More Awesome Than You!

TS3/TSM: The Pudding => Facts & Strategery => Topic started by: Fu on 2009 June 01, 11:38:38



Title: A special breed
Post by: Fu on 2009 June 01, 11:38:38
Somewhere someone quoted from the prima guide for TS3 that you can get sims with special traits when breeding with service sims (maid, fireman, burglar, although I hardly recognize that last one as a service, unless you think of Monty Python).

Here is what I found:

- first off, you don't need to breed with a sim, if you want a sim with those special qualities you can just have them move in
- sims with the hidden firemen trait get twice the mood from a comfy fire, plus they don't get -200 when on fire but +75, although they can still burn to death
- sims with the hidden maid trait never make something dirty, i. e. say goodbye to dirty toilets, sinks and so forth
- sims with the hidden burglar trait have the option to sneak somewhere instead of normal walking, other than that I've found no advantage

Technically the sims that deliver mail and the newspaper are also service sims, I think. But on the one hand the paper boy/girl is always a child and on the other hand I can't imagine what the advantage of the mail man could be.

I also tried breeding with a ghost. This is made much easier if you revive a ghost (via science opportunity) into your household. Of course you can also breed with free roaming ghosts but since they only get 5 hours every night (if they even appear) it is quite diffcult. If you get a ghost baby they don't have anything special except from being transparent and having the ghost music played when they move through your view (and of course they carry their own tombstone in their inventory, because in the end, you can't have a ghost without a tombstone ;-) ), that's it, a bit disappointing.


Title: Re: A special breed
Post by: Maximillian on 2009 June 01, 12:03:14
Have you tried the repairman yet? I would imagine that's something like the maid trait: never break anything.

Plus one could make an excellent story out of seducing the repairman.
"Oh, Schneider!"


Title: Re: A special breed
Post by: Fu on 2009 June 01, 12:06:39
Oh, good point. I never called the repair man so far, because sims should be able to repair all their stuff themselves of course. ;-)


Title: Re: A special breed
Post by: tides on 2009 June 01, 12:09:28
- sims with the hidden firemen trait get twice the mood from a comfy fire, plus they don't get -200 when on fire but +75, although they can still burn to death

what would be the point of this..to be happy while burning to death?


Title: Re: A special breed
Post by: Zucabr on 2009 June 01, 12:33:52
Note to clarify that these traits are invisible. They do not show up in the traits interface.

Results with individual service Sims are as follows:
  • Babysitter lacks one trait, but doesn't display any unique behaviour as regards to children.
  • Edit: The Sim here was not an NPC. Thanks Kyna and Roflganger. :P
  • Burglar lacks three traits and can indeed Sneak Here in navigational options.
  • Repowoman lacks two traits, but has displayed no unique behaviours.
  • Fireman lacks two traits, and does indeed display affinity for fire.
  • Maid lacks one trait, and does indeed keep things clean and tidy when using items, which is a subtle and boring "perk".
  • Policeman lacks one trait, and has the Brave trait, and autonomously tackled a (different from the other, now playable one) burglar
  • Repair Technician lacks two traits, and has full handiness skill, but otherwise shows no new moodlets or actions related to tinkering, repairing or upgrading items.
  • Pizza Deliverywoman lacks three traits, and shows no new pizza coolness.
  • Grim Reaper poofs in and poofs out, and cannot be Invited Over or Chatted with.

Erm, something noted is that adding the missing traits does not seem to affect the unique abilities of the Fireman, the Policeman, the Burglar and the Maid. The unique "traits" are not traits per se, but just added NPC related behaviours. All service Sims also lost their jobs when they were moved in.

Service Sims untested include Mail Carrier, Newspaper Delivery, Social Worker Adoption and Social Worker Child Protection; and I also can't get the Science Geek to appear after shiftclick-Mailbox->Force NPC...->More...->Science Geek is selected.


Title: Re: A special breed
Post by: Kyna on 2009 June 01, 13:52:32
Results with individual service Sims are as follows:
  • Cycl0n3 Sw0rd has a full set of traits, a job, and no discernable geek-related unique abilities. I am assuming that he is the Science Geek NPC, but I can't otherwise make that NPC appear properly, so I'm left unsure.

