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TS3/TSM: The Pudding => The World Of Pudding => Topic started by: Rubyelf on 2011 October 21, 07:07:24



Title: Sims 3 Pets- Whats borked thread
Post by: Rubyelf on 2011 October 21, 07:07:24
Well didn't see an official what's borked thread, and considering I've got a fair few borkness to report I figured I'd make one.

The first issue I have come across is with the horses. There was a bug with photography that sometimes your sim would "hang" and do nothing but sit there after taking a photo, well this is the same only with saddles. You tell your sim to remove the saddle off the horse and they will stand next to the horse picking their bum for hours without doing anything, forcing a reset.

Another issue is with the other townies in pre-pets neighbourhoods (correct spelling for me, I'm Australian), not having pets, so there is no real enjoyment or opportunities for your pet to randomly meet other pets. I am also not getting any strays, and the spawners for the new things such as snakes, lizards and birds, also appear to not be in the pre-pets hoods. Although that's just a minor thing, it is still a nuisance to have to do it yourself.

Anyone else got any borkiness? My game promptly CTD when I attempted to remove the saddle again after resetting my sim, so haven't had the chance to fully play yet.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Skadi on 2011 October 21, 08:14:51
Horses aren't drinking properly for me.
(https://lh3.googleusercontent.com/-LNViWR-_MWs/TqCh9-OTrHI/AAAAAAAAAV0/Vh2qDA39Hg0/s912/Screenshot-791.jpg)

There has also been mention of the patch borking the spiral staircase and the fact that the spellbook conflicts with pet skilling.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 October 21, 10:12:53
I guess the saying was wrong. Apparently, you can't actually lead a horse to water, but you CAN make him drink.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: virgali on 2011 October 21, 10:17:51
Of course the spawners are missing in the pre-pets hoods. I didn't expect any diffirent from EA. I mean yes the patch gave us carrots in advance but why would they bother to use the patch to add spawnsers in the old hoods? That doesn't make any sense, it goes against EA "logic".


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ElectricSimmer on 2011 October 21, 10:42:05
Of course the spawners are missing in the pre-pets hoods. I didn't expect any diffirent from EA. I mean yes the patch gave us carrots in advance but why would they bother to use the patch to add spawnsers in the old hoods? That doesn't make any sense, it goes against EA "logic".

EA? Logic?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: JuliWolfe on 2011 October 21, 12:05:46
From time to time while horse riding the game 'hangs' as in, time keeps moving forward but the sim riding said horse and the horse itself simply appear to be on pause.

As previously stated, messing around with saddles sometimes requires a reset sim as they stand there frozen in introspection.

A fire randomly started at the stove while no one was cooking and no reason for said fire. I'm not sure if this is a bug or some kind of feature or oversight on my part but thought I would mention it in case anyone else is experiencing random fires.




Title: Re: Sims 3 Pets- Whats borked thread
Post by: Gwill on 2011 October 21, 12:53:04
There has also been mention of the patch borking the spiral staircase ...

I'm having problems with one spiral staircase on a lot.  Sims will run up and down all other spiral staircases in the house, and they'll happily go up this particular one, but will not route downstairs unless I remove said offending staircase.  There is another staircase they could use, but they ignore it as long as the borked one is closer. I  even tried installing an elevator to give them an alternative, but they won't use it even when directly instructed to.

This is just from the patch, I haven't braved the EP yet.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: virgali on 2011 October 21, 12:55:08
From time to time while horse riding the game 'hangs' as in, time keeps moving forward but the sim riding said horse and the horse itself simply appear to be on pause.

As previously stated, messing around with saddles sometimes requires a reset sim as they stand there frozen in introspection.

A fire randomly started at the stove while no one was cooking and no reason for said fire. I'm not sure if this is a bug or some kind of feature or oversight on my part but thought I would mention it in case anyone else is experiencing random fires.




About the random fire, it could've been caused by an evil unicorn. Did you interact with any lately? I'm not sure if you need to have any kind of relationship with the unicorns for them to wreak havoc on your lot, just case in case keep an eye out for them.

There has also been mention of the patch borking the spiral staircase ...

I'm having problems with one spiral staircase on a lot.  Sims will run up and down all other spiral staircases in the house, and they'll happily go up this particular one, but will not route downstairs unless I remove said offending staircase.  There is another staircase they could use, but they ignore it as long as the borked one is closer. I  even tried installing an elevator to give them an alternative, but they won't use it even when directly instructed to.

This is just from the patch, I haven't braved the EP yet.

In my case the EP fixed the spiral staircases.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: kissing_toast on 2011 October 21, 13:04:07
There has also been mention of the patch borking the spiral staircase ...

I'm having problems with one spiral staircase on a lot.  Sims will run up and down all other spiral staircases in the house, and they'll happily go up this particular one, but will not route downstairs unless I remove said offending staircase.  There is another staircase they could use, but they ignore it as long as the borked one is closer. I  even tried installing an elevator to give them an alternative, but they won't use it even when directly instructed to.

This is just from the patch, I haven't braved the EP yet.

Twallan said that EA set the spiral staircases for EP5 only for some reason, installing pets fixes them.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: PA on 2011 October 21, 15:08:10
So far, foals have a small floating block over their necks which can be interacted with as if it were part of the horse.  Someone really dropped the ball modeling the foals.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 October 21, 15:48:31
At least they don't pupate, right?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Claeric on 2011 October 21, 17:40:36
If I interact with a horse who is doing something, it usually won't let me, because the horse doesnt cancel the action (most common with "practice jumping"), and the sim doesn't give up on waiting for the horse to cancel their action. So they both stand there until I realize what's happening.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 October 21, 18:07:23
I am not sure why you would persistently do a dumb thing like that. Don't bother things that are doing something.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: virgali on 2011 October 21, 19:39:32
My game crashed twice again today this is the fourth time it's happened since I installed Pets. Since I've started playing the game in 2009 these are the only times I had the game crash on me with exception of the CRAP demo when I was using the jailbreak.

There are some files .mdmp files in my EA folder and these I believe are memory dump files? There are also some text file being generated. I can attatch the files if necessary.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: E-double on 2011 October 21, 20:04:45
The cats & dogs don't look like they did in the demo. They don't have any details or fluff to their coats.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: virgali on 2011 October 21, 20:07:47
The cats & dogs don't look like they did in the demo. They don't have any details or fluff to their coats.

I think you need to turn on advanced rendering or something in the options menu. If that doesn't work then update your videocard drivers if that doesn't work plant a bomb at EA headquarters.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 October 21, 20:08:24
Of course nothing looks like the demo. The demo is FAKE.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: PA on 2011 October 22, 02:36:02
Looks like they also borked the LN hot tubs.  Sims can get in them, but then they float above them.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Rubyelf on 2011 October 22, 02:52:48
The cats & dogs don't look like they did in the demo. They don't have any details or fluff to their coats.

I dunno, mine have fluff and detail on their coats, and Im using Asus EAH6870 PCI-E 2.1 1GB GDDR5 DVI HDMI D-Sub DP DX11 so it could just be your graphics card, or directX settings.

No problems with spiral staircases for me, and I'm not yet having any issues with store items.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: TapThatBooty on 2011 October 22, 03:34:29
I get a jump bug of sorts. I've only played the Pets twice since I got it on Thursday, the first time I noticed that pets actions cancel themselves out, but it goes in a loop with the animal (in both cases a dog and a horse), where the pet will autonomously try to do something, then the action gets cancelled, then it tries repeating it again and it goes in a cycle.

Yesterday while playing with a horse, I put it in the stable thing and it "jumps" outside it. I also get a lot of path errors above the animals head saying that something is blocking the object (when it clearly isn't).

Another thing (which could be normal) is I got a scenario when moving in a family (Single Sim and Horse) and had the meteor scenario. The soot smudges on the floor were going under objects and the sim couldn't clean them (in this instance, a fridge and driveway). The sim was also unable to access the garage using the garage door (but this could be a path issue, the sim was trying to clean a covered soot smudge).

Overall, this has to be the buggiest game I've got. I've always been fortunate to not get any issues with new EPs.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ElectricSimmer on 2011 October 22, 05:20:20
My sims aren't aging at all anymore.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: catsahoy on 2011 October 22, 05:27:23
Narrowed down the bug to having to do with one of twallan's most recent mods (either overwatch, no-cd or master controller).  Neither awesomemod or other mods were used with his when testing this.

Vanilla sims without cc or mods at all loaded lots without issue but had an issue rendering hair. 

