More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: PirateFaafy on 2008 November 13, 23:38:37



Title: Steampunkish Servos
Post by: PirateFaafy on 2008 November 13, 23:38:37
I decided that my steampunk neighbourhood needed some Servos in it. So, here you are, some default replacement servo skins based on Fat Gwilly People's beautiful replacements!

Clicky clicky! (http://www.box.net/shared/d8u57vnl7m#faafyservoreplacement)

They are a very shiny bronze-ish, gold-ish colour. I also recoloured the little plumbbobs on their legs and the green parts above the orb in their torsoes, but if someone would like them to remain green, it would only take a few seconds to shoop that in.

(http://img519.imageshack.us/img519/4095/snapshot76236fcb1628962gk9.jpg)
Starting up the first servo, by the neighbourhood paper-stealer!

(http://img352.imageshack.us/img352/5984/snapshot76236fcbd628963di7.jpg)
You're lovely, darling.

(http://img122.imageshack.us/img122/8512/snapshot76236fcb7628965tr2.jpg)
And thank you, Gwillewyn, for eliminating the misogynistic female servos of the original game!
(Yes, I'm a guy.)


And now, in parting, some hot servo-on-servo action.

(http://img366.imageshack.us/img366/6815/snapshot76236fcb5628968fg7.jpg)


Title: Re: Steampunkish Servos
Post by: ceilonar on 2008 November 13, 23:56:46
:0 Eeeeexcellent. Now my servos can cheat sims out of their money for coffee AND look steampunktastic whilst doing so! *flings you a cat*


Title: Re: Steampunkish Servos
Post by: Emma on 2008 November 13, 23:57:07
I think I like these more than the regular servos :D


Title: Re: Steampunkish Servos
Post by: Zazazu on 2008 November 14, 00:55:11
How did you know I was soon going to need a bunch of servos? I don't do steampunk (it's pretty, but I like my mod/contemporary), but the bronze color is a nice change.


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 14, 02:31:39
How did you know I was soon going to need a bunch of servos? I don't do steampunk (it's pretty, but I like my mod/contemporary), but the bronze color is a nice change.

Well, don't tell anyone, but I've also been contemplating doing a few more colours. I will upload a few of my favourites here!


Title: Re: Steampunkish Servos
Post by: Lerf on 2008 November 14, 15:32:29
These are great.  I have a question, though.  Is there a way to use this on individual Servos or must all Servos look alike?  One of the things that drives me crazy is that if you have more than two servos--one male and one female--in a neighborhood it's impossible to tell them apart.


Title: Re: Steampunkish Servos
Post by: cow_tools on 2008 November 14, 19:03:52
Wow!  This looks really awesome.  But I was wondering, if it was not too much trouble, if you could edit those little green bits back in?  And I don't even know if this is possible, but remove the eyelashes from the female servos?


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 14, 21:32:03
These are great.  I have a question, though.  Is there a way to use this on individual Servos or must all Servos look alike?  One of the things that drives me crazy is that if you have more than two servos--one male and one female--in a neighborhood it's impossible to tell them apart.

As of yet, it isn't possible to have servos who look different in the typical servo style. You can age them down to teens and then back up to adults, though, and they'll look like normal sims. You can then use simsurgery on them in SimPE to change their skintone to something metallic, if you so desire, such as this one. (http://"http://www.box.net/shared/fv82rg686b") (I couldn't locate it on MTS2, perhaps the creator died a horrible death, so I just box'd it.) I'm fairly sure that you can recolour it in body shop and it will stay shiny. If not, just copypasta the material definition in SimPE. Just note that if they own a business and you visit it, they will revert to servo form, so I usually use the Independent Teen age option on the InSimenator instead of adult to prevent this.

As for actual servo-looking servos being different, you could probably clone the maxis servo TORSO and make them CASable, then just use InSim or AllMenus to make them purchase them and then put them on, and that would change the torso colour. The head might be a bit different - this is all theory, I haven't tried it yet - but it could probably be done by recolouring the hair and using the above method again. The only problem with this is that it might make their "faces" appear. That is, you'll see a Sim head, and then the servo head intersecting it. There's probably a way to fix this, though.

Wow!  This looks really awesome.  But I was wondering, if it was not too much trouble, if you could edit those little green bits back in?  And I don't even know if this is possible, but remove the eyelashes from the female servos?

