More Awesome Than You!

Awesomeware => The Armory => Topic started by: J. M. Pescado on 2006 April 04, 21:28:45



Title: Anti Business Decay
Post by: J. M. Pescado on 2006 April 04, 21:28:45
(http://www.moreawesomethanyou.com/terror/blue.gif)
(http://www.moreawesomethanyou.com/zip.gif) antibusinessdecay.zip (http://www.moreawesomethanyou.com/ffs/ofb/hacks/antibusinessdecay.zip)

Anti Business Decay for TS2OFBp0 - TS2OFBp1
Made by: Flying Fish Systems (J. M. Pescado)

Congratulations to: Draklixa!

FEATURES:
Businesses no longer steadily become worthless as long as you check in.

COMPATIBILITY:
Compatible with all FFS hacks. Tested for TS2OFBp1.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.


Title: Re: Anti Business Decay
Post by: webwench on 2006 April 05, 00:44:03
Hey JM, is this the same as the one we were testing?  Do I need to find, kill, and replace?


Title: Re: Anti Business Decay
Post by: nikita on 2006 April 05, 01:23:03
Does this comply with the 9-day cut off or override it (9-day cut-off being that your Sim's business stops making money after 9 days if they haven't been into the business since)?


Title: Re: Anti Business Decay
Post by: J. M. Pescado on 2006 April 05, 07:15:19
Well, what I saw is that there appears to be a "day counter". Since this hack simply makes it so the "day counter" is not incremented at all if you checked in, it should keep going after 9 days. In theory.

And yes, this is the same one, stamped for release since nobody reported anything broken.


Title: Re: Anti Business Decay
Post by: webwench on 2006 April 05, 12:21:53
Yey JM!  TwoJeffs has officially lost my luv in favor of you :)


Title: Re: Anti Business Decay
Post by: SimDebster on 2006 April 05, 18:58:45
Thank you for this.  So much more realistic!


Title: Re: Anti Business Decay
Post by: Ancient Sim on 2006 June 08, 19:05:18
I have this in and on the one day I remembered to get Malcolm Landgraab to check his business (can be forgiven for the third, he got married and was away on honeymoon) it said his business did well and sent in "0" today.  I never know whether that means customers or what, but anyway 0 doesn't seem to fit with "did well".  He appeared to earn $100, as that flashed-up as the panel appeared, but for all I know it could have been a visitor who just happened to stop playing the piano at the same time.


Title: Re: Anti Business Decay
Post by: J. M. Pescado on 2006 June 08, 23:18:05
Malcolm Landgraab's businesses kinda suck, so it's possible that despite no-decay and checking in, your business didn't earn a profit anyway.


Title: Re: Anti Business Decay
Post by: jsalemi on 2006 June 09, 01:44:37
Yea, his electronics store is hit-or-miss on whether he has a good day or not, but I've gotten his nightclub pretty successful by making a few changes, such as adding a pool table and bubble machine, and replacing the karioke machine with a piano.  I also replaced the kitchen with one of Paladin's automatic buffet counters, and charge $25 a pop for food, and he makes a decent profit there in a couple of hours now.


Title: Re: Anti Business Decay
Post by: J. M. Pescado on 2006 June 09, 08:48:44
Yea, his electronics store is hit-or-miss on whether he has a good day or not, but I've gotten his nightclub pretty successful by making a few changes, such as adding a pool table and bubble machine, and replacing the karioke machine with a piano.  I also replaced the kitchen with one of Paladin's automatic buffet counters, and charge $25 a pop for food, and he makes a decent profit there in a couple of hours now.
Hmm. My results are exactly the opposite, that the club makes a marginal profit which has yet to offset the expense of upgrading it, whereas the Electronics Store was mostly functional and makes a fairly decent profit once you set the prices so you're not selling things at a loss!


Title: Re: Anti Business Decay
Post by: jsalemi on 2006 June 09, 12:32:41
Yea, well, different strokes for different folks and all that. :)


Title: Re: Anti Business Decay
Post by: Final Warrior on 2006 June 09, 18:07:31
I made roughly thirty million using a bunch of Snapdragons, chairs, a small TV, an assload of caffeine, and two Sims, one using rally forth. And a bunch of other stuff to keep my Sims' moods up.

Really hard to set up, but when you're charging around ten Sims $19,999 per hour to watch TV, you're gonna make a very nice profit.

