More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: rufio on 2009 March 08, 06:34:46



Title: Miscellaneous hacks by rufio [New 12/24/11: New job hacks and inlaws fix update]
Post by: rufio on 2009 March 08, 06:34:46
The wiki where all of this is linked is now on wikidot (http://faiuwle.wikidot.com/sims2hacks).  The links now go to my dropbox.

New Hacks:  EqualOpportunity (filed under logic fail) allows you to hire sims in person without a relationship requirement, so that you can hire particular sims that are not friends with the business owner.  NoTownieJobs (filed under Miscellany) gives new townies random skills instead of random jobs.

Updated: InlawsFixNew has been updated to recognize non-blood-related aunts and uncles, now with a shinier, more efficient algorithm.

Family-related hacks
    * ExtendedFamily (http://dl.dropbox.com/u/8644666/Sims2Hacks/extendedfamily.package):  Causes sims to recognize their first cousins once removed, second cousins, great-grandparents, great-grandchildren, great-uncles/aunts, and grand-nieces/nephews as family and removes romantic social interactions for those sims.  They don't show up as family in the relationship panel, and still show chemistry, and "talk with relative," "relative gets married," etc. wants are not fulfilled with those sims, but other than that everything works.  A second version of this is ExtendedFamilyPartial (http://dl.dropbox.com/u/8644666/Sims2Hacks/extendedfamilypartial.package), which causes only great-grandparents, great-grandchildren, grand-nieces/nephews and great-aunts/uncles to be considered family.  Install only one version.  Installing this hack causes a reset.  This hack contains new global BHAVs, and thus may conflict badly with other hacks that contain new global BHAVs.  If in doubt, run HCDU.  Incompatible with InTeen.

    * InlawsFixMaxis (http://dl.dropbox.com/u/8644666/Sims2Hacks/inlawsfixmaxis.package):  Fixes in-law relationships so that they are reciprocal, as they should have been.  Sims will treat their spouse's entire extended family as family (and vice versa) including aunts, uncles, cousins, etc.  However, if you use hacks to enable polygamy, the family of multiple spouses will not be treated as in-laws.  In that case, you should use InlawsFixNew (http://dl.dropbox.com/u/8644666/Sims2Hacks/inlawsfixnew.package) (*Updated*), which also limits in-law relationships to just parents, children, siblings, and off-related aunts and uncles.  In-laws who were in love with each other before becoming in-laws will continue to be able to interact romantically, as normal.  Install only one version.

Witch-related hacks
    * AntiGoodWitchIdleAnims (http://dl.dropbox.com/u/8644666/Sims2Hacks/antigoodwitchidleanims.package):  Good witches no longer pose moronically or wave their wands around when idle.  Evil witches' diabolical cackling is unaffected.

    * NoAlignmentReqAndChangeOnNeutralCast (http://dl.dropbox.com/u/8644666/Sims2Hacks/noalignmentreqandchangeonneutralcast.package):  TripleM made a series of hacks (in Taster's Choice) modifying witch spell constants to prevent alignment change from casting neutral spells, and too allow all spells regardless of alignment and prevent alignment change from casting any spells.  Some people wanted a version where alignment is not required to cast any spells, but alignment still changes when casting non-neutral spells.  This is that hack.  Do not use with any of TripleM's variations.

    * TabulaRasaHack (http://dl.dropbox.com/u/8644666/Sims2Hacks/tabularasahack.package):  The Tabula Rasa spell now also erases all relationships with other sims as well as erasing memories, causing it to have an actual effect on gameplay.  Other sims are not affected, except to delete any marriage/engagement/going steady flags that would result in inconsistent states.  For some reason, not all sims are removed from the relationship panel, and relationship flags with pets are not deleted, but the relationships are correctly reduced to 0/0, so it shouldn't make much difference.  Family ties are not affected - it will simply be as if the sim had never met any of their relatives (or anyone else).
 
Fixes for Annoyances and Logic Fail
    * BookshelfHack (http://dl.dropbox.com/u/8644666/Sims2Hacks/bookshelfhack.package):  If a sim is attempting to interact with a bookshelf, and there are discarded books in the vicinity of either the sim or the bookshelf, it will choose one of the available books rather than getting another one off of the bookshelf.  If your last EP was Seasons or (probably) BV, get BookshelfHackSeasons (http://dl.dropbox.com/u/8644666/Sims2Hacks/bookshelfhackseasons.package) instead.

    * *New* EqualOpportunity (http://dl.dropbox.com/u/8644666/Sims2Hacks/equalopportunity.package): Sims can now be hired in person for OFB business even if the business owner doesn't have any relationship with the hiree at all.

    * JustGoHome (http://dl.dropbox.com/u/8644666/Sims2Hacks/justgohome.package):  Visitors that run out of energy on home lots no longer spawn an annoying modal dialog berating you for inviting them to stay over and not letting them sleep (which appears even when you did not, in fact, invite them to stay over) and lose relationship points with your sim.  Instead, they will just leave, with a simple non-intrusive Bye/See you later message that can easily be ignored.

    * LTWNumbersTweaks (http://dl.dropbox.com/u/8644666/Sims2Hacks/ltwnumberstweaks.package):  This reduces the number of things sims have to do to achieve certain LTWs.  Specifically:  50 1st Dates/50 Dream Dates have been reduced to 30; 20 Pet BFs/Raise 20 Puppies/Kittens have been reduced to 10; Get 6 Grandchildren/Marry off 6 Children have been reduced to 4; Eat 200 Grilled Cheese Sandwiches has been reduced to 100.  Sims who have already rolled these LTWs will be unaffected; cycle their LTW with the Lot Debugger until the correct one comes up.  This hack conflicts with uni_ltws_sns.  If you use uni_ltw_sns, get LTWNumbersTweaks+UniLTWs (http://dl.dropbox.com/u/8644666/Sims2Hacks/ltwnumberstweaks%2Buniltws.package) instead, and make sure that uni_ltws_sns loads first.

    * NoApartmentCarWantSpam (http://dl.dropbox.com/u/8644666/Sims2Hacks/noapartmentcarwantspam.package):  Sims who live in apartment complexes that have driveways in the common area (but not as a part of the actual apartment) will no longer constantly roll the want to buy to buy a car.

    * NoAutoFishing (http://dl.dropbox.com/u/8644666/Sims2Hacks/noautofishing.package):  Prevents sims from autonomously fishing, so you can place decorative ponds on apartments and community lots without flooding the economy with free fish.

