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TS3/TSM: The Pudding => Pudding Factory => Topic started by: ingeli on 2009 October 03, 18:39:32



Title: New rabbitholes
Post by: ingeli on 2009 October 03, 18:39:32
..in the form of small signs. Available here:
http://www.toolregame.com/forums/thread-575.html (http://www.toolregame.com/forums/thread-575.html)

I have tried them out, works well as far as I can see.


Title: Re: New rabbitholes
Post by: DaHedgie on 2009 October 03, 22:00:13
I can't imagine how anyone would need this.


Title: Re: New rabbitholes
Post by: ingeli on 2009 October 03, 22:02:17
To build your own city/village/whatever with? You know, themed hoods ect. Very popular with many simmers.


Title: Re: New rabbitholes
Post by: Moryrie on 2009 October 03, 22:12:13
Or, if someone wanted to stick all the rabbit holes on a lot where it doesn't interfere with anything to free up space for worthwhile buildings.


Title: Re: New rabbitholes
Post by: Regina on 2009 October 03, 23:06:01
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I can't imagine how anyone would need this.
Maybe a lack of imagination is the problem! :)

I can imagine using at least some of those, definitely. While I actually do like many of the rabbit hole buildings, seeing them over and over again gets very tiresome. I can see myself using these inside of other buildings that I have built to my specifications. Thanks for posting about them!


Title: Re: New rabbitholes
Post by: Night Racer on 2009 October 03, 23:43:07
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Now You Can Go Inside Stores: Finally! I hated sending my Sims off to shop and having to stare at the outsides of buildings for forever like I was playing a real-time strategy game and waiting for the battle to end. Naturally, the game also lets you build your own stores and fill it with whatever kind of junk you want to sell.

im prone to not belive this. Why bother making them rabbit holes, only to make them not-so in the first expansion 5 months later? It whould be more efficient just to unlock them from the beggining...
And if this is true...im sure its like OFB. Plot down plants and sculptures, maybe a small tv... and mark it for sale. Sims come and buy them, then their inventories are spammed with 25 Tvs and 67 Potted plants. But if they need groceries or books they still need to go to the black hole that is Devisarado Books (or whatever its called)

EDIT: Sidonzo at the sims 3 forum posted his idea, which makes way more sence and is probly what the original interpretaion meant.:
Quote
I have a feeling that what this reviewer is talking about is not opening up the grocery and bookstore rabbit holes, but new shops in the new destinations where you can buy souvenirs and things. So if this information is true what it probably means is that we can make little curio shops now, not that the grocery and bookstore will be playable
THIS is what i am sure is gonna happen.. objects that only apear when you enter the special....code thing...to unlock tomb building... it will also unclock special sellable items that you can set up and sims will buy. Another point againt all rabbit holes opening is all the existing rabbit holes are also jobs...so what will happen to the sims that work there? Either disapear and become invisable..or EA will have to actualy make animations and stuff for there jobs...which i KNOW isnt gonna happen.
I also hear Kataku or whatever...the site that posted that info..isnt to reliable..so..


Title: Re: New rabbitholes
Post by: Regina on 2009 October 04, 00:06:18
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Why bother making them rabbit holes, only to make them not-so in the first expansion 5 months later?
I am also skeptical, but if it's true, it wouldn't be the first time EA has had to turn tales and run in a feature they put into a Sims game. Many people hate the rabbit holes. Or perhaps EA had plans of making non-rabbit hole lots all along and decided they'd make a great selling feature for an expansion pack. It wouldn't be the first time that kind of thing has happened, either.


Title: Re: New rabbitholes
Post by: Catangi on 2009 October 04, 05:04:01
Registration only? Blah. I'd like them, because I like customizing how my town looks, but I don't want to register.


Title: Re: New rabbitholes
Post by: J. M. Pescado on 2009 October 04, 05:14:06
im prone to not belive this. Why bother making them rabbit holes, only to make them not-so in the first expansion 5 months later? It whould be more efficient just to unlock them from the beggining...
Rabbit Holes are not going away, they are merely adding the ability to have non-rabbithole-based stores as well. Of course, with finite lotspace, that is not necessarily great. As for why RabbitHoles, well, that's simple: Their PRIMARY function is as a career. Haven't you noticed how every rabbithole hosts a career? Since making your sims VISIBLY at work is purposeless and computationally expensive, rabbitholes exist for that purpose.


