More Awesome Than You!

Awesomeware => AwesomeMod! => Topic started by: MoveZig on 2009 July 01, 20:14:02



Title: S3PE
Post by: MoveZig on 2009 July 01, 20:14:02
I tried to see what was under the hood of awesomemod by opening awesome.package with S3PE. Only 0x905E2204EBCA0B6 would display any XML, and that was traits definitions. Some of the other instances displayed graphics of awesomeface or a bed with a pocketwatch or a toilet with a hammer and sickle.

Are the other parts that won't come up XML, or are they binary code? If they're XML, is there a way to view them too?


Title: Re: S3PE
Post by: MoveZig on 2009 July 01, 20:41:54
Oh. Thanks.

What tool is used for that? I have Visual Studio 2008 installed.


Title: Re: S3PE
Post by: MoveZig on 2009 July 01, 22:06:36
What are people using to make core/script mods now? I don't think I have the right tools. I can export things from a package with S3PE, but it exports a file ending in .s3sa.

And how do people know what objects and methods exist in the scripts?


Title: Re: S3PE
Post by: steveuk on 2009 July 01, 22:51:04
What are people using to make core/script mods now? I don't think I have the right tools. I can export things from a package with S3PE, but it exports a file ending in .s3sa.

And how do people know what objects and methods exist in the scripts?

Select the grid option in S3pe.  Save the file to desktop then add .dll.  If VS will not read the file, try Reflector.


Title: Re: S3PE
Post by: supaclova on 2009 July 11, 04:57:00
There is a very simple, easy to use tool over at MTS called The Sims 3 Mod Generator. It's much like S3PE, except I actually understand it.


Title: Re: S3PE
Post by: Zaphod Beeblebrox on 2009 July 11, 05:01:07
What are people using to make core/script mods now? I don't think I have the right tools. I can export things from a package with S3PE, but it exports a file ending in .s3sa.

Not sure if this will help, but there's a new handy-dandy tutorial for basic core modding over at MTS now:  http://www.modthesims.info/showthread.php?t=354419 (http://www.modthesims.info/showthread.php?t=354419).  Tells you what programs are useful.


Title: Re: S3PE
Post by: Zazazu on 2009 July 11, 16:04:06
What are people using to make core/script mods now? I don't think I have the right tools. I can export things from a package with S3PE, but it exports a file ending in .s3sa.

And how do people know what objects and methods exist in the scripts?
Did you even read the forum from which you got S3PE? There are very easy-to-understand instructions there for making a mod package.


Title: Re: S3PE
Post by: minonda on 2009 July 14, 17:38:40
I tried to see what was under the hood of awesomemod by opening awesome.package with S3PE.

Can you tell me where you found the download for S3PE? I googled it and only found references to it and the link to the S2 PE.


Title: Re: S3PE
Post by: minonda on 2009 July 14, 17:50:51
Wow, you suck at Google.

Thanks for the help and for giving it in true MATY fashion. I know I will never be disappointed here.


Title: Re: S3PE
Post by: Motoki on 2009 July 14, 18:13:20
Wow, you suck at Google.

Thanks for the help and for giving it in true MATY fashion. I know I will never be disappointed here.

Well at least you know what you are in for when you come here. :P


Title: Re: S3PE
Post by: minonda on 2009 July 14, 18:33:26
Wow, you suck at Google.

Thanks for the help and for giving it in true MATY fashion. I know I will never be disappointed here.

Well at least you know what you are in for when you come here. :P

Regrettably, yes I do. The irony is that I did find that link that jordi scolded me for not finding, but it didn't seem to be from the creator of Sim PE so I thought it was something different. So, jordi is right, I suck, but not quite at what he thought I sucked at.


Title: Re: S3PE
Post by: Mootilda on 2009 July 14, 18:47:51
More than that.  Peter took over the development of SimPE when the original creator stopped working on it.