    * NoAutoSmustle (http://dl.dropbox.com/u/8644666/Sims2Hacks/noautosmustle.package):  A hack that prevents autonomous smustling from occurring, ever, regardless of Fun level or anything else.

    * NoCommunityJumpRope (http://dl.dropbox.com/u/8644666/Sims2Hacks/nocommunityjumprope.package):  Jumping rope is no longer allowed on community lots, as it is a stupid, anti-social activity whose only benefit is to fulfill wants and gain body skill before yoga is available.  No longer will there be 10 business customers at a time choosing to jump rope instead of buying your overpriced doodads.

    * NoLTAPermaplat (http://dl.dropbox.com/u/8644666/Sims2Hacks/noLTApermaplat.package):  Sims will no longer go permaplat just due to maximizing LTA points. Sims that have gone permaplat due to maximizing LTA points can have their permaplat bit unset via the lot debugger, and it will actually stay unset rather than reverting back later because EA decided that it was necessary to check for LTA permaplat status every single hour.  Sims will continue to gain LTA points and perk points normally.

    * NoMotiveRefreshOnArrive (http://dl.dropbox.com/u/8644666/Sims2Hacks/nomotiverefreshonarrive.package):  Sims will no longer have all their motives refreshed just because they drove to a community lot.

    * NoStealFromFriends (http://dl.dropbox.com/u/8644666/Sims2Hacks/nostealfromfriends.package):  Sims who steal newspapers just because they are mean will no longer steal newspapers or lawn ornaments if everyone most people in the house are either friends or a family members on good terms.  If you have my ExtendedFamily hack installed, this will include whatever extended family is recognized by that hack.  Furious sims will continue to steal newspapers as normal.

    * ServosDontSleep (http://dl.dropbox.com/u/8644666/Sims2Hacks/servosdontsleep.package):  Servos do not sleep at night - they recharge themselves for about 2-3 hours every 2-3 days during the daytime.  Why then do they yell at you for waking them up when your insomniacal sims call them at 3 AM?  Because EAxis fails at logic, that's why.  Now servos can be called at all hours of the day or night.  However, they will still go home if you invite them over between 2 AM and 7 AM - I could not figure out how to change that without creating conflicts with TwoJeffs' Visitor Controller.  If you don't have AL, get ServosDontSleepPreAL (http://dl.dropbox.com/u/8644666/Sims2Hacks/servosdontsleeppreal.package) instead.

    * ShowerFixes (http://dl.dropbox.com/u/8644666/Sims2Hacks/showerfixes.package):  Allows servos to clean and repair showers, and changes communal showers to really be communal, even when being used by children and teens.  Probably conflicts with hacks that affect privacy.  For just the servo changes, get ServosCleanRepairShower (http://dl.dropbox.com/u/8644666/Sims2Hacks/servoscleanrepairshower.package) instead.

    * VisitorsCanShower (http://dl.dropbox.com/u/8644666/Sims2Hacks/visitorscanshower.package):  Visiting sims now feel free to use your sims' showers and baths.  Useful for home businesses, where stinky sims generally do not go home as a result of being stinky, leading to constant exclamations of "Ew, you stink!" from other patrons.  Also useful if a tree gets hit by lightening during a party and everyone suddenly has to go tank their hygiene by running outside to gawk at it.

Miscellany
    * AlienPregnancyForFemales (http://dl.dropbox.com/u/8644666/Sims2Hacks/alienpregnancyforfemales.package):  Yes, I know that Smonoff did this one already.  However, Smonoff's hack lacks one feature - alien abduction via dance sphere.  With this hack, female sims will become pregnant with alien babies after getting abducted using the dance sphere as well as the telescope.  Don't use this in addition to Smonoff's hack; take that hack out and use this one instead.  Apparently the original hack had some kind of InTeen support; this does not.

    * LotFullofPets (http://dl.dropbox.com/u/8644666/Sims2Hacks/lotfullofpets.package):  Ancienthighway, who made the AL-compatible lotfullofsims hack (http://www.ancienthighway.net/cs/viewtopic.php?f=12&t=45), missed something; while it is possible to command pets to breed in an overfull household, the BHAV that determines how many pets will be born still returns 0 if there are too many pets/sims + pets already.  With this hack, that BHAV will simply return a number from 1 to 4 (weights unchanged from original), regardless of how many sims/pets there are on the lot.  It is not a replacement for ancienthighway's hack; use it in addition to that hack.  I do not know if this is needed if you use a pre-AL version of lotfullofsims.

     * *New* NoTownieJobs (http://dl.dropbox.com/u/8644666/Sims2Hacks/notowniejobs.package):  Newly-generated townies will not be automatically given jobs; instead, they will have a random collection of low-level skills. Sims that are towniefied while unemployed and townies that have been dejobbified will not be remployed. This also means that newly-created townies will not have any friends or acquaintances, but that is easily fixed. Garden club townies don't get any skills at all, I think because their unemployed status is initialized elsewhere.

     * RocksFallEveryoneDies (http://dl.dropbox.com/u/8644666/Sims2Hacks/rocksfalleveryonedies.package):   If you really hate your sims and want to see them die horrible deaths, you can now rain (or, as EA spells it, "reign") firey apocalypse down on them via the weather control device.  This isn't the same as what happens when the weather control device backfires; the lot will actually be reduced to a smoldering ruin.  Intended for lulz, not serious gameplay, but you could probably work it into a story if you really wanted to.

    * SellableNovels (http://dl.dropbox.com/u/8644666/Sims2Hacks/sellablenovels.package):  Novels written in Freetime and Apartment Life can now be sold in OFB businesses and placed on OFB shelves.  Novels cost a little more than books sold from shelves, and restock just like buy mode items (money disappears from the family funds, new novel magically appears on the shelf).  Although the novels appear as "Book Title" when out of stock, and restock standing upright on their bindings, they appear to be exact clones and work as expected.


Title: Re: Miscellaneous hacks by rufio
Post by: caterpillar on 2009 March 08, 21:58:13
I've wanted something like your bookshelf hack for a long time. Stupid lazy Sims throw their books all over the house and never pick them up again, lol.


Title: Re: Miscellaneous hacks by rufio
Post by: rufio on 2009 March 09, 03:27:02
Yes; I mostly had this problem in dorms, though.  There would be entire rooms carpeted in research books.  My sims never had time to do anything but Macro->Clean.