With only awesomemod all works well.

==========================
previous post
Just noticed that when I move a pre-existing family without pets to say... App plains there are no problems.

However, if I take that same family add pets and try to move that family to another location it freezes.

If I have more time I will test more to see if this can be replicated, if it was just a fluke, or if it has to do with the inclusion of pets.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: foxygator on 2011 October 22, 06:17:35
So far, all beds (even non-custom or store) are borked the hell. Sims go to bed and do the 'pull the covers' down animation, but then they lay on the bed oozing through the covers. And then they can't get out of bed at all.

And store dressers and bath tubs won't let you put anything on them.

Very strange.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Demise on 2011 October 22, 06:27:51
First job my new stylist got in Appaloosa Plains was to give a foal a makeover. Apparently, this baby horse was having a competition at work to see who had the coolest facial hair. I reloaded, and this time the job was to give a wild horse multiple everyday looks.

Of course, since you can't actually give a makeover to a horse... :|


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Roobs on 2011 October 22, 07:17:47
I've noticed a really odd weird bug. When I switch from a sim to a dog, I notice the dog briefly (quick as a flash) has a completely red hygiene bar, which is almost immediately replaced by it's correct Destruction motive, at the correct level. However, if I switch back to the sim, they suddenly have the grungy moodlet, even though their hygiene bar is still full.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 October 22, 07:32:40
First job my new stylist got in Appaloosa Plains was to give a foal a makeover. Apparently, this baby horse was having a competition at work to see who had the coolest facial hair. I reloaded, and this time the job was to give a wild horse multiple everyday looks.
Fixed in latest AwesomeMod: Animals are no longer valid targets for stylist makeovers.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: fway on 2011 October 22, 07:49:55
Pet eyes are borked, whenever a pet moves at a certain angle this happens:

(http://i55.tinypic.com/2ur8ca0.jpg)


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ElectricSimmer on 2011 October 22, 08:23:13
I've noticed that the ice cream truck gets stuck on my lot often and it's unselectable. Nuke it?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Rubyelf on 2011 October 22, 09:37:09
Hm unusual, just started getting the issue with stairs, but had no issue with them when I first loaded the game up, now all of sudden about 10mins into playing I do again. This occurred after my dog used the stairs, they are now unusable by my sim.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: E-double on 2011 October 22, 19:39:46
The cats & dogs don't look like they did in the demo. They don't have any details or fluff to their coats.

I think you need to turn on advanced rendering or something in the options menu. If that doesn't work then update your videocard drivers if that doesn't work plant a bomb at EA headquarters.

I have an ATI Radeon HD 5700 series 1 gb. The drivers have been updated to the latest, all in-game graphic options are to the max and advance rendering is on and I still have no fluffy fur in the game. The funny thing is that the cats & dogs have fluffy fur in the demo that's installed on the same computer.
 
Weird...

There seems to be reports that this is happening with some ATI cards.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: siriusthinking on 2011 October 22, 21:06:39
Surprisingly, I haven't had any major issues. Not sure if this is just me or if it's supposed to be like this, but my human sims don't get any wishes relating to their pets. They get non-pet related ones, and the pets get them relating to human sims.
I am in a pre-pets household in Hidden Springs. Maybe I'll try a new family and see what happens.
*edit - made a new household in Appaloosa Springs and wishes are appearing normally for everyone.  Weird.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Annette on 2011 October 22, 23:22:28
So far, all beds (even non-custom or store) are borked the hell. Sims go to bed and do the 'pull the covers' down animation, but then they lay on the bed oozing through the covers. And then they can't get out of bed at all.

And store dressers and bath tubs won't let you put anything on them.

Very strange.
Got any custom content? There is a  bed issue caused by custom content. As we know by now EA changed a file and broke custom content.  Some cc bed files duplicate some of EA's code and having a cc bed in your folder (even if you are not using it ) will cause EA's bed's to pick up the wrong code and behave badly. Bathtubs are also doing this. I haven't seen reports of dressers being broke, but as all cc has to be fixed it could be part of the same problem.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Skadi on 2011 October 22, 23:44:55
My horse has the 'Freshly Laundered' moodlet from fresh clothes. I am not sure if this is normal or not.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Gwill on 2011 October 22, 23:49:39
I'm not sure if this is a bug or a feature, EAxian or Awesome, but when I instructed a sim to take his horse to a community lot, he decided the best way was by using the underground.
(http://i55.tinypic.com/2yzc1zc.jpg)

Getting the mount through the ticket gate seems to require some awesome horse origami:
(http://i52.tinypic.com/2v98c4i.jpg)


Title: Re: Sims 3 Pets- Whats borked thread
Post by: catsahoy on 2011 October 23, 01:30:16
I've noticed a really odd weird bug. When I switch from a sim to a dog, I notice the dog briefly (quick as a flash) has a completely red hygiene bar, which is almost immediately replaced by it's correct Destruction motive, at the correct level. However, if I switch back to the sim, they suddenly have the grungy moodlet, even though their hygiene bar is still full.

I have a similar bug except on my horse.  When I switch to another sim, the exercise bar arbitrarily goes red despite the fact she ran most of the day.  It does NOT correct itself unless I have it run or exercise.

Getting the mount through the ticket gate seems to require some awesome horse origami:
(http://i52.tinypic.com/2v98c4i.jpg)
Dog origami was a feature in the demo.  Have not seen it yet in pets.



Title: Re: Sims 3 Pets- Whats borked thread
Post by: ElectricSimmer on 2011 October 23, 03:00:55
Not exactly gamebreaking or a game bug either, but for me the icon in my taskbar when I play The Sims 3 is the one for Generations, not pets. Minor cosmetic issue or did I bork something while installing?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: basbas on 2011 October 23, 09:09:55
Not exactly gamebreaking or a game bug either, but for me the icon in my taskbar when I play The Sims 3 is the one for Generations, not pets. Minor cosmetic issue or did I bork something while installing?
My taskbar icon is, and has always been, the base game one.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ElectricSimmer on 2011 October 23, 12:54:34
Long overdue, but Shift-Click with testingopportunities doesn't work on the new combined rabbit holes.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Versus on 2011 October 23, 20:58:10
(http://farm7.static.flickr.com/6053/6273579555_ba726b03bf_z.jpg)

Most of the time when my cats fish they don't actually go into the water. In this picture the cat isn't even close.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: brownlustgirl on 2011 October 23, 21:33:35
If I have an elevator and spiral stairs on a lot, sims can go upstairs not downstairs. If I remove them and have only one on a lot, the sims can use them. So we can't have both modes of moving from one level to the next?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: DMDye on 2011 October 24, 00:28:53
All EP's & Exp's, fully patched.  Nraas No-CD is my only mod.

My sim was "watching her cat play with toy" while at the library, complete with animations and sounds (the cat was back home).


Title: Re: Sims 3 Pets- Whats borked thread
Post by: wingsandgills on 2011 October 24, 01:01:03
Can't fish using the "choose bait" option. I can fish, but any time I try to choose bait to fish, the action immediately drops from queue.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: DMDye on 2011 October 24, 01:25:48
When sending my sim to read "Cooking Vol. 1" she just stomped her feet beside the chair to her desk. I had to send her to sit elsewhere, I moved the desk chair out & back in, and then she finally took the book to read to room where I had her sit earlier.

I had forgotten to say that I ran the TSR Rig Fix before even trying the game.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Rubyelf on 2011 October 24, 04:21:34
Has anyone figured out a fix yet to the stairs issue? I am also getting tired of the saddle issue, its not affecting my capability to ride my horse.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: semianon on 2011 October 24, 04:32:11
Can't fish using the "choose bait" option. I can fish, but any time I try to choose bait to fish, the action immediately drops from queue.

Twallan's Overwatch (http://www.the-isz.com/nraas/index.php?/topic/2013-the-overwatch-phase-five-version-43-updated-2011-oct-23/) has a "Fish With Bait" fix in it.  It may or may not be for the particular issue you are experiencing.  I think Overwatch is work installing either way.  If it fixes your particular issue, great.  If not, it still fixes or prevents many other issues.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: That Eighties Guy on 2011 October 24, 12:53:04
Seems that dogs love to moonwalk out of doors.

