the matchmaker:

1) Calling the matchmaker on the phone:  The dialogs are blank, no text, just "Yes/No".  However, she does come if you click Yes.

2) Buying the love potion causes the Sim who bought it to disappear (!)  He/she vanishes from the lot, is no longer included in the icons on the left side of the screen, and no longer appears in the list of Sims who can be called on the phone by other family members.  (I did not get any type of error message or log file when this happened.)  So, definitely save your game before trying the love potion!

Karen


Title: Re: Nightlife bugs
Post by: linolino on 2005 September 16, 11:53:48
karen, i belive this vanishing sim after buying love potion and the blank dialog must have something to do with a hack that may be running in your game.
I called her and buyed love potions and it worked perfectly normal

I have someting to say about dining in restaurants :

when my sims were at the table dining, i clicked on the podium and i had the option to pay for the food or to try leaving without paying. However, i just cancelled the dining action and clicked outside the restaurant and they left without paying . that simple...
I think that's wrong, i think that this wasn't supposed to happen. i think that when you cancell the action, they are supposed to pay for the bill immediately, and only be able to leave withou paying if you click the "leave without paying option"


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 16, 12:11:20
karen, i belive this vanishing sim after buying love potion and the blank dialog must have something to do with a hack that may be running in your game.

Correct. This happened to me when I tried to test some hacks to see whether they were compatible or not.

Karen try to see if you have one of those packages in your Downloads folder:

Food Already Available Fix.package
No Autonomous Hang Out.package
No Autonomous Napping.package
No Play in Bathtub.package
nobogartingswings.package
Numenor_Turn-Off-TV_Fix.package
novanishindorms.package

I suspect that it's one of those that causes a conflict with the love potion. (Hoping I hadn't forgotten anything. I can't remember well, I spent the whole night testing stuff. lol  :-\ )

About the crush developping with the food fight, another similar thing happened to me. My sim just asked another sim a question, I think it was "What's your job?", not sure. Both sims were best friends, 100/98 of relationship. After the question was asked, they got a crush on each other. How annoying! lol


Title: Re: Nightlife bugs
Post by: Karen on 2005 September 16, 12:14:56
Karen try to see if you have one of those packages in your Downloads folder:

Food Already Available Fix.package
No Autonomous Hang Out.package
No Autonomous Napping.package
No Play in Bathtub.package
nobogartingswings.package
Numenor_Turn-Off-TV_Fix.package
novanishindorms.package

I suspect that it's one of those that causes a conflict with the love potion. (Hoping I hadn't forgotten anything. I can't remember well, I spent the whole night testing stuff. lol  :-\ )

I have at least two or three of the ones you listed.  Will try taking them out tonight and see what happens.  Thanks.

Karen


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 16, 12:29:20
when my sims were at the table dining, i clicked on the podium and i had the option to pay for the food or to try leaving without paying. However, i just cancelled the dining action and clicked outside the restaurant and they left without paying . that simple...
I think that's wrong, i think that this wasn't supposed to happen. i think that when you cancell the action, they are supposed to pay for the bill immediately, and only be able to leave withou paying if you click the "leave without paying option"
The first time I had my Sim eat at a restaurant, I didn't know about paying.  When she left the lot, she got charged for the two meals she'd bought.  The money showed above her head as if she'd been charged by a service NPC.

Hook


Title: Re: Nightlife bugs
Post by: JavaChild on 2005 September 16, 12:42:43
Quote
I noticed another sort of wierdness communication animation though, where sometimes when dining on a date, two sims look away from each other when they're having a conversation.
Quote

I've noticed that the male species tends to do this in real life even at the best of the times. Was there a TV in the vicinity? Perhaps a pretty waitress or another patron walking by? My otherwise perfect partner even does this in our own home as the dogs seem endlessly fascinating to him. Oh hell - Who am I kidding? He can do it in an otherwise empty room: Just sitting there chatting - or listening (???) - to me and looking all over the damn place. I think men are "shipped" with ADD fully in tact! :P


Title: Re: Nightlife bugs
Post by: MokeyHokey on 2005 September 16, 14:43:25
The "View Distance" option in Lot View Options won't stay correct.  It defaults back to Medium view evey time I restart the game, no matter how many times I save with it on Extra Large.  :-\  The others stay just fine.


Title: Re: Nightlife bugs
Post by: linolino on 2005 September 16, 15:01:12
The "View Distance" option in Lot View Options won't stay correct.  It defaults back to Medium view evey time I restart the game, no matter how many times I save with it on Extra Large.  :-\  The others stay just fine.
I've noticed this as well. All the new graphic option will return to default when you re enter the game. Note that the default option will be different for each pc, because when you start the game it checks your graphic card capabilities and sets those preferences according to it.


Title: Re: Nightlife bugs
Post by: sanmonroe on 2005 September 16, 16:07:07
There are definitly some goofy things going on with graphics. I had been running the game maxxed on 2 computers (6800 256 GT  overclocked /w 1.5 gig ram, and the new 7800 crotch rocket w/ 2 gig ram) and with the newest drivers, all tests showing cards work perfectly, the game has problems if I turn reflections on or move more than one option over medium. Even with shadows off!

Anyone else having problems with NL and the 6800 or 7800s?

Annoying as hell to stutter while just trying to scroll accross the neighboorhood and stalling at 7PM/AM a few seconds, and whenever a box opens, etc etc etc.


Title: Re: Nightlife bugs
Post by: MokeyHokey on 2005 September 16, 16:19:33
Quote
Anyone else having problems with NL and the 6800 or 7800s?

No, I'm running an Alienware with a  6800 Ultra 256 (driver version 77.77),  2 GB RAM, 3.0 processor with all options maxed and no troubles; barely any lag, except in P.U.R.E. with all the blasted firey things and a million and 2 sims.  :D

Quote
All the new graphic option will return to default when you re enter the game.

...I know that I raised the fade distance to extra large as well, and that one stays as I set it.  I can't remember how the others defaulted.


Title: Re: Nightlife bugs
Post by: gethane on 2005 September 16, 17:05:07
I just found a repeatable bug.

I renamed my EA Games/The Sims folder to old. And started sims up to regenerate my folders. Then I installed Nightlife over nice, clean, folders, no hacks, downloads, etc.

I made a girl, she had a car. Her car got stolen, she got married, went on her honeymoon, and then a "contact" called for the first time. When she agrees to go out, the outing meter starts right away, then when the taxi comes and she gets in, the meter disappears and the taxi never leaves, just sits there and honks. I can't access the save feature at this point, and have to ctrl-alt-del and end the task to get out of the game.

I'm guessing the taxi thinks her stolen car is blocking her way or something? No idea. The only thing in my downloads folder is my "super special you preordered hotrod car"


Title: Re: Nightlife bugs
Post by: sanmonroe on 2005 September 16, 17:18:28
Quote
Anyone else having problems with NL and the 6800 or 7800s?

No, I'm running an Alienware with a  6800 Ultra 256 (driver version 77.77),  2 GB RAM, 3.0 processor with all options maxed and no troubles; barely any lag, except in P.U.R.E. with all the blasted firey things and a million and 2 sims.  :D

Quote
All the new graphic option will return to default when you re enter the game.

...I know that I raised the fade distance to extra large as well, and that one stays as I set it.  I can't remember how the others defaulted.

Well bugger me with a cactus up the catflap.

:embarassed:

Too bad I am at work, because the more I think about it, I may have the beta drivers on the computers since they resolved some of the EQ2 glitches. I am going to need to visit retardo land if that is the problem. I spent far too long testing everything to not think of that.



Title: Re: Nightlife bugs
Post by: Brynne on 2005 September 16, 17:28:32
Has anyone else had problems with multiple gravestones (all platinum deaths) showing up on lots every time you enter them? I posted a picture here:
http://www.moreawesomethanyou.com/smf/index.php?topic=561.msg21669#msg21669

It's really getting on my nerves. There are also puddles all over the street; they come in pairs. One yellow, one brown. I do have a yellow pee hack (I know, gross), but that still doesn't explain why they would be there, why one is brown, and what they have to do with tombstones. At least 3 of the tombstones in that pic were of the same sim; when I went to delete it, it was called "Here lies Fred Goode". In life he'd never even been to that lot, although he did die a platinum death, I believe. I also had 3 pop-ups that said "Mandy has been resurrected on another lot!". Mandy never lived in that home, either, and her grave was on another lot. She'd also been resurrected a long time ago. And all the ghosts that did belong in the house had platinum gravestones out on the sidewalk. Their regular gravestones (non-platinum) were gone.

I moved a family of sims onto a brand new empty lot, no house or anything, and there were 3 or 4 "Here lies Fred Goode" tombstones, again, along with a few pairs of colored puddles. Moved them into another house, more "Here lies Fred Goode", and this was the lot Fred Goode actually did die on. I exited the game, and when I returned to that lot, the tombstones were back, along with the yellow and brown puddles.

I think my game is being haunted by Fred Goode! 


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 16, 18:13:46
The "View Distance" option in Lot View Options won't stay correct.  It defaults back to Medium view evey time I restart the game, no matter how many times I save with it on Extra Large.  :-\  The others stay just fine.
I've noticed this as well. All the new graphic option will return to default when you re enter the game. Note that the default option will be different for each pc, because when you start the game it checks your graphic card capabilities and sets those preferences according to it.

Can you check in your userProps.xml file (in My Docs\...\Config\) contains options like these:
enableLotImpostersInLot
enableNeighborhoodOccupantsInLot
lotSkirtSizeIncrease
neighborhoodPropFadeDistance
clickableLotImposters

They should be there after you play the game, tweak some options, and then quit gracefully.  The file should also be marked writable.


Title: Re: Nightlife bugs
Post by: gethane on 2005 September 16, 18:59:25
Sigh, nm my previous post. I didn't realize that when a contact calls you and you agree to go downtown with them, that your husband (all sims in household?) have to go too. I had had the guy doing skilling, and so apparently the taxi was waiting for him. Either that, or taking out the downloadable hot rod, fixed it.


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 16, 19:10:04
The "View Distance" option in Lot View Options won't stay correct.  It defaults back to Medium view evey time I restart the game, no matter how many times I save with it on Extra Large.  :-\  The others stay just fine.
I've noticed this as well. All the new graphic option will return to default when you re enter the game. Note that the default option will be different for each pc, because when you start the game it checks your graphic card capabilities and sets those preferences according to it.

Can you check in your userProps.xml file (in My Docs\...\Config\) contains options like these:
enableLotImpostersInLot
enableNeighborhoodOccupantsInLot
lotSkirtSizeIncrease
neighborhoodPropFadeDistance
clickableLotImposters

They should be there after you play the game, tweak some options, and then quit gracefully.  The file should also be marked writable.


Me too. Settings don't take. I thought maybe they might be hood or lot specific but they aren't and yes I found the stuff you listed here in the config  xml file. Wanna see the file?


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 16, 19:16:57
The "View Distance" option in Lot View Options won't stay correct.  It defaults back to Medium view evey time I restart the game, no matter how many times I save with it on Extra Large.  :-\  The others stay just fine.
I've noticed this as well. All the new graphic option will return to default when you re enter the game. Note that the default option will be different for each pc, because when you start the game it checks your graphic card capabilities and sets those preferences according to it.

Can you check in your userProps.xml file (in My Docs\...\Config\) contains options like these:
enableLotImpostersInLot
enableNeighborhoodOccupantsInLot
lotSkirtSizeIncrease
neighborhoodPropFadeDistance
clickableLotImposters

They should be there after you play the game, tweak some options, and then quit gracefully.  The file should also be marked writable.


Me too. Settings don't take. I thought maybe they might be hood or lot specific but they aren't and yes I found the stuff you listed here in the config  xml file. Wanna see the file?

Hmm...perhaps you could try backing up that file, removing it and then starting up the game, change options, and restart again.  Maybe the game doesn't like something in there.


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 16, 20:16:04
MAXIOD:

Ok.replacing the xml didn't work either. Two settings on the view one is the distance and the other is.....the other :)  I noticed, but can't swear to it, the distance setting stayed the other didn't.

Anther question: is there any limit to the number of tiers for the organizing of the downloads folder?



Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 16, 20:21:09
MAXIOD:

Ok.replacing the xml didn't work either. Two settings on the view one is the distance and the other is.....the other :)  I noticed, but can't swear to it, the distance setting stayed the other didn't.

Anther question: is there any limit to the number of tiers for the organizing of the downloads folder?



So what option didn't stick?

As for the downloads folder, we didn't put in any specific limit as to how many subfolders you can put in there or how deep it is.


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 16, 20:22:55
"...distance setting stayed....the other didn't" :)

As you look at the options for the view in the panel the first setting to do with the view is 'the other' that one I know defaulted back. I believe the last setting in that line 'the distance' stayed.

I think this because I know that first setting is defaulting to 'small' and I keep trying to set it to 'large.' 

I THINK the last setting, 'the distance' is staying because I was choosing 'large' and it is still set at large.




Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 16, 20:24:54
"...distance setting stayed...." :)

Sorry, was a bit confused by the message.  So the distance setting stayed where you set it, or stayed at the default?


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 16, 20:36:59
Now that I can be exact: View distance is the first one inline= it is NOT holding the setting.

Fade distance IS holding it's setting. EDIT: this is confirmed.


Title: Re: Nightlife bugs
Post by: SQK on 2005 September 16, 20:58:44
Well here is a list of mine:

-The Lot View Options (under Game Options) resets once you exit the game and re-enter a lot.

-While playing poker on a community lot, if you try to cancel while playing, your Sim freezes. Resulting in exiting to the neighborhood screen without saving.

-Visitor leaves right after your Sim greets them, if your Sim invites someone over, the invited Sim will show, but leave right after you greet them with a "Look at the time, I better get going now" or "See ya." message even though it's daytime. This also goes for when a Sim is walking down the street, as soon as you greet them, they leave. Making it impossible to have any type of parties. Also, making it impossible to move in Townies. This includes all lots including the University ones.
**If anyone else gets this one and is willing to use a hack to fix it, this one seemed to work for me: http://forums.modthesims2.com/showthread.php?t=86655, it's the Visitors Stays Longer Hack.**

-Sound bug, the sound of the TV, Band Instruments(Including Bass, Guitar, Piano, and drums), Karaoke machine goes out off and on. There is nothing to do about the sound, it comes on off and on, while it's off, I adjust the sound options every which way I can and still end up with nothing.

-Car not there when I re-enter a lot, I was playing the Goths yesterday, before I left the lot Cassandra and Alexander (If you're wondering, I used the agesimscheat on to change Cassandra to a teen, and Morty to an adult) carpooled to school and was already got when I exited. When I re-entered, Alexander and Cassandra were at the lot, but the car was gone, and I can't place another car where it was previously parked.

This one may be because of the visitor hack or because of me aging Cassandra down to a teen, but I'm putting it here just in case.

I just copied and pasted this from the thread (http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.81,root.1,item.43,item.41,item.23&threadID=1a8fac494cfbadbb266e2fcc8b701cc0&directoryID=81&startRow=1) I made last night.


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 16, 21:15:28
I also have the problem of my game settings reverting everytime I reload.  It's driving me crazy!  But ... I have a worse problem now.  I've noticed that whenever I re-enter a lot (and this appears to be all lots), the Sims have all 'reset'.  Their motives are as they are when they first move-in and if they were at work, they're standing by the mailbox looking confused.  If they went to work in a car, the car has gone.  This means they are losing pay, losing vacation days, or losing work performance.  I can't adjust it at the moment because I don't want to put the Inseminator back into my game yet and I don't know of any other way of doing it with SimPE also being unusable.  It's becoming very frustrating!

It always happens when an expansion is installed, but it shouldn't continue happening once that lot has been played since installing.  And is it a bug that the Matchmaker doesn't appear on downtown lots, or have I misunderstood?  I thought when the Sim asked her to find a blind date, the date would take place downtown, but all mine have to call her to their home and their date appears there.  Are they supposed to take them downtown rather than meet them there? 


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 16, 22:00:01
Now that I can be exact: View distance is the first one inline= it is NOT holding the setting.

Fade distance IS holding it's setting.

There is a problem.  I'm looking into it.


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 16, 22:10:08
My cars are in their drives where I left them.

Haven't found any problem with sound yet--nothing fancy in the way of a sound card--It's a three yo SoundLive2k or something like that.


Title: Re: Nightlife bugs
Post by: witch on 2005 September 16, 22:56:50
So for those intrepid Nightlife explorers, a question please.

How many extra character files does NL add?


Title: Re: Nightlife bugs
Post by: JavaChild on 2005 September 16, 22:59:05
Sigh, nm my previous post. I didn't realize that when a contact calls you and you agree to go downtown with them, that your husband (all sims in household?) have to go too. I had had the guy doing skilling, and so apparently the taxi was waiting for him. Either that, or taking out the downloadable hot rod, fixed it.

Seriously ???

I'm still nightlifeless but I don't generally make it a point for my husband to go out on dates with me - Suppose that's why I divorced him!


Title: Re: Nightlife bugs
Post by: Ruann on 2005 September 16, 22:59:37
So for those intrepid Nightlife explorers, a question please.

How many extra character files does NL add?

A brand new custom neighborhood with a custom University and Downtown areas defaults to 263 files in the Characters folder (User00000 to User000262).


Title: Re: Nightlife bugs
Post by: MokeyHokey on 2005 September 16, 23:04:42
Quote
-Visitor leaves right after your Sim greets them, if your Sim invites someone over, the invited Sim will show, but leave right after you greet them with a "Look at the time, I better get going now" or "See ya." message even though it's daytime. This also goes for when a Sim is walking down the street, as soon as you greet them, they leave. Making it impossible to have any type of parties. Also, making it impossible to move in Townies. This includes all lots including the University ones.
**If anyone else gets this one and is willing to use a hack to fix it, this one seemed to work for me: http://forums.modthesims2.com/showthread.php?t=86655, it's the Visitors Stays Longer Hack.**

I think someone found this related to the Preg4All mod.  Could be wrong, so don't shoot me, but have you got that one installed?

Maxoid, those options are in the file: 

 <AnyBoolean key="enableLotImpostersInLot" type="0xcba908e1">true</AnyBoolean>
<AnyBoolean key="enableNeighborhoodOccupantsInLot" type="0xcba908e1">true</AnyBoolean>
  <AnyUint32 key="lotSkirtSizeIncrease" type="0xeb61e4f7">36</AnyUint32>
  <AnyUint32 key="neighborhoodPropFadeDistance" type="0xeb61e4f7">500</AnyUint32>
  <AnyBoolean key="clickableLotImposters" type="0xcba908e1">true</AnyBoolean>
  <AnyString key="activeDeviceList" type="0x0b8bea18">1;0;NVIDIA GeForce 6800 Ultra;10de;0040;7777;6.14.10.7777, GUID: D7B71E3E-4300-11CF-D17D-0A2000C2CB35;</AnyString>
  <AnyString key="activeDeviceDisplayMode" type="0x0b8bea18">1280x1024x32x0</AnyString>
  <AnyBoolean key="activeDeviceUseSoftwareRasterizer" type="0xcba908e1">false</AnyBoolean>
  <AnyUint32 key="optionMaterialDetail" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionObjectDetail" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionObjectHiding" type="0xeb61e4f7">0</AnyUint32>
  <AnyUint32 key="optionShadows" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionOpaqueUI" type="0xeb61e4f7">0</AnyUint32>
  <AnyUint32 key="optionReflection" type="0xeb61e4f7">1</AnyUint32>
  <AnyUint32 key="optionEffectsQuality" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionLightingQuality" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionSoundQuality" type="0xeb61e4f7">3</AnyUint32>

Did I mention how wrong your name is?  Methinks we should rename you "Beloved Maxoid". :D


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 16, 23:31:50
Quote
-Visitor leaves right after your Sim greets them, if your Sim invites someone over, the invited Sim will show, but leave right after you greet them with a "Look at the time, I better get going now" or "See ya." message even though it's daytime. This also goes for when a Sim is walking down the street, as soon as you greet them, they leave. Making it impossible to have any type of parties. Also, making it impossible to move in Townies. This includes all lots including the University ones.
**If anyone else gets this one and is willing to use a hack to fix it, this one seemed to work for me: http://forums.modthesims2.com/showthread.php?t=86655, it's the Visitors Stays Longer Hack.**

I think someone found this related to the Preg4All mod.  Could be wrong, so don't shoot me, but have you got that one installed?

Maxoid, those options are in the file: 

 <AnyBoolean key="enableLotImpostersInLot" type="0xcba908e1">true</AnyBoolean>
<AnyBoolean key="enableNeighborhoodOccupantsInLot" type="0xcba908e1">true</AnyBoolean>
  <AnyUint32 key="lotSkirtSizeIncrease" type="0xeb61e4f7">36</AnyUint32>
  <AnyUint32 key="neighborhoodPropFadeDistance" type="0xeb61e4f7">500</AnyUint32>
  <AnyBoolean key="clickableLotImposters" type="0xcba908e1">true</AnyBoolean>
  <AnyString key="activeDeviceList" type="0x0b8bea18">1;0;NVIDIA GeForce 6800 Ultra;10de;0040;7777;6.14.10.7777, GUID: D7B71E3E-4300-11CF-D17D-0A2000C2CB35;</AnyString>
  <AnyString key="activeDeviceDisplayMode" type="0x0b8bea18">1280x1024x32x0</AnyString>
  <AnyBoolean key="activeDeviceUseSoftwareRasterizer" type="0xcba908e1">false</AnyBoolean>
  <AnyUint32 key="optionMaterialDetail" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionObjectDetail" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionObjectHiding" type="0xeb61e4f7">0</AnyUint32>
  <AnyUint32 key="optionShadows" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionOpaqueUI" type="0xeb61e4f7">0</AnyUint32>
  <AnyUint32 key="optionReflection" type="0xeb61e4f7">1</AnyUint32>
  <AnyUint32 key="optionEffectsQuality" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionLightingQuality" type="0xeb61e4f7">3</AnyUint32>
  <AnyUint32 key="optionSoundQuality" type="0xeb61e4f7">3</AnyUint32>

Did I mention how wrong your name is?  Methinks we should rename you "Beloved Maxoid". :D


We've found an issue with the saved options for the :lot view" being overridden in Graphics Rules.sgr.  Hope to get this fixed soon, but if you really need them to persist, you can modify that file (if you know how).


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 16, 23:59:37
I haven't seen this issue addressed anyplace: I don't find a way to delete a DT inside the game. There was a way to delete a UNi inside but that seems to be gone too. ?? The delete option for the main hood is there.

Of course, it's possible to delete these manually--but I could have sworn there was an in-game delete option. Am I crazy?

EDIT: I was NOT in the DT or Uni I was trying to delete.


Title: Re: Nightlife bugs
Post by: sara_dippity on 2005 September 17, 00:18:07
You can't be in the neighborhood you want to delete when you try to delete it. I knew that, but forgot it a couple of times.


Title: Re: Nightlife bugs: Problems I'm having
Post by: AnnaM on 2005 September 17, 00:22:43
2.) You could probably tweak the Graphics Rules.sgr file in Program Files and try to make your machine look like a higher spec machine so that you have cinematics again.  We needed to bump up the specs so that we could pass the baseline FPS test with the neighboring lots visible.

So, not really a bug, but I'm quite interested... would anybody here have the details on this? Specifically:

1) How do I tweak the file? (it's complex and I wouldn't want to mess it up too badly, but maybe someone here has already done it and can tell me...)
2) Is it enough to modify the file under Program Files, or should I copy it into some folder under Documents?

Thanks in advance!


Title: Re: Nightlife bugs: Problems I'm having
Post by: MutantBunny on 2005 September 17, 00:27:31
2.) You could probably tweak the Graphics Rules.sgr file in Program Files and try to make your machine look like a higher spec machine so that you have cinematics again.  We needed to bump up the specs so that we could pass the baseline FPS test with the neighboring lots visible.

So, not really a bug, but I'm quite interested... would anybody here have the details on this? Specifically:

1) How do I tweak the file? (it's complex and I wouldn't want to mess it up too badly, but maybe someone here has already done it and can tell me...)
2) Is it enough to modify the file under Program Files, or should I copy it into some folder under Documents?

Thanks in advance!