-- Griffinhart

PS. THANKYOUTHANKYOUTHANKYOU for this mod. X3


Title: Re: Anti Business Decay
Post by: J. M. Pescado on 2006 June 10, 05:09:21
I made roughly thirty million using a bunch of Snapdragons, chairs, a small TV, an assload of caffeine, and two Sims, one using rally forth. And a bunch of other stuff to keep my Sims' moods up.

Really hard to set up, but when you're charging around ten Sims $19,999 per hour to watch TV, you're gonna make a very nice profit.
Heh, that's a really broken use of hourly pricing. :P


Title: Re: Anti Business Decay
Post by: Final Warrior on 2006 June 30, 03:12:36
I made roughly thirty million using a bunch of Snapdragons, chairs, a small TV, an assload of caffeine, and two Sims, one using rally forth. And a bunch of other stuff to keep my Sims' moods up.

Really hard to set up, but when you're charging around ten Sims $19,999 per hour to watch TV, you're gonna make a very nice profit.
Heh, that's a really broken use of hourly pricing. :P

Of course. Games are meant to be taken advantage of, aren't they?

And my record using the above method got me roughly 7 or 8 million in a single day (24 hours) with only 4 or 5 sims, or something. S'awesome!

Or have I been playing too many H-games again?

-- Griffinhart


Title: Re: Anti Business Decay
Post by: RainbowTigress on 2006 June 30, 04:07:54
And my record using the above method got me roughly 7 or 8 million in a single day (24 hours)
So what are your sims planning to do with all that money?  ???


Title: Re: Anti Business Decay
Post by: Final Warrior on 2006 June 30, 04:28:45
Passing it (and the ten commercial lots they own) down through the family lines...

I'm planning a not-so-hostile takeover of Pleasantview, Downtown, University, and Bluewater.

That way, everyone who's part of the Griffinhart family knows everyone else. And all the commercial lots will be owned by us.

Yeah, we're gonna become some sort of super-old-money family. Woots.

-- Griffinhart


Title: Re: Anti Business Decay
Post by: Magicmoon on 2006 October 14, 04:43:13
Maybe I don't understand this and the other business mods I'm using from here (and only from here), but I'm not so sure this is working right. Most likely I'm doing something wrong.

I started 2 businesses and once I had them up to level 10 I started checking in from home. But each day they have made a little less than the day before. The oddest part is that they are making the same amount or almost the same as each other. 

These numbers are not exact, but it went something like this:

Bus 1     Bus2
3215        10   (ran over and changed stuff at bus 2 and worked a few more days)
2586     2586
2254     2254
1956     1958

So is it supposed to be like this? There was one day I forgot to check in, so I expected penalization for that, but is it an accumulative penalty?

These are my business mods:

anti business decay
business runs you
remote business fix
finish at register fix
missing manager fix
no lame hires
no offer cheap
no playable shoppers
relevant wages
remote business fix
swindlers list


Title: Re: Anti Business Decay
Post by: J. M. Pescado on 2006 October 14, 09:17:33
You're not supposed to get any decay, provided you check in every day. However, if it decays, you'll get an accumulating penalty. The Lot Debugger has an option to reset all the decays and get your base amount back, in case you were previously bitten by the decay bug.


Title: Re: Anti Business Decay
Post by: nikita on 2006 October 17, 21:58:45
You're not supposed to get any decay, provided you check in every day. However, if it decays, you'll get an accumulating penalty. The Lot Debugger has an option to reset all the decays and get your base amount back, in case you were previously bitten by the decay bug.

Oh good, I didn't know that.  I missed one day and don't want to have to go back to my bakery to get the amount back up again.  What is this option called?  I've never seen it before?


Title: Re: Anti Business Decay
Post by: J. M. Pescado on 2006 October 17, 22:10:24
It's in "Business". If you don't see it, you don't have the problem. Decay is only 50% what it was pre-Maxis, so you only have a 50/50 shot of actually getting a decay marker even if you missed the check.


Title: Re: Anti Business Decay
Post by: Inge on 2008 January 26, 10:26:59
I don't want any decay at all - it's going to be the trustworthy owner's son managing the business and the dad has retired and doesn't want to bother phoning in.  Is there something I can tweak in the anti-decay to make the business just go on earning daily?


Title: Re: Anti Business Decay
Post by: J. M. Pescado on 2008 January 26, 11:45:34
Just look for where I call 1d2 and relink the result accordingly to bypass.


Title: Re: Anti Business Decay
Post by: Inge on 2008 January 26, 12:30:20
Thanks :)