I could certainly add the green bits back in. The bow can probably be fixed just by alpha editing the right parts out. I'll see what I can do!

Also, another skin! I call it Aurora because of the colour of the eyes. It is a very light shade of silver with differently coloured eyes for the males and females.

http://www.box.net/shared/tkc5hk89vd

I will upload pictures once I'm done taking them. The metal is a little flat; I'll work on that. It might require reducing the specular light in the material definitions for the servos and keeping the diffuse.

Now to figure out how the heck to do that.


Title: Re: Steampunkish Servos
Post by: J. M. Pescado on 2008 November 14, 21:34:16
You know, the bow and the eyelashes thing are pretty much the only things that distinguish "male" servos from "female" servos, given that servo has no other distinguishing anatomical characteristics and is by nature a sexless construct.


Title: Re: Steampunkish Servos
Post by: Tsarina on 2008 November 14, 21:44:29
Thank you! The evil scientist in my steampunk neighbourhood has really been needing this!  :D


Title: Re: Steampunkish Servos
Post by: cow_tools on 2008 November 14, 21:49:33
You know, the bow and the eyelashes thing are pretty much the only things that distinguish "male" servos from "female" servos, given that servo has no other distinguishing anatomical characteristics and is by nature a sexless construct.

I can somewhat tolerate the bow (even though it is infantile), but I never understood why a robot would need/have eyelashes.


I could certainly add the green bits back in. The bow can probably be fixed just by alpha editing the right parts out. I'll see what I can do!

Thanks!  And yeah, if you could take out both the bow and eyelashes, I would be in your debt.


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 14, 22:40:44
I could certainly add the green bits back in. The bow can probably be fixed just by alpha editing the right parts out. I'll see what I can do!

Thanks!  And yeah, if you could take out both the bow and eyelashes, I would be in your debt.

The bow would actually be much easier. It's quite easy to see what part of the texture is the bow!

And also, pictures of the second skin, for Zazazuians like myself who tend to err toward the side of modernism:

(http://img404.imageshack.us/img404/2663/snapshot7629cb0fd629d36rl3.jpg)
(http://img404.imageshack.us/img404/9357/snapshot7629cb0ff629d37ig1.jpg)
I totally love the eyes on this one. And as I've varied the eyes based on gender, there would be some distinguishing the "sexes" without a bow/eyelashes.
(http://img397.imageshack.us/img397/1825/snapshot7629cb0f3629d3awh7.jpg)
Males get green, Females get violet.
(http://img508.imageshack.us/img508/979/snapshot7629cb0f7629d3djq0.jpg)
And some lovely vampires, also sex-distinguished based on eyes.

Once again, trying to force werewolfism didn't work, although I had that same problem with normal servos. I can vouch for the fact that their portraits looked correct, though.


Title: Re: Steampunkish Servos
Post by: J. M. Pescado on 2008 November 14, 22:42:49
I can somewhat tolerate the bow (even though it is infantile), but I never understood why a robot would need/have eyelashes.
No reason at all, other than to indicate "This Robot Is Female". They're not functional elements of the robot, obviously, they're simply there to create an impression of sex in an otherwise sexless thing.


Title: Re: Steampunkish Servos
Post by: mistyk on 2008 November 14, 22:47:16
I really like these, great work. One question, are they both default? if so, is there a way to make them non-default so as to have more than one color servo in the game


Title: Re: Steampunkish Servos
Post by: rufio on 2008 November 14, 23:00:13
I can somewhat tolerate the bow (even though it is infantile), but I never understood why a robot would need/have eyelashes.
No reason at all, other than to indicate "This Robot Is Female". They're not functional elements of the robot, obviously, they're simply there to create an impression of sex in an otherwise sexless thing.

Sims seem to be able to figure out that male robots are male without any sex-impression-adding doodads.


Title: Re: Steampunkish Servos
Post by: Gastfyr on 2008 November 14, 23:18:00
I can somewhat tolerate the bow (even though it is infantile), but I never understood why a robot would need/have eyelashes.
No reason at all, other than to indicate "This Robot Is Female". They're not functional elements of the robot, obviously, they're simply there to create an impression of sex in an otherwise sexless thing.

