More Awesome Than You!

Awesomeware => AwesomeMod! => Topic started by: WerewolfOfTheWater on 2009 June 07, 08:15:53



Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: WerewolfOfTheWater on 2009 June 07, 08:15:53
It seems that I need that enablescripterror.package in order to ensure it doesn't crash. Maybe you could include that with the mod/framework? It works, though.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Windom Earle on 2009 June 07, 08:39:24
Latest Awesomeness doesn't work well with enablescripterror.package - it crashes at starting screen almost every time...
Without enablescripterror.package it works OK though...


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: spaceface on 2009 June 07, 08:51:40
This version of Awesomemod caused my game to CTD on the loading screen (just after the intro video).

Note: I played with the 2 previous versions with no issues or crashes, on repeated loads. This morning after installing this version, I had repeated crashes, even after deleting ALL the cache files.

When I removed this version and replaced it with the previous version, the game loaded.

I have never used enablescripterror.package.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Lavandula on 2009 June 07, 09:15:29
I have this version installed and it works fine, no crash. I just want to know if the 'lifetimehappiness' cheat has been removed? I keep getting 'unknown command'. I had been using this cheat with the previous versions.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Indiasong on 2009 June 07, 09:31:33
Won't load, I get busy only.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Stormibrooke on 2009 June 07, 09:33:06
I Just wanted to add my experience with the crashing issue in case it's useful. I didn't have any crashes with the first version of the mod, and with the second one I added the enablescripterror.package at the same time as I updated the mod yesterday and I crashed on startup. Took out the enablescripterror.package and tried again and it loaded fine. I have XP sp2. I haven't yet tried this newer version.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 07, 10:01:32
The random crashing seems to occur anytime you change versions of anything. It seems to help if you purge your caches.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Pythia on 2009 June 07, 10:10:22
Awesome mod truly is awesome. Love the configurability, an elegant solution to the Highlander style of modding TS3 forces on us.

The slider option makes me say: Thanks, this is geat!

I've just tested for crashing and was getting 50/50 on crashing vs loading. I left in the enablescripterror.package and didn't clear any caches between attempts. Crashing was random and out of 6 tries I got 3 loads and 3 crashes. Damned if I know what's causing it to choke.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 07, 10:11:52
So purge the caches every time.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: spaceface on 2009 June 07, 11:11:35
Am I purging enough caches, or are there more in other directories?

I am getting rid of all the caches in C:\Documents and Settings\My Username\My Documents\Electronic Arts\The Sims 3, ie:
CASPartCache.package
compositorCache.package
scriptCache.package
simCompositorCache.package

The game persistently crashes before the dice logo comes up. Also, the game seems to be generating error logs on each crash, I have attached one in case it would be helpful at all. It refers to an "access violation."


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: witch on 2009 June 07, 12:05:13
Not all of us are having a crashing problems Wintermute. My game's been stable with all these updates. When I purge the caches it takes much longer for the game to regenerate everything. I'd rather not have it forced if it's not needed.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 07, 12:06:50
If your programs require things to be purged write code to auto purge so it works seamlessly. Requiring end users to fiddle every time you want to play is annoying.
Here's the thing: We don't KNOW why it does that. There is no apparent logical reason why it even DOES. At this point, we're just proposing "Voodoo Debugging" panacea solutions


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 07, 12:16:29
Yeah, it's basically a completely unclear process of WHY it does that. We are suggesting cache purges as basically a panacea, as it seems to help, but there is no apparent rhyme or reason WHY this happens: I rarely see this issue, and when I do, it tends to appear after a fresh build, and tends to go away with a cache purge or reload attempt.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: mandababy on 2009 June 07, 13:15:39
I have a question that's probably dumb on my part, and I blame no sleep, but for the things that say "optional- default: enabled" these are automatically enabled on the normal versions correct? Or does that mean for those that pick and chose with the configuration tool?


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marhis on 2009 June 07, 13:24:34
Mac report - retail version

The new awesome (+ aweconf) crashes on loadscreen, just before the dice icon appears. Purging all the caches doesn't help. Without aweconf, same crash. Crash 4/4 tries.

enablescripterror.package fixes and the game loads flawlessy.

Now testing the gameplay.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: dDefinder on 2009 June 07, 14:31:36
I was having CTD problems on load until I deleted userPresets.package. What is this file?


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 07, 14:59:16
This is data is all very baffling and it seems like it is all voodoo. NONE of this should have any effect on the crashing, but for some reason performing seemingly random acts resolves the crashes?

I was having CTD problems on load until I deleted userPresets.package. What is this file?
That's where your CAS saved recolors are kept. There absolutely no logical reason why THAT would crash anything or stop crashing anything.

This entire business makes even less sense than Windoze does.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Sam the Limey on 2009 June 07, 15:13:07
I'm still using the older one now I've figured out how to make it work.

For me, honestly just deleting scriptcache.package before starting the game seems to work every time.

...But I am lured by the face slider fix... I'll fiddle with it later and keep a backup of the mod version I'm using now in case I encounter any more borking.


Title: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Stormibrooke on 2009 June 07, 15:24:10
An update on my side of the crashing issue.

Firstly, I had deleted the script cache when I did the update I mentioned above, that had crashed. Only removing the enablescripterror.package allowed it to load correclty. I apologise, I should have mentioned that.

Second, I tried this latest version, it crashed on start up repeatedly, after I deleted the script cache, and then tried deleting them all. Same deal. Oddly, putting the enablescripterror. package IN this time, allowed it to load.

So yes, this all looks very strange, and I don't think there is an ideal answer the suits everyone.  Considering the many crash issues people are having with the vanilla game, I think at this point it's all red herrings and guesswork.  I am grateful for this mod, and a little fiddling with files is no biggie if it means I can use it.  If I can ever reproduce this issue in a reliable way, I will post back.



Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Rothchild on 2009 June 07, 15:35:04
Just tried it for the first time and followed directions exactly.  First load went fine, loaded a saved game, typed showconfig to confirm the mod was working, saved, exited perfectly.  Second load worked great, but I didn't load a saved game.  Third and forth time it crashed during loading so I deleted scriptCache.package again, but it still crashed on the fifth attempt.  I added aweconf.package and it loaded perfectly six times in a row, including saving a game in the middle of those.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: nanacake on 2009 June 07, 15:43:08
Installing the new mod, it crashed on startup here but in the mydoc~ folder it created several crash log files and a copy of the borked cache files which let me know which ones were messed up! So, if you see these logs in your folder, delete them and the cache files!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Rothchild on 2009 June 07, 15:55:59
I edited my aweconf.package to this;
Code:
<?xml version="1.0" encoding="utf-8"?>
<base>
  <Current_Tuning>
    <SmarterChairFinder value="True">
       <!--Smarter Chair-Finding Behavior: favors in-room chairs, similar to TS2-->
    </SmarterChairFinder>
  </Current_Tuning>
</base>
So it would basically be default and it crashed on my second attempt to load.  I put back my old aweconf.package and it loaded perfectly three times in a row.  The changes from default in my old aweconf.package are SmarterChairFinder, LessWhiny, BooksNotMagicScrolls, AthleticAutoSelect, NoWorkPromoForceDayOff, and DisableTraitCaps are all set to false.  I'll try them one by one and see if any of those are the cause of the crashes.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 07, 15:59:57
Here's the thing: None of those options crash. The crashing is purely magic and apparently is triggered or suppressed purely by changing things. There is nothing the code there that would randomly crash: In fact, at the point you are crashing at, none of it is even running!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: GiLaNg on 2009 June 07, 16:09:44
This is data is all very baffling and it seems like it is all voodoo. NONE of this should have any effect on the crashing, but for some reason performing seemingly random acts resolves the crashes?

I was having CTD problems on load until I deleted userPresets.package. What is this file?
That's where your CAS saved recolors are kept. There absolutely no logical reason why THAT would crash anything or stop crashing anything.

This entire business makes even less sense than Windoze does.

Well, apparently that method works for me. But every time this file is regenerated, the game cannot start again. So I need to deleted it again. But this means that we can't save any custom recolor/style.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: nekonoai on 2009 June 07, 16:15:24
My findings, let me show you them.

ok. So I install new awesomemod. Try to load game, CRASH!
I take out the cache files. Try to load game, CRASH!
Do nothing and try to load game again. WORKS!

So I think that you just have to keep trying to load the game. Second time after removing cache it worked.

I think that when the game sees new code coming in, whether it be mod or new cache file, it gets stupid and confused and just crashes.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Rothchild on 2009 June 07, 16:17:15
Here's the thing: None of those options crash. The crashing is purely magic and apparently is triggered or suppressed purely by changing things. There is nothing the code there that would randomly crash: In fact, at the point you are crashing at, none of it is even running!
You seem to be right, even though that makes no sense to me.  I tried it with only DisableTraitCaps = False and it ran fine the first four times, crashed the fifth, ran the sixth, crashed the seventh.  I didn't even change one thing during that...  Deleting userPresets.package makes even less sense, I think you found the Bermuda Triangle of coding.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: GiLaNg on 2009 June 07, 16:24:42
Oh. So that might be the reason why when I deleted the userPreset.package, the game started. It was the second time I reloaded the game.  :D

It must a suggestive feeling of me, lol.  ;D

I must admit that I agree that it must be magically done by the game code. The game code seems to be blinded for a while after the Shiny AwesomeMod comes. It might be too shiny for them.  :P


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: redwards on 2009 June 07, 16:29:07
Hm. I just updated to the latest awesomemod, and my game crashed while I was playing, not on startup. It's never done that before.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Pythia on 2009 June 07, 17:55:26
Ok, like Redwards I'm now getting CTD's about a minute into playing and that's after about 10 attempts to get it load. Voodoo jiggling not working any more. Trying a defrag now to see if that helps even though I defragged yesterday and the drive doesn't look fragmented. We'll see if this bit of voodoo magic has any effect. Might try standing on one leg and swearing at the thing next  :P


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Faythe on 2009 June 07, 18:01:36
I'm receiving the same in game while playing crash.  I don't know if it's revelant or not but the crash always seems to happen at the 1:00am roll over. (Started playing at 1:37pm, saved a few times always crashed at the 1am, 5 out of 5 times)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Tyyppi on 2009 June 07, 18:07:54
I'm receiving the same in game while playing crash.  I don't know if it's revelant or not but the crash always seems to happen at the 1:00am roll over. (Started playing at 1:37pm, saved a few times always crashed at the 1am, 5 out of 5 times)

I have the exact same problem. My game crashes to desktop always when the game clock hits 01:00.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Mootilda on 2009 June 07, 18:11:38
I have this version installed and it works fine, no crash. I just want to know if the 'lifetimehappiness' cheat has been removed? I keep getting 'unknown command'. I had been using this cheat with the previous versions.

Run the AwesomeMod Configuration Tool and enable EnableDebugCommands.  Save the generated aweconf.package to the same directory as your awesome.package.  You will now have access to the extended debug commands.

I created sub folders under /mods/packages/ and pointed the game there in resource.cfg or whatever it's called, and if I put AwesomeMod in there it doesn't load.  If I put it in /mods/packages it does.  Surely as long as the game can 'see' the folder it should load?  Incidentaly, all other mods from other people work where ever I put them.

Here's how to modify resource.cfg so that it will recognize subfolders:
http://www.modthesims.info/showthread.php?t=344148

Quote
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/.package


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Pythia on 2009 June 07, 18:16:30
Only thing that works now for me is to remove Awesome mod. No crashes on loading or in game.

I think my crashes in game were occuring at around 1 am also. I wasn't paying that close attention to the time but I'd saved at just before midnight and was crashing after only a few minutes into playing, so 1am rollover crash seems reasonable.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: teddybear on 2009 June 07, 18:23:10
I'm receiving the same in game while playing crash.  I don't know if it's revelant or not but the crash always seems to happen at the 1:00am roll over. (Started playing at 1:37pm, saved a few times always crashed at the 1am, 5 out of 5 times)

I have the exact same problem. My game crashes to desktop always when the game clock hits 01:00.
i'm having the exact same problem too.don't know why 1am  would cause a crash.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: crunk on 2009 June 07, 18:48:49
I'm also having crashes around 1:00 a.m. game time. Sim was fishing the first two times, sleeping the third time. I have been using the "maxmotives" cheat added by awesomemod.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Tigerlilley on 2009 June 07, 19:17:04
Checking in, 1am crash for me as well.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Faythe on 2009 June 07, 19:22:47
Is there a way to get the previous version to download while waiting for a fix or should I just disable the mod?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: imyourboy on 2009 June 07, 19:33:36
I just updated to the new Awesome Mod from the older one and now my game is crashing at 1 am.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Inge on 2009 June 07, 19:34:11
It magically crashes my game too.  All caches deleted.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Cheencheela on 2009 June 07, 19:35:56
This makes me unsure if to update to a newer version.


Or if I should stick with the old one (Which is working pretty fine, I guess) and wait until the problem is awesomesolved.
Decisions, decisions...


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: redwards on 2009 June 07, 19:40:27
Hm. I just updated to the latest awesomemod, and my game crashed while I was playing, not on startup. It's never done that before.

1. Replaced original awesomemod with new awesomemod.
2. Got a crash on startup, added the enablescripterror package
3. Game started. Crashed 4 times during gameplay. Never made it through a full day with my sims. Crashed after about 15 minutes of real world time. I didn't notice a specific trigger before I switched back, but 2 of the crashes happened while all 4 sims were asleep, so it's likely the 1AM issue everyone else is reporting.
4. Replaced new awesomemod with original awesome mod.
5. No crashes yet, played through several sim days.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Rothchild on 2009 June 07, 20:02:35
Here's the mod from just before the newest update; awesome.zip

EDIT: The newest version of AwesomeMod, dated 6/7 10:41 PM, does not have the 0100 crash so I deleted the link.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: MissKitty on 2009 June 07, 20:13:55
Had the random "I made a change" crashes, made it into the game and... yup, 1am crash. Hardly fresh information, so basically, "Me too!"


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: LauraW on 2009 June 07, 20:34:12
I had the crash after about 15 minutes of game play as well. I have the most recent Awesome mod and the aweconf package as well as skins and some patterns but that is all. The earlier Awesome mod was fine for me. I am not sure it was 1 am though, probably more like 11 pm. The Sims were getting ready for bed. It has done this for me twice now about about the same time.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: nomoreprinces on 2009 June 07, 20:37:42
Thanks for the old version, Rothchild.  Just adding my $.02 about the 1am crash.  My game was working fine with it, other than a crash which would occur at startup when the cache files were removed.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: jaccirocker on 2009 June 07, 20:43:41
None of the others crashed game. I didn't have to fiddle with anything to make it work. Now the new one crashes it every time. Once I remove it from the Folder no more crashes. Can I please have the old one back?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: kedast on 2009 June 07, 20:45:14
Ditto here on the 1am crash.  7 out of 7 crashes with the new awesome.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: TallonRook on 2009 June 07, 20:46:40
This isn't really a crash issue, but I can't get it to work. I've put it in the correct folders, installed the framework, and I don't have any other hacks. When I load the game, it loads normally, but the mod is not working. Has anyone else had this problem?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: stim on 2009 June 07, 20:51:20
Mac report - retail version

The new awesome (+ aweconf) crashes on loadscreen, just before the dice icon appears. Purging all the caches doesn't help. Without aweconf, same crash. Crash 4/4 tries.

enablescripterror.package fixes and the game loads flawlessy.

Now testing the gameplay.

I had this exact issue with a retail verison on a Mac and solved it in the exact same way.  I don't know if this consistency is valuable or purely coincidence.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: MacJake on 2009 June 07, 21:23:16
Current config: Rld->Rzr->patched ver1.32

Install newest Awesomemod: Failed
delete ScriptsCache: Passed
1h00 Benchmark: Passed
CTD history during gameplay: Never

Current Mod Load: awesome+aweconf/NoBuildSparkles/NoZzzs/nointro/nomosaic
             
I can haz no problems.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Karen on 2009 June 07, 21:29:56
I'm having problems with the framework.  Have tried it numerous times, following the instructions in the framework.zip file EXACTLY. 

Running without any added files in my C:\Program Files\Electronic Arts\The Sims 3 directory, the game starts fine, and I have no graphics issues.

Exit the game, add in the resource.cfg file, restart the game, still no problems.

Exit again, add in either the DDFMap.txt file or the d3dx9_31.dll that's included in the framework.zip file, and the game still loads OK, but on entering the lot, ALL exteriors are solid red (only the inside of the house I'm playing is normal, absolutely everything else is a featureless bright red).

And if I try to add the awesome.package in the Mods\Packages directory, the game simply hangs on loading, at the beginning of the progress bar.

Any advice would be appreciated.  I am running Vista SP1 (32 bit), graphics card is ATI Radeon X1300 Pro, and as I said, the game ran fine until I tried to install the framework (from the zip file in the Framework thread, ).  I updated my video drivers in the hope that it would fix the issue, but it didn't change anything.

Aside from installing the censor blur removal fix from MTS2, I have no hacks or custom content at all yet.

Karen


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: IAmTheRad on 2009 June 07, 21:35:26
1am crash with newest awesomemod


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: jaccirocker on 2009 June 07, 21:56:47
Ok I added the enablescript(sp?) from the post, deleted .caches and so far no more crashing. I have no idea of what caused it to work, as I said I've never had a problem with any of the other releases.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: spaceface on 2009 June 07, 22:23:06
My game is stable once I can get it to load.

I did put enablescripterror.package in eventually, I am not sure if it was that or the "second time lucky" phenomenon, but my game loaded.

I can report a problem with Awesome Navigation and toddlers. If I use the "go here" action, the toddler jumps. I was not sure initally if it was Awesomemod or not, but I had enablescripterror in and I got an error popup confirming that it was Awesome Navigation.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Xyo on 2009 June 07, 22:29:20
Exit again, add in either the DDFMap.txt file or the d3dx9_31.dll that's included in the framework.zip file, and the game still loads OK, but on entering the lot, ALL exteriors are solid red (only the inside of the house I'm playing is normal, absolutely everything else is a featureless bright red).