I don't know if Pescado has anything on this, but MTS2 does. Try starting with a search on graphics Rules.sgr


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 17, 01:22:32
Hey Maxiod:

Yesterday, I modified my hood camera file (basically made the modified extended range txt) today that is gone. So I went and looked at the creation and modified dates. Looks like everything in the config file and camera files (maybe others?) is being rewritten each start. You probably already know this...

EDIT: I tried to reporduce a rewrite--it didn't replace the file this time.

?


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 17, 01:59:08
Hey Maxiod:

Yesterday, I modified my hood camera file (basically made the modified extended range txt) today that is gone. So I went and looked at the creation and modified dates. Looks like everything in the config file and camera files (maybe others?) is being rewritten each start. You probably already know this...

EDIT: I tried to reporduce a rewrite--it didn't replace the file this time.

?

Normally the game copies up the default configurations if they are not there--it does this upon install of an EP as well.  So are you saying that your changes are still not staying?


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 17, 02:03:05
That's what I'm thinking--the changes aren''t staying cuz they are being overwritten.




Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 17, 02:03:46
In an attempt to help the poor Maxiod from typing his little fingers to the bony...

He says: "I post on MTS2, Sims2Community, and MATY.  I visit Snooty, Insimenator, TSR, SimLogical, and the BBS.

I'm thinking maybe I should start a FAQ myself... =)";

So please--search these sites for your topic before you post.

I'm pretty sure he will appreciate any effort made to cut the duplicate posting. (and maybe fi his fingers and eyeshold up, he'll keep spilling his gutts :)

And so far the link list is:

http://www.snootysims.com/forum/

http://simlogical.com/SMF/index.php?board=9.0

http://www.moreawesomethanyou.com/

http://www.sims2community.com/showthread.php?p=210807#post210807

http://www.modthesims2.com/index_old.php

http://www.insimenator.net/posting.php?mode=newtopic&f=3&sid=acd5738560720c966d9ece56981875e0


A bump to the top now and then would help too....


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 17, 02:14:14
With all due respect MB, I don't think all of can be expected to visit all of those sites and search for every single question ever asked. While I sympathize with Tom having sift through A LOT of stuff, much of it probably duplicate questions, I don't think it's very practical as some of us don't have the time, or have other reasons (drama, baggage, can't tolerate the inaneness etc) for not going to all those places.

Truth be told, there's so many bugs and things that otherwise drive me nuts about the game, but personally I'm not really going to post about anything unless I think it's really serious and no one seems to have mentioned it in places where I visit, which right now includes this place exclusively and I probably will keep it that way for the time being.

At any rate, I don't think all our posts are just for Maxis, sometimes some of us can help others out with problems by posting workarounds or giving advice.


Title: Re: Nightlife bugs
Post by: amjoie on 2005 September 17, 02:33:30
The "View Distance" option in Lot View Options won't stay correct.  It defaults back to Medium view evey time I restart the game, no matter how many times I save with it on Extra Large.  :-\  The others stay just fine.
I've noticed this as well. All the new graphic option will return to default when you re enter the game. Note that the default option will be different for each pc, because when you start the game it checks your graphic card capabilities and sets those preferences according to it.

No, I think it sets it arbitrarily to one of the defaults. I have a Dell "top of the line" gaming machine, and it sets my default to the lowest setting. I have to change it each time I open a lot, back to the largest setting -- and my computer handles the largest setting without a blink. I have no slow ups on any downtown lot at the largest setting, even the lot with gazillion sims and lots of fire puffs going. So the game couldn't be checking my specs to put it at the lowest setting. Something else is going on. Annoying as it comes, though. I love the "see everything" feature. Having to set it manually on each lot is going to get real old, real fast.


Title: Re: Nightlife bugs
Post by: miramis on 2005 September 17, 04:15:35
So for those intrepid Nightlife explorers, a question please.

How many extra character files does NL add?

A brand new custom neighborhood with a custom University and Downtown areas defaults to 263 files in the Characters folder (User00000 to User000262).

New empty custom neighbourhood with standard Downtown & standard Academy De La Tour Uni shows 275 character files.


Title: Re: Nightlife bugs
Post by: fabricnut on 2005 September 17, 05:26:36
actually I found one that I haven't seen anywhere. I have a starter sim with a mini fridge. when he makes a sandwich or cereal on top of the fridge he does a jump and the food disappears. if I put the fridge inside the counter it works like normal.


Title: Re: Nightlife bugs
Post by: witch on 2005 September 17, 10:28:13
So for those intrepid Nightlife explorers, a question please.

How many extra character files does NL add?

A brand new custom neighborhood with a custom University and Downtown areas defaults to 263 files in the Characters folder (User00000 to User000262).

New empty custom neighbourhood with standard Downtown & standard Academy De La Tour Uni shows 275 character files.

Ta for the answer, you bearers of bad tidings you. :(
Good grief, 263 - 275.


Title: Re: Nightlife bugs
Post by: Venusy on 2005 September 17, 12:37:03
Remember though, that's with a University and a Downtown. As far as I recall, Uni added about 127 character files (?) so only 130 are Downtownies, new NPCs, etc.


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 17, 12:40:18
Hey, just a question for those of you who play NL. I've noticed something has changed in my game: Teens that you invite over no longer stay until 2 am like before, now they leave at 10 pm. I was wondering if you guys are experiencing the same problem or perhaps I have hack that conflicts or something. If it's a new thing in NL, then I don't like it.  :-\


Title: Re: Nightlife bugs
Post by: diamonde on 2005 September 17, 15:08:00
I've noticed that whenever I re-enter a lot (and this appears to be all lots), the Sims have all 'reset'.  Their motives are as they are when they first move-in and if they were at work, they're standing by the mailbox looking confused.  If they went to work in a car, the car has gone.  This means they are losing pay, losing vacation days, or losing work performance.  I can't adjust it at the moment because I don't want to put the Inseminator back into my game yet and I don't know of any other way of doing it with SimPE also being unusable.  It's becoming very frustrating!

It always happens when an expansion is installed, but it shouldn't continue happening once that lot has been played since installing.

I had the same problem with the installation that wouldn't show custom content or open Bodyshop.  They reset ever single time, I was only saving at 6am.  If they have a car they can still drive themselves back to work, though.


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 17, 15:10:46
Hey, just a question for those of you who play NL. I've noticed something has changed in my game: Teens that you invite over no longer stay until 2 am like before, now they leave at 10 pm. I was wondering if you guys are experiencing the same problem or perhaps I have hack that conflicts or something. If it's a new thing in NL, then I don't like it.  :-\

Oh is that what it was? I invited a teen over before midnight and he immediately left and I was like what the hell? He was a vampire too (at least I think he is one, or a goth at least lol) so it really didn't make much sense for him to leave that early. :p


Title: Re: Nightlife bugs
Post by: sara_dippity on 2005 September 17, 16:12:36
Ok, for people suddenly only being able to invite two people (I have no idea why I got this, in my Graphics Rules.sgr file my computer met the highest specs), use intProp maxNumOfVisitingSims 8 in your startup file. That doesn't get written over.


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 17, 16:31:04
Case of the disappearing/appearing lot.

As I moved in a circle around it--it blinked on and off. Kinda fun. .Avi file available.

[attachment deleted by admin]


Title: Re: Nightlife bugs
Post by: HRH Posie on 2005 September 17, 17:42:40
Can anybody interact with Mrs Crumplebottom?  Whenever my sim tries to speak with her the actions are dropped from the queue.  I don't know if this is a bug or by design :-\


Title: Re: Nightlife bugs
Post by: AnnaM on 2005 September 17, 18:08:13
Can anybody interact with Mrs Crumplebottom?  Whenever my sim tries to speak with her the actions are dropped from the queue.  I don't know if this is a bug or by design :-\
Datapoint: me too. No idea if it's a bug or design.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 17, 18:17:42
Can anybody interact with Mrs Crumplebottom?  Whenever my sim tries to speak with her the actions are dropped from the queue.  I don't know if this is a bug or by design :-\
Datapoint: me too. No idea if it's a bug or design.

She doesn't like people.


Title: Re: Nightlife bugs
Post by: gynarchy on 2005 September 17, 18:30:23
Is it by design that Sims will now autonomously choose romantic interactions when they have no crush/love with their target? In TS2 and Uni, my Sims would flirt and kiss each other autonomously but only after I initiated the romance first (i.e. after directing Sim A to flirt with Sim B once, Sim A will autonomously flirt with Sim B) but in NL I've caught one of my Sims going to Serenade and Kiss Up Arm a male dormmate and their relationship status is best friends but no crush or love. They do have high attraction/chemistry with each other but I've never initiated any romance between the two. I hope this is a bug and not by design - I can see my neighborhood erupting into a giant slapfest because they've all decided to flirt with their best friends.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 17, 18:36:32
Is it by design that Sims will now autonomously choose romantic interactions when they have no crush/love with their target? In TS2 and Uni, my Sims would flirt and kiss each other autonomously but only after I initiated the romance first (i.e. after directing Sim A to flirt with Sim B once, Sim A will autonomously flirt with Sim B) but in NL I've caught one of my Sims going to Serenade and Kiss Up Arm a male dormmate and their relationship status is best friends but no crush or love. They do have high attraction/chemistry with each other but I've never initiated any romance between the two. I hope this is a bug and not by design - I can see my neighborhood erupting into a giant slapfest because they've all decided to flirt with their best friends.

They shouldn't pick romantic interactions if there is no crush/love, but there were some bugs with some normal interactions that set the crush/love bit inadvertantly--perhaps it was set because of a bug?  We have fixes to some of these interactions and the crush/love bit in the patches.


Title: Re: Nightlife bugs
Post by: MistressBoleyn on 2005 September 17, 18:40:11


She doesn't like people.

Well, I can't say that I really like her, either!  Last night whilst on a date she showed up and proceeded to bash my poor sim in the head with her purse.  While I can understand this happening if she catches them in any interactions she deems "naughty", this one threw me for a loop because the date had literally just begun- no public displays of affection, hell, they didn't even have a chance to say a word to one another.  The sims got out of the car and made it as far as the sidewalk before the ol' bat began her purse-bashing.  Does she perhaps have memories of a previous date??  Kind of scary to think that she's stalking around, bottling up her rage for days until she sees the offending sim again!  At that rate she's going to be going through a lot of purses...


Title: Re: Nightlife bugs
Post by: Zoltan on 2005 September 17, 18:45:29
My sim didnt do anything except shoot pool and the next thing I see is her face icon and Be nagged...my sim wast doing anything wrong and Crumplebottom flips him off...whats the deal?

And that matchmaker blind date keeps sending me M. Shaikh the waitress...and she is stuck in a frozen crucifixtion pose and is totally incapable of interacting with...I have to use moveobjects on to get rid of her and Im out 5000 bucks...and its only the M. Shaikh character whos frozen.  And dont get me started on paying 5 grand and getting some elder who just stands around massaging her aching back, lehs, hip etc...that is NOT an ideal date in my book


Title: Re: Nightlife bugs
Post by: HRH Posie on 2005 September 17, 18:48:15
Lol.  My poor sim got a bashing purely for participating in karaoke :D


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 17, 18:50:28
My sim didnt do anything except shoot pool and the next thing I see is her face icon and Be nagged...my sim wast doing anything wrong and Crumplebottom flips him off...whats the deal?

And that matchmaker blind date keeps sending me M. Shaikh the waitress...and she is stuck in a frozen crucifixtion pose and is totally incapable of interacting with...I have to use moveobjects on to get rid of her and Im out 5000 bucks...and its only the M. Shaikh character whos frozen.  And dont get me started on paying 5 grand and getting some elder who just stands around massaging her aching back, lehs, hip etc...that is NOT an ideal date in my book

Are you playing with custom content objects enabled or disabled? (be sure to restart the game if you change the setting)


Title: Re: Nightlife bugs
Post by: gynarchy on 2005 September 17, 19:03:20
They shouldn't pick romantic interactions if there is no crush/love, but there were some bugs with some normal interactions that set the crush/love bit inadvertantly--perhaps it was set because of a bug?  We have fixes to some of these interactions and the crush/love bit in the patches.

At least from looking at the relationship panel, there are no pink or red hearts next to either Sim, just the friends/best friends little icons. I have older versions of SimPE and DatGen and neither were able to load the character files so I couldn't see if they showed crush/love and it just wasn't displaying in the game. I specifically avoided using any of the "Ask" menu questions (or any of the interactions with a lightning bolt or chair icon) with these two because I don't want them to be in love yet. She is just determined to thwart my storyline and fall in love with him when I'm not looking. Most of the time she picks non-romantic interactions like "Chat" and "Play Red Hands" when he's around and only has friendly wants towards him (talk to, tell joke, appreciate, etc).

For what it's worth, he stopped by her house so I had her flirt with him and both the pink and red hearts appeared in the relationship panel next to him. Her only other best friend is female so I don't know if she would autonomously choose romantic interactions with another male best friend she has chemistry with.


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 17, 19:16:34
Hey, just a question for those of you who play NL. I've noticed something has changed in my game: Teens that you invite over no longer stay until 2 am like before, now they leave at 10 pm. I was wondering if you guys are experiencing the same problem or perhaps I have hack that conflicts or something. If it's a new thing in NL, then I don't like it.  :-\

Oh is that what it was? I invited a teen over before midnight and he immediately left and I was like what the hell? He was a vampire too (at least I think he is one, or a goth at least lol) so it really didn't make much sense for him to leave that early. :p

oh that happens to you too?! so I guess it's a new change in the game. oh I don't like it.  :-[


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 17, 19:57:19
Is it by design that Sims will now autonomously choose romantic interactions when they have no crush/love with their target? In TS2 and Uni, my Sims would flirt and kiss each other autonomously but only after I initiated the romance first (i.e. after directing Sim A to flirt with Sim B once, Sim A will autonomously flirt with Sim B) but in NL I've caught one of my Sims going to Serenade and Kiss Up Arm a male dormmate and their relationship status is best friends but no crush or love. They do have high attraction/chemistry with each other but I've never initiated any romance between the two. I hope this is a bug and not by design - I can see my neighborhood erupting into a giant slapfest because they've all decided to flirt with their best friends.

Well, as someone who has been (im)patiently waiting for my Sims to choose their own partners, I would much rather it was by design.  I never liked playing Matchmaker and will like it even less when there is one in the game anyway.  Once the Romance Mod is up & running again there shouldn't be the same problems with jealousy, so I'm all for it and hope I have the same bug, if it is one.


Title: Re: Nightlife bugs
Post by: Inge on 2005 September 17, 20:03:22
Yeah I'd like my Sims to choose their own partners too, as long as I am allowed to overrule them when I see fit.  I mean they can kiss who they like but I expect them to wait for my go-ahead before they actually get married or move in together.


Title: Re: Nightlife bugs
Post by: Inge on 2005 September 17, 20:09:52
Tom did you make a note yet of the bug about child visitors going home too early? 6pm they leave now.


Title: Re: Nightlife bugs
Post by: gynarchy on 2005 September 17, 20:51:01
It isn't so much the issue of this Sim choosing to fall in love with him on her own. I plan them to be together and if it happens before I'm really ready for it, it's not the end of the world. I was concerned with her falling in love autonomously with other best friends she has chemistry with - especially if I'm playing another Sim and she's downtown where I can't control her actions.

However, I had her invite over another male friend and become best friends with him. As soon as they became best friends, she autonomously chose to kiss up his arm and developed a crush on him. I made her say goodbye to him and invite over the Sim I had planned on her marrying and she did not do any autonomous romantic interactions with him at all. It may be part of the Family aspiration and them wanting to fall in love and start a family ASAP, it may be just this Sim, I'm not sure. The initial autonomous romantic interaction threw me offguard as it hasn't happened in my game before NL, and I suddenly saw all of my Sims' dates ending in disaster because everyone was in love with everyone else. I apologize for jumping the gun.  :-\


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 17, 20:56:52
Would like to add I have the visitors leaving problem. Only one lot at the moment, and it doesn't seem to be caused by anything I've done - I'm also hackless at the moment. Help appreciated on that one :)


Title: Re: Nightlife bugs
Post by: Andygal on 2005 September 17, 21:07:18
Quote
They shouldn't pick romantic interactions if there is no crush/love, but there were some bugs with some normal interactions that set the crush/love bit inadvertantly--perhaps it was set because of a bug?  We have fixes to some of these interactions and the crush/love bit in the patches.

would this include changing the "ask..." socials so that they don't cause sims to have crushes anymore? Cause I had that happen and it really annoyed me.

and I have been having sims leave early as well. I also had a toddler sim brought onto a downtown lot as part of a casual group. I will assume that was NOT an intended part of the game.


Title: Re: Nightlife bugs
Post by: Howabominable on 2005 September 17, 21:45:39
I am having a really really big problem with cars. Whenever I drive a car to a community lot with two sims or more the car becomes stuck, and my sims can no longer use it. If they try to use a taxi they can't, because the taxi gets stuck behind the unusable car. Theonly way to fix this is for me to exit the game without saving. Does anyone have any input on this? I can't go downtown in a car until this is fixed.

I also have a bug with the boquet of roses. My sim went on a date with her husband (they were living together obviously). The next day when she came home from work she had a boquet of roses. When she tried to place it on the ground, they would sign happily, then the roses would disappear and she'd place a new boquet on the ground, sigh, and it would loop like that over and over. I had to delete the sim to fix the problem.

Note that I didn't have any hacks in-game at the time these two bugs occured. I have heard from other people that have the same problems, but no matter where I post nobody has come up with a solution. I hope Maxoid Tom can help lol, because I really want to send my sims downtown!


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 17, 22:12:42
Will there be an update as to when you've sorted out the problem of the lack of singing with the karaoke?  It's really bugging me now!  As I said somewhere or other, some of my sounds for the bowling are missing as well and I get the same error strings about those.  It's mainly the sound when the ball hits the pins that's not there.  The karaoke is the main problem, though.  I was really looking forward to that and it's pointless as it is.  I've tried reinstalling and using one of the original neighbourhoods created by the game (absolutely vanilla in all senses) and it makes no difference.  Would really appreciate being kept up-to-date on this.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 17, 23:16:59
Will there be an update as to when you've sorted out the problem of the lack of singing with the karaoke?  It's really bugging me now!  As I said somewhere or other, some of my sounds for the bowling are missing as well and I get the same error strings about those.  It's mainly the sound when the ball hits the pins that's not there.  The karaoke is the main problem, though.  I was really looking forward to that and it's pointless as it is.  I've tried reinstalling and using one of the original neighbourhoods created by the game (absolutely vanilla in all senses) and it makes no difference.  Would really appreciate being kept up-to-date on this.

Try setting your audio options to the max, upgrading your audio drivers, or setting the audio options to stereo in the game's options panel.  I've heard various things about this and some of these things help.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 17, 23:17:55
Tom did you make a note yet of the bug about child visitors going home too early? 6pm they leave now.

Does this happen on Downtown community lots or on any lot?


Title: Re: Nightlife bugs
Post by: MokeyHokey on 2005 September 18, 00:29:06
Quote
Tom did you make a note yet of the bug about child visitors going home too early? 6pm they leave now.

Does this happen on Downtown community lots or on any lot?


Happens on any residential lot that I've had kids bring home friends.  Haven't seen how early teens leave as I currently don't have any teens at home.

FWIW, I've never had any trouble with any of the sounds/sound effects (karaoke etc).  :-\  I have just a plain old SB Audigy (the oldest thing in my pc :D)


Title: Re: Nightlife bugs
Post by: Howabominable on 2005 September 18, 02:38:18
Does anyone have an answer for my bugs, or has encountered them? I'm really desparate to start using my cars again lol, I'm not going to use them until that bug is fixed.


Title: Re: Nightlife bugs
Post by: Brynne on 2005 September 18, 02:39:50
The initial autonomous romantic interaction threw me offguard as it hasn't happened in my game before NL, and I suddenly saw all of my Sims' dates ending in disaster because everyone was in love with everyone else. I apologize for jumping the gun.  :-\
This happened to me tonight. I have two couples living together (apartments) and one of the wives goosed the other husband! Of course, several family members were around to witness this, and they all had a fit. I am really missing that Romance Mod!

Howabominable, I had your problem tonight, as well. I had a teen go downtown on a date, and had to call a taxi to get home, as the car was unclickable. I used boolProp to delete the car so the taxi wouldn't get stuck. Now I have to buy a new car for this family. 


Title: Re: Nightlife bugs
Post by: Howabominable on 2005 September 18, 02:44:01
The initial autonomous romantic interaction threw me offguard as it hasn't happened in my game before NL, and I suddenly saw all of my Sims' dates ending in disaster because everyone was in love with everyone else. I apologize for jumping the gun.  :-\
This happened to me tonight. I have two couples living together (apartments) and one of the wives goosed the other husband! Of course, several family members were around to witness this, and they all had a fit. I am really missing that Romance Mod!

Howabominable, I had your problem tonight, as well. I had a teen go downtown on a date, and had to call a taxi to get home, as the car was unclickable. I used boolProp to delete the car so the taxi wouldn't get stuck. Now I have to buy a new car for this family. 

How did you delete it with boolprop? I could find a way to delete it, so I had to exit without saving. At least if I can figure out how to delete the car so the taxi can get by I'll be okay with it (but I"ll be buying my family cheap cars lol).


Title: Re: Nightlife bugs
Post by: buddha pest on 2005 September 18, 02:50:25
Can anybody interact with Mrs Crumplebottom?  Whenever my sim tries to speak with her the actions are dropped from the queue.  I don't know if this is a bug or by design :-\
Interaction with her seems to be her screaming at you for daring to try to socialize with her. I like it.


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 18, 03:19:25
Interaction with her seems to be her screaming at you for daring to try to socialize with her. I like it.

Sounds like Pescado.


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 18, 03:48:37
I discovered tonight that the elders requesting birthday parties as soon as they've age-transitioned hasn't stopped.  One of my Sims asked for one and continued to ask for one for the entire 24 hours he was downtown celebrating, then when he came home, while he was at work, when he was in bed ... he hasn't stopped asking yet.  I don't know if the fix works but I am going to try it.


Title: Re: Nightlife bugs
Post by: clem on 2005 September 18, 04:04:33
And dont get me started on paying 5 grand and getting some elder who just stands around massaging her aching back, lehs, hip etc...that is NOT an ideal date in my book

I think it's cute that there's no ageism involved here (although I do find those idle animations annoying, especially for Active sims with high body points).

The real reason I'm posting is that you don't have to pay the full five--four thousand will still get you high attraction sims. Not sure how low it can go yet, though. 


Title: Re: Nightlife bugs
Post by: Qwiggles on 2005 September 18, 04:26:01
I have a couple annoyances -- a.)  sims are cleaning up their plates after dinner downtown...while they're on a date!  I can cancel, of course, but it's pretty annoying; b.)  just as the lot distance view resets to small each time you restart the game, my audio setting also goes back to stereo upon game restart even when I've set it to 5.1.  No biggie but again, annoying.
Oh, one more thing.  Should the familyfunds cheat work in University also?  I tried using the household name and one of the sims' last name but it didn't.  It worked okay in the regular neighborhood.


Title: Re: Nightlife bugs
Post by: buddha pest on 2005 September 18, 04:33:36
Sounds like Pescado.
Exactly.


Title: Re: Nightlife bugs
Post by: Ruann on 2005 September 18, 04:47:22
I haven't seen this issue addressed anyplace: I don't find a way to delete a DT inside the game. There was a way to delete a UNi inside but that seems to be gone too. ?? The delete option for the main hood is there.

Of course, it's possible to delete these manually--but I could have sworn there was an in-game delete option. Am I crazy?

EDIT: I was NOT in the DT or Uni I was trying to delete.

Once you've installed a DT, you MUST have a DT in a neighborhood.  If you have multiple DT's, you can delete all but one of them.  This is because many special NPCs (such as downtownies) require a DT to function. 


Title: Re: Nightlife bugs
Post by: melyanna on 2005 September 18, 13:06:35
I've had Nightlife for four days now and so far I've come across two issues:

1. When I was playing the Pleasant house yesterday Angela Pleasant was invited downtown by her friend. I accepted the invitation and chose for them to go to the LuLu Lounge. The game loaded downtown all right but when it came to loading the LuLu Lounge lot it just kept loading and loading and... yeah, you get the point. Finally I had to Ctrl+alt+del to exit the game. Today I was playing Darren Dreamer and had the same scenario; a friend called and invited him downtown and I chose the LuLu Lounge (just to see if it would work). Just like last time it took a while to load the lot but this time it did finish loading and I figured it was all right. Imagine my surprise when I suddenly found myself looking at the sweeping camera scene one sees when loading Veronaville. So, instead of loading a lot downtown in Pleasantview, the game loaded Veronaville and left me stuck there without the control panel. Needless to say, my sims won't be visiting the LuLu Lounge in the near future...