He's not a service sim.  He's a playable in a household of unrelated single sims (around 5 of them I think, although I haven't played that lot).


Title: Re: A special breed
Post by: Roflganger on 2009 June 01, 13:54:00

He's not a service sim.  He's a playable in a household of unrelated single sims (around 5 of them I think, although I haven't played that lot).

Since you pipped me to the post, I'll just add that he lives in the Roomies or Working Friends household.  They're right next door to each other, can never remember which it actually is.


Title: Re: A special breed
Post by: Fu on 2009 June 01, 15:44:47
I have something to add about ghost sims I haven't thought of trying before (silly me): they cannot die. Maybe this is self-evident, but I found it notable.


Title: Re: A special breed
Post by: Zazazu on 2009 June 01, 16:15:36
Technically the sims that deliver mail and the newspaper are also service sims, I think. But on the one hand the paper boy/girl is always a child and on the other hand I can't imagine what the advantage of the mail man could be.
Not true. One of my sims married the newspaper girl, Dusty John. They attend elementary school just like any other sim child. She aged up naturally, without any intervention on my part. Make sure to befriend them at child age, as they do not live on any lot and I don't believe they appear walking around town. I never saw Dusty doing that before she was properly moved in.

Dusty has no special traits or skills that I can see, except for pissing me off by spawning a child after I left the house.


Title: Re: A special breed
Post by: Pyromaniac on 2009 June 01, 23:48:14
I've heard that the child of a fireman has the 'Pyromaniac' trait (namesake) and the option to set things on fire. Hoax or not?


Title: Re: A special breed
Post by: LFox on 2009 June 02, 00:03:17
I've heard that the child of a fireman has the 'Pyromaniac' trait (namesake) and the option to set things on fire. Hoax or not?

I'm calling BS on it EAxis failed to impliment it properly.  I had my sim have a baby with a fireman especially to get this trait.  I cared for her like any other sim and was able to choose her traits as i saw fit.  Even upon becoming a young adult she does not have the option to set things on fire.  There also was never the option to choose these traits from what i saw.


Title: Re: A special breed
Post by: Pyromaniac on 2009 June 02, 00:13:34
That blows.

It would've made an interesting, reliable tool for purging unwanted fugly sims.


Title: Re: A special breed
Post by: J. M. Pescado on 2009 June 02, 00:16:35
I believe Treeag on CustomSims3 hacked the main traits XML to make it selectable by anyone as a normal trait. You can insert that file temporarily to be able to select it.


Title: Re: A special breed
Post by: LFox on 2009 June 02, 00:30:48
I believe Treeag on CustomSims3 hacked the main traits XML to make it selectable by anyone as a normal trait. You can insert that file temporarily to be able to select it.

Sounds like a good way to work around their shoddy programming.

Link here http://www.customsims3.com/forum1/YaBB.pl?board=t3mod

By the way seems they've already got a bunch of hacks made for sims 3.


Title: Re: A special breed
Post by: Pyromaniac on 2009 June 02, 00:37:29
Ooh, looks like they've got a bunch of stuff up already. I'm going to give the unlocked traits hack a go.


Title: Re: A special breed
Post by: Mimisims on 2009 June 02, 00:49:05
Somewhere someone quoted from the prima guide for TS3 that you can get sims with special traits when breeding with service sims (maid, fireman, burglar, although I hardly recognize that last one as a service, unless you think of Monty Python).

Here is what I found:

- first off, you don't need to breed with a sim, if you want a sim with those special qualities you can just have them move in
- sims with the hidden firemen trait get twice the mood from a comfy fire, plus they don't get -200 when on fire but +75, although they can still burn to death
- sims with the hidden maid trait never make something dirty, i. e. say goodbye to dirty toilets, sinks and so forth
- sims with the hidden burglar trait have the option to sneak somewhere instead of normal walking, other than that I've found no advantage

Technically the sims that deliver mail and the newspaper are also service sims, I think. But on the one hand the paper boy/girl is always a child and on the other hand I can't imagine what the advantage of the mail man could be.

