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TS3/TSM: The Pudding => The World Of Pudding => Topic started by: Doc Doofus on 2009 June 10, 05:26:04



Title: How can we zone new residential lots in TS3?
Post by: Doc Doofus on 2009 June 10, 05:26:04
Has anybody thought about this?  Is there a cheat or tool I'm missing?


Title: Re: How can we zone new residential lots in TS3?
Post by: LFox on 2009 June 10, 05:34:51
Has anybody thought about this?  Is there a cheat or tool I'm missing?

You don't.  EAxis removed that feature for the sims 3.  Talk about going backwards eh?  At least you can still change a community lot to a residental and vice versa.


Title: Re: How can we zone new residential lots in TS3?
Post by: Gus Smedstad on 2009 June 10, 11:50:10
Ye gods, you're right.  I was kind of puzzled that there was no empty lot tool, but now that I've fiddled with it, it's clear you cannot place new lots, just dump houses on existing ones.

I can't think of any good reasons for this.  Beyond the fact that you need easy road access to any non-fishing hole.  This seems very lazy, they needed a tool to make the neighborhoods, why not make it available to the player?

One thing to keep in mind about completely scratch neighborhoods is that the new design has pretty hefty requirements for community lots.  There must be at least 19 specific unique lots (i.e. bookstore, library, school, and job lots).  A TS2 custom neighborhood could be a single residential lot.  In fact, I've done that, a "new settlement" with a single founding family, a residential lot, and an all-in-one community lot (in TS2 I didn't see the point of specialized community lots).

 - Gus


Title: Re: How can we zone new residential lots in TS3?
Post by: Zazu on 2009 June 10, 12:59:40
At least you can still change a community lot to a residental and vice versa.

How do you change the lot zoning?  Does it work the same way as with Sims 2?


Title: Re: How can we zone new residential lots in TS3?
Post by: crunk on 2009 June 10, 14:18:00
All of those community lots are only needed when you want to USE them. Totally blank hoods, while lacking opportunities for work and socialization, can be lived in and explored by sims. Also, deleting the school results in no school - no more school bus for your non-modern sims! :)


Title: Re: How can we zone new residential lots in TS3?
Post by: mappam on 2009 June 10, 15:46:47
I just looked at the icons by the bulldoze and can't find any that allows me to create a community lot (or change it from residential).

Are there specific Community Items somewhere? Can you create a shop/store that sells food items (example)?

So How do you build a community lot - be it shop or park etc?


Title: Re: How can we zone new residential lots in TS3?
Post by: mappam on 2009 June 10, 16:06:55
Thanks Jordi - I finally found it.

I guess there is no way to make a small convience store - it is just pre-made buildings or parks? Very few community items available.


Title: Re: How can we zone new residential lots in TS3?
Post by: MasterDinadan on 2009 June 10, 16:07:39
I'm pretty sure you can put more than one rabbit hole on the same lot and have it fulfill all of the roles.  In Sunset valley, the grocery store, movie theater, and bookstore are all technically on the same lot, but it pops up 3 different icons on the map view.


Title: Re: How can we zone new residential lots in TS3?
Post by: Zazazu on 2009 June 10, 17:22:26
Thanks Jordi - I finally found it.

I guess there is no way to make a small convience store - it is just pre-made buildings or parks? Very few community items available.
What would you buy? There are no sales kiosks.