2. I sent Don Lothario downtown in his car for a date. Everything went fine until he came home - well, until he was supposed to get home. When I came back to Don's house I waited for Don's car to appear but it never did. In sheer desperation I fast forwarded twelve hours - still no sign of the car. I ended up having to move Don to another lot, where things seem to be working fine. I haven't tried moving another sim into his old house to see if they'll have the same problem.


Title: Re: Nightlife bugs
Post by: MokeyHokey on 2005 September 18, 13:58:42
Quote
when it came to loading the LuLu Lounge lot it just kept loading and loading and... yeah, you get the point.  Finally I had to Ctrl+alt+del to exit the game.

Yeah, my LuLu lounge was broken too.  I never could get into it, even after letting it load for 10+ minutes--and my lots usually load in less than a minute.  After multiple attempts to get into it (even in build mode) I finally had to just bulldoze it.  :-\


Title: Re: Nightlife bugs
Post by: jrd on 2005 September 18, 14:07:02
I've not seen this mentioned, but the speaker setting also doesn't stick. Each time I restart I have to edit it back to 4.0 speakers.

I'm also suffering from the disappearing lot imposters setting. If anyone can point me to a graphics rule.sgr editing guide I'll be grateful for it.


Title: Re: Nightlife bugs
Post by: Howabominable on 2005 September 18, 16:34:02
I've noticed smoething about the bug where two or more sims can't return by car. When a CAR arrives on a lot it parks by the phone booth. When a TAXI arrives it parks at the end of a lot. However, if I have two or more sims in a car they prk the car at the end of the lot. Apparently, the car thinks it's a taxi. And when they get out, they can't get in.

I've just started taking taxis downtown, the cars are too bugged.

Oh, and two of my sims had boquets of flowers again, and it worked fine. It must have been a bug for that one house.


Title: Re: Nightlife bugs
Post by: Rebochan on 2005 September 18, 16:39:22
Tom did you make a note yet of the bug about child visitors going home too early? 6pm they leave now.

Does this happen on Downtown community lots or on any lot?
In my case, it's happening on home lots, but I haven't tried it on Downtown or other community lots.  Their parents don't even show to collect them, the kids just say "Look at the time, I need to be getting back!" and just leave.


Title: Re: Nightlife bugs
Post by: sara_dippity on 2005 September 18, 20:48:56
I had gravestones vanish. I had Tybalt select "Move all gravestones to..." while on the lot, then took him to Gothier Greens using a taxi, place all the gravestones in his inventory, move one gravestone out of the way from where his family plot would be, place that stone somewhere else, place all the gravestones in order of relation to each other (I liked the system at this point. Having Tybalt there ment I could check his family tree), then leave the lot by taxi.
I reentered the lot in neighborhood build mode, and all the gravestones were gone. They didn't save. I know they wern't simply invisible because the one I moved that was already there was back in it's original location. I double checked by having Tybalt go back to the lot, they wern't there in live mode either.


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 18, 21:19:15
I've been reading around on all the different sites (including the BBS before it went down) and have noticed other messages about the permanently missing gravestones. So far, no solutions have been posted. What's really odd is that the family & friends reportedly are still able to resurrect the "missing dead" if they call the Grim Reaper. Strange and frustrating because once I have NL I would like to be able to have nice cemeteries so the residents won't scare their relatives to death (Mortimer Goth nearly scared Alexander to death, very annoying). Admittedly I was concerned that the cemetery feature would prove to be troublesome. If I find anything I'll let you know.

I have seen some other posts too regarding the visitors leaving too early. Reportedly it has to do with the "motives up" cheat (or something like that, I haven't used it myself so I'm not familiar with the exact term). I've seen posts about it over at Mod the Sims2, The Sims Resource and Variousimmers.  I'm beginning to wonder if Merola's energizer painting or multi painting could be affected and inadvertenly causing this problem too because both have the option to increase the motives. Which would also make me anxious about installing NL because I have both paintings and rely on them heavily.  ???


Title: Re: Nightlife bugs
Post by: Lerf on 2005 September 18, 22:33:40
RE: The problems with the UNI cafeteria cook.   Took a suggestion from someone on N99 and deleted and replaced the Shiny Time Cook Stove.  Worked like a charm.  (Also was told that moving students out and into dorm again works as well.)


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 18, 22:37:27
Read on MTS2 that the visitos problem (i.e. insta-leaving) is thought to be caused by the maxMotives cheat. Just thought I'd update...


Title: Re: Nightlife bugs
Post by: moonluck on 2005 September 18, 22:48:07
A pre nightlife townie got married to my sim created post noght life and can't clean up any dishes. There is not an option ao empty plates and only "eat" on the ones with any thing on them. It is very anoying expecialy sence I intended on makeing here a house wife.


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 18, 23:41:13
Read on MTS2 that the visitos problem (i.e. insta-leaving) is thought to be caused by the maxMotives cheat. Just thought I'd update...

Yep, that's the same one I'd read about but couldn't remember the correct name of the cheat. Thanks Trubble.  :) Like I said before, it makes me wonder if Merola's energizer and multi painting could lead to the same problem if the paintings increase the motives by using the maxMotives cheat. Athough my knowledge of code is nonexistant so I have no idea of what I'm talking about. Just wondering out loud and hoping that the paintings will be 100% ok because I rely on them a great deal.


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 19, 09:15:57
The painting was around before the cheat was coded, so I wouldn't have thought so, but then it's not something I've looked into. I've been using the painting with no ill effects. That doesn't mean it couldn't be leading to a FBVFOS.

The maxMotives cheat isn't causing problems with everyone, which is why it's going to be tricky to reproduce and fix I would have thought. I guess that's one that's going to require some testing. I'm just not using the cheat for now.


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 19, 09:37:16
Just remembered something else from last night, but I suppose it's probably linked to the overpopulated neighbourhood problem (although, 392 character files) - Tosha got killed on another lot however it didn't register in her home lot. She was still showing on the neighbourhood household panel. The rest of the sims in that house got killed (fried) and all was fine, the lot registered as empty. If this isn't linked to the overpopulated neighbourhoods, could it be related to the new options with tombstones?

Also, whilst in that basement, which was open so they were technically outside, I had the firey decorative object and the room was on fire - vampire sims a'burnin', a few NPCs joined in the fray, stopped burning, walked up the stairs as if to leave, walked a few paces and then started burning again, setting things upstairs on fire. Not really a problem in this instance, but I thought I'd add it in anyway.


Title: Re: Nightlife bugs
Post by: JenW on 2005 September 19, 11:36:06
I've had the child visitors leaving too early and I've never used the maxMotives cheat.

I'm not sure if this has been mentioned yet, but I can't move in uncontrollable YAs anymore. I tried to have a Sim move in her student boyfriend, Mitch Indie, but only had the option to propose engagement. Once they were engaged, she didn't get the propose option at all. Couldn't even ask him to spend the night. I had to add him to the family with the Tombstone of L&D and then he didn't get all the extra slots, etc. of having graduated.

Edit to add: remembered something else I haven't seen brought up anywhere. Adults now get the interaction to gossip with children, but it doesn't work. The action cancels out immediately.

Jen


Title: Re: Nightlife bugs
Post by: cwieberdink on 2005 September 19, 11:48:42
One other thing I forgot to mention with NL: I'm not having the problem others are reporting with the karaoke machine and no voices. That works fine for me. But anytime my sim talks to a waiter, bartender, any npc like that in a downtown lot, their lips move but there's no voice. They can talk to regular sims just fine.

Played for the first time last night.  It's a blast, really, bugs aside.  I get voices fine with talking to people, but NO VOICE on the karaoke machine.  There is music, but no voice.  And I have my sound set on stereo.

C


Title: Re: Nightlife bugs
Post by: Havelock on 2005 September 19, 13:12:51
Try setting your audio options to the max, upgrading your audio drivers, or setting the audio options to stereo in the game's options panel.  I've heard various things about this and some of these things help.


Log generated on 9/19/2005, 14:09

=== Application info ===
Name:            The Sims 2 Nightlife
Version:         1.2.0.312
Build:           ReleaseSRT
=== Machine info ===
OS version:      Windows NT 5.1               Edited........... (XP Professional SP2)
CPU:             2211Mhz, Name:AuthenticAMD, FPU:1, MMX:1
Memory:          2048MB
Free memory:     1636MB
User:            (REMOVED)
Computer:      (REMOVED)
=== Sound device info ===
Name:            Unknown
Driver:          Unknown
=== Graphics device info ===
Number:          0
Name (driver):   NVIDIA GeForce 6600 GT

Name (database): GeForce 6600 GT
Vendor:          NVIDIA
Chipset:         Vendor: 10de, Device: 0140, Board: 81c01043, Chipset: 00a2
Driver:          nv4_disp.dll, Version: 6.14.10.7801, GUID: D7B71E3E-4200-11CF-8A6D-CAA103C2CB35
Driver version:  7801
Monitor:         \\.\DISPLAY1
Monitor aspect:  1.333333, 4:3
Screen mode:     1024x768x32BPP,85Hz
Texture memory:  128MB
HW T&L:          Fixed function:1 Programmable:3.0
Pixel program:   3.0
Texture stages:  8
AppControlledAA: 1

Thats my config. log the game couldnt proper recognize my OS , a Creative Audigy2 ZS with the latest Microsoft zertifyed Drivers and 2 Graficcards in SLI mode. Whats now ?  ;D     Nothing helps with my sound probs and i have masses of them.


Title: Re: Nightlife bugs
Post by: nenechell on 2005 September 19, 14:07:04
I've only been playing with NL a couple of days, but I am curious if anyone else has noticed that you cannot get parents and children to dance togther any longer.  I have used this options repeatedly for my teen sims when working to get the fancy footwork scholarship.  Tried it last night, and it just wasn't an option for either the parent or the teen.

I was sort of able to get them to dance together by having one of them start dancing and the other one "join" but it didn't seem to help any with their dancing skill.  I also had a couple dance together (both pre-uni so both without a high footwork skill) and they danced together for quite a while but neither of them ever got the option under entertain to "bust a move" 

Other than this, I really haven't noticed much of anything that people have reported, but I am not playing too much mostly because of fear of messing up my game.  I have lost and rebuilt this particular neighborhood so many times and really don't want to go that route again.  Without all the fixes from Pescado and others, I fear the effect of the "great ball of fire visible from outer space" for my neighborhood so I probably won't play much until these problems can be fixed, but it sure is tempting.

Anyway, just thought I'd add my issue to the list.



Title: Re: Nightlife bugs
Post by: Inge on 2005 September 19, 15:18:25
What exactly is busting a move?  Do humans do it, or is it like the smustle, something thought up for Sims to do?


Title: Re: Nightlife bugs
Post by: sanmonroe on 2005 September 19, 15:31:10
What exactly is busting a move?  Do humans do it, or is it like the smustle, something thought up for Sims to do?

Teenagers and young adults that are emotionaly stunted and mildly retarded "bust a move". Sadly, it is a real thing.


Title: Re: Nightlife bugs
Post by: Twain on 2005 September 19, 15:46:44
What exactly is busting a move?  Do humans do it, or is it like the smustle, something thought up for Sims to do?

Teenagers and young adults that are emotionaly stunted and mildly retarded "bust a move". Sadly, it is a real thing.

Ahh so it is something a typical BBSheep would do  ;D


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 19, 15:54:26
I've had the child visitors leaving too early and I've never used the maxMotives cheat.

This is seperate - from what I can make out everyone is having that problem, teens leave early too. The maxMotives/instaleaving thing means that when a visitor is greeted they will instantly leave - you get a "it's late" pop up and then they are gone :)

I've only been playing with NL a couple of days, but I am curious if anyone else has noticed that you cannot get parents and children to dance togther any longer. I have used this options repeatedly for my teen sims when working to get the fancy footwork scholarship. Tried it last night, and it just wasn't an option for either the parent or the teen.

*sticks hand in air* I noticed, last night in fact and it's a pain the arse. I wanted that scolarship.


Title: Re: Nightlife bugs
Post by: lauraglenn on 2005 September 19, 15:56:24
I've only been playing with NL a couple of days, but I am curious if anyone else has noticed that you cannot get parents and children to dance togther any longer.  I have used this options repeatedly for my teen sims when working to get the fancy footwork scholarship.  Tried it last night, and it just wasn't an option for either the parent or the teen.

I'm so glad that I'm not the only one with this problem!  I'm not glad that the problem exists, just that someone else has seen this and that it's not a figment of my imagination.  I can't get my teens to dance with their parents, even though the parent has high dancing skill.  There is no "dance together" option.  Even "Join" doesn't work very well.   :-\


Title: Re: Nightlife bugs
Post by: KellyQ on 2005 September 19, 17:28:56
I just bought NL on Friday, installed it on Saturday. Count me in with the people who have never used the "maxMotives" cheat (actually never heard of it before I read this thread)  and having visitors being greeted then the "wow! look at the time, gotta go" box pop up.
Also having the same problem with the graphics constantly resetting to default (lowest/off) every time the game is started even though my game runs fine when I reset them to higher settings. Very annoying to have to reset them every time.
I am also having a few sims (either born in-game sims or formerly NPC sims) with blank want slots.
The karoke is working pretty well, although I can barely hear my sims singing over the music (even after tweaking the audio settings).
I'm really happy to see a Maxoid visiting these boards, responding to questions and (hopefully ;D) taking note of the problems we are having. Thank you, MaxoidTom.


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 19, 18:21:06
I've had the child visitors leaving too early and I've never used the maxMotives cheat.

This is seperate - from what I can make out everyone is having that problem, teens leave early too. The maxMotives/instaleaving thing means that when a visitor is greeted they will instantly leave - you get a "it's late" pop up and then they are gone :)

I've only been playing with NL a couple of days, but I am curious if anyone else has noticed that you cannot get parents and children to dance togther any longer. I have used this options repeatedly for my teen sims when working to get the fancy footwork scholarship. Tried it last night, and it just wasn't an option for either the parent or the teen.

*sticks hand in air* I noticed, last night in fact and it's a pain the arse. I wanted that scolarship.

Thanks for the clarification Trubble.  :) I decided to treat myself to NL and although I'm having a total blast a few issues immediately popped up for me. So far it doesn't look as though I have the, "Look at the time, I've got to go" when you greet a visitor. But I do have teens and children who leave much earlier than before, and a few maids & gardeners have left before their jobs were done. Teens stay as long as a date lasts however, even past midnight. I've never used the maxMotives cheat but I do have Merola's Energizer and Multi painting enabled and they seem to work with no apparent problems. The only other hack I have enabled right now is Pescado's college clock. And the Maxis downloads, which I still don't understand why the game thinks they'll affect anything.

The biggest problem I'm having is what I was previously concerned about, namely the new cemetery feature. I've only been sucessful in moving the tombstones of Darleen Dreamer, Herb Oldie and Coral Oldie to Gothier Green Lawns. After I had the sim who was visiting the lot place the tombstones I expected that I'd have to go back into build & buy mode through the neighborhood view to permanently place the tombstones. It worked for them but ever since all my tombstones that I move to a community lot are visible when a sim is visiting the lot (right next to the payphone)  but invisible when I enter the lot in build and buy mode. So I can't set them up the way I'd like anymore, which is really frustrating. I can't make a nice cemetery. This happens regardless of the neighborhood I go to.

A related oddity is that now some of the sims in the Specter graveyard can be resurrected via the Grim Reaper phone. I don't know if I'd recommend it though. Willow & Creon Nigmos and Lyla Grunt came back totally bald. I was able to fix it with "change appearance" but I don't know if their files will fubar. Ichabod came back as a 159 year old elder.  :o And Willow & Creon come back as adults in elder skins and the only option to "change appearance" is for white hair. Even stranger, they all have complete personality files. I could have resurrected Olive's parents too if I wanted to. I wouldn't be suprised if Skip Broke could be resurrected too. I haven't tried him or any of the dead in Veronaville.

My teens won't dance with their parents either. It was previously a quick way for me to get the dancing scholarship, I guess now they have to dance with their agemates to obtain it?  ??? Bummer.

I like to keep an eye on my logs and have noticed some strange new errors in it from the most recent gameplay-
WARNING Production: Lifetime goal 0x2daaaba6 does not exist
.\source\TSWantSimulator.cpp(2042)
ERROR Production: Person NPC - Unique - Grim Reaper doesn't have an aspiration.
.\source\TSWantSimulator.cpp(3252)
ERROR Production: Person NPC - Hula Dancer doesn't have an aspiration.
.\source\TSWantSimulator.cpp(3252)

I don't understand why it matters that the Grim Reaper & Hula Dancers don't have aspirations. I can't figure out which Lifetime goal doesn't apparently exist either. Can anyone else make sense of these error and should I worry about them or ignore them?

So besides all that and the fact that my graphics resetting to default too when I start the game I'm having a pretty good time. Thanks again MaxoidTom for taking the time to look into all of this for us and helping us get it sorted out.


Title: Re: Nightlife bugs
Post by: KellyQ on 2005 September 19, 18:30:17
One more thing: after using a mirror to "change appearance" on a sim, their clothes in their pictures appear all blurry, looking truely terrible. Same thing when using JM's buy at home clothingtool. I don't know if this is related to the large, overbloated wants/fears/memories pictures. Anyone else experience this?


Title: Re: Nightlife bugs
Post by: jrd on 2005 September 19, 22:32:44
If you're taking text as bugs: the undead scholarship text is not particulary suited for vampires. (It's in "zombie-english", but vampires are usually NOT retarded). The text should be replaced with something more generic for the undead.


Title: Re: Nightlife bugs
Post by: MissDoh on 2005 September 20, 01:00:30
I don't know if this is a bug but the new "anger" feature is annoying for people with University.

I went on a downtown lot and one joybuzz another Sim and he poked it, for 5 minutes they were poking each other and it ended in a fight.   This happened to me 5 times in the game and I could not do anything since I had no control on those Sims.

Could this please be adjust so if a Sim throw a balloon at another it won't finish with a fight.  Are my Sims doomed from time to time to hate every Sims in the neighborhood that don't have a nice personallity?


Title: Re: Nightlife bugs
Post by: The Loot on 2005 September 20, 01:16:46
I do find the new "Furious" thing funny sometimes, though maybe lowering the effects would be good.

But the one show-stopping bug so far, is the "Stuck Sim Lagging" problem.

Randomly, a sim will stand on the edge of the lot, doing nothing, and the game lags. I looked at a mod on MTS2 that HatedMaxoid (I think) pointed out, but the fix didn't stop it from happening, and the other mod to fix the portals didn't need to be done. Something else must be causing it. Any thoughts?


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 20, 01:28:16
I don't know about you guys but the Dancing scholarship has disappeared for me in NL. I got several of my teens that had the high level dance skill apply for scholarships, they had all the others but not that one. It has definitely disappeared.


Title: Re: Nightlife bugs
Post by: sara_dippity on 2005 September 20, 02:07:02
Well, it is a bug with your system then. I just checked mine and I have a sim who earned the scholarship after I installed Nightlife.


Title: Re: Nightlife bugs
Post by: Meek_Monkey on 2005 September 20, 02:32:24
I got the hacked stero that lets u set the skill level for dancing and used this quite a few times and they all got the schoolership so it would be your game.


Title: Re: Nightlife bugs
Post by: striker on 2005 September 20, 03:06:11
Hmm, I removed mine and tried to get bust-a-move and couldn't get it. I could see the dance change as the skilled up, but it never appeared.


Title: Re: Nightlife bugs
Post by: Meek_Monkey on 2005 September 20, 03:10:29
The hacked stero hack seems to woking in my game I have had it in 5 days now.


Title: Re: Nightlife bugs
Post by: vecki on 2005 September 20, 07:08:14
I seem to have a problem where the gardener will arrive, look at all the overgrown shrubs, dying flowers and overflowing weeds, and declare that 'All your plants are in wonderful condition!  They don't need any attention from me today!'

I can't remember if I left dailygardener in though, I'll check that tonight.


Title: Re: Nightlife bugs
Post by: Meek_Monkey on 2005 September 20, 07:11:57
I dont seem to be having a problem with the daily gardener at all what is the issue with it.


Title: Re: Nightlife bugs
Post by: vecki on 2005 September 20, 07:14:36
I don't know if that's the issue, I just know that the gardener is refusing to do any work, claiming that nothing needs doing.  My overgrown/dying plants say otherwise, however.


Title: Re: Nightlife bugs
Post by: Meek_Monkey on 2005 September 20, 07:15:57
did u try firing and rehiring him or her


Title: Re: Nightlife bugs
Post by: vecki on 2005 September 20, 07:18:45
Not yet.  I'm gonna check on the hack situation, then resort to firing/rehiring.

Not sure why I'd need to do that though, the maid still (kinda) does her job.


Title: Re: Nightlife bugs
Post by: Meek_Monkey on 2005 September 20, 07:20:43
If that does not help try moving out and back in.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 20, 08:21:23
One more thing: after using a mirror to "change appearance" on a sim, their clothes in their pictures appear all blurry, looking truely terrible. Same thing when using JM's buy at home clothingtool. I don't know if this is related to the large, overbloated wants/fears/memories pictures. Anyone else experience this?
I have noticed this before, and I don't have Nightlife


Title: Re: Nightlife bugs
Post by: J. M. Pescado on 2005 September 20, 08:36:56
My theory is that it has to do with those new graphics settings: Since settings which were formerly adequate are now deemed to be crap, when your shiny graphics cards get reclassified as being crappy, the game takes crappy pictures.


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 20, 08:46:58
Well, it is a bug with your system then. I just checked mine and I have a sim who earned the scholarship after I installed Nightlife.

oh great, now I have to find where the problem comes from.  :(
Thank you all for replying.


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 20, 10:19:05
I think it might just take a while VJ I tried for it yesterday and gave up - mainly as she can't dance with her parents. It would be good to know if the smustle adds to the points in any way...


Title: Re: Nightlife bugs
Post by: wyrdwing on 2005 September 20, 15:21:05
Someone on the sims bbs board posted a site with a fix for the karaoke bug. I haven't tried it myself but maybe someone could check it out and see if it does actually work.
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=8902ff41e0d4357077d689a766be107e&directoryID=81&startRow=1

The site is here
http://shaklin.sh.funpic.org/modules/PDdownloads/viewcat.php?cid=9

What causes the karaoke problem anyway? (if anyone knows) Because another bug I get is mute sims when they join in on games and i wanted to know if this was related to it.


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 20, 15:25:07
Someone on the sims bbs board posted a site with a fix for the karaoke bug. I haven't tried it myself but maybe someone could check it out and see if it does actually work.
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=8902ff41e0d4357077d689a766be107e&directoryID=81&startRow=1

The site is here
http://shaklin.sh.funpic.org/modules/PDdownloads/viewcat.php?cid=9


I will test it right now!

Edit: Just tested, it's working! Finally I can hear my sims singing. Excellent!  ;D


Title: Re: Nightlife bugs
Post by: Carrigon on 2005 September 20, 15:55:22


Did anybody try hiring the matchmaker gipsy yet? When I called her she just went to my yard and played with her crystal ball - Nothing else happened...I did try talking to her, but all I got were the usual "chat", "dismiss" and "something else I forgot" you get when talking to any service NPC such as the paperboy.
No option to buy anything, even after I increased my relationship with her...

There is one bad download that causes this, in fact, it causes all the new interactions like slow dancing to be completely hosed.  I think I traced it to an old teleporter file.  It's the one that looks like a Stargate, but it's not from Xanathon, I think the file starts with ASC or ACS.  Once I got rid of it, the game was normal again.  So if anyone is getting this problem, look for teleporter files in your downloads, I think the files overwrite the new greeting code.


Title: Re: Nightlife bugs
Post by: Venusy on 2005 September 20, 16:01:11
From a quick look through my downloads folder, is it "ascdstargateSG1teleporter.package"?


Title: Re: Nightlife bugs
Post by: KellyQ on 2005 September 20, 16:09:31
Not yet.  I'm gonna check on the hack situation, then resort to firing/rehiring.

Not sure why I'd need to do that though, the maid still (kinda) does her job.