Title: Re: Miscellaneous hacks by rufio
Post by: J. M. Pescado on 2009 March 09, 06:00:16
NoInappropriateLoveWants*:  Sims will no longer roll wants to fall in love again if they are engaged or married to the only person they love, thus causing the game to think that they don't love anyone.
I've never seen this happen, and I crack down on stuff like this real fast. What you're PROBABLY seeing is that they aren't actually in love, for whatever reason (past issues/noinstantlove/arranged marriage hacks), but you cannot see this because the engaged/married ring icon occupies the slot where the love heart icon would be, hogging the slot so you can't tell whether the love thing is there or not.


Title: Re: Miscellaneous hacks by rufio
Post by: caterpillar on 2009 March 09, 15:38:06
Yes; I mostly had this problem in dorms, though.  There would be entire rooms carpeted in research books.  My sims never had time to do anything but Macro->Clean.

Yes, exactly my problem. I had one dorm that had a bookshelf in the common area on the third floor. My playable lived on the first floor and had a bookshelf in his locked dorm room so he never went up to the third floor, which was littered with books, lol. In dorms where I had bookshelves on a floor I was actually using, I started just deleting the books as they collected on every table and floor tile. It was kind of a pain, but I didn't want to waste my Sim's time picking up after a bunch of dormies.


Title: Re: Miscellaneous hacks by rufio
Post by: rufio on 2009 March 09, 18:35:18
NoInappropriateLoveWants*:  Sims will no longer roll wants to fall in love again if they are engaged or married to the only person they love, thus causing the game to think that they don't love anyone.
I've never seen this happen, and I crack down on stuff like this real fast. What you're PROBABLY seeing is that they aren't actually in love, for whatever reason (past issues/noinstantlove/arranged marriage hacks), but you cannot see this because the engaged/married ring icon occupies the slot where the love heart icon would be, hogging the slot so you can't tell whether the love thing is there or not.

Well, it has happened to me twice, and I do not actually let my sims get engaged until they fall in love, and they did not fall out of it.  Does the Relationship primitive return the love flag when called with "UI flags" even when the sims are married/engaged?  Is this maybe something you fixed in wfsanity that is not fixed for me because I don't use wfsanity?


Title: Re: Miscellaneous hacks by rufio
Post by: jolrei on 2009 March 09, 19:44:32
Somehow, in my game, visiting sims already seem to feel quite free to use the shower or bath on my residential lots.  Is this not usually what happens?


Title: Re: Miscellaneous hacks by rufio
Post by: rufio on 2009 March 09, 19:54:21
I think if you ask them to stay the night they will use the shower/bath, but I've never actually done that before.

ETA:  Also, they will if you influence them.


Title: Re: Miscellaneous hacks by rufio
Post by: jolrei on 2009 March 09, 20:35:07
I think if you ask them to stay the night they will use the shower/bath, but I've never actually done that before.

ETA:  Also, they will if you influence them.

Perhaps they're just very neat.  The visitors that tend to bathe in my game seem to do so at house parties.  I noticed this at first when one sim teen had a want for a "first kiss" and the most likely suspect was inexplicably having a bath.


Title: Re: Miscellaneous hacks by rufio
Post by: rufio on 2009 March 09, 20:38:59
Well, I don't have many parties (really only started throwing them at Greek houses after I made that hack, come to think of it) so the party guests may not count as visitors for the purposes of the shower/bath.  I do know that home business customers do not autonomously bathe without it, though.


Title: Re: Miscellaneous hacks by rufio
Post by: J. M. Pescado on 2009 March 11, 01:55:37
Well, it has happened to me twice, and I do not actually let my sims get engaged until they fall in love, and they did not fall out of it.  Does the Relationship primitive return the love flag when called with "UI flags" even when the sims are married/engaged?

Is this maybe something you fixed in wfsanity that is not fixed for me because I don't use wfsanity?
Possibly, and if you don't, you SHOULD, because wfsanity corrects a bunch of annoying EAxis bugs and glitches.


Title: Re: Miscellaneous hacks by rufio
Post by: rufio on 2009 March 11, 19:35:52
Maybe I'll put it back in again.

Speaking of wants and suchlike, is it possible to make a mod that causes non-Knowledge sims to want to become supernatural creatures?  I see the CT - Test - Become Werewolf, etc. BHAVs, but they don't seem to distinguish between wants and fears.


Title: Re: Miscellaneous hacks by rufio
Post by: friendlyquark on 2009 March 11, 23:09:05
Now that is a hack I would LOVE to have! I hate setting up my sims with all the attractions etc for supernatural love, only to have them constantly want their spouse to be cured! Or to be constantly afraid of becoming one themselves! How does this make any sense? Why only knowledge sims? Wouldn't pleasure sims love to be vampires? Eaxis, you make no sense! >:(


Title: Re: Miscellaneous hacks by rufio
Post by: GayJohnScarritt on 2009 March 16, 01:22:30
I liked your idea for the bookshelf hack, so they use discarded books first, but I'm getting a "hit break point primitive' error when my sims attempt to study using the Education bookshelf/books from Seasons, for Logic/Body/Charisma/creativity.  It works fine for the normal cook/mech/clean tho on the Education bookshelf.  I'll attach an error log in case it might help.


Title: Re: Miscellaneous hacks by rufio
Post by: rufio on 2009 March 16, 05:26:49
Ahh, I never use the Education bookshelf, and had no idea that you could even study other skills from it.  Thanks for the log, I'll check it out when I'm in the right OS.  The Education bookshelf has special books, doesn't it?  Does this happen when there are regular books discarded nearby, special Education bookshelf books discarded nearby, or no books discarded nearby?  Or in all cases?


Title: Re: Miscellaneous hacks by rufio
Post by: tunaisafish on 2009 March 16, 09:56:14
The Education bookshelf has special books, doesn't it?
I think it's just a golden cover on the normal book.  (Going from memory but pretty sure)

BTW, glad to see your hacks in one place :)


Title: Re: Miscellaneous hacks by rufio
Post by: GayJohnScarritt on 2009 March 16, 21:23:31
The Education bookshelf has special books, doesn't it?  Does this happen when there are regular books discarded nearby, special Education bookshelf books discarded nearby, or no books discarded nearby?  Or in all cases?

Yes, special books as in those loose Golden books tie in with the skilling attributes of the bookcase itself, tho if you stick a loose book in inv, take it to a lot without the bookcase, it's just a regular book (from what I've read, I've yet to actually try it). 

