More Awesome Than You!

TS3/TSM: The Pudding => The World Of Pudding => Topic started by: jefrir on 2009 November 23, 18:46:11



Title: Bugs in WA
Post by: jefrir on 2009 November 23, 18:46:11
Just some of the (mostly minor) bugs I have spotted so far. I have removed all mods, all caches, and all CC apart from Store stuff, so these are almost certainly EAxis screwups.

* Stuff in inventories sometimes switches to different members of the household. This seems to happen when going on holiday, and maybe when coming back, and I think it's only WA stuff that's doing it; I've certainly seen it happen with tents, and with a skeleton key.
* When moving house with the option to take furniture with me, my nectar maker and fortune cookie maker got left behind.
* Wierd glitch when moving stuff out of family inventory: the hand stayed as if it was holding the item after I'd put it down, and wouldn't let me pick anything else up. Clicking into Build mode left me with a duplicate of the item: one in the inventory and one in the house. Edit: clicking "sell all" in the inventory deletes the one in the house, so they are still linked.
* Possibly not a bug, but I seem to have stopped getting interesting missions on adventures. I know there are at least two more dungeons I haven't explored yet, but my sim with a level 2 visa is getting nothing but missions to do stuff like ask people out on dates and catch frogs. Missions were working properly, but seem to have stopped since my original sim died, which is possibly related.
* Completed lifetime wants are sometimes displaying as an empty box, like on a child, rather than the correct icon. This sometimes fixes when travelling, and sometimes doesn't
* When on holiday, icons in the relationship panel and in wants for members of the family who have been left behind are sometimes displaying as a lifestage or two below what they currently are.
* I completed the challenge to grow all plants without actually growing them all, probably due to the change in the number of plants. (I actually quite like this one)
* The metric for number of mixtures tried in winemaking went back to zero a couple of times. Could be linked to the sim in question going on holiday, I didn't test thoroughly. It's not triggered by other members of the family going on holiday.
* My first sim acquired sparkles, like those around the noticeboard thingy, fairly early on, and kept them at least until death.
* Large and medium paintings progress normally until the penultimate stage, then all progress stops and the bars stop filling. Directing a sim to stop and then start again completes the painting instantly.
* Random route failure problems, apparently linked to having a pond with a path round it.


Title: Re: Bugs in WA
Post by: KawaiiMiyo on 2009 November 23, 23:00:50
     I was hoping there would be a "General bug" thread for WA.  

     Bugs I've noticed in my game: (With no CC and fresh re-install by the way)

---I still receive crashes on saving, even after upgrading to 2.2 and while there is no error code, if I dont use "Save as (new name)" it will hang on the saving screen forever, and have to ctrl-alt-delete it. (Edit: Actually this one was a 2.2 patch for me as well)

---Cherries, pomegranates, other WA fruit dissapears from my inventory upon returning from vacation. (Edit: Bug only with 2.2 patch)

---"Win tournament" wish will not be fulfilled, regardless of how many tournaments I've won.

---The graphical bugs I've mentioned on a previous thread where lots turn black, or the sidewalks/roads get blurred (Edit: Just learned it was an issue with my new ATI video card)


Title: Re: Bugs in WA
Post by: caterpillar on 2009 November 24, 00:23:06
I've noticed that my Sim 'forgets' traits of foreign locals that she's learned when she encounters them in other countries. She's good friends with Bao Louie in China, and knew all five of his traits from interacting with him in China. When she runs into him in Egypt, where he's an 'explorer', she knows only two of his traits.


Title: Re: Bugs in WA
Post by: Drakron on 2009 November 24, 02:13:09
-Shopkeepers seem to be on service 24/7 that can potential break a Egypt mission were we have to get inside a house owned by two shopkeepers that naturally never go back home.


Title: Re: Bugs in WA
Post by: crunk on 2009 November 24, 04:24:18
I'm getting the food spoilage bug - anything my sims cook and store for leftovers spoils within 24 hours.


Title: Re: Bugs in WA
Post by: kemowery on 2009 November 30, 03:12:33
I'm getting the food spoilage bug - anything my sims cook and store for leftovers spoils within 24 hours.

I was getting that with the low-end refrigerator.  Once I replaced it with a better model, the bug stopped.

Here's my bug: My sim visited China, met the old woman who sold the special items, then left China.  When he came back, I noticed he was heartbroken.  Checking his thought bubble, I see she died.  He barely knew her, so whatever.  He's there for 8 days this time, so two days of moping around is bearable, I guess.

Then I noticed his last name had changed to a Chinese last name.  And apparently the game decided that he was married to the old woman and he's the father of all her kids.


Title: Re: Bugs in WA
Post by: spaceface on 2009 November 30, 11:30:27
Sparkles come from the "eye candy" effect. DO NOT WANT.


Title: Re: Bugs in WA
Post by: mindtempest on 2009 November 30, 14:06:59

* The metric for number of mixtures tried in winemaking went back to zero a couple of times. Could be linked to the sim in question going on holiday, I didn't test thoroughly. It's not triggered by other members of the family going on holiday.
* My first sim acquired sparkles, like those around the noticeboard thingy, fairly early on, and kept them at least until death.


1 is due to travel. When you travel, the counter resets. Stupidly.

2 is due to the Eye Candy lifetime happiness reward..


Title: Re: Bugs in WA
Post by: Gastfyr on 2009 November 30, 20:44:07
*Traveling voids the Bookworm's Book Club Membership.  Which sucks.  It's supposed to be a lifetime membership.
*The "helpful" #/# showing in certain wish tooltips displays current # of friends incorrectly; it doesn't include foreign friends, but they DO count towards fulfilling the wish, so the tooltip will say something like 14/20 but since your sim has 5 foreign friends making just one more friend will fulfill the want.
*Some shops never open, or close and never open again.  Egypt's bookshop has been perma-closed for weeks.  Leaving Egypt and comming back hasn't helped.
*The wish to find relics adding up to a certain total value counts all relics found by anyone in the household, not just the individual sim.  This is actually quite helpful, and might be intentional?
*Some foods spoil at an allarming rate while others seem to last forever in the same fridge.  I had leftover Fish and Chips, Sushi, and Autum salad in the fridge from the last coulple of days and added a new pizza and a completely untouched platter of spagetti.  In the morning, the Spagetti and the Pizza had both spoiled while the older foods were still fine.
*Plumbing objects repaired by a sim who has completed that Handines challenge that is supposed to make all plumbing objects repaired by him never break still seem to break.  Can anyone confirm this?

Maybe not a bug, but VERY annoying: traveling totally jumbles inventories.

I too noticed the nectar mixture number reset to 0.  It sucked.


Title: Re: Bugs in WA
Post by: Steele on 2009 December 01, 09:19:48
In my game these are my observed bugs

A. Traveling damages skill records.
1. Space rock identified always drops to 3% identified. (without mods or hacks it drops to 73%)
2. Nectar combination mix drops to 1 combination. (Vanilla WA retains combination record)
3. Comedian skill challenge drops to 0 Jokes made. (even without mods it drops to 0)

B. Upgrading of the fortune cookie machine is bugged. Upon upgrading the handiness skill page becomes blank. There is also no message when the upgrade is completed.

C. Store keepers gets stuck at their starting point. The shop becomes unmanned. (experienced in vanilla game, So far with Awesomemod or NRaas Story Driver they always come to work)

D. Painting meter does not complete, however premature stoppage of painting completes it.

E. Base game Magic gnome is inactive.

F. Putting cars into the inventory when traveling will allow the car to be used only in China, but scooters are not allowed in China. Egypt and France only allows the scooter.


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2009 December 01, 10:23:23
A. Traveling damages skill records.
Yeah, that will happen due to the fact that the game is essentially attempting to decompile and reconstruct everything like if you had exported to bin. Knowing exactly which fields are damaged would be helpful.


Title: Re: Bugs in WA
Post by: jefrir on 2009 December 01, 14:45:17
For the paintings, the problem only seems to arise if they stop painting part way through. That's why I was only seeing it for medium or large paintings: small paintings are generally completed within one session, so work fine.


Title: Re: Bugs in WA
Post by: Gastfyr on 2009 December 01, 17:26:16
2. Nectar combination mix drops to 1 combination. (Vanilla WA retains combination record)
That is not my expirence.  In a 100% clean unmodded vanilla WA, I had nectar combination reset to 0 every time my sim returned home from vacation.

Quote
F. Putting cars into the inventory when traveling will allow the car to be used only in China, but scooters are not allowed in China. Egypt and France only allows the scooter.
I'm not sure what exactly you mean here, but I had one sim driver her car all over France when I put in in her inv before she went on vacation.  Also, my Rock Star is chauffeured all over China in her pink limo carpool while her Astronaut husband rides a bicycle (he does not own a bicycle; it just appears for him to ride and then dissappears like the scooters in Egypt and France).


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2009 December 02, 05:37:36
All cars function normally on vacation, with a few wrinkles.
1. The road network is normally shite.
2. The car must be IN YOUR INVENTORY to work...after you arrive. If you used the inventory car to drive to the airport, this car will no longer be in your inventory and will not be accessible wile on vacation. AwesomeMod prevents inventoried vehicles from being used to go on vacation, so that it will remain in your inventory and be usable when you arrive, but the stock base game will happily have your sim use that car to drive away in the base hood, and thus lose the car.


Title: Re: Bugs in WA
Post by: Steele on 2009 December 03, 03:04:35
A. Traveling damages skill records.
Yeah, that will happen due to the fact that the game is essentially attempting to decompile and reconstruct everything like if you had exported to bin. Knowing exactly which fields are damaged would be helpful.
The damaged skill fields in my game are as follows:
1. The Collecting Skill :
         Amateur Rock Finder and  Awesomest Rock Collector in the Universe challenges are affected when the space rock analyzed is reduced to 3%. I'm not sure which rock gets retained but the number of rocks found are still intact. I believe in the old save file format there is  another set of fields specifying what rocks types are identified and how many.
2. The Charismatic skill :
         Comedian challenge. Only the jokes told are set to zero. the other records remain intact. If I remember correctly, the one of the records for charisma is outside the charisma skill tree.
3. The Nectar Making Skill :
         A. Mix Master challenge - This gets reset to 1 for me. But others seems to report they get 0.
         B. The Vizard of Vine - This, I still need to verify, since I have not yet able to complete even if my record has already around 600 grapes bunches pressed, and 400 is the required.