My maid doesn't; he meanders around a bit, cleans a toilet or two and then declares he's leaving for the day...leaving spoiled food on the table, old newspapers and misc. other garbage laying around.


Title: Re: Nightlife bugs
Post by: Bane~Child on 2005 September 20, 17:32:57
Do you have the 'pee yellow' hack?  I read that this creates problems with the headstones all becoming platinum regardless of death type and other death related things.  I don't know how, but I read about it over at MTS2.


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 20, 17:38:16
I'm having the same issue with the maid & gardener leaving early before the work is done. Next chance I have to play I'm going to try the fire/rehire thing to see if it will correct it. This was happening with hacks disabled so I'm not sure if it's related to a hack conflict or simply a bug-like the bug we had with missing bills on some lots when we installed University.

I don't have the "pee yellow" hack. Someone else mentioned here a couple of days ago the glitch it causes with tombstones (like multiplying and showing up on community lots) and weird mucky puddles appearing on community lots. It doesn't make any sense that it would affect stuff like that but I know zip about code.


Title: Re: Nightlife bugs
Post by: cwieberdink on 2005 September 20, 17:44:39
Do you have the 'pee yellow' hack?  I read that this creates problems with the headstones all becoming platinum regardless of death type and other death related things.  I don't know how, but I read about it over at MTS2.

Bane-child, it was me that posted that based on what Brynne said here.  Brynne is the one that discovered this difficulty.  Just want to give credit where credit is due.   ;)

C


Title: Re: Nightlife bugs
Post by: KellyQ on 2005 September 20, 17:49:31
Do you have the 'pee yellow' hack?  I read that this creates problems with the headstones all becoming platinum regardless of death type and other death related things.  I don't know how, but I read about it over at MTS2.

Nope, never have had that particular hack. I removed all hacks before I installed NL and I'm slowly putting hacks back in based on lists given by Boris and TwoJeffs.

edited: for typos


Title: Re: Nightlife bugs
Post by: Inge on 2005 September 20, 18:06:00
My teleporters don't overwrite anything as they they don't contain semi-globals.  They could only affect those Sims who have arrived via a teleport on that occasion.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 20, 18:14:32
Thanks for the clarification Trubble.  :) I decided to treat myself to NL and although I'm having a total blast a few issues immediately popped up for me. So far it doesn't look as though I have the, "Look at the time, I've got to go" when you greet a visitor. But I do have teens and children who leave much earlier than before, and a few maids & gardeners have left before their jobs were done. Teens stay as long as a date lasts however, even past midnight. I've never used the maxMotives cheat but I do have Merola's Energizer and Multi painting enabled and they seem to work with no apparent problems. The only other hack I have enabled right now is Pescado's college clock. And the Maxis downloads, which I still don't understand why the game thinks they'll affect anything.

The biggest problem I'm having is what I was previously concerned about, namely the new cemetery feature. I've only been sucessful in moving the tombstones of Darleen Dreamer, Herb Oldie and Coral Oldie to Gothier Green Lawns. After I had the sim who was visiting the lot place the tombstones I expected that I'd have to go back into build & buy mode through the neighborhood view to permanently place the tombstones. It worked for them but ever since all my tombstones that I move to a community lot are visible when a sim is visiting the lot (right next to the payphone)  but invisible when I enter the lot in build and buy mode. So I can't set them up the way I'd like anymore, which is really frustrating. I can't make a nice cemetery. This happens regardless of the neighborhood I go to.

A related oddity is that now some of the sims in the Specter graveyard can be resurrected via the Grim Reaper phone. I don't know if I'd recommend it though. Willow & Creon Nigmos and Lyla Grunt came back totally bald. I was able to fix it with "change appearance" but I don't know if their files will fubar. Ichabod came back as a 159 year old elder.  :o And Willow & Creon come back as adults in elder skins and the only option to "change appearance" is for white hair. Even stranger, they all have complete personality files. I could have resurrected Olive's parents too if I wanted to. I wouldn't be suprised if Skip Broke could be resurrected too. I haven't tried him or any of the dead in Veronaville.

My teens won't dance with their parents either. It was previously a quick way for me to get the dancing scholarship, I guess now they have to dance with their agemates to obtain it?  ??? Bummer.

I like to keep an eye on my logs and have noticed some strange new errors in it from the most recent gameplay-
WARNING Production: Lifetime goal 0x2daaaba6 does not exist
.\source\TSWantSimulator.cpp(2042)
ERROR Production: Person NPC - Unique - Grim Reaper doesn't have an aspiration.
.\source\TSWantSimulator.cpp(3252)
ERROR Production: Person NPC - Hula Dancer doesn't have an aspiration.
.\source\TSWantSimulator.cpp(3252)

I don't understand why it matters that the Grim Reaper & Hula Dancers don't have aspirations. I can't figure out which Lifetime goal doesn't apparently exist either. Can anyone else make sense of these error and should I worry about them or ignore them?

So besides all that and the fact that my graphics resetting to default too when I start the game I'm having a pretty good time. Thanks again MaxoidTom for taking the time to look into all of this for us and helping us get it sorted out.

* Unfortunately we shipped some sims with some data that was not quite correct with respect to resurrection.  Those sims are supposed to be "unlinked," but were not marked correctly.
* The errors with the want simulator are innocuous for unique npcs.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 20, 18:16:19
Someone on the sims bbs board posted a site with a fix for the karaoke bug. I haven't tried it myself but maybe someone could check it out and see if it does actually work.
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=8902ff41e0d4357077d689a766be107e&directoryID=81&startRow=1

The site is here
http://shaklin.sh.funpic.org/modules/PDdownloads/viewcat.php?cid=9


I will test it right now!

Edit: Just tested, it's working! Finally I can hear my sims singing. Excellent!  ;D

Are you running the game in a non-English language?


Title: Re: Nightlife bugs
Post by: Inge on 2005 September 20, 18:52:44
I cannot hear my Sims singing, and I am running the UK version, if that's any help.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 20, 18:55:55
I cannot hear my Sims singing, and I am running the UK version, if that's any help.

For now, can you try running the game with this on your commandline? -l:English

The in-game text should be very similar to UK English.


Title: Re: Nightlife bugs
Post by: Inge on 2005 September 20, 19:03:56
I will go and try that now and let you know.  In fact US and UK strings are identical in everything I have looked at in SimPe!


Title: Re: Nightlife bugs
Post by: Inge on 2005 September 20, 19:16:36
Yup that sorted it, thanks :D


Title: Re: Nightlife bugs
Post by: VJay on 2005 September 20, 19:17:45
Are you running the game in a non-English language?

I have the french version but I've installed it in english language.


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 20, 19:26:26
* Unfortunately we shipped some sims with some data that was not quite correct with respect to resurrection.  Those sims are supposed to be "unlinked," but were not marked correctly.
* The errors with the want simulator are innocuous for unique npcs.

Thanks Tom, it's good to get a better understanding of what's going on. Perhaps it's time for me to send the elder Nigmos & Lyla Grunt back to the "great beyond".

I'm still having a dickens of a time setting up a nice community cemetery. No problems sending the tombstones to the lot, either by "move to" or placing the tombstone in a sim's inventory and having them go to the lot and place them. It's screwed up for me after that. When I enter the community lot from the neighborhood view in build/buy mode the tombstones are apparently invisible. If I send any sim from the neighborhood (regular, university or downtown) to the lot, there sits the tombstone right next to the phone. I'm not sure if I'm doing something wrong or if this is some sort of glitch (like a new incarnation of the "undead elder" bug  :o). I'd love to be able to get it figured out. There's a bunch of us over on the BBS who are experiencing exactly the same problem and we're all stumped.

Thanks again for all your invaluable help. I don't think I could emphasize enough how much I appreciate it.  ;D


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 20, 19:47:00
* Unfortunately we shipped some sims with some data that was not quite correct with respect to resurrection.  Those sims are supposed to be "unlinked," but were not marked correctly.
* The errors with the want simulator are innocuous for unique npcs.

Thanks Tom, it's good to get a better understanding of what's going on. Perhaps it's time for me to send the elder Nigmos & Lyla Grunt back to the "great beyond".

I'm still having a dickens of a time setting up a nice community cemetery. No problems sending the tombstones to the lot, either by "move to" or placing the tombstone in a sim's inventory and having them go to the lot and place them. It's screwed up for me after that. When I enter the community lot from the neighborhood view in build/buy mode the tombstones are apparently invisible. If I send any sim from the neighborhood (regular, university or downtown) to the lot, there sits the tombstone right next to the phone. I'm not sure if I'm doing something wrong or if this is some sort of glitch (like a new incarnation of the "undead elder" bug  :o). I'd love to be able to get it figured out. There's a bunch of us over on the BBS who are experiencing exactly the same problem and we're all stumped.

Thanks again for all your invaluable help. I don't think I could emphasize enough how much I appreciate it.  ;D

We are fixing some issues with the tombstones in the Nightlife patch.  The tombstone controller was being set up incorrectly if it was versioned and got reset.


Title: Re: Nightlife bugs
Post by: Brynne on 2005 September 20, 21:10:34
Do you have the 'pee yellow' hack?  I read that this creates problems with the headstones all becoming platinum regardless of death type and other death related things.  I don't know how, but I read about it over at MTS2.

Bane-child, it was me that posted that based on what Brynne said here.  Brynne is the one that discovered this difficulty.  Just want to give credit where credit is due.   ;)

C

Thanks. I love having my name associated with yellow pee.  8)


Title: Re: Nightlife bugs
Post by: gynarchy on 2005 September 20, 21:19:21
It could be worse, you could be associated with green or day-glo pee.


Title: Re: Nightlife bugs
Post by: sonofajoiner on 2005 September 20, 22:22:16
I've come across a couple of weird things (mostly already mentioned).

1. Any sim that attempts to purchase love potions off the gypsy woman will subsequently disappear from the lot a couple of seconds after currency changes hands. It appears to be some sort of temporary deletion thing as saving and reloading the lot means the sim comes back, but without the potion and without the simoleans they've shelled out. And I definitely don't have any of the hacks mentioned in an earlier post in relation to this same problem as problems with CAS when I first installed NL led to me spending the whole of saturday removing all my game hacks from my downloads folder. I believe my espresso machine is still hacked but I can't seem to find the bloody file responsible. Content manager and hack scanner don't pick it up.

2. If I assign a car to a particular sim a blank tip/info box appears in the top right hand corner of the screen with a picture of the new owner in it and nowt else. Also, if a teen attempts to use the car to go downtown a blank message box appears in the middle of the screen with the options 'yes', 'no' and 'cancel' in it. So far I've only clicked yes but I have no idea what I'm agreeing to.

3. Ditto with the child/teen visitor problem. Also, what is it with visitor sims ringing the doorbell after midnight, dragging your sim out of bed, making you greet them and THEN noticing the time and buggering off? Roses on the doorstep doesn't make up for it I'm afraid.


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 20, 22:35:09
As for the day-glo pee, would that happen to sims unfortunate enough to live next to the nuclear power plant?  :P

We are fixing some issues with the tombstones in the Nightlife patch.  The tombstone controller was being set up incorrectly if it was versioned and got reset.

I was finally able to get my tombstones to be visible in build/buy mode so I could set up my cemeteries. This is how I did it-

1. Created community lot for cemetery, named & described appropriately, save lot.
2. Go to residential lot with tombstones, choose "move grave" or "move all graves" (in the case of the Specter lot).
3. After ghosts wave "goodbye" and tombstone disappears, wait for "so and so's grave have been moved, please save etc."-save lot immediately and then go straight back to neighborhood view.
4. Go to community lot (from the neighborhood view in build/buy mode), tombstones are visible and can be moved. Set up cemetery as desired. Save when finished.

I didn't mess with putting the tombstone in the sim's inventory or move any of them to Gothier Green Lawns. I think I was messing the process up when I clicked on "move to X" by not saving immediately, sometimes I'd play the lot a few minutes longer. Not any more, that's for sure! Unfortuantely with all that messing around with the neighborhoods, such as resurrecting sims who maybe shouldn't have been (like Lyla Grunt, Creon & Willow Nigmos) I was concerned about neighborhood stability so I copied the backups I made of the neighborhood right before I'd installed Nightlife over my current neighborhood files. Lost two days play but I don't want to take any chances.

Thanks again MaxoidTom for helping us get all of this worked out. It's good to know that this will be taken care of in the patch but in the meantime hopefully what I've found will help others with the same problem.


Title: Re: Nightlife bugs
Post by: Karen on 2005 September 20, 22:35:46
1. Any sim that attempts to purchase love potions off the gypsy woman will subsequently disappear from the lot a couple of seconds after currency changes hands. It appears to be some sort of temporary deletion thing as saving and reloading the lot means the sim comes back, but without the potion and without the simoleans they've shelled out. And I definitely don't have any of the hacks mentioned in an earlier post in relation to this same problem as problems with CAS when I first installed NL led to me spending the whole of saturday removing all my game hacks from my downloads folder. I believe my espresso machine is still hacked but I can't seem to find the bloody file responsible. Content manager and hack scanner don't pick it up.

Do you have noroadpillows installed?  I had the same problem, spent about 3 hours over the weekend removing hacks and adding them back in a few at a time, and finally narrowed it down to this one hack.  I have not had the problem again since I took it out, and I've tried on 5 or 6 different lots.

Karen


Title: Re: Nightlife bugs
Post by: DuckSpeak on 2005 September 20, 22:39:47
I've had the problem, but I didn't manage to pinpoint it as I removed all hacks and put in only the ones I would die without. Anyway, it is in the list of Doctor Boris' list of not updated hacks.


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 September 20, 22:42:45
I still have to see whith my own eyes :o if NL indeed fixes anything! ::)
Nightlife fix Uni bugs? surely you jest :o


Title: Re: Nightlife bugs
Post by: sonofajoiner on 2005 September 20, 22:50:04
The only hacks that are apparently still in my downloads folder are the aforementioned espresso max all needs thing (and I got that one from downloading a lot from the exchange waaaay back before hacked objects warnings were in use) and the annoying new screen which informs me of all the modified content currently in my game says  I have a couple of 'extra' meals from someplace. Any of the admittedly wonderful Pescado hacks I had have been removed and are currently sitting in a folder far far away from my downloads folder until such a time as they can be used safely again.


Title: Re: Nightlife bugs
Post by: The Loot on 2005 September 20, 23:12:56
MaxoidTom! Need a Q answered!

The "Idle/Dumb Sims at the edge of a lot Lagging the Game" problem...

This is being worked on for the patch, I think I recall you saying?
Or is this from something unrelated to an actual bug?

And if it is being patched, will we have to destroy the lots and redo them, or can it fix them up right?


Title: Re: Nightlife bugs
Post by: Howabominable on 2005 September 21, 00:52:27
Is Maxis looking into the bug where cars get stuck on community lots? I've been asking everywhere for help and nobody's offering any. Is anyone else having this problem repeatedly like me? I've disabled all hacks until a sure-fire list of hacks that work has been come up with (I keep finding hacks on the current lists that cause game problems).


Title: Re: Nightlife bugs
Post by: vecki on 2005 September 21, 00:57:32
2. If I assign a car to a particular sim a blank tip/info box appears in the top right hand corner of the screen with a picture of the new owner in it and nowt else. Also, if a teen attempts to use the car to go downtown a blank message box appears in the middle of the screen with the options 'yes', 'no' and 'cancel' in it. So far I've only clicked yes but I have no idea what I'm agreeing to.

I have this weirdness whenever somebody calls for the gypsy.  At first I thought it was assorted cell phone madness because whenever I have a problem with calling a service, it's on one of those darn cell phones.  But regular phones give the same problem.  A picture of the gypsy appears, along with 'Yes' and 'No' buttons, but I have no idea what the question is (I assume it's something like 'would you like me to help you with all your relationship/vampire problems?'), and when I click yes, the little quote box in the corner is blank aside from her picture.


Title: Re: Nightlife bugs
Post by: snazza on 2005 September 21, 02:27:36
I noticed that when you slow the game down with the slow_motion cheat. The sim animations suddenly become unsmooth. It looks like the animation is jumping from one keyframe to the next without the smooth transition in the middle. You know? Could this be a changed graphics setting? I don't know, I have played with the config files to see if it is a setting somewhere. Is it a bonus sims now move like robots upgrade? Maybe someone could check and tell me if it is happening it in their game?


Title: Re: Nightlife bugs
Post by: Howabominable on 2005 September 21, 02:46:20
2. If I assign a car to a particular sim a blank tip/info box appears in the top right hand corner of the screen with a picture of the new owner in it and nowt else. Also, if a teen attempts to use the car to go downtown a blank message box appears in the middle of the screen with the options 'yes', 'no' and 'cancel' in it. So far I've only clicked yes but I have no idea what I'm agreeing to.

I have this weirdness whenever somebody calls for the gypsy.  At first I thought it was assorted cell phone madness because whenever I have a problem with calling a service, it's on one of those darn cell phones.  But regular phones give the same problem.  A picture of the gypsy appears, along with 'Yes' and 'No' buttons, but I have no idea what the question is (I assume it's something like 'would you like me to help you with all your relationship/vampire problems?'), and when I click yes, the little quote box in the corner is blank aside from her picture.

I had that bug too, it was caused by a certain hack, I don't remember which. I think it was the dailygardener hack. If I remember I'll post here.


Title: Re: Nightlife bugs
Post by: linolino on 2005 September 21, 03:52:51
Ok. look at this: the female teen vampire has different skin tones for the head and the body! bug bug bug bug

[attachment deleted by admin]


Title: Re: Nightlife bugs
Post by: jrd on 2005 September 21, 05:13:26
Fixed by Shaklin.

Link for the lazy: http://shaklin.sh.funpic.org/modules/PDdownloads/viewcat.php?cid=9


Title: Re: Nightlife bugs
Post by: wyrdwing on 2005 September 21, 11:12:01
Are you running the game in a non-English language?

I have the french version but I've installed it in english language.

I have a UK version so I presume it would work the same  ;D

My friend had a problem where she hired a nanny to look after a child while she was out on a date and called the gyspy and brought a love potion and when it was used the child got taken away by the social... I'm not sure if she has a hack or not... i'd have to ask her.  ::)


Title: Re: Nightlife bugs
Post by: amjoie on 2005 September 21, 11:45:54
I can figure out why this is happening, but it renders aspirations somewhat unplayable for the duration: my female Family aspiration sim is going out on lots of dates and has fallen in love with three men, so far. She has three wants to get engaged, one to each man. I will not let her get engaged, yet. I want her to go out on more dates. Even if I did want her engaged, she can't get engaged to three men. The engaged wants don't roll. If this happens when she falls in love with a fourth man, she will have no playable wants at all. As it is, with just one open, she might tank. The only way I can keep her afloat is by using a cheat, like the Multipainting. If someone is trying to play without cheats, it could get dicey.

I could get her engaged, just to roll the want, and then still date -- but I really don't like all the "had an affair" memories that would ensue, especially with the new "firey anger" stuff if she gets caught.

Perhaps it is just my game, but maybe it is an issue with Family aspiration sims who don't want to get married to the first man after a dream date. If they have to marry the first dream date in order to keep up aspirations, the whole downtown dating thing seems pointless. It would be ok if they didn't fall in love so quickly, but it takes no time at all on a dream date to be wildly in love -- and as soon as they are in love, they want to be engaged. Has anyone else had this happen?


Title: Re: Nightlife bugs
Post by: Havelock on 2005 September 21, 14:33:38
Someone on the sims bbs board posted a site with a fix for the karaoke bug. I haven't tried it myself but maybe someone could check it out and see if it does actually work.
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=8902ff41e0d4357077d689a766be107e&directoryID=81&startRow=1

The site is here
http://shaklin.sh.funpic.org/modules/PDdownloads/viewcat.php?cid=9


I will test it right now!

Edit: Just tested, it's working! Finally I can hear my sims singing. Excellent!  ;D

Are you running the game in a non-English language?


I have it in German and the fix works fine. Now i can hear my Sims singin on the Karaoke only the Anims are out of sync. Next Prob my game cant recognize my Soundcard its a Creative Audigy2 ZS but my Game says unknown in my config.log so i cant play with 5.1 while the sound comes incorrect.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 21, 17:15:16
MaxoidTom! Need a Q answered!

The "Idle/Dumb Sims at the edge of a lot Lagging the Game" problem...

This is being worked on for the patch, I think I recall you saying?
Or is this from something unrelated to an actual bug?

And if it is being patched, will we have to destroy the lots and redo them, or can it fix them up right?

Yes, it is being fixed in the patch(es).  We put some fixup code in there that will attemp to recreate the missing car portal as well, so hopefully you will not have to bulldoze your lot.


Title: Re: Nightlife bugs
Post by: Karen on 2005 September 21, 17:32:08
MaxoidTom:

   One issue I have seen mentioned here and elsewhere that has not been addressed:  There is still no way to Plan Outfit...Undies for toddlers using the changing table.  Even after the changing table was fixed in a patch to allow you to Plan Outfit for Everyday and PJ's, there is still no way to use the toddler underwear (diapers) created in Body Shop, because the changing table does not have a Plan Outfit...Undies option.  Are you guys ever going to fix this issue?  People have been bringing this up since the first week that the game was released, a full year ago.  Is there any possibility at all of getting this fix in the NL patch, or in a future EP? 

   If you do not intend to fix it, then can you please explain why the option is still there in Body Shop to create custom content that cannot be used in-game?

   Karen


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 21, 17:51:24
MaxoidTom:

   One issue I have seen mentioned here and elsewhere that has not been addressed:  There is still no way to Plan Outfit...Undies for toddlers using the changing table.  Even after the changing table was fixed in a patch to allow you to Plan Outfit for Everyday and PJ's, there is still no way to use the toddler underwear (diapers) created in Body Shop, because the changing table does not have a Plan Outfit...Undies option.  Are you guys ever going to fix this issue?  People have been bringing this up since the first week that the game was released, a full year ago.  Is there any possibility at all of getting this fix in the NL patch, or in a future EP? 

   If you do not intend to fix it, then can you please explain why the option is still there in Body Shop to create custom content that cannot be used in-game?

   Karen

Is this still the case in Nightlife?  As far as I know, the code goes through exactly the same code-path as for the other ages, so as long as there are 2+ outfits in that clothing category, it should appear.  However, since this has been brought up quite a few times, I can look into it today.


Title: Re: Nightlife bugs
Post by: nectere on 2005 September 21, 17:55:43
Just so we are clear Tom, its the plan undies option that is missing, plan outfit works for pjs and everyday but not undies


Title: Re: Nightlife bugs
Post by: JenW on 2005 September 21, 17:59:09
When are they supposed to be in their undies, anyway? I've never seen it at all in the game, I don't think.

Jen


Title: Re: Nightlife bugs
Post by: nectere on 2005 September 21, 18:01:11
I havent either, but I dont think that is her point, the point is you can create them but you can't use them. I dont think there ever is an instance to have the toddler change into undies unless you use a mod or boolprop


Title: Re: Nightlife bugs
Post by: Ashman on 2005 September 21, 18:02:37
I'm having a problem with my Uni sims not getting their "class in 1 hour" and "5 hours till the final" notifications in NL. They still get the "1 hour till the final" notice and the "go to class" action still queues up normally. I did a clean install of TS2, Uni, and NL and until seeing the list of OK'd hacks now, haven't been using any hacks or other custom content. Any suggestions?


Title: Re: Nightlife bugs
Post by: Karen on 2005 September 21, 18:10:32
I havent either, but I dont think that is her point, the point is you can create them but you can't use them. I dont think there ever is an instance to have the toddler change into undies unless you use a mod or boolprop

Exactly.  The functionality is broken, it's been broken since the day the game came out, and I am beginning to suspect they're never going to fix it.  I just don't understand why.  If they could fix it for the other toddler clothing options, surely it's not that difficult to do for undies too?

Karen


Title: Re: Nightlife bugs
Post by: Karen on 2005 September 21, 18:12:13
Just so we are clear Tom, its the plan undies option that is missing, plan outfit works for pjs and everyday but not undies

Right.  The menu option for Plan Outfit...Undies does not exist on the changing table, no matter how many outfits you buy.  Try it for yourself and see. 

And, now that I'm thinking about it, I might as well add:  There is no "Dress <toddler name> in Undies" option on the changing table either.  If you're going to fix Plan Outfit, you need to add this too or it will be useless.