If there's a loose Education book, they'll attempt to pick it up, error out and the book disappears.  They error on both the bookcase (if no loose Ed books) and the loose Ed books.

Regular books work fine, tho I'll test to see what they do if both kinds of books are loose.  They might just go to the nearest one, but I'll let you know. 

Edit with Results of Test:
Okay, even with both kinds of loose books on the floor, they error out while trying to study Logic/Body/Charisma/Creativity (the mod directed my test subject to the loose Ed book, even tho the reg book was closer).  If i direct them to study the other 3 skills, it works fine no matter which bookcase/loose book i direct them to.  (And this i didn't know, if there was only a loose regular book, they can still study the 4 skills using it, as long as the Ed bookcase was on the lot-or at least, with your mod, they attempt to pick it up).


Title: Re: Miscellaneous hacks by rufio
Post by: rufio on 2009 March 17, 16:30:15
Ok, I have been unable to reproduce this error, but I got different results than you when I tested, so maybe I am doing something wrong.

All books that my sim takes off the bookshelf have normal covers, and behave exactly the same way as normal books (you can only study the three original skills from them).  This sim did not actually reach the top of the Education career - I simply made the bookshelf available to them via the Sim Blender.  Would that affect it?  Studying from books taken off of the bookshelf is still extremely fast, though.

When sims try to study one of the four additional skills from the Education bookshelf, and there is a book on the floor, they will pick up the book, which will then disappear - no error, no reset, and yes, I do have debug mode turned on.  I don't know why this happens, and it appears to be buried in a primitive somewhere, so I have "fixed" it by making sims always go to the shelf if they are studying one of those skills, rather than looking for a book.  Studying those skills using a book from the shelf works fine for me.

I did manage to get an error, which happens when sims go to study one of the four skills from the Education bookshelf and the bookshelf is moved into inventory before the sim sits down to study.  However, this is a completely different error from a completely different BHAV, which happens even when my hack is not installed, and I really doubt it's ever going to happen to someone who's not trying to get neat sims to put books on the floor for the purposes of testing this hack. :P


Title: Re: Miscellaneous hacks by rufio [Update: bookshelfhack]
Post by: GayJohnScarritt on 2009 March 17, 18:36:22
Sorry you couldn't replicate my error.  Just to be sure it wasn't a conflict with something else i might have, i removed the entire TheSims2 folder, let the game create a new one.  Stuck in the 'testing cheat' startup config (that's the only thing i have in it), got your latest updated bookshelf hack, pes's batbox/macro/stuck-object remover, and drafted the Burb's into being my "volunteer's".

Gave them career's/rewards via shift-click on the newspaper, and John still error's out while attempting to study any of those 4 skills on the Education Bookcase (which shows the Golden/special cover in my game).  It didn't matter if i had a normal bookcase/loose books or not.  Errored while getting a Ed book (for those 4 skills only - other 3 are fine) errored if trying to get a loose Ed book - which disappears.  Thanks for trying tho.

Attaching the latest error log from John Burb and clean NH.

I only have the EP's up to Seasons (no Pets) plus FFS SP.  My base game is the Holiday Edition (which shouldn't make a difference, tho BlueSoup and I did find at least 1 Base Game object that i don't have, so maybe there are other differences).

One last edit - i phailed miserably trying to get a pic to show, so I'll just put a link to it instead, showing the Golden book.
http://www.flickr.com/photos/23509924@N03/3362763923/ (http://www.flickr.com/photos/23509924@N03/3362763923/)


Title: Re: Miscellaneous hacks by rufio [Update: bookshelfhack]
Post by: rufio on 2009 March 17, 18:42:37
Well, I am running Apartment Life, so maybe something changed between that and Seasons; I'll check.  Basically, the sim's "Interaction Index" (which is what the game is using to figure out what subject they're studying) is something other than what is expected.

Edit:  Yes, it did change, probably because of the FT Parenting skill (and whatever else it added).  I'll upload a Seasons version, but you'll have to test it for me.

Son of Edit:  Does this (http://faiuwle.pbwiki.com/f/bookshelfhackseasons.package) work for you?


Title: Re: Miscellaneous hacks by rufio [Update: bookshelfhack]
Post by: GayJohnScarritt on 2009 March 17, 19:16:37
Well, it sorta works for me.  John no longer error's when getting a Golden book out to skill those 4.
He'll go and get a loose Golden Book for the regular 3, but he now goes and gets a different book if i direct him to study the 4 with a loose one on the floor.  (If that makes any sense?)


Title: Re: Miscellaneous hacks by rufio [Update: bookshelfhack]
Post by: rufio on 2009 March 17, 19:29:53
Yes, that is by design, as trying to study the four skills from a loose book results in book disappearance for some mysterious reason.  Or at least it does in my game.  Just for fun, try this one (http://faiuwle.pbwiki.com/f/bookshelfhackseasons2.package) and see if John can study the four skills from a loose book by clicking on the bookshelf.


Title: Re: Miscellaneous hacks by rufio [Update: bookshelfhack]
Post by: GayJohnScarritt on 2009 March 17, 19:37:54
John Burb actually did a little dance after he realized that he went to a loose Ed. Book to study one of those 4 skills, instead of getting yet another book out.

(In other words, it now works perfectly).

And I'm having the time of my life (seriously) testing this for you.  :)

(Exuberant Baaing, Bleating, Mooing and Clucking while smashing the thanks button).


Title: Re: Miscellaneous hacks by rufio [Update: Seasons/BV version of bookshelfhack]
Post by: rufio on 2009 March 17, 19:45:08
Interesting - something must have been broken about the golden books between Seasons and AL - I'll see if I can find it.  If there is a non-golden book (but no golden one) lying around can he study out of that with the latest version?

I'm glad you're having fun. :)


Title: Re: Miscellaneous hacks by rufio [Update: Seasons/BV version of bookshelfhack]
Post by: GayJohnScarritt on 2009 March 17, 20:05:32
Okay, like wow, this is gonna sound wierd, but let me report what happens.

I have John pull out a Golden book, set it down.  Put both Golden book/Ed bookcase in inv. 

I have John pull out a reg book and set it down. 

Put back the Golden book and Ed. Bookcase.  Now have both types of loose books / bookcases

Direct John to study the reg 3 via normal bookcase, no problem, he goes and gets the loose regular book.

Direct John to study the reg 3 via Ed. bookcase, he goes and gets the loose regular book.