They also seem to occasionally fuck doors entirely, walking through the walls instead. Most notable during the "Run Around" action.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Annette on 2011 October 24, 21:03:19
I've seen a sim with a head floating over an invisible body. This was a bug in TS2 (or maybe TS1) when you were missing an outfit.  This was a vanilla game, not even store content in. My sim met him at the new consignment store and offerred him a makeover, at which point the game crashed. I haven't seen this one posted anywhere else so I'm wondering if I need to put in some store content, such as Riverview.
My graphics card is a ATI HD 6850 with 1 gig memory. The driver was updated about a month ago, so I'm hoping it's them not me.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 October 25, 00:06:18
Pet eyes are borked, whenever a pet moves at a certain angle this happens:

(http://i55.tinypic.com/2ur8ca0.jpg)

That sucks.  My favorite way to play the game is with the camera zoomed all the way in to my sims' eyeballs.  :(


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Chain_Reaction on 2011 October 25, 16:57:38
Is it just my graphics card or do the new rabbit holes have high poly counts? I get massive frame rate lag when I try to move the camera around them. This does not occur in the other towns.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: morriganrant on 2011 October 25, 17:58:15
I've seen a sim with a head floating over an invisible body. This was a bug in TS2 (or maybe TS1) when you were missing an outfit.  This was a vanilla game, not even store content in. My sim met him at the new consignment store and offerred him a makeover, at which point the game crashed. I haven't seen this one posted anywhere else so I'm wondering if I need to put in some store content, such as Riverview.
My graphics card is a ATI HD 6850 with 1 gig memory. The driver was updated about a month ago, so I'm hoping it's them not me.

That was also a bug in The Sims 3 when a dude got preggo by the game, I thought they'd fixed it sometime ago.

I'm having a lot of complaints from sims and pets about blocked paths when they are obviously not. My sims and pets are aging, oddly. I am using an EA made family to test so it could just be the Marshells. The dog, cat, horse, and two adults were not aging at the same rate. The male was losing days on his "days left" bar when the female was not, the pets weren't aging either until I cheated and "trigger age transition" them into adult pets, now they appear to be fine. My small dog can not drink from the toilet, cat can. The male sim can not click on some rabbitholes(the grocery for one), while the female can. This was all without any mods or CC other then the no-cd. With AM and MasterController in, Marshells gave birth to a baby and he was already a few days into aging. Spawned a second child with MC who seemed normal. Female sim still not aging at the same rate as the male. Other then the path issue it could be that this family could just be screwed.

I'm not having any issues with the saddles or riding, but sims do seem to be taking their time actually starting actions. Getting on the horse, discovering potions, going to cook, 20 sim minutes before they stop staring into space and actually perform the action.

Vista HomeP 32bit SP2
Dual core processor 4800+ 2.50GHz
4gb of ram
ATI Radeon HD 3870
All EPs and SPs


Title: Re: Sims 3 Pets- Whats borked thread
Post by: witch on 2011 October 25, 19:01:30
Ditto on the blocked paths thought bubble. Sim to foal action is especially bad. Sometimes the action is done anyway, sometimes it drops from the queue. They are outside in the back paddock or on the driveway, so plenty of room.

My foal apparently has 49 days left before it ages. The puppy has 14 days. Both seem too long. I'm playing a pre-made family named Marshall.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: morriganrant on 2011 October 25, 19:21:48
My foal apparently has 49 days left before it ages. The puppy has 14 days. Both seem too long. I'm playing a pre-made family named Marshall.

You can adjust those separately like the Sim life state adjustments in options. Each animal has it's own settings. I tried fucking with them when none of the young animals in the lot seemed to be aging.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: witch on 2011 October 25, 19:56:29
I didn't want to touch the ageing bars. I have removed all mods and cc and I'm testing with just awesomemod and ruleof6. I wanted to see if the ruleof6 did animals too, it was a later version than the one I had. It's timestamped 22/10 so I thought it was worth a go.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: morriganrant on 2011 October 25, 20:21:26
Well, the aging bars do appear to be working for the pets, at least now that I've aged up the pets on the lot.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: AngerousAlex on 2011 October 26, 10:39:08
I'm getting a lot of action-cancelling as well. Horses won't play with the ball toy at all due to false route-failures. :/


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 October 26, 15:52:31
A lot of borked pathing, and pet pathing seems to override human.  My cat's litter box is in the bathroom and the cat was queued to use the litterbox and the human to use the terlet.  They were both outside the bathroom when the actions were queued.  At no point was the cat in the human's way, but the human stood there and whine-fretted about blocked pathing until the cat was actually in the bathroom and in the box.  Then the human went to the terlet.

Also, the pets' "Sniff" interaction is a queue stomper for the sniffee.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: morriganrant on 2011 October 26, 16:16:26
Horses won't play with the ball toy at all due to false route-failures. :/

I have this same issue, the horse can autonomously play with the ball fine, but when I direct the play there is route fail.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: redwards on 2011 October 26, 17:19:25
I've noticed an odd graphical glitch. On two separate occasions I've made small dogs using the bulldog breed (a small dog with a really wide head) and noticed that any time the dog turns its head, which is part of most of the small dog animations, its head becomes distorted/elongated. The head skews instead of rotating, like a square becoming a parallelogram instead of turning.

I haven't tested this extensively yet (maybe someone else has noticed it). I don't know if it happens to any small dog, but it appears to happen to any bulldog. I'll try to grab a screenshot next time.

I've also noticed dogs' destruction meters suddenly going from full to empty when the dog is selected, and on one occasion I've had a dog do the horse-entering-subway origami stunt mentioned in this thread, which appears to be the game trying to model the dog in the shape of a human (and looks pretty disturbing). This also happened when switching between a sim and a dog, there was no subway-entry impetus for it.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 October 26, 20:04:36
A Sim I made pre-Pets now completely refuses to install. The only mod I have is AM. It appears to install as a Sims3Pack but there is no sign of that Sim in Create-A-Sim. Other Sims made at the same time, in Sims3Packs, install fine.
A second Sim which is only a .Sim file, also never appears in game and in fact the game crashes when I put that file in SavedSims.



They're probably taking their own electronic lives rather than go into one of your nightmare houses.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Roobs on 2011 October 26, 20:10:18
The stacked stairs glitch (http://www.moreawesomethanyou.com/smf/index.php/topic,17965.0.html), which was magically fixed with Generations, is now reoccurring again.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Claeric on 2011 October 27, 19:26:14
Post-pets I can't complete renovations. I call the client, they say they'll be there as soon as they can, and my sim stands around for literally the entire day waiting for them to finish work.

Before pets, they'd simply leave work and come to the house so I could get on with my sims' lives. Apparently they don't do this anymore. They also tend to stand in front of the mailbox when they DO show up, and my sim will continue to wait. I have to reset the client to do anything, and then they'll likely go do something else as you try to tell them the renovation is complete, only stopping their current interaction once they actually start doing it (rather than before even going to do it as they should).

I'm also getting "Budget: $xxx,xxx,xxx" on every single renovation detail screen. The actual budget for the renovation is correct, but in the debriefing, it lists it as a 9 digit number.

Also, it seems EA may have done some Seasons work and accidentally left it in the game. Had a trash pile transform into this:

(http://i.imgur.com/iI1rZ.jpg)

It was treated as trash and reset once interacted with.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: coltraz on 2011 October 28, 02:17:50
LEAVES! Now that looks promising!


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Tigerlilley on 2011 October 28, 03:22:16
For real? That's a BIG leak for EA, right there.  Classic.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Claeric on 2011 October 28, 04:28:03
Granted, pets can find leaves, but they only find one at a time and I really doubt gathering a bunch creates a pile of them or anything. Leaves are also one of only 10 new balloons for pets to use while socializing.

I've tried to recreate the pile, but nothing is working. It appeared after a pile of trash was on the lawn for a day from the dog knocking it over.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: catsahoy on 2011 October 28, 04:42:18
Guess all that talk about Seasons being the next expansion wasn't simply a rumor.

Anyways, in my game gourmet pet food is not an option if my pre-existing sim is maxed out. However if I create a new sim or have a sim level up their cooking the option will appear on the fridge.  This seems to be the case for others on the official forums.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Panama_Crew on 2011 October 28, 09:11:39
my pet gourmet food don't work(they make it,but don't  interact whit pets, the food gets
frozen in the backpack....)


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Evildragonqueen on 2011 October 28, 11:40:24
Route issues-aplenty, also...

house with 3 sims and a dog. When I change from my dog to another sim the picture of them, justa above their wants and lifetime wishes doesn't change to that sim but remains the dog forever! My sim is not a dog! Not a dog at all!!