Thanks in advance.

All cars function normally on vacation, with a few wrinkles.
1. The road network is normally shite.
2. The car must be IN YOUR INVENTORY to work...after you arrive. If you used the inventory car to drive to the airport, this car will no longer be in your inventory and will not be accessible wile on vacation. AwesomeMod prevents inventoried vehicles from being used to go on vacation, so that it will remain in your inventory and be usable when you arrive, but the stock base game will happily have your sim use that car to drive away in the base hood, and thus lose the car.
Ok, now I understand. Without the Awesomemod, my sim uses the taxi to the airport when going to China but uses her personal car when going to France or Egypt. There was one incident that the car went MIA after vacation but weirdly resurfaced in another sim's inventory after 3-4 vacations later.


Title: Re: Bugs in WA
Post by: Shield Guard on 2009 December 03, 04:43:29
After I return from Al Simhara and my sims interact with each other the color bar is red and the text is missing. Also, my sims relationship/freind info in the toolbar disappears?

(http://img6.imageshack.us/img6/3973/clipboard01fa.jpg)


Anyone else have this?

Any idea what I can do?

Thanks.


Title: Re: Bugs in WA
Post by: Cerridwen on 2009 December 03, 05:09:06
The only issue I have to report other than blue lots which is documented in another thread, is that I appear to now have a serial killer on the loose in my town.   Since installing WA, I have now experienced two random, non-age related deaths in my town.  I clicked on a house with a engaged couple and noticed it was only the man.   I figured EA's story progression just moved her out or something but when I went into the house, he had a broken-hearted moodlet that said "from death of lover" or something like that.  And he kept crying with her pic as the thought bubble.   I rolled back to an earlier save and tossed it up to random weirdness.    Then several days real time later I noticed the teenage son of a different family was missing.  Went into that house, checked the family tree and his pic is greyed out like he died.  And he's not in their relationship panel anymore.  

On one hand, I've always thought this game needed MOAR DEATH.  It seems much harder to kill off sims in TS3 than TS2.  And the randomness of it (neither were old) I suppose could add a bit of suspense and uncertainty to the game.  
But I want to be God dammit!  I want to decide who lives and dies.  And how they die!  
Anyone else have this happen?  A connection I do see between the deaths is that both families did go on vacation shortly before the "death".  One to Egypt, one to China.  But neither saw a mummy, so they couldn't have been cursed.  

I suppose I could just pretend one of my evil sims is on a rampage.... Just gotta decide which one.


Title: Re: Bugs in WA
Post by: cuthbert on 2009 December 03, 13:20:13
During my first visit to China, I cheated shamelessly and mercilessly like I always have been, and reached visa level 3 quite easily. And visited China again on the next holiday, selecting '18 days' without much thinking.

I bought a vacation home, read all the books available in China, trained with the dummy to kung-fu level 10, collected quite a junk using the new feature in Supreme Commander (it was really awesome, thanks Pescado), meditated for 150 hours, played the guitar from level 3 to 10, made 7 friends and gained some Charisma skills. Feeling like an eternity passed by, and wondering why no pop-up warning appears like the first visit, I finally checked the remaining days in the travel bar - it didn't budge at all, still 0/18. I panicked a little, rummaged through the cellphone and fortunately there was an option to manually abort the travel and go back home.

Besides AM, the only CC I'm using are Twallan's supercomputer and a little xml hack that prevents food spoiling in Pudding Factory.


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2009 December 03, 13:32:02
The damaged skill fields in my game are as follows:
Does the damage occur only when you return to the main neighborhood, or does it occur when you leave and arrive at a vacation hood as well?


Title: Re: Bugs in WA
Post by: BattyCoda on 2009 December 03, 15:09:16
The only issue I have to report other than blue lots which is documented in another thread, is that I appear to now have a serial killer on the loose in my town.   Since installing WA, I have now experienced two random, non-age related deaths in my town.  I clicked on a house with a engaged couple and noticed it was only the man.   I figured EA's story progression just moved her out or something but when I went into the house, he had a broken-hearted moodlet that said "from death of lover" or something like that.  And he kept crying with her pic as the thought bubble.   I rolled back to an earlier save and tossed it up to random weirdness.    Then several days real time later I noticed the teenage son of a different family was missing.  Went into that house, checked the family tree and his pic is greyed out like he died.  And he's not in their relationship panel anymore.  

On one hand, I've always thought this game needed MOAR DEATH.  It seems much harder to kill off sims in TS3 than TS2.  And the randomness of it (neither were old) I suppose could add a bit of suspense and uncertainty to the game.  
But I want to be God dammit!  I want to decide who lives and dies.  And how they die!  
Anyone else have this happen?  A connection I do see between the deaths is that both families did go on vacation shortly before the "death".  One to Egypt, one to China.  But neither saw a mummy, so they couldn't have been cursed.  

I suppose I could just pretend one of my evil sims is on a rampage.... Just gotta decide which one.

Do those lots have transporters on them? My sims have developed an unhealthy obsession with repairing the stupid things. I had two sims die that way. They might have had one handy skill point each. Now I have been obsessively calling the repair folk to make sure the things are not broken. It seems any random sim in the family will suddenly decide they are so handy they can fix the transporter. And even if you stop them, they will keep trying to return to it until they get shocked multiple times.


Title: Re: Bugs in WA
Post by: Slymenstra on 2009 December 03, 15:13:12
I am beginning to have huge problems taking my Sims on vacation.  My only hacks are Awesome and Twallan's Super Computer.  I have a family of 5, 2 adults, 2 teens and 1 child.  They went to China everything was great.  When they came home all of the cooking books had disappeared from the inventory.

I kept playing the family and decided to send them to China again.  This time it was just the 2 Adult parents and 1 teen (who was the child at first)  Everything was fine in China until I noticed their vacation time did not count down.  It remained 0/5 the whole time until I decided to make them leave.  When they got home the teen was totally gone from the household, the father's icon just green and I could not control him.  The mother acted like she had never left and the household money was how it was when I left.  I noticed through using the Super Computer and Awesome mod that I had the REAL family as homeless townies.  Their money was also what they had made in China.

Looking at the mother's family tree I saw that all of her children were aged down to child and 2 teens.  And the child was darkened like she was a foreigner from China in the relationship panel.  However the real teen (who went to China) showed as currently out of town on the Super Computer.

I tried summoning the real family and they never came.  I tried resetting them, resetting the world...nothing worked.

So I went back to an older save and just sent the Father to China.  While he was there his vacation timer never expired and in the relationship panel his children were aged down.  When he returned home, everyone was like they should be.  No duplicates.

What a mess.  I do not fiddle with odd cheats or anything like that.  I have no idea how they got so borked.


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2009 December 03, 15:32:47
I am beginning to have huge problems taking my Sims on vacation.  My only hacks are Awesome and Twallan's Super Computer.  I have a family of 5, 2 adults, 2 teens and 1 child.  They went to China everything was great.  When they came home all of the cooking books had disappeared from the inventory.
Disappearing inventory objects is part of an issue that may have recently been fixed in AwesomeMod. Or you could be experiencing an all-new issue. Hard to tell. Anytime you're considering sending someone on a vacation, it is STRONGLY ADVISED to SAVE A BACKUP COPY FIRST.

I kept playing the family and decided to send them to China again.  This time it was just the 2 Adult parents and 1 teen (who was the child at first)  Everything was fine in China until I noticed their vacation time did not count down.  It remained 0/5 the whole time until I decided to make them leave.
Sounds like your neighborhood unravelled into a BFBVFS.


Title: Re: Bugs in WA
Post by: Cerridwen on 2009 December 03, 15:58:16

Do those lots have transporters on them? My sims have developed an unhealthy obsession with repairing the stupid things. I had two sims die that way. They might have had one handy skill point each. Now I have been obsessively calling the repair folk to make sure the things are not broken. It seems any random sim in the family will suddenly decide they are so handy they can fix the transporter. And even if you stop them, they will keep trying to return to it until they get shocked multiple times.

No, I've never purchased a transporter ever.  The one sim that died was a technophobe, I do not think she would attempt to repair anything, even if she broke it.   There is a computer on her lot as she is an author though.    I did not realize you could die from electrocution. I think I've only seen once or twice a sim get electrocuted by fixing something.  And all it seemed to do was give the "singed" moodlet.   I've been on vacation and had a sim get electrocuted by a trap multiple times without dying.   Perhaps the traps are less deadly than common household appliances?


Title: Re: Bugs in WA
Post by: HelloKit on 2009 December 05, 00:58:24
I'm getting the food spoilage bug - anything my sims cook and store for leftovers spoils within 24 hours.

I was getting that with the low-end refrigerator.  Once I replaced it with a better model, the bug stopped.

I'm getting this even with the most expensive refrigerator. Replacing it works for as long as I play, until I save, quit, and come back. At that time if I don't replace the refrigerator again, all of my leftovers spoil within 12 hours. And this is with the base game and latest patch, no WA.

Replacing the refrigerator first thing when I load my game is an easy workaround, but it's costing my Sims money.


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2009 December 05, 01:00:50
That is interesting. Gives me a hint on where to look for it, although I am not in a position to test this, being that my sims eat raw meat.


Title: Re: Bugs in WA
Post by: Writin_Reg on 2009 December 05, 04:23:31
I have an Adventure Sim who also has the Discipline trait, the athletic trait, the Angler trait, and the green thumb - he has mastered the martial arts, his Athletic is at 7, his gardening is level 8, his cooking is level 5, and his fishing skill was 6. Now he can't fish, I get no options period; and he can't buy or sell anything at the grocery store when back in the Sunset Valley home town.