Karen 


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 September 21, 18:18:06
Just so we are clear Tom, its the plan undies option that is missing, plan outfit works for pjs and everyday but not undies

Right.  The menu option for Plan Outfit...Undies does not exist on the changing table, no matter how many outfits you buy.  Try it for yourself and see. 

And, now that I'm thinking about it, I might as well add:  There is no "Dress <toddler name> in Undies" option on the changing table either.  If you're going to fix Plan Outfit, you need to add this too or it will be useless.

Karen 

I've looked at it and it does indeed look broken.  I've filed a bug and I'm hoping we can fix it for the patch(es).


Title: Re: Nightlife bugs
Post by: Karen on 2005 September 21, 18:20:57
I've looked at it and it does indeed look broken.  I've filed a bug and I'm hoping we can fix it for the patch(es).

Thanks for listening.


Title: Re: Nightlife bugs
Post by: JenW on 2005 September 21, 18:41:23
I havent either, but I dont think that is her point, the point is you can create them but you can't use them. I dont think there ever is an instance to have the toddler change into undies unless you use a mod or boolprop

I know, I was partly pointing out something else related that appears to be broken :)

Jen


Title: Re: Nightlife bugs
Post by: nataku on 2005 September 21, 19:26:52
Dukasha, the creator of the Yellow Pee hack, seems to think the hack is causing the problems with multiplying gravestones and puddles (even if it's not causing the problems it may be exagerating them). Dukasha has posted in the hack thread at MTS2 that he/she is going to look into it to find out for sure and will update the hack.

http://www.modthesims2.com/showthread.php?t=88490


Title: Re: Nightlife bugs
Post by: LynnMar on 2005 September 21, 19:40:26
 
Quote
   Any sim that attempts to purchase love potions off the gypsy woman will subsequently disappear from the lot a couple of seconds after currency changes hands. It appears to be some sort of temporary deletion thing as saving and reloading the lot means the sim comes back, but without the potion and without the simoleans they've shelled out.   

I have read about this problem on three forums and some of the people who are having it do not have any hacks.   I hate the disappearing sims.  I think it is a maxi bug.   My sims even if they do purchase the potion, if  they see somebody they like, they will get the icon of that person and the icons of all 10 love potions and if you try to cancell it out so they will only drink one, then they disappear off the lot, their icon and all.   I am not letting my sims buy anymore love potions until somebody figures this one out.

someone made a hack to try and fix this but the people who have tried the hack say that their sims are still disappearing even with the hack installed. 


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 21, 19:57:37
On the subject of toddlers, there's still no non cheat way to change their hair either. It doesn't seem like it should be too hard to have an adult pick them up and walk over to a mirror while holding the toddler and then have that launch the change appearance tool for the toddler. The functionality for it is in the game because you can do it with Pescado's clothing hack and a couple of hacked mirrors other people have made.


Title: Re: Nightlife bugs
Post by: Brynne on 2005 September 21, 20:41:02
Dukasha, the creator of the Yellow Pee hack, seems to think the hack is causing the problems with multiplying gravestones and puddles (even if it's not causing the problems it may be exagerating them). Dukasha has posted in the hack thread at MTS2 that he/she is going to look into it to find out for sure and will update the hack.

http://www.modthesims2.com/showthread.php?t=88490


I posted this problem as well as a picture here:
http://www.moreawesomethanyou.com/smf/index.php?topic=625.msg22998#msg22998

Still don't know what gravestones have to do with yellow pee. :P


Title: Re: Nightlife bugs
Post by: Howabominable on 2005 September 21, 20:41:23
On the subject of toddlers, there's still no non cheat way to change their hair either. It doesn't seem like it should be too hard to have an adult pick them up and walk over to a mirror while holding the toddler and then have that launch the change appearance tool for the toddler. The functionality for it is in the game because you can do it with Pescado's clothing hack and a couple of hacked mirrors other people have made.

I don't even see why an adult would have to take a toddler over to the mirror. The toddler doesn't care what they look like. Adults are the ones that change their hair anyway. I think you should be able to get the option to change their appearance when they're in their high chair :)

So apparently everyone is ignoring my car problem? Aaah I feel invisible!


Title: Re: Nightlife bugs
Post by: radiophonic on 2005 September 21, 20:52:00
Here's a little bug for any Maxoids lurking...

Easy to reproduce: From a sim's University dorm, ask another sim out on a date (a sim who does not live in the same dorm). Go downtown, have your date etc. and ask them to come home with you. When you arrive back to your dorm, University will display the 'There aren't enough rooms...' message and kick a townie out to make space for your date. :P


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 21, 22:22:37
I had the same problem radiophonic describes above.  I didn't end a group on a downtown lot and the two groupies want back to the dorm with my Sim.  I got the message and two dorm rooms became vacant.  Then the groupies left and the original dorm members came back and reclaimed their rooms.

Also had a student have a want to buy a car.  There's no way to build a driveway without using the dormspecifictoolsenabled cheat, so there's no way to buy a car for a student.  You shouldn't have to use cheats to be able to fulfill wants.  Suggestion:  make the driveway tools usable normally in dorms.

Hook


Title: Re: Nightlife bugs
Post by: radiophonic on 2005 September 22, 01:10:44
I had the same problem radiophonic describes above.  I didn't end a group on a downtown lot and the two groupies want back to the dorm with my Sim.  I got the message and two dorm rooms became vacant.  Then the groupies left and the original dorm members came back and reclaimed their rooms.

Not that we actually CARE if townies are in the dorms  :D

Also had a student have a want to buy a car.  There's no way to build a driveway without using the dormspecifictoolsenabled cheat, so there's no way to buy a car for a student.  You shouldn't have to use cheats to be able to fulfill wants.  Suggestion:  make the driveway tools usable normally in dorms.

Technically, they can want a car since they are able to live in homes as well as dorms on your campus, and you can build all you want on those.


Title: Re: Nightlife bugs
Post by: snazza on 2005 September 22, 01:42:07
About the slow_motion cheat I posted ealier on. It was another graphics setting change although I don't know where. Somewhere in the nightlife config directory. It looks like it lowered the animations' fps. I don't know, just in case anyone cares. But if anyone does know what setting it is and feels like sharing, I would like to know. :-*


Title: Re: Nightlife bugs
Post by: Ruann on 2005 September 22, 01:45:45
Dancing skill accumulates slower than it used to, so bust a move is harder to get to.  I think they also upped the relationship requirements to be able to do it.  This is why you think you're not getting your dance scholarships.  They're there, they just take time.


Title: Re: Nightlife bugs
Post by: Trubble on 2005 September 22, 16:30:35
This may have just been a glitch my end as I haven't had chance to reproduce it, but has anyone else had honeymoon trouble? Adam and Deborah had a roof raiser wedding, the limo showed and Deborah was running around all over the place but not getting into the limo. Adam didn't run but he didn't get into the limo either - eventually it disappeared. Will try and reproduce it later.


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 22, 16:39:59
Technically, they can want a car since they are able to live in homes as well as dorms on your campus, and you can build all you want on those.

Ah.  I must be getting old, I forgot totally about that.

I guess my mind is clogged with things like how it's ok for a family Sim to have a lifetime want to graduate three children from college, but it's not ok for a teen to have a lifetime want to max a career that's only available to college grads. 

Quote from: Ruann
Dancing skill accumulates slower than it used to, so bust a move is harder to get to.  I think they also upped the relationship requirements to be able to do it.

You used to be able to do Bust a Move with around 18 daily relationship with the other Sim.  But if you bring a Sim home from work they have 25/15 and can do Bust a Move immediately.  It looks like they've changed it from around 18 daily to 15 lifetime.

Hook


Title: Re: Nightlife bugs
Post by: ElviraGoth on 2005 September 22, 21:28:06
OK, I broke down and bought NL.

All I've been doing so far is getting my lots "updated".  Like anything (reward objects?) on a table (thinking caps, scanner gun) being on the floor.  Even had a baby on the floor by his crib.  Had a few recolors that needed to be "restored" - the color option was there in the catalog, but the object was displaying another color.

However, since none of the cell phones were kept in inventory, and I only let my sims have them so I can see who the phone is ringing for, I have been sending each former cell phone owner to the store to buy a new one.   Now, even though a sim has a NEW cell phone, or a handheld game, or an MP3 player, they keep spinning up wants to buy another one.  I actually sent one back to the store to buy a second cell phone, and he still spins up a want to buy another one.

Also, some of my sims now have TWO handheld games, even though they only had ONE before.  Has anyone else had this happen, or is it a sign that my lot was already buggy before I installed NL?  I will be using the new ability to add items to sims' inventories to move some of my families to bigger lots so they can have driveways and cars, so if it's a buggy lot, that's not a big deal.

If it's not the lot, then it must be a bug.  ???


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 22, 22:43:46
I guess my mind is clogged with things like how it's ok for a family Sim to have a lifetime want to graduate three children from college, but it's not ok for a teen to have a lifetime want to max a career that's only available to college grads. 

LMAO.  10/10 for sarcasm.  Love it, love it, love it.
Any way you can combine it with the lack of a middle-age lifespan???


Title: Re: Nightlife bugs
Post by: vecki on 2005 September 22, 23:50:33
This may have just been a glitch my end as I haven't had chance to reproduce it, but has anyone else had honeymoon trouble? Adam and Deborah had a roof raiser wedding, the limo showed and Deborah was running around all over the place but not getting into the limo. Adam didn't run but he didn't get into the limo either - eventually it disappeared. Will try and reproduce it later.

I had a similar problem pre-NL - only happened once though and I didn't notice that they hadn't gotten into the limo until after it left and they wandered back into the house (I had been watching other family members)


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 23, 00:16:35
Dancing skill accumulates slower than it used to...

I tried timing it tonight and it's difficult.  Sims will dance for about an hour and a half before they stop on their own.  I've had teen Sims get Bust a Move at around 45 Sim minutes before, and some took as much as an hour and a half, so I guess it's partly based on personality or skills. 

My medium personality Sim with no skills took at least 3 hours of dancing before he had the Bust a Move available.  At least that's my best guess on how long he danced.  I suspect really outgoing Sims take a shorter time to get the dancing skill.

I guess my mind is clogged with things like how it's ok for a family Sim to have a lifetime want to graduate three children from college, but it's not ok for a teen to have a lifetime want to max a career that's only available to college grads. 

LMAO. 10/10 for sarcasm. Love it, love it, love it.
Any way you can combine it with the lack of a middle-age lifespan???

It wasn't intended to be sarcasm!  Maybe I just have a really high sarcasm tolerance. :)

I guess middle age should be 50 to 65.  They can take a few days off the teen years, which are way too long anyway. 

Hook


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 23, 00:39:24
I had something weird happen: my view distance option, after what fifty saves and restarts and it didn't save, finally saved! Out of the blue, it decided to save.

Another thing I've been looking for--is anyone having issues with sims playing poker and there are no cards?? Chips rol, bets are made, no carsd in sight. Also, last time I played, I had a sim in bladder failure, ready to pee at any moment and I could not cancel his playing. I finally had to task manager out. ?


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 23, 00:51:54
I've seen cards.  You probably have to have object detail set to high in your graphics settings.

I've noticed that the neighborhood view is saved now when you go into a lot, and when you return to the neighborhood it will be where you left it.  Hook is thankful.

Hook


Title: Re: Nightlife bugs
Post by: virgali on 2005 September 23, 01:05:41
If anybody is still wondering, I got the karaoke patch and now I can finally laugh at my sims! A very fun way to build up creativity skills, both for the sim and the player..lol

I'm able to hear their aweful singing clearly...! ;D just in case anybody was still wonderign about the patch


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 September 23, 16:24:46
All my settings are on high. Once in awhile cards will show up. Often, they 'play' without cards. But that 'won't cancel card playing' is the most annoying. I lost a few hours play because the sim would not get up and I had to 'end task' to get out.


Title: Re: Nightlife bugs
Post by: sanmonroe on 2005 September 23, 16:56:37
Between pillow fights, playing instruments, and now the card table, I think I will go insane.


Title: Re: Nightlife bugs
Post by: nikita on 2005 September 23, 17:51:38
After reading this and the other bugs post, I have to say that my problems are few and far between so far (I've only been playing for a couple of days now so I'll probably have to eat my words in a week or so from now).

My only big game-stopping problem (or at least foul-mouth inducing problem) is that I play Veronaville and pretty much only Veronaville.  When installing NL, I removed my Downloads folder, all cc, and my Neighborhoods folder.  I install, all was fine and I set up a Downtown in V-ville to make sure everything was working down there.  When I thought everything was good, I closed the game and put all of my custom content and Neighborhoods back in. 

Aside from some hack conflicts which I just fixed by taking them all out, everything was fine save for a few minor glitches and stuff that I maybe just haven't had because I haven't tried them yet (cars, karaoke booth, dancing with relatives).

I noticed that there were a lot of buildings in my Downtown and it wasn't until the second day that I toggled to day and realized that many of them were identical to my Academie le Tour lots.  Going into my college town, I realized that they were in fact those lots as those lots were now missing in my campus.  The college lots were superimposed on the Downtown lots so most of them were right in the middle of streets and intersection or covering the real downtown lots.  To make matters worse, they had been changed to Downtown lots in both name and lot size(my giant domed library was renamed the Hub and while originally a 5x5 lot was now changed and treated as a 3x3).  Because of the lot size change, I can't replace any of them back in my college.

I have another college town in V-ville which was untouched and everything there is fine.  I'm not sure whether this is a NL bug or maybe because I broke the rule of not installing eps in order.  Though Uni was already installed when I set up NL, I had removed my Neighborhoods folder and so there was no University in Veronaville when I set up my Downtown.  I'm hoping this is the problem and it's not a bug because the damn Downtown stole all my favorite and not-so-easily reproducible buildings from le Tour and I would hate if this happened again.


Title: Re: Nightlife bugs
Post by: Brynne on 2005 September 23, 19:15:02
I had something weird happen: my view distance option, after what fifty saves and restarts and it didn't save, finally saved! Out of the blue, it decided to save.

Another thing I've been looking for--is anyone having issues with sims playing poker and there are no cards?? Chips rol, bets are made, no carsd in sight. Also, last time I played, I had a sim in bladder failure, ready to pee at any moment and I could not cancel his playing. I finally had to task manager out. ?

That's happened to me twice, where I couldn't cancel out the poker-playing. The crossed out icon just stuck in the queue. I used boolProp to reset them.
I think the poker table has got to have the highest advertising level possible, because that's all my sims want to do. It's worse than the pool table. And they will keep playing no matter how hungry or tired they are. More than once I've had a sim jump up to pee on the floor. And then he'd sit back down and play.


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 23, 19:35:32
I noticed one of my missing animation logs has a lot of entries for the poker table. 

MissingAnim: 2399 __no_ fn obj a  bb x 000 .... 0 Accessory - Card...o2a-cardtable-poker-dealcard-dealself 34 8238 548
MissingAnim: 2799 __no_ fn obj a  bb x 000 .... 0 Accessory - Card...o2a-cardtable-poker-dealself-rightcard 33 8238 548
MissingAnim: 3799 __no_ fn obj a  bb x 000 .... 0 Accessory - Card...o2a-cardtable-poker-dealcard-dealself 34 8238 548

Etc, etc, etc.  This might cause cards to not show up.

As for the inability to get Sims to quit playing poker, I guess it's time to edit all the downtown lots to remove all the poker tables.  I'd hate to have a great date going and have to force error on my date to get her off the table.  I suspect it would cancel the date without a score.

I still want a "Shoo, dammit!" option that would cancel anything a Sim was doing at the time.  Maybe then we could get the headmaster out of a hot tub, or get Sims off the poker table.

Hook


Title: Re: Nightlife bugs
Post by: HRH Posie on 2005 September 23, 19:45:35
Hook, I've been using the selector option of the InSIMenator to make NPCs and/or townies selectable.  I generally pause the game, change the status, cancel their queue then make them unselectable.  This works for the headmaster without cancelling the visit ;D


Title: Re: Nightlife bugs
Post by: MissDoh on 2005 September 23, 19:59:08

As for the inability to get Sims to quit playing poker, I guess it's time to edit all the downtown lots to remove all the poker tables.  I'd hate to have a great date going and have to force error on my date to get her off the table.  I suspect it would cancel the date without a score.

I still want a "Shoo, dammit!" option that would cancel anything a Sim was doing at the time.  Maybe then we could get the headmaster out of a hot tub, or get Sims off the poker table.

Hook

Problem you have seems weird to me, I resetted my neighborhoods by deleting the C;/mydocuments/eagames/thesims2 folder, I started from there and in my downtown I can both "shoo" poker players and quit playing poker.  I don't have hacks or any mod in my game.  If you have some, could one of them be causing this problem?  Or maybe having boolprop on could make this happen?  I am just wondering why I can and you cannot.


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 23, 20:11:38
I am just wondering why I can and you cannot.

Some Sims shoo just fine.  Others don't.  One possibility is that it's related to using "Ask to Join" which seems to sometimes cause unshooable actions.  I've seen this happen with performing on instruments as well as the poker table.  Normally I don't care what the other Sims are doing, but my Sim's date is a special case. :)

I've never had a problem with cancelling an action on a selectable Sim (except for bed making, after it's started, or putting a coffee cup down instead of dragging it all over the lot to a special table).

Some Sims will continue performing some actions and be immune to shoo, chat, admire, etc.  Sometimes you can get them out of the action by repeatedly requesting interactions as each times out.  It sometimes acts as if there are several "play poker" etc actions queued up for that Sim and you have to go through all of them before it cancels.  This is just a guess. 

I won't use inSIMenator, but I might put Merola's Mind Control Mirror on lots just in case it's needed.  Trouble is, selecting the headmaster using the mirror cancels the headmaster scenario.

Hook


Title: Re: Nightlife bugs
Post by: HRH Posie on 2005 September 23, 20:18:56
I must admit I've only recently started to use the mod.  Previously I wouldn't go near it because it has a function that I strongly disagree with.  However apart from that it does have some useful functions.  I'm surprised the select option is so different compared to Merola's mind control mirror though.

Missdoh I have testingCheatsEnabled in my startup file, have done for months.  In addition I have added a couple of hacks back to my game.  I haven't seen the poker table problem however I haven't used it that extensively yet.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 24, 16:03:31
I must admit I've only recently started to use the mod.  Previously I wouldn't go near it because it has a function that I strongly disagree with.  However apart from that it does have some useful functions.  I'm surprised the select option is so different compared to Merola's mind control mirror though.
May I ask what function that you disagree with?  I must admit you have me curious. :)


Title: Re: Nightlife bugs
Post by: sara_dippity on 2005 September 24, 18:40:39
I guess my mind is clogged with things like how it's ok for a family Sim to have a lifetime want to graduate three children from college, but it's not ok for a teen to have a lifetime want to max a career that's only available to college grads. 
No kidding.


Title: Re: Nightlife bugs
Post by: Regina on 2005 September 24, 18:55:17
I tried reading through this whole thread but no doubt I've missed some things.  (And oh, don't you all just love it when the game decides a superior piece of hardware you add to your computer all of a sudden is somehow inferior to what you just took out?  TS2 alone did that when I upgraded my video card!)

One bug I noticed and posted about on the BBS is that beds don't seem to work too well after they've been put into inventory.  I moved a family and stuck most of their furnishings in their inventories.  Once they arrived, I took their stuff out and started placing it.  Well, the beds wouldn't allow me to place them with the headboard against a wall--it was as if there was another object blocking its way.  Then to top it off, those beds couldn't be used--there was a 'no actions available' message on them.  After I posted this on the BBS there were quite a few people who joined in saying they had the same problem, and one had also had problems with the most expensive wardrobe.

Then last night I discovered something else that's happening.  I had a neighborhood that I decided to recycle, so I used the 'delete all characters' code and decided to start fresh.  One of my little simmies started to work on helping to generate Downtownies by visiting various Downtown lots.  So far there are quite a few sims generated so I decided she might as well see if she could find someone appealing in the mix.  So far, she can't stand any of the Downtownies (she's a pleasure seeking sim with reasonable turn-ons and turn-offs) and I got to wondering why so I loaded up SimPE to take a backdoor peek at these sims' aspirations, etc.  Out of 40 sims autonomously generated in that neighborhood (both Downtownies and Service Workers) not one of them has a Pleasure Seeker aspiration.  Does anyone besides me think there's something wrong with this picture?

On top of that, not one single vampire has been autonomously generated, although Mrs. Crumplebottom is alive and well--at least for the moment.  It's possible they won't be generated until the very last, but this seems totally bizarre, although possibly not unexpected.  I noticed that when each neighborhood gets its set of Downtownies they are the same characters with the same aspirations and the same personalities in every single neighborhood with one difference:  their names are changed (to protect the innocent or the guilty, I wonder).

And I just remembered.  I also had trouble with a gardener, but this was one hired after installing NL.  He came, he watered one out of 5 wilting flowerbeds then said he was finished for the day and left.


Title: Re: Nightlife bugs
Post by: Karen on 2005 September 24, 21:23:29
Another bug:  I just had a teen Sim transition to adult, then marry her high school sweetheart (moving into his house when they got married).  She never set foot on the college campus, but has a memory of completing freshman year.  Huh??  She was never a YA, so how could she have any college memories?

Karen



Title: Re: Nightlife bugs
Post by: J. M. Pescado on 2005 September 24, 21:30:06
On top of that, not one single vampire has been autonomously generated, although Mrs. Crumplebottom is alive and well--at least for the moment.  It's possible they won't be generated until the very last, but this seems totally bizarre, although possibly not unexpected.  I noticed that when each neighborhood gets its set of Downtownies they are the same characters with the same aspirations and the same personalities in every single neighborhood with one difference:  their names are changed (to protect the innocent or the guilty, I wonder).
I think this may very well be the "Firstborn Effect" at work. When you generate a set of sims, the generator tends to fire from a deterministic starting point in a fixed sequence, so you'll get the same results.


Title: Re: Nightlife bugs
Post by: Renatus on 2005 September 24, 21:38:37
I have one issue that I haven't seen anything about yet - sometimes when I open and save an old lot, or build and save a new lot, the ground of the lot turns bright aqua blue on the neighborood view screen. It's not the same colour as the missing terrain paint, and it also causes another strange graphical bug in neighborhood view - a bunch of dull-green triangular polygons radiate from the lot point-first and obscure parts of the neighborhood.

These lots seem to be fine when I enter them in build mode, but I haven't played them yet. I'm pretty sure they all have custom content of some stripe, usually floors or walls.

I also got the polygon problem in the default downtown, but I couldn't tell what lots were causing it, as the game ground to a halt and then crashed with a very bad video card error (it looked like the ATI infinite loop error which I had but got rid of when I used Omega drivers - I have an ATI mobility as I'm playing on a laptop). All of my graphics settings were at the lowest.


Title: Re: Nightlife bugs
Post by: witch on 2005 September 24, 21:47:20
Renatus, I think what you are describing in n'hood view sound like graphical artefacts, I had similar visual stuff playing actual lots. I was using the latest drivers for my video card. I have gone back 2 versions of my video driver and finally managed to make sims2 work properly. My tech b/f says latest video drivers generally add new features for the newest cards all the time, rarely features your slightly older card will support, if you find an older driver that works well, stick with it.


Title: Re: Nightlife bugs
Post by: Renatus on 2005 September 24, 22:15:50
witch - that was the problem; the older video card drivers didn't work. They were the first and only drivers released by the laptop manufacturer, and with them I got the infinite loop crash while playing Sims2, prior to expansion packs. I installed the Omega drivers in... hm, March, perhaps, it was definitely pre-Uni though, so the drivers are a few versions back (ATI Omega 2.6.05a). I may check the site to see if there are older ones available, but I feel all fussy when I think that I may get the infinite loop crash again! It puzzled me that the crash appeared in the default Downtown lot - I get the artifacts with the occasional lot in my custom neighborhood (including, now that I think about it, one that is all Maxis content), but no slowdowns or crashes.

I may have to try using older drivers  if it doesn't look like Nightlife is specifically causing the problem. I certainly can't find any common elements to the lots that do this.


Title: Re: Nightlife bugs
Post by: Motoki on 2005 September 24, 23:06:09
Renatus: I've had some bad experiences with those "tweaked" drivers like Omega and some others make. Game companies make and test their games based off of official ATI and Nvidia drivers and those who make the tweaked drivers don't check every game to make sure they work okay with their changes. Those tweaked drivers are generally seem to be biased towards shooter games.