I also tried breeding with a ghost. This is made much easier if you revive a ghost (via science opportunity) into your household. Of course you can also breed with free roaming ghosts but since they only get 5 hours every night (if they even appear) it is quite diffcult. If you get a ghost baby they don't have anything special except from being transparent and having the ghost music played when they move through your view (and of course they carry their own tombstone in their inventory, because in the end, you can't have a ghost without a tombstone ;-) ), that's it, a bit disappointing.

Lol!  I made up my own advantage from the mailperson through CAST - when you change your options to show career outfits in CAS, one of them of course is the mailperson outfit.  I was playing around and discovered that I could recolor it and make it look like an outfit with a pocketbook hanging on your shoulder!  LOL!  Just a few recolors of fabric/color here and there and viola - you have a fashionable handbag hanging from your shoulder and a cute shorts n top outfit!  =D

Only problem is the stupid nametag on the shirt!  Although I'm sure somebody will figure a way to get that off of there!


Title: Re: A special breed
Post by: LFox on 2009 June 02, 00:50:51
I got the mod going and it seems my sim DID have the pyromaniac trait after all.  The reason i didn't think i had it is because like the stupid kleptomaniac option you need to click on your sim.  Who the hell ever clicks on their sim anymore?  There is then a "Burn Something" option.  So they just start a fire randomly somewhere.

Really need a hack to allow targetting for these traits.


Title: Re: A special breed
Post by: moxyc on 2009 June 02, 02:33:42
I've been wondering if this doesn't just apply to Service Sims.  I had a sim that had the Clumsy trait.  I didn't give either of her kids the Clumsy trait, yet they tripped over everything just like she did.  Granted, I doubt EA is clever enough to come up with something like this, but has anyone else noticed little behaviors like this?


Title: Re: A special breed
Post by: GayJohnScarritt on 2009 June 02, 05:42:02
I've been wondering if this doesn't just apply to Service Sims.  I had a sim that had the Clumsy trait.  I didn't give either of her kids the Clumsy trait, yet they tripped over everything just like she did.  Granted, I doubt EA is clever enough to come up with something like this, but has anyone else noticed little behaviors like this?

I concur.  My 5th gen male is clumsy.  His 2nd daughter is now a toddler, and even tho she doesn't have the clumsy trait, she's constantly stumbling over her feet, tho none of the toddlers in the past ever did.


Title: Re: A special breed
Post by: cheezwiz on 2009 June 02, 07:30:06
High level Criminal career - Thief branch sims get the option to Sneak Around also.  I'm not entirely sure what the utility of sneaking is, though.  Might help swipe things if you have Klepto, but otherwise, I dunno.


Title: Re: A special breed
Post by: nacharlotte on 2009 June 03, 11:52:51
hi

the prima says:There is a hidden trait that can only be earned through genetics: Pyromaniac.
The Pyromaniac trait is sometimes given to children of Firefi ghters. Pyromaniacs can set objects on fire and get a positive moodlet from doing so. Of course, this ruins the object. Pyromaniacs can also take a fruit and turn it into a Flame Fruit, which Pyromaniacs have fun eating.




Title: Re: A special breed
Post by: dcoy on 2009 June 08, 05:12:54
I've heard that the child of a fireman has the 'Pyromaniac' trait (namesake) and the option to set things on fire. Hoax or not?
Not. It says in the prima guide. The guide CAN'T be wrong, can it? ._.


Title: Re: A special breed
Post by: PolecatEZ on 2009 June 08, 09:28:15
hi

the prima says:There is a hidden trait that can only be earned through genetics: Pyromaniac.
The Pyromaniac trait is sometimes given to children of Firefi ghters. Pyromaniacs can set objects on fire and get a positive moodlet from doing so. Of course, this ruins the object. Pyromaniacs can also take a fruit and turn it into a Flame Fruit, which Pyromaniacs have fun eating.

I successfully bred a firefighter into the family and got a single offspring from the deal.  He does indeed seem to have the hidden "Pyromaniac" trait, even with a full 5 other traits.

Flame Fruit Conversion - Works 1 time/day, he had this ability since he was a teenager.  Any fruit will do, turns the fruit into a "Flame Fruit", same as the one grown from special seeds.  Select a fruit in your inventory to convert.  Any fruit past the 1 time/day limit gets vaporized.