 Before a third trip to China apparently triggered this, he had been to China twice, then to France once, then to Egypt twice (In that precise order), and everything was fine after each return home. I started getting opportunities to do some tournaments in China, 10  to be exact, so I had him return to China. In between Tournies he got the small quests like fishing for certain fish, which took bait  grown in China, so he bought a bunch of the fruits he needed and extra's to bring home to grow his own trees. He completed everything he had to do and got some mega rewards, plus he was up to level 10 now in fishing and athletics, and for some odd reason gardening went up to 9 and cooking went to 7 even though he only cooked a couple of things at base camp, and he harvested crops just twice he came across in China. I thought it was odd, but shrugged my shoulders to it. Then I find out the real truth - when he gets home finally. As not only can't he fish now or go shopping, all his skills are back to exactly what they were before he left for China this time. He does have credit for the tournament successes, but that is all.

Finally I sent him back to China to see what the skills and everything would be, and discovered he can fish and shop in China - the skills did not go back up like I had hoped they would. Even more interesting is I decided to send him to the book store before he left China again and get the 2 last books he didn't already have from there to discovered he couldn't - the shop keeper was gone. So he went to the grocer to get a meal, and that merchant was gone too. In fact the only merchant in their store was the one that sold tents, as the antique dealer guy is also missing. The special merchant was around, as she is also his teacher and best friend, and she could sell him stuff that she had, but he can't buy anything else in China. Then he gets home and he still has no fishing option in SV nor can he buy from the grocer. The skills appear stuck now too as well. This is super freaky.

Just wanted to add- I had patched my game up to date as soon as the patches came out, but I did not have WA the day it came out. In fact I didn't get WA until the following week on Wednesday evening. I also have a 99 percent vanilla game, with the only things in my game ibesides what came with it is some of the EA store stuff; the 3 booter and fps limiter from here, and HP's enhanced EA skin default. That is it. No mods, no CC, no hacks - and this is a brand new hood and I made the Sim in CAS just for the game. The only sims in this hood is the Sims EA put there besides my Sim and a family of 3 Sims I also made in CAS that lives across the street.

I wanted to check out WA with a single male YA with mostly WA traits and all WA clothes and hair; and then a family - mom, dad, and child age girl with just basegame traits, and their clothing is a mix between WA, basegame, and store. Both live on empty lots that I built a pond and put a garden spot for. Both my male Sim and the family went to China right off the bat, and I bought the cabin tents there for them to live in on their home lots so they would have plenty of money for exploring.

The family I admit have only been to China once and France, as I was not particularly fond of playing with the kid in tow. They seem fine after just having had 2 - 3day adventures. They are fishing, shopping, skilling, and skilling with no problem. So obviously something I did with just my YA triggered the problem. I keep wondering if it may have something to do with the Fish and fruits my Sims brought back from his next to the last trip to China. The only thing he had brought back before from any of his travels was just books and the new equipment in each country - like the martial arts equipment, the fortune cookie machine, the juice machine, the scooter, and things like that and the treasures of course. But when he came back from China he had a bunch of the fish left over from his quests and lots of the fruits, so I had him put them in the fridge to keep them. He also planted several of the fruits he had in his garden.

I never have had any problem with my sims fridge nor the lots in town like others report, nor have I had any problem going over to my other families lots and playing with them several times, so I also apparently do not have those problems. At least not yet. It did take me a while to get these problems I do have. I did try resetSim and it did not work. I did also change to the other household and then came back a few sims days later, and still no change. Any clues anyone?


Title: Re: Bugs in WA
Post by: Drakron on 2009 December 05, 06:17:07
In a bit of a follow up to the "vanishing merchant"

Its possible the Sim selected to man the register by the game got stuck on the way to the register, it seems the decision process were the Sim is selected to "run the shop" is done by picking any Sim at random the first time your Sim visit that location.

Also it seems they are "bugged" or show a very idiotic behavior as the Sims that man the register will make a bee line to the register the moment your Sim arrives but since they are regular Local Sims they live at their homes so they could be stuck at their houses trying to reach the register I think one found solution is deleting the register and put a new one so the "select merchant" process is restarted.

The only one that seems to work as one can expect is the special merchant but then again, he have no "store" (AKA register) to man as it just hangs around the "Market lot"


Title: Re: Bugs in WA
Post by: Writin_Reg on 2009 December 05, 08:20:52
Draken, I spent the whole afternoon on my Sims last day in China at the Merchants with the Special merchant, and not one of those merchants ever appeared. Even the special merchant got angry she could not get any food to eat, so she finally left and went home. I did not try deleting the cash registers though, as I did not think I could.


Title: Re: Bugs in WA
Post by: Steele on 2009 December 05, 12:35:59
The damaged skill fields in my game are as follows:
Does the damage occur only when you return to the main neighborhood, or does it occur when you leave and arrive at a vacation hood as well?
The damage occurs when there is a change in neighborhood. In my experience, returning from or going to vacation damages the skill records.

Also did notice that The Vizard of Vine challenge is currently unattainable.

I don't know if :
1. it is bugged
2. it records only ordinary grapes
3. only a specific special grape type should be used
4. the sim has to personally harvest the grapes and convert them into nectar.


Title: Re: Bugs in WA
Post by: cuthbert on 2009 December 05, 22:38:13
Upgrading fortune cookie maker borks my journal in handiness section - that section becomes completely blank.


Title: Re: Bugs in WA
Post by: Fubuki on 2009 December 05, 23:13:55
I was having the problem with the travel days not counting down until I moved AwesomeMod from the WA directory to the TS3 one. I have no idea why that fixed it, but it did... for now, anyway. I probably jinxed it by telling you. :P


Title: Re: Bugs in WA
Post by: mindtempest on 2009 December 06, 05:47:56
The damaged skill fields in my game are as follows:
Does the damage occur only when you return to the main neighborhood, or does it occur when you leave and arrive at a vacation hood as well?
The damage occurs when there is a change in neighborhood. In my experience, returning from or going to vacation damages the skill records.

Also did notice that The Vizard of Vine challenge is currently unattainable.

I don't know if :
1. it is bugged
2. it records only ordinary grapes
3. only a specific special grape type should be used
4. the sim has to personally harvest the grapes and convert them into nectar.


Nope, it is attainable, and works for all grapes. 4) is true, and only grapes harvested by the said sim count. I've achieved it on two sims both sweatshopping as CN-Life Fruit nectar makers.


Title: Re: Bugs in WA
Post by: ShortyBoo on 2009 December 06, 12:30:49
I just noticed another bug. When my female sim gets pregnant and is showing, the husband can't interact with her unless she initiates it. Basically, it's not letting me click on her when he's the active sim. If I select her, she can interact with him. After she had the baby, he could interact with her again. But then she got pregnant again and the same thing happened again. It's not a huge deal, I guess, but it's preventing him from fulfilling wants to talk to or listen to her belly.

Also, does anyone have any idea why all my sims are constantly sneezing? It's only been happening since WA was installed. Can they get sick and die like they could in TS2?


Title: Re: Bugs in WA
Post by: blackninja on 2009 December 06, 16:26:49
I just noticed another bug. When my female sim gets pregnant and is showing, the husband can't interact with her unless she initiates it. Basically, it's not letting me click on her when he's the active sim. If I select her, she can interact with him. After she had the baby, he could interact with her again. But then she got pregnant again and the same thing happened again. It's not a huge deal, I guess, but it's preventing him from fulfilling wants to talk to or listen to her belly.

Also, does anyone have any idea why all my sims are constantly sneezing? It's only been happening since WA was installed. Can they get sick and die like they could in TS2?

I actually do believe that sims can become sick since the WA EP, but I am not sure on this.  To be honest, the only thing I have to go on is when I was looking through all the possibilities of the photo albums with the new photographer skill, I seem to remember that in the "Oh the Calamity!" section there was something about taking a picture of a sim, or a group of sims that were sick...but as I said, I am not positive.  This could, although, be the answer to the mysterious dead sims.  It had happened to me before and I had to reload an old save.  I also had the problem of the relationship section going blank and having full red bars on people, although I just reverted to an old save once again.

This game is buggier than...ummm...an...ant farm?  Bleh, couldn't think of anything clever, point is, FUCKING BUGGY!


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2009 December 06, 16:35:49
The canonical standard of bugginess is the "Ethiopian Outhouse".


Title: Re: Bugs in WA
Post by: coconnor on 2009 December 06, 16:42:42
I just noticed another bug. When my female sim gets pregnant and is showing, the husband can't interact with her unless she initiates it. Basically, it's not letting me click on her when he's the active sim. If I select her, she can interact with him. After she had the baby, he could interact with her again. But then she got pregnant again and the same thing happened again. It's not a huge deal, I guess, but it's preventing him from fulfilling wants to talk to or listen to her belly.
I have also had this experience.


Title: Re: Bugs in WA
Post by: teacc on 2009 December 06, 16:47:55
I just noticed another bug. When my female sim gets pregnant and is showing, the husband can't interact with her unless she initiates it. Basically, it's not letting me click on her when he's the active sim. If I select her, she can interact with him. After she had the baby, he could interact with her again. But then she got pregnant again and the same thing happened again. It's not a huge deal, I guess, but it's preventing him from fulfilling wants to talk to or listen to her belly.
I have also had this experience.

I have this issue also and noticed that when the relationship between the husband and wife is just "okay", "friendly" or even "flirty" he can interact with her, but as soon as they hit the "very alluring" status, the bug rears its ugly head. No love for you !


Title: Re: Bugs in WA
Post by: Pico on 2009 December 07, 02:40:46
Everybody knows that pregnant women are unclean. It's just Eaxis giving its due to the Peranakan belief.


Title: Re: Bugs in WA
Post by: catshirlann on 2009 December 07, 03:38:09
Disappearing and invisible Pangu's axes are in my game. My sim could not finish "The Axe" adventure because of this. I searched Sims 3 forums to find out exactly where Pangu's axe is supposed to be located in the Temple of heaven. I used a debug cheat so that I could go to buy mode while my sim was at the Temple of Heaven. In buy mode, Pangu's Axe suddenly became visible on the wall (where it is supposed to be located). I was excited---I finally had found Pangu's axe. My excitement turned into disappointment quickly,because when I went back to live mode, the Pangu's axe was invisible again and my sim could not interact with it. This is a very annoying bug, because my sims need that Pangu's Axe to smash boulders on their adventures. Out of desperation, I tried to get Pangu's axe the easy way by using buydebug (in buy mode). When I put Pangu's axe on the wall it was visible, but after going back to live mode, Pangu's axe disappeared. Help! I've been trying to figure out what went wrong with Pangu's axe in my game and how can this be fixed. The only two mods I have in my game are Awesomemod and Twallan's Supercomputer. I'm really baffled.


