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TS2: Burnination => Oops! You Broke It! => Topic started by: ataribaby on 2006 April 27, 18:14:59



Title: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: ataribaby on 2006 April 27, 18:14:59
I was messing around with boolprop the other day and clicked on Spawn->Memory Manager (amongst other Spawn items). Anyway, now when I play that lot my Sims have an extra bit in their pie menu labelled '*Talk' (which is as well as the normal 'Talk' item).

When you click on another Sim and choose *Talk it then says 'Cory's Group Talk', but this doesn't seem to do anything special so I'd like to get rid of it. Is there an object that physically spawns like the Sim Modder baby or the Tombstone of L&D that I can just delete? If so what does it look like (I didn't notice any object appearing at the time)?

So anyone know what this Cory's Group Talk is and/or how to get rid of it?

p.s. I've searched the web and I asked the TSR forums and didn't get anywhere so far.


Title: Re: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: Nihale on 2006 April 27, 18:56:33
I think I may have had a problem like this. I solved it by moving the family out and moving them back in again.

Open question: Might the Lot Debugger or Force Resettery do anything about it?


Title: Re: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: Ancient Sim on 2006 April 28, 01:01:16
I had this in one of my lots.  What it does is get them to talk continously until you stop them - it's rather like the Auto-Socialiser in that they can make a friend of a stranger very quickly with it.  The animations are different, though - I think they're similar or the same as the ones they use when they're on the podium reward item.  I don't know how to remove it, though and I don't remember whether the Sim on the lot that had it lost it when she moved to another lot. 


Title: Re: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: RainbowTigress on 2006 April 28, 01:31:32
I had this on one of my lots a while back, before NL came out.  The only way I could get rid of it was to move them into a different place. This solved the problem.


Title: Re: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: ataribaby on 2006 April 28, 04:20:09
Okay, thanks guys. I've found out it's an age-old and recognised problem by doing a general Google search. No one knows how to solve it other than by moving out and back into the lot.

Someone's suggested I try the FFS Lot Debugger. I'm going to give that a whirl.



Title: Re: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: J. M. Pescado on 2006 April 28, 09:42:14
What likely happens is that it spawns an invisible object, probably "offworld". It is thus impossible to select it and delete it. What you CAN do is force-errors-on-all-objects-offworld, and then when the error dialogs come up, hit reset, reset, reset, until you find the offending object to delete. Expect this to take awhile, there's probably nearly a hundred of them.


Title: Re: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: ataribaby on 2006 April 29, 05:20:42
Wicked. Thanks for the advice man! I trawled through the family and lot files in SimPE but didn't find anything obvious there and I'd looked over the options list in the FFS Debugger thread and wasn't sure whether any were relevant.

At least now I know which one to use. I'll give it a go and post the results.


Title: Re: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: ataribaby on 2006 April 29, 19:33:35
Well I tried this in a blank dummy lot with a dummy Sim (you only need one because this 'Group Talk' thing seems to be a self-referential interaction). I used boolprop to spawn the Memory Manager, adding the '*Talk->Cory's Group Talk' to the Sim's pie menu. Put an FFS Degugger box on the lot, clicked on it and chose 'Force Errors...->On Off-world'.... Nothing.

I turned boolprop back on and repeated and got about 5 or 6 Object Error dialogues. I deleted the one referring to "Memory Manager - Old" and reset the others. Sure enough when I clicked on my Sim her pie menu was without the '*Talk' group, so it can be done.

I opened up the  lot I'm having trouble with and tried the process there. There must have been a thousand Error dialogues - it's a medium-large lot. I was cancelling some and resetting others; I came across an instance of "Memory Manager - Old" and deleted it; I think I came across another but reset it instead of deleting it by mistake. When the process was over the '*Talk' group was still in my Sims' pie menus. :-\

I had a vision of floating through space as a Sim and gazing down on a big, fiery ball. So I exited the lot without saving. I think I'm going to go with the wussy-but-safe move-out-and-back-in method.  :P


Title: Re: How do I get rid of 'Cory's Group Talk' boolprop cheat?
Post by: J. M. Pescado on 2006 April 29, 23:19:16
Well, that was slightly instructive, anyway. I'll keep that in mind if I make removing this object into a debugger option.