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TS2: Burnination => Peasantry => Topic started by: Tarlia on 2010 March 13, 07:05:12



Title: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 March 13, 07:05:12
EDIT 2011-05-24: Updated clean versions and subhood versions (http://meetme2theriver.livejournal.com/63030.html). Build your own uberhood!


This is my own "megahood" - a merge of all the existing EAxis neighbourhoods. It uses Belladonna Cove as a base and has all the other neighbourhoods as shopping district subhoods.

It is different from HystericalParoxysm's and Mixreality's in that I cleaned each neighbourhood before merging them together, instead of afterwards. It should be free of crashing lots and other problems which people have had with HP's/Mixreality's.

Downloads (the uberhood plus each separate, clean neighbourhood) can be found here (http://meetme2theriver.livejournal.com/36433.html).

Detailed info can be found here (http://meetme2theriver.livejournal.com/29134.html).


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Darby on 2010 March 21, 16:53:44
"Baaaa" to you, Tarlia!    

I've always loved the idea of a merged 'hood and was ecstatic when HP made hers.  I'm glad, now, that I've never actually gotten around to playing it since it's known now to be a bad option.  I switched to Mixreality's, but then saw where she declared that she'll use yours over her own which convinced me that yours is the one to go with.  (I swear, I spend far more time running down information on this game than I do playing it!  :D)

Anyway, I haven't done anything more than install it yet, but wanted to let you know I appreciate you for sharing!    


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Alie on 2010 March 28, 01:49:51
Is packaging 5 families and moving them to the clean uberhood a VBT?


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreali
Post by: J. M. Pescado on 2010 March 28, 03:28:08
I wouldn't recommend doing that.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 March 28, 04:04:21
Is packaging 5 families and moving them to the clean uberhood a VBT?

It's as much a VBT as packaging and moving them to any other 'hood. I'd clone and recreate them instead if I were you.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: jedimasterkatara on 2010 April 02, 04:13:06
I have put this into my Neighborhoods folder, but it just makes Belladonna Cove dissapear. Can someone give me instructions on how to download this right.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 April 05, 15:34:03
Did you take out the original Belladonna Cove first? You can't have both regular BC and the uberhood in at the same time, since the uberhood uses BC as the base.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: MiaHaglund on 2010 April 05, 16:05:26
Are theese removed?? Couldn't get them ???


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 April 05, 16:43:34
Looks like Hotfile decided to delete them all again. :/ I'll find somewhere better to host them.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Sunbee on 2010 April 09, 09:52:30
I understand that Bon Voyage is required for the combined neighborhood.  Is it required for the individual neighborhoods, such as the universities, as well?


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 April 09, 10:35:17
I understand that Bon Voyage is required for the combined neighborhood.  Is it required for the individual neighborhoods, such as the universities, as well?

No. The individual neighbourhoods should only require the EP which they came with, as they have only been opened and edited with SimPE and not through the game. However, some of the EP-specific constructed memories (most notably "had very first woohoo", which I believe came with NL(?)) will obviously only show up if you have the appropriate EP(s).


(I'll try to get the downloads back up over the weekend.)


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Sunbee on 2010 April 09, 19:04:42
Thank you.  I'm looking forward to using the things that are compatible. ' Had very first woohoo' did not come just with NL--NL is my most recently installed expansion pack and I had it long before that.  (The joys of buying used games.)  It has to have been included in either/all of Uni, OFB, and Seasons, which were the first expansion packs I got and I installed simultaneously.  I've noticed other bits of coding repeated in expansion packs--I got the re-nu-u orb when I got Freetime, and the gypsies showed up at that point though not as service sims, and I've had attraction since that triple installation of Uni, OFB, and Seasons.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 April 09, 20:40:40
Thank you.  I'm looking forward to using the things that are compatible. ' Had very first woohoo' did not come just with NL--NL is my most recently installed expansion pack and I had it long before that.  (The joys of buying used games.)  It has to have been included in either/all of Uni, OFB, and Seasons, which were the first expansion packs I got and I installed simultaneously.  I've noticed other bits of coding repeated in expansion packs--I got the re-nu-u orb when I got Freetime, and the gypsies showed up at that point though not as service sims, and I've had attraction since that triple installation of Uni, OFB, and Seasons.