Title: Re: Bugs in WA
Post by: Tingeling on 2009 December 07, 06:59:32
I did the quest for Pangu's axe myself and the sims took the axe but could still not finish the quest. Due to other wonkiness in the game I decided to start a new save. Haven't tried that particular quest again though.


Title: Re: Bugs in WA
Post by: mindtempest on 2009 December 08, 07:39:56
Disappearing and invisible Pangu's axes are in my game. My sim could not finish "The Axe" adventure because of this. I searched Sims 3 forums to find out exactly where Pangu's axe is supposed to be located in the Temple of heaven. I used a debug cheat so that I could go to buy mode while my sim was at the Temple of Heaven. In buy mode, Pangu's Axe suddenly became visible on the wall (where it is supposed to be located). I was excited---I finally had found Pangu's axe. My excitement turned into disappointment quickly,because when I went back to live mode, the Pangu's axe was invisible again and my sim could not interact with it. This is a very annoying bug, because my sims need that Pangu's Axe to smash boulders on their adventures. Out of desperation, I tried to get Pangu's axe the easy way by using buydebug (in buy mode). When I put Pangu's axe on the wall it was visible, but after going back to live mode, Pangu's axe disappeared. Help! I've been trying to figure out what went wrong with Pangu's axe in my game and how can this be fixed. The only two mods I have in my game are Awesomemod and Twallan's Supercomputer. I'm really baffled.
Have you tried using buydebug on the axe on another lot? And were you on the axe quest?


Title: Re: Bugs in WA
Post by: Harumph on 2009 December 08, 19:05:10
I'm also getting the 0/whatever vacation countdown, but I like it. Everything seems to work normally when they've just got the basic 3-day visa, but as soon as they're able to book a vacation for 5 or more days the bar gets stuck at 0. I can still return home whenever I like via the cell phone, and so far I haven't noticed anything messed up when I get home. I also retain the cherries, pomegranates, plums, exotic bugs, etc. I pick up in foreign lands. I haven't really gotten into nectar making, fortune cookie baking or deep relationships with the locals, so I can't comment on whether those stats are getting screwed up for me. What I haven't tried yet, is having my Sim permanently remain in one of the vacation hoods. I'd love the option to have a Sim actually move there, not just staying on via a glitch. But maybe the game engine couldn't handle that.

Anyway, aside from that the only bug I've noticed at this point is that the damn game doesn't reset the already-explored areas for new Sims. It doesn't matter whether the Sim is from the same household or even if they have no relationship at all. This happened both before and after Awesomemod so it must be another EA bug, big surprise. I have absolutely no other hacks or mods and the only CC I've installed at this point is a few EA store items. Until all the borks are resolved, I'm not interested in getting all that involved in TS3. I'm just playing it for a diversion from my TS2 game. TS2 still, IMO, gives the best bang for the buck.


Title: Re: Bugs in WA
Post by: Simius on 2009 December 08, 19:15:57
After I return from Al Simhara and my sims interact with each other the color bar is red and the text is missing. Also, my sims relationship/freind info in the toolbar disappears?

(http://img6.imageshack.us/img6/3973/clipboard01fa.jpg)


Anyone else have this?

Any idea what I can do?

Thanks.
You have to go back on vacation to fix that one.  If you are on vacation when it happens you have to return home... and if it is still borked go back on vacation and it should be fixed.  It seems to fuck up sometimes when traveling and only by traveling again does it fix itself.


Title: Re: Bugs in WA
Post by: Gastfyr on 2009 December 08, 19:25:10
the damn game doesn't reset the already-explored areas for new Sims. It doesn't matter whether the Sim is from the same household or even if they have no relationship at all. This happened both before and after Awesomemod so it must be another EA bug, big surprise.
That is actually an EA feature.


Title: Re: Bugs in WA
Post by: Papercut on 2009 December 09, 06:06:17
I've been having a problem with homework resetting. There are two children in this house, and every day they come home and do their homework to 100%. The next day they get on the school bus, and all is well, the bus does its u-turn ... then suddenly the two children are somehow booted off the bus and end up standing back at the front door of their house, with homework now at zero completion. I have to manually send them to school, where they have to re-do last night's homework.

It's happened several times now. The previous generation of kids that lived in this house didn't have this problem. It's incredibly frustrating.


Title: Re: Bugs in WA
Post by: Treehugger on 2009 December 09, 06:44:21
I've been having a problem with homework resetting. There are two children in this house, and every day they come home and do their homework to 100%. The next day they get on the school bus, and all is well, the bus does its u-turn ... then suddenly the two children are somehow booted off the bus and end up standing back at the front door of their house, with homework now at zero completion. I have to manually send them to school, where they have to re-do last night's homework.

It's happened several times now. The previous generation of kids that lived in this house didn't have this problem. It's incredibly frustrating.

I had this problem way before the patch and WA. One time the kids managed to get to school before the reset and every kid in the school was reset!

What mods do you have in your game?   I had Twallan's super computer, careers and story progression mods (the smoking gun was sitting by the careers mod)  once I updated all of those the bug went away.


Title: Re: Bugs in WA
Post by: Papercut on 2009 December 09, 07:02:43
Hmm, so it's not just WA. The only mod I'm using is AM (and I check for updates every time I play). Maybe I'll try getting them to school earlier.


Title: Re: Bugs in WA
Post by: SonnetCeles on 2009 December 09, 07:21:03
NOt sure if this is a feature but if it does it sucks. badly.

in general it takes me about 12-14 hours to be fully rested in china.  My cousins who just got into the game agree it takes a while to be rested as well.  Have yet to try sleeping in the tomb.


Title: Re: Bugs in WA
Post by: Magwitch on 2009 December 09, 13:38:12
I've noticed that after WA (or maybe the fucked-up 'update' patch) babies and toddlers are no longer gaining relationship points with any teens or adults through the snuggle/tickle/feed options. I'm not getting the blue '+' signs at all. Babies are still at 0 points with their parents when they age up to toddlers, despite endless snuggling. Toddlers are only gaining points when adults/teens play with the xylophone etc with them or train them. I've searched various forums to see if anyone else is having the issue, but I've not seen it come up before. The only mod I use is Awesomemod, and I know it's not that. Can anyone comfirm this bug?


Title: Re: Bugs in WA
Post by: teacc on 2009 December 09, 16:37:30
I have the no-relationship-progress bug with babies and toddlers too. The relationship score is 0 for the father and 20 for the mother because she has the "attractive" aspiration reward.


Title: Re: Bugs in WA
Post by: ShortyBoo on 2009 December 09, 17:57:27
I noticed a few more bugs. I tend to have my sims go alone on trips to complete adventures. When I send my guy, his daughters' pictures show in the relationship panel and in any wants as babies even though they're both teens. The same thing happens when the mom is on a trip. When they return to SV, the thumbnails go back to normal.

Another thing just started happening since switching active families today for the first time since getting WA. I noticed that from the map view, the house I just built for my second family and the house I built and played since installing WA were not showing up at all. They looked like empty lots. If I zoomed in, they'd show ok, but the other strange thing is when I zoomed in on the first family's house, I could see in their house without my guy going there and visiting. That's not supposed to happen. I'm going to try playing again to see if it was just a quick glitch or not.


Title: Re: Bugs in WA
Post by: Gastfyr on 2009 December 09, 19:53:27
NOt sure if this is a feature but if it does it sucks. badly.

in general it takes me about 12-14 hours to be fully rested in china.  My cousins who just got into the game agree it takes a while to be rested as well.  Have yet to try sleeping in the tomb.
Are you only seeing this is China?  What tent/bed are your sims sleeping in?


Title: Re: Bugs in WA
Post by: Tingeling on 2009 December 10, 06:33:19
Another thing just started happening since switching active families today for the first time since getting WA. I noticed that from the map view, the house I just built for my second family and the house I built and played since installing WA were not showing up at all. They looked like empty lots. If I zoomed in, they'd show ok, but the other strange thing is when I zoomed in on the first family's house, I could see in their house without my guy going there and visiting. That's not supposed to happen. I'm going to try playing again to see if it was just a quick glitch or not.

I noticed that last night when I built a house in Riverview and after zooming out in live mode the old house which stood there before was showing instead of the new one. I have no idéa what is causing this though.


Title: Re: Bugs in WA
Post by: Steele on 2009 December 10, 09:36:09
Another thing just started happening since switching active families today for the first time since getting WA. I noticed that from the map view, the house I just built for my second family and the house I built and played since installing WA were not showing up at all. They looked like empty lots. If I zoomed in, they'd show ok, but the other strange thing is when I zoomed in on the first family's house, I could see in their house without my guy going there and visiting. That's not supposed to happen. I'm going to try playing again to see if it was just a quick glitch or not.

I noticed that last night when I built a house in Riverview and after zooming out in live mode the old house which stood there before was showing instead of the new one. I have no idéa what is causing this though.

Could it be because of a refresh issue? I believe that the map view and the lot view has a different allocation within the cache. I had similar incidents with my 60x60 lot in Sunset valley but it updates after a while. With the way the cache is handled in riverview, the cache size probably has not yet increased to it's maximum.

It also has to do with conflicting package files. In my other experince, when zooming into the lot sometimes it is empty and it will take around 30 to 45 seconds for the house to refresh and show. Sometimes all my lot's textures are flat on the ground floor while the game is still building up the frames and the meshes of the house. I am sure it is not due to ram. because without the package files the refresh runs smoothly. Still lazy to do trial and errors and find the culprit package file.


Title: Re: Bugs in WA
Post by: Heli on 2009 December 10, 10:20:01
have you tryed this:modthesims.info/showpost.php?p=2954857&postcount=258 (http://modthesims.info/showpost.php?p=2954857&postcount=258) ?