Title: Re: Nightlife bugs
Post by: SciBirg on 2005 September 24, 23:43:21
I tried Omega too and it conflicted with directx for some reason. I uninstalled them and installed the stock Catalyst drivers and I was fine...



Title: Re: Nightlife bugs
Post by: Hook on 2005 September 24, 23:57:46
Renatus:  I've been getting a single lot in a neighorhood with a black ground occasionally, and not always the same lot each time.  It doesn't seem to affect game play at all, just a graphics glitch.

I've also started getting the triangles in the neighborhood view, something that never happened before Nightlife.  Sim State U is one of the offenders and it seems to affect folliage, nothing else.  While I used to get these sometimes when I entered a lot, I never got them on the neighborhood view before.

Of course, my graphics card isn't the best and I had to go back to older drivers to be able to play another game I have.  Eventually I'll be able to upgrade to a state of the art computer and I'm sure the problems will go away.

Hook


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 25, 00:58:24
As for the day-glo pee, would that happen to sims unfortunate enough to live next to the nuclear power plant?  :P

We are fixing some issues with the tombstones in the Nightlife patch.  The tombstone controller was being set up incorrectly if it was versioned and got reset.

I was finally able to get my tombstones to be visible in build/buy mode so I could set up my cemeteries. This is how I did it-

1. Created community lot for cemetery, named & described appropriately, save lot.
2. Go to residential lot with tombstones, choose "move grave" or "move all graves" (in the case of the Specter lot).
3. After ghosts wave "goodbye" and tombstone disappears, wait for "so and so's grave have been moved, please save etc."-save lot immediately and then go straight back to neighborhood view.
4. Go to community lot (from the neighborhood view in build/buy mode), tombstones are visible and can be moved. Set up cemetery as desired. Save when finished.

I didn't mess with putting the tombstone in the sim's inventory or move any of them to Gothier Green Lawns. I think I was messing the process up when I clicked on "move to X" by not saving immediately, sometimes I'd play the lot a few minutes longer. Not any more, that's for sure! Unfortuantely with all that messing around with the neighborhoods, such as resurrecting sims who maybe shouldn't have been (like Lyla Grunt, Creon & Willow Nigmos) I was concerned about neighborhood stability so I copied the backups I made of the neighborhood right before I'd installed Nightlife over my current neighborhood files. Lost two days play but I don't want to take any chances.

Thanks again MaxoidTom for helping us get all of this worked out. It's good to know that this will be taken care of in the patch but in the meantime hopefully what I've found will help others with the same problem.

Sorry to be a pain and bring this up again but unfortunately the problem came back today. :( Yesterday Herb Oldie died in platinum (I had reset my neighborhoods to my last backup right before I installed NL). I moved his grave to "Pleasantview Memorial Lawn", and the strangest thing was that his fancy platinum tombstone was now plain grey at the community lot. Perhaps I should have then realized that something was wrong. Today it was Coral Oldie & Olive Spector's time to meet the Grim Reaper. They died, I clicked "move to X" and saved but I then had the same problem with the tombstone would be invisible on the community lot in build/buy mode and visible when a sim goes to the lot. *sigh* Though I'd let you all know. I'll fill out the form at the BBS as soon as I can, right now I have the "icepick-in-my-right-temple" sort of headache.

Bummer, I thought I'd found a way to make the cemetery feature work but the problem with it is above my minimal computer knowledge. I'm going to have to leave it up to Maxis and/or the mods to figure out what's going wrong. So far it's beginning to seem like a nasty new incarnation of the undead/elder bug. :-\


Title: Re: Nightlife bugs
Post by: witch on 2005 September 25, 01:04:39
Eventually I'll be able to upgrade to a state of the art computer and I'm sure the problems will go away.

I seriously hope you're touching wood or crossing your fingrs whilst you say that. Otherwise I should just duck if I were you, there's sure to be a lightning bolt coming your way. :)


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 25, 05:08:56
Eventually I'll be able to upgrade to a state of the art computer and I'm sure the problems will go away.
I seriously hope you're touching wood or crossing your fingrs whilst you say that. Otherwise I should just duck if I were you, there's sure to be a lightning bolt coming your way. :)

Hey, I'm running 32 Meg of graphics RAM right now! I *expect* some problems to crop up. :D

When I say state-of-the-art I don't mean bleeding-edge-technology-that-hasn't-matured-enough-to-get-the-worst-bugs-out.  Heck, I've even been running Windows ME waiting for whatever replaces XP to be delivered.  The way things are going, I might end up with that new OS if it shows up any time soon.  This violates my no bleeding edge technology rule, but I think it will be safer than trying to run XP.

Hook


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 25, 07:20:14
Hey, I'm running 32 Meg of graphics RAM right now! I *expect* some problems to crop up. :D

When I say state-of-the-art I don't mean bleeding-edge-technology-that-hasn't-matured-enough-to-get-the-worst-bugs-out.  Heck, I've even been running Windows ME waiting for whatever replaces XP to be delivered.  The way things are going, I might end up with that new OS if it shows up any time soon.  This violates my no bleeding edge technology rule, but I think it will be safer than trying to run XP.

Hook
What's wrong with XP?  I've heard that WinME was the most unstable version of windows since Win95, and WinXP is a lot more stable.  I am running WinXP Pro and it seems to be rather stable, more so than Win9x.  Of course that's not saying it's perfect because no software is.  But I can leave my machine running for days without the problems I had with Win98 leaking memory and having to reboot every day just to get back resources.


Title: Re: Nightlife bugs
Post by: sanmonroe on 2005 September 25, 07:22:06
Beat me to it. ME was an abortion that somehow survived and is now drug down the street and used as a kickball by XP and the new Mac OS.

Try upgrading, you will be suprised at how long you have been causing yourself problems.


Title: Re: Nightlife bugs
Post by: witch on 2005 September 25, 07:29:27
I also heard that winme was crap and the worst OS for gaming. I finally made the jump from win2k to winxp pro & and am 'happy' insofar as I can put that word in the same sentence with the word 'Microsoft'. You can also turn off a lot of the fancy dress in winxp, the resource hungry stuff like fancy menu animations and so on, that helps. Have trouble running win98 games though, even with the win98 mode in xp.

Mind you winxp runs like a dog on 256Mb system RAM really, I reckon 512Mb RAM is minimum for xp.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 25, 07:32:23
I have a bug to report with Nightlife.  I get error messages when visiting certain downtown lots (with boolprop testing cheats on) about lamps in the pool, i.e., the Spa.  It will go away if I click cancel about 4 times.  If I hit reset, more and different errors pop up about 3d textures, but this part of the error log below is just the first one that pops up, seemingly for each light on the lot.  I tried loading it with no hacks in my Downloads folder, and it still happens.  Any ideas what is going on?

[attachment deleted by admin]


Title: Re: Nightlife bugs
Post by: dizzy on 2005 September 25, 07:54:10
Relevant portion of log:

Quote
Error: Stack number out of range.
  Frame 4:
    Stack Object id: 796
    Stack Object name: Lamp - Wall - Pool - New - 1, 0 - Lower
    Node: 2
    Tree: id 8201 name 'Action - Do Fades' version 31
    from LampGlobals
    Prim state: 0
    Params: 796 1 0 5    Locals:

Either the LampGlobal is being modified in some unknown way by a hack hidden in an eyeshadow or something like that or the SimAntics processor goes goofy during Inits on lights for some weird reason.


Title: Re: Nightlife bugs
Post by: Renatus on 2005 September 25, 07:57:20
Windows ME. *twitch* If I never have to fix another computer with that mistake of an OS it'll be too soon.

Thanks all who replied to my problem. I knew I was taking a chance with the Omega drivers, but if my choice is between using the old drivers and having crashes that pretty much keep me from playing the game for more than ten minutes, and using those and having some annoying but not harmful graphics bugs, I'll take the graphics bugs.  ;)

It's a shame that laptop video card drivers are up to the laptop manufacturer to update... Sony doesn't seem to be interested in updating the drivers for mine ever.  Oh well - someday I'll get a regular 'desktop' computer again that I can upgrade the hell out of whenever I please.


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 25, 08:10:56
What's wrong with XP?

Horror stories abound.  Just wait, when the next version of Windows is released, people will start saying that Windows XP was the buggiest Windows ever released.  Of course, I figure it's all marketing bullshit baloney to make people upgrade as soon as possible.

I leave my computer on 24/7 and I haven't had to reboot more often or had any more other problems than I ever had with 95 or 98.  Or OS/2 for that matter.  When Windows 3.0 was around, I ran those programs under OS/2.  I find ME to be more stable than 95.

I have a strict policy of not upgrading things until I'm forced to, and there's a game I want that won't run under ME.  Which is why I "upgraded" from OS/2 to Windows 95.  If there was a version of Unix that ran all my Windows programs (and DOS programs, I still use a lot of DOS utilities), I'd be using that instead.

Hook


Title: Re: Nightlife bugs
Post by: J. M. Pescado on 2005 September 25, 08:13:02
I, too, tend to resist upgrades. What finally sold me on WinXP was that apparently, most of the games worked, *AND* I could finally DELETE THINGS without being asked for any confirmation. No recycle bin silliness. No "Are you sure?" crap that refuses to turn off even when the appropriate option is unchecked. Just "DELETED!".


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 25, 08:20:56
I just tested it:  Under Windows ME you right click on the recycle bin and select properties.  Near the bottom there's a check box for "Display delete confirmation dialog" and it works.  I won't be using that particular feature;  I've deleted too many things by accident in the past.

If I want to bypass the recycle bin altogether, I use a DOS program to delete files.

Hook


Title: Re: Nightlife bugs
Post by: J. M. Pescado on 2005 September 25, 08:26:25
I just tested it:  Under Windows ME you right click on the recycle bin and select properties.  Near the bottom there's a check box for "Display delete confirmation dialog" and it works.  I won't be using that particular feature;  I've deleted too many things by accident in the past.
Yes, but I don't think it cooperates with "no recycle bin" size, and the confirm will pop up anyway if you don't use the recycle bin.

Me, I now gleefully delete at the press of a single button, generally accompanied by shouting "DELETED!" as I do it. It startles the dog on occasion.


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 25, 08:33:42
Aw, Pes, do you think I didn't test the right click/delete option as well? :D  I just made a couple of more files to make sure it works for right click/deleting a group of files.  No confirmation dialog either way.

Hook


Title: Re: Nightlife bugs
Post by: J. M. Pescado on 2005 September 25, 08:34:49
What about the option for pressing the "DELETE" key?


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 25, 10:09:15
Either the LampGlobal is being modified in some unknown way by a hack hidden in an eyeshadow or something like that or the SimAntics processor goes goofy during Inits on lights for some weird reason.
I didn't think of removing my custom content in SavedSims, but I tried this and I didn't get the error.  I would have never thought of that.  Who would have thought eyeshadow would have to do with pool lights.  I put my SavedSims folder back in and went into Body Shop and started by deleting stuff I didn't use such as custom eyes I'd never used and some eyeshadows and eyeliners.  I'm not sure which one it was, but I loaded up the lot in build mode and I went to it with a couple of sims on a date as I had before, and I did not get the error.  Thanks a lot!


Title: Re: Nightlife bugs
Post by: witch on 2005 September 25, 11:52:36
What about the option for pressing the "DELETE" key?
shift delete will delete stuff, bypassing the recycle bin


Title: Re: Nightlife bugs
Post by: Oddysey on 2005 September 25, 14:29:48
I just tested it:  Under Windows ME you right click on the recycle bin and select properties.  Near the bottom there's a check box for "Display delete confirmation dialog" and it works.  I won't be using that particular feature;  I've deleted too many things by accident in the past.
Yes, but I don't think it cooperates with "no recycle bin" size, and the confirm will pop up anyway if you don't use the recycle bin.

Me, I now gleefully delete at the press of a single button, generally accompanied by shouting "DELETED!" as I do it. It startles the dog on occasion.

Have you seen that farside cartoon "God at his computer," and on the screen there's a guy walking underneath a piano suspended by rope, and God has his finger on the "Smite" key?

That's what I think of when I picture Pescado at his computer.


Title: Re: Nightlife bugs
Post by: Howabominable on 2005 September 25, 23:03:19


Sorry to be a pain and bring this up again but unfortunately the problem came back today. :( Yesterday Herb Oldie died in platinum (I had reset my neighborhoods to my last backup right before I installed NL). I moved his grave to "Pleasantview Memorial Lawn", and the strangest thing was that his fancy platinum tombstone was now plain grey at the community lot. Perhaps I should have then realized that something was wrong. Today it was Coral Oldie & Olive Spector's time to meet the Grim Reaper. They died, I clicked "move to X" and saved but I then had the same problem with the tombstone would be invisible on the community lot in build/buy mode and visible when a sim goes to the lot. *sigh* Though I'd let you all know. I'll fill out the form at the BBS as soon as I can, right now I have the "icepick-in-my-right-temple" sort of headache.

Bummer, I thought I'd found a way to make the cemetery feature work but the problem with it is above my minimal computer knowledge. I'm going to have to leave it up to Maxis and/or the mods to figure out what's going wrong. So far it's beginning to seem like a nasty new incarnation of the undead/elder bug. :-\

Maybe it's a bug with Maxis-created sims? My elder sim died in platinum and when I sent him to his family cemetary (custom, made by me) it showed up fine. I honestly winced when it loaded, I was sure something would go wrong!


Title: Re: Nightlife bugs
Post by: snazza on 2005 September 26, 07:45:35
Ok. look at this: the female teen vampire has different skin tones for the head and the body! bug bug bug bug

Fixed by Shaklin.

Link for the lazy: http://shaklin.sh.funpic.org/modules/PDdownloads/viewcat.php?cid=9

I don't get that fix. I haven't checked if it works or not, but it looked like the vampire teen's face texture was missing, not the body, which is what shaklin puts in his fix. I don't know. I also noticed though, that the male vampire texture is used for the female vampires. You just can't really tell because it is a semi transparent texture. Wierd wild stuff.


Title: Re: Nightlife bugs
Post by: Meek_Monkey on 2005 September 26, 23:38:17
I think I just found a huge bug It tells u Its high time [insert name] gets back to the real world. so I exit the lot without saving and I move them out of the dorm/house and the they dont show up in the collage bin they are not there, I go to the base hood bin and low and behold they are there. How are you suppose to get them back to college bin


Title: Re: Nightlife bugs
Post by: vecki on 2005 September 26, 23:51:24
I don't know if this is a bug or just an annoyance but whenever I send sims to the Hub, they start wanting to play the 'What's this?' game with the light fittings.  AT A COMMUNITY LOT!  What do you care if they've got a cheap-arse light in the toilet?!


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2005 September 27, 00:44:55
Don't know if this is a bug or not, but it sounds as if it's akin to the handheld/scanner problem.  I had a Sim buy coffee for the Contessa (who she was friends with, but not best friends) and they both developed crushes on each other.  I am resisting the temptation to turn it into love because the Contessa is totally turned-off by my Sim (she is always going on about it), although they are now best friends and get on very well platonically.  Neither has attempted any romantic interactions on the other since the crush and somehow I don't think they're going to.  I don't know if it's the lack of chemistry that's stopping the biting, but I'm getting nowhere fast on that.

I am quite happy to use this facility to create crushes with Sims who have chemistry, but it shouldn't be happening with those who don't, which is what leads me to assume it's a glitch rather than part of the intended gameplay. 


Title: Re: Nightlife bugs
Post by: Kitiara on 2005 September 27, 01:30:20
I think I just found a huge bug It tells u Its high time [insert name] gets back to the real world. so I exit the lot without saving and I move them out of the dorm/house and the they dont show up in the collage bin they are not there, I go to the base hood bin and low and behold they are there. How are you suppose to get them back to college bin

This is not NL specific. I do not have NL yet, but I have had this happen several times.


Title: Re: Nightlife bugs
Post by: Arika on 2005 September 27, 01:42:06
This thread is scaring the crap out of me! :o I dont think I want Nightlife anymore, i dont even have University yet! Kudos to all you people who dont have JMP's fixes cuz you guys must have it REAL   bad! :(


Title: Re: Nightlife bugs
Post by: Chanco on 2005 September 27, 03:59:24
All I know in my game the vampires are having a blood feast, I notice this in my downtown, that the counts or countesses are biting my playable Sims or npcs without even knowing them. I also notice that I have a zombie bartender or something is wrong with his skin, it's a dark grey. I don't have any zombies in my game, so where the hell did he come from?
I thought that you had to have a good relationship with a vampire to have them bite you.


Title: Re: Nightlife bugs
Post by: vecki on 2005 September 27, 04:08:24
All I know in my game the vampires are having a blood feast, I notice this in my downtown, that the counts or countesses are biting my playable Sims or npcs without even knowing them. I also notice that I have a zombie bartender or something is wrong with his skin, it's a dark grey. I don't have any zombies in my game, so where the hell did he come from?
I thought that you had to have a good relationship with a vampire to have them bite you.


I don't know for sure because I haven't played vampires, but from what I've read once your first playable sim has been bitten, it's open season for random biting until 10% of the neighbourhood is infected.  I think it stops then.


Title: Re: Nightlife bugs
Post by: Azkar on 2005 September 27, 04:44:40
What I remember reading is that the relationship restriction doesn't apply to the count / countess ..


Title: Re: Nightlife bugs
Post by: dizzy on 2005 September 27, 07:00:32
I don't know for sure because I haven't played vampires, but from what I've read once your first playable sim has been bitten, it's open season for random biting until 10% of the neighbourhood is infected.  I think it stops then.

Actually, vampires are *always* capable of biting your selectable characters. They only stop biting non-selectable characters if they have already bitten 10 or more NPCs (not townies/downtownies).


Title: Re: Nightlife bugs
Post by: buddha pest on 2005 September 27, 09:00:34
I've been having a bug since NL where all the mad scientists get a popup early Monday morning saying they missed work that day.

But mad scientists work Tues/Wed/Thurs nights.


Title: Re: Nightlife bugs
Post by: Inge on 2005 September 27, 09:49:33
They're mad - they're imagining they've missed work.


Title: Re: Nightlife bugs
Post by: Hook on 2005 September 27, 16:05:24
LOL @ Inge!  It's in the job description:  "Mad" scientist. 

Does it happen every Monday?

Hook


Title: Re: Nightlife bugs
Post by: Nihale on 2005 September 27, 16:08:02
I've had that problem too. It's only really happened once to me, because I've only played my MS's house once since NL.


Title: Re: Nightlife bugs
Post by: KellyQ on 2005 September 27, 16:21:50
Don't know if this is a bug or not, but it sounds as if it's akin to the handheld/scanner problem.  I had a Sim buy coffee for the Contessa (who she was friends with, but not best friends) and they both developed crushes on each other.  I am resisting the temptation to turn it into love because the Contessa is totally turned-off by my Sim (she is always going on about it), although they are now best friends and get on very well platonically.  Neither has attempted any romantic interactions on the other since the crush and somehow I don't think they're going to.  I don't know if it's the lack of chemistry that's stopping the biting, but I'm getting nowhere fast on that.

I am quite happy to use this facility to create crushes with Sims who have chemistry, but it shouldn't be happening with those who don't, which is what leads me to assume it's a glitch rather than part of the intended gameplay. 

I had this happen the other night while I was playing too. I had Nervous Subject go downtown to try and find a suitable mate. He was striking out left and right, no luck at all. Pascal Curious showed up on the lot so I thought, "well, they're friends, they can get a cup of coffee and chat." So I had Nervous buy a cup of expresso for Pascal, next thing I know, Nervous has a crush on Pascal. Obviously, this is not what I had intended. I think this is such a stupid bug/glitch/"feature"/whatever. While Pascal and Nervous might make a lovely couple, that wasn't the way I wanted it to go. This really needs to be fixed.


Title: Re: Nightlife bugs
Post by: Azkar on 2005 September 27, 18:10:09
Don't know if this is a bug or not, but it sounds as if it's akin to the handheld/scanner problem.  I had a Sim buy coffee for the Contessa (who she was friends with, but not best friends) and they both developed crushes on each other.

I think, in one of these threads, Maxoid Tom said that would be addressed in the patch.  The original idea was something akin to buying someone a drink at a bar ..


Title: Re: Nightlife bugs
Post by: buddha pest on 2005 September 27, 19:55:23
Does it happen every Monday?
I don't think I've played anyone's house for more than one week yet, but it's happened in every house I've played that had a mad scientist.

Their method of transportation was cars, not carpools, incidentally. I wonder if that has anything to do with it.

The weirdos.

-edit-
Oh hang on, I just found one of my guys' houses that was on a sunday evening, and I waited to see what happened.

Yeah, every week, I guess.


Title: Re: Nightlife bugs
Post by: gynarchy on 2005 September 29, 03:31:00
It's not just with the cars, my Mad Scientist just used up a day of vacation and he takes the carpool.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 29, 12:08:12
This really sucks.  I have a lot of knowledge sims who are Mad Scientists.  It's good when you have kids and teens in the house because you never need a nanny.  I hope someone figures this bug out soon and fixes it.


Title: Re: Nightlife bugs
Post by: linolino on 2005 September 29, 12:19:56
have you guys reported this bug of the mad scientist in the bug form at ts2 site?

Oh i have a bug i'd like you guys to confirm for me, if you can, so i can submit it.
Whenever I move a gravestone that is in a sim's house to the community graveyard, the corresponding ghosts loose all its features. All ghosts at the graveyard turns clear no matter what they died from, and they don't spark or leave puddles or whatever anymore.

Can anyone confirm this?


Title: Re: Nightlife bugs
Post by: nectere on 2005 September 29, 13:40:34
nutter bug...

Sim came home from work as an ecological guru, to be promptly greeted on the driveway by Grim, but no hula dancers and no inheritence...also no memory amoung the household members of his death, although the daughter displayed the common death reaction as she was standing outside at the time.

lesson? dont die on the driveway!


Title: Re: Nightlife bugs
Post by: cabelle on 2005 September 29, 14:20:23


Sorry to be a pain and bring this up again but unfortunately the problem came back today. :( Yesterday Herb Oldie died in platinum (I had reset my neighborhoods to my last backup right before I installed NL). I moved his grave to "Pleasantview Memorial Lawn", and the strangest thing was that his fancy platinum tombstone was now plain grey at the community lot. Perhaps I should have then realized that something was wrong. Today it was Coral Oldie & Olive Spector's time to meet the Grim Reaper. They died, I clicked "move to X" and saved but I then had the same problem with the tombstone would be invisible on the community lot in build/buy mode and visible when a sim goes to the lot. *sigh* Though I'd let you all know. I'll fill out the form at the BBS as soon as I can, right now I have the "icepick-in-my-right-temple" sort of headache.

Bummer, I thought I'd found a way to make the cemetery feature work but the problem with it is above my minimal computer knowledge. I'm going to have to leave it up to Maxis and/or the mods to figure out what's going wrong. So far it's beginning to seem like a nasty new incarnation of the undead/elder bug. :-\

Maybe it's a bug with Maxis-created sims? My elder sim died in platinum and when I sent him to his family cemetary (custom, made by me) it showed up fine. I honestly winced when it loaded, I was sure something would go wrong!

Sorry about not responding earlier, I've been inundated with non-sims chores.  :( Perhaps it is a bug with Maxis-created sims, or Herb & Coral sharing two water coolers of Elixir (to raise the kids they adopted) had something to do with it. I'm not sure. Since my computer knowledge is minimal at best it's going to take the modders to figure this one out. I've reinstalled my game, hopefully by the time I have someone die there might be more information about this problem, or even a fix. Though Mortimer will die in about two sim days, I wonder if I'll have any luck moving his grave to my Pleasantview Cemetery lot. I guess I'll save the neighborhood in my backup folder right before he dies and see what happens.


Title: Re: Nightlife bugs
Post by: buddha pest on 2005 September 29, 19:59:52
have you guys reported this bug of the mad scientist in the bug form at ts2 site?
I haven't because I don't feel like registering for a third time. I always forget my info.

I'm not annoyed enough to bother. So someone else might want to.


Title: Re: Nightlife bugs
Post by: gynarchy on 2005 September 30, 01:38:27
I submitted the Mad Scientist bug earlier today. I wasn't able to produce an error log for it though, so if someone was able to get one for it they might want to resubmit it with the log.