Also all thier needs and actions seem to be 'shared' like when I change to another sim, the dog picture and wants remain but they keep another sims inventory and wants and actions and...is this making any sense or are pictures needed?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 October 28, 14:03:48
is this making any sense or are pictures needed?

No, you're not making sense, but the gist of it seems to be that your UI is messed up.  I am guessing that you have incompatible mods in your game, based on no one else having this problem and the fact that so many people are too stupid to update/remove cc when a new EP comes out.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Naiad on 2011 October 28, 16:21:07
Route issues-aplenty, also...

house with 3 sims and a dog. When I change from my dog to another sim the picture of them, justa above their wants and lifetime wishes doesn't change to that sim but remains the dog forever! My sim is not a dog! Not a dog at all!!

Also all thier needs and actions seem to be 'shared' like when I change to another sim, the dog picture and wants remain but they keep another sims inventory and wants and actions and...is this making any sense or are pictures needed?

I also have this problem sometimes, most recently when my sims (not the whole household) returned from a vacation. However, a game restart allowed the sims in question to return home without the glitch reoccurring, and I have not been able to reproduce it, so I think it's random. I'm not sure what happens if you save when you have the glitch and reload, because I didn't think to test then, and haven't gotten the glitch since. It has only occurred 2 times that I can remember.
Just to mention, I'm talking about a stuffed household with 14 sims, in a game with awesomemod, a ton of buzzler mods, Nraas careers, overwatch, master controller, second image and portrait panel. It's also worth mentioning that I have neither Pets, nor the dreaded, CC-borking 1.26 patch installed, so the issue is not specific to either of those.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Skidd on 2011 October 28, 17:45:14
Route issues-aplenty, also...

house with 3 sims and a dog. When I change from my dog to another sim the picture of them, justa above their wants and lifetime wishes doesn't change to that sim but remains the dog forever! My sim is not a dog! Not a dog at all!!

Also all thier needs and actions seem to be 'shared' like when I change to another sim, the dog picture and wants remain but they keep another sims inventory and wants and actions and...is this making any sense or are pictures needed?

I had this happen, though what was going on is that my self-sim didn't have a visible lifetime wish or any wants at all. Or they were there, since I couldn't add more, but were invisible and when I switched from another sim back to her all of the previous sim's wants filled her slots. For me, restarting didn't fix the issue.

Though when I stripped out my CC it worked fine, so this isn't a Pets problem. At the moment I'm testing some of Anach's tuning mods, all my other CC seems to work alright.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 October 28, 18:14:26
You DO know that when a thread is dedicated to reporting bugs in a game, it means a VANILLA game with no cc, right?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: sewinglady on 2011 October 28, 19:21:17
I've noticed an odd graphical glitch. On two separate occasions I've made small dogs using the bulldog breed (a small dog with a really wide head) and noticed that any time the dog turns its head, which is part of most of the small dog animations, its head becomes distorted/elongated. The head skews instead of rotating, like a square becoming a parallelogram instead of turning.

I haven't tested this extensively yet (maybe someone else has noticed it). I don't know if it happens to any small dog, but it appears to happen to any bulldog. I'll try to grab a screenshot next time.

I have also noticed some slight distortions on some animations with the two pugs I have put in game - I did use EA's 'pug' as the basis, but tweaked it so they looked much more like actual pugs - very flat faces, removed almost all 'snout' length to create them.  So there is something to that as far as flat faced, broad headed small dogs are concerned. I have not played with any other breeds of dogs, so not sure if it's specific to all small dogs or just the ones we prefer.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: redwards on 2011 October 29, 05:16:13
Small dog head distortion example:

(http://i.imgur.com/r2zaB.jpg)
(http://i.imgur.com/wN4Au.jpg)


I made another small dog and, as far as I can tell, this isn't happening, but the problem may simply be that it's so subtle with a normal dog's head that it goes unnoticed, whereas it becomes extremely pronounced when the dog has a very wide head. It could also (perhaps more likely) be due to a particular setting in the Dog CAS system for head size/shape. There is actually a setting which reads something like "bulldog head shape." That may be the culprit.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Naiad on 2011 October 29, 07:55:47
You DO know that when a thread is dedicated to reporting bugs in a game, it means a VANILLA game with no cc, right?

I assume you were talking to me, since I've mentioned some mods. My point was not please to fix my my game it's borked, or even look how crappy EA's coding is, but rather, this is not a pets related issue, therefore should not be considered part of the borkage that came with that EP/patch.

I've also encountered the blank LTW, so that's not Pets-exclusive either.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 October 29, 13:30:33
Or it could be that I wasn't addressing anyone in particular but pointing out that everyone should be testing without cc before reporting something is broken in Pets, because many, many people fail to do so.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: redwards on 2011 October 29, 19:54:32
Further adventures in freaky pet modeling. This is the origami pet problem:

(http://i.imgur.com/Y7XBm.jpg)



...that's a cat.


As I mentioned before, it looks pretty clearly like the pet model is being distorted into a human model shape. When I've had this happen, it only lasts for a few seconds, generally when switching between a sim and a pet. Nonetheless, it looks pretty disturbing.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Georgette on 2011 October 30, 00:44:00
It looks like one of those coffee-drinking worm aliens out of Men in Black. Ah, nostalgia.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 October 30, 02:02:10
Or the "IT'S SLOWLY COMING THIS WAY" meme.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: redwards on 2011 October 30, 21:42:40
Can't fish using the "choose bait" option. I can fish, but any time I try to choose bait to fish, the action immediately drops from queue.

Twallan's Overwatch (http://www.the-isz.com/nraas/index.php?/topic/2013-the-overwatch-phase-five-version-43-updated-2011-oct-23/) has a "Fish With Bait" fix in it.  It may or may not be for the particular issue you are experiencing.  I think Overwatch is work installing either way.  If it fixes your particular issue, great.  If not, it still fixes or prevents many other issues.

After having the same Fish with Bait issue, I checked this out. It looks like he may also have addressed some of the other Pets problems:

"Fix for instantiation of animals, which were improperly being created by my mods using Human rigs"
-- Guessing this is the origami pet/alien cat Problem

"Moved the "Pet Fatigue" correction to earlier in the load-up process, in order to get ahead of any sims trying to use it before it is fixed"
-- Guessing this is the problem some of us have noticed with destruction/scratch bars suddenly going to zero.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Moryrie on 2011 October 31, 00:43:34
Sims cannot join protests at city hall in Appaloosa Plains. Attempts to do so result in route failure bubbles.

ETA: Also experiencing spontaneous corruptions. Sometimes this happens even if I just open a world, and create a save of it. This just happened with a user-made world I was editing. This never happened before the pets patch (and that user-world is more stable than the new world is).


Title: Re: Sims 3 Pets- Whats borked thread
Post by: nosoupforyou on 2011 October 31, 10:05:36
My favourite so far is this:


(http://www.thesimalogue.com/uploads/4/4/2/1/4421597/8647769_orig.jpg)


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 October 31, 11:25:02
Heh. This wasn't really Pets-related, but once Sim-Brynne peed on the CAS Room Floor. I didn't think to take a screenshot at the time, though.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: nosoupforyou on 2011 October 31, 11:28:25
That would've made and excellent anti-promotional video.

Sims! Now with levitation and extra pee!


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 October 31, 11:29:54
I don't think you'd want to combine upside-down levitation AND pee.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: nosoupforyou on 2011 October 31, 11:33:55
I forgot to mention he was spinning at the time. Stick him in the game, they'd be doing that annoying play with sprinkler action.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: realmscat on 2011 October 31, 14:53:56
I lost my spiral staircases after installing pets. Not sure why, but they do not show up in the catalog. Still trying to puzzle out the cause of this, and hoping I can find a way to get them back. Nothing else seems to have been affected, and shows up just fine.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Moryrie on 2011 October 31, 16:09:42
Once a burglar stole a spiral staircase, and then after losing to the burglar, calling the cops, having the burglar arrested, and the staircase restored to the family inventory, my sim then walked up an invisible spiral stair, and through the ceiling.