Direct John to study the 4 via the Ed. bookcase, with both books available, he fetches the loose Golden book, and it disappears.

Only loose book now available is the reg book, direct John to study the 3 via the Ed. bookcase or reg bookcase, and everything is okay.

Only loose book is reg book, direct John to study the 4 via Ed. bookcase, and it too disappears.

Once all loose books are gone, John is able to get a new Golden book, and only uses it no matter which bookcase i click on.

Edit: (BTW, John got dizzy what with all the fetch/put down, turn around, fetch, etc)  ;)


Title: Re: Miscellaneous hacks by rufio [Update: Seasons/BV version of bookshelfhack]
Post by: rufio on 2009 March 17, 20:46:40
Yeah, that's what was happening with me - the books disappear when they try to study one of the four skills out of a loose book when directed via the bookshelf.

It would be nice to figure out why the golden covers don't show up anymore, though... *continues delving through EAxis code*


Title: Re: Miscellaneous hacks by rufio [Update: two new hacks]
Post by: rufio on 2009 April 02, 06:05:21
(Double-posting to bump thread)

Today's theme is Modding Other People's Mods.  There is now a supplement to ancienthighway's AL-compatible lotfullofsims, and a variation on TripleM's aligment change hacks.  See the first post for details.


Title: Re: Miscellaneous hacks by rufio [Update: two new hacks]
Post by: Emma on 2009 April 02, 08:15:51
That's funny, Ancient's LFOS hack work's just fine for me. It says you can't move the sims in when you use the 'propose-move in' social as the household exceeds 8 members, but they still move in anyway.


Title: Re: Miscellaneous hacks by rufio [Update: two new hacks]
Post by: rufio on 2009 April 02, 08:38:34
Actually, the option just doesn't show up for me at all.  I tried it with an adult with 100/100 relationship with movee before and after putting in my hack, and it only showed up with it in.  If I get the one sim to marry the other sim, that will move them in just fine, but there is still no "Propose...Move In" option.


Title: Re: Miscellaneous hacks by rufio [Update: two new hacks]
Post by: Emma on 2009 April 02, 14:40:28
You must have something conflicting in your downloads folder then :D


Title: Re: Miscellaneous hacks by rufio [Update: two new hacks]
Post by: rufio on 2009 April 03, 00:11:20
Actually, on further investigation, I think I must have just messed up while testing, because you're right, it does work.   ::)  However, the thing with the pets really does not work.  I'll remove the unnecessary BHAV and rename the hack.


Title: Re: Miscellaneous hacks by rufio [Update: moar hacks]
Post by: rufio on 2009 April 10, 08:25:29
Two new hacks:  LTWNumbersTweaks and NoApartmentCarWantSpam.  PBwiki seems to be broken this evening, and all of my attempts to actually edit the page have been fail, so I've just linked them directly to the first post for now.  Well, they seemed to have fixed it now, so the links are now up on the page.


Title: Re: Miscellaneous hacks by rufio [Update: moar hacks]
Post by: Sysa on 2009 April 10, 12:51:29
NoInappropriateLoveWants is not on your wiki page, was it removed for a reason I couldn't find in the thread?


Title: Re: Miscellaneous hacks by rufio [Update: moar hacks]
Post by: rufio on 2009 April 12, 16:34:15
Yeah, because it didn't work.  :P  I'll update the first post; I didn't realize it was still listed.


Title: Re: Miscellaneous hacks by rufio [Update: moar hacks]
Post by: Menaceman on 2009 April 18, 16:32:40
I was unaware that Sims could get abducted from the Dancesphere! I'd heard 'rumours' but never seen it. Do any specific criteria need to be filled before it is possible?

Thanks for the ServosDon'tSleep file. If EAxis were smart enough make sure you could call vampires at night, why not Servos? Come to think of it, PlantSims don't sleep either. They can't! At least I never get any options for PlantSims to sleep, only relax.


Title: Re: Miscellaneous hacks by rufio [Update: moar hacks]
Post by: rufio on 2009 April 19, 09:44:08
I believe it's only sims that have been previously abducted with the telescope that can be abducted by using the dance sphere, and I believe it only happens when they use it on "hard"; when they are spinning in the middle they will sometimes disappear for several hours, and if they are male they come back alien pregnant.

Can you call plantsims between 2 AM and 7 AM?  I don't have any, so I don't know, although there doesn't appear to be anything in the code about them.


Title: Re: Miscellaneous hacks by rufio [Update: moar hacks]
Post by: Menaceman on 2009 April 19, 21:13:35
I don't think I've ever tried to call a PlantSim at that time actually. I shall have to now as I have plenty who I could try with.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: rufio on 2009 May 04, 20:58:06
Added a new hack: AntiGoodWitchIdleAnims, which axes the retarded Good witch idle animations.


Title: Re: Miscellaneous hacks by rufio
Post by: kazebird on 2009 May 05, 01:35:52
NoInappropriateLoveWants*:  Sims will no longer roll wants to fall in love again if they are engaged or married to the only person they love, thus causing the game to think that they don't love anyone.
I've never seen this happen, and I crack down on stuff like this real fast. What you're PROBABLY seeing is that they aren't actually in love, for whatever reason (past issues/noinstantlove/arranged marriage hacks), but you cannot see this because the engaged/married ring icon occupies the slot where the love heart icon would be, hogging the slot so you can't tell whether the love thing is there or not.

Why did they do that? It would have made more sense for it to replace the crush icon, since a sim cannot love someone without having a crush on them.But instead, it replaces the icon which must be maintained in order for your sims to have a healthy marriage (I know I sound like a counselor.)


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: Treble on 2009 May 06, 07:25:13
I hope it's okay to post this here - I don't want to continue derailing the Sustainably Simming Challenge thread.

In regards to the creepy Closer Family Redo hack you made, it does work, in that it allows all romantic interactions between relatives, but it also seems to have blocked all the normal family interactions between relatives also.  For example, the 'family kiss' is no longer there, and parents can no longer 'encourage' their children.  The original allowed both family and romantic interactions, and I was wondering if you could  possibly alter it to allow both, if you have time.  I could even upload the original if you want to look at it to see how it was done.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: Emma on 2009 May 06, 15:30:16
Since installing 'AlienPregnancyForFemales' I have noticed that the skilling bar does not appear over the heads of stargazing sims on the expensive telescope. They still gain the points, however.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: rufio on 2009 May 06, 16:46:40
In regards to the creepy Closer Family Redo hack you made, it does work, in that it allows all romantic interactions between relatives, but it also seems to have blocked all the normal family interactions between relatives also.  For example, the 'family kiss' is no longer there, and parents can no longer 'encourage' their children.  The original allowed both family and romantic interactions, and I was wondering if you could  possibly alter it to allow both, if you have time.  I could even upload the original if you want to look at it to see how it was done.