Title: Re: New rabbitholes = Registration
Post by: JamesNine on 2009 October 04, 05:56:43
Registration only? Blah. I'd like them, because I like customizing how my town looks, but I don't want to register.
I must concur on the "Registration" bit, I have enough jun kmail as it is.

Is this uploaded elseware?

Also, is it worth it? I can certainly see the benefits of having them.


Title: Re: New rabbitholes
Post by: Buzzler on 2009 October 04, 09:27:05
Also, Tents are coming that let your Sims be truly homeless:
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Now You Can Be a Real Hobo! The game introduces tents that you can pitch in tombs - or in public parks - and actually gain Energy from sleeping in. Oh, the possibilities.
They still aren't homeless. Sims who are present/available in town need a home-lot. And you can already pretend to play homeless Sims by letting them sleep on benches; it's more "appropriate" than tents too.


Title: Re: New rabbitholes
Post by: J. M. Pescado on 2009 October 04, 09:44:03
Experiments with that have indicated that it is certainly possible to armtwist the game into accepting true homelessness, though.


Title: Re: New rabbitholes
Post by: Buzzler on 2009 October 04, 11:10:36
Experiments with that have indicated that it is certainly possible to armtwist the game into accepting true homelessness, though.
Really? How? I guess giving a household an invalid lot id would be to simple.

And even if an household is truly homeless, they still won't act like homeless bums when uncontrolled. Seems kinda pointless to me.


Title: Re: New rabbitholes
Post by: zombiestasterotten on 2009 October 05, 12:47:33
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build an entire deathtrap
Quote
Death Fish and a Life Fish in the same tank

These were the things that excited me, the deathtrap possibility of more ways to die, and bigger fish tanks.


Title: Re: New rabbitholes
Post by: Gelina on 2009 October 07, 13:32:37
For those of you that would rather not register.

http://rs378.rapidshare.com/files/289832056/SignMeshes.zip (http://rs378.rapidshare.com/files/289832056/SignMeshes.zip)

or

http://www.4shared.com/file/138250865/d3f5d11d/SignMeshes.html (http://www.4shared.com/file/138250865/d3f5d11d/SignMeshes.html)


Title: Re: New rabbitholes
Post by: JamesNine on 2009 October 07, 22:38:44
Thanks for the download, Gelina.

Anyone try the signs yet? Do they work well for creating custom career buildings?


Title: Re: New rabbitholes
Post by: hussy on 2009 October 08, 01:19:48
I put all of the signs on a lot last night and demolished the rabbit holes they replaced. I did not build any buildings for the sims to go inside of yet. The signs work just fine. The only problem I had is that my sims in the family I was playing would not go to school anymore. I haven't tested the school with a new family.


Title: Re: New rabbitholes
Post by: ingeli on 2009 October 08, 08:45:07
The site added another 5 signs, now covering all the rabbit holes. They have also added smaller versions of the diner sign.

I have tested some of them, and successfully built new custom buildings for diner, bistro and food store. It's a little tricky to place the signs so they are not blocked, easiest is to play test extensively while building. But other than that they work great. Twallans custom careers stick to them, and work fine.


Title: Re: New rabbitholes
Post by: Gelina on 2009 October 08, 11:38:55
Links to other 5 signs:

http://www.4shared.com/file/138477093/8253b19b/MoreSigns.html (http://www.4shared.com/file/138477093/8253b19b/MoreSigns.html)

or

http://rapidshare.com/files/290234561/MoreSigns.zip (http://rapidshare.com/files/290234561/MoreSigns.zip)


Title: Re: New rabbitholes
Post by: Blech on 2009 October 08, 12:19:40
I haven't tried it yet, but from the screenshots on the site it appears that, yes, you build whatever you want, and then strategically place one of the signs to designate the building as a particular rabbit hole.