Even though this was pre-pets, I'm pretty sure there's just issues with those stairs in general.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: morriganrant on 2011 November 01, 20:25:17
Rechecked the "small dog can't drink from toilet" issue and it still happens with different families(no CC other then a no-cd). It makes sense that the small dog couldn't reach to drink from the toilet, except they throw up the want to do so and it is unfulfillable.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Neowulf on 2011 November 01, 20:52:14
Rechecked the "small dog can't drink from toilet" issue and it still happens with different families(no CC other then a no-cd). It makes sense that the small dog couldn't reach to drink from the toilet, except they throw up the want to do so and it is unfulfillable.
Does your dog have the Neat trait? While I haven't actually tried to get my neat pets to drink from the toilet, it seems counter-productive to their personalities. Try again with a small dog with the Piggy trait.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: morriganrant on 2011 November 01, 22:05:31
Rechecked the "small dog can't drink from toilet" issue and it still happens with different families(no CC other then a no-cd). It makes sense that the small dog couldn't reach to drink from the toilet, except they throw up the want to do so and it is unfulfillable.
Does your dog have the Neat trait? While I haven't actually tried to get my neat pets to drink from the toilet, it seems counter-productive to their personalities. Try again with a small dog with the Piggy trait.

This second dog was a adopted dog with nothing but the playful trait. Added two more dogs to the household, one large with piggy trait, one small with same. Large dog can drink from toilet, small dog can not. I have seen the small dogs roll the "drink from toilet" want and I was unable to fulfill that. I had originally thought that it might be an issue with an EA made creature(as is common), this is not the case anymore obviously.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: morriganrant on 2011 November 02, 19:12:00
I just had a sim roll a want to "play with" the wall cat toy. It had an image of her cat's face on it and said "Your pet wants to blah blah".

That is unfulfillable, but only once the cat is an adult, they stand there while the cat plays with the wall toy, I think they might even flick it.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: nekonoai on 2011 November 05, 13:20:05
So far I've only noticed 3 weird issues.

Fridge animations aren't working. Sure, they get food out, but from a closed fridge. Only a slight annoyance.

Auto pause enables itself when I use speed 4 and the action completes.

And... sims don't ride their bikes. Oh, they ride their bikes, they just don't RIDE their bikes.

(http://oi41.tinypic.com/157luon.jpg)

The only mod I have is awesome. And the only CC stuff I have is store crap. So who knows? :P


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 November 05, 14:10:51
You have to use the RIG fix on ARRd store stuff before sims can interact with it properly.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: nekonoai on 2011 November 05, 14:55:42
Yeah, I just noticed that thread. Running my stuff through it now. Still doesn't explain the auto pause.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: katatonic on 2011 November 05, 15:20:43
Auto pause after completion of speed 4 activity is an awesomemod feature which can be changed in the config.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ElenaRoan on 2011 November 07, 17:37:32
Auto pause after completion of speed 4 activity is an awesomemod feature which can be changed in the config.

Actually Pets does this without mods installed.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 November 08, 01:14:46
No it doesn't. Because that's specifically an AwesomeMod feature I added to make speed4 actually useful. I may also add a thing to make it run to the end of the queue instead of every interaction.

What's really borked? The neighborhood pet adoption event. It will fill your neighborhood with dead pets if you don't take them all. Every time you play without AwesomeMod, EAxis kills a kitten. Please, think of the kittens.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Jeebus on 2011 November 08, 01:39:07
No it doesn't. Because that's specifically an AwesomeMod feature I added to make speed4 actually useful. I may also add a thing to make it run to the end of the queue instead of every interaction.

What's really borked? The neighborhood pet adoption event. It will fill your neighborhood with dead pets if you don't take them all. Every time you play without AwesomeMod, EAxis kills a kitten. Please, think of the kittens.
(http://i1212.photobucket.com/albums/cc454/FauxJeebus/Stupid%20Macros/EAxiskittenkiller.jpg)


Title: Re: The TS3 Store: post your questions, updates, and tech help here
Post by: jezzer on 2011 November 08, 02:17:27
What exactly does that have to do with the Store?

A witch moved it, so this no longer makes sense.  Nothing to see, move it along, etc.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Sita on 2011 November 08, 15:28:02
Sim can no longer learn songs. She can buy guitar songs from bookstore but not learn them. She does not know any songs apart from "where is my  mummy" which is not a guitar song.

This was working before Pets. I have AM and bugger all else installed.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 November 08, 16:00:31
What do you mean by "cannot learn them"? That is very vague. Exactly what happens if you do it?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Sita on 2011 November 08, 18:03:32
OK - guitar player in the music career. These were sheetmusic for the guitar. Quite an odd error. She could not "learn" the songs from her inventory, after buying them at the bookshop - until she actually DID learn them while she was in a tomb in Egypt. Go figure!

ETA "could not learn" as in no interactions were available, except to give the sheetmusic away as a gift.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: witch on 2011 November 08, 19:18:48
My sims are learning guitar songs just fine from the purchased sheet music/book.It's not a Pets thing, it's a Sita thing.

What exactly does that have to do with the Store?

A witch moved it, so this no longer makes sense.  Nothing to see, move it along, etc.

Yeah sorry mate, did I miss this one and leave it behind?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: pacman on 2011 November 09, 09:46:01
OK - guitar player in the music career. These were sheetmusic for the guitar. Quite an odd error. She could not "learn" the songs from her inventory, after buying them at the bookshop - until she actually DID learn them while she was in a tomb in Egypt. Go figure!

Could it simply be because her skill level wasn't high enough to learn the sheet music?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Sita on 2011 November 09, 11:32:58
Nope. All but one of the songs were below her skill level, and of course I tried them all. She had not learned ANY songs yet and had reached level 8. The songs were level 5 upwards.

Just yet another Sita glitch. I am not at all surprised it hasn't happened to anyone else. <gloom> uninstalling today.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 November 09, 15:54:33
Just yet another Sita glitch.

That could describe every single post you make.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Gwill on 2011 November 09, 22:36:57
No it doesn't. Because that's specifically an AwesomeMod feature I added to make speed4 actually useful. I may also add a thing to make it run to the end of the queue instead of every interaction.

*jumps up and down*  Shiny, shiny, shiny! Fat Gwilly People want end of queue pause!


Title: Re: Sims 3 Pets- Whats borked thread
Post by: cwykes on 2011 November 10, 14:15:46
Can't fish using the "choose bait" option. I can fish, but any time I try to choose bait to fish, the action immediately drops from queue.

Twallan's Overwatch (http://www.the-isz.com/nraas/index.php?/topic/2013-the-overwatch-phase-five-version-43-updated-2011-oct-23/) has a "Fish With Bait" fix in it.  It may or may not be for the particular issue you are experiencing.  I think Overwatch is work installing either way.  If it fixes your particular issue, great.  If not, it still fixes or prevents many other issues.

I've got the 'Can't Fish with Bait' issue and I don't even have pets!  I guess it came with the patches.  I did read you can fix it buy clearing caches, but it comes back whenever you put seeds in the inventory. http://forum.thesims3.com/jforum/posts/list/447507.page  Is awesomemod going to fix it?  I don't really want to add Overwatch to my game.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Dragon Slave on 2011 November 11, 04:44:12
What's really borked? The neighborhood pet adoption event. It will fill your neighborhood with dead pets if you don't take them all. Every time you play without AwesomeMod, EAxis kills a kitten. Please, think of the kittens.

Is that also how the shelter pools work? I've been looking everyday for a horse another family put up for adoption several sim days back.  He's already cycled out and I was thinking he'd cycle back in at some point. Come to think of it, I've haven't seen any pet reappear in the pool after they've cycled out.  Every day, there's a new horse in the pool, every day, another one is gone. So, they only have so many days to be adopted before they're euthanized to make room for newer pets? Ugh.

On to the things I've noticed:
     Hitching posts don't work. Tie a horse up, it's galloping around the lot not even 10 second later.  No, I don't want to see my horse running around outside the gym, blocking doors and then galloping off to the other side of the neighborhood while my sim is inside working out. 
     Form group doesn't work on horseback.  I had two sims out on their horses, tried to get them in a group so they'd ride together. The menu option had a horse head on as if it was possible to do while mounted. When I queued the option, they just sat there, talking and acting as if they were in the process of forming the group, but never completing the action.
     Sometimes, when I'm running the jumping course at the Appaloosa Plains training grounds, horse and rider are teleported to some random place in the neighborhood after a round of jumps. Then, they must gallop all the way back to the lot to start the next lap. This continues for the entire time "run jumping course" is queued.  It doesn't always have this problem when I queue it, but when it does, it persists the entire time "run jumping course" is queued.
     Pet obsession is back.  I got rid of my main family's cats because I got sick of them queuing the same damn  "let so and so sniff your hand" over and over. 