Title: Re: Bugs in WA
Post by: ShortyBoo on 2009 December 10, 15:21:41
I restarted my game after deleting the .cache files and both lots are still showing as empty lots from map view. I'm almost wondering if my video card has anything to do with it. I have an old Radeon x1900 that I got when it was a high end card. The fan on it is super dusty, but because of stripped screws on the fan, I can't take it off to clean it out properly. I have a much better video card (Radeon HD 4850) but when I tried it back when TS3 first leaked, it would constantly crash, usually after an hour or so in game or after just 20 seconds or so in CAS. I tried everything to make it work including changing drivers, buying a VGA cooler, replacing my old case with an Antec 900 case which has tons of fans, replacing the power supply, reinstalling Windows, basically anything that anyone suggested. I was able to rule out overheating after lots of monitoring, and I even asked for help at EA (useless) and through the manufacturer of the card, XFX (the first card was replaced because they said it was faulty, but later they blamed EA's programming). I'm actually thinking of trying it again this weekend with the newest drivers and I'm going to try FPS Limiter with it to see if it makes any difference. If it still doesn't work, I'll have to wait until my brother buys a new video card in January and I can have his GeForce 8800. At least I know that card works because I used it to test if it was just my video card or something else causing the crashes.


Title: Re: Bugs in WA
Post by: gsteinum on 2009 December 10, 20:15:52
A :-\nyone notice that when sims try to drink wine they get ejected away from their seat and the wine glass is repositioned on the floor? I got one sim in frenchie town that persistently does this and now there's twenty glasses strewn around the floor. some bender, eh? ::)


Title: Re: Bugs in WA
Post by: Gastfyr on 2009 December 10, 20:18:47
A :-\nyone notice that when sims try to drink wine they get ejected away from their seat and the wine glass is repositioned on the floor? I got one sim in frenchie town that persistently does this and now there's twenty glasses strewn around the floor. some bender, eh? ::)
I have never seen this and my sims drink lots of nectar.  I saw someone else posting that the sort of behavour you describe is due to an incompatable "coughdrop" mod from MTS.  If you have that mod, you might want to take it out.


Title: Re: Bugs in WA
Post by: Simius on 2009 December 11, 03:34:04
A :-\nyone notice that when sims try to drink wine they get ejected away from their seat and the wine glass is repositioned on the floor? I got one sim in frenchie town that persistently does this and now there's twenty glasses strewn around the floor. some bender, eh? ::)
I have never seen this and my sims drink lots of nectar.  I saw someone else posting that the sort of behavour you describe is due to an incompatable "coughdrop" mod from MTS.  If you have that mod, you might want to take it out.

Yeah, the file name of that mod is nevercough. 


Title: Re: Bugs in WA
Post by: SonnetCeles on 2009 December 11, 19:52:14
NOt sure if this is a feature but if it does it sucks. badly.

in general it takes me about 12-14 hours to be fully rested in china.  My cousins who just got into the game agree it takes a while to be rested as well.  Have yet to try sleeping in the tomb.
Are you only seeing this is China?  What tent/bed are your sims sleeping in?

Thanks for responding.  I have to try a tent but it's in china and any other World Adventure location.

Rather than going at the 3 green arrow filling rate for energy it is only at two arrows.  This is with the fastest game speed on.  (4)

I believe the beds at home are ok and the filling rate is accurate, but I'll report back.


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2009 December 11, 23:36:16
The beds work fine on Vacation for me, but one thing you have to beware of is the popularity of KEWIAN-BASED SUBSTITUTES in EAxian construction. All the beds they use are uniformly worthless. ACCEPT NO KEWIAN-BASED SUBSTITUTES.


Title: Re: Bugs in WA
Post by: Gastfyr on 2009 December 12, 02:44:18
The beds work fine on Vacation for me, but one thing you have to beware of is the popularity of KEWIAN-BASED SUBSTITUTES in EAxian construction. All the beds they use are uniformly worthless. ACCEPT NO KEWIAN-BASED SUBSTITUTES.
So a translation of what you are saying here into plain English would be something like, "EAxis puts crap beds in basecamps"?

I noticed that in TS2 Bon Voyage too that every single hotel in every single destination had utter crap for beds.  I nearly drove myself mad going through trying to replace useless crap with useable beds so my sims wouldn't spend thier whole vacation sleeping.


Title: Re: Bugs in WA
Post by: cuthbert on 2009 December 18, 02:37:52
Disappearing and invisible Pangu's axes are in my game. My sim could not finish "The Axe" adventure because of this. I searched Sims 3 forums to find out exactly where Pangu's axe is supposed to be located in the Temple of heaven. I used a debug cheat so that I could go to buy mode while my sim was at the Temple of Heaven. In buy mode, Pangu's Axe suddenly became visible on the wall (where it is supposed to be located). I was excited---I finally had found Pangu's axe. My excitement turned into disappointment quickly,because when I went back to live mode, the Pangu's axe was invisible again and my sim could not interact with it. This is a very annoying bug, because my sims need that Pangu's Axe to smash boulders on their adventures. Out of desperation, I tried to get Pangu's axe the easy way by using buydebug (in buy mode). When I put Pangu's axe on the wall it was visible, but after going back to live mode, Pangu's axe disappeared. Help! I've been trying to figure out what went wrong with Pangu's axe in my game and how can this be fixed. The only two mods I have in my game are Awesomemod and Twallan's Supercomputer. I'm really baffled.

Shift-click on the area and select 'Buy on this lot,' and you can see the axe. Pick up the axe in the buy menu and drop it in its place again. Return to the play mode, now you can see the axe in the proper place. This particular quest item seems to be borked, because if you ever went through this quest and picked it up once, the axe vanishes from the wall even when you start a fresh neighborhood. You can still see it on the wall when you go to the buy menu, though.


Title: Re: Bugs in WA
Post by: missnuki on 2009 December 18, 03:08:59
For some strange reason my Sims can't get pregnant.  I've chosen the option 'try for baby' numerous times; in the coffins, the camps beds, the house bed, the tents, their place of employment. The wife recently earned the 'extra fertile' and still, no success. They usually get pregnant when I choose 'Try for Baby'.  I didn't think much of it for the first few times after the recent WA patches, but now, I think something is wrong.

I un-installed and re-installed prior to WA. I have less than 50 mods in the Mod folder. I don't have anything besides the few stores items I got for registering, since the patches removed the other 'acquired' items.

I've used the 'search' bar and Google in hopes of finding other players who've experienced anything similar, but I couldn't find it. Should I just keep playing, and install the Reproduction Hack item I spotted on this forum? Or unistall/reinstall?

Thank you for your time.


Title: Re: Bugs in WA
Post by: Slymenstra on 2009 December 18, 03:15:31
For some strange reason my Sims can't get pregnant.  I've chosen the option 'try for baby' numerous times; in the coffins, the camps beds, the house bed, the tents, there place of employment. The wife now has extra fertile and still, no success.

 They normally always get pregnant when I chose 'Try for Baby'.  I didn't think much of it for the first few times after the most recent WA patches. But now... I think there is something wrong.

I un-installed and re-installed prior to WA. I have less than 50 mods in the Mod folder. I don't have anything besides the few stores items I got for registering, since the patches removed the other 'acquired' items.

I've used the 'search' bar and Google in hopes of finding other players who've experienced this recently, but I couldn't. Should I just keep playing and install that Reproduction Hack item I spotted on this forum? Or unistall/reinstall

Thank you for your time.

If you use AwesomeMod try the cheat falconpunch NameofYourSim  and see if that clears a borked pregnancy.  My Sims are getting pregnant since the patch/WA/update.  Maybe she is pregnant but it is stuck or something. What this will do is cancel her pregnancy so you can start a new one.


Title: Re: Bugs in WA
Post by: Breadpazoid on 2009 December 18, 07:16:41
I'm having a very annoying bug - when going on vacation, vacation worlds will load but with no sims in them. If I save the game and exit I essentially saved into the vacation world with no one in it; accessing Riverview by starting a new game reveals that the lot my sims were on is Totally Gone.

Thankfully I pulled my sims from the backup thingy but even removing the cache files and CC/mods won't fix the vacation issue. Any further ideas for this apparently non-beefy, vacationless player?

ETA: This happened both in the version I was previously running (1.8 or whatever) and the recent update of a day or so ago.


Title: Re: Bugs in WA
Post by: missnuki on 2009 December 18, 15:59:03
For some strange reason my Sims can't get pregnant.  I've chosen the option 'try for baby' numerous times; in the coffins, the camps beds, the house bed, the tents, there place of employment. The wife now has extra fertile and still, no success.

 They normally always get pregnant when I chose 'Try for Baby'.  I didn't think much of it for the first few times after the most recent WA patches. But now... I think there is something wrong.

I un-installed and re-installed prior to WA. I have less than 50 mods in the Mod folder. I don't have anything besides the few stores items I got for registering, since the patches removed the other 'acquired' items.

I've used the 'search' bar and Google in hopes of finding other players who've experienced this recently, but I couldn't. Should I just keep playing and install that Reproduction Hack item I spotted on this forum? Or unistall/reinstall

Thank you for your time.

If you use AwesomeMod try the cheat falconpunch NameofYourSim  and see if that clears a borked pregnancy.  My Sims are getting pregnant since the patch/WA/update.  Maybe she is pregnant but it is stuck or something. What this will do is cancel her pregnancy so you can start a new one.



Alright, thank you very much.


Title: Re: Bugs in WA
Post by: Audrey on 2009 December 21, 15:49:22
I am having the same problem as poster above whose husband will NOT under any circumstance interact with his pregnant wife.  Pre WA, it was fine.   This is very frustrating. Any suggestions?

Can anyone tell me if this interaction was okay pre WA?  I loaded base game and WA a day apart and did not check the interactions. 