Title: Re: Nightlife bugs
Post by: Inge on 2005 September 30, 06:56:00
Oh i have a bug i'd like you guys to confirm for me, if you can, so i can submit it.
Whenever I move a gravestone that is in a sim's house to the community graveyard, the corresponding ghosts loose all its features. All ghosts at the graveyard turns clear no matter what they died from, and they don't spark or leave puddles or whatever anymore.

I haven't tried the feature yet, but I wouldn't be surprised if this was WAD, because I think putting them in a proper graveyard sets them at peace.


Title: Re: Nightlife bugs
Post by: twink on 2005 September 30, 08:05:23
I just submitted the Mad Scientist problem and the problem with the graphic options for View Lot resetting every time the game is restarted.  Everyone should take the plunge.....it feels good. The Maxis site is listed here on another thread and you only need to be registered and know everything about your computer.

Twink


Title: Re: Nightlife bugs
Post by: hippi on 2005 September 30, 11:35:03
Is Maxis looking into the bug where cars get stuck on community lots? I've been asking everywhere for help and nobody's offering any. Is anyone else having this problem repeatedly like me? I've disabled all hacks until a sure-fire list of hacks that work has been come up with (I keep finding hacks on the current lists that cause game problems).

I'm having this problem too and I've only taken single sims downtown. I have 2 accounts one has a totally clean game, no custom content, hacks etc, the other has everything.  I'm having the same problem in both games.  Sims will drive to community lots, but when it's time to go home or to another lot there are "no actions available" with the car. I end up having to call a taxi to get them off the lot.  One thing I have noticed though, when they arrive home they are driving their own car again.
There have been a few posts about this at MTS2 too.


Title: Re: Nightlife bugs
Post by: miclsimmer on 2005 September 30, 18:27:19
Hipi, have you made sure that the sim that takes the car is the car owner? 


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 September 30, 18:59:45
Is Maxis looking into the bug where cars get stuck on community lots? I've been asking everywhere for help and nobody's offering any. Is anyone else having this problem repeatedly like me? I've disabled all hacks until a sure-fire list of hacks that work has been come up with (I keep finding hacks on the current lists that cause game problems).

I'm having this problem too and I've only taken single sims downtown. I have 2 accounts one has a totally clean game, no custom content, hacks etc, the other has everything.  I'm having the same problem in both games.  Sims will drive to community lots, but when it's time to go home or to another lot there are "no actions available" with the car. I end up having to call a taxi to get them off the lot.  One thing I have noticed though, when they arrive home they are driving their own car again.
There have been a few posts about this at MTS2 too.
I've heard about this bug and I was a little anxious when I tried it myself, but now I've taken several sims downtown in their cars with no problems.  The only problem I've had is that Woohoo isn't always available even for couples who are in love and married, but I've not had any problems going home.


Title: Re: Nightlife bugs
Post by: sanmonroe on 2005 September 30, 23:56:25
I only had the no car actions when

1- the neighboorhood was bloated
and
2- I had no hacks installed.

Since I have been playing a new hood with remakes of old sims and added the crritical fixes I have had no problems.


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 October 01, 00:13:19
Has anyone been able to place a driveway on a community lot? So far alll I've read says nope. I know I can't....

I hate this. Why in the world did Maxis make driveways accessible in a community lot--but not placeable?? What about parking lots?? Grrr.


Title: Re: Nightlife bugs
Post by: miclsimmer on 2005 October 01, 13:10:31
There is no real reason to have a driveway on a community lot.  Only one car comes to the lot and it parks out front on the street.  Parking lots if you want them can be made using Deco Cars.


Title: Re: Nightlife bugs
Post by: MutantBunny on 2005 October 01, 13:45:31
Well, that's true. And evidently the fact that the driveway is in the community lot catalogue doesn't mean a thing. it's a mistake.

But a parking lot would be nice. Why didn't Maxis make it where other sims that own cars drive to DT? Oh well.


Title: Re: Nightlife bugs
Post by: nectere on 2005 October 01, 14:59:06
Re: OS, I stayed with 98 as long as humanly possible, I reluctantly went to 2K on the last box build about 16 months ago. I don't particularly care for XP, I have it at work and while there is lots of eye candy I find it a little too - bloated. I like to keep things simple.

Re: Community lots and cars I haven't had any problems as long as I remember to assign the owner at the home lot, otherwise the car will pull up in front of the phone booth and there is no way for a passenger sim to get in and perform the functions the car offers on a "dream date". If I remember to assign the owner the car pulls up past where the phone booth is and all functions work fine as long as the qualifying factors are in place. (i.e relationship status/attraction etc)

As a work around if I forget to assign the car owner, something I have pretty much always done with community lots, is relocate the phone booth and trash can elsewhere. Typically I put the phone booth in a dark corner by the bathroom(s) indoors which seems to me more typical of rl layouts. When SimPe becomes more stable I plan to remesh the phone booth to something a little more modern and realistic looking.

I also relocate the home mailbox and trashcan as well. I would like to remesh that garbage can as well to something slightly more aesthetic since sims are constantly kicking it over now - I find that if I put it inside, I don't need a compactor and the trashcan never gets knocked over, nor do the sims ever need to "take out the garbage".


Title: Re: Nightlife bugs
Post by: miclsimmer on 2005 October 02, 16:06:50
I have never had a problem using MOcheat and moving the garbage can to the rear of the house...near a kitchen door is perfered.
The mail box I have been moving back nearer the house front door.  This in TS2 gave the children returning from school room to get out of the way of others on the bus  and check their grades.  I think this will help when school bus returns same time as parents driving back from work.


Title: Re: Nightlife bugs
Post by: sanmonroe on 2005 October 03, 06:05:28
Anyone seen anything like this?

Moves 3 sims out of Uni when they graduated.

I was able to move them seperatly into houses in the regular neighboorhood, but if I put one in the downtown when it loads there is no sim and no controls.

Combined all 3 together and it loaded with only one missing, but not listed anywhere int he phone book (didn't try turning ont he porter hack)

Used propose to have thier mother invite all 3 back home then moved them out. Moved 2 into normal Neigh houses no problem. Went to Downtown to place the 3rd and in the house I combined them in, were all 3! Have 3 new files in my char files.

Moving those out I then again lost the last single sim and going tothe neighboorhood I now load the houses with thesingle sims that worked fine and they now load with no sim presnt.

God damn it.


Title: Re: Nightlife bugs
Post by: dizzy on 2005 October 03, 09:41:41
Sounds like you're trying to solve a Rubik's cube, there.  :P


Title: Re: Nightlife bugs
Post by: sanmonroe on 2005 October 03, 16:55:29
Wine + teh internets = convoluted bug description.

Anyway I fixed it. I moved all 6 of them into one house using the teleporter and a trash sim to propose move in. then I murdered 3 doppelgangers and moved one by one the other 3 out, placed them in a town lot, saved, reloaded, and then was able to move them to NL.

If I didn't move them into a regular lot first the bug recurred when moving to a downtown lot.



Title: Re: Nightlife bugs
Post by: gynarchy on 2005 October 10, 02:20:54
It's not just with the cars, my Mad Scientist just used up a day of vacation and he takes the carpool.

Just an FYI, the missing work on Monday happens with the Cult Leader from the Paranormal career track too. I accidentally hit save instead of exit to neighborhood so I wasn't able to see if there was an error, but my Sim should live at least another week so I can try again next Monday.


Title: Re: Nightlife bugs
Post by: Giggy on 2005 October 10, 12:42:31
Bugs I've found so far:
-Mrs Crumplebottom when bitten removes all the job Icons and yet removes all of the icons in the game. I had to reinstall my game and put the file to read only (Objects package).
- There is a huge lag in the game even without custom content.
- for like an hour while I'm eiyther on bodyshop or the sims 2 the computer frezes, the computer turns itself off and then the computer turns itself on again and a mesage appears saying that they have recovered from a serious error (This also happened on uni) and they say to update the video card but hello I already got it updated and its no help. I think the reason is that the camera file might be to do iwith it as I've used someone elses camera hack and it stopped the bug issue!


Title: Re: Nightlife bugs
Post by: Oddysey on 2005 October 10, 15:16:08
-Mrs Crumplebottom when bitten removes all the job Icons and yet removes all of the icons in the game. I had to reinstall my game and put the file to read only (Objects package).

No need for a reinstall. The originally objects.package is on the second CD.


Title: Re: Nightlife bugs
Post by: Hairfish on 2005 October 11, 14:53:24
I don't know if this is a Nightlife bug or something to do with a hack ~ although I have none that should logically cause this ~ but it bears mentioning. There is one Sim in my game, Ocean Long, former Townie who has been in my game "forever" (pre-Uni at least), who has every Sim in his neighborhood completely IN LOVE with him. Males, females, gay, straight. Kids, Teens, Adults who don't even like their own spouses...they all think about him constantly with pink and red hearts dancing about their thought bubbles. They talk about him over dinner, with hearts. Even if THEY HAVE NEVER MET HIM.

The man is an utter phenomenon!  :D


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 11, 15:00:51
I don't know if this is a Nightlife bug or something to do with a hack ~ although I have none that should logically cause this ~ but it bears mentioning. There is one Sim in my game, Ocean Long, former Townie who has been in my game "forever" (pre-Uni at least), who has every Sim in his neighborhood completely IN LOVE with him. Males, females, gay, straight. Kids, Teens, Adults who don't even like their own spouses...they all think about him constantly with pink and red hearts dancing about their thought bubbles. They talk about him over dinner, with hearts. Even if THEY HAVE NEVER MET HIM.

The man is an utter phenomenon!  :D

Last night I noticed one of my families talking about another sim who was a frat buddy of my recently graduated YA male.  He is living back at home, and he is straight and engaged to a female sim.  But he was sitting at the dinner table telling his mom and his sister-in-law about this other sim with hearts around his thought bubble, and his mom then talked about him too with hearts around her thought bubble. She had just talked to him on the phone earlier.  But he is her half-brother, so that makes him her son's uncle!  I looked in their panels, and they don't have any attraction or crushes or anything, so I wonder if this is like gossip or something.  I don't understand it.


Title: Re: Nightlife bugs
Post by: Renatus on 2005 October 11, 15:06:03
This is pretty minor, and while it did make me laugh a little, I hope it isn't by design because it also irritated me:

I had a sim that had just picked up her newspaper and was carrying it inside to do the crossword puzzle. As she is making for a chair to sit down in, the local newspaper thief sneaks up the walkway, up the stairs to the porch, and steals the newspaper right out of her hand - through the wall. The door to the house had already closed by the time he had made it onto the porch.

He got his comeuppance later; after attacking the thieved-from sims's daughter at a cafe, she proceeded to kick his ass. Haha! It's still not cool he grabbed a newspaper through the wall, though.


Title: Re: Nightlife bugs
Post by: gynarchy on 2005 October 11, 20:09:51
Last night I noticed one of my families talking about another sim who was a frat buddy of my recently graduated YA male.  He is living back at home, and he is straight and engaged to a female sim.  But he was sitting at the dinner table telling his mom and his sister-in-law about this other sim with hearts around his thought bubble, and his mom then talked about him too with hearts around her thought bubble. She had just talked to him on the phone earlier.  But he is her half-brother, so that makes him her son's uncle!  I looked in their panels, and they don't have any attraction or crushes or anything, so I wonder if this is like gossip or something.  I don't understand it.

I think you're right, Sims will pass on their attractions through conversation the same way they pass along invisible memory markers. In SimPE, I've cleared out a number of attraction tokens from my Sims that were owned by others (i.e. attracted to so-and-so owned by this-and-that). I hadn't paid much attention to it until one of my Sims was talking to her friend who was attracted to her sister and she started doing the hearty-thought bubble about her sister. I checked her memories in SimPE and sure enough he had passed along his attraction marker. On a couple of occasions, I've even seen Sims show the attraction bubbles about themselves.


Title: Re: Nightlife bugs
Post by: Trubble on 2005 October 12, 19:28:18
I haven't seent this mentioned - or I didn't look hard enough.

Sim created paintings (still life), in the inventory. Moved my legacy household, the family portraits were fine, exited lot, went back in later and they were one of the default "paint" paintings - the orange sunset. Am angry. Anyone else had this?


Title: Re: Nightlife bugs
Post by: simmiecal on 2005 October 12, 20:01:57
I haven't seent this mentioned - or I didn't look hard enough.

Sim created paintings (still life), in the inventory. Moved my legacy household, the family portraits were fine, exited lot, went back in later and they were one of the default "paint" paintings - the orange sunset. Am angry. Anyone else had this?

I haven't had this yet - but I was wondering....did it look like that painting in the thumbnail in the inventory or did it look like the orange sunset painting when you took it out of the inventory and placed it on the wall. Maybe they just use a generic painting for the thumbnail?


Title: Re: Nightlife bugs
Post by: Trubble on 2005 October 12, 20:12:42
No - they were fine in the inventory, moved house, put the paintings on the wall - all fine. Left the lot, returned later, they were the default orange painging :(


Title: Re: Nightlife bugs
Post by: Oddysey on 2005 October 12, 20:45:03
Last night I noticed one of my families talking about another sim who was a frat buddy of my recently graduated YA male.  He is living back at home, and he is straight and engaged to a female sim.  But he was sitting at the dinner table telling his mom and his sister-in-law about this other sim with hearts around his thought bubble, and his mom then talked about him too with hearts around her thought bubble. She had just talked to him on the phone earlier.  But he is her half-brother, so that makes him her son's uncle!  I looked in their panels, and they don't have any attraction or crushes or anything, so I wonder if this is like gossip or something.  I don't understand it.

I think you're right, Sims will pass on their attractions through conversation the same way they pass along invisible memory markers. In SimPE, I've cleared out a number of attraction tokens from my Sims that were owned by others (i.e. attracted to so-and-so owned by this-and-that). I hadn't paid much attention to it until one of my Sims was talking to her friend who was attracted to her sister and she started doing the hearty-thought bubble about her sister. I checked her memories in SimPE and sure enough he had passed along his attraction marker. On a couple of occasions, I've even seen Sims show the attraction bubbles about themselves.

Ah. 'thar be the problem. If the attraction token was based off memories and similiar types of tokens, the programmers may have neglected to make sure it couldn't be passed along. Probably want to document this and send it into Maxis, as I doubt it's an intended game behavior.


Title: Re: Nightlife bugs
Post by: Karen on 2005 October 13, 09:38:22
Just so we are clear Tom, its the plan undies option that is missing, plan outfit works for pjs and everyday but not undies

Right.  The menu option for Plan Outfit...Undies does not exist on the changing table, no matter how many outfits you buy.  Try it for yourself and see. 

And, now that I'm thinking about it, I might as well add:  There is no "Dress <toddler name> in Undies" option on the changing table either.  If you're going to fix Plan Outfit, you need to add this too or it will be useless.

Karen 

I've looked at it and it does indeed look broken.  I've filed a bug and I'm hoping we can fix it for the patch(es).

This was not fixed in the patch.  It's still broken.


Title: Re: Nightlife bugs
Post by: Motoki on 2005 October 13, 12:31:19
Yep, and there still isn't any way to change their appearance and give them some of those nice new NL toddler hats without using a hack.  >:(


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 13, 16:15:21
Yep, and there still isn't any way to change their appearance and give them some of those nice new NL toddler hats without using a hack.  >:(
That's just plain stupid.  How did those nice folks at Maxis expect us to use their wonderful creations when we can't plan outfits for our toddlers?  I've been using hacks so long to change my toddlers' appearance that I'd forgotten it wasn't actually a part of the game.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 October 13, 17:56:44
Yep, and there still isn't any way to change their appearance and give them some of those nice new NL toddler hats without using a hack.  >:(

Yes, I know, unfortunately.  I'll continue pushing for this to be fixed.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 13, 18:15:35
Throw food still causes sims to fall in love and crush post patch.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 15, 05:42:21
Has anyone noticed that post-Nightlife when you highlight a lot, the little "glowy" effect that is supposed to be level with the ground now floats a bit above the ground making an odd plane hovering above the lot?  I'm pretty sure this didn't happen until I installed Nightlife but, hey, I may have not paid attention.
I noticed that too.  I'm pretty sure it wasn't there before because why did I just now notice it?  That makes two of us.

On another note, has anyone gotten the family funds cheat to work?  I tried it with a Uni lot and it didn't work.  Certainly it would work on campus as well as in the base neighborhood, wouldn't it?


Title: Re: Nightlife bugs
Post by: MissDoh on 2005 October 15, 06:17:46
 On another note, has anyone gotten the family funds cheat to work?  I tried it with a Uni lot and it didn't work.  Certainly it would work on campus as well as in the base neighborhood, wouldn't it?
[/quote]

To make the cheat works in University you must type the household name instead of the family name since you can have Sims with different last names living in the same household.


Title: Re: Nightlife bugs
Post by: vecki on 2005 October 15, 06:23:08

Quote
On another note, has anyone gotten the family funds cheat to work?  I tried it with a Uni lot and it didn't work.  Certainly it would work on campus as well as in the base neighborhood, wouldn't it?

To make the cheat works in University you must type the household name instead of the family name since you can have Sims with different last names living in the same household.

In my 'old' Pleasantview, I had several Goth households (despite one of those houses having no remaining Goths - the last one had just gone to University).  I wonder how we're meant to distinguish between them? ???


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 15, 06:27:53
To make the cheat works in University you must type the household name instead of the family name since you can have Sims with different last names living in the same household.
Well, the household name is Frat Brothers, and I tried that and it didn't work.  I thought maybe it was because it had a space in it, but I don't know how else to put it.

In my 'old' Pleasantview, I had several Goth households (despite one of those houses having no remaining Goths - the last one had just gone to University).  I wonder how we're meant to distinguish between them? ???
That's a very good question.


Title: Re: Nightlife bugs
Post by: clem on 2005 October 15, 16:26:36
Not a bug, but a bummer nonetheless: anybody else notice that the toddler potty-training trick doesn't work post-patch?


Title: Re: Nightlife bugs
Post by: MissDoh on 2005 October 15, 16:37:23
To make the cheat works in University you must type the household name instead of the family name since you can have Sims with different last names living in the same household.
Well, the household name is Frat Brothers, and I tried that and it didn't work.  I thought maybe it was because it had a space in it, but I don't know how else to put it.

In my 'old' Pleasantview, I had several Goth households (despite one of those houses having no remaining Goths - the last one had just gone to University).  I wonder how we're meant to distinguish between them? ???
That's a very good question.

That cheat worked for me but I did not try it for the frat Brothers, only tried with household name without space in it.

As for mutiple family with the same last name in regular neighborhood, the instructions are too previously clic on the family from the "familybin" or by clicking on the house to select it and then type the cheat in neighborhood view.  I don't know if it does actually work or not.


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 15, 17:03:26
Not a bug, but a bummer nonetheless: anybody else notice that the toddler potty-training trick doesn't work post-patch?
I uninstalled and reinstalled my game to get rid of the patch! :-[ It caused more problems and fixed nothing i my game. ie the nanny still got stuck . a sim almost died of sudden pregnancy death syndrome.I still got the message that so and so was no longer best friends or friends with a deceased sim.the final straw for me was losing sims in all neighborhoods.even after putting in my back up file and disabling all hacks and cc the sims went MIA.so I will deal with the occasional glitch instead of the massively buggy patch!my game is running like a champ now.the only errors in the log is the occasional audio error and then the log only shows that 3 errors were picked up. I never even noticed the issue .


Title: Re: Nightlife bugs
Post by: cabelle on 2005 October 15, 17:12:55
Not a bug, but a bummer nonetheless: anybody else notice that the toddler potty-training trick doesn't work post-patch?

I noticed it too, definitely a bummer. We'll have to potty train the toddlers the long way just like teaching to walk and talk. I'd gotten way too used to that glitch, to the point of when the baby aged to toddler I'd cancel out of the parent eating a piece of cake to quickly get the potty training done.

Luckily I'm not experiencing any big problems yet post-patch (knock on wood). The only strangeness is that when one of my Uni graduates married and moved in with her husband (also a graduate) I took both of their diplomas out of the inventory to place on the wall and they both say the husband's name. ??? The wife can still access Uni careers so it's not a major deal but it's strange.


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 15, 17:25:49
Not a bug, but a bummer nonetheless: anybody else notice that the toddler potty-training trick doesn't work post-patch?

I noticed it too, definitely a bummer. We'll have to potty train the toddlers the long way just like teaching to walk and talk. I'd gotten way too used to that glitch, to the point of when the baby aged to toddler I'd cancel out of the parent eating a piece of cake to quickly get the potty training done.

Luckily I'm not experiencing any big problems yet post-patch (knock on wood). The only strangeness is that when one of my Uni graduates married and moved in with her husband (also a graduate) I took both of their diplomas out of the inventory to place on the wall and they both say the husband's name. ??? The wife can still access Uni careers so it's not a major deal but it's strange.
that is strange???


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 October 15, 17:49:45
Not a bug, but a bummer nonetheless: anybody else notice that the toddler potty-training trick doesn't work post-patch?
I uninstalled and reinstalled my game to get rid of the patch! :-[ It caused more problems and fixed nothing i my game. ie the nanny still got stuck . a sim almost died of sudden pregnancy death syndrome.I still got the message that so and so was no longer best friends or friends with a deceased sim.the final straw for me was losing sims in all neighborhoods.even after putting in my back up file and disabling all hacks and cc the sims went MIA.so I will deal with the occasional glitch instead of the massively buggy patch!my game is running like a champ now.the only errors in the log is the occasional audio error and then the log only shows that 3 errors were picked up. I never even noticed the issue .

It seems unusual that you are having so many problems.  Many people have thanked me that the patch fixed so many problems that they had before.  If you don't trust me, perhaps you can ask some of the modders you do trust to look into the things that have changed in the patch.


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 15, 18:59:23
[[/quote]
It seems unusual that you are having so many problems.  Many people have thanked me that the patch fixed so many problems that they had before.  If you don't trust me, perhaps you can ask some of the modders you do trust to look into the things that have changed in the patch.
[/quote]Tom I even called EA Tech support when the issue first arose after installing the patch and they werent able to help. they just said move the sim out and destroy the lot :-\ I did that it corrected the first house but after that the problem escalated .so I went to Pleasant view played for a bit in the Lothario Household. saved, exited. and went to veronaville played the monty house for a bit saved  exited and went to strange town played the curious brothers for a bit.saved exited came back later opened up Pleasantview it loaded and went to Dons house again it showed him on the loading screen with the 6 toddlers I had him adopt. get into the house . there was no one there and all were there when I saved prior to that.I think okay here we go again but I went to each neighborhood and My sims were MIA. so I check sim pe thinking maybe I accidently deleted  sims when I was linking a large family together . SimPe showed everyone in the neighborhood who was supposed to be there and linked indeed were still linked with character data intact. in all neighborhoods.I  delted the nieghbor hood fille and put in the back up files which was a exact coppy of all custom nieghborhoods and characters prior to the patch and  clean neighborhoods of pleasantview,veronaville,and strangetown as they hadnt been played prior to the patch at all. I open the game all neighborhoods are there .I went to noe house it seemed ok  other than the stuck nanny and a Spd occuring that My sim hubby averted by pleading with the grim  reaper.then up comes a message about Grandpa who is long dead not being friends anymore.I think oh great the same bugs are occuring but as they are minor I can deal with it,.I exited the lot after saving and went to a house where my sim hubby is at the top of his career in politics and the loading screen shows everyone there.Im thinkinking great problem resolved >:( Not!!! the house opens walls down not  a single sim is there so I do the move out destroy lot trick family shows up in the bin I move them into a brand new house  I just built. lot loads with family on the screen get in the lot No family ,just buy and build mode available. and no family panel. at that point I gave up exited the game and unisnstalled and reinstalled the game this time with out the patch and my game is fine :)I had also disabled all CC and Hacks in the game when I first noticed that there was a problem thinking that something was conflicting with the patch.


Title: Re: Nightlife bugs
Post by: simmiecal on 2005 October 15, 19:45:44
Not a bug, but a bummer nonetheless: anybody else notice that the toddler potty-training trick doesn't work post-patch?