    Children can't ride.  I know, I know...it's not a bug.  But it's so fucking stupid it might as well be.  Most riders begin when they're kids.  So what logical explanation does EAxis have other than utter laziness? They didn't want to make child versions of the animations, plain and simple.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Moryrie on 2011 November 11, 05:05:59
I think the quiet trait is broken, for cats at least. They meow just as much as normal and noisy cats. They even meow in their sleep. While one of my real cats snores, she isn't half as annoying as those 'quiet' sim-kitties can be.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: J. M. Pescado on 2011 November 11, 06:48:08
I've got the 'Can't Fish with Bait' issue and I don't even have pets!  I guess it came with the patches.  I did read you can fix it buy clearing caches, but it comes back whenever you put seeds in the inventory. http://forum.thesims3.com/jforum/posts/list/447507.page  Is awesomemod going to fix it?  I don't really want to add Overwatch to my game.
Seeds you say? Will look into this. Never encountered that myself, though. Got a save? Does a Flagrant System Error occur? What does it say?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: cwykes on 2011 November 11, 12:50:52
There are no error logs or messages; the fish with bait action just drops out of the queue when fish with lure is fine.  I'm not sure it's seeds; that was someone else's conclusion and looked completely plausible in my game.  From today's test, it's not that simple.

Yesterday, my sim learned to fish with no bait.  When instructed to fish with bait, the action dropped out of the queue with no message.  He had collected some seeds which were in his inventory. This is a well played 'hood so the seeds could have been any age.  Removing them from inventory (transfer to fridge and selling) didn't fix the problem.  Today, I cleared all caches and went back to the sim.  He harvested his garden and went fishing; he could fish with and without bait.  He then went seed collecting and could no longer fish with bait; fishing with the lure was fine. By that point he was pretty tired.  Looks conclusive, but.........

I started a new hood and set 4 sims fishing. Then two went seed collecting, one bought bait from the shop and another raided a garden for bait.  The sim who collected 2 tomato seeds had no problem fishing with them, with raided lettuce or without bait.  Two sims using shop bait (one with seeds, one not) could fish without bait, but not with bait.  They both had low motives, so I applied maxmotives.  After that they could both fish with bait again.  I tired them out and the problem didn't recur. Now I'm confused. I have a saved file from just before maxmotives, but it's too big.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: wingsandgills on 2011 November 12, 19:19:18
Seeds you say? Will look into this. Never encountered that myself, though. Got a save? Does a Flagrant System Error occur? What does it say?

Since I posted my error, I've updated AM twice (I'm pretty sure) and can no longer reproduce the error. It was as cwykes says, though--the action (Fish using bait) simply dropped out of the queue. Both of the sims I experienced it with were also gardeners so the seeds could have had something to do with it.

Suddenly it's not a problem for me anymore, and I blame AM for fixing it. -shrug-


Title: Re: Sims 3 Pets- Whats borked thread
Post by: floopyboo on 2011 November 12, 22:09:49
Hunter training seems to be broken, in that a cat can learn hunting skill from eating, guarding furniture, sleeping, playing with humans, playing with other cats (not just the pounce interaction either), breathing, going to the toilet, etc. All the while through training fatigue. It's taken my sim cat 3 days to get to level 8 hunter. Surely that can't be right?!

ETA: reset sim fixed the sticky hunter training issue. I really hope I'm not going to have to do this for every pet I train. Grrrrrrrrrrrr!


Title: Re: Sims 3 Pets- Whats borked thread
Post by: fway on 2011 November 13, 00:09:03
Hunter training seems to be broken, in that a cat can learn hunting skill from eating, guarding furniture, sleeping, playing with humans, playing with other cats (not just the pounce interaction either), breathing, going to the toilet, etc. All the while through training fatigue. It's taken my sim cat 3 days to get to level 8 hunter. Surely that can't be right?!

ETA: reset sim fixed the sticky hunter training issue. I really hope I'm not going to have to do this for every pet I train. Grrrrrrrrrrrr!

This only appears when Cat A pounces on Cat B, Cat A's skill meter sticks. When the cat in question does anything else regarding "hunting" it should be safe and the skill meter should drop immediately. Unfortunately EA left no tuning regarding the pounce interaction itself, but just a tuning file regarding the "transition to pounce." This means that the interaction can't be disabled at all, I've tried it.  I'm pretty sure there's something in the script that can be fixed, however.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: LVRugger on 2011 November 13, 19:03:40
Hunter training seems to be broken, in that a cat can learn hunting skill from eating, guarding furniture, sleeping, playing with humans, playing with other cats (not just the pounce interaction either), breathing, going to the toilet, etc. All the while through training fatigue. It's taken my sim cat 3 days to get to level 8 hunter. Surely that can't be right?!

ETA: reset sim fixed the sticky hunter training issue. I really hope I'm not going to have to do this for every pet I train. Grrrrrrrrrrrr!
Shades of endless TV skilling when interrupted by video gamers.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: KingBooker on 2011 November 15, 04:33:26
What the hell is this? And how do I fix it?  :-\

(http://media.tumblr.com/tumblr_luopzqyuO21qfdb6x.jpg)


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Gwill on 2011 November 15, 14:16:15
Is that a horse or a dog?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: KingBooker on 2011 November 16, 00:48:00
It's a dog. -_-


Title: Re: Sims 3 Pets- Whats borked thread
Post by: floopyboo on 2011 November 18, 09:08:28
Why on earth don't pets' hunger bars fill up from eating their prey? I don't expect a bug to have the same level of hunger satisfaction as a bowl of kibble, but you'd think there'd be some hunger satisfaction from nomming on their kills, particularly since drinking out of the toilet appears to fill them up!


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Gwill on 2011 November 18, 17:38:02
I find it rather amusing when a 5kg cat munches down a 100kg shark without getting even slightly filled up.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: spaceface on 2011 November 19, 13:34:22
Does anybody know what a Zenyatta is and why I now have 10 of them on my lot? I am assuming that they are the Pets version of magic gnomes but they pop up like mushrooms rather than arriving in the mail. I have shoved them all into the family inventory until I think of something amusing to do with them.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Moryrie on 2011 November 19, 13:55:44
Zenyattas spawn occasionally when horses lick salt licks. There's 3 other gnomes that came with pets as well, but Zenyatta is the most prolific.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: spaceface on 2011 November 19, 14:16:10
Sometimes I REALLY wonder about the game developers.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: wizard_merlin on 2011 November 20, 18:02:13
Sometimes I REALLY wonder about the game developers.

I wonder how they still have jobs.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: immortelleMuse on 2011 November 20, 19:17:39
I don't wonder so much about the game developers, since bugs come with the job, but it does worry me that there is absolutely no testing done before they release this crap. For that I blame EA's Sims Division manager or whatever entity is making them shit out games every 6 months. (leaving very little time for any kind of rigorous, meaningful testing.)

For example, my sim resets every time s/he throws food to their dog. A goddamn feature of the stupid game is broken, and they would have caught that had they bothered to test it.

But since removing the celestial salt lick, I no longer have about 20 "Zenyettas" on my lawn, in the house, blocking the gates/doors, toilet, etc. so thanks so much for that information.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Chain_Reaction on 2011 November 21, 00:55:22
There is a xml mod at MTS to lower the rate of the gnomes if it is becoming bothersome and you wish to keep the salt lick. It was one of the first thing's I got because the default value is overwhelming as you have noted.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Gwill on 2011 November 24, 07:15:35
I must say, it's nice of the horse to buy its owners a wedding present.  I hope it enjoys the thank you card.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: freckles on 2011 November 24, 11:28:58
I still can't get any of the CC that I downloaded from here to work in game.


  I have tried the fix that was posted from TSR,I have also tried decrapping everything and installing it through putting it right into the download floder,without the launcher install,though the CC does show up in the launcher as not installed,then when I try and install it through the launcher it tells me that I have to update even though I have it patched up to date.  I have also un installed the sims 3 and the packs that I have also I have downloaded the CC again with the same results as above.

The only CC that works in game is the store stuff I bought.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Madame Mim on 2011 November 24, 12:27:27
All the custom content I've downloaded here works. I haven't tried any objects (only hairs and clothes atm) because I'm not ready to try fixing them, but there's nothing wrong with the actual downloads and their installability. You're doing it wrong.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 November 24, 14:04:14
I still can't get any of the CC that I downloaded from here to work in game.


  I have tried the fix that was posted from TSR,I have also tried decrapping everything and installing it through putting it right into the download floder,without the launcher install,though the CC does show up in the launcher as not installed,then when I try and install it through the launcher it tells me that I have to update even though I have it patched up to date.  I have also un installed the sims 3 and the packs that I have also I have downloaded the CC again with the same results as above.