Ah, it probably first came with NL and then with every EP after it, too.


Edit: The downloads are back up.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Sunbee on 2010 April 19, 21:00:50
Tarlia, I downloaded the neighborhoods I can use--thanks for all your hard work--and I have a bug report for you.  I put in the stealth hoods, subhoods, and N001 over the weekend to play with.  Bluewater (B001) errored on extraction, winrar said it was a lot.  I put it in anyway just to see what I could.
The problem lot is Malcolm Landgraab's house.  He's okay (mostly), has the electronics and club deeds, but he's on an empty lot.  I moved him out to another lot and played him for a while, got him some more businesses, but, when I tell him to check in with the managers, the game, instead of telling me that Club Dante doesn't have a manager, tells me that Ramirez Fine Furniture doesn't have a manager.  I haven't taken him to Club Dante but when I click on his car to go somewhere it shows as being his and Ramirez Fine Furniture does not.  He's the only sim I've played in that neighborhood (and Marisa Bendett, whom he hired then married, and their twins).
Hopefully it's just a problem on my end as the downloader, but I figured it was best to let you know.  If it's not just me, then someone else might miss the Landgraab house.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 April 19, 21:28:38
Tarlia, I downloaded the neighborhoods I can use--thanks for all your hard work--and I have a bug report for you.  I put in the stealth hoods, subhoods, and N001 over the weekend to play with.  Bluewater (B001) errored on extraction, winrar said it was a lot.  I put it in anyway just to see what I could.
The problem lot is Malcolm Landgraab's house.  He's okay (mostly), has the electronics and club deeds, but he's on an empty lot.  I moved him out to another lot and played him for a while, got him some more businesses, but, when I tell him to check in with the managers, the game, instead of telling me that Club Dante doesn't have a manager, tells me that Ramirez Fine Furniture doesn't have a manager.  I haven't taken him to Club Dante but when I click on his car to go somewhere it shows as being his and Ramirez Fine Furniture does not.  He's the only sim I've played in that neighborhood (and Marisa Bendett, whom he hired then married, and their twins).
Hopefully it's just a problem on my end as the downloader, but I figured it was best to let you know.  If it's not just me, then someone else might miss the Landgraab house.

Thanks for letting me know. I just tested it, and my local copy of the .rar file is fine, but when I downloaded the file from mediafire and extracted it, I also got an error on a lot. (Lot number 126.) Looks like the file got corrupted on upload.

I'll reupload it tomorrow.

Edit: I've reuploaded Bluewater Village, and I checked that the uploaded file is fine.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Mixreality on 2010 May 04, 15:09:51
Hey! Just popping in to say "Thanks, this is great!" I've finally updated the first post in my thread to point to your hood, which I should have done ages ago, sorry about that. Still looking forward to finishing my work and start playing your hood... *sigh*


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 May 04, 20:31:08
Hey! Just popping in to say "Thanks, this is great!" I've finally updated the first post in my thread to point to your hood, which I should have done ages ago, sorry about that. Still looking forward to finishing my work and start playing your hood... *sigh*

Hey, thanks. :) And good to hear from you again, I was wondering where you went off to. Hope to see you around on LJ again soon.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreali
Post by: Maranatah on 2010 July 08, 16:54:40
I downloaded the light version of Uberhood and there is a problem  with apartment  lots. When I move sims in,  the landlord doesn't show up at all. Instead it gives an error about apartment controller- NPC pool.(the log is attached) I had the same problem when using an empty AL-template with custom hoods.  Even trying to spawn  landlord through mailbox doesn't help. So basicly sims can't rent aparments at all :P I wonder has anyone else had issues like this with Uberhood and is there something that can be done to fix it? Besides this problem, everything seems to work like it should and I want to thank for amazing job with this :)