Title: Re: Bugs in WA
Post by: jezzer on 2009 December 21, 17:47:05
Quote
I've noticed that after WA (or maybe the fucked-up 'update' patch) babies and toddlers are no longer gaining relationship points with any teens or adults through the snuggle/tickle/feed options. I'm not getting the blue '+' signs at all. Babies are still at 0 points with their parents when they age up to toddlers, despite endless snuggling.
I had the same thing, BUT when they aged up to "child", their relationship scores were where they should be.  I think it's just a graphical bug; it doesn't SHOW the relationship going up, but it is.

Other than that and the fridge bug, I've had the disappearing shopkeepers and one toddler who vanished while the mother was on vacation.


Title: Re: Bugs in WA
Post by: Steele on 2009 December 22, 00:44:08
The Shutter Nut challenge from the photography skill also resets to zero when travelling. The weird part is that the collections will still remain as complete or will still retain all statistics and data only the shutter nut record is zero.

Also a funny thing happened. After updating to the 2.3 version. My sim when reading the paper will not sit on chairs or couches but will go up 3 floors just to sit on the tub and read.


Title: Re: Bugs in WA
Post by: Brand on 2009 December 22, 03:45:03
After the new patch my firepits have stopped working correctly. For example, if I try to roast marshmallows the sim ports a little bit away from the pit and the fire goes out...like its resetting itself if I try to use it.


Title: Re: Bugs in WA
Post by: Zazazu on 2009 December 22, 07:31:26
In that one tomb in Egypt where you have to swim in order to get to a couple of treasure chests, my sim would stand up, walk a step, and then return to swimming position in the water after told to "Go here".


Title: Re: Bugs in WA
Post by: ana on 2009 December 22, 20:09:04
I have no mods or cc in my game aside from the Sims 3 Store items that I purchased or were given to me as gifts.  I am fully patched and the latest patch 1.8/2.3 has fixed a few of the bugs I was having in my game, but I am still finding bugs that either were not fixed by the latest patch or are apparently new bugs that came with the latest patch.  These problems are experienced with my Legacy family that I was playing for many months before World Adventures was released.

- I recently had the age reset to the first day of the young adult life stage when I directed my sim to change her appearance with the dresser; the sim had recently moved to a new house and was on the last day of her YA stage when I got her to change appearance (the extra information may or may not have anything to do with the re-appearance of this bug that was supposed to be fixed by 1.8/2.3 but I thought I would provide as much information that could be relevant)
- when I change a sim's hair style and make sure the lock icon is closed (to apply the hair style to all outfits) the selected hair does not apply to the martial arts clothing.  This is happening to me with a base game style that is supposed to be available for all outfits, and I wonder if this bug could be connected to having certain hair styles from the sims 3 store installed in my game.  (Hair styles I'm questioning are the "All Banged Up" for males and princess tiara for females--these styles are only available selections for everyday outfits in my game.  Does anyone know if store content has been updated/is compatible with World Adventures?  Uninstalling these styles has not fixed the problem, at any rate.)
- charisma skill stats (specifically funny jokes told) reverts to zero when any of my sims transition from one location to another
- value of cut gems and smelted metals held in the inventory always revert to their uncut/unsmelted values when the sim transitions from one location to another
- family tree data lost or corrupted and family tree information becoming inaccessible for some sims in the active family (this bug first appeared after travelling of course, and after reloading and getting my sims home safely, this bug eventually appeared after nearly a sim week of playing the family in Sunset Valley and not travelling at all.  It was caused by travel, I'm sure, but this bug's appearance was very delayed the second time.)
- the textures of my sims' trash compactor got messed up after a failed repair job set it on fire.  I clicked on the appliance and selected the "replace" option.  The trash compactor looks normal, but when I attempt to recolour it with CASt, it shows the basic metal as being a wood texture instead, and any attempt to change the pattern or colour of the appliance results in a totally messed up, difficult to describe mess.  It is the only messed up item on my lot, but deleting it and buying a new one doesn't fix it  ???


Title: Re: Bugs in WA
Post by: ShortyBoo on 2009 December 24, 03:56:37
I just finished up a buggier than usual gameplay session. The first odd thing I noticed was that the guy in my active family had the options to "Criticize Lousy Book" and "Praise Fantastic Book" with his mother in-law. But she didn't have any points in the writing skill and had never written anything. So I switched to her, and she had the same two options show for him. I was going to check to see if the wife could have the same options show up, but she went into labor, so I had her go to the hospital. She had triplets, and came out of the hospital carrying a basket instead of a baby, but seeing how I've never had triplets, this is probably how it's supposed to work. Anyway, she took the taxi home instead of riding in the car with her husband. But once she got home, she took off running, basket in hand, and her queue said "Go Home". She ran all the way back to the hospital, got into her husband's waiting car and they drove home. When they got back to the house, instead of pulling into the driveway, like normal, the car was parked through the front door, looking like it crashed. They got out of the car ok, but the engine sound didn't stop until I moved the car to the guy's inventory. The wife then took the basket, set it on the sidewalk and pulled the babies out, setting them right on top of each other.

I was tired of the weird glitches at home, so I had my guy go to Egypt. Everything seemed fine until he went into one of the Pyramids to get the Flame Fruit and got stuck on a flame trap. He'd catch on fire, use a shower can, but then instead of moving, he'd keep setting off the trap over and over. I finally got him to move off the trap, by using "go here". And when I sent him to the general store, he got the "Enjoying Music" moodlet and it was stuck on him for the rest of the vacation. The last thing that happened was after I got back into Sunset Valley, I noticed the family's car had green windows and headlights and I noticed the windows in the house all had a green tint to them instead of the white reflection that's usually on the windows. At this point, I quit the game.

It wasn't nearly as buggy last time I played, but I'm not sure what caused it. All I'd done since then was download a newer version of AM.


Title: Re: Bugs in WA
Post by: Zazazu on 2009 December 24, 04:29:38
I just finished up a buggier than usual gameplay session. The first odd thing I noticed was that the guy in my active family had the options to "Criticize Lousy Book" and "Praise Fantastic Book" with his mother in-law. But she didn't have any points in the writing skill and had never written anything.
This occurs after a sim has finished reading a full book, also.

The rest sounds spectacularly buggy. I can concur that the "Enjoying Music" moodlet from the market in Egypt sticks until the sim leaves Egypt. It has done so for me both times I've been there.


Title: Re: Bugs in WA
Post by: ana on 2009 December 24, 16:11:20
I wanted to update about the weirdness I've experienced with the martial arts outfits.  In Sunset Valley, father (adult) and son (teen) both changed their hair styles when switching to the martial arts outfit.  I sent them and the grandfather to China for a vacation.  Immediately the teen son was able to keep his regular hair style when changing into martial arts clothing, but the father's hair still continued to change to the long hair.  When the father gained another level in the martial arts skill, his hair style finally stayed the same as the style I've selected and locked for all his other outfits.  When the teen son gained another level of martial arts skill and changed into a new coloured outfit, he randomly acquired glasses that he wears for martial arts even though he didn't have any accessories selected with any of his other outfits  ::)


Title: Re: Bugs in WA
Post by: ShortyBoo on 2009 December 24, 17:10:31
I didn't know about the book thing. Of course, the books they had just read were actually just recipes, but I guess they count as books. I've got a few hours before my family starts showing up, so I think I'm going to play the game some more. Hopefully this time it won't be nearly as buggy.


Title: Re: Bugs in WA
Post by: SonnetCeles on 2009 December 29, 06:56:09
The beds work fine on Vacation for me, but one thing you have to beware of is the popularity of KEWIAN-BASED SUBSTITUTES in EAxian construction. All the beds they use are uniformly worthless. ACCEPT NO KEWIAN-BASED SUBSTITUTES.

I was just about to come back and reply.  Thanks. :)

And Gastyfr, that is correct.  My "fix" is using a 2-bed camp outside (or even inside) the base camp and the speed goes back up to 3.

Also I'm sure some know this but EA made duplicate women bathrooms at a campsite in France.  My male sim found this out the hard way.

@Shortyboo
Pics or it never happened!  I want to see the baby stacking!

In any case, what version are you using?  I don't fault awesomemod because the underlying code would be far more liable to cause a glitch as seriously botched up as that.  In the rare moments awesomemod has glitched in sims 2 and 3, all it would do is not go through with a command.  I haven't had the flagrant errors, and I usually only have inherent sims 3 bugs.  As far as I'm concerned, AM only helps make the game far less annoying and buggy than it actually is.

That said, do you save often and sequentially? If so can you attempt to duplicate what happened?  Whenever something buggy happens I usually have a save game wherein I can duplicate the issue.  For instance, I've had my kenspa disappear from my inventory in france and this happened when I traded it to a sim who was already riding on one on the road.  I have to try duplicating it a third time, but the second time I did it happened once more.  In short, playing this game requires people to become amateur debuggers.


Title: Re: Bugs in WA
Post by: immortelleMuse on 2010 January 02, 21:59:30
Just wanted to list some minor things...
Has anyone mentioned the songs?
When I choose "Sing..." on my sim, each song is listed twice. Don't really know why.

Also a pet peeve, in the queue it says "Zeneport" but in the description for the reward for 150 hours of meditation it's spelled "Zeniport." Not really a bug, but it bugs ME.

Haven't noticed many major bugs, but I'm updated to 2.3 and all of that grah.


Title: Re: Bugs in WA
Post by: Heinel on 2010 January 02, 23:55:36
Just wanted to list some minor things...
Has anyone mentioned the songs?
When I choose "Sing..." on my sim, each song is listed twice. Don't really know why.

Also a pet peeve, in the queue it says "Zeneport" but in the description for the reward for 150 hours of meditation it's spelled "Zeniport." Not really a bug, but it bugs ME.

Haven't noticed many major bugs, but I'm updated to 2.3 and all of that grah.

In my game the second copy of the song has the charismatic logo on it (The sim is charismatic).  I thought it meant the traits can modify the effect?


Title: Re: Bugs in WA
Post by: immortelleMuse on 2010 January 03, 03:55:16
Hm... well my particular sim ISN'T charismatic, and still has two copies of each song in her queue- no icon.

It's not it's a bug that's going to turn my game into a BFBVFS, (theoretically) but it's still annoying to look at. Though the sims seem to sing quite enough without having to direct them.