The only CC that works in game is the store stuff I bought.

Are you patching manually or through the launcher?  The launcher sometimes (read, "often") misses patches when it updates.  I recommend using the MTS patch tool instead.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: freckles on 2011 November 24, 15:06:20
I still can't get any of the CC that I downloaded from here to work in game.


  I have tried the fix that was posted from TSR,I have also tried decrapping everything and installing it through putting it right into the download floder,without the launcher install,though the CC does show up in the launcher as not installed,then when I try and install it through the launcher it tells me that I have to update even though I have it patched up to date.  I have also un installed the sims 3 and the packs that I have also I have downloaded the CC again with the same results as above.

The only CC that works in game is the store stuff I bought.

Are you patching manually or through the launcher?  The launcher sometimes (read, "often") misses patches when it updates.  I recommend using the MTS patch tool instead.

I patch the game through the launcher,I'll download the patch tool and see if that helps. Thanks.

Edit: Downloaded the patch tool,and have three updates to install.  Why does the launcher sometimes miss patches?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: bellenoire on 2011 November 24, 20:53:00
Bridgeport is lagging, with sims dropping actions or getting stuck frequently since installing Pets. Has anyone else experienced this?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 November 25, 03:05:07
Edit: Downloaded the patch tool,and have three updates to install.  Why does the launcher sometimes miss patches?

The short answer:  the launcher is a badly-coded piece of crap, and EA should feel bad.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: freckles on 2011 November 25, 07:57:04
Edit: Downloaded the patch tool,and have three updates to install.  Why does the launcher sometimes miss patches?

The short answer:  the launcher is a badly-coded piece of crap, and EA should feel bad.

I know nothing about the workings of the launcher. Installing the patches the launcher missed didn't help. I might just un install it all and start again.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: floopyboo on 2011 November 26, 10:36:36
Unable to select 8th sim in household from premades because 'household is already full'. WTF EA? Are you aresholes insane? What if I want to use a premade? It's not like sitting there for 3 hours with the random button is going to help. Fuck you!


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Lorina on 2011 December 18, 18:36:21
So... distorted pets are just a graphics card problem? Or there's a solution beyond that?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: kissing_toast on 2011 December 18, 23:31:29
So... distorted pets are just a graphics card problem? Or there's a solution beyond that?

Remove your shitty out of date mods.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: rohina on 2011 December 19, 00:04:17
Remove your shitty out-of-date mods.

Thank you for participating in Grammar Day 2011.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: lordrichter on 2011 December 29, 16:32:32
I've been away from the game for a few months.  I noticed with Pets that sims started routing through bushes and landscaping.  I don't recall this happening before but I could be wrong.  Is this something that was broken in Pets?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: witch on 2011 December 29, 23:28:26
I downloaded a custom world this week and placed a pre-made ranch on it. One horse keeps running straight through the house on its exercise loop. I presume the world was updated and intended for Pets because it has the Pet adoption lot.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: nythawk on 2011 December 31, 15:56:58
 >:( Since I updated to the latest EA patch my Unicorn now looks like a normal horse. The game still considers it a Unicorn, it just doesn't look like one anymore. Anyone else had this issue and know how to resolve it?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2011 December 31, 20:26:20
Stick a horn on it.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: witch on 2011 December 31, 22:32:46
>:( Since I updated to the latest EA patch my Unicorn now looks like a normal horse. The game still considers it a Unicorn, it just doesn't look like one anymore. Anyone else had this issue and know how to resolve it?

Had the issue. Previously, I had managed to move the sim and unicorn from one instance of Appaloosa plains to another, and the unicorn kept its horn. When I moved sim and 'corn to a custom world, it did not. I don't know if the unicorn kept its other unicornly attributes, after it kept running through the house I decided to leave horses out of the world.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: nythawk on 2012 January 06, 17:10:22
Stick a horn on it.
I tried that, but horns don't show up in CAH. The option for horn is there, but it's blank.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Madame Mim on 2012 January 06, 21:30:55
I tried that, but horns don't show up in CAH. The option for horn is there, but it's blank.

Mod the Sims


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Jeebus on 2012 January 06, 21:57:47
Methinks jeromy's suggestion was sarcastic.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Madame Mim on 2012 January 06, 22:48:17
Sarcasm or not, given that I have done nothing with Unicorns, what I have read about unicorn horns leads me to believe it is possible.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: nikkiforest on 2012 January 08, 04:54:02
I'm not only having the common "zombie pets" problem (i.e. my pets, especially cats, look like Gwill's picture), my game is CTD'ing. I only have AwesomeMod, Twallan's ErrorTrap and Overwatch, and the two mods that came with the framework, as well as hair, clothes, and default eyes and skins. Everything is up-to-date, my graphics card is fine, everything in my game should be running smooth as glass. The only other time I've had a CTD is when I first installed AwesomeMod, and that was a while ago. I'm not even having noticeable lag. I just installed Pets today, so I don't know :'(.
Edit: Aha, my graphics card was apparently not fine. My graphics card, which is clearly substandard, could handle the base game without major problems, but Pets was too much for it apparently. The graphics card is replaced, and my pets are no longer mangled and my game is running much smoother. I tried playing a premade fambly in Riverview to see if my old Sunset Valley hood; which had acquired many lots and Sims over the ages; was causing the problem, but no difference. In fact it was worse; my game was freezing even more frequently, especially when I introduced a mangled horse into the household. I had a CTD about 2 Sim days into playing them, erasing the successful Try for Baby my Sims had completed the previous day (save often, people, best advice I can give you). Now, with a nice graphics card and moar memory, my game is running beautifully, with all my pets appearing the way they should. It appears Pets wasn't a total waste of my money.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Jeebus on 2012 January 08, 20:25:47
ErrorTrap is a core mod.
Awesomemod is a core mod.
Do you see a problem there?
The Highlander rule doesn't apply if the mods modify different files.  ErrorTrap and Awesomemod should play nice without causing too much trouble.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Skadi on 2012 January 08, 21:14:01
ErrorTrap is a core mod.
Awesomemod is a core mod.
Do you see a problem there?
The Highlander rule doesn't apply if the mods modify different files.  ErrorTrap and Awesomemod should play nice without causing too much trouble.
Pescado has already confirmed as much. He will accept errortrap logs of AM errors.
Please STFU Yzisme Jizzme, it's poor form to give out bad info around here.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Yzisme on 2012 January 08, 22:32:32
I fail again. Insults accepted. Sorry 'bout that.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: SJActress on 2012 January 09, 17:37:43
While I do have the latest AM installed, I don't think this is AM-related.

The thumbnails for the juice bars are borked. The preview thumbnails display the last bar stool clicked on instead of the juice bar recolors. I exited, cleared all caches, and re-started. When clicking on the juice bars, the thumbnails and information (environment score, etc.) were blank. I clicked on a bar stool and then clicked on a juice bar again, and the bar stool thumbnails appeared again.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Eeyore on 2012 January 09, 18:45:40
I'm having the same "key to the city" ceremony problem as mentioned here (http://www.carls-sims-3-guide.com/forum/index.php?topic=7714.0):
Quote
My sim get [sic] the "key to the city" ceremony, he goes to City Hall and the mayor appears, then a pathfinding bubble also appears and the ceremony ends. No key.

Edit: I should have included a description of the error rather than just a link. Also, the ceremony doesn't "end" so much as the mayor disappears before any interaction can begin.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ohayitstiffanay on 2012 January 13, 06:52:32
Something else I noticed was that in my custom neighborhood, that was fixed for pets, has no random little animals on the land, and all wild animals are not interact-able. I did "Watch Horse" or "Watch Deer" about 20 times and I still couldn't pet the damn thing.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2012 January 13, 14:30:33
You have to place spawners for the new small animals to show up in a custom hood.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ohayitstiffanay on 2012 January 13, 16:50:04
Where might I find those? ^

& anybody else have the Wild Animals problem?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2012 January 13, 17:25:33
You have to use a cheat to enable Buy/Debug, then select the "?" category in Build/Buy.  All the spawners are available there.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Neowulf on 2012 January 13, 20:06:20
Small animals show up near gem/mineral spawners, too, but not as often as their own. At least, that's how it works in EA worlds, considering there was a bird outside my sim's house every now and then in Hidden Springs. As for the wild animals, usually you need to "watch" them until your sim reaches a certain friendship threshold and then they can interact more. Or maybe that's just how you get successful interactions. I haven't messed with wild animals lately.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ohayitstiffanay on 2012 January 13, 20:48:53
The strange thing is, I even cheated a little to see if there was an actual problem and made them best friend using testingcheats and the horse still shit a brick when I tried to pet it. So I think there's an interaction problem in my system, wouldn't surprise me.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Madame Mim on 2012 January 13, 22:20:11
I cheated and befriended a stray dog, which then borked my family selection - basically everytime I selected the new dog it didn't deselect properly when I selected a different family member - until I changed families completely and came back to that family.