Just last night I tested it and it still worked for me - post patch and some mods in. I was surprised because I thought MAxoidTom had said that they corrected it. Maybe it was a one time glitch for me......although I hope not. It takes FOREVER to bloody train them the "right" way.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 October 15, 20:56:06
Tom I even called EA Tech support when the issue first arose after installing the patch and they werent able to help. they just said move the sim out and destroy the lot :-\ I did that it corrected the first house but after that the problem escalated .so I went to Pleasant view played for a bit in the Lothario Household. saved, exited. and went to veronaville played the monty house for a bit saved  exited and went to strange town played the curious brothers for a bit.saved exited came back later opened up Pleasantview it loaded and went to Dons house again it showed him on the loading screen with the 6 toddlers I had him adopt. get into the house . there was no one there and all were there when I saved prior to that.I think okay here we go again but I went to each neighborhood and My sims were MIA. so I check sim pe thinking maybe I accidently deleted  sims when I was linking a large family together . SimPe showed everyone in the neighborhood who was supposed to be there and linked indeed were still linked with character data intact. in all neighborhoods.I  delted the nieghbor hood fille and put in the back up files which was a exact coppy of all custom nieghborhoods and characters prior to the patch and  clean neighborhoods of pleasantview,veronaville,and strangetown as they hadnt been played prior to the patch at all. I open the game all neighborhoods are there .I went to noe house it seemed ok  other than the stuck nanny and a Spd occuring that My sim hubby averted by pleading with the grim  reaper.then up comes a message about Grandpa who is long dead not being friends anymore.I think oh great the same bugs are occuring but as they are minor I can deal with it,.I exited the lot after saving and went to a house where my sim hubby is at the top of his career in politics and the loading screen shows everyone there.Im thinkinking great problem resolved >:( Not!!! the house opens walls down not  a single sim is there so I do the move out destroy lot trick family shows up in the bin I move them into a brand new house  I just built. lot loads with family on the screen get in the lot No family ,just buy and build mode available. and no family panel. at that point I gave up exited the game and unisnstalled and reinstalled the game this time with out the patch and my game is fine :)I had also disabled all CC and Hacks in the game when I first noticed that there was a problem thinking that something was conflicting with the patch.

Perhaps you could turn on testingCheatsEnabled and see what object errors pop up and either post them here or post them on the official board.


Title: Re: Nightlife bugs
Post by: Hook on 2005 October 15, 21:32:56
Not a bug, but a bummer nonetheless: anybody else notice that the toddler potty-training trick doesn't work post-patch?

Just last night I tested it and it still worked for me - post patch and some mods in. I was surprised because I thought MAxoidTom had said that they corrected it. Maybe it was a one time glitch for me......although I hope not. It takes FOREVER to bloody train them the "right" way.

I don't understand.  Potty training is the quickest of the three toddler skills to train.  If you have a Sim wearing a thinking cap and a toddler who has been fed smart milk and has a full bladder (almost all red bar) then potty training takes one session.  Two at the most, if your toddler's bladder isn't that full.

What was fixed was the thinking cap/teach to walk problem.  Before the patch if you tried to use a thinking cap while teaching a toddler to walk, the progress bar kept resetting and the poor tyke never would learn to walk.  I haven't tested it since the patch, but Tom said it was fixed.  If he mentioned anything about potty training, I never saw it.

Hook


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 15, 21:58:25
Perhaps you could turn on testingCheatsEnabled and see what object errors pop up and either post them here or post them on the official board.
I will Try that and post them here


Title: Re: Nightlife bugs
Post by: Andygal on 2005 October 15, 22:37:25
it wasn't on the list of fixes but it has actually been fixed apparently according to Tom.

That was one glitch I wish HADN'T been fixed. >:(


Title: Re: Nightlife bugs
Post by: cabelle on 2005 October 15, 23:09:19
Not a bug, but a bummer nonetheless: anybody else notice that the toddler potty-training trick doesn't work post-patch?

I noticed it too, definitely a bummer. We'll have to potty train the toddlers the long way just like teaching to walk and talk. I'd gotten way too used to that glitch, to the point of when the baby aged to toddler I'd cancel out of the parent eating a piece of cake to quickly get the potty training done.

Luckily I'm not experiencing any big problems yet post-patch (knock on wood). The only strangeness is that when one of my Uni graduates married and moved in with her husband (also a graduate) I took both of their diplomas out of the inventory to place on the wall and they both say the husband's name. ??? The wife can still access Uni careers so it's not a major deal but it's strange.
that is strange???

Yes it's strange to me, as in unexpected. I had thought when Brittany Upsnott (now Ruben) placed her diploma on the wall it would read Brittany Ruben, not Joshua Ruben. I thought the patch was supposed to fix this but it looks like there's still some problems with it. Maybe I was supposed to place it on the wall of Brittany's house, then back in her inventory when she married Joshua. I honestly don't know. I consider it a minor annoyance because like I'd said, she still has access to the Uni careers. At least the big problems I'd had (the major game-stopping bugs) appear to be resolved so I'm quite relieved.


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 15, 23:56:52
it wasn't on the list of fixes but it has actually been fixed apparently according to Tom.

That was one glitch I wish HADN'T been fixed. >:(
I will soon find out for myself as the potty training glitch appears to still be happening in some games. my friend has the game and the patch and her game still has the potty training glitch. I found out why the patch wreaked havoc  for me  finally ;D I had removed my nieghborhoods before and downloads folder ,then I left in my neighborhood folder but still left out my DL folder. major headaches both ways.this time I didnt move a thing or back anything up I just did a straight install and it took and no glitcing in the game at all I saved and exited several times each time my family was still there and running smoothly.My sim that died by of all things a falling satellite his grave was still in the neighborhood cemetary where I had placed it using a sim I literally named Dummy to move grave when I clicked on it it went to the phone next to the cemetary. I used build mode to move it in .in the neighborhood view . I didnt have my sim place it from inventory. the only thing I noticed was that he died just ahead of the patch. and instead of the Platinum head stone he should have he has a plain old gray one. he was platinum when he died and of course the no inheritance bug hit just  pre patch. ::) oh well the game is patched now sucessfully


Title: Re: Nightlife bugs
Post by: buddha pest on 2005 October 16, 04:49:19
The potty training glitch still works for me too. Praise.


Title: Re: Nightlife bugs
Post by: vecki on 2005 October 16, 05:21:11
It's gone on mine.  Dammit.

(edit, then again I've only tried it on one house since installing the patch, but it's gone.  Wah)


Title: Re: Nightlife bugs
Post by: skandelouslala on 2005 October 16, 06:23:23
Well I had my game self destruct tonight.

While playing a house I noticed that no matter what career or what sim I played..after going to work one day they would automatically jump to the top of their career.  With no skills...no friends...no chance cards...no promotions...nothing.

I ran the game in debug mode to see if there was an error producing this..but nothing.

I exited my game to disable custom content..restarted it...disabled it..and then of course exited it again in an attempt to see the changes.

My game would not restart. 

I finally had to uninstall and reinstall and it looks like that possibly fixed the problem for now anyways. 



Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 16, 15:35:21
The potty training glitch still works for me too. Praise.
the potty training glitch still works for me  as well !  ;D and my gane is now sucessfully patched. no more Chaos ;D


Title: Re: Nightlife bugs
Post by: Oddysey on 2005 October 16, 15:54:35
Well I had my game self destruct tonight.

While playing a house I noticed that no matter what career or what sim I played..after going to work one day they would automatically jump to the top of their career.  With no skills...no friends...no chance cards...no promotions...nothing.

I ran the game in debug mode to see if there was an error producing this..but nothing.

I've gotten this bug, and had it I'm pretty sure since pre-Uni. Sim gets automatically booted up to level 10, and then can't go to work. Only got it once, and it only happened in one house. I think I either reinstalled it or just nuked the house.


Title: Re: Nightlife bugs
Post by: cwykes on 2005 October 17, 07:01:52
NPCs and portals
does anyone know if the patch cleared up existing NPC portal problems properly? 
I gather it fixes the glitch Crammyboy found where cancelling a "read to ...." interraction sometimes deleted a portal, but I have seen a couple of Simmers whose gardener went home without doing anything and one of them seems to have lots of glitchy NPCs still around post patch.  Logically, if the portal is fixed, they should all have gone home, but have they really?   
Can you safely use Merola's mirror or the teleporter shrub to check for invisible stuck NPCs?

I've also had mad scientists missing work when they weren't supposed to go - FYI this is in the base game as I don't have Uni or NL.


Title: Re: Nightlife bugs
Post by: skandelouslala on 2005 October 17, 07:47:02
After I reinstalled NL I put back in my backed up neighborhood files

I moved them out of the house before even messing with them..in case it was a bugged lot problem...bulldozed the house into obvlivion and everything..moved them into a new house, had them quit their current jobs which were still stuck and got them new jobs.  So far all is well.
I'm completely stumped as to what happened where my game simply would not start...that really puzzles me.  Tried it in the cd drive..tried it in the dvd drive both yielded the same results of it seeming that the drive just wouldn't read the disk.  The Nightlife start up window would pop up..but after that nothing.  And I waited a fair amount of time lol..I left the room for 20 minutes at one point and when I came back and saw that nothing happened that's when I decided to do a reinstall.


Title: Re: Nightlife bugs
Post by: MaxoidTom on 2005 October 17, 14:38:39
NPCs and portals
does anyone know if the patch cleared up existing NPC portal problems properly? 
I gather it fixes the glitch Crammyboy found where cancelling a "read to ...." interraction sometimes deleted a portal, but I have seen a couple of Simmers whose gardener went home without doing anything and one of them seems to have lots of glitchy NPCs still around post patch.  Logically, if the portal is fixed, they should all have gone home, but have they really?   
Can you safely use Merola's mirror or the teleporter shrub to check for invisible stuck NPCs?

I've also had mad scientists missing work when they weren't supposed to go - FYI this is in the base game as I don't have Uni or NL.

Yes, the patch fixed the portal getting deleted bug.


Title: Re: Nightlife bugs
Post by: knitro on 2005 October 17, 16:14:31
Does anyone know if the first child thing got fixed, you know where they all look the same, same personalities, etc. unless you roll the CAS?


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 17, 17:47:46
Does anyone know if the first child thing got fixed, you know where they all look the same, same personalities, etc. unless you roll the CAS?
Im not sure I just had a baby born in game has same birth sign as Mom but different personality point  his older sister  a  cas child  same birth sign different personality ie Mom,sister and baby boy are all aquarius but have different personalities.his teen sister and older brother and father are totally different astrological signs only the baby was born in game to this family.odd thing is though absolutely no twins in my game since nightlife install. I have one Mom that is pregnant with child #5. it will probably bbe a single birth. I had a romance sim abducted by aliens and came back pregnant much to his horror of course and now he has a fear of being abducted. he had a green skinned baby girl who is now a toddler. but the oddity is I had him adopt a child because I didnt want  the baby to be an only child.I dont have the Teleporter Painting or shrub in my game anymore but the child he got was Chloe Gonzaga a townie child how in the world did she get into the adoption pool? her name is now Chloe Walker her birth sign is Cancer and  the toddlers is  cancer  same personality ??? how did that happen My Romance sim is a Virgo


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 17, 18:06:59
It probably isn't the same Chloe as the townie child.  The game reuses templates a lot and has a limited list of names to choose from, so you probably lucked out (?) and got a child named Chloe that looks like her.  Check in SimPE to see if Chloe Gonzaga is still existing as a separate character from the one you adopted.  If you have not had any children taken from other sims by the social worker, then the game would have generated a new character, and they'll be one of the last ones listed in SimPE.  I'll bet she looks similar but there will be some slight differences somewhere.  Sim children tend to look a lot alike anyway because of facial blending and such used by the game.


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 17, 18:21:38
It probably isn't the same Chloe as the townie child.  The game reuses templates a lot and has a limited list of names to choose from, so you probably lucked out (?) and got a child named Chloe that looks like her.  Check in SimPE to see if Chloe Gonzaga is still existing as a separate character from the one you adopted.  If you have not had any children taken from other sims by the social worker, then the game would have generated a new character, and they'll be one of the last ones listed in SimPE.  I'll bet she looks similar but there will be some slight differences somewhere.  Sim children tend to look a lot alike anyway because of facial blending and such used by the game.
I checked Sim PE and Chloe Gonzaga  does not have a seperate Character file. in fact the only child named Chloe in this neighborhood is now Chloe Walker my sim's newly adopted Daughter.so I can only conclude that Chloe Walker and Chloe Gonzaga are the same child. I just cant figure out how she ended up in the adoption pool. and none of my sims has had a child taken by the Social worker


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 17, 18:28:18
I checked Sim PE and Chloe Gonzaga  does not have a seperate Character file. in fact the only child named Chloe in this neighborhood is now Chloe Walker my sim's newly adopted Daughter.so I can only conclude that Chloe Walker and Chloe Gonzaga are the same child. I just cant figure out how she ended up in the adoption pool. and none of my sims has had a child taken by the Social worker
Weird.  Well that's one less townie child you'll have to worry about, although until JM gets the notownieregen hack working for NL we'll keep getting new ones.  I've already gotten a few new ugly townies. :(


Title: Re: Nightlife bugs
Post by: witch on 2005 October 18, 05:01:52
Well I just had a lot with 2 couples, they had two children each  - although one of the males is responsible for three of the births. All four are Geminis but with different personality points. I did lots of random generation of sims before the children were born, I'm not sure if it's OK to use Pescado's auto sim generator in NL yet.

After having 4 geminis I suspect the bug where children from the same parents are identical, still exists.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 18, 06:18:51
I did lots of random generation of sims before the children were born, I'm not sure if it's OK to use Pescado's auto sim generator in NL yet.
I don't see why it wouldn't be compatible with NL.  All it does is generate a random number of sims and then discard them, just like you had gone into CAS, but the lot debugger does it for you.


Title: Re: Nightlife bugs
Post by: witch on 2005 October 18, 08:24:32
Spose, I'm a bit cautious since I lost a n'hood. I've been creating townies anyway so it worked in well at the time. :)


Title: Re: Nightlife bugs
Post by: linolino on 2005 October 18, 10:56:03
i found more bugs. where can i report this in the offiial site? is that thread still on?
the cheap microwave don't satisfy the want for buying microwave


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 18, 12:37:12
i found more bugs. where can i report this in the offiial site? is that thread still on?
the cheap microwave don't satisfy the want for buying microwave
maybe its because the "cheap" microwave  isnt a microwave oven :P  there is only one microwave oven in the game. and one toaster oven. it doesnt sound like that's a bug to me .it sounds like whatever it is in the game that checks to see if wants are fulfilled or not is correct. a toaster oven and a microwave oven are two totally different appliances


Title: Re: Nightlife bugs
Post by: Motoki on 2005 October 18, 13:34:32
I can confirm I've used Pescado's random child generator feature of the lot fixer with NL both pre and post patch with no problems and the children did indeed have stats that were varied. :)


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 18, 16:40:31
I can confirm I've used Pescado's random child generator feature of the lot fixer with NL both pre and post patch with no problems and the children did indeed have stats that were varied. :)
thanks for the Info off to download now


Title: Re: Nightlife bugs
Post by: linolino on 2005 October 18, 20:06:37
i found more bugs. where can i report this in the offiial site? is that thread still on?
the cheap microwave don't satisfy the want for buying microwave
maybe its because the "cheap" microwave  isnt a microwave oven :P  there is only one microwave oven in the game. and one toaster oven. it doesnt sound like that's a bug to me .it sounds like whatever it is in the game that checks to see if wants are fulfilled or not is correct. a toaster oven and a microwave oven are two totally different appliances
Oh, i did not realize this. hehe :)


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 18, 20:34:26
i found more bugs. where can i report this in the offiial site? is that thread still on?
the cheap microwave don't satisfy the want for buying microwave
maybe its because the "cheap" microwave  isnt a microwave oven :P  there is only one microwave oven in the game. and one toaster oven. it doesnt sound like that's a bug to me .it sounds like whatever it is in the game that checks to see if wants are fulfilled or not is correct. a toaster oven and a microwave oven are two totally different appliances
Oh, i did not realize this. hehe :)
I didnt either until a fortune sim I had kept spinning the microwave want after I purchased about 10 of "cheap" microwave ovens for  this sim  she wasnt satisfied so I decided to look at the appliance description and discovered my unhappy sim was the proud owner of 10 toaster ovens and 0 microwave ovens ;D


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 18, 22:12:35
i found more bugs. where can i report this in the offiial site? is that thread still on?
the cheap microwave don't satisfy the want for buying microwave
maybe its because the "cheap" microwave  isnt a microwave oven :P  there is only one microwave oven in the game. and one toaster oven. it doesnt sound like that's a bug to me .it sounds like whatever it is in the game that checks to see if wants are fulfilled or not is correct. a toaster oven and a microwave oven are two totally different appliances
Oh, i did not realize this. hehe :)
I didnt either until a fortune sim I had kept spinning the microwave want after I purchased about 10 of "cheap" microwave ovens for  this sim  she wasnt satisfied so I decided to look at the appliance description and discovered my unhappy sim was the proud owner of 10 toaster ovens and 0 microwave ovens ;D
Wow, I suddenly feel a little smarter all of a sudden. ;)


Title: Re: Nightlife bugs
Post by: knitro on 2005 October 19, 16:27:49
I still have 1/2 a bug, the see through dormies that were unselectable before are now selectable, but they are still transparent. weird. but the final exam thing seems to be better so far.


Title: Re: Nightlife bugs
Post by: Regina on 2005 October 19, 17:57:42
I ran into something last night which was really odd.  I moved a family and since they had a tombstone on their lot I put it in my sim's inventory because I didn't want to leave it behind.  When my sims moved into their new home, the tombstone was sitting on the lawn.  When I went into Buy Mode and picked it up it had the name of the fellow who was dead, like they normally do.  However, that's not where the weirdness came in.  When I was taking things out of the sim's inventory I found another tombstone in there!  I took it out and when I picked it up all it had on the description was "Rest in Peace" with no name or anything.

I don't know whether the following is a bug or a new feature, but I will say I hate it, either way.  Previously (I think this showed up post-patch because I don't remember it happening pre-patch) when I moved a sim to another home their aspiration meter would be set where it was when they were evicted from their old home.  Now their aspiration meters are being re-set when they move into a new house, set just like a newly-made sim, down near the bottom of the green level.  This really stinks, too, especially when they get moved in with enough time still to get to work and they're ready for a promotion and you want to send them to their jobs.  The first time this happened I thought it was something I did.  The second time I know it wasn't something I did--it's in the game.

I found more objects that become problematic after they're put in inventory and moved.  Thanks to my sims' ex-roomie's dating prowess they had a ton of 'gifts' from his girlfriends so when they moved they had a lot of big stuff.  Mainly this problem occurs in large objects, both regular buy objects AND aspiration rewards.  I've not seen it in one- to three-tile objects.  Anyway, the following items couldn't be placed properly against walls after the move:  Eclectic Energizer, Renu-U-Sensor Orb, double bed, Su-Tove Armoire, piano, karaoke machine and above-ground hot tub.  In the past I've had problems with the punching bag too, but this family didn't have one of those.

Oh, I almost forgot!  The thumbnail for the cheap ceiling lamp wasn't showing up when they were in the inventory after they move.

Now I just need to report all this stuff Maxis.  Ugh!  You know, they really should be paying all of us 'Beta Testers'! 


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 19, 18:00:20
Now I just need to report all this stuff Maxis.  Ugh!  You know, they really should be paying all of us 'Beta Testers'! 
You got that right!  We shouldn't be paying them for the privilege, they should be paying us!


Title: Re: Nightlife bugs
Post by: Marvin Kosh on 2005 October 19, 20:02:44
This isn't a bug as such, but when you're managing your groups it is possible to create a group which, because of the particular schedules of those in the group, can't actually meet up in full.  For example, if you include someone who's pregnant, you can be assured that they won't be able to come along, although this is not checked when determining Sims who will randomly visit downtown lots, probably because an entirely different routine is used for that.

Of course, pregnant Sims will not stay pregnant forever, and eventually you will hit upon a time that is good for everyone in question, but it would be useful to know in advance if there is actually any point in calling the nine :)


Title: Re: Nightlife bugs
Post by: Hook on 2005 October 19, 20:59:13
Eclectic Energizer, Renu-U-Sensor Orb, double bed, Su-Tove Armoire, piano, karaoke machine and above-ground hot tub.

Add the candy machine you get in the culinary career.

I've gotten to where I don't like to move objects in Sims' inventories.  Damn shame, really, as that's obviously what they're for.

Hook


Title: Re: Nightlife bugs
Post by: cwykes on 2005 October 19, 23:47:08
NPCs and portals
does anyone know if the patch cleared up existing NPC portal problems properly? 
I gather it fixes the glitch Crammyboy found where cancelling a "read to ...." interraction sometimes deleted a portal, but I have seen a couple of Simmers whose gardener went home without doing anything and one of them seems to have lots of glitchy NPCs still around post patch.  Logically, if the portal is fixed, they should all have gone home, but have they really?   
Can you safely use Merola's mirror or the teleporter shrub to check for invisible stuck NPCs?

I've also had mad scientists missing work when they weren't supposed to go - FYI this is in the base game as I don't have Uni or NL.

Yes, the patch fixed the portal getting deleted bug.

thank you, but what I'm asking is - if you had a bugged lot and installed the patch Have all those stuck NPCs really gone?  They now have a portal to leave through, but did they use it?   I'm trying to help a technically challenged simmer and I need to know if I can assume absolutely that he hasn't got any left over problems from all those nannies running around in their underwear. 

I've also asked a couple of times if Maxis is going to update the base game patch as a lot of the problems came from there.   I guess the silence isn't encouraging....


Title: Re: Nightlife bugs
Post by: Bangelnuts on 2005 October 20, 11:06:09
Eclectic Energizer, Renu-U-Sensor Orb, double bed, Su-Tove Armoire, piano, karaoke machine and above-ground hot tub.

Add the candy machine you get in the culinary career.

I've gotten to where I don't like to move objects in Sims' inventories.  Damn shame, really, as that's obviously what they're for.

Hook

I havent developed that bug yet Knock on wood. but I now have  a bug when my sims are at uni.I know longer get the warning that they have class in one hour and hence unless I check the schedule in the job area my sims dont automatically go to class. Its a pain as I have  4 sims at SSU that are I control. fortunately I have  2 sims that have ckass at the same time in the morning and 2 in the afternoon


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2005 October 20, 15:29:10
I havent developed that bug yet Knock on wood. but I now have  a bug when my sims are at uni.I know longer get the warning that they have class in one hour and hence unless I check the schedule in the job area my sims dont automatically go to class. Its a pain as I have  4 sims at SSU that are I control. fortunately I have  2 sims that have ckass at the same time in the morning and 2 in the afternoon
Jase had a patch for this at Insimenator.net, but he has withdrawn it because the NL patch fixes this.  Read it here:
http://www.insimenator.net/viewtopic.php?t=1742


Title: Re: Nightlife bugs
Post by: PuppyKatt on 2006 February 11, 17:38:34
If Nightlife doesn't fix anything, I'm going to sue Maxis. That's illegal to make false promises like that.

I'm thinking class action.  There'll be a lot of people in the same boat - me most definitely included!

I'm with you.  The more "patches" they come out with, the more problems I get.


Title: Re: Nightlife bugs
Post by: Ancient Sim on 2006 February 12, 14:08:37
I've always had problems with no class notifications, especially if they change majors, and it's still happening after I installed the second NL patch.  I have a dorm of eight Sims at the moment and currently two of them aren't getting notifications.  I've had to go to the extreme of writing down everyone's class times on a piece of paper and sticking it on my desk.  Now I just need to remember to look at it in time.


Title: Re: Nightlife bugs
Post by: RainbowTigress on 2006 February 12, 15:24:55
I always use the College Rampage function of Macrotastics.  They get their grade bar filled in about 24 hours sim time, which includes writing a term paper and going to class.  After that, it really does them no good to go to class, so I actually find the Go To Class action annoying because I have to cancel it out all the time, and they will still sometimes sneak off to class if I don't catch them, which is a waste of time.  I usually bump up the time of their final exam early so they don't have to wait two days to take it, unless I have something else planned for them to do during that time.


Title: Re: Nightlife bugs
Post by: sanmonroe on 2006 February 15, 04:09:36
Have you removed your downloads folder and tried it with no hacks/downloads?


Title: Re: Nightlife bugs
Post by: agcons on 2006 February 15, 11:03:32
The only time I've had this problem is when there have been out-of-date hacks in my game.  Removing your hacks is a good place to start.