Another EA "typo" pet-peeve: Aren't tables supposed to be feminine in French? Instead of "Le Petite Table" shouldn't it be "La Petite Table"? Ugh.

I know, I know, bug thread, not typo thread. Just wanted to put that out there because it irritates me so.
Though every now and then I catch my mummy attempting to do what I'm supposing is an idle animation, when her right arm becomes extended and hand bent back. I know she's undead and all, but it still looks messy. Darn EA coding clashing with my high standards. Puh.


Title: Re: Bugs in WA
Post by: Zazazu on 2010 January 03, 06:08:11
Hm... well my particular sim ISN'T charismatic, and still has two copies of each song in her queue- no icon.
None of my sims are charismatic. All of them know at least two songs. All of those songs appear twice in the menu for each sim. I seem to recall something similar in the past with TS2.


Title: Re: Bugs in WA
Post by: Indiasong on 2010 January 03, 12:50:54
Is it a bug or a mod? The babysitters don't interact with the babies, they just stand next to the crib. With toddlers, they occasionally put them in bed, but never take them out.
Babies stay at zero relationships, so do toddlers, and when they grow into children, they start from that point, well, zero. Someone in the thread said it was a graphical glitch, not for me.


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2010 January 03, 13:08:45
I have no idea. I can't confirm what they're doing. Plus they're 12 and disgust me.


Title: Re: Bugs in WA
Post by: Kazoona on 2010 January 03, 13:22:14
Hm... well my particular sim ISN'T charismatic, and still has two copies of each song in her queue- no icon.
None of my sims are charismatic. All of them know at least two songs. All of those songs appear twice in the menu for each sim. I seem to recall something similar in the past with TS2.


I've also got that but I know for sure it only started after I patched the game to 1.8/2.3.


Title: Re: Bugs in WA
Post by: jwaas on 2010 January 04, 00:39:59
Me too, and I'm likewise sure it only started after the patch.

I'm also having martial arts outfit problems, in fact more than one.  I haven't noticed hairstyles changing, but I have noticed my martial arts guys being given glasses when they get the green belt.  They lose the glasses once they get the blue belt (or sooner if I use the Supercomputer to send them back to CAS).  I haven't gotten any of my ladies that far up in the martial arts skill to know whether it affects them too.

I also had a case of a teenage boy getting his white belt, but the outfit actually had a black belt on it.  He soon aged up to young adult, still with only a white belt, and at that point the outfit displayed correctly.

I am long since used to this game being buggy, but it is the strangeness of the bugs that is surprising me at the moment....


Title: Re: Bugs in WA
Post by: immortelleMuse on 2010 January 04, 21:58:23
Yeeeah... the martial arts belts are pretty messed up.

I had a mummy using the canopic jar method and, interested, I had her sleep in the tomb of blessing or whatever. She came out alright and still walked like a mummy. I don't care as much, except for some reason the mummy animation is FUBAR considering she's switching from being seated to standing in the seat, and her arm thing glitching, etc.

Also, I had her practice martial arts:
(http://i48.tinypic.com/2n9ktgg.jpg)

Don't know what happens with a NON-restored mummy, but chyah. WTF.

Edited to add: Also still getting the "Soaked" moodlet after her showers. You'd think after advertising mummies so much for WA that they might focus a bit more on making the whole mummy thing... uhm... correct?


Title: Re: Bugs in WA
Post by: Heinel on 2010 January 04, 22:14:26
I couldn't summon mummies in my game.  Whenever I direct a sim to use the interaction, it jumps back and drop the action, then sometime later some elders would show up at the door and gets added to the household, they have the mummy names, but look like normal sims and don't walk like mummies, it's all so borked.


Title: Re: Bugs in WA
Post by: Nitroglycerine on 2010 January 04, 22:18:02
Same, I got the mummy bug too. I tried it on both the light and the dark Pharaohs sarcophagus but always ended in the same result. lost a whole lot of canopic jars that way


Title: Re: Bugs in WA
Post by: Heinel on 2010 January 04, 22:38:50
Same, I got the mummy bug too. I tried it on both the light and the dark Pharaohs sarcophagus but always ended in the same result. lost a whole lot of canopic jars that way

Oh, my situation is a little different.  I don't lose the jars.


Title: Re: Bugs in WA
Post by: Nitroglycerine on 2010 January 04, 23:54:51
I tried to "droptrait" the mummy trait from one of the elders but it said they didn't have it, so something in my game is majorly borked.
Thats interesting that it didn't use any canopic jars on yours. Did yours do the animation where it comes out of the sarcophagus? Mine did but nothing came out and then an elder turned up


Title: Re: Bugs in WA
Post by: immortelleMuse on 2010 January 05, 00:25:55
Who are you asking?

I had no problem with the canopic jars. A mummy came out of the sarcophagus like it was supposed to.

To clarify my previous post, I was curious as to see what would happen if I put a mummy who was never a normal sim into the blessed sarcophagus, because the whole mummy animation borkness was getting on my nerves. She came out fine, but the mummy animation borkness remained. I had her train in martial arts, and her head reverted back to that of a mummy with no skin texture. Changing out of her belt turned her back "normal."

For some reason "unlockOutfits on" doesn't do anything for me. Huh.

Also, a few of my sims family trees don't come up, though I'm going to download and tamper with twallan's computer to see if it can be fixed. Both included toddlers, but so did another two which had no problem with their family trees. I suppose it got screwy since I've been playing the same neighborhood since I got a legal copy of TS3, but I just find it odd that the two female toddlers got screwed, but the two male ones did not. The father of one of the female toddlers also misses his family tree, and the marriage lines of the two female toddler parents also do not show up even after wedding them again. Hopefully the supercomputer can fix that, just wanted to put it out there in case someone else has something to add about fambly trees.


Title: Re: Bugs in WA
Post by: Heinel on 2010 January 05, 00:30:09
I tried to "droptrait" the mummy trait from one of the elders but it said they didn't have it, so something in my game is majorly borked.
Thats interesting that it didn't use any canopic jars on yours. Did yours do the animation where it comes out of the sarcophagus? Mine did but nothing came out and then an elder turned up

No.  When I select the interaction, my sim will walk up to the sarcophagus, but as soon as he reaches it he bounce back a feet away (kind of like a jump bug) and the interaction is dropped.  Nothing visible happens.  When I did it I also tried it many times, so I had like 5 elders turn up all at once some time after.


Title: Re: Bugs in WA
Post by: Nitroglycerine on 2010 January 05, 00:41:57
Oh, my sim does it and it appears to work fine but there is no mummy. I then tried it again about five times and on the sixth time all of these elders turned up at my house and got added to the portraits but they (like yours) had mummy names like "King Hapseshut III" I've tried to try it with different sims, different neighborhoods, and even reverting to a save before i assembled the sarcophagus but it doesn't work. Please help because I really want a mummy 


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2010 January 05, 00:55:00
The father of one of the female toddlers also misses his family tree, and the marriage lines of the two female toddler parents also do not show up even after wedding them again. Hopefully the supercomputer can fix that, just wanted to put it out there in case someone else has something to add about fambly trees.
Type "fixall" in AwesomeMod.


Title: Re: Bugs in WA
Post by: Nitroglycerine on 2010 January 05, 00:57:31
Fixed! I cleared all of the caches and got rid of all of my CC except awesomemod and it works now. I think it was the hidden trait enabler from MTS2 that was doing it.


Title: Re: Bugs in WA
Post by: immortelleMuse on 2010 January 05, 01:58:10
Type "fixall" in AwesomeMod.

Haha, yeah, I redownloaded awesomemod and saw the post from yesterday. It fixed the marriages, but not the kids...

Twallan's computer is showing me a copy of the mother and/or father of the girls, which they know as "stranger." I did something (can't recall what) and restored one of their family trees, but it showed the stranger impostor as the mother. I annihilated her, and tried to reclaim ties with the actual mother, but the family tree is again FUBAR.

The other girl and her father who don't have family trees are still FUBAR. When using the debug "Genealogy" everything lists out correctly. It's the family trees which are corrupted. I don't care that much since it's technically a nice visual "feature", but if I wonder if I try to get one of them married once grown if it'll corrupt further trees? If it's listing out correctly in the genealogy panel that should mean it's correct, no?

I could attach a save if you care, I know you're very busy dealing with all the other things happening on MATY/EA's epic game creation fail. I don't exactly understand all this family tree business, why it lists correctly in the genealogy panel but not the visual tree. It's nothing major, but I'm intrigued.


Title: Re: Bugs in WA
Post by: J. M. Pescado on 2010 January 05, 02:03:39
If you have impostors in your game, select the "real" fambly and type "nukeimpostors". That should purge the false sims from the game.


Title: Re: Bugs in WA
Post by: immortelleMuse on 2010 January 05, 02:11:47
Yeah, I tried that, but it didn't delete them.

I had to use the twallan computer to select the "stranger" and delete them that way.
I honestly have no idea what my game decided to do behind my back, but the rest of my game doesn't seem like a BFBVFS.
Some of the other relationships in the family are messed up, but those were with deceased members. Things like missing mothers from the tree, not necessarily marriages. I do not have the "keep marriage lines with deceased" or whatever enabled, considering you noted it was "experimental."

Do not know, and do not want. But I can live with it. It's just fucked up.

Edit: For some reason my search didn't end up to the thread on marriages and family trees, but then again I was more concerned with the family tree not coming up at all. Though I suppose it's not completely irrelevant, it could be a WA bug as well. Sorry for my sight fail, I should've posted this particular issue there.
Twallan computer isn't exactly fixing it though, I can't see a reason for EA to put in a "feature" that borks the family tree. What were they thinking messing with existing family tree coding anyway?


Title: Re: Bugs in WA
Post by: Heinel on 2010 January 05, 22:20:53
Fixed! I cleared all of the caches and got rid of all of my CC except awesomemod and it works now. I think it was the hidden trait enabler from MTS2 that was doing it.

Good for you.  I only have xml tweaks besides AM.  I suspect corrupt game files in my case, but I'm so not going to reinstall again.