I think it's also borked that you cannot offer an adult dog to another Sim, only puppies, but I know that's by design (even if it is a foolish design).

As far as befriending wild animals - I want to know how you find the horse (or whatever) again to make more overtures. One of my Sims was making inroads towards friendship and then the horse never came back.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Neowulf on 2012 January 14, 02:22:08
The strange thing is, I even cheated a little to see if there was an actual problem and made them best friend using testingcheats and the horse still shit a brick when I tried to pet it. So I think there's an interaction problem in my system, wouldn't surprise me.
I'm starting to think all of your problems stem from your ridiculous amounts of CC and inability to troubleshoot.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Eeyore on 2012 January 14, 02:23:49
As far as befriending wild animals - I want to know how you find the horse (or whatever) again to make more overtures. One of my Sims was making inroads towards friendship and then the horse never came back.
If you use AM, radar tag it; you can do this from the relationships panel in the UI. This way you can tell for sure whether it has disappeared altogether or is just somewhere else in the neighborhood.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ohayitstiffanay on 2012 January 14, 03:45:07
The strange thing is, I even cheated a little to see if there was an actual problem and made them best friend using testingcheats and the horse still shit a brick when I tried to pet it. So I think there's an interaction problem in my system, wouldn't surprise me.
I'm starting to think all of your problems stem from your ridiculous amounts of CC and inability to troubleshoot.

You're probably right. I have about 400+ items of CC and I just don't think it's capable of handling that many .package files. Would CC through the launcher cause less problems you think?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Elvie on 2012 January 15, 19:21:47
You're probably right. I have about 400+ items of CC and I just don't think it's capable of handling that many .package files. Would CC through the launcher cause less problems you think?

1. FEWER, not less. Grammar Cat has his eye on you.
2. If your CC is from the Store, and you didn't pay for it, I'd love to see you try to install it through the launcher. Decrapping requires a desire to READ MOAR and follow
    instructions.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ohayitstiffanay on 2012 January 15, 21:54:48
Oh, it wasn't Store items. It was just custom items in the sims3pack format.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Skadi on 2012 January 16, 01:28:50
You either have a shitty computer or you fail, since I have 1050 files and 5.5gb of CC without any real issues.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Jeebus on 2012 January 16, 02:02:26
You either have a shitty computer or you fail, since I have 1050 files and 5.5gb of CC without any real issues.
Well, she does have a Mac.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: ohayitstiffanay on 2012 January 16, 22:21:48
I have a shitty Mac that I regret buying everyday of my life and I'm in the process of selling it.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Madame Mim on 2012 January 16, 23:51:57
shitty Mac that I regret buying everyday of my life

Use that in the advertisement.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Eeyore on 2012 January 17, 01:36:49
shitty Mac that I regret buying everyday of my life

Use that in the advertisement.
This ^ made me laff.

Being a happy Mac user (and a rather light gamer) I am not especially computer literate; I am also untroubled by this fact. However, having just switched my Sims 3 to Windoze 7 I must say I am pleased. The game runs much, MUCH faster and more smoothly (I suppose the two are connected). The trade-off, though, is that to install, patch, add any kind of content or mod, and to simply play the game is much, MUCH buggier. Learning how to manage the game to avoid or fix the increased bugginess is not that difficult and definitely worth the improvement in gameplay.

*Begin Stating the Obvious*

The Sims 3 troubleshooting involves two things: 1. Searching the Internet for credible information and 2. A process of elimination. Although it can be frustrating, it is not difficult. Typical MATYians do their own troubleshooting and only share new or unusual problems. If one does not see how this is a good thing, one would do best to avoid this forum.

*End Stating the Obvious*

And lastly, each iteration of Windows seems to become more Mac-like in features and interface (if not in the more elemental programming, about which I know little). Windows 7 is the first version of MS OS I've really liked since its departure from the DOS prompt. I loathed Windows XP. Although I understand it was one of the more stable versions of Windows, I still found it buggy, cumbersome, and limiting. It was like navigating a nonsensical maze made up of cheap, plastic children's furniture with rounded corners and primary colors. I used it only for games. If I continue to be impressed with Windows 7 and/or future MS releases (and it's early days yet), I may switch back to a PC with my next computer purchase. If the only significant choice left is security vs. the ability to swap out components, a PC would easily come out to be the winner.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: witch on 2012 January 17, 02:32:04
It was like navigating a nonsensical maze made up of cheap, plastic children's furniture with rounded corners and primary colors.

See, that's how the MAC appears to me. I think this may be more a case of familiarity with one's own system. To me, the MAC gave away a lot of instant functionality so as to look good. One of the things I dislike about Windoze 7 is the increased likeness to the MAC and how getting in to do real tweaking is now buried several layers deeper than in XP. It feels like being wrapped in rainbow cottonwool and being protected from my own hardware.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Neowulf on 2012 January 17, 02:39:40
It was like navigating a nonsensical maze made up of cheap, plastic children's furniture with rounded corners and primary colors.

See, that's how the MAC appears to me. I think this may be more a case of familiarity with one's own system. To me, the MAC gave away a lot of instant functionality so as to look good. One of the things I dislike about Windoze 7 is the increased likeness to the MAC and how getting in to do real tweaking is now buried several layers deeper than in XP. It feels like being wrapped in rainbow cottonwool and being protected from my own hardware.
I agree with this. I'm rather familiar with both Mac and Windoze, but I've always preferred Windoze. I still use XP because Vista was much too similar to a Mac (not to mention all the problems it turned out to have). I'm considering upgrading to 7, but don't like the idea of having to dig deep into my own system to do the things I would like to do with it. Unfortunately, I feel Windoze is dumbing down their software in order to appeal to a larger audience.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: Jeebus on 2012 January 17, 02:45:38
It was like navigating a nonsensical maze made up of cheap, plastic children's furniture with rounded corners and primary colors.

See, that's how the MAC appears to me. I think this may be more a case of familiarity with one's own system. To me, the MAC gave away a lot of instant functionality so as to look good. One of the things I dislike about Windoze 7 is the increased likeness to the MAC and how getting in to do real tweaking is now buried several layers deeper than in XP. It feels like being wrapped in rainbow cottonwool and being protected from my own hardware.
I agree with this. I'm rather familiar with both Mac and Windoze, but I've always preferred Windoze. I still use XP because Vista was much too similar to a Mac (not to mention all the problems it turned out to have). I'm considering upgrading to 7, but don't like the idea of having to dig deep into my own system to do the things I would like to do with it. Unfortunately, I feel Windoze is dumbing down their software in order to appeal to a larger audience.
If you're an average user and don't need to delve into the depths of the system, Windoze 7 is just fine.  I don't think I've ever fought with Win7 (unlike XP).


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2012 January 17, 05:37:29
It was like navigating a nonsensical maze made up of cheap, plastic children's furniture with rounded corners and primary colors.

See, that's how the MAC appears to me. I think this may be more a case of familiarity with one's own system. To me, the MAC gave away a lot of instant functionality so as to look good. One of the things I dislike about Windoze 7 is the increased likeness to the MAC and how getting in to do real tweaking is now buried several layers deeper than in XP. It feels like being wrapped in rainbow cottonwool and being protected from my own hardware.

Have you tried enabling GodMode (http://howto.cnet.com/8301-11310_39-10423985-285/understanding-windows-7s-godmode/), witch?


Title: Re: Sims 3 Pets- Whats borked thread
Post by: floopyboo on 2012 January 18, 13:19:51
Less than three! I wish I'd known about godmode sooner.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: PA on 2012 January 26, 20:13:24
That is a thing of beauty.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: jezzer on 2012 January 26, 21:42:54
I'm just waiting for someone with XP or 32-bit Vista who DOESN'T READ INSTRUCTIONS to come in and bitch that his or her OS was destroyed.  Unless, of course, they can't.  Because they destroyed their OS.


Title: Re: Sims 3 Pets- Whats borked thread
Post by: witch on 2012 January 27, 01:36:05
It is indeed awesome.

I also tried it on XP and it doesn't work, as I expected.