More Awesome Than You!

TS3/TSM: The Pudding => Pudding Plots => Topic started by: Kibble on 2013 October 29, 03:14:03



Title: Build a World Challenge
Post by: Kibble on 2013 October 29, 03:14:03
The Challenge
Given a realistic and expansive landscape on which to build, what can you make?  Take the included files and use them to build a world; the challenge is to make your world available to MATYzens in this thread.

(http://i587.photobucket.com/albums/ss320/yibbled/Screenshot-14.jpg)

Rules
The rules are very basic, but if you break them you will be disqualified.

  • If it's not AwesomeMod compatible, you lose. This means cribs in houses where people should reproduce, and the avoidance of unacceptable Kewian-based substitutes.
  • Any custom content you use must be packaged and credited. No one wants to hunt down a bunch of CC just to evaluate your world.
  • You must present at least one screenshot; PICS or GTFO.
  • Change whatever you want, CAW files are available if you want to change more than Edit Town allows.

The Prize
Accolades and a firm, but virtual, pat on the back.

Credits

  • Terrain sculpted based on a height map by Honeybear of Bear Mtn Creations (http://bearmtncreations4sims3.com/index.php?/topic/1048-using-google-earth-to-create-height-maps/).
  • Snow terrain paint by Martine of MTS (http://modthesims.info/t/385025)

Files
  • Build a World Challenge (Sims3Pack) (http://www.4shared.com/zip/ndqeRAIU/Build_a_World_Challenge.html)
  • CAW Files (http://www.4shared.com/zip/HVlo000q/Build_a_World_Challenge_CAW_Fi.html)

Edit: Fixed image, fixed error regarding source of height map.


Title: Re: Build a World Challenge
Post by: Madame Mim on 2013 October 29, 06:48:30
So that means you should GTFO, because your pic is not viewable.


Title: Re: Build a World Challenge
Post by: Kibble on 2013 October 29, 15:06:03
So that means you should GTFO, because your pic is not viewable.


I appreciate the heads-up; fixed.


Title: Re: Build a World Challenge
Post by: Kibble on 2013 October 29, 17:23:52
I made a blatant error when describing the rules; I should have said that the worlds must be AwesomeSpec, and not that they must be AwesomeMod compatible. 

There is nothing about AwesomeMod that makes Kewian-based substitutes any less efficient than they are in the base game.