Set Fire ability - he has had this since young adult.  It hasn't worked at all for me, perhaps because he also has the "Friendly" trait.  The sim queues it up, looks around, and promptly drops the action.  Didn't work in his own home or on several community lots.


Title: Re: A special breed
Post by: J. M. Pescado on 2009 June 09, 10:41:59
A firefighter spawn appears to have one of two traits, either Immunity to Fire, or Pyromaniac, apparently 50% chance.


Title: Re: A special breed
Post by: pixxa on 2009 June 16, 19:21:02
I was quite disappointed to see that the child of two emperors of Evil did't carry any unique trait


Title: Re: A special breed
Post by: Trubble on 2009 June 19, 11:14:10
Just a word on the Grim Reaper, it is possible to socialise with him and even fall in love with him. You can't socialise with him every time he visits, but if you kill enough sims you do get the occasional opportunity to chat and flirt if he hangs about afterwards. I actually have one sim who has the unlucky trait and is pretty unhappy at all the other people dying. Every time I try and kill him Grim tells him he's not going to take him because he enjoys his misery too much, thus I've been trying to kill him over and over and every time Grim hangs about I've had another sim socialise with him.

I haven't finished my experiments, currently the sim socialising with Grim has him down as a love interest and has made out with him. Don't know how much further you can take it, will resume killing at the weekend to see if babbies are possible. Thus far I've discovered Grim is a Couch Potato, Inappropriate, Grumpy and a Bookworm.

I also noticed, if you edit town at any point and go back into the household, a different Grim shows up, and therefore my sim has two Grims in her relationship panel. The original one started showing up again so both are now love interests of hers.

(http://i432.photobucket.com/albums/qq48/trubble_ghost/grim_experiment/grim3.jpg)


Title: Re: A special breed
Post by: caterpillar on 2009 June 19, 12:46:51
I had two elders die in the same house within hours of each other, and everyone in the family ended up with two Grims in their relationship panels after the second death. I didn't exit or edit town between their deaths.


Title: Re: A special breed
Post by: Trubble on 2009 June 19, 14:17:12
Ah ok, I had done so I thought that had messed it up. Guess it's just messed up in general then!


Title: Re: A special breed
Post by: PirateFaafy on 2009 June 29, 00:43:29
Hopefully this post isn't too necro, but this part worries me. A lot.

Quote
I also noticed, if you edit town at any point and go back into the household, a different Grim shows up, and therefore my sim has two Grims in her relationship panel.

Spawning new grims every time you edit the neighbourhood? This seems like a VBT. BV-esque VBT.


Title: Re: A special breed
Post by: Rothchild on 2009 June 29, 10:45:36
There are at least two Grims even if you don't edit town.  The only difference I've noticed between them is that one has good sense of humor and one has no sense of humor, but Trubble's Grim traits are very different from the two I met.  You can get him to move in and have babies, the babies will be pitch black.  Also, Grim doesn't have a head (the hood is part of his robes, and a head would clip through the hood).


Title: Re: A special breed
Post by: funkilla on 2009 June 29, 18:06:53
Make sure to befriend them at child age, as they do not live on any lot and I don't believe they appear walking around town. I never saw Dusty doing that before she was properly moved in.

If you ever get the opportunity about befriending a random sim that happens to be the newspaper kid to improve your job performance, they'll show up around town. However, I'm not sure if they show up without the opportunity. They will duck off into a random house and you can't follow them in to visit household.


Title: Re: A special breed
Post by: Trubble on 2009 July 01, 15:20:24
Spawning new grims every time you edit the neighbourhood? This seems like a VBT. BV-esque VBT.

Someone else told me it wasn't Edit Town doing it. There's just two Grims for some reason. I've never seen more than two though.

And yeah, the kids are sometimes solid black, my sim had twins, one was normal, the other, not so normal:

(http://i432.photobucket.com/albums/qq48/trubble_ghost/grim_experiment/Screenshot-203-450.jpg)

How do you get him to move in? That option never came up for me. Just try for baby even though they were in a relationship.