'The Red' happens when you do not install the framework in the proper specified file tree of awesome.  But dump it all to the top level of ts3

Take a look at framework.zip again for hints.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Indiasong on 2009 June 07, 22:30:27
Karen, I had the exact same problem, I took out a file from the bin, something x4, thinking it was the framework, ok, so I downloaded the framework again it was ok.
Maybe that file was from one of the installers, or the compressor.
Apart from that, it won't load with the mod.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: hugaloaf on 2009 June 07, 22:34:54
I feel like a complete moron, but I really have no idea where to put any of the files :-\ Could someone please give me a step by step process?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Ultraboy on 2009 June 07, 22:52:24
On the 1:00am crash, I was getting it consistently so I started playing aroud with different configs.

So far, I've been able to sail through 1:00am with the following options disabled.

NoBusKills
NoBusMutilation
NoBusFiring


I've gone through about 5 times with no issues so far, but if this turns out to be random still, I'm going to shoot myself.
I will start narrowing down from here to see if it's just one or all of these options, will update later.

Also, it would help if anyone knows if any of the events that these options change are triggered at 1:00am?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Solowren on 2009 June 07, 22:53:45
I feel like a complete moron, but I really have no idea where to put any of the files :-\ Could someone please give me a step by step process?

There is a step-by-step process in the download thread. Under "Instructions." It says right where to put it.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Karen on 2009 June 07, 23:02:42
Karen, I had the exact same problem, I took out a file from the bin, something x4, thinking it was the framework, ok, so I downloaded the framework again it was ok.
Maybe that file was from one of the installers, or the compressor.
Apart from that, it won't load with the mod.

I don't understand.  What, exactly, did you do to fix it?  You deleted a file?  What file?

I have downloaded the framework REPEATEDLY.  Re-installed it, REPEATEDLY.  No luck.  If anyone can help me with specific steps to resolve this problem, I would appreciate it.

Karen


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Ultraboy on 2009 June 07, 23:11:38
So far, I've been able to sail through 1:00am with the following options disabled.

NoBusKills
NoBusMutilation
NoBusFiring


argh.

I take it back, was seemingly working, now it isn't, just crashed at 1:00am with these settings.  It does get through sometimes still though.

Other than the time, it seems to be random about actually crashing or not.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: hugaloaf on 2009 June 07, 23:12:49
I feel like a complete moron, but I really have no idea where to put any of the files :-\ Could someone please give me a step by step process?

There is a step-by-step process in the download thread. Under "Instructions." It says right where to put it.

I just can't figure out what I've done wrong. I believe I have it in the right place, but to test it I went to CAS... and it still says I need an adult or elder.

Is this not correct?

(http://i41.tinypic.com/nq9xs4.png)

(http://i43.tinypic.com/sqnr85.png)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Xyo on 2009 June 07, 23:15:17
Karen, I had the exact same problem, I took out a file from the bin, something x4, thinking it was the framework, ok, so I downloaded the framework again it was ok.
Maybe that file was from one of the installers, or the compressor.
Apart from that, it won't load with the mod.

I don't understand.  What, exactly, did you do to fix it?  You deleted a file?  What file?

I have downloaded the framework REPEATEDLY.  Re-installed it, REPEATEDLY.  No luck.  If anyone can help me with specific steps to resolve this problem, I would appreciate it.

Karen

Make sure your files are in these locations:

--ts3/game/bin/the.dll
--ts3/the.cfg
--ts3/mods/files/the.cfg
--ts3/mods/files/the.txt
--ts3/mods/packages/awesomemod



Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: JacquiES on 2009 June 07, 23:17:09
IIRC, you are putting it in the wrong place.  I doesn't go under my documents---->Electronic Arts, it goes under my computer---->Electronic Arts.  It is all explained in the rtfm.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Erry on 2009 June 07, 23:19:48
I can report that the entire thing works with a bunch of other mods from MTS2 as well as custom patterns and I have the 'error' package installed to, but I haven't tested the 1am crash, as I haven't played a family that was near 1am.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: hugaloaf on 2009 June 07, 23:27:48
IIRC, you are putting it in the wrong place.  I doesn't go under my documents---->Electronic Arts, it goes under my computer---->Electronic Arts.  It is all explained in the rtfm.

I'm so sorry for all my confusion, I'm very technologically challenged. When I click on Computer-->The Sims 3, it brings me to the files that are on my disc. Are you saying I need to burn the files to the disc? When I try pasting the files there that's the only option I get.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: LauraW on 2009 June 07, 23:35:38
I watched more closely and it was 1 am when it crashed..exactly and this was with the enabledscripterror package out. Previous times when it crashed the file was in.

I have nothing else but a few patterns and the skins plus the awesome mod and the aweconf package.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: WatersMoon on 2009 June 07, 23:37:16
I was getting random crashes during gameplay, with the enablescripterror.package, and the current version of the Awesomemod (without the script error enabler, my game crashed on start up). Tried clearing the cache, no difference. But when I put in the older version of the awesome, from reply #47, my game works just fine. I'm just as confused as everyone else. Do the people getting the crashing problems maybe have something in common? I am running Windoze XP, and have the retail DVD version of the game (and all the newest drivers that were available on Friday).


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marhis on 2009 June 07, 23:39:34
New awesomemod, with aweconfig, enablescripterror and caches purged, loads and doesn't crash. Passed 1 am and 1 pm twice with no problems.

There's however a weird issue about the pathfinding, I guess. Apparently, with SmarterChairFinder enabled, the pathfinding seems worse. I tested it in a family of 8 sims: 4 adults going to work at 8 and 9 am, 1 teen and 1 child going to school at 8 as well. They are barely able to not missing the carpool/bus; one of the adults, which is also workaholic, pops a negative moodlet about missing work, before being able to run for the carpool.
They stand idling behind their beds for no apparent reason for an hour and more, with their action icon already active about going to work. I assume they're desperately calculating the path, and they clash together; they have very long pauses every time they have to choose a path (e.g. when they reach the bottom of the stairs, and they should find the door).
Reconfiguring with the SmarterChairFinder disabled solved the issue.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: witch on 2009 June 07, 23:39:44
I had a script error pop up last night when a sim apparently either died or met a ghost on a community lot. My sims were all home at the time and that's where the camera was. The main thing the error seems to be spacking out about is, "Maximum recursion depth of 0 has been hit".

I don't know if this is anything to do with Awesomemod or not but it's all grist for the mill. I was running the awesomemod 7/6/09 - just before this latest release .

Which I'll probably stick with for now, given the 1am problem. I wonder if it's connected to ghosts? I didn't notice my game time but it was late at night.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Karen on 2009 June 07, 23:42:05
Xyo, thank you for the quick response!  I didn't have any idea that there was supposed to be a Files subdirectory, let alone what was supposed to go in it.  It's working now, no errors, with the awesomemod installed.  Whew! :)

Karen


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Ultraboy on 2009 June 07, 23:42:16
Well, I've tried all kinds of different configs and it's always crashing at 1:00am, with a couple of exceptions.

1. If I load a family that's saved about 12:05am (after midnight), they have a fifty-fifty chance of getting through
2. If I create a config that disables everything, it crashes around 6:00pm???

So, if you absolutely don't want to roll back, I suggest saving just after midnight.  I did more testing with a save that starts around 3pm, and that guy had no chance to get through 1:00am, none whatsoever.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: LauraW on 2009 June 07, 23:43:56
On the 1:00am crash, I was getting it consistently so I started playing aroud with different configs.

So far, I've been able to sail through 1:00am with the following options disabled.

NoBusKills
NoBusMutilation
NoBusFiring



I was able to get past 1:00 too by removing these from the config.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: SimDebster on 2009 June 07, 23:44:31
Okay, add me to the list of crashing games.  I have had no trouble up until today with the latest version.  I have done everything that has been suggested.  Nothing works.  Not even putting an earlier version of the awesome mod back in.  Not even with only the awesome mod running (I only had HPs skins and patterns in since yesterday).  I am at a loss.  I am going to try reinstalling and going with a vanilla game until these issues have been solved.  Such a shame though.  The one thing that I can add is that I do not shut down my computer everyday.  It only is rebooted whenever there are updates.  I am not sure if one occurred and it rebooted and that is why I am now having problems.  None of this makes logical sense at all.

One question though: why is the d3dx9_31.dll only 73.5 kb when the same dll in my windows\system32 is 2.30 mb?  Is there a chance that there is a conflict?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: JacquiES on 2009 June 07, 23:58:47
IIRC, you are putting it in the wrong place.  I doesn't go under my documents---->Electronic Arts, it goes under my computer---->Electronic Arts.  It is all explained in the rtfm.

I'm so sorry for all my confusion, I'm very technologically challenged. When I click on Computer-->The Sims 3, it brings me to the files that are on my disc. Are you saying I need to burn the files to the disc? When I try pasting the files there that's the only option I get.


I mean the program files under my computer not the files on the disc.  You just drag and drop.  If you open the manual, it says the exact place you need to put them.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 08, 00:02:43
One question though: why is the d3dx9_31.dll only 73.5 kb when the same dll in my windows\system32 is 2.30 mb?  Is there a chance that there is a conflict?
No, this is deliberate.

New wild-assed theory: Try nuking the contents of \Windows\Prefetch.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Solowren on 2009 June 08, 00:04:46
I'm so sorry for all my confusion, I'm very technologically challenged. When I click on Computer-->The Sims 3, it brings me to the files that are on my disc. Are you saying I need to burn the files to the disc? When I try pasting the files there that's the only option I get.

No no no, you want C:/Program Files/Electronic Arts/The Sims 3/Mods/Packages.

If you do not see Mods/Packages, you do not have framework, which you need. It is also in the main download thread.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: WerewolfOfTheWater on 2009 June 08, 00:21:53
I got a couple script errors. They seemed to happen completely at random and had no real negative effect, but I figured I'd attach them so you could take a gander. One of these happened simply by trying to have a toddler crawl around (on a neighbor's lot) one of them happened while the sim was at work, I think.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marhis on 2009 June 08, 01:00:48
I apparently have an installation that doesn't crash; I wonder if, being on a Mac, the windows configuration really matters in this issue. The content of the game's windows folder is minimal and standardized for the porting in Wine, so it could probably be useful if I post its content.

Code:
cd windows/

drwxrwxr-x   8 xxxxx  xxxxx     272  5 Giu 20:32:16 2009 ./
drwxrwxr-x   5 xxxxx  xxxxx     170  7 Giu 21:39:25 2009 ../
drwxrwxr-x   2 xxxxx  xxxxx      68  5 Giu 20:32:16 2009 Desktop/
drwxrwxr-x   2 xxxxx  xxxxx      68  5 Giu 20:32:16 2009 Fonts/
drwxrwxr-x   3 xxxxx  xxxxx     102  5 Giu 20:32:16 2009 Start Menu/
-rwxrwxr-x   1 xxxxx  xxxxx  263139  5 Giu 20:32:16 2009 regapi.exe*
-rw-rw-r--   1 xxxxx  xxxxx     245  5 Giu 20:32:16 2009 system.ini
drwxrwxr-x  32 xxxxx  xxxxx    1088  5 Giu 21:22:46 2009 system32/


cd system32/

drwxrwxr-x  32 xxxxx  xxxxx     1088  5 Giu 21:22:46 2009 ./
drwxrwxr-x   8 xxxxx  xxxxx      272  5 Giu 20:32:16 2009 ../
-rwxrwxr-x   1 xxxxx  xxxxx  2449408  5 Giu 20:32:16 2009 cg.dll*
-rwxrwxr-x   1 xxxxx  xxxxx   978944  5 Giu 20:32:16 2009 cgD3D9.dll*
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:16 2009 d3d8.dll
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:16 2009 d3d9.dll
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:16 2009 d3drm.dll
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:16 2009 ddraw.dll
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:16 2009 dinput.dll
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:16 2009 dinput8.dll
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:16 2009 dmusic.dll
drwxrwxr-x   2 xxxxx  xxxxx       68  5 Giu 20:32:16 2009 drivers/
-rw-rw-r--   1 xxxxx  xxxxx   995383  5 Giu 20:32:16 2009 mfc42.dll
-rw-rw-r--   1 xxxxx  xxxxx  1302528  5 Giu 20:32:16 2009 mfc71.dll
-rw-rw-r--   1 xxxxx  xxxxx    77878  5 Giu 20:32:16 2009 msvcirt.dll
-rwxrwxr-x   1 xxxxx  xxxxx   684032  5 Giu 20:32:17 2009 msvcp70.dll*
-rwxrwxr-x   1 xxxxx  xxxxx   696320  5 Giu 20:32:17 2009 msvcp71.dll*
-rw-rw-r--   1 xxxxx  xxxxx   720896 25 Mag 23:30:14 2009 msvcp80.dll
-rw-rw-r--   1 xxxxx  xxxxx   720896 25 Mag 23:30:14 2009 msvcp90.dll
-rwxrwxr-x   1 xxxxx  xxxxx   303104  5 Giu 20:32:17 2009 msvcr70.dll*
-rwxrwxr-x   1 xxxxx  xxxxx   303104  5 Giu 20:32:17 2009 msvcr71.dll*
-rwxrwxr-x   1 xxxxx  xxxxx   405504 25 Mag 23:30:14 2009 msvcr80.dll*
-rwxrwxr-x   1 xxxxx  xxxxx   405504 25 Mag 23:30:14 2009 msvcr90.dll*
-rw-rw-r--   1 xxxxx  xxxxx   290869  5 Giu 20:32:18 2009 msvcrt.dll
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:18 2009 opengl32.dll
-rw-rw-r--   1 xxxxx  xxxxx        0  5 Giu 20:32:18 2009 psapi.dll
-rwxrwxr-x   1 xxxxx  xxxxx     1367  5 Giu 20:32:18 2009 regsvr32*
-rwxrwxr-x   1 xxxxx  xxxxx    18536  5 Giu 20:32:18 2009 regsvr32.so*
-rw-rw-r--   1 xxxxx  xxxxx    31232  5 Giu 20:32:18 2009 squish.dll
-rwxrwxr-x   1 xxxxx  xxxxx    53248  5 Giu 20:32:18 2009 squish_nosse.dll*
-rw-rw-r--   1 xxxxx  xxxxx    17920  5 Giu 20:32:18 2009 stdole2.tlb
-rw-rw-r--   1 xxxxx  xxxxx     7168  5 Giu 20:32:18 2009 stdole32.tlb

The Start Menu folder contains only a Programs folder, which also contains another Startup folder, empty.
The drivers folder is empty.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: hugaloaf on 2009 June 08, 01:06:38
Thanks for all the help, it's now working but the game is crashing at 1am (as I see others have reported). So as someone suggested I downloaded the modified configuration to prevent this. Just wondering, do I need to still keep in the awesome.package file? Or just the aweconf.package?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: LauraW on 2009 June 08, 01:09:43
Mine finally crashed at 1 am again, even with the modified config file. I am going to try adding the scripterror file again and see if that helps.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 08, 01:22:33
There's however a weird issue about the pathfinding, I guess. Apparently, with SmarterChairFinder enabled, the pathfinding seems worse. I tested it in a family of 8 sims: 4 adults going to work at 8 and 9 am, 1 teen and 1 child going to school at 8 as well. They are barely able to not missing the carpool/bus; one of the adults, which is also workaholic, pops a negative moodlet about missing work, before being able to run for the carpool.
They stand idling behind their beds for no apparent reason for an hour and more, with their action icon already active about going to work. I assume they're desperately calculating the path, and they clash together; they have very long pauses every time they have to choose a path (e.g. when they reach the bottom of the stairs, and they should find the door).
Reconfiguring with the SmarterChairFinder disabled solved the issue.
I don't really think these are related issues. The game itself seems to display enough wiggyness on its own, and the chairfinder has no actual effect on pathfinding.

None of the options people are toggling on or off at random crash on their own, the crashes appear to simply be random things that happen only to other people, and they vanish or appear apparently at random. There is a bug that is being tracked down in the next version, which may or may not be related.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 08, 01:29:32
New randomass theory on crashing: another random thing which I have linked to crashing is the FILE PERMISSIONS. Check to make sure that the file permissions on your install, including your mods and userdirectory, are not set to weird shit, under properties -> security -> advanced.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Ultraboy on 2009 June 08, 01:43:46
New randomass theory on crashing: another random thing which I have linked to crashing is the FILE PERMISSIONS. Check to make sure that the file permissions on your install, including your mods and userdirectory, are not set to weird shit, under properties -> security -> advanced.

No strange settings found there, also prefetch clearing had no effect that I can see.

I'm having some luck getting past 1:00am by saving and loading just after midnight, whereas if I play through several hours it will die every time (at 1:00am).

On the up-side, no more loading-screen crashes with the latest version. :)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 08, 02:14:27
Attempting to isolate mystery 0100 crash, although it may not exist in the just-uploaded version.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Hallie on 2009 June 08, 02:21:30
Ok.

I reinstalled the game. Redownloaded some things including the houses previously downloaded.

Tried taking things out putting them in again and the adding things etc. This does not have appeared to have worked it is now 3am, where I am anyway, so am thinking I will try reinstalling with no mods no custom content etc and see if it still crashes, if it does then it is more than likely my graphics card that is buggered! lol. Will let you know what has happened.

I am just wondering if this could be related to having downloaded houses? As I remember you got all kinds of crap when you downloaded house and used the standard installer with TS2. Could a similar thing be happening here? I have no idea how things get installed with this thing you see, so is that possible maybe?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Xuriel on 2009 June 08, 02:31:04
I am just wondering if this could be related to having downloaded houses? As I remember you got all kinds of crap when you downloaded house and used the standard installer with TS2. Could a similar thing be happening here? I have no idea how things get installed with this thing you see, so is that possible maybe?

I doubt it. I have downloaded houses, textures and Sims from different sites and I still have not experienced ANY crashes with the Awesomeware in place.

Could this be Vista related? My computer runs on XP and apparently Marhis has no problems with a Mac.





Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: BattyCoda on 2009 June 08, 02:39:11
Attempting to isolate mystery 0100 crash, although it may not exist in the just-uploaded version.

Sorry, but yes it does. Actually, mine got to about 1:14 AM or so before it diskappeared.
Also, wanted to ask if the xcpt<MACHINENAME> bla bla.txt files would be of any use; it seems to contain a lot of info.

o I have the enablescripterror.package in.
o Deleted all caches.
o File permissions look fine.
o CAS made sim in Riverview.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: lethe on 2009 June 08, 02:59:13
I apparently have an installation that doesn't crash; I wonder if, being on a Mac, the windows configuration really matters in this issue.