Yes; I probably should have mentioned that in that thread.  I think I can probably fix it, actually - I believe that at some point while making the extendedfamily hack (off of which the incesthack is based) I had something similar happen (i.e. romantic relationships were gone, but family kiss/etc. was not there).  I'll do some tests to figure out which BHAV it was that I modded to change that.  I would be interested to see how the original Closer Family hack did it, though.

Since installing 'AlienPregnancyForFemales' I have noticed that the skilling bar does not appear over the heads of stargazing sims on the expensive telescope. They still gain the points, however.

I will look into it.  Is your latest EP AL, or something else?


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: Emma on 2009 May 06, 18:51:11
NVM, I just played and it is showing now.  ;)


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: rufio on 2009 May 06, 19:24:23
Treble - I think this version should do what you want.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: Treble on 2009 May 08, 10:58:21
Yes, that one works great - both family and romantic interactions are there.  Now even the weird families can encourage their kids.  Thank you.   :)


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: Menaceman on 2009 May 08, 14:15:09
Finally got around to trying to call a plantsim in the early hours of the morning. It seems EAXIS got something right as they can be called and spoken to when a regular Sim would be asleep.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: kazebird on 2009 May 09, 16:35:34
I am having a problem with SellableNovels.
For some reason the books don't appear OFB ready. As in, I can't place them on shelving units. Is there any possible fix for this, because I just had Mr. Reed buy the 3 in 1 bookstore with the sole purpose of publishing the custom novels my sims make.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: seelindarun on 2009 May 09, 18:57:54
I take it you don't sell much CC in your shops?  In general, no CC objects are placeable on OFB shelves.  Though the novels aren't strictly CC, they were never meant to be sold.  Put them out on tables, instead.  The hack will work as advertised.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: kazebird on 2009 May 09, 19:37:33
But if I do that,not only will it be an inefficient use of space, but will look ugly. Is there any possible way to make the novels storable on shelves?


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: rufio on 2009 May 09, 19:42:00
Probably, but I'm not going to write it.  If you think it really wastes too much space, you could probably fit extra novels onto the same table with OMSPs - I've never actually used them, personally, but it seems like it would work.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: kazebird on 2009 May 09, 19:51:11
I don't use OMSP's, nor much non-fix custom content at all. I found a fix on MTS2, but want the OK before I download it. It's by Numenor.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: rufio on 2009 May 09, 19:56:18
Er... you want an OK from me?  What does this fix do?  If it doesn't actually modify the novel OBJD, it's not going to conflict with this hack.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: kazebird on 2009 May 09, 20:21:39
It didn't work.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: rufio on 2009 May 09, 20:55:04
OMSP FTW:
(http://i41.tinypic.com/9a8kdv.png)

Actually, that was really easy.  I may have to go find some actual table-height ones, now.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: seelindarun on 2009 May 09, 22:44:30
Parrot, there is an intrinsic conflict between your desire for real-world aesthetics and your CC phobia. 

When restocked, the books end up on their spines anyway.  Whether you put them on tables, OMSPs or shelves, it looks dumb.  You can get over it, and instead marvel at the efficiency of having every novel written in your 'hood easily available for any sim, or you can clutter up your tables with rows of fake books on OMSPs.*

*Don't mark the fakes for sale; too many saleable objects on a tile tend to cause restocking glitches, for me anyway.



Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: rufio on 2009 May 09, 22:55:50
*Don't mark the fakes for sale; too many saleable objects on a tile tend to cause restocking glitches, for me anyway.

Well, I have a hack or something that lets me put up to six of most of the flower arrangements on a single OFB shelf, and with 12 arrangements for sale on the same tile (upper and lower shelf) nothing bad happened to me.  Maybe actual OFB shelves are different, though?

I always thought selling books from OFB shelves would look stupid anyway, even if they didn't restock on their bindings.  With the table, it at least looks nice until someone buys it for the first time.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: kazebird on 2009 May 10, 00:21:30
Well, I downloaded a shelving unit that matches the maxis linking bookcases at the SimWardrobe, and it even restocks perfectly. Yes, the spines thing is kind of dumb, and the shelving unit looks a bit bare, but it will do.

I know my want for realism and fear of CC are conflicting. But it is not irrational. I had over 1,000 downloads for TS1, and I don't want that to happen again. Therefore I am greatly hesitant at downloading anything unnecessary.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: witch on 2009 May 10, 00:38:59
I had over 1,000 downloads for TS1,...

*witch scoffs at the tiny size


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: kazebird on 2009 May 10, 01:33:39
Well, I can't remember the exact size, but it took a half an hour to go from loading screen to hood.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: ritaxis on 2009 May 10, 16:12:14
Parrot, I had the half-hour loading syndrome with Sims 1 too.  With Sims 2, on my old machine with 3 GB  of CC, it took less than ten minutes to load.  On my new machine, with almost 4 Gb after compressorization, it takes about five.  It also takes about five minutes for the neighborhoods and lots to load.  It feels like forever, but I'm philosphocial about it, because I'm using my Sims like a model railroad set to recreate a version of the town I live in (not the actual, literal town, but something with similar features).  That means I need a lot of crap for details.  I wouldn't dream of telling you to play your game the same way I do, but you should just know that loading time issues are not as fierce with Sims 2 as they were with Sims 1.


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: hedgekat on 2009 May 24, 15:52:20
I am so  thrilled to find your nosmustle hack.  That has been bugging me for a long time.  Not so much the actual dance but doing it everywhere, even outdoors and blocking doorways and the NOISES they make.  No more, thank you very much. 


Title: Re: Miscellaneous hacks by rufio [New: AntiGoodWitchIdleAnims]
Post by: rufio on 2009 June 06, 11:15:07
I've made a version of ServosDontSleep that does not reference apartment neighbors and thus does not cause errors when used without AL.