Sims seem to be able to figure out that male robots are male without any sex-impression-adding doodads.
Yeah, but the sex-impression adding stuff is for the humans playing the game.  Heck, I get so confused with sim dogs/cats and have to keep checking in the relationship pannel for the gender symbol; servos don't get the gender symbol in the rel pannel, so how would we ever figure it out?

Anyway, I love the idea of steampumk servos.  I'm starting some historical hoods and eventually want my braniac wizzards to discover how to magically animate a humanoid-shaped metal construct (ie servo lol), but the normal look of servos just doesn't seem to fit.  Bronze blends so much better!   ;D


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 14, 23:57:40
Hmm, no such luck - for some reason, the bow and eyelashes are staying even when I open the files and cut out the bows (and what I assumed was the eyelash file, and may very well be, given that the bows won't disappear.) Perhaps they're part of the outfit... but I doubt it. Odd. I will look into it further - I think I'd also like sexless servos.

In any case, here's the bronze with the green accents added back in. At first I was a little confused - but it really does look nice!

http://www.box.net/shared/e3l8fitc92

Also, a big WOOP WOOP: SERVO WITCHES.

As the witches use a new hairstyle on servos, which is basically the servo hair with a witch hat plopped on top. As EAxis hates CC creators, this was not done through accessories, but an entirely new hairstyle.

Ergo, turning a default replace'd servo into a witch looks something like this:

(http://img361.imageshack.us/img361/2818/thumbnail76236fcbf629ebae2.jpg)

DO NOT WANT. For now, please use human-shaped servos as witches or SUFFER THE TERRIBLE, TERRIBLE consequences.

Gwilly, can has updaet? Pleeez?

I really like these, great work. One question, are they both default? if so, is there a way to make them non-default so as to have more than one color servo in the game

This could be done by cloning the servo clothes and hairstyles, as explained a few points above. Unfortunately, I have no idea how to do this. My condolences; you're certainly not alone in wanting some variety in your servos.


Title: Re: Steampunkish Servos
Post by: akatonbo on 2008 November 15, 03:51:14
I usually use the Independent Teen age option on the InSimenator instead of adult to prevent this.

Out of curiosity -- I have a mod that seems to be doing pretty well at preventing reversion last I checked, haven't tested it real thoroughly yet, but -- is that actually a foolproof and permanent method of keeping them in their human appearance? Because if so it's pretty nifty, AND I'm amazed nobody else has ever mentioned it in my "hearing".


Title: Re: Steampunkish Servos
Post by: Simsample on 2008 November 15, 08:28:11
Are you talking about Marvin Kosh's fix, Akatonbo?
http://www.moreawesomethanyou.com/smf/index.php/topic,11686.0.html
I haven't tested it with AL but (s)he gives updating instructions.


Title: Re: Steampunkish Servos
Post by: akatonbo on 2008 November 15, 13:01:49
Yeah. I'm busy doing other stuff and thus haven't tried to update it for AL yet, and my test with FT was fairly limited, but it was successful. I still can't believe nobody ever replied to that post; it was already in necromantic territory when I found it. (If I update it successfully and nobody beats me to it I'll resurrect it to post the updated file, though. I really need to learn how to do that stuff.)


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 15, 14:20:38
I usually use the Independent Teen age option on the InSimenator instead of adult to prevent this.

Out of curiosity -- I have a mod that seems to be doing pretty well at preventing reversion last I checked, haven't tested it real thoroughly yet, but -- is that actually a foolproof and permanent method of keeping them in their human appearance? Because if so it's pretty nifty, AND I'm amazed nobody else has ever mentioned it in my "hearing".

I've found it to be foolproof. Since the servo "hair" and "clothes" are only enabled for adults, they can't be placed on the teen body. Not to mention the fact that they look adorable. Especially in the Seasons scarf outfits! Bloop.


Title: Re: Steampunkish Servos
Post by: Nec on 2008 November 15, 14:37:41
All you have to do to keep servos looking human is to clone them after an elder in SimPE. I have never had problems with them. They even keep their human appearance through game resetting and patching.

(http://i6.photobucket.com/albums/y249/necrobabe/nannies-1.jpg)


Title: Re: Steampunkish Servos
Post by: J. M. Pescado on 2008 November 15, 14:41:09
Maybe I should use this to make a Veil-Bot.