Though, I'm not sure if that helps in pin-pointing anything, I am also on a Mac and having no awesome-related issues.


Well, other than hallucinating a lusted fix, listed amidst the awesomeness, for the unanimously & vehemently loathed disappearance of wishes/progress when switching households. (-_-)
It turns out that sleep deprivation somewhat hinders reading comprehension.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Chaavik on 2009 June 08, 03:09:28
Just noticed the game crash contributed to one factor: 1 AM.

I downloaded the most recent version and installed it. I loaded up the game with no problems and went into my family's household. Watched the Sim do some things until the clock turned to 1 AM. Then the game crashed.

This version does seem to have the same crash issue.

So the issue I had in another thread was more or less related to what I saw here. I didn't realize that it was -this- 1 AM issue because the crashes were consistent with the fact the game approached 1 AM without fail. And consistent with the current version as well.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: brownlustgirl on 2009 June 08, 03:12:40
I have Vista with no crash issues. I just played with Awesome mod in my game for 9hrs and just for checks, started and restarted the game 7 times with no crashes. IDK. *shrugs shoulders*

Now I am lusting a mod that enable garden plants to be put in the household inventory. I hate moving a family, leaving the hard work put into a garden for some other sim to enjoy.

EDIT: Forgot to add, I do have the no intro, no Zzzs, faster homework, numerous patterns and HP's skin replacement. Store stuff from here and downloaded Riverview from TS3 site.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: MasterDinadan on 2009 June 08, 03:20:40
New version crashes frequently for me.  No version before today did.  I am using the config package and I've tried mixing and matching all of the crap you've suggested.  Nothing seems to help.

Not sure if any of this is relevant, but I'm playing the digital download version from EADM, using nointro.package, a ton of patterns, and skin replacements.  Windoze Vista.  Tried everything that's been suggested and more.

I had two crashes that were blue screens and rebooted my entire computer, but I don't think they are related to the hack.  These seem to be some issue with my Riverview, probably some corrupted data somewhere.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Zazazu on 2009 June 08, 03:56:16
1 AM crash. Newest version of files. Simple one second it's there, next second it's not crash.
Other cc: basically all the texture files from MTS2, no censor hack
System: XP, SP 3. 4 GB RAM, ATI Sapphire Radeon x1950Pro, 3.00Ghz Pentium D


Crash is inconsistent. I played through five days with no crash, then had a crash at 1 AM Thursday. Have XP, used the awesomemod tool to enable all options. Did, however, have storymode toggled on for current neighborhood (from game options).


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: wendylady on 2009 June 08, 04:18:55
yepp I am having the same 1 am issues also.

I took out the Hack and moved them past 1 am and will see what happens when i put it back in.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Chaavik on 2009 June 08, 04:24:02
Heh!

Someone mentioned playing Riverview when the crash happened, and an idea struck me. I decided to create a new Sim and play her in Sunset Valley. Watched her do Sim stuff until the game approached 1 AM. The game did crash to the desktop.

So, the neighborhoods had nothing to do with the game crashes at 1 AM.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Dragon Slave on 2009 June 08, 04:29:58
Turning aging and story progression off stopped the 1 am CTD for me.  I haven't tried it with one or the other on, to know which, if either, was causing the crash.  Could be coincidental. ???


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 08, 04:40:20
The 0100 crash is unrelated to this thread, that is a different issue, so don't post about that here. However, there is a new version that should stop that.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: KaytiCat on 2009 June 08, 07:13:03
So purge the caches every time.

If your programs require things to be purged write code to auto purge so it works seamlessly. Requiring end users to fiddle every time you want to play is annoying.

Then don't use the hack.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Hallie on 2009 June 08, 08:00:37
My embarrassing update now is that i seem to have blown part of my graphics card I can still play world of warcraft, but not Age of Conan which has a similar spec as Sims 3. So I am going to replace it on my way.

Discovered this after just installing Sims 3 again and then realising about a couple of minutes of game play it still shut down. Oh well. Live and learn.


Thanks to the people who set my mind at ease about downloading houses etc! LOL. But TS2 made me paranoid about that!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Cheencheela on 2009 June 08, 08:02:10
The 0100 crash is unrelated to this thread, that is a different issue, so don't post about that here. However, there is a new version that should stop that.

Is it possible to switch to the newer version, and if everything fucks up. I can switch back to the older version I'm using at the moment? If yes, then where are those nasty .caches.
(Or is it the ~950 MB file named Sunset Valley.objectCache?)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: OpiumGirl on 2009 June 08, 08:11:42
Maybe the game just doesn't like having new folders or files in it's midst.  Perhaps it is allergic to foreign *objects*. ::)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Hallie on 2009 June 08, 08:52:32
There is a link for an older version earlier in thsi thread I believe.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: RKade on 2009 June 08, 09:45:17
http://nene.modthesims.info/d/344611
So I grabbed that because I use other mods (OH MUH GAWD) and I got the login issue. Cleared my cache (otherwise known as going into the sims 3 folder and deleting anything with cache in it that wasn't a folder), and re-organized the mods. Loaded perfectly. I notice it does a crash and then it works alright. How bizarre.

Anyway, great mod, great strides, thanks much, see the thanks thread. Hope that helps.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Indiasong on 2009 June 08, 12:40:16
It loaded!
I did all of the above, including fiddling with the authorizations at random, and the new one loaded.
So, now, the crashes in game...
Karen, I don't remember the name of the file, and I emptied my bin. I think it had x4.dll in the name. You could look for one like that in game /bin, take it out and see.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: jolrei on 2009 June 08, 12:43:06
It does seem to be magic.  My game was working perfectly yesterday afternoon.  I installed the latest version of the awesomemod, and had the standard crash on intro screen issue.  I changed nothing and restarted the game, and it worked perfectly.  Didn't even purge the cache files.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: bgrateful on 2009 June 08, 13:33:41
The random crashing seems to occur anytime you change versions of anything. It seems to help if you purge your caches.

What caches exactly do you purge? I don't want to delete the wrong cache file! are these files we don't need that just sit around in the folder? I installed the framework tool and them the awesome mod and followed directions and it didn't work for me. I am running vista 32. I tried the "lifetimehappiness" debug command and all I got was the "unknown command" error message. before I discovered your awesomemod, I had the debugenabler mod from MTS3 installed and the "lifetimehappiness" command works fine. I made sure I uninstalled that mod before I installed yours. can you possibly help me? should I try again with your updated version?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: bgrateful on 2009 June 08, 13:42:32
Safe to purge:
CASPartCache.package
compositorCache.package
scriptCache.package
simCompositorCache.package

All in Documents\Electronic Arts\The Sims 3

Thanks so much for answering my question. I had asked that on another forum and no one even took the time to bother answering me. now I know why I always come here. I get the help I need.  ;)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: DoraDoraBoBora on 2009 June 08, 15:07:02
So here is the sordid crash history for myself.

1.  Loaded game with awesome.package and requirements.  Crash and burn.
2.  Deleted cache files.  Success!  Peasants rejoiced.
3.  Later, installed some pattern CC and premade Sims.  Crashed on loadup.  Removed CC.  Still crash.
4.  Deleted cache files.  Still crash.
5.  Removed awesome.package.  Game loaded, but I refused to play without it.
6.  Put awesome.package back in, deleted cache files again.  Crashed.

ETA:  7.  Added enablescripterror.package.  Still crashed.
        8.   Removed ese and deleted cache files.  Still crashed.

I wish I knew what stars were aligned that it worked fine for me the first time.  I'm running the latest version of the game on Windows XP.  If you need any other system specs, let me know.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: TwoToot on 2009 June 08, 15:30:51
Everything works but the cooking whatever you want thing.

It will not show "cook X" and "cook y" except for the default time cooking option. (Say cook lunch)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: SimDebster on 2009 June 08, 16:13:51
One question though: why is the d3dx9_31.dll only 73.5 kb when the same dll in my windows\system32 is 2.30 mb?  Is there a chance that there is a conflict?
No, this is deliberate.

New wild-assed theory: Try nuking the contents of \Windows\Prefetch.

Thank you!  That did it for me.  Great to have the hack back in my game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: anillee on 2009 June 08, 16:16:06
Alright, I've managed to make it into the game (well, it loaded and I'm at the choose a game screen) with Awesomemod for the first time, and I've been trying since last night.  

What I've done was use the Install Helper from MTS that someone in this thread recommended for the framework build (resource.cfg).  I also followed Jordi's recommendation and deleted these cache files from Documents\Electronic Arts\The Sims 3:

CASPartCache.package
compositorCache.package
scriptCache.package
simCompositorCache.package

I installed enabledscripterror and the awesome config first, tested the game..it worked (yesterday my game wouldn't even start with enabledscripterror).  For the awesome config I disabled all the BUS options.  I then went ahead and installed Awesomemod itself and it appears to be working.  I'm going to see if I can make it past the 1AM issue people seem to be having.

Edited to say: Using Windows XP Home Edition.

Edit Number Two:  Made it past 1am with no problems.  If I should crash again, I'll post.  Hopefully these steps will help someone else.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: ethereal on 2009 June 08, 16:39:04
Mr. Pescado, the new AwesomeMod you posted today (6/8/09 - 3:31AM) is working quite well, no 0100 mishaps. Before this one, the only one that worked for me was the AwesomeMod (6/6/09 - 10:30PM).

To get this new version to work I just put it in the packages folder overwriting the existing working Mod and generated a new aweconf.package (Disabling only TS2Aging). Loaded my test hood that was paused at 12:30 and it worked. I am still using my test hood to discover any anomalies if any might come up. Did NOT purge any cache files and I am NOT using enablescripterror.package.

What I'm working with:
Test hood Riverview
Vista x64
TS3 CE retail dvd (version 1.0.631.00001)
Bypassing launcher using no-cd cracked execution file.
Have downloads from store/launcher and pudding clothes packages.
Stuff in Mods/Packages:
pudding clothes packages
aweconf.package (newest)
awesome.package (newest)
Carrigon_TS3FasterHomeworkHack.package
NoZzzs.package (by HystericalParoxysm)

Thank you for updating, will play test right now.  :)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: imyourboy on 2009 June 08, 17:43:30
So here is the sordid crash history for myself.

1.  Loaded game with awesome.package and requirements.  Crash and burn.
2.  Deleted cache files.  Success!  Peasants rejoiced.
3.  Later, installed some pattern CC and premade Sims.  Crashed on loadup.  Removed CC.  Still crash.
4.  Deleted cache files.  Still crash.
5.  Removed awesome.package.  Game loaded, but I refused to play without it.
6.  Put awesome.package back in, deleted cache files again.  Crashed.

ETA:  7.  Added enablescripterror.package.  Still crashed.
        8.   Removed ese and deleted cache files.  Still crashed.

I wish I knew what stars were aligned that it worked fine for me the first time.  I'm running the latest version of the game on Windows XP.  If you need any other system specs, let me know.

I found that when this happens you must take all the mods out, delete the cache files, then start the game up and load your game you were playing when it crashed and do a save.

Then go back and put the mods back in, delete the cache files and it will load right back up with no problem.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: anillee on 2009 June 08, 18:47:40
It looks like there may be issues with certain features, at least in my game.

-The meals my sims can make are still determined by the time of day.
-When working out, it seems my sims still automatically do basic mode (although I am noticing if I tab over to another sim then back to the sim exercising, then they're on "Don't Break A Sweat."

I have pulled out the awesome config and the script error packages and I am still encountering this issue, running on the defaults.  Any advice?

Edit:  Clearing the cache files seemed to do the trick for the cooking, although they are still grouped by the time of day, and the modified work-out issue is still the a Basic one unless you switch to another sim than go back.  Just cosmetic issues though, apparently.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: justerin on 2009 June 08, 20:21:16
Yay first post evah!  First of all thanks for all the awsomeness, didnt expect fixes to come to fast!  The random one parent babies were driving me crazy.  

Bad news, the first time i installed awsomemod with default settings, without enablescripterror file, the game was crashing seemingly at random.  after 45 minutes, then after 15, then 30... possibly as a rusult of my sims visiting community lots, the crashes happened during lots loading - although not all lots caused a crash, nor did the same lots cause the crash reliably.

So I got enablescripterror file, changed settings to only story mode and route fixing enabled, started having the crash at 1pm and am consistantly.  ive been clearing my cache before every start.

Gonna try it again with only the 'necessary' fixes (imo) minus the enablescript file.  hope this works, i refuse to play a town full of immaculatly concieved babies.  (Seriously why would something like that be overlooked and shipped??  Its pathetibad.)

-edit: still crashing at 1am/pm.  /sigh.  oh well, waiting on the fearless leader's fixes. -


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: DoraDoraBoBora on 2009 June 08, 21:44:51
I found that when this happens you must take all the mods out, delete the cache files, then start the game up and load your game you were playing when it crashed and do a save.

Then go back and put the mods back in, delete the cache files and it will load right back up with no problem.

Thanks for the tip.  I actually managed to get it running, but I'm not sure if it was anything I did, or just chance.  What happened was:

Had removed awesomemod ( :( ) and downloaded and installed Delphy's new package manager tool.  Then, on a whim, reinstalled the mod again in it's entirety, INCLUDING the framework (which I'd never removed, but whatever), and deleted the cache, as always.  Loaded right up, and has been doing so ever since. 

Before I found this mod, I actually had no idea my Sims were producing children on their own.  I came back to another house that had previously only held a bachelor to find a kid running around.  I thought "Oh, he must be adopted.  That's . . . nice?  I guess?"  So glad I won't have to worry about that anymore.

. . . so, when do we get the Baby-Q?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Chaavik on 2009 June 08, 22:02:57
So far, the new version the awesome mod appeared to be working well for me. The game did not crash when 1 AM came and went.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 08, 22:08:59
-The meals my sims can make are still determined by the time of day.
Haven't found this to be the case. State specific example? Your cooking selection may simply be limited due to supply shortages or lack of skill.

-When working out, it seems my sims still automatically do basic mode (although I am noticing if I tab over to another sim then back to the sim exercising, then they're on "Don't Break A Sweat."
Normal. Smartselect doesn't take effect until the sim starts to exercise, and the queue won't display it until it redraws. Looking into how to improve the display.

Edit:  Clearing the cache files seemed to do the trick for the cooking, although they are still grouped by the time of day, and the modified work-out issue is still the a Basic one unless you switch to another sim than go back.  Just cosmetic issues though, apparently.
How they are GROUPED is irrelevant. The workout thing is just a display refresh issue, it works.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Solowren on 2009 June 08, 22:21:45
New version has fixed crashing for me as long as I delete Scriptcache before playing. :)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: weblerrik on 2009 June 08, 23:13:03
Here is my story, maybe this will help some.  I was happily playing along with this wonderful hack.  Then I DlL'd the wonderful installer over at MTS and suddenly I started getting lots and lots of crashes.  I tried messing with the the config files and still crashed.  Took out Awsomemod and viola no crashes.  Then I got the really bright idea to reinstall the .dll file.

Bingo tihs corrected my crashing and have not had a crash since.  So I did a little research and found that the .dll file over at MTS is an older version.  If you haven't tried it try reinstalling the .dll file.  This may fix your issues. 

ps.  Wonderful mods as usual.  I feel even less awsome then I did in Sims 2


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: morriganrant on 2009 June 09, 01:26:49
I tried this hack. I couldn't understand how to install the Framework.zip. for a start. I already have a resources,cfg and you can't have 2 in the same folder although it says the following --You may already have one like this, in which case you should install this one without overwriting any files--and I can't install this one without overwriting the one I already have, so I didn't understand what that meant. I installed the awesome mod though and my game wouldn't load at all. It just stuck at a certain point and stayed there. I like the sound of this but I can't understand how to install the framework as if I try it just asks me if I want to override the file I already have and according to the instructions you shouldn't let it override a file. Putting in the awesome mod without it meant my game wouldn't load.

Hope this makes sense as English is not my first language.
 

You are trying to install it to the wrong place I assume, unless you have already installed a resource.cfg file from someone else. You need to go to Program files\Electronic Arts\The Sims 3. Drop the contents of the Netframework.zip into there.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marq on 2009 June 09, 01:40:18
Here to report my crash issues.  I'll update this reply if anything else comes up.

1. Installed framework and awesome mod, started a new game (for testing purposes), everything loaded and worked fine
2. Closed the game and restarted it resulted in crash to desktop
3. Deleted cashe files resulted in CTD
4. Removed awesome but kept frame work resulted in loading
5. Re-inserted awesome and CTD
6. Installed enablescripterror package did not delete any cashe files and game is running smoothly.  In fact I'm now noticing a difference between speeds 2/3 in my game.

I will conduct further testing tomorrow and report what I find.  Now I'm off to bed b/c I have work in a few hours.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: MasterDinadan on 2009 June 09, 02:29:32
You may be interested to know that the mod is ALSO causing crashing issues when you try to install Sims2Pack files with the launcher.  It seems wild that the launcher would actually load the mods when you try to install something, but it does.  This is obviously not something that has to be fixed since it's very simple to remove the mod temporarily to install using the launcher, but if the crash is related, then exploring this may give more information as to why it's happening.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: MissKitty on 2009 June 09, 02:35:53
You may be interested to know that the mod is ALSO causing crashing issues when you try to install Sims2Pack files with the launcher. 

I do believe that the official stance around here is that the launcher is Bad and should be Avoided at all times. Can't actually speak for Pescado, of course, but I'm not sure that any great pains will be taken to accomodate the launcher... especially considering that there's already an alternative out there.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: MasterDinadan on 2009 June 09, 02:37:11
Read my whole post.  Obviously, nobody cares if the mod breaks the launcher, but if the launcher breakage is related to the game breakage, then knowing why it breaks the launcher may help figure out why it breaks the game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: MissKitty on 2009 June 09, 02:47:58
Read my whole post.  Obviously, nobody cares if the mod breaks the launcher, but if the launcher breakage is related to the game breakage, then knowing why it breaks the launcher may help figure out why it breaks the game.