Title: Re: New rabbitholes
Post by: dilitru on 2009 October 08, 12:41:59
What the hell was jared_smithson's wall of text? ???
Anyway, I tried to use the signs. Happily abolished the City Hall for a smaller town hall. I discovered that the "entry point" spawns in different places, but it's always beside the sign. So you can make a sign, have its entry point not behind it (but not directly behind the sign), and then place a door (like in the screenshot at the site) beside it. What happens is that the sims will enter the door before disappearing. Neat.  :D


Title: Re: New rabbitholes
Post by: ingeli on 2009 October 08, 14:23:05
Yeah thats what you can do. Build a house around it. I placed the bistro sign so it appears as they vanish when they enter the door of the Inn. Works great. They either eat "inside" (invisible) or get the food and then sit down either inside or outside - makes the place look like a restaurant :D. I have a foosball-game inside and a bar, and sims flock there, then eat in the bistro when they get hungry.


Title: Re: New rabbitholes
Post by: deskp on 2009 November 02, 11:41:50
i wanna see some pictures before i download


Title: Re: New rabbitholes
Post by: ingeli on 2009 November 02, 15:38:01
The original site closed their downloads, but these are now uploaded at MTS, with pics:
http://www.modthesims.info/download.php?t=376414 (http://www.modthesims.info/download.php?t=376414)


Title: Re: New rabbitholes
Post by: Jellohelicopter on 2009 November 07, 03:02:18
I downloaded the community lot only versions of these earlier off MTS, but I can't seem to find them anywhere now. (As I just found a residential purpose for them of course) MTS is showing that Mel has no downloads whatsoever and has 8 recent downloads at the same time. I'm not sure what is up with that, but none of those downloads listed are these now.

Just wanted to let anyone know in case they were lost in trying to find these from the MTS link.


Title: Re: New rabbitholes
Post by: Moryrie on 2009 November 07, 03:55:54
I have no issue finding /most/ of her stuff, but you're right, the rabbitholes have vanished. o.0 ... I wonder what happened.


Title: Re: New rabbitholes
Post by: ingeli on 2009 November 08, 16:40:00
The thread is back now. Maybe she fixed something?


Title: Re: New rabbitholes
Post by: Cathy on 2009 November 12, 22:38:44
I have a doubt, can we remove (demolish) parks and rabbit holes? Would that affect beautiful vista? Thanks


Title: Re: New rabbitholes
Post by: kattenijin on 2009 November 13, 06:25:20
None of the rabbit-hole lots have a beautifull vista.


Title: Re: New rabbitholes
Post by: ingeli on 2009 November 13, 10:19:11
You can add Beautiful Vista buff to any lot, using this tool:
http://www.modthesims.info/d/366436 (http://www.modthesims.info/d/366436)

Very handy when using downloaded lots.


Title: Re: New rabbitholes
Post by: Cathy on 2009 November 14, 23:01:56
Thanks people. Now I can download ingeli's beautiful lots and replace the original ones!!! YAY!!!


Title: Re: New rabbitholes
Post by: morriganrant on 2010 February 23, 21:49:11
Hello scary Necro guy!

I thought people would like to know about some more Rabbit hole objects that aren't ugly, and overly complicated, signs. Why create a new thread when there is already one? I do not know how well they work, but they certainly look better. They just used to original ones and changed them up a little.
http://www.customsims3.com/smf/index.php/topic,1931.0.html


Title: Re: New rabbitholes
Post by: dragonarts on 2010 February 24, 15:19:40
Thank you, Morriganrant. The rabbitholes by Melissamel, linked earlier, have an issue with me regarding placement and routing. She hasn't been active on MTS to answer the question I posted, but many of her signs won't place without being in a lot nearly as large as the original rabbithole object. I was going to strain my feeble brain and learn how to do the footprints and routing for objects to make my own set. You may have just saved me the work. *goes to test*

ETA: Yes! They work very well indeed. You do still have to be a tiny bit careful about placement, so that the sim can have a half dozen steps toward the arrows with no interference to access the rug, and one side needs to be open. But the stadium and the military base (the ones needing the biggest area in Melissamel's rabbithole objects) placed easily in small buildings.


Title: Re: New rabbitholes
Post by: jmtmom on 2010 February 27, 16:54:21
These are another very nice addition: http://www.modthesims.info/download.php?t=391737&goto=newpost&postedt=1#post3075318

Recolors of the original EA rabbitholes in Tudor style.


Title: Re: New rabbitholes
Post by: tea_and_blues on 2010 March 02, 12:33:20
These really are exactly what I was waiting for. I absolutely love that they still work when hidden underneath another rug, too!