Title: Re: Bugs in WA
Post by: Joolander on 2010 January 05, 23:21:09
I wanted to update about the weirdness I've experienced with the martial arts outfits.  In Sunset Valley, father (adult) and son (teen) both changed their hair styles when switching to the martial arts outfit.  I sent them and the grandfather to China for a vacation.  Immediately the teen son was able to keep his regular hair style when changing into martial arts clothing, but the father's hair still continued to change to the long hair.  When the father gained another level in the martial arts skill, his hair style finally stayed the same as the style I've selected and locked for all his other outfits.  When the teen son gained another level of martial arts skill and changed into a new coloured outfit, he randomly acquired glasses that he wears for martial arts even though he didn't have any accessories selected with any of his other outfits  ::)

I am also getting the Martial Arts outfit weirdness

My current pudding acquired white socks in with his brown belt.

The Chinese local he married (that i decided to alter the hairstyle of) appears with her original hairstyle while in her Martial Arts robes (I have not gotten a new belt yet, as I am between blue and brown with her)

I fear i may have caused it, as I have been liberally using the "disableclothingfilter on" cheat to get just the right outfits (for instance: a Bruce Lee style outfit for the male's athletic gear, as well as a hobo pudding that wears the same hoodie/blazer for everything)

Both of the puddings on which I have used the "disableclothingfilter on" cheat have trouble retaining their outfits when I am not looking. Also, I am not sure if this is related, but the "Special Merchant" in China decided that he needed to wear a leather jacket with bright yellow swim trunks and bright blue tennis shoes. Truly "special," indeed



Title: Re: Bugs in WA
Post by: sewinglady on 2010 January 06, 00:09:54
I don't think you caused it. I use custom hairs from Peggy and Rose and both switch to whatever EA hair they were based off when showering, bathing or wearing the martial arts outfits.

And not to be a broken record but is the kids all being a bunch of truants who won't stay in school part of the WA whackness, too? I suspect it is.


Title: Re: Bugs in WA
Post by: ana on 2010 January 06, 12:00:04
I also don't think you caused the martial arts outfit problems, Joolander, as I am having the problems and I'm running a vanilla game and didn't even know about that cheat. 

I am also having the problem with the known songs.  My sims learned both songs while in China and they both appeared in the list fine while in China, and when they returned home the friendly song title was duplicated for the romantic song.  The same is happening for my sim who went to Egypt and learned both songs there, but when I noticed it was soon after moving the family to a fresh neighborhood and I thought that had something to do with it.  The known song menus get messed up during the return home process.

I'm no longer able to have fun playing Sims 3 with all the bugs and hassles, so I have only been playing with CAW for the past few weeks.


Title: Re: Bugs in WA
Post by: Jackathyn on 2010 January 07, 04:06:45
I can't seem to get my sims' Egyptian boyfriend to marry her. I also invited him to stay, got a message that he'd 'passed on' but he showed up anyway. Their child also didn't have the Egyptian Culture trait when it was born. When travelling to Egypt, all thumbnails in relationship panels and family trees revert to the state they were in on the first trip instead of updating to the state they ought to be in current time.


Title: Re: Bugs in WA
Post by: ShortyBoo on 2010 January 07, 12:36:49
I can't seem to get my sims' Egyptian boyfriend to marry her. I also invited him to stay, got a message that he'd 'passed on' but he showed up anyway. Their child also didn't have the Egyptian Culture trait when it was born. When travelling to Egypt, all thumbnails in relationship panels and family trees revert to the state they were in on the first trip instead of updating to the state they ought to be in current time.

I'm pretty sure the Egyptian/French/Chinese Culture trait are hidden. It just causes sims to be born knowing the songs from their culture and for French kids, they do the air kiss greets while the Chinese sims eat with chopsticks.


Title: Re: Bugs in WA
Post by: gilmar on 2010 January 11, 13:46:37
When my klepto sims stole an object and placed it on the grid/ground in their lot, the object disappeared.
Also sometimes after coming back from the holiday, my sims relationship panel will be blank.


Title: Re: Bugs in WA
Post by: Firegold on 2010 January 12, 11:08:55
This isn't really a bug, but it is a huge annoyance. I recently recieved an adventure in Egypt where I had to find a library hidden under someone's house. Problem is, both residents are shopkeepers, and of course the shops are open 24/7, so now I can't complete the quest.


Title: Re: Bugs in WA
Post by: snabul on 2010 January 12, 14:04:01
For me, it seems to be a bug.

Your trouble, not being able to complete that easy quest, does not seem to be a bug.

Try a search!


Title: Re: Bugs in WA
Post by: shiniki on 2010 January 12, 21:57:08
This isn't really a bug, but it is a huge annoyance. I recently received an adventure in Egypt where I had to find a library hidden under someone's house. Problem is, both residents are shopkeepers, and of course the shops are open 24/7, so now I can't complete the quest.

You might try going into Edit Town mode for that vacation neighborhood. Move the shopkeepers to a different house and place another family there.


Title: Re: Bugs in WA
Post by: Firegold on 2010 January 12, 21:58:57
This isn't really a bug, but it is a huge annoyance. I recently received an adventure in Egypt where I had to find a library hidden under someone's house. Problem is, both residents are shopkeepers, and of course the shops are open 24/7, so now I can't complete the quest.

You might try going into Edit Town mode for that vacation neighborhood. Move the shopkeepers to a different house and place another family there.

Hey, good idea. I'll try that. I also tried searching for a mod that made the vacation shops open not-24 hours a day, but it either doesn't exist yet or I'm just blind.

Thanks for the tip though. I'll check back when I have a chance to test it.

EDIT: Worked like a charm! Thanks!


Title: Re: Bugs in WA
Post by: Jonni on 2010 January 13, 08:36:52
I was enjoying WA until I suddenly realised the whole purpose of the game was glithed. I'm currenly playing the first mission in Egypt, 'Tomb of Discovery', and I must retrieve some papers for a Sim. Done that, I opened the 'shiny' treasure chest in the tomb and took the papers but the chest is still glowing as if I haven't taken the key item and the game has not registered the action, so the mission brief still states that I must find the god damn papers. I HAVE THEM ALREADY!

Any workaround? Am I missing something? My Sim is running around with the item he needs but there is absolutely no option to progress in this quest. And I can't help but notice since I installed WA my active Sim literally RUNS AROUND EVERYWHERE! i.e does not walk. 



Title: Re: Bugs in WA
Post by: ice mango on 2010 January 13, 22:33:15
My sim came back from Egypt and the whole family's gone invisible! I tried to see if changing their outfits would help but it turns out that their ages are also f....d up! I quit the game and launched it back, but there's no change! Now everytime I go back to Egypt, sim still comes home invisible! I'd really hate to start the game from the beginning! Are there any solutions?


Title: Re: Bugs in WA
Post by: loripanori on 2010 January 14, 02:26:20
And I can't help but notice since I installed WA my active Sim literally RUNS AROUND EVERYWHERE! i.e does not walk. 

I'm having the same problem with my sims ALWAYS running...  they never walk anymore, not even when I specifically select "walk" from the drop-down menu.  I checked 3 random houses in the neighborhood and all of the sims in all of the houses seemed to be stuck in this "always run" mode.  I actually don't have WA installed, so this isn't WA-specific. 


Title: Re: Bugs in WA
Post by: mistressgemini on 2010 January 17, 09:04:49
To those that had an issue about not getting pregnant on vacation, the sim did get pregnant, it just didn't progress. The sims will still have the option to try for a baby & will have the option until they return back home. If you check the status of the sim it will list them as being pregnant. My sim got pregnant the 2nd day of a 14 day vacation but the pregnancy didn't progress until after returning home at the end of the 14 days. I believe this may happen because a pregnant sim can not go on vacation.


Title: Re: Bugs in WA
Post by: jwaas on 2010 January 23, 00:43:40
I sometimes get similar vacation opportunity glitches like Jonni reports.  The two that come to mind are the one where you have to bring a painting to Egypt, and the one where you have to bring crocodiles from Egypt to France.  In both cases, whether the item in question is in my Sim's inventory or in his family inventory, the game acts like it isn't there -- so that the opportunity cannot be completed.

I've got a new one now, though.  I first noticed pizzas disappearing from my Sims' fridges after uninstalling WA.  This would happen every time I restarted the game.  Since I never saw this problem with WA installed, I reinstalled WA.  But the problem remained.

Figuring it must be tight pants, I cleared caches, emptied the Library and DCBackup folders, and removed all mods except the no-intro mod (to squash that annoying and self-congratulatory intro sequence), which I have always had installed.  I had my Sim order a new pizza and put it in the fridge, checked to make sure it really was in the fridge, then saved and quit.  When I restarted the game, the pizza (and only the pizza) was gone.

All I can figure now is that I somehow broke something by uninstalling WA, or by something else I did.  Granted this is not a big deal, but it is puzzling and annoying.


Title: Re: Bugs in WA
Post by: Process Denied on 2010 January 23, 01:03:25
My teenage sim has glasses on when he is in his martial arts outfit; even though, he doesn't wear glasses normally.


Title: Re: Bugs in WA
Post by: Saikatsu on 2010 February 04, 04:32:59
On the subject of weirdness with the martial arts uniform, I got annoyed by the inability to change a sim's hair for the uniform to a custom one and did some poking around to figure out what the deal is.

As far as I can tell, everything but the clothing on the sim is inherited by the uniform upon learning the skill and changing to it for the first time. I haven't found a way to modify accessories at all, and while you can edit stuff with Change Appearance, your options are severely limited. It seems that only a handful of hair styles are flagged as usable by the uniform. No makeup, no eyebrows, no facial hair. Delphy's CTU doesn't have support for any WA-related stuff yet so you're either going to have to use CTU to set the category as All, or do some hex editing with the content's CASP file. The flag for the uniform is 0x00000080, and you can get the current flags from CTU's Part Details tab.

(Edited for other info on how to fix it)


Title: Re: Bugs in WA
Post by: Roobs on 2010 February 04, 22:59:42
The inventory hand bug (where the game thinks you are still grabbing something, even when you aren't, so you end up with duplicate items and the inability to actually place anything) is back again with the latest patch. So now the inventory is once again a useless piece of crap. *rolls eyes*