No need to get snippy. If you'd read my post (or the one about the Launcher) you might have realized that the launcher is a flaming bag of poo all on its own and that the odds are that it's easier to just isolate why the game breaks by looking at the game, rather than bother with the huge borkage that is the launcher on top of that and suddenly having thirty million extra variables when nobody even cares if it works.

In any case, I'm not the modder. Was just trying to be helpful. Wrong board for that. :P


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: nanacake on 2009 June 09, 03:14:39
You may be interested to know that the mod is ALSO causing crashing issues when you try to install Sims2Pack files with the launcher.

Maybe because you are installing Sims2packs?  :D Seriously, what are you talking about? I installed the entire store collection with the mod in and it never crashed. So are you sure it is nothing else that could have caused a crash? Or do you mean the loading stops? The launcher has a problem with installing the sets and single object packed sims3packs simultaneously but not such a problem to install each set one by one. Then install all the other objects in 10 to 20 batches.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: farmersimmer on 2009 June 09, 03:19:15
Installed Awesome mod with Delphy's Framework Install Monkey For Dummies.
It is working great- thankyou
After reading the thread dozens of times, the Delphy monkey made it so easy!
Gassed all humans,now it is like "I am legend" (Pescado is)
Taxi driver NPC survives the gassing, also a ghost girl in the graveyard? The wind blowimg through the town adds to the awesomeness!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 09, 07:20:23
The Taxidriver didn't "survive" the gassing, but as a required NPC, the moment you try to use a taxi, a new one will immediately spawn. The ghosts were probably not killed because they are not "humans", and are not susceptible to poisonous gasses.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Erynn on 2009 June 09, 12:27:36
eeeh the pain. the mod is crashing my game within moments of it loading up... around 6:35am sim-time when everyone is apparently eating. Previous versions haven't done this. I cleared the cace and removed the few other mods I had (nointro, faster writing/more money)... still not a thing. I shoulda kept a backup version.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: MistyBlue on 2009 June 09, 12:34:59
After never having problems with updated awesomeware, I attempted to install Delphy's helper monkey to quickly install some patterns (MTS3 has crap for instructions, me thinks). So after I do that, I read that I would also be able to use HP's skin replacements so I also install that. I then go to load the game and CTD, again...CTD. First thing I did was remove HP's skins. Still crash. Then I remembered that there was an error when installing the helper monkey (it never did work as it should). So I replaced the resource.cfg file. That still didn't work so I just decided to remove everything, including the old no censor and attempt to start fresh. I then reinstalled Pescados framework, added awesomewarez back, deleted scriptcache.package, added no censor and viola, no crash.

So for me, and apparently several others, Delphy's helper monkey does not play nice because it tries to overwrite something in Pescados framework, either the dll file or the resources.cfg or both.



Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: jolrei on 2009 June 09, 12:39:27
All the discussion of "I've done something, loaded, it crashed, so I did something else, and it crashed on load, and so I did yet another thing, and it worked!" seems to correspond to my own experience, except that I have done nothing except immediately reload the game (no cache deletions, etc).
My game crashed on 4 consecutive start attempts yesterday evening, but successfully ran on the 5th startup.
I will try deleting caches next time to see if my mileage varies.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 09, 13:35:05
eeeh the pain. the mod is crashing my game within moments of it loading up... around 6:35am sim-time when everyone is apparently eating. Previous versions haven't done this. I cleared the cace and removed the few other mods I had (nointro, faster writing/more money)... still not a thing. I shoulda kept a backup version.
Just keep hitting the button and rewiping, as far as I can tell, it will work eventually. Define "moments of loading up". Are you crashing on the loadscreen, or in actual gameplay? Crashing on loadscreen is random crazy shit.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Lorea on 2009 June 09, 13:36:49
First this hack worked great but after a while and some downloads my computer froze all the time. In CAS, in the game, during saving.. all the time! I couldn't play more than 15 minutes. >:( I tried everything, finally yesterday I deleted awesome mod and my computer stoped freezing. I could play for four hours when I quit. ;D
I'll try the new one and I'll see what happens.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Erynn on 2009 June 09, 14:11:44
eeeh the pain. the mod is crashing my game within moments of it loading up... around 6:35am sim-time when everyone is apparently eating. Previous versions haven't done this. I cleared the cace and removed the few other mods I had (nointro, faster writing/more money)... still not a thing. I shoulda kept a backup version.
Just keep hitting the button and rewiping, as far as I can tell, it will work eventually. Define "moments of loading up". Are you crashing on the loadscreen, or in actual gameplay? Crashing on loadscreen is random crazy shit.

naa.. the loadscreen is fine. I meant to say moments after loading the family off and got sidetracked. I have a kitty. He likes attention. He gets it via sitting on keyboard.
I've wiped the cache four or five times and pretty much given up for this build... it just won't let me play. I don't know what is different about my install.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: anillee on 2009 June 09, 14:40:07

Haven't found this to be the case. State specific example? Your cooking selection may simply be limited due to supply shortages or lack of skill.

How they are GROUPED is irrelevant.

My sim has reached level 10 in cooking, and ingredients for cooking wasn't the issue.  What happened the first time I reported prior to clearing the cache was that cooking was behaving as it normally does, time defined (IE, have/serve breakfast menu popped when clicking on the fridge and when I selected have breakfast I couldn't make an autumn salad in the AM).  After clearing the cache, the initial menu appeared when clicking on the fridge for have/serve lunch but when I clicked on have lunch, I had the option to make breakfast foods like pancakes and waffles, which was why in my edit I reported it as working and just a cosmetic issue.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: spaceface on 2009 June 09, 16:57:57
Reportback time.

I just installed the newest version (datestamped 2009/06/09 09:02AM) and used awesomeconfig with all options enabled.

Dropped them in, started up the game without deleting any caches, and it loaded first time. No-CD does what it says on the tin. Besides this, it has been a while since the game loaded on the first try.

(I do still have enablescripterror.package in.)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Lorea on 2009 June 09, 17:26:10
I played with the new mod and I could play with it two hours once I saved and didn't freeze. I was really happy. But after 2 hours in gameplay doing nothing specific, my sims were reading the game and the computer froze again just like before.:(


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Zaphod Beeblebrox on 2009 June 09, 17:36:36
I've only had one crash with the version prior to the one uploaded yesterday (or was it the day before?), and it was the 1am crash.  I was playing in Riverview at the time, so who knows if it was Awesomemod or the truly non-Awesome Riverview neighborhood.  Never had a crash while playing in Sunset Valley. 

Testing with new mod here shortly.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Lorea on 2009 June 09, 18:43:31
I forgot to write that the crash was in Riverview with the new mod.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: dcornish on 2009 June 09, 19:43:19
My game did crash once before but it doesn't now with the new version.

The cause of the crash was because of some clothing that was downloaded from the exchange.  It could explain some of the randomness of the crashing people are having, and could be entirely unrelated to the AwesomeMod itself.
What I did to fix the crashing was run the launcher and uninstall some of the exchange items.

Hope this helps anyone that is having unexplained crashing problems.

David


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Inge on 2009 June 09, 20:24:22
Still crashing for me.  Approx 11am, after about 5 sim hours of play.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: anillee on 2009 June 09, 21:43:54
The cause of the crash was because of some clothing that was downloaded from the exchange.  It could explain some of the randomness of the crashing people are having, and could be entirely unrelated to the AwesomeMod itself.
What I did to fix the crashing was run the launcher and uninstall some of the exchange items.

Hope this helps anyone that is having unexplained crashing problems.

David

I have Exchange stuff and the mod is running fine for me.  It was mentioned in another thread that some of the stuff from the Sims store wasn't playing nice with the game itself.  J.M Pescado has something found in this category, The Recompressor, which fixes the messed up files.  You can try putting your Exchange stuff through that first then reinstalling it.  It might work.  Myself, I just run everything through that first then put it in my game to save myself the hassle.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: NyxSixtyOne on 2009 June 10, 01:11:16
It was not crashing on me until I updated today, replacing manually installed files with Delphy's Framework Monkey and the most recent Awesome mod. Now it keeps crashing in the loading screen but not every single time. Going to go back to the older version of the mod and framework and hope that fixes it.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 10, 01:18:01
NEVER go back to older versions. ALWAYS destroy them. Old versions contain fatal bugs that will mess up your game. That is why they are destroyed utterly. If it crashes, try the usual "flush caches" approach.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: NyxSixtyOne on 2009 June 10, 02:11:10
Okay, thanks Pescado. I'll keep flushing the caches then.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: KaytiCat on 2009 June 10, 04:07:50
Everything works but the cooking whatever you want thing.

It will not show "cook X" and "cook y" except for the default time cooking option. (Say cook lunch)

It will still show cook lunch at lunch time, but when you click on that you can make whatever you want that you are able to make. If I want grilled cheese for breakfast, I click Have Breakfast > Grilled Cheese


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: jolrei on 2009 June 10, 13:28:33
Still crashing for me.  Approx 11am, after about 5 sim hours of play.

I think if it crashes after play has commenced, this is more likely an overheating or power problem (or possibly some other hardware issue), and not specifically associated with the mod.

Latest (June 9) version is working for me - no crashes on load.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 10, 13:48:36
I think if it crashes after play has commenced, this is more likely an overheating or power problem (or possibly some other hardware issue), and not specifically associated with the mod.
This is very likely the case if it crashes at random. TS3 generates a lot of heat, and I had an overheat problem because it turns out one of the deposition fins was slightly bent, causing the graphics card not to get enough snow, which previously had not been a problem, but in TS3, it caused the card to overheat and crash.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: jolrei on 2009 June 10, 14:17:00
I think if it crashes after play has commenced, this is more likely an overheating or power problem (or possibly some other hardware issue), and not specifically associated with the mod.
This is very likely the case if it crashes at random. TS3 generates a lot of heat...

Yeah, I had noticed my fans increasing speed rather a lot upon TS3 startup.  I have not had a crash yet, but I may take one of the side panels off the box just to be safe.  Video card fan is new, so that should be okay for the time being.


Title: Anyone having trouble running game w/ Riverview in it?
Post by: Billmonaghan on 2009 June 10, 18:39:52
I've been running the latest (as of yesterday afternoon) version of Awesomemod with no problems.

Until, that is, I downloaded and installed Riverview. Each time I tried to load the game with Riverview in the Downloads folder, the game would get to the "Online interactions not rated" warning on the launch screen and then crash to the desktop. I tried pulling out the caches a few times and still got the same problem.

I also tried removing a bunch of these xcpt... files that seem to generate each time I start the game, but that didn't prevent the crash on startup I was having.

Finally, I realized Riverview was the only change since the game ran fine, so I dragged it outta the Downloads folder and the game started up just fine and has run fine since. I haven't tried restarting since then.

I've been using the same copy of framework since Thursday. I've heard mention of a new version. Is there one and do you think I need it?

Is this problem with Riverview and Awesomemod or do you think it's something I've done wrong? Any help or suggestions are appreciated.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: phyllis_p on 2009 June 10, 19:02:56
Did your run Riverview through the Recompressor?  I'm not sure what happens if you don't, but probably something unawesome.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Billmonaghan on 2009 June 10, 20:06:09
Did your run Riverview through the Recompressor?  I'm not sure what happens if you don't, but probably something unawesome.

No I have not. I'll give that a shot. Thanks for that suggestion.
...
[several minutes and qwerty dents in forehead later]
...
Yes, that seems to have worked.

The trouble I was having was I initially was dragging the downloaded file from the Download folder over the recompresor.

I eventually tried installing the file from The Sims 3 launcher, then dragging the resulting .world file from the Installed Worlds folder into the compressor. A black command prompt box opened, which led me back online to try to find out what the heck to do. While I was searching this board, the box disappeared and I noticed that .world file was now slightly smaller. So I tried launching the game again and it opened fine, Riverview was available in the Start New Game menu and it opened fine. Have not tried to play yet but I'm pretty confident it'll be fine. Thanks again.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Carokube on 2009 June 10, 20:56:55
Purely for information gathering purposes, I would like to add that I got mine not crash on load screen only after deleting all the *cache files and adding the enablescripterror package. I'm working on Vista 64-bit. I loaded many many times, not deleting and deleting *cache files and it always crashed on load screen, until I added the enablescripterror.package.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Anonym on 2009 June 10, 21:54:10
Well, the AwesomeMod was awesome (outside of my not liking the nerf to Steel Bladder) for a lot of simming, but then the debugger it generated an error report, and I hit reset after it was logged, and that left a sim stuck unable to move, interact, be interacted with, etc..  It will cue those actions up, but never finish them.

Here's the text document (there are also two different formats as well):  I just want to un-stick the sim....
Code:
[Build info]
Application: Sims3
BuildTime:   2009-04-29-1826
BuildUser:   codebuilder
BuildHost:   SIMS-BUILD108
BuildConfig: Release
BuldVersion: 0.0.0.11195
Commandline: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe -ccinstall:"C:\Documents and Settings\KP\Local Settings\Temp\tmp2B8.tmp" -r:450x350 -w -nosound


[System info]
Computer name: PCSHARED
Computer DNS name: PCSHARED
User name: KP
EA_PLATFORM: Windows on X86
OS name: Windows XP
OS version number: 5.1.2600
OS service pack: Service Pack 3
Debugger present: no
CPU count: 2
Processor type: x86
Processor level: 6
Processor revision: 5894
Memory load: 28%
Total physical memory: 3071 Mb
Available physical memory: 2204 Mb
Total page file memory: 4957 Mb
Available page file memory: 4149 Mb
Total virtual memory: 2047 Mb
Free virtual memory: 1835 Mb

[Application info]
Language: C++
Compiler: Microsoft Visual C++ compiler, version 1400
App path: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe
App version: 0.0.0.11195

[Exception info]
date: 2009-06-07
time: 19.51.45
type: ACCESS_VIOLATION writing address 0x00000008
address: 0x004df1db "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe":0x0001:0x000de1db

[Call stack]
C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe
0x004df1db


[Stack data]
0475a5f0 |<70>4a 49 05 58 4f 49 05 70 4a 49 05 40 00 00 00 | pJI.XOI.pJI.@... |
0475a600 | 70 4a 49 05 88 4a 49 05 98 4a 49 05 0a f7 4d 00 | pJI..JI..JI...M. |
0475a610 | 70 4a 49 05 58 4f 49 05 0e 65 ad 0d 1c ad 75 04 | pJI.XOI..e....u. |
0475a620 | 10 02 00 00 58 4f 49 05 00 00 00 00 00 00 00 00 | ....XOI......... |
0475a630 | ca 01 4e 00 fc 01 00 00 40 00 00 00 08 79 ae 0d | ..N.....@....y.. |
0475a640 | fc 01 00 00 d9 47 ab 00 fc 01 00 00 00 00 00 00 | .....G.......... |
0475a650 | 08 79 ae 0d 10 64 ad 0d d9 0d ba 00 01 00 00 00 | .y...d.......... |
0475a660 | fc 01 00 00 fe 00 00 00 08 ad 75 04 00 00 00 00 | ..........u..... |
0475a670 | 7c 00 00 00 80 6c ad 0d 00 ea ad 0d e0 3a ae 0d | |....l.......:.. |
0475a680 | 16 80 ba 00 a0 83 a6 0d f0 11 a5 0d 00 21 ab 0d | .............!.. |
0475a690 | b0 28 82 0d 40 78 a6 0d d0 17 ad 0d e0 23 a5 0d | .(..@x.......#.. |
0475a6a0 | 98 20 90 07 28 5b ad 0d 73 33 2e 47 61 6d 65 70 | . ..([..s3.Gamep |
0475a6b0 | 6c 61 79 2e 43 6f 72 65 2e 43 6f 6d 6d 61 6e 64 | lay.Core.Command |
0475a6c0 | 73 2b 43 6f 6d 6d 61 6e 64 49 6e 66 6f 5d 29 00 | s+CommandInfo]). |
0475a6d0 | 16 80 ba 00 d0 17 ad 0d f0 35 80 0d 00 21 ab 0d | .........5...!.. |
0475a6e0 | a0 6d ad 0d 30 6a ad 0d 70 68 ad 0d 90 74 79 0d | .m..0j..ph...ty. |
0475a6f0 | 68 ec ad 0d 18 39 ae 0d 16 80 ba 00 d0 17 ad 0d | h....9.......... |
0475a700 | f0 35 80 0d 60 50 80 0d 70 69 ad 0d 20 68 ad 0d | .5..`P..pi.. h.. |
0475a710 | d0 66 ad 0d 56 9e b8 00 f5 01 00 02 f5 01 00 02 | .f..V........... |
0475a720 | f5 01 00 02 f0 1c 43 06 f5 01 00 00 2b a3 b8 00 | ......C.....+... |
0475a730 | 50 42 43 06 f5 01 00 02 44 a7 75 04 40 a7 75 04 | PBC.....D.u.@.u. |
0475a740 | 50 e4 9c 06 f5 01 00 02 8b 8e bc 00 88 ff f0 00 | P............... |
0475a750 | 59 1e bb 00 00 00 00 00 f0 1c 43 06 00 00 00 00 | Y.........C..... |
0475a760 | f5 01 00 02 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0475a770 | 63 20 14 78 20 ac 75 04 60 5c 76 04 00 00 00 00 | c .x .u.`\v..... |
0475a780 | 07 00 00 00 6b ba f0 05 15 a3 27 06 00 00 00 00 | ....k.....'..... |
0475a790 | f8 19 1c 78 56 9e b8 00 75 20 41 06 a3 d5 27 06 | ...xV...u A...'. |
0475a7a0 | 00 00 00 00 a3 d5 27 06 c1 36 bb 00 00 00 00 00 | ......'..6...... |
0475a7b0 | f5 01 00 02 00 00 00 00 a3 d5 27 06 f0 1c 43 06 | ..........'...C. |
0475a7c0 | f5 01 00 02 db 3a bb 00 f0 1c 43 06 f5 01 00 02 | .....:....C..... |
0475a7d0 | 00 00 00 00 d0 b3 3c 06 60 55 43 06 a3 d5 27 06 | ......<.`UC...'. |
0475a7e0 | 53 a2 27 06 50 e4 9c 06 63 20 14 78 dc 5c 75 04 | S.'.P...c .x.\u. |

[Instruction data]
004df15b => DasmX86Dll.dll not found.