Title: Re: Steampunkish Servos
Post by: Crash on 2008 November 15, 15:11:55
All you have to do to keep servos looking human is to clone them after an elder in SimPE. I have never had problems with them. They even keep their human appearance through game resetting and patching.
And how do you do that, exactly?


Title: Re: Steampunkish Servos
Post by: Nec on 2008 November 15, 15:18:46
 
And how do you do that, exactly?

Use Sim Surgery in SimPE and clone from any existing LIVING elder. Once you have cloned one servo, you can clone them from each other.
I will make up a tutorial today.


Title: Re: Steampunkish Servos
Post by: Crash on 2008 November 15, 15:23:34
Use Sim Surgery in SimPE and clone from any existing LIVING elder. Once you have cloned one servo, you can clone them from each other.
I will make up a tutorial today.
That would be great, SimPE makes me nervous.


Title: Re: Steampunkish Servos
Post by: Nec on 2008 November 15, 16:30:33
Use Sim Surgery in SimPE and clone from any existing LIVING elder. Once you have cloned one servo, you can clone them from each other.
I will make up a tutorial today.
That would be great, SimPE makes me nervous.

Posted (http://www.moreawesomethanyou.com/smf/index.php/topic,13658.0.html)


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 16, 04:43:30
Use Sim Surgery in SimPE and clone from any existing LIVING elder. Once you have cloned one servo, you can clone them from each other.
I will make up a tutorial today.
That would be great, SimPE makes me nervous.

Posted (http://www.moreawesomethanyou.com/smf/index.php/topic,13658.0.html)

The theory behind this is the exact same as the method I used, only with SimPE instead of the InSimenator. Basically, it's an adult "sim" in the body of an elder, and so the clothing and hair can not revert properly. It's a similar situation to when you have someone like this try to "dress for work". They just go up to the dresser, open the drawer, and close it again without doing anything. I prefer my method, though, as it's less wrinkly and more d'aww.

I wonder what it'd be like if I did this using the body of a 12. Autonomous WooHoo disabled, of course.


Title: Re: Steampunkish Servos
Post by: Nec on 2008 November 16, 15:57:10
Where did I say I use Insim  ???

Love your servo skins, by the way. Excellent work.

Edited because I clearly needed more coffee before posting. Thanks, seelindarun.


Title: Re: Steampunkish Servos
Post by: seelindarun on 2008 November 16, 19:40:00
PirateFaafy was saying that her/his method used Insim, not yours Nec.  Yours is crystalline, ;D except I'm wondering if there's a reliable way of changing the gender of the servo after cloning.  It creeps me out to have an exact copy of one of my playables hanging around for all eternity. :P

It does seem like the two methods exploit the same principle, but maybe you could re-write your method to be a bit clearer PirateFaafy?  I don't use Insim, but there are players who would rather use it than SimPE.  Your description got a bit confusing after you aged the servo down to teen and then back to adult.  How does "Independent Teen" work with the servo adult?


Title: Re: Steampunkish Servos
Post by: Crash on 2008 November 16, 22:19:58
It creeps me out to have an exact copy of one of my playables hanging around for all eternity. :P
I find that depends on the story you make around the servos. In sci-fi stories you read about the mildly crazy genius that creates male robots in his own image and the female robots in the image of the love of his life. Creepy? Definitely. But it still works, story wise. :P



Title: Re: Steampunkish Servos
Post by: Annette on 2008 November 17, 05:16:43
The Insim way is nice and easy for those of us who have never used Simpe.
The Independent Teen option is there as an aging option so that was fine. My test Servo was able to get an adult job, move out, even go Downtown and come home in her 'human skin'. So I'm happy.
The only issue I have is that I can't seem to get her into a custom skin, she aged into one of the default skins. I had her made by a sim in a custom skin hoping she would get that, but she didn't. The custom skin chooser hack by Christianlov at MTS2 dosen't work for Servo's, so I might make a few others and see if they will randomly get a custom skin.


Title: Re: Steampunkish Servos
Post by: akatonbo on 2008 November 17, 13:11:56
As far as I know, they'll have the same skintone every time (whatever your game is using for S1, Maxis or default replacement), since their skintone was never intended to be visible.