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 July 08, 18:32:37
I downloaded the light version of Uberhood and there is a problem  with apartment  lots. When I move sims in,  the landlord doesn't show up at all. Instead it gives an error about apartment controller- NPC pool.(the log is attached) I had the same problem when using an empty AL-template with custom hoods.  Even trying to spawn  landlord through mailbox doesn't help. So basicly sims can't rent aparments at all :P I wonder has anyone else had issues like this with Uberhood and is there something that can be done to fix it? Besides this problem, everything seems to work like it should and I want to thank for amazing job with this :)

That sounds like a problem with your game specifically and not one with the uberhood - you did just say you had the same problem with a custom hood. Landlords spawn just fine in my current in-play uberhood. You may want to check your downloads for conflicting or buggy hacks.

Also, you're welcome.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: CrabOfDoom on 2010 August 05, 17:49:41
Been playing the uberhood for about a week and love it, but one snag has come to my attention - when I go to enter the Monty lot in Veronaville, the game crashes. Another person on GardenOfShadows has mentioned the same thing happened to them. I plan on experimenting in the next couple of days to see if I can just move them out and into another house, but thought you should know in case it's the sims and not the lot that's being difficult.

The rest of the hood's been great, though, so thanks for all the hard work putting it together! I'm especially appreciative of all the fixed genetics, like Nervous Subject actually showing a father in his family tree.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2010 August 05, 19:17:11
Been playing the uberhood for about a week and love it, but one snag has come to my attention - when I go to enter the Monty lot in Veronaville, the game crashes. Another person on GardenOfShadows has mentioned the same thing happened to them. I plan on experimenting in the next couple of days to see if I can just move them out and into another house, but thought you should know in case it's the sims and not the lot that's being difficult.

The rest of the hood's been great, though, so thanks for all the hard work putting it together! I'm especially appreciative of all the fixed genetics, like Nervous Subject actually showing a father in his family tree.

Hi there, and thanks for letting me know. I believe I got a report of this once before, but the Monty lot does work just fine in my game, and I know it does for others, too, I've seen their screenshots, etc. Therefore I don't really know what to tell you, except maybe test a fresh version of the uberhood in a game with no downloads, and see if the same thing happens?

Glad you're enjoying it, otherwise!


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Callista on 2011 April 07, 15:59:45
Having an issue here...
Okay, so I downloaded the Uberhood, and I couldn't get it to load in the game. Belladonna Cove just kind of disappeared--it wasn't on the neighborhood screen when I opened the game.

Currently I have the E001 (from the download) and Tutorial folders in my Neighborhoods folder, plus NeighborhoodManager.package.

What might cause this? I have all EPs.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 April 07, 17:11:20
Having an issue here...
Okay, so I downloaded the Uberhood, and I couldn't get it to load in the game. Belladonna Cove just kind of disappeared--it wasn't on the neighborhood screen when I opened the game.

Currently I have the E001 (from the download) and Tutorial folders in my Neighborhoods folder, plus NeighborhoodManager.package.

What might cause this? I have all EPs.

Did you download both files (part 1 and part 2) and extract them into the same folder? Does your E001 folder have both a Characters and a Lots folder? Did you have a Belladonna Cove/E001 folder in your game before, and if so, did you remove it before putting in the uberhood?

Do you have Mansion & Garden Stuff (required)?


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Callista on 2011 April 07, 17:40:47
No M&G. I didn't realize you needed it. I guess that's the solution; thanks.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Mootilda on 2011 April 08, 16:40:41
I notice on your site that you are considering sharing your cleaned-up versions of the pre-made neighborhoods as subhoods, so that people can easily create their own custom mega-hoods.  Great idea!  If you need any help, please let me know.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 April 08, 17:07:22
Thanks. :) I'm actually waiting for your tool to be able to remove the broken family ties in Belladonna Cove, Riverblossom Hills & Veronaville (& one stealth hood, although that's not really important, as broken ties aren't carried over when merging). Otherwise I'm mostly finished.