[Registers]
eip: 004df1db
eax: 0d8035e0
ebx: 0dac46a0
ecx: 00000000
edx: 00000030
esi: 0d803610
edi: 00000000
ebp: 06a85e80
efl: 00010246
esp: 0475a5f0

[Modules]
base 0x00400000 size 0x00b67000 entry 0x00c8c811 "TS3.exe"                                        "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe"
base 0x7c900000 size 0x000b2000 entry 0x7c912c48 "ntdll.dll"                                      "C:\WINDOWS\system32\ntdll.dll"
base 0x7c800000 size 0x000f6000 entry 0x7c80b64e "kernel32.dll"                                   "C:\WINDOWS\system32\kernel32.dll"
base 0x4fdd0000 size 0x001a6000 entry 0x4fe4f782 "d3d9.dll"                                       "C:\WINDOWS\system32\d3d9.dll"
base 0x6d990000 size 0x00006000 entry 0x6d9914ac "d3d8thk.dll"                                    "C:\WINDOWS\system32\d3d8thk.dll"
base 0x77f10000 size 0x00049000 entry 0x77f16587 "GDI32.dll"                                      "C:\WINDOWS\system32\GDI32.dll"
base 0x7e410000 size 0x00091000 entry 0x7e41b217 "USER32.dll"                                     "C:\WINDOWS\system32\USER32.dll"
base 0x77c10000 size 0x00058000 entry 0x77c1f2a1 "msvcrt.dll"                                     "C:\WINDOWS\system32\msvcrt.dll"
base 0x77dd0000 size 0x0009b000 entry 0x77dd710b "ADVAPI32.dll"                                   "C:\WINDOWS\system32\ADVAPI32.dll"
base 0x77e70000 size 0x00092000 entry 0x77e7628f "RPCRT4.dll"                                     "C:\WINDOWS\system32\RPCRT4.dll"
base 0x77fe0000 size 0x00011000 entry 0x77fe2126 "Secur32.dll"                                    "C:\WINDOWS\system32\Secur32.dll"
base 0x77c00000 size 0x00008000 entry 0x77c01135 "VERSION.dll"                                    "C:\WINDOWS\system32\VERSION.dll"
base 0x76b40000 size 0x0002d000 entry 0x76b42b61 "WINMM.dll"                                      "C:\WINDOWS\system32\WINMM.dll"
base 0x10000000 size 0x00016000 entry 0x10004040 "d3dx9_31.dll"                                   "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\d3dx9_31.dll"
base 0x73760000 size 0x0004b000 entry 0x73761431 "DDRAW.dll"                                      "C:\WINDOWS\system32\DDRAW.dll"
base 0x73bc0000 size 0x00006000 entry 0x73bc1089 "DCIMAN32.dll"                                   "C:\WINDOWS\system32\DCIMAN32.dll"
base 0x7c9c0000 size 0x00817000 entry 0x7c9e74e6 "SHELL32.dll"                                    "C:\WINDOWS\system32\SHELL32.dll"
base 0x77f60000 size 0x00076000 entry 0x77f651fb "SHLWAPI.dll"                                    "C:\WINDOWS\system32\SHLWAPI.dll"
base 0x774e0000 size 0x0013d000 entry 0x774fd0b9 "ole32.dll"                                      "C:\WINDOWS\system32\ole32.dll"
base 0x77120000 size 0x0008b000 entry 0x77121560 "OLEAUT32.dll"                                   "C:\WINDOWS\system32\OLEAUT32.dll"
base 0x78130000 size 0x0009b000 entry 0x7813232b "MSVCR80.dll"                                    "C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\MSVCR80.dll"
base 0x76390000 size 0x0001d000 entry 0x763912c0 "IMM32.dll"                                      "C:\WINDOWS\system32\IMM32.dll"
base 0x74d90000 size 0x0006b000 entry 0x74dae409 "USP10.dll"                                      "C:\WINDOWS\system32\USP10.dll"
base 0x59a60000 size 0x000a1000 entry 0x59a907e4 "dbghelp.dll"                                    "C:\WINDOWS\system32\dbghelp.dll"
base 0x76bf0000 size 0x0000b000 entry 0x76bf10f1 "PSAPI.DLL"                                      "C:\WINDOWS\system32\PSAPI.DLL"
base 0x5b860000 size 0x00055000 entry 0x5b868b48 "NETAPI32.dll"                                   "C:\WINDOWS\system32\NETAPI32.dll"
base 0x71ab0000 size 0x00017000 entry 0x71ab1273 "WS2_32.dll"                                     "C:\WINDOWS\system32\WS2_32.dll"
base 0x71aa0000 size 0x00008000 entry 0x71aa1638 "WS2HELP.dll"                                    "C:\WINDOWS\system32\WS2HELP.dll"
base 0x51080000 size 0x00061000 entry 0x510d2a35 "DSOUND.dll"                                     "C:\WINDOWS\system32\DSOUND.dll"
base 0x5cd70000 size 0x00007000 entry 0x5cd714d3 "serwvdrv.dll"                                   "C:\WINDOWS\system32\serwvdrv.dll"
base 0x5b0a0000 size 0x00007000 entry 0x5b0a1db0 "umdmxfrm.dll"                                   "C:\WINDOWS\system32\umdmxfrm.dll"
base 0x01460000 size 0x00267000 entry 0x0167af6c "d3dx9_31.dll"                                   "C:\WINDOWS\system32\d3dx9_31.dll"
base 0x773d0000 size 0x00103000 entry 0x773d4256 "comctl32.dll"                                   "C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll"
base 0x5d090000 size 0x0009a000 entry 0x5d0934ba "comctl32.dll"                                   "C:\WINDOWS\system32\comctl32.dll"
base 0x01760000 size 0x00012000 entry 0x01766325 "xinput1_1.dll"                                  "C:\WINDOWS\system32\xinput1_1.dll"
base 0x77920000 size 0x000f3000 entry 0x7792159a "SETUPAPI.dll"                                   "C:\WINDOWS\system32\SETUPAPI.dll"
base 0x68b20000 size 0x00020000 entry 0x68b215d5 "glu32.dll"                                      "C:\WINDOWS\system32\glu32.dll"
base 0x5ed00000 size 0x000cc000 entry 0x5ed0a322 "OPENGL32.dll"                                   "C:\WINDOWS\system32\OPENGL32.dll"
base 0x74720000 size 0x0004c000 entry 0x747213a5 "MSCTF.dll"                                      "C:\WINDOWS\system32\MSCTF.dll"
base 0x76fd0000 size 0x0007f000 entry 0x76fd3048 "CLBCATQ.DLL"                                    "C:\WINDOWS\system32\CLBCATQ.DLL"
base 0x77050000 size 0x000c5000 entry 0x77051055 "COMRes.dll"                                     "C:\WINDOWS\system32\COMRes.dll"
base 0x03300000 size 0x002c5000 entry 0x00000000 "xpsp2res.dll"                                   "C:\WINDOWS\system32\xpsp2res.dll"
base 0x6d910000 size 0x00071000 entry 0x6d92a779 "D3DIM.DLL"                                      "C:\WINDOWS\system32\D3DIM.DLL"
base 0x76c30000 size 0x0002e000 entry 0x76c31529 "WINTRUST.dll"                                   "C:\WINDOWS\system32\WINTRUST.dll"
base 0x77a80000 size 0x00095000 entry 0x77a81632 "CRYPT32.dll"                                    "C:\WINDOWS\system32\CRYPT32.dll"
base 0x77b20000 size 0x00012000 entry 0x77b23399 "MSASN1.dll"                                     "C:\WINDOWS\system32\MSASN1.dll"
base 0x76c90000 size 0x00028000 entry 0x76c9126d "IMAGEHLP.dll"                                   "C:\WINDOWS\system32\IMAGEHLP.dll"
base 0x755c0000 size 0x0002e000 entry 0x755d9fe1 "msctfime.ime"                                   "C:\WINDOWS\system32\msctfime.ime"
base 0x68000000 size 0x00036000 entry 0x68014e88 "rsaenh.dll"                                     "C:\WINDOWS\system32\rsaenh.dll"
base 0x73b30000 size 0x00015000 entry 0x73b32a80 "mscms.dll"                                      "C:\WINDOWS\system32\mscms.dll"
base 0x73000000 size 0x00026000 entry 0x730054a5 "WINSPOOL.DRV"                                   "C:\WINDOWS\system32\WINSPOOL.DRV"
base 0x66e90000 size 0x00041000 entry 0x66e91345 "icm32.dll"                                      "C:\WINDOWS\system32\icm32.dll"
base 0x72d20000 size 0x00009000 entry 0x72d243cd "wdmaud.drv"                                     "C:\WINDOWS\system32\wdmaud.drv"
base 0x72d10000 size 0x00008000 entry 0x72d12575 "msacm32.drv"                                    "C:\WINDOWS\system32\msacm32.drv"
base 0x77be0000 size 0x00015000 entry 0x77be1292 "MSACM32.dll"                                    "C:\WINDOWS\system32\MSACM32.dll"
base 0x77bd0000 size 0x00007000 entry 0x77bd33bd "midimap.dll"                                    "C:\WINDOWS\system32\midimap.dll"
base 0x5ef80000 size 0x00004000 entry 0x5ef81360 "KsUser.dll"                                     "C:\WINDOWS\system32\KsUser.dll"

[Register memory]
eax 0d8035e0 |<00>00 00 00 31 00 00 00 10 24 a5 0d 80 5e a8 06 | ....1....$...^.. |
    0d8035f0 | 4f 00 6e 00 51 00 75 00 69 00 74 00 47 00 61 00 | O.n.Q.u.i.t.G.a. |
ebx 0dac46a0 |<b0>01 00 00 21 00 00 00 b8 4a 49 05 00 00 00 00 | ....!....JI..... |
    0dac46b0 | 2d 00 00 00 fc ff 1f 00 00 17 00 00 65 00 00 00 | -...........e... |
edx 00000030 |<??>?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? | ???????????????? |
    00000040 | ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? | ???????????????? |
esi 0d803610 |<65>00 00 00 00 00 00 00 a0 46 ac 0d 00 00 00 00 | e........F...... |
    0d803620 | 24 00 00 00 fc 1f 00 c3 0d 00 00 00 65 00 00 00 | $...........e... |
ebp 06a85e80 |<00>00 00 00 35 00 00 80 c8 4a 49 05 60 18 a5 0d | ....5....JI.`... |
    06a85e90 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |

[Extra]
ScriptHeap: 4.68MB/5.14MB (6); 0.54MB


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Chain_Reaction on 2009 June 10, 22:54:02
Why do you noobs keep littering this thread with the exception files? They are of no help because windows generated them, not the game.


Title: Bug Report Analysis
Post by: JamesNine on 2009 June 11, 02:08:05
[Register memory]
edx 00000030 |<??>?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? | ???????????????? |
    00000040 | ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? | ???????????????? |
It obviously has something to do with all the smilies in your bug report. Those guys are just little confused demons waiting to cause a problem!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Owlbear on 2009 June 11, 02:08:25
Hell.  I've used every version of the awesomemod, and they've all worked fine for me until this latest one.  Now I'm getting crashing to desktop during loading.  I took the awesomemod out and restarted the game, and the game worked fine without it.  I deleted the caches and put it back in, and TS3 crashed during loading again.  I know I have it installed correctly, because I've used the umpteen other ones with no problem.

I'll continue working on it, but I wanted to add my data point to the information pool.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Bass Junkie on 2009 June 11, 02:12:02
[Instruction data]
004df15b => DasmX86Dll.dll not found.

Clue! Clue!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: moondance on 2009 June 11, 02:18:07
What I've had to do between each version is:
Remove old version.
Clear caches
Start up vanilla game, load family, and save.  Starting up the game and exiting without saving accomplishes nothing (for me.)  The save is crucial.
Exit game.
Put in new version of mod.
Play crash-free until next version of mod.

It won't work for everyone, but if it works for me, it's bound to work for someone, somewhere.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Billmonaghan on 2009 June 11, 02:39:35
Did your run Riverview through the Recompressor?

Yes, that seems to have worked.
... I tried launching the game again and it opened fine, Riverview was available in the Start New Game menu and it opened fine. Have not tried to play yet but I'm pretty confident it'll be fine. Thanks again.


Well, it wasn't fine fine. I was able to play, then saved and quit, and the game crashed on the launch screen when I tried to restart it later.
I couldn't remember if I'd been deleting the script cache file everytime I started the game, so I removed it and CTDed on launch again. Next time I went in and took out all four cache files and those xcpt... files that the game generates now (have they always been there, or is that new since I installed riverview?) and the game started up fine.

I'm a computer user, so I have no idea what I'm talking about, but I think my problems with Riverview and Awesomemod (or my inept installation) are related to those xcpt... files. I don't remember even seeing them before I installed Riverview and I certianly didn't delete them during my past successful run with Awesomemod. Two such files get generated each time I launch -- or try to launch -- the game now, and they don't overwrite themselves as I had eight of them stacked up in there during my latest round of monkeying with things.

As always, I'd appreciate an suggestions, explanations or input. Thanks in advance.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Ajarn on 2009 June 11, 03:08:01
I'm a computer user, so I have no idea what I'm talking about, but I think my problems with Riverview and Awesomemod (or my inept installation) are related to those xcpt... files. I don't remember even seeing them before I installed Riverview and I certianly didn't delete them during my past successful run with Awesomemod. Two such files get generated each time I launch -- or try to launch -- the game now, and they don't overwrite themselves as I had eight of them stacked up in there during my latest round of monkeying with things.

The xcpt files are just crash reports for debugging.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: midix on 2009 June 11, 06:46:11
For me awesomemod is more awesome than buggy  ;D but still buggy.

The same issue with losing sound in CAS. It wroks the same way like I have used Alt-Tab to switch away  - the same fade out effect. But the sound never goes back when I exit CAS. Only restart helps. It seems , Sim 3 somhow thinks that I have made the game window inactive by alt-tabbing. So it frees DirectSound buffer to other applications or something like that...

Thanks for that hint about Cache.package files - if I do not delete them, I cannot start the game - crash while loading and bunch of crash dump files with "bad memory written" or smth. like that.

Curious - what about that d3dx9_31.dll file in the framework? Without it the game gets stuck at the very beginning. Why are you overriding Direct3D, is it some hack again?  :)

Anyway - great mod, thanks.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marluxia Kyoshu on 2009 June 11, 08:07:15
For people still having problems with Sims 3 crashing at the loading screens, or people who have to delete their cache before every play:

I have invented a 'solution (http://www.box.net/shared/2djgl6es6o)', just go download the linked file. It is an application that will delete your cache files and start The Sims 3 (or the Launcher if you so choose). Works with Windows 95 through Windows 7.

I don't own a Mac so Idunno how they work. Besides, you can all burn if you use Macs  ;;P


This is if nothing else a temporary solution, but it's worked so far very well for me, hope you guys get some good use out of it.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marhis on 2009 June 11, 09:47:21
Besides, you can all burn if you use Macs  ;;P

Ahh, I love the smell of the good, ol' envy, in the morning.  ;D


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Inge on 2009 June 11, 09:56:54
I think if it crashes after play has commenced, this is more likely an overheating or power problem (or possibly some other hardware issue), and not specifically associated with the mod.

No :)  I play for hours without the hack, and never once had a crash.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marhis on 2009 June 11, 10:16:37
For people still having problems with Sims 3 crashing at the loading screens, or people who have to delete their cache before every play:

I have invented a 'solution (http://www.box.net/shared/2djgl6es6o)', just go download the linked file. It is an application that will delete your cache files and start The Sims 3 (or the Launcher if you so choose). Works with Windows 95 through Windows 7.

I don't own a Mac so Idunno how they work. Besides, you can all burn if you use Macs  ;;P


This is if nothing else a temporary solution, but it's worked so far very well for me, hope you guys get some good use out of it.

On a more serious/useful note, very good idea; I made a version for Macs - thanks for the idea :).

App available in the attachment below or direct download from here (http://www.fantasiadomain.com/ts3/stuffz/DeleteCachesAndStartTS3.zip).


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Billmonaghan on 2009 June 11, 11:33:12

The xcpt files are just crash reports for debugging.

Oh! OK. Thanks for that tip (and helping me level up a little). I just looked in the TS3 folder and there aren't any in there from my last round of playing.

That leaves me guessing I do need to remove all four cache files, not just the script on. That only bothers me because His Excellency's  instructions are that we only need removed the script cache file, which leads me to think I've done something wrong that will come back to haunt me later.  But that's nothing new. Ba haha ha haha!

Thanks agian.


[ADDED: I guess another concern is I previously only had to remove the script cache file with the initial installation of a vesion of Awesomemod, and lately I've had to do it each time I launch the game. Someone below has added a link to a file that will do that for me, which I may gratefully have to fall back on, but it still concerns me that something I've done wrong is forcing me to do this.]



Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: midix on 2009 June 11, 13:43:04
[Instruction data]
004df15b => DasmX86Dll.dll not found.

Clue! Clue!

Quoting someone from somewhere:

Quote
Dasmx86dll.dll Not Found error message
You probably won't find the dll on your computer, and that is okay because:
Game crashes > Throws error > looks for dsamx86 to run debugger > can't find it > writes report.
The problem isn't that the DLL isn't there, the problem is that the game is crashing and by some accident of left over code it tries to run a debugger, a tool used by developers to help identify problems, instead of giving you a nice, clear cut error message.

That was for Spore. And now the same for Sims 3. So no clue for the reason of crashes, sorry.

Obviously playing with CIL scripts is not safe so the problems are guaranteed.. for (awe)some time :D Reverse engineering, that's the name of the game. Why, oh, why EA could not give us some bits of open source to play with so we could create our community game Sims X-Generation (just dreaming).


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: phyllis_p on 2009 June 11, 13:51:10
Did your run Riverview through the Recompressor?

Yes, that seems to have worked.
... I tried launching the game again and it opened fine, Riverview was available in the Start New Game menu and it opened fine. Have not tried to play yet but I'm pretty confident it'll be fine. Thanks again.


Well, it wasn't fine fine. I was able to play, then saved and quit, and the game crashed on the launch screen when I tried to restart it later.
I couldn't remember if I'd been deleting the script cache file everytime I started the game, so I removed it and CTDed on launch again. Next time I went in and took out all four cache files and those xcpt... files that the game generates now (have they always been there, or is that new since I installed riverview?) and the game started up fine.