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 18, 12:47:40
The Insim way is nice and easy for those of us who have never used Simpe.
The Independent Teen option is there as an aging option so that was fine. My test Servo was able to get an adult job, move out, even go Downtown and come home in her 'human skin'. So I'm happy.
The only issue I have is that I can't seem to get her into a custom skin, she aged into one of the default skins. I had her made by a sim in a custom skin hoping she would get that, but she didn't. The custom skin chooser hack by Christianlov at MTS2 dosen't work for Servo's, so I might make a few others and see if they will randomly get a custom skin.

Well, as an easy intro to the Sim Surgery aspect of SimPE, just open it, load your neighbourhood, then open the Sim Surgery window from Tools. Then just scroll around and click your servo, click the "use" button in the patient window, then click a sim with your custom skintone and use them as the archetype. Then just check "skintone only" and surgerize. Then they should have that custom skintone.

For those who wanted a clearer explanation, just spawn the InSimenator Temporal Adjuster, then age your servo down to a teen, then back up to an adult (or, an independent teen to keep adult functions without allowing them to reset to servo form.) This can be done with the Sim Modder as well, spawned via shift-clicking the active sim while in debug mode, but you won't have the independent teen option.

That is not to say that you couldn't achieve the desired result - I've heard tell of mismatched aging on the interwebs which was achieved via using the Sim Modder and deleting the sim at various points. All the independent teen option really is is an adult within a teen's body.


Title: Re: Steampunkish Servos
Post by: Annette on 2008 November 19, 00:40:18
Baa PirateFaafy, that doesn't sound too hard. I might just get brave enough to try that this weekend when I get more simming time. akatonbo was correct and all the servo's took the S1 skin tone so I have been looking at default replacements, but they aren't quite right. I really want a blue or something that stands out. Anyway, I've copied your instructions and will hope for the best.


Title: Re: Steampunkish Servos
Post by: akatonbo on 2008 November 19, 15:07:56
You probably wouldn't want a default replacement anyway -- all your ACTUAL S1 Sims would be blue/etc.! Best to just use SimPE. Use a test neighborhood first (or back up your real one immediately before trying it) just in case, but it's not that complex.

I'm still thinking I'll have to update that mod, myself, because I haven't quite warmed up to the idea of teen Servos; it doesn't mesh with my intentions, at least not for ALL of them to look like teenagers. Though I might try actually aging them to elder but using invisible clothes for adults (over the droid skintone I want to use, which looks silly with clothes over it) edited to elder so they don't have elder bodies, and see if the elder animations aren't too nonsensical for robots. (And the possibility of using other ages some of the time is intriguing, although I suspect massive weirdness if a Servo was set to an age that's supposed to attend school.)


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 20, 21:51:18
...and see if the elder animations aren't too nonsensical for robots. (And the possibility of using other ages some of the time is intriguing, although I suspect massive weirdness if a Servo was set to an age that's supposed to attend school.)

When you have a sim which is an adult in the body of an elder, they use only adult animations. This is the same with "Independent Teens" and all other ages which are Adult functions in a differently-aged body - so no need to worry about old, slouchy servos!

I've actually grown a servo up from toddlerhood to adulthood, using InSim. It actually works perfectly fine to send a Servo to school, and I've even had them brought home from school as "friends"! Although one must note that the "recharge" option doesn't appear unless the game is treating them as adults, so you'll have to find another way to recharge them - I don't know if cribs do or not, I just always dragged them up when they got low. I'm cheat-y like that. They had mechanical, creativity, logic and charisma maxed out before childhood! (Of course, I got to decide when that was. But still, it was fast. Especially with smart milk.)


Title: Re: Steampunkish Servos
Post by: akatonbo on 2008 November 21, 01:10:43
I wasn't talking about using the adult-in-elder's-body method, I was talking about actually aging them to elder. Though since I need to use SimPE on them to change their skintone anyway, I suppose it's worth a try sometime.

Out of curiosity, what happens to Servo voices if they are an age other than adult?


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 November 23, 04:10:40
I wasn't talking about using the adult-in-elder's-body method, I was talking about actually aging them to elder. Though since I need to use SimPE on them to change their skintone anyway, I suppose it's worth a try sometime.

Out of curiosity, what happens to Servo voices if they are an age other than adult?

The teen servo that I had used the exact same voice clips as the adult servos do. I'd assume it's that way for all ages.