Title: Re: Miscellaneous hacks by rufio [New Hacks and Updates]
Post by: rufio on 2009 December 09, 21:51:01
Necromantic double-post for an update:  I finally found that annoying "You invited me to stay the night but didn't let me get any sleep!" dialog and killed it with fire.  Also, I finally got my shit together and figured out how to make the sellable novels placeable on OFB shelves.  With the Magisplay tray, you can do something like this:
(http://i45.tinypic.com/122knzc.png)
(Now I just need to find an invisible recolor of that.)

Also, ServosCleanRepairShower has been replaced with ShowerFixes, which also makes it so that 6s and 12s can use communal showers as communal showers.  Now my Child Labor Compound is actually sort of functional.


Title: Re: Miscellaneous hacks by rufio [New Hacks and Updates]
Post by: Menaceman on 2009 December 14, 11:14:00
Rufio, I'd like to download ShowerFixes but where is the download link/file?


Title: Re: Miscellaneous hacks by rufio [New Hacks and Updates]
Post by: rufio on 2009 December 14, 15:27:36
The link (http://faiuwle.pbworks.com/Sims2Hacks) at the top of the OP goes to the page where all the hacks are hosted.  Sorry, I should probably edit the post so that the hack names link directly.


Title: Re: Miscellaneous hacks by rufio [New Hacks and Updates]
Post by: Menaceman on 2009 December 14, 20:40:22
Thanks for that. I can see the link I originally missed now.


Title: Re: Miscellaneous hacks by rufio [New: Tabula Rasa Hack]
Post by: rufio on 2009 December 16, 22:29:15
One more update:  Tabula Rasa now erases relationships as well as memories, and thus actually has a purpose.  See first post for details.


Title: Re: Miscellaneous hacks by rufio [New: Tabula Rasa Hack]
Post by: ritaxis on 2009 December 19, 07:22:23
thanks for the sellable books, rufio, and fixing the links -- I couldn't figure out how to download it earlier and lacked the ambition to ask how, so my laziness has been rewarded . . .


Title: Re: Miscellaneous hacks by rufio [New: Rocks Fall, Everyone Dies!]
Post by: rufio on 2009 December 30, 22:25:13
New hack: Rocks Fall, Everyone Dies!  (See first post for details and download.)

(http://i50.tinypic.com/o0p34.png)
(http://i47.tinypic.com/2u768mh.png)

Interesting note: if a flaming sim reaches critical motive failure while the grim reaper is otherwise occupied on the lot, they appear to get some kind of free max_motives application until he is available to deal with them.


Title: Re: Miscellaneous hacks by rufio [New: Rocks Fall, Everyone Dies!]
Post by: MaryH on 2009 December 31, 01:17:03
I do believe I'm gonna get Seasons just for this hack! Next, you could do "reigning" cats and dogs-on fire.
It is a damn cool hack-but I take my sim-killing very seriously. No lulz needed for this.


Title: Re: Miscellaneous hacks by rufio [New: Rocks Fall, Everyone Dies!]
Post by: rufio on 2009 December 31, 01:32:13
Heh, it's a nice idea, but this one really only came about because I discovered the animation for the weather-machine failure while testing something else and immediately saw that EA had not done it justice in the implementation.  If there's a "raining cats and dogs" animation somewhere, I haven't seen it yet, but I could probably work with it if it exists.

Seasons has lots of great ways to torture sims, though, even without hacks.  Especially without hacks or patches, when IIRC they tended to spontaneously combust all the time.


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: rufio on 2011 January 07, 23:12:44
I aten't dead, etc.  New hacks, no more annoying LTA permaplat in FT!  See the first post.


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: Nalia on 2011 February 05, 17:49:30
Thanks for all the mods/fixes, especially for the ExtendedFamilyPartial and the NoLTAPermaplat mods! Permaplat in particular ruined a few story ideas for my Sims, until now.

I have a question though: What does actually cause the stupid "You invited me to stay the night but didn't let me get any sleep" lines? When my Sims invite friends to stay the night some of them will use the available bed in the guest room, but others will just complain and whine.


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: rufio on 2011 February 05, 20:07:08
I have a question though: What does actually cause the stupid "You invited me to stay the night but didn't let me get any sleep" lines? When my Sims invite friends to stay the night some of them will use the available bed in the guest room, but others will just complain and whine.

A horrifying BHAV in PersonGlobals, which took me hours to organize into something that made procedural sense, actually.  It is the BHAV that is called repeatedly for every visiting sim on the lot periodically, to check their motives and decide whether or not they should leave, and if so, how and with what dialog.  IIRC, this dialog popped up when "normal" visitors (i.e. not the nanny, vacation friends, dormies, roommates, etc.) had their energy dip below a certain point on a home lot.  Presumably, if you haven't globally banned all beds with autonomycontrol like I have, sims you've asked to stay over will autonomously choose to use a bed (or take a foodnap) before their energy gets to that level, and then you won't get the dialog, and as of AL it seems like they will attempt to autonomously seek out beds at certain times of day regardless of actual energy level.  If they are otherwise occupied or distracted, or cannot use beds or find a bed to use or something to foodnap in before their energy gets too low, you get the dialog and they will leave.

I don't have a whole lot of suggestions for how to keep visitors' energy motives up - sims will autonomously use coffee makers in an unmodded game, but the Awesome hack that prevents them from bogarting coffee stands on community lots also seems to make it much less likely for them to drink coffee on home lots.  There's also the coffee tree (an Awesome conversion from some Stories game or other, IIRC), but I don't know if it's autonomous, and I can't think of any other autonomous object that increases energy.  If you just want them to stay on your lot forever (for example, if you are running a home ticket business and would just like them to stay and keep paying you $50 an hour) foodnapping is very effective - just leave platters of gelatin and lots of tables with chairs around, and chances are, by the time they get hungry enough to abandon the poker table and grab a plate, they'll also be tired enough to foodnap, and AFAICT they will then foodnap literally forever, until either someone turns on a radio, you intervene using god powers, or it gets cold enough and their hunger is low enough that they freeze to death, or something similar (I haven't seen them die in any other way, but I've been more careful about checking up on them and waking them up if they are about to starve since then).  That probably isn't very useful if you want them over for actual social interaction, though.  IIRC, if you have them woohoo in bed in the traditional way (by relaxing and asking them to join, without ACR) and it is after a certain time of night, they will stay in the bed afterwards and sleep, too.  Asking them to stay the night might be required for that, now - I haven't done that for ages, because ACR is so much more convenient.