I'm a computer user, so I have no idea what I'm talking about, but I think my problems with Riverview and Awesomemod (or my inept installation) are related to those xcpt... files. I don't remember even seeing them before I installed Riverview and I certianly didn't delete them during my past successful run with Awesomemod. Two such files get generated each time I launch -- or try to launch -- the game now, and they don't overwrite themselves as I had eight of them stacked up in there during my latest round of monkeying with things.

As always, I'd appreciate an suggestions, explanations or input. Thanks in advance.

I've found that you can actually delete everything but the folders in My Documents\Electronic Arts\The Sims 3.  All the stuff you need regenerates. 


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marluxia Kyoshu on 2009 June 11, 13:53:41
For people still having problems with Sims 3 crashing at the loading screens, or people who have to delete their cache before every play:

I have invented a 'solution (http://www.box.net/shared/2djgl6es6o)', just go download the linked file. It is an application that will delete your cache files and start The Sims 3 (or the Launcher if you so choose). Works with Windows 95 through Windows 7.

I don't own a Mac so Idunno how they work. Besides, you can all burn if you use Macs  ;;P


This is if nothing else a temporary solution, but it's worked so far very well for me, hope you guys get some good use out of it.

On a more serious/useful note, very good idea; I made a version for Macs - thanks for the idea :).

App available in the attachment below or direct download from here (http://www.fantasiadomain.com/ts3/stuffz/DeleteCachesAndStartTS3.zip).
Thanks~!

We should be a villian fighting superapplication writing team! The Mars ::3


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: IAmTheRad on 2009 June 11, 21:31:49
Newest version crashes my game like crazy. Like a 10% chance it'll work.

Previous version did not crash my game after the 1st loading crash. Removed all cache files, still didn't run properly.

If EA coded their game properly it wouldn't crash. But still, newest version makes my game crash on loading. Many times.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: gynarchy on 2009 June 11, 21:46:03
Newest version crashes my game like crazy. Like a 10% chance it'll work.

Previous version did not crash my game after the 1st loading crash. Removed all cache files, still didn't run properly.

If EA coded their game properly it wouldn't crash. But still, newest version makes my game crash on loading. Many times.

Ditto. I haven't tried disabling anything new in the config file yet but with all but TS2 style aging and expert mode enabled, my game will not load with the newest (carpool) version.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: LilithFaire on 2009 June 11, 21:47:29
Newest version making my game crash as well.  Removed all cache files and still CTD at startup screen.  This is making me very sad because like a good sheeple I have not saved older awesomemods....  A pox on EA for their crummy coding!  


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: wknplaya on 2009 June 11, 22:05:59
I can confirm that the latest version "build 6/11/09 11:16 AM", crashes the game at loading screen for me.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: joshiejack on 2009 June 11, 22:15:32
I also did not have any issues before the current version and am facing the crash error.
Gonna go and play without awesomemod now :'(. (Temporarily of course :P)

Lilith same for me too :(


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Lissa on 2009 June 11, 22:24:51
I can confirm that the latest version "build 6/11/09 11:16 AM", crashes the game at loading screen for me.

Ditto


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Lorea on 2009 June 11, 22:32:38
I tried the newest one too, I could play with it for 1 hour and it managed with two saving and it crashed during the third saving.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Plu on 2009 June 11, 23:16:47
See, he gets us all hooked, gives us some half-assed excuses about older versions being evil, and then screws up one update and leaves us in the lurch like this. One is almost tempted to wonder if he enjoys causing anguish...

Yeah mine crashes also.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: wknplaya on 2009 June 11, 23:24:10
If you're experiencing crashes with the new version, clear the cache file and remove "enablescripterror.package". That seemed to have stopped the on-load crashing for me.

Cheers.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 12, 00:58:04
Does the game always crash when you're on the second "ray" of the loading star? That's the "Random Crash". It seems to be fixed simply by randomly kicking the game and is not directly associated with AwesomeMod.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: wknplaya on 2009 June 12, 01:32:55
Does the game always crash when you're on the second "ray" of the loading star? That's the "Random Crash". It seems to be fixed simply by randomly kicking the game and is not directly associated with AwesomeMod.
It happened that way when I had the scripterror package in, it seems to load just fine now. In addition to that the game never crashed before the awesome mod or with the previous version.
 


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 12, 01:40:37
It is a random behavior and not affected by anything you specifically did or didn't do, it's just Old Car Syndrome.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: farmersimmer on 2009 June 12, 01:52:05
See, he gets us all hooked, gives us some half-assed excuses about older versions being evil, and then screws up one update and leaves us in the lurch like this. One is almost tempted to wonder if he enjoys causing anguish...

Yeah mine crashes also.
Mine also CTD -during loading on the second time going to play using AwsomeMod?
I haven't yet tried by deleting caches.But I did take Awemod out and game loads ok,there is still a lone sim in that world,but can start a new game
which has all the population ungassed?
Im thankful and don't care how much änguish is caused.
 Pescado ïs a genius getting this far,so soon!
Heed the warning "Your computer may blow up" we are only the pesantry in the grand scheme to Mod Awesomeness.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Antiscient on 2009 June 12, 01:53:02
Right now, completely reliably, the newest version of AwesomeMod crashes my game on the second ray of the loading screen. Removal of AwesomeMod results in a successful load. However.. it's not AwesomeMod, it's my aweconf file, which I updated along with the mod. Removal of that also lets the game load. I'm about to make another aweconf package using the configuration tool and see if just remaking it works. My custom options were turning the good sliders on and turning off the anti-age-up-swarm.

Edit2: Removed invalid conclusion.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 12, 02:20:44
It's not really that, either. It's some kind of bizarre disk race condition built into the core of the program. Doing anything from thumping the computer to deleting random files or rebooting can make it go away.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Kralore on 2009 June 12, 02:34:08
Removing aweconf.package fixed the crash problem for me. This was a newly generated copy when newest awesomemod was installed.  This is the only time I've had the game crash with awesomemod in.

Edit:  I should also mention that I can leave aweconf.package in, but I need to delete the cache files before starting the game each time.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Antiscient on 2009 June 12, 02:34:27
Isn't it usually inconsistent, though? It was consistently crashing for me, over 30 times and regardless of caches. And I found a definite on/off switch for my case in the 4x slider option. I don't see why that would have changed between releases though, in the mod or in the config tool.

I'm not saying it's anyone else's problem, but it does appear to be my problem.

Edit: I take it back. That wasn't the problem. Whatever it was, what fixed it was actually running it without the aweconf file and then running it with the aweconf file. ...Whatever. It's running now.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: IAmTheRad on 2009 June 12, 03:52:16
Technicallly if it crashes at the same place all the time it's no longer random. It's a mystery crash then.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: rosenshyne on 2009 June 12, 05:27:34
aweconf.package with the latest version of awesomemod caused my game to crash at the loading screen, removing it fixed the problem.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Kralore on 2009 June 12, 06:07:19
I originally started to post this to report that my game was crashing no matter what I did. But I decided to try one more thing, and this may be a solution.   I removed the mod setup completely. Deleted the mods folder, resource.cfg, and the d3dx9_31.dll. I then loaded my game up, saved it, quit, then put the mod setup all back in again.  If a new build of awesomemod hasn't been posted in the last hour then this worked for me with the current build available.

I do have a question though. Will this have any detrimental effect with an ongoing game to remove the mod completely, save, then put the mod back in?

Edit:  No crashing first time I loaded after putting awesomemod back in. But the game is still crashing. It seems to be random now though.  Sometimes it will load without crashing whether I delete the cache files or not. Other times it won't load until I delete the cache files.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 12, 07:08:56
Try the magic of rebooting Windoze if it doesn't work.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Cheencheela on 2009 June 12, 11:51:21
Blasted... I installed the most recent version of Awesomemod, and I too am getting the Crash-to-desktop on load.


I'm going to try and reinstall the Framework. I'll give you an update if it worked or not.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Riez Forester on 2009 June 12, 11:53:11
The most recent version with aweconf.package crashes on me as well. Doesnt without it.

The reason that I 'upgrade' to this version is because the old ones keep making Mortimer and Bella changing chairs when they are idle. As if theres nothing else they should do.

They'll sit on chair A. Then they'll stand up, and change to chair B. Then back to chair A. Back to chair B. Sometimes, go to chair C. Then back to A. It goes on...
(All the chair are same models or promotes same comfort.)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Cheencheela on 2009 June 12, 11:57:25
Okay, no soupage here.

Reinstalling the Framework didn't work. I'll experiment some moar.

Edit
THERE ARE FUCKING GHOSTS IN THIS GAME.
I reinstalled, followed instructions (Once again) and it worked.


I am scared...



Crashing? Are you non-awesome? READ THIS!

I believe most of you aren't following the instructions.
Hell, I didn't do that either. But then I actually proof read the readme, and found that you have to delete the ScriptCache in your My Documents/Electronic Arts/The Sims 3/
(Or something)

Try deleting it, reinstall BOTH the AwesomeMod and the AwesomeConfig at the same time. Don't run them individually, or else you'll have to remove the ScriptCache again.


If this doesn't work, then I guess I'm just a lucky son of a bitch.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Fikcija on 2009 June 12, 12:40:01
You are lucky. Doesn't work.
The game worked fine yesterday. Today it crashes. I delete all the files that include "cache" in them. Works. I played. Had to quit. Deleted all the files that include "cache" in the name. Crash... Check - they didn't re-appear. Read this post. Reinstalled the awesomemod and the config file. Crash. Not working.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Pythia on 2009 June 12, 12:42:27
I'm having no issues and no crashes with this version.
A quick suggestion for those that are would be to try this method of installation that someone mentioned either in this thread or in the main Awesome mod thread.

Take the mod and the config file, if present, out.
Delete all 4 caches.
Load the game. Load a family.
Play, just for a few seconds. Just let some time elapse.
Save and quit.
Put mod and config back in.
Delete caches again.
Now your game *should* load hassle free.

I bear no responsibility or liability if this doesn't work for you. It's worked for me for the last 2 versions and loaded every time.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: joshiejack on 2009 June 12, 12:54:34
Installing the enablescripterror.package fixed the problem for me, I didn't even notice it saying that there when I read the post the first time, silly me  :-[


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Billmonaghan on 2009 June 12, 13:13:56
I've relaunched the game three or four times since installing the latest (as of yesterday afternoon) version of the mod with no crashes or other apparent problems.

I don't even have to delete the cache files before re-launching each time, which is a relief because His Excellency's instructions have always indicated it is only necessary to delete the scriptcache package once after installing the mod and before launching the game. I've only had the enablescripterror package installed since yesterday, so I think that's been instrumental in getting the mod to work as the instructions and other users' experience indicate it should work.

As a squirming little n00b, I've found you really have to pore through all the threads in the Armoire, make sure you download all the .zips referenced in His Excellency's instructions, and make sure you install all the contents of those .zips where they belong.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Bass Junkie on 2009 June 12, 13:21:30
As a squirming little n00b, I've found you really have to pore through all the threads in the Armoire, make sure you download all the .zips referenced in His Excellency's instructions, and make sure you install all the contents of those .zips where they belong.


Surely you don't mean that you have to read the instructions and follow them? THE HORROR!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: shivafang on 2009 June 12, 13:41:32
Okay I've discovered something really strange.  And it's happened twice so I know I'm not imagining it.

Deleting the cache files is not enough.  I also have to empty the recycle bin.  Normally I empty the bin automatically, but sometimes I'm eager to play so I forget, and the game CTD's but when I empty the bin it works fine.

The bin shouldn't effect how a program operates, but it does.  *shrugs*.

I would think it would do something like that with a full drive, but my drive is only half full (though I have remapped my documents to exist on the D: drive, if that makes a difference.  My Sims is installed on drive F:)

EDIT:  Or maybe not - becuase I also had to delete my AweConfig as mentioned in this thread.  It's weird because it worked fine last night with the newest version and AweConfig, but now I have to delete it.  Fortunatly the only thing I use from default was the slider range, and I only wanted it for one sim (wanted to give her a long wichlike nose) so I'm good without it as long as her children can inherit that trait without it.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: phyllis_p on 2009 June 12, 13:54:12
Does the game always crash when you're on the second "ray" of the loading star? That's the "Random Crash". It seems to be fixed simply by randomly kicking the game and is not directly associated with AwesomeMod.

I should know by now to believe you.

I was SO SURE that it was the magic of deleting the caches that fixed things.  However, last night I decided to trust you on this.  The game crashed during load at that same old spot, but instead of deleting caches, I just tried starting again.  Lo and behold, it loaded fine.

You are The Awesome.  I should remember that.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Fikcija on 2009 June 12, 16:28:02
Deleting the cache files is not enough.  I also have to empty the recycle bin.  Normally I empty the bin automatically, but sometimes I'm eager to play so I forget, and the game CTD's but when I empty the bin it works fine

Don't put anything in the recycle bin. Just delete it. REALLY delete it. I never use the recycle bin, what's the point? I actually don't even use the windows explorer, I prefer file manager. When it deletes, it actually deletes. End of story. Makes life easier.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: shivafang on 2009 June 12, 17:48:22
Don't put anything in the recycle bin. Just delete it. REALLY delete it. I never use the recycle bin, what's the point? I actually don't even use the windows explorer, I prefer file manager. When it deletes, it actually deletes. End of story. Makes life easier.

On windows (up to XP, I don't know about Vista), deleting a file puts it in the recycle bin.  Doesn't matter if you hit the 'delete' key or right click and selecting 'delete', it will go into the recycle bin.  You then have to empty the recycle bin to really get rid of them and free up hard disk space.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Cheencheela on 2009 June 12, 17:57:38
Well, this sucks.

It appears I have to purge my ScriptCache EVERYTIME I want to start up the game. Or else it just CTD after the intro.
*Sigh*

Well, hope Pescado SIR ALMIGHTY will find an autonomous way for this.

Edit
Bullshit, it won't start at all now.

This is so random.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: phyllis_p on 2009 June 12, 18:18:53
Bullshit, it won't start at all now.

This is so random.

A magic that worked for me was to delete all files that were not in folders in My Documents\Electronic Arts\The Sims 3.  The all regenerate.  If you had edge scrolling enabled or any other custom option settings, you'll have to redo that once you get into the game.

Of course, it also worked for me to just try again without doing that.  Anyway.  Just sharing my rabbit's foot with you.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Fikcija on 2009 June 12, 18:22:19
Don't put anything in the recycle bin. Just delete it. REALLY delete it. I never use the recycle bin, what's the point? I actually don't even use the windows explorer, I prefer file manager. When it deletes, it actually deletes. End of story. Makes life easier.

On windows (up to XP, I don't know about Vista), deleting a file puts it in the recycle bin.  Doesn't matter if you hit the 'delete' key or right click and selecting 'delete', it will go into the recycle bin.  You then have to empty the recycle bin to really get rid of them and free up hard disk space.

Ever heard of shift+delete?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: vagabondher on 2009 June 12, 19:29:52
I'm on a Mac. I have the frameworks folder in transgaming/c_drive/program files/electronic arts/the sims 3 and the Awesomemod in framework/mods/packages. I deleted scriptcache.package from Documents/EA Games/The Sims 3 and I'm using DeleteCachesAndStartTS3 by Marhis and I'm still getting "Unknown command: showconfig" in-game. Anyone have any ideas as to what's up with that?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: joshiejack on 2009 June 12, 19:43:04
by the looks of it you have it as framework/mods/packages?

There shouldn't be a framework folder?, it should just go to mods/packages


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: vagabondher on 2009 June 12, 19:46:46
So within the frameworks folder there is Mods, Resource.cfg, and Game. If I remove the frameworks folder and simply put those three in The Sims 3 directory, then should I allow the Game folder to replace the one that is already there?

ETA: I tested out replacing the Game folder, but was unable to launch the game, as I got the dreaded 'Insert Disc' warning. Am trying out the game with everything except that Game folder from the frameworks.

ETA2: Nope, still getting the 'unknown'.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marhis on 2009 June 12, 20:18:37
Wait.
If you installed the framework and the awesomemod correctly, you should have the c_drive/Program Files/Electronic Arts/The Sims 3/ folder (and subfolders) exactly like this:

(http://www.fantasiadomain.com/ts3/screenshot.jpg)

Check if it corresponds.

Note: the dll is labeled in yellow for easier spotting.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: vagabondher on 2009 June 12, 20:30:27
Fixed. Works in game. Or, at least, it shows up with the 'showconfig' prompt, I haven't been playing long enough to note any differences. Sims still seem to like taking an hour to stare at nothing before actually doing an action.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 12, 23:31:24
THERE ARE FUCKING GHOSTS IN THIS GAME.
I reinstalled, followed instructions (Once again) and it worked.
This is basically a mystery, yes. It seems doing things, ANYTHING, from reinstalling the game, deleting arbitrary files, to rebooting the computer, will randomly jog things into working.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Erry on 2009 June 13, 04:04:28
I did what Pythia said, at first boot it did not work, at second boot(did not delete or change anything) it did work and am able to run the game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: redwards on 2009 June 13, 04:39:14
So, I've been having the on-load crash more often recently (wasn't getting it at all before). I think I've found a solution that works every time, for me, at least.

1. delete the cache files
2. start the game. It crashes. The cache files are regenerated, but they're all, like, 1k
3. don't touch the new cache files, start the game again. Everything works.

So far, that method is 3 for 3, but any other method seems to fail.

(I don't have the errorscript package installed right now, FYI).

If this persists, I may just make a copy of those fresh cache files and write a little batch file that overwrites the existing ones with the fresh ones before starting the game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Billmonaghan on 2009 June 13, 06:38:24

(I don't have the errorscript package installed right now, FYI).


I was having to delete all the cache files also, until I install the enablescripterror package.

Now I don't need to delete anything, other than to remove the script cache file each time I install a new version of the mod.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: mildlydisguised on 2009 June 13, 08:40:59
Just adding my report.  No crashes on load with any previous awesomemod but with this version I got seven crashes in a row despite deleting caches.  After the seventh crash I added the enablescripterror and was able to load the game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 13, 08:43:27
Yeah, it's basically voodoo. One of the things you can try is simply rebooting the computer.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Fikcija on 2009 June 13, 08:55:06
Rebooting also doesn't always work. I find it more useful to remove the awesomemod, load the game (don't play, just let it load to and quit without loading any neighborhood), then install the awesomemod again and it works. To me this worked everytime, while other things seemed random. But it looks like it's different for everyone.