Title: Re: A special breed
Post by: Rothchild on 2009 July 01, 18:44:37
I got him to best friend, then the next time he stayed around I spammed friendly interactions until the option for him to move in popped up.  Unfortunately he'd go invisible after a few and once I resetsim he lost his black fog and his voice became normal.


Title: Re: A special breed
Post by: kemowery on 2009 July 01, 19:33:14
(http://i432.photobucket.com/albums/qq48/trubble_ghost/grim_experiment/Screenshot-203-450.jpg)

Gah!  No eyes or anything? 


Title: Re: A special breed
Post by: Doc Doofus on 2009 July 01, 23:44:37
"HE HAS HIS FATHER'S EYES..."


Title: Re: A special breed
Post by: Trubble on 2009 July 02, 12:59:36
Toddler upwards she had violet eyes, but as a baby she was literally solid black. Makeup looks ridiculous on her.


Title: Re: A special breed
Post by: Marhis on 2009 July 03, 11:16:23
Ok, I have nothing new to add, but I need to chime in to post: Rosemary's Baby citation FTW.


Title: Re: A special breed
Post by: PirateFaafy on 2009 July 07, 01:53:27
That's not a glitch, that's a feature. Your rejection of the grimspawn is offensive to wiccans.


Title: Re: A special breed
Post by: little_lark on 2009 July 09, 21:24:02
Toddler upwards she had violet eyes, but as a baby she was literally solid black. Makeup looks ridiculous on her.

Mind posting pictures of the older version?


Title: Re: A special breed
Post by: Trubble on 2009 July 10, 14:39:01
Will do when I get home.

ETA: Here's her and her sister, who I think was a teen in this picture.

(http://i432.photobucket.com/albums/qq48/trubble_ghost/Screenshot-263-450.jpg)

(http://i432.photobucket.com/albums/qq48/trubble_ghost/Screenshot-262-450.jpg)


Title: Re: A special breed
Post by: Motoki on 2009 July 14, 05:47:05
Well there's also a ghostbuster npc, though they are rare and possibly may be repomen/women moonlighting on another duty. :P I'm not even sure if they are normally interactable with either.


Title: Re: A special breed
Post by: cuthbert on 2009 July 15, 08:48:10
Well there's also a ghostbuster npc, though they are rare and possibly may be repomen/women moonlight on another duty. :P I'm not even sure if they are normally interactable with either.
Ghostbusters ARE repomans, aren't they? I don't remember exact message, but after removing the ghosts from the lot he said if I don't pay taxes in timely fashion he would visit again or something like that.


Title: Re: A special breed
Post by: Caffeinated on 2009 July 15, 13:05:35
Trubble, I am so jealous of your shadow baby! My sim and Grim have 10 kids and none of them are even remotely dark.


Title: Re: A special breed
Post by: PirateFaafy on 2009 July 15, 14:49:48
Moreover, we must find a way to make it a standard feature. Grimspawn are delicious.


Title: Re: A special breed
Post by: Trubble on 2009 July 17, 12:23:24
How odd, I'll have to try again, maybe it was an uber glitch?


Title: Re: A special breed
Post by: uknortherner on 2009 July 18, 17:26:11
Ooh, looks like they've got a bunch of stuff up already. I'm going to give the unlocked traits hack a go.

I also see they tried to do something with timescale too but it looks like it's hit a wall. In an attempt to slow down global time to something more useful, the modder must also adjust 82 other XML entries to bring animations, motive decays, work durations etc up to speed to sync with it. I definitely don't envy that job.

There's been no posts in that particular thread since the 5th, which suggests that either a) the modder gave up, or b) it's been put on a backburner.


Title: Re: A special breed
Post by: little_lark on 2009 July 29, 21:41:20
Oh noes! I was rather annoyed when I saw the latest EA patch removed the option to make beautiful spawn with Grimmie.  I have downloaded a family containing a Grim Reaper, and had intended to have some Baby Grims before patching, but unfortunately the game and AwesomeMod refused to load properly and made me patch.

Has anyone tried making Grimspawn with downloaded Grims? I am hoping that, since he is a Sim living in the neighborhood and not an NPC grim, my newly patched game will still allow babies.