I unfortunately won't be able to make Belladonna Cove as a subhood, because of the apartments. It'd require going into the game and moving out all the sims living in apartments, and that in turn would generate all the stealth hoods (clean ones, but still, it'd generate the subhood lots for FT & AL - or can that be avoided?). I can't think of a good way of getting around that.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Mootilda on 2011 April 08, 20:02:40
It's very easy to disable all stealth subhoods.  Just rename all of the TS2 NeighborhoodTemplate folders in Program Files\EA Games\The Sims 2 <EP>\TSData\Res to NeighborhoodTemplate_Stealth.  If you ever want them again, rename them back.  Done.

I almost always play with the following steath subhoods disabled: Pets, Seasons, Bon Voyage, FreeTime, Apartment Life.  Bon Voyage is a special case, because all of the vacation subhoods are in that folder.  In that case, I created a new NeighborhoodTemplate_Stealth folder and moved V001 into the new folder.

This is all explained in my Subhood tutorial, in the section about creating a clean environment if you can't use an empty AnyGameStarter:
http://www.modthesims.info/showpost.php?p=3322897&postcount=11


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 April 08, 20:17:20
Interesting. Thank you. Then I should be able to make a downtown Belladonna Cove (seems better than a shopping district, since it's so urban). Curious: What happens if a sim gets access to a secret hobby lot or a secret witch lot in a neighbourhood that lacks the FT/AL stealth hoods?


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Mootilda on 2011 April 08, 22:43:55
Interesting. Thank you. Then I should be able to make a downtown Belladonna Cove (seems better than a shopping district, since it's so urban). Curious: What happens if a sim gets access to a secret hobby lot or a secret witch lot in a neighbourhood that lacks the FT/AL stealth hoods?

As far as I know, access isn't a problem.  However, I would definitely avoid trying to travel to a non-existent lot or a non-existent subhood.  I've never had problems with certificates to the hobby lots, since I don't visit those lots.  I don't play with witches, so someone else will need to answer that one.

If you actually intend to use those lots, make sure that you have the stealth neighborhoods enabled when you create your primary neighborhood and everything will be fine.

However, when editing a subhood template, it's important that no subhoods (including stealth subhoods) are attached to the standalone subhood.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Nepheris on 2011 April 11, 08:36:44
Quick question: In the Uberhood, the group pie-menus when teleporting Sims have had their names changed to 'Townies' and 'Service' or whatever, instead of the surname of the first sim to be generated in that group. How did you do that? It'd be so useful to be able to do that myself in my hoods.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 April 11, 16:57:51
Quick question: In the Uberhood, the group pie-menus when teleporting Sims have had their names changed to 'Townies' and 'Service' or whatever, instead of the surname of the first sim to be generated in that group. How did you do that? It'd be so useful to be able to do that myself in my hoods.

It's very easy to do in SimPE. Open up the Family Information (FAMI) resource, which contains all the families/households, and change the names to your heart's content. Also very useful when someone's last name changed due to a wedding or something and you want the household name to match.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Nepheris on 2011 April 12, 10:05:53
Thanks :) My limited SimPE skills will be sufficient for that.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 May 24, 15:13:41
Updated the original post with new stuffs.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Mootilda on 2011 May 25, 00:08:00
I'm curious.  Why do your newest cleaned versions of Pleasantview, Strangetown, and Veronaville require University or Nightlife?


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 May 25, 04:58:29
I'm curious.  Why do your newest cleaned versions of Pleasantview, Strangetown, and Veronaville require University or Nightlife?

I included memories of 'first woohoo', which I don't think existed until one of those EPs (I'm not sure which one?). I'm not sure how the base game would react to those. Possibly it might just ignore them.