Edit - this seems to work too, perfectly, every time:

So, I've been having the on-load crash more often recently (wasn't getting it at all before). I think I've found a solution that works every time, for me, at least.

1. delete the cache files
2. start the game. It crashes. The cache files are regenerated, but they're all, like, 1k
3. don't touch the new cache files, start the game again. Everything works.

So far, that method is 3 for 3, but any other method seems to fail.

(I don't have the errorscript package installed right now, FYI).

If this persists, I may just make a copy of those fresh cache files and write a little batch file that overwrites the existing ones with the fresh ones before starting the game.



Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: redwards on 2009 June 13, 16:15:09
Rebooting also doesn't always work. I find it more useful to remove the awesomemod, load the game (don't play, just let it load to and quit without loading any neighborhood), then install the awesomemod again and it works. To me this worked everytime, while other things seemed random. But it looks like it's different for everyone.

Edit - this seems to work too, perfectly, every time:

So, I've been having the on-load crash more often recently (wasn't getting it at all before). I think I've found a solution that works every time, for me, at least.

1. delete the cache files
2. start the game. It crashes. The cache files are regenerated, but they're all, like, 1k
3. don't touch the new cache files, start the game again. Everything works.

So far, that method is 3 for 3, but any other method seems to fail.

(I don't have the errorscript package installed right now, FYI).

If this persists, I may just make a copy of those fresh cache files and write a little batch file that overwrites the existing ones with the fresh ones before starting the game.


Added the errorscript package back in, but also updated awesomemod. Behavior seems consistent. I'm working on a theory, but I bet this works for everyone:

1. If you don't have errorscript.package, you'll need to clear out the cache files every time you start the game. Run the game once to regenerate them (it will crash), and then the game will work, but you'll have to repeat this process every time you start the game.

2. If you DO have errorscript.package, the above is only true if you have updated awesomemod. As long as you don't update awesomemod, the game will start fine. When you update, you'll need to clear out the cache files, run the game once (crash), and then it will work fine and continue to work until you update awesomemod again.

So far the above is consistent for me.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: deroger on 2009 June 13, 16:31:43
Cool mod folks!

I also had the CTD problems, but found out that it was obviously a hack conflict to GORRE's "Faster Writing More Money" Hack. Since I removed that package my S3 boots up EVERY time.

Thx
Tom aka der oger


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Simius on 2009 June 13, 17:49:26
So, I've been having the on-load crash more often recently (wasn't getting it at all before). I think I've found a solution that works every time, for me, at least.

1. delete the cache files
2. start the game. It crashes. The cache files are regenerated, but they're all, like, 1k
3. don't touch the new cache files, start the game again. Everything works.

So far, that method is 3 for 3, but any other method seems to fail.

(I don't have the errorscript package installed right now, FYI).

If this persists, I may just make a copy of those fresh cache files and write a little batch file that overwrites the existing ones with the fresh ones before starting the game.


Okay... I gave that a try.  It CTD after I ran my bat file which copied the backup cache files over.  So I played around with it and just have it delete the cache files for me then launch the game... and it seems to work.  I'll have to wait for a few more builds to see if it continues to work or if it is entirely just voodoo.

Since I was already making .bat files... I also made one to automatically install any packages that are in my downloads folder.  The monkey installation utility won't overwrite mods... So I used to have to go in and delete them first then double click on them to install the updates. Now I can just run my .bat file and it does it for me.   



Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Lobster on 2009 June 13, 17:52:00
OK, my game ran fine the FIRST time, but then the first time I went to save it hung on the save screen for about 10 minutes.  The progress circle wasn't animated but I could move my cursor.  Eventually I terminated the process.  The next time I went to load, I got the same problems described here.  Removing Awesome.package lets me load and I see that the save was successful.  I'm in the process of trying the many suggestions here.  When I say "first," I mean the first time I've run the game with ANY version of the mod.

In the error report, I found this line:

[Instruction data]
004df15b => DasmX86Dll.dll not found.

Might be worth looking in to?

With all due respect J. M. Pescado, and I mean that sincerely since your mod is really, well, awesome, I've found your claims of voodoo magic being the cause to be disheartening.  I understand that you don't see where the problem is, and that different people get different results from trying different things.  To me, this says there are multiple, different problems occurring that just all happen to have the same symptoms.  I know you must be looking for the problems and looking to fix them, but when you say, "this shouldn't be happening, it must be magic," it gives the impression that you aren't trying to fix the code because you don't perceive any problem with it.  If I had to wager a totally wild guess, there's a process you're using or added in to record necessary that's a bit "fragile."  For some people it works fine.  For others, it occasionally produces corrupt data that causes the game to crash.  So you may be right, it could be that there isn't anything in your code causing these crashes, but it also might be that it could stand to be a bit more robust.

But again, I'm sorry to criticize and I thank you for all your work.  I had a great time with your mod till I began to encounter problems with it.  Since these crashing problems appear to be new to this version, do you think you could make the previous version available as well?

EDIT: Clearing the cache files did it.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Simius on 2009 June 13, 18:00:22
OK, my game ran fine the FIRST time, but then the first time I went to save it hung on the save screen for about 10 minutes.  The progress circle wasn't animated but I could move my cursor.  Eventually I terminated the process.  The next time I went to load, I got the same problems described here.  Removing Awesome.package lets me load and I see that the save was successful.  I'm in the process of trying the many suggestions here.  When I say "first," I mean the first time I've run the game with ANY version of the mod.

In the error report, I found this line:

[Instruction data]
004df15b => DasmX86Dll.dll not found.

Might be worth looking in to?

With all due respect J. M. Pescado, and I mean that sincerely since your mod is really, well, awesome, I've found your claims of voodoo magic being the cause to be disheartening.  I understand that you don't see where the problem is, and that different people get different results from trying different things.  To me, this says there are multiple, different problems occurring that just all happen to have the same symptoms.  I know you must be looking for the problems and looking to fix them, but when you say, "this shouldn't be happening, it must be magic," it gives the impression that you aren't trying to fix the code because you don't perceive any problem with it.  If I had to wager a totally wild guess, there's a process you're using or added in to record necessary that's a bit "fragile."  For some people it works fine.  For others, it occasionally produces corrupt data that causes the game to crash.  So you may be right, it could be that there isn't anything in your code causing these crashes, but it also might be that it could stand to be a bit more robust.

But again, I'm sorry to criticize and I thank you for all your work.  I had a great time with your mod till I began to encounter problems with it.  Since these crashing problems appear to be new to this version, do you think you could make the previous version available as well?

EDIT: Clearing the cache files did it.

I think that the problem is that the game ISN'T supposed to be modded.  But in all their glory they were able to do it anyway.  The downside of that is that the code for the game gets confused when a  a previous mod is changed.... Which causes it to CTD during bootup.  (it is looking for a file that says XYZ when the new file says XYZA and it crashes).  Clearing the cache seems to be a work around for that... although sometimes it takes a few tries (of clearing the cache or not doing so or whatever and continually restarting the game) to get the game to look for XYZA and actually be able to start.  I'm of the opinion it isn't anything really in the mod doing it... it is the fact there is a mod and it had been changed and the game can't handle that.

Your mileage may vary though.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Roflganger on 2009 June 13, 18:29:27
I fully believe it IS Voodoo magic simply because all I have to do is keep reloading the game and eventually it works.  I don't delete cache files, I don't change anything.  I just keep reloading it, and on the 2nd or 3rd try, it loads successfully.  If nothing at all is changing, yet the game randomly works or doesn't, well I don't see how that can be anything but weird voodoo magic.  How do you fix a bug that randomly fixes and unfixes itself, and occurs at a point where the mod isn't even in play yet?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: DMDye on 2009 June 13, 21:04:56
I searched for NoCD and did not find it in this thread... I only get the startup CTD when I try to use the NoCD (launching from the TS3.exe instead of the launcher as advised) - of course, if I use the Launcher, I can't use the NoCD, but then my game loads fine with the Awesome Mod.  ???


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Fikcija on 2009 June 13, 21:14:58
I searched for NoCD and did not find it in this thread... I only get the startup CTD when I try to use the NoCD (launching from the TS3.exe instead of the launcher as advised) - of course, if I use the Launcher, I can't use the NoCD, but then my game loads fine with the Awesome Mod.  ???

From the awesome mod thread:

CONSOLE & DEBUG FEATURES:
1.  Configure AwesomeMod Dynamically!
     Use code "showconfig" to see all current AwesomeMod configurations.
     Use code "setconfig <option> <value" to change an option.
     Configuration does not save, changes are for this session only.
     Use online AwesomeMod Config File Generator to make persistent changes.
2.  Integrated NoCD: Don't Kill Your CD Drive! [Optional - Default: Enabled]
3.  Debug commands Enableable  [Optional - Default: Disabled]
     Use code "setconfig enabledebugcommands true" to enable this option,
     or set as enabled in optional config.
4.  "maxmotives" cheat added. ARE YOU HAPPY NOW?!?
5.  Additional codes for "destroyallhumans". Also townies, npcs.
6.  "dresser <SIM NAME>", "mirror <SIM NAME>". Self-explanatory.
7.  Shift-Click a sim to use new "Select Sim" option.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: DMDye on 2009 June 13, 21:45:47
OOOOkay!

From that same thread:

Just wanted to pop in and say thank you Pescado for such a great mod. I used just about all of your modification for the Sims 2. When I heard of the Awesome mod, it was an immediate download. You always address some of the most annoying things about the Sims games. Also want to thank all of you who provide needed help to those of us who have questions and difficulty getting things to work. The information you provide is most appreciated. Like the NoCd info above. I was just about to ask how you get that feature to work.  ;D



The NoCD will work if you load from the base .exe found iiiiiin..

Program Files/Electronic Arts/The Sims 3/Game/Bin

Launcher won't let you use the NoCD, I only really load up the launcher for downloaded content etc.

I may be in for an Epic Phail, but I can't see how your quoting the description helps with my post.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Fikcija on 2009 June 13, 21:54:56
Oh, sorry, I only understood what exactly you meant when I read your post for like a tenth time.
Your statement that you haven't found anything on this thread about NoCD distracted me in the wrong direction.
Well there are solutions here how to make the game not to crash, loading not from the launcher, so now I'm not sure I understand, what exactly your problem is?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: DMDye on 2009 June 13, 22:03:21
Sorry I wasn't clear enough.

Since I don't really have the inclination to read through 10 pages of Startup Crashes from version 1 of the Awesome Mod, I searched for NoCD to see if anyone was having the Startup Crash (startup CTD) while using the NoCD instead of the Launcher. Since I found no instances of NoCD using the Search function in this thread, I figured I would let it be known that with the Awesome Mod:
- if I use the Launcher the game loads and runs fine;
- if I use the NoCD by pointing the the shortcut to use TS3.exe instead of the Launcher (Sims3Launcher.exe), I get the Startup Crash.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: witch on 2009 June 13, 22:36:03
Just to reassure some, I have been using Awesomemod from the start. I have the noscripterrors file and I'm running from the original noCD.exe. I disable the awesomemod noCD option. I'm running RELOADED version with the RAZOR patch. I do not delete caches or anything else when I update awesomemod. I plonk the new awesomemod and the new config in the correct folder and boot the game.

I have had a sum total of two crashes, both at the second ray of the bootup sequence, so I know it's not the mod.

I'm just saying it is perfectly possible to run this thing properly and I wonder if a lot of the problems are not user error.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Fikcija on 2009 June 13, 22:49:08
Forgive my blondness if I say something stupid now, but... you're running the pirated version, so the exe file with which you start the game is the one that doesn't ask for a cd (the one that's in the crack folder somewhere, or something like that). So you disabled the nocd since you don't need it. I'm running the original, not through the launcher but directly the TS3.exe, but since mine is the original install from the cd, I'm keeping the nocd in the awesomemod, because if I disable the nocd it will ask me for a cd?
So somehow the TS3.exe that comes with the pirated version works better with the mod?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: witch on 2009 June 13, 23:43:39
So somehow the TS3.exe that comes with the pirated version works better with the mod?

Not necessarily, I just wanted to describe my setup as one that works for me. If I hadn't had a noCD exe I would have happily used awesomemod's one. Basically I've just been too lazy to change it, if it ain't broke ...


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Melpomene on 2009 June 14, 00:33:52
I'm pretty sure that my problem is very specific.

First off, I play on a Mac.
Here is how it's configured:

Applications>The Sims 3>Show Package Contents>Contents>Resources>Transgaming>c_drive>Program Files>Electronic Arts>The Sims 3

Then, within that last Sims 3 folder is: Caches, Game, Game Data, Thumbnails, resource.cfg, and Mods (within that is Packages and framework).

I've deleted all of the cache files in My Documents. I've also tried getting the mod to work in these ways:

First, I placed my framework folder outside of the Mods folder. Putting the awesome.zip file once in the framework Mods folder and once in the root Mods>Packages folder, I ran the game (deleting my caches both times). When the awesome.zip file was placed inside the ROOT Mods>Packages folder, I got a CTD. When it was placed in the FRAMEWORK Mods folder, the awesomemod was nowhere to be found during gameplay. The enablescripterror.package file crashed the game immediately in every instance.

So, then I figured that the framework folder should go inside of the Mods folder. I did that and repeated what I had done before. When the awesome.zip file was placed in the ROOT Mods>Packages folder, I got a CTD. When it was placed in the FRAMEWORK Mods folder, the awesomemod didn't show up in gameplay.

My next thought was that maybe an existing mod was screwing around with it. I moved all of my mods to the desktop except for the awesomemod. I still had the same problem with the CTD or the mod not showing up at all. I also reinstalled my resource.cfg. Interestingly enough, when I removed the resource.cfg file from the root folder entirely, I got no CTD. However, I'm aware that my custom content wouldn't show up at all in that case.


If anyone has any suggestions, please tell me!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: bottles on 2009 June 14, 01:17:58
Mac OS X Leopard, waayyy over requirements for The Sims 3.

At first I deleted only mods that would obviously conflict with Awesomemod (Delphy's slider hack).

Installed framework (overwrote the files I already had because I'm dumb).
Installed Awesomemod + config file.
>>>crash
Inserted enablescripterror.
>>>crash
Removed ALL nonawesomemod custom content.
>>>crash
Tried organizing all the mod files in a billion ways.
>>>crash every time
Cleared all the caches.
>>>crash every time
Reinstalled framework and awesomemod.
>>>crash
Remove everything but what came with the game.
>>>crash

NOTHING I have done works. I've read this entire thread and not one thing works. D:

I don't know how to disable the launcher, so that's what's trying to load. Every crash is exactly the same. The game pretends it is going to load for about three seconds and then CTDs before even getting to the launcher with an "unknown error" and that's it.

Edit:

Also, I'm using the retail version, and just the store content I had so far. I also had some exchange stuff, but it was all patterns.
Anyway, reinstalled the game entirely, and it's loaded now.

Edit2:

All the CC in game which was in Sims3Pack form is already in the game now. Also my saved games are still there and a-okay. I don't know why that is. So stuff from the store, the exchange, and houses from MTS3 are all already installed.
Also! I learned what happens if you load a saved game with a missing CAS pattern. The texture is black. No other ill-effects.

Edit3:

Inserted Delphy's resaurce.cfg thinger. Added the Mods and Packages folders manually where they belong. Didn't touch the Framework thinger from here, so that one .dll that goes in Game/Bin isn't there. No config file. So the game starts, but just past the intro, it freezes up. The plumbob doesn't shine, the loadie bar doesn't fill, no music, etc. I have to force-quit.

Edit4:

Added Aweconf, same stall on loadie screen. Added enablescripterror, and got a CTD AFTER starting the game from the launcher. Slight improvement.

Added the .dll from the framework.zip in Game/Bin, deleted the aweconf. No CTD before the intro video. Now I'm letting the intro run through... and this time it worked! There's music and loading happening! More updates to come.

(Hopefully this may help anyone who had no luck with anything else... reinstall the game, everything will be okay.)

final edit:

So my voodoo fix was reinstalling the game and then finding the right combination of arbitrary file-shuffling until I unborked it.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marhis on 2009 June 14, 06:32:51
@Melpomene

Awesomemod is meant to be unzipped - it has to be awesome.package, not awesome.zip.
Also, your configuration HAS to be like that below; check.

(http://www.fantasiadomain.com/ts3/screenshot.jpg)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: eevilcat on 2009 June 14, 11:36:21
I got the crash to desktop on load after installing awesomemod+framework. I followed instructions to delete the cache files and added the enablescripterror.package file to the install. The game then loaded okay and I started playing. Two of the sims went to work and I double-clicked their picture to check their work activity. The first sim selected ok, the second selected and gave me the error below. I can still select another sim then reset the error and continue playing. Is this ok in the same way that it was ok to reset certain errors in TS2 and continue? Awesomemod is the only addition to the game and I'm running the retail exe windowed via a direct shortcut.