EDIT:
Loaded my downloaded Grim into the game and found him a lady. I was able to get them to Try for Baby - with any luck it will carry his skintone! Although, isn't one of the features of AwesomeMod a skintone blend, rather than a striaght 50/50 shot of the mother's or father's skintone being passed on? I suppose I'll have to wait and find out. 

Much to my amusement, when Grimmie and his date popped out of bed, I got a glimpse of him without his robe - he's actually rather fetching, if you scroll up close and see his face.
(http://i32.tinypic.com/25fu1ie.jpg)


Title: Re: A special breed
Post by: Doc Doofus on 2009 August 08, 11:38:16
Why are the missing traits missing?  Are there invisible traits without names?  If they do have names, is there any way of printing a complete list of traits by name?

I have a reason for asking.  I have a repairwoman that I added to the family.  Repairwomen have only three traits: Workaholic, Handy, and Grumpy.  I modified her face with editsim, and now I wonder if, in the process, editsim may have blanked out the invisible traits.  If it did, how would you know?

(I believe the NPCs always spawn with the same traits, which is rather unfortunate and boring.  All the maids I have moved in have had the same: Flirty, Kleptomaniac, Neat, Charismatic.)



Title: Re: A special breed
Post by: Hook on 2009 August 08, 12:30:17
I have a repairwoman that I added to the family.  Repairwomen have only three traits: Workaholic, Handy, and Grumpy.

(I believe the NPCs always spawn with the same traits, which is rather unfortunate and boring.  All the maids I have moved in have had the same: Flirty, Kleptomaniac, Neat, Charismatic.)

I have a repairwoman with Handy, Clumsy and Loves the Outdoors.  I have a maid with Flirty, Neat, Brave and Kleptomaniac.  It looks like they have different traits.  So far, all the maids, babysitters and mailcarriers have had the Klepto trait.  Firemen have had different numbers of traits from one to four but no Klepto so far.  I saw a policeman once with only one trait: Clumsy.

Grim had Evil, Insane, Brave and Good Sense of Humor.

Hook


Title: Re: A special breed
Post by: J. M. Pescado on 2009 August 08, 13:50:56
Special NPCs do not ALWAYS spawn with the same traits, but they have a number of "fixed" traits (Maids are always Neat, Brave, Make No Messes), and some random traits, generally picked from a very restricted subset of traits (Maids are always 2 out of 3: Flirty, Charismatic, Klepto).


Title: Re: A special breed
Post by: Motoki on 2009 August 08, 17:50:04
Special NPCs do not ALWAYS spawn with the same traits, but they have a number of "fixed" traits (Maids are always Neat, Brave, Make No Messes), and some random traits, generally picked from a very restricted subset of traits (Maids are always 2 out of 3: Flirty, Charismatic, Klepto).

Pescado do you know where that information for those templates is stashed? Is it in one of the full builds packages somewhere? I'd like to modify it so that they don't spawn with such annoying traits. And also to better set up my babysitter > nannies without me have to change traits and dress their asses every time manually.


Title: Re: A special breed
Post by: virgali on 2009 August 12, 07:30:51
So how do you get to interact with Grimmie anyways? I'm still playing the unpatched game and decided to experiment with a "house of horror" but failed miserably.

I know someone mentioned that you can download lots with the Reaper from the exchange but I much rather conquer my own. Grimmie does show up in the control panel of my sims but he immediately poofs away so I'm not ale to talk to him. Should I keep on killing off sims till he decides to hang around the house?

Trubble already explained that last part in he rprevious posts I see. I'll try looking for some Grimmies in the Exchange then. Also eventhough Mr. Reaper is too dark to distinguish his features clearly something about him reminds me of Brynne's Joe.


Title: Re: A special breed
Post by: Trubble on 2009 August 21, 21:59:44
They removed it with the patch? Why? Did it bork things if you had kids with Grim? I'm clearly out of the loop here.

I can't remember if I said, but if you use an unlucky sim and just keep dragging their hunger down (bearing in mind they can apparently only die of old age) you have plenty of opportunity to interact with one of the Grims. Additionally if you use testingcheats you can just drag up the relationship bar so the next chance you get to interact with him you can get things moving pretty quickly. I initially did it without the cheat, though.