Edit: ...Of course, in retrospect, I should have written that any later EP would also do, and that the memories are the reason why. I'll edit my post with that information later.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Sunbee on 2011 June 08, 00:06:17
Do these mix and match neighborhoods have the fixes you and Strange Tomato made for the broken faces in already or do those sims still need to be SimPE'd?  (Joques, Rubens, Jaquets, etc.)  I've got Belladonna and Pleasantview running right now together and am quite enjoying them, and plan on adding in the other neighborhoods eventually.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 June 08, 05:16:57
Do these mix and match neighborhoods have the fixes you and Strange Tomato made for the broken faces in already

They do indeed.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Leeoh on 2011 June 13, 20:08:51
Thanks a lot for this! Made me go back to the game for the first time in months.

I installed Belladonna Cove as a Downtown. It worked out great, but the Maxis families don't show up. Are they supposed to be in the bin?



Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Mootilda on 2011 June 13, 22:20:17
I've noticed that Downtowns are special.  Only the first Downtown installed will have sims.  Additional Downtowns will be unpopulated.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Sunbee on 2011 June 13, 22:57:21
Tarlia, in regards to your E001 base hood of Belladonna, I got a whole bunch of errors of missing neighbor for data access out of Chastity Gere and Gabriel Green, when they were on the lots of other sims.  I also got the errors when they were phoned by others.  When I finally got around to playing their house, they both had blank wants and fears in spite of the fact that Gabriel and Samantha Cordial had been ACRing it up in everyone's living room.  (I would've thought that would generate some wants . . .)  The errors seem to have stopped after playing them for a season--but they've only shown up once on another lot since then.  Wants did eventually generate, and they're normal and appropriate.  I know Chastity is a problem sim as shipped.

The Baldwin toddler (Marcus?) also has blank wants and fears, but I haven't gotten any errors out of him.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 June 14, 16:18:42
Tarlia, in regards to your E001 base hood of Belladonna, I got a whole bunch of errors of missing neighbor for data access out of Chastity Gere and Gabriel Green, when they were on the lots of other sims.  I also got the errors when they were phoned by others.  When I finally got around to playing their house, they both had blank wants and fears in spite of the fact that Gabriel and Samantha Cordial had been ACRing it up in everyone's living room.  (I would've thought that would generate some wants . . .)  The errors seem to have stopped after playing them for a season--but they've only shown up once on another lot since then.  Wants did eventually generate, and they're normal and appropriate.  I know Chastity is a problem sim as shipped.

The Baldwin toddler (Marcus?) also has blank wants and fears, but I haven't gotten any errors out of him.

Hm, I haven't experienced these errors myself, and haven't heard any other reports. I'll keep an eye out, though.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Leeoh on 2011 June 14, 20:41:55
I've noticed that Downtowns are special.  Only the first Downtown installed will have sims.  Additional Downtowns will be unpopulated.

Ah, that would be the problem then. Cheers! I'll see if I can figure out how to import them or download them separately from somewhere.


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Mootilda on 2011 June 15, 02:58:56
Tarlia, did you try converting Belladonna Cove to a suburb, rather than a downtown?  If so, did you run into any special problems with OFB that didn't occur with Nightlife?


Title: Re: Clean Uberhood (Merged EAxis neighbourhoods) - NOT the same as HP's/Mixreality's
Post by: Tarlia on 2011 June 15, 05:13:45
Tarlia, did you try converting Belladonna Cove to a suburb, rather than a downtown?  If so, did you run into any special problems with OFB that didn't occur with Nightlife?

No, I just figured Belladonna Cove makes more sense as a Downtown, because it's larger and has a city feel to it.

I actually missed Leeoh's and your posts, I must've been tired last night. I had no idea multiple downtowns would cause this problem. The early megahoods were made with downtowns, but of course, those were done the "hacky" way, so that's different. EAxis logic isn't easy to wrap your head around. Why would they... oh, who knows.

I can just make a suburb version instead.