Error details (as I can't upload XML files here)
------------------------------------------------------------------------------------------------------------------
<?xml version="1.0" encoding="utf-8" ?>
- <ScriptError Version="6" Type="MiniScriptError" MaxRecursionDepth="0">
  <ExceptionData>simulating object is null unable to obtain an interaction object A null value was found where an object instance was required. #0: 0x00014 ldfld.r4 in Sims3.Gameplay.Skills.Athletic+PushSelfTone:OnSelectionBegin (Sims3.Gameplay.Interactions.InteractionInstance) (115D91C0 [115EFD68] ) #1: 0x0006f callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:SetCurrentTone (Sims3.Gameplay.Interactions.Tone) (115EFD68 [115D91C0] ) #2: 0x00024 call in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:set_CurrentTone (Sims3.Gameplay.Interactions.Tone) (115EFD68 [115D91C0] ) #3: 0x0014a callvirt in Awesome.Awesome.Athletics:AutoSetTone (Sims3.Gameplay.Interactions.Interaction`2) ([291437928/0x115efd68] ) #4: 0x0001b call in Sims3.Gameplay.Abstracts.AthleticGameObject+WorkOut:ConfigureInteraction () () #5: 0x0000b callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Sims3.Gameplay.Interactions.InteractionDefinition.CreateInstanceFromParameters (Sims3.Gameplay.Interactions.InteractionInstanceParameters&) (04F51AD0 [vt:0E3259C4] ) #6: 0x00010 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionCandidate:CreateInstance (Sims3.Gameplay.Interactions.InteractionInstanceParameters&) (167FE540 [vt:0E3259C4] ) #7: 0x00032 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:AssignProbabilitiesAndChooseInteraction () () #8: 0x000c3 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (16A369A0
  • [1] ) #9: 0x00019 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (16A369A0 [1] ) #10: 0x00002 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () () #11: 0x00026 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () () #12: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()</ExceptionData>
- <GameData>
  <BuildType>Release Mono</BuildType>
  <CommandLine>C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe -w</CommandLine>
  <Game_Version>1.0.631.00002</Game_Version>
  <Code_Version>0.DL-0.0.11195</Code_Version>
  <Content_Version>1.Content.Devtest.1397</Content_Version>
  <Thumbnail_Version>1.Thumbnail.dl.933</Thumbnail_Version>
  <TCC_Version>1.TCC.dl.1209</TCC_Version>
  <Build_Version>0.0.0.11195</Build_Version>
  <Type>Release</Type>
  <Timestamp>2009-04-29-1826</Timestamp>
  <CPU_Level>High</CPU_Level>
  <GPU_Level>UltraHigh</GPU_Level>
  <Game_Start>2009-06-14 11:33:29</Game_Start>
  <Data>C:\Program Files\Electronic Arts\The Sims 3\GameData\</Data>
  <Overrides>(none)</Overrides>
  <Exe_Path>C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\</Exe_Path>
  <User>codebuilder</User>
  <Host>SIMS-BUILD108</Host>
  </GameData>
  <ObjectData />
  </ScriptError>


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 14, 11:47:35
It is not clear to me how you accomplished this feat, and I've heavily explored the Athletics skill, but I will add some more sanity traps.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Melpomene on 2009 June 14, 12:36:08
Geez, I wrote that late.

It WAS the awesome.package file. Either way, I fail.<<

EDIT:
...and whaddya know? It works! Thanks so much! :)


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: eevilcat on 2009 June 14, 13:45:05
It is not clear to me how you accomplished this feat, and I've heavily explored the Athletics skill, but I will add some more sanity traps.

I just had another look at the error log I posted and realise that it probably applied to a 3rd sim who was at home working out on the weights machine as I'd set her exercise mode to 'push it'. Maybe the game had unloaded some of the not currently in view home lot content including the exercise machine so it was referencing an unloaded object. It's the sort of object management fuck-up that could easily happen.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Lorelei on 2009 June 14, 18:30:05
Had my first crash today: deleting the four (name)Cache.package files fixed it immediately. Huzzah!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Baila on 2009 June 15, 05:24:20
The awesomemod sounds awesome in theory, but in reality its awesomeness is stifled by its inability to work at all for me. I have the mod and the configuration package in the Mods/Packages folder, and the Resource file is in place; I'm no dummy, I've been around the modding block a time or two. I've even deleted all four cache files, and every time I start the game, it freezes on the loading screen directly after the intro. I do not have any other hacks installed besides Hysterical Paradoxyism's skins, and I've removed them just in case of incompatibility. I even tried the ominously-named "enablescripterror" package, which did exactly what its ominous name suggested, it crashed my game before even getting to the intro. All of this was tried multiple times, with the newly-regenerated cache files and without... And so far nothing has worked.

So will someone tell me what in god's name else there is to try? Why is this mod so finicky?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Eliste on 2009 June 15, 08:55:02
I had my first CTD on startup yesterday and for me it is not random at all.

You see, through all the versions of Awesomemod I NEVER bothered to remove retail DVD out of the drive or dismount reloaded iso before that. I always deleted cash files (and if I don't it would crash even with DVD in). Yesterday I needed my DVD drive for something else and decided to test nocd feature of awesomemod. And without DVD in the drive the game almost never boots no matter how much woodoo debugging suggested in this thread I perform. In fact, without DVD in I managed to load retail version (patched) just once.

I hope it might help to reproduce the issue.

Edited for typo.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 15, 09:07:53
The awesomemod sounds awesome in theory, but in reality its awesomeness is stifled by its inability to work at all for me. I have the mod and the configuration package in the Mods/Packages folder, and the Resource file is in place; I'm no dummy, I've been around the modding block a time or two. I've even deleted all four cache files, and every time I start the game, it freezes on the loading screen directly after the intro. I do not have any other hacks installed besides Hysterical Paradoxyism's skins, and I've removed them just in case of incompatibility. I even tried the ominously-named "enablescripterror" package, which did exactly what its ominous name suggested, it crashed my game before even getting to the intro. All of this was tried multiple times, with the newly-regenerated cache files and without... And so far nothing has worked.
Freezing on the loading screen, as opposed to simply crashing, is failure to install the Framework correctly.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: everylittleearthquake on 2009 June 15, 10:17:39
I downloaded the mod and followed all the instructions, and have had no problems with the game loading, but it always crashes (to the desktop) after I play with a family for a few minutes... I tried removing the enablescripterror.package and it still didn't work. Anyone got any tips on what I should try to make it work?

I did read througha few pages of this topic but I wasn't really getting anywhere as most people's problem seems to be crashing while loading, not the same as me.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 15, 10:27:29
You aren't the first person to report this issue, but I cannot reproduce it. If you could tell me exactly what game settings you used and exactly what you did to cause this crash, I might be able to reproduce this issue, but my game runs stably for hours at a time, so issues with crashing in-game cannot be reproduced.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: everylittleearthquake on 2009 June 15, 10:59:30
If I recall correctly, once it happened after I changed from live to buying mode - but that was actually not the game crashing, it just froze.

It actually crashed 3 times, once was after I had set a sim to do a number of things (eating, going to the bathroom, sleeping or something like that) and another time I think it happened while one of my sism was writing and the other was fishing (but that probably doesn't have anything to do with anything :P), and all the times it happened about 5 or less since I had started playing with the family.

As for game settings I have it as 1024x768, graphically it's mostly set as average, I have aging off, story progression on and I have no other mods installed. I'm not sure if that's enought but I can check the whole settings if necessary.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 15, 11:01:43
That information should be enough, yes. Given that I have run the game for about 3 hours in those settings, I am going to file it under "Could Not Reproduce".


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: everylittleearthquake on 2009 June 15, 11:19:31
Aww so there's no way to get it fixed? What a shame.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: witch on 2009 June 15, 11:26:25
Aww so there's no way to get it fixed? What a shame.

Kid, you really don't want Pescado to visit you to fix your game. Rly.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: SJane on 2009 June 15, 13:37:33
I'm not sure if this has already been posted or not (and I'm too lazy to look), but I've been having an issue with traits.  When the sim doesn't "grow up well", and the game auto-assigns them, about 75% of the time they don't show up.  It will give the whole dialog like "Little Tommy X didn't grow up so well, so he now has the Insane trait".  But the trait will never show up in their list.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: chann on 2009 June 15, 14:51:59
I found that if I delete scriptCache.package, start up the game and let it crash at the loading screen once (generating a new file) it works fine on every subsequent start.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Mandapotpie on 2009 June 15, 15:11:11
I found that if I delete scriptCache.package, start up the game and let it crash at the loading screen once (generating a new file) it works fine on every subsequent start.

That is my experience as well. Every time I delete the caches it crashes on the next start, but runs fine when I try to start it again, and doesn't crash in game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Baila on 2009 June 15, 17:47:51
Freezing on the loading screen, as opposed to simply crashing, is failure to install the Framework correctly.

If that were the case, why would Hysterical Paradoxism's skins work for me, since they require the framework as well?

I'm not going to be so high and mighty as to rule out any possibility of error on my part, but seriously, what could I have done wrong in the framework installation? The Mods/Packages folders are there, in the root directory... The resource file is there, it's the very one you have posted on this forum... And all it says is this:

Quote
Priority 500
DirectoryFiles  Mods/Files/... autoupdate
PackedFile Mods/Packages/*.package

So... How have I installed it wrong? Because I would love nothing more than to admit being an idiot, repent the error of my ways, and be able to run the mod in my game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: phyllis_p on 2009 June 15, 18:28:51
The Mods/Packages folders are there, in the root directory... The resource file is there, it's the very one you have posted on this forum... And all it says is this:

Quote
Priority 500
DirectoryFiles  Mods/Files/... autoupdate
PackedFile Mods/Packages/*.package

So... How have I installed it wrong? Because I would love nothing more than to admit being an idiot, repent the error of my ways, and be able to run the mod in my game.

Okay, apologies up front if I'm not understanding you.  But when I use the term "root directory," it means C:\

If that's what it means for you as well, then your framework is in the wrong place.

It needs to be in C:\Program Files\Electronic Arts\The Sims 3

This is all assuming that C is your hard/game drive designation and that you are not using a Mac, since I know the file structure for Macs is a bit different.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Baila on 2009 June 15, 18:46:45
Okay, apologies up front if I'm not understanding you.  But when I use the term "root directory," it means C:\

If that's what it means for you as well, then your framework is in the wrong place.

It needs to be in C:\Program Files\Electronic Arts\The Sims 3

No apology necessary, and I sincerely wish I were dumb enough to put them in the wrong folder, so that this would solve my problem, and I'd be playing the awesomemod right now... Unfortunately, that's not the case, and by "root" I did in fact mean the Sims 3 folder. (the program files one, not my documents, just for even more needless clarification)

Thanks anyway, though.

Could there be a problem with my resource file? Am I missing some other file everyone collectively neglected to tell me about?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Cocomama on 2009 June 15, 22:16:28
Baila, maybe installing 3.5Net from Microsoft can help. That is needed to get  Delphy's monkey installer working, so probibly Framework needs it too?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: BastDawn on 2009 June 15, 23:55:58
Baila, maybe installing 3.5Net from Microsoft can help. That is needed to get  Delphy's monkey installer working, so probibly Framework needs it too?

The framework doesn't need 3.5 NET.  I refused to install that shit (even though I won't be able to make custom patterns without it), and I have installed both the framework and Awesomemod, which works in my game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Baila on 2009 June 16, 00:03:05
So, I don't want to question the great Pescado, but... Unless I've somehow installed the framework wrong, which I would still just love to be true, then the loading screen freeze issue is not tied to that, as he clearly stated, above?

Freezing on the loading screen, as opposed to simply crashing, is failure to install the Framework correctly.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: witch on 2009 June 16, 05:37:09
I had two Resource.cfg files wanting to go in the root of the Sims3 folder. So I made sure that all the entries showed up in one and left it at that. I have:

Priority 501
DirectoryFiles  Mods/Files/... autoupdate
Priority 500
PackedFile Mods/Packages/*.package
Priority 499
PackedFile Mods/Test/*.package
Priority -50
PackedFile Mods/Probation/*.package

I have had about 4-6 crashes in total since I installed the game.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: cassblonde on 2009 June 16, 16:34:16
Latest build gives me CTD during loading screen for the very first time ever - deleting cache files & adding the enablescripterror.package to the Mod folder allows run but looks like I'll have to do it everytime as subsequent starts CTD.

Whatever you changed this time(last build Jun15 6:54am) doesn't like my computer.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: tizerist on 2009 June 17, 17:14:58
Just a quick nugget of feedback

It crashes about 1 time in 30, perhaps better, and very early on too, so all is well.

There have been a couple of in-game crashes (a sound glitch gives away the crash before it happens) but that could easily be non mod-related, and its rare. Anyone else had that?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Baila on 2009 June 17, 17:23:43
So, I don't mean to be a pest at all, but I still haven't gotten an answer about my problem with the awesome mod... Pescado told me my framework wasn't installed correctly, but as it turns out, it is, and other hacks using the very same framework work just fine (I am, of course, removing them when I try to run the awesomemod... even though they wouldn't conflict, I've been trying to eliminate every possibility...)

The question is... Why am I still getting a frozen loading screen? Every time, without fail, whether I delete the caches, use the newly generated ones, or leave them alone entirely... Is there any possible explanation for this? Or is the awesome mod just incompatible with ME?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 17, 17:26:26
Which "other hacks" are you using that work?


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Amerz on 2009 June 17, 18:11:02
My game crashed for the first (and second) time today.
I was running one of the oldest versions of Awesome mod, but coming back here to download all the EA store stuff I decided to download the new version.
All I did was delete the old and put the new version in it's place, and now it just... exits the game when it's loading.
I know the framework is installed correctly, as the old version worked perfectly. I also know it's not the custom content, as when I deleted the new Awesome mod, it worked.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Redwoolfe on 2009 June 17, 18:53:29
I am having the same problem as Baila. I use other hacks, and take them out for awesome mod. Hang at loading screen every time. I've tried all the "magic" tricks in this thread, nothing has worked. If I use the mod, it hangs. If I don't, and put in the others, all is well.

The other mods I'm using are:
Delphy's Body Slider Hack
Nointro
NoMosaic
CyberOps No Dead Fish Mod

Just out of curiousity, what operating system was it written for?  I am still using XP, and wondered if that could be the prob? I tend to ignore window upgrades until I absolutely have to switch. I hate guinea pig debugging..heh.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Marhis on 2009 June 17, 19:24:07
Just out of curiousity, what operating system was it written for? 

It shouldn't depend on the system, as I'm using it on Mac OS X with apparently no issue at all. I wonder if this voodoo crash somehow includes the launcher; so far, it seems to be the only thing that really differentiates the launch of TS3 between Mac and Windows users. On Mac we can't bypass the launcher, therefore it loads every time.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Baila on 2009 June 17, 22:18:12
Pescado, the other hacks I have been using are Hysterical Paradoxyism's default replacement bodies, the more detailed natural ones... And the no censor hack.

If you want me to test my framework installation with any other non-awesome mod I'll do so, I'd be glad to find out that my framework is all wrong so I can get it fixed, but somehow I doubt that's the case.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Redwoolfe on 2009 June 18, 01:11:07

I wonder if this voodoo crash somehow includes the launcher;

Not sure what you mean, but if it's any help, I use the launcher also...never cared enough about it to bypass it.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: klovesjmrf on 2009 June 18, 02:40:45
the awesome mod crashes my game, when its loading the game closes before complete loadiing and i tested without the the mod it was working, just when i let the mod there it crashes.. i use windows vista wihtout other mods, please fix this problem pescado, without it the game is abit boring... thanks for all  your efforts on making a mod for us.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: HunterRyu on 2009 June 18, 04:01:55
Delurking to bawwww about crashes like everyone else.

My crashes usually happen a few human minutes into a new family if I play a household for a couple real hours and then switch to another household.

I delete cache.package files every time, it load-up crashes once then plays fine for awhile until the switch family crash.  I also had it crash on me one time when I went to buy a rug.  Again it was after playing a household for at least an hour my time.

Only other hack I have is censor removal, and it crashed before I put that in the same way it is now.

Not whining for you to solve my problems specifically, just adding to the information pool.

Unlike Sims2 crashes where it borked and dinged and then there was an error pop-up, Sims 3 just closes itself out.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: BobDob on 2009 June 18, 06:01:08
I'm also getting the error posted a few pages ago dealing with athletic tone.

Quote
<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError" MaxRecursionDepth="0">
  <ExceptionData>simulating object is null
unable to obtain an interaction object

A null value was found where an object instance was required.
#0: 0x00014 ldfld.r4   in Sims3.Gameplay.Skills.Athletic+QuickBurstTone:OnSelectionBegin (Sims3.Gameplay.Interactions.InteractionInstance) (1555B500 [15D2AC30] )
#1: 0x0006f callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:SetCurrentTone (Sims3.Gameplay.Interactions.Tone) (15D2AC30 [1555B500] )
#2: 0x00024 call       in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:set_CurrentTone (Sims3.Gameplay.Interactions.Tone) (15D2AC30 [1555B500] )
#3: 0x0014a callvirt   in Awesome.Awesome.Athletics:AutoSetTone (Sims3.Gameplay.Interactions.Interaction`2) ([366128176/0x15d2ac30] )
#4: 0x0001b call       in Sims3.Gameplay.Abstracts.AthleticGameObject+WorkOut:ConfigureInteraction () ()
#5: 0x0000b callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Sims3.Gameplay.Interactions.InteractionDefinition.CreateInstanceFromParameters (Sims3.Gameplay.Interactions.InteractionInstanceParameters&amp;) (05011310 [vt:0F4789C4] )
#6: 0x00010 callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionCandidate:CreateInstance (Sims3.Gameplay.Interactions.InteractionInstanceParameters&amp;) (187B3960 [vt:0F4789C4] )
#7: 0x00032 callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:AssignProbabilitiesAndChooseInteraction () ()
#8: 0x000c3 call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (18B1B460
  • [1] )
#9: 0x0001b ret        in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (18B1B460 [1] )
#10: 0x00004 pop        in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()
#11: 0x0002a leave.s    in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()
#12: 0x00022 ldc.i4.0   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

Once it starts, it keeps happening every couple of seconds when I have the enablescripterror package loaded.  It sometimes also crashes from it.  I'm not sure, but it may only be crashing when I don't have enablescripterror loaded.  (If you're wondering why sometimes I don't have it loaded, it's because I have to either take it out or re-add that package every time I launch Sims to get past the loading crash.  One of the two gets it to start back up normally.)

In case it's somehow related, my sims are level 10 athletic, so they have the full set of different exercize types.   I also have the full HystericalParoxysm more realistic skin textures installed.

Hope that helps!


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 18, 10:38:30
This issue should be fixed in the next version if it hasn't already been.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: Redwoolfe on 2009 June 18, 15:21:15
I added a few more mods to my list, all of which worked like a charm, with one interesting exception. Wintermute's Purity Mod crashed my game in exactly the same way. Purity is supposed to be a mod that contains only the story mode controls. I guess I'm fated to not have story mode. Must find larger goats to sacrifice to the Game Gods.


Title: Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD
Post by: J. M. Pescado on 2009 June 19, 06:03:50
This thread is being closed because it has become overly large, confusing, and offtopic, plus the system has been reorganized.