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: Simmistress on 2011 February 07, 23:46:10
I love the family fix hack you have here--bummer that it conflicts with Inteen, which I can't, won't live without.  It isn't the first time I've had to choose inteen instead of a shiny new hack I fallen for.  D--- you Inteen for being so freaking amazing!  And so conflicting!!  Anyway, thanks for everything--the hacks look amazing.  I may have to try out the buyable novel and the bookshelf fix.   :D


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: Jeebus on 2011 February 07, 23:58:05
I love the family fix hack you have here--bummer that it conflicts with Inteen, which I can't, won't live without.  It isn't the first time I've had to choose inteen instead of a shiny new hack I fallen for.  D--- you Inteen for being so freaking amazing!  And so conflicting!!  Anyway, thanks for everything--the hacks look amazing.  I may have to try out the buyable novel and the bookshelf fix.   :D
(http://www.moreawesomethanyou.com/cats/kittenkiller.jpg)
Seriously, the Inteenimater is a buggy piece of shit that conflicts with everything because it does far more than it needs to, and it's terribly written besides.  Please TRY to abandon it.  Pretty much anything USEFUL conflicts with it unless the modder bends over backward so it doesn't.


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: jezzer on 2011 February 08, 01:44:26
I love the family fix hack you have here--bummer that it conflicts with Inteen, which I can't, won't live without.  It isn't the first time I've had to choose inteen instead of a shiny new hack I fallen for.  D--- you Inteen for being so freaking amazing!  And so conflicting!!  Anyway, thanks for everything--the hacks look amazing.  I may have to try out the buyable novel and the bookshelf fix.   :D

Did you seriously edit out the word "damn"?  Are you fucking six?  Do you have an elderly spinster aunt who reads all your internet postings and gets The Vapors when you use "salty" language?


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: Nalia on 2011 February 10, 03:00:06
More or less. She uses Inteen and "can't, won't live without it". That says it all.

Rufio,
Thanks a lot for all the detailful info on BHAV. I don't really care so much to keep their motives up as to make them use the guest room. In most cases the Sims invited to stay the night will take a shower and finally go to sleep in the available bed, but others, for some strange reason, won't. I don't have banned any bed, as you have, that's why it has always had me wondering what's wrong, and if there was something I could do to prevent their complains.  But your explanation makes perfect sense:
and as of AL it seems like they will attempt to autonomously seek out beds at certain times of day regardless of actual energy level.  If they are otherwise occupied or distracted, or cannot use beds or find a bed to use or something to foodnap in before their energy gets too low, you get the dialog and they will leave.

Stupid Sims get distracted too often, too easily.


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: Babahara on 2011 February 22, 12:08:34
I used the sellablenovels hack, and found out that cloned novels don't appear in sims' inventories. I.e. a sim buys a novel, but it disappears instead of being put in her inventory. Is that intentional, is it how the hack supposed to work?

Also no sims actually pay for bought novels, they ignore the cash register, although it's not that important, but what's the point of selling novels if they don't get put into sims inventories? I hoped to have my playable sims gather cloned custom novels in their households...

P.S. Btw thanx for noPermaPlat, I was forced to cut sims' age durations to avoid them going permaplat previously, and I was forced to never ever teach toddlers to walk\talk\go potty, just to avoid the fast acquisition of LTA milestones. Finally now my sims can afford to raise their toddlers properly :)


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: rufio on 2011 February 28, 04:26:11
I used the sellablenovels hack, and found out that cloned novels don't appear in sims' inventories. I.e. a sim buys a novel, but it disappears instead of being put in her inventory. Is that intentional, is it how the hack supposed to work?

They should go into their inventory, just like any other OFB purchase.  Inventory is not actually accessible while your playable is on a non-owned community lot buying a novel, though, and it won't appear in their inventory at home if they didn't actually pay for it.  Just like with every other OFB purchase.

Quote
Also no sims actually pay for bought novels, they ignore the cash register

You have to actually click on the cash register to get them to pay, just like with other OFB purchases.  It's not like clothes, where they just go to the cash register by themselves.


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: Babahara on 2011 March 05, 05:30:46
They should go into their inventory, just like any other OFB purchase.  Inventory is not actually accessible while your playable is on a non-owned community lot buying a novel, though, and it won't appear in their inventory at home if they didn't actually pay for it.  Just like with every other OFB purchase.
You have to actually click on the cash register to get them to pay, just like with other OFB purchases.  It's not like clothes, where they just go to the cash register by themselves.
Sorry for late reply, I had PC problems and now I still don't have access to the game. Thanx, but I still don't understand, what do you mean that you need to click on the register? You mean your sim needs to click, even though she's selling the novels? It sounds like you're talking of going to a set up community lot with your sim to buy novels of another sim instead, is that how it's supposed to work and not the other way around?

What I tried to do was to set up a business of novel-selling, but all customers ignored the register although they took the novels and they had to be restocked. So in effect they never bought them and never had them in their inventory. When I closed the business, they just headed home.


Title: Re: Miscellaneous hacks by rufio [New 1/7/2011: NoLTAPermaplat and NoAutoFishing]
Post by: rufio on 2011 March 05, 18:26:35
If you're playing the community lot from the business side, they should buy the novels and pay for them automatically when they leave, and it works just fine in my game.  This sounds like a problem with businesses and/or cash registers in your game.  Sims will occasionally walk out of businesses with un-paid-for objects, but it doesn't happen all that often, and they will eventually wander back and pay.


Title: Re: Miscellaneous hacks by rufio [New 12/24/11: New job hacks and inlaws fix update]
Post by: rufio on 2011 December 25, 00:48:38
/me dusts off year-old thread

Merry Christmas to you, too, Necromancer.

I finally got around to updating InlawsFixNew, which I meant to do ages ago.  Also, a hack to make it easier to hire OFB employees, and a hack to keep townies from being auto-employed by the game.  (I still have future plans for other things for when I get time to work on them.)


Title: Re: Miscellaneous hacks by rufio [New 12/24/11: New job hacks and inlaws fix update]
Post by: VirtualAlex on 2018 February 20, 02:41:33
Well this thread is only 9 years old, so I figured it was ok to resurrect it...

Rufio's dropbox files are gone, can anyone please tell me if sellablenovels is around anywhere? Can someone send it to me? I would love to have it in my game for my book store. Thanks!


Title: Re: Miscellaneous hacks by rufio [New 12/24/11: New job hacks and inlaws fix update]
Post by: DollyNipples on 2019 April 21, 20:59:34
Google it. I found it on the first link. Maybe it wasn't Rufio's, but I think it would do the job just the same.