Title: Re: Steampunkish Servos
Post by: bloodredtoe on 2008 November 26, 16:06:01
For human-looking servos: isn't it enough to age them to whichever age with the aging cheat or sim modder and then age back to adult (same method)? Of course you need the Clothing Rack tool to fix their face and outfits, since they can't plan/change appearance (at least if you're patched).

They also switch to default if you change witch/wizard alignment. Clothing Rack saves the day. The switch back occuring randomly sorts out when you make them change clothes.

I cloned my servos from existing sims (their creators>:{D) and then changed the skintone to mannequin. The only problem I had with the skin was that while changing skintone in SimPE for females only the face changes and body remains the same. I think it's a program or game bug, cause that happens for all sims, not only servos. Changing age fixes the problem.


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 December 06, 17:10:02
For human-looking servos: isn't it enough to age them to whichever age with the aging cheat or sim modder and then age back to adult (same method)? Of course you need the Clothing Rack tool to fix their face and outfits, since they can't plan/change appearance (at least if you're patched).

They also switch to default if you change witch/wizard alignment. Clothing Rack saves the day. The switch back occuring randomly sorts out when you make them change clothes.

I cloned my servos from existing sims (their creators>:{D) and then changed the skintone to mannequin. The only problem I had with the skin was that while changing skintone in SimPE for females only the face changes and body remains the same. I think it's a program or game bug, cause that happens for all sims, not only servos. Changing age fixes the problem.

That's basically what we've been talking about, but thank you for explaining it in layman's terms. If the clothing tool works for servos, I suppose that's an awesome way to fix their appearances.


Title: Re: Steampunkish Servos
Post by: cwykes on 2008 December 08, 22:21:33
Motoki made a pink servo a while back that didn't overwrite the defaults.  He gave a quick outline of how as well.
http://www.moreawesomethanyou.com/smf/index.php/topic,3685.0.html


Title: Re: Steampunkish Servos
Post by: jsalemi on 2008 December 08, 23:29:07
Hmm, I put this in my game (file in first post), and my servos are still silver.  Just in case it only affected new servos, I had one of them build a new one, and it's also silver.  I have all eps and sps; don't know if that makes a difference.  HCDU doesn't show any conflicts between this and anything else.


Title: Re: Steampunkish Servos
Post by: cwykes on 2008 December 09, 16:54:32
delete groups.cache?....


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 December 09, 20:32:03
Hmm, I put this in my game (file in first post), and my servos are still silver.  Just in case it only affected new servos, I had one of them build a new one, and it's also silver.  I have all eps and sps; don't know if that makes a difference.  HCDU doesn't show any conflicts between this and anything else.


It's a default replacement package, so it should be overwriting the bitmaps while the game loads. Unless you have something which would also be replacing the textures, it should work. Do you know if you have any other Servo-related hacks?


Title: Re: Steampunkish Servos
Post by: jsalemi on 2008 December 09, 22:56:46
Just SaraMK's servo eye replacements.

(Dumb question -- do all the PNG files in the subdirectory have to be in the game, too?  Or just the .package file?)


Title: Re: Steampunkish Servos
Post by: Argon on 2008 December 10, 01:48:55
These are great.  I have a question, though.  Is there a way to use this on individual Servos or must all Servos look alike?  One of the things that drives me crazy is that if you have more than two servos--one male and one female--in a neighborhood it's impossible to tell them apart.

As of yet, it isn't possible to have servos who look different in the typical servo style.

*cough-shameless-plug-cough* (http://www.moreawesomethanyou.com/smf/index.php/topic,3797.0.html)

It's been abandoned for a little less than 2 years because no one seemed to have any interest in it.  ::)


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 December 10, 03:04:09
Just SaraMK's servo eye replacements.

(Dumb question -- do all the PNG files in the subdirectory have to be in the game, too?  Or just the .package file?)


That would do it. The eyes are part of the texture. To the second part, no, just the package. The images are there for reference.
These are great.  I have a question, though.  Is there a way to use this on individual Servos or must all Servos look alike?  One of the things that drives me crazy is that if you have more than two servos--one male and one female--in a neighborhood it's impossible to tell them apart.

As of yet, it isn't possible to have servos who look different in the typical servo style.

*cough-shameless-plug-cough* (http://www.moreawesomethanyou.com/smf/index.php/topic,3797.0.html)

It's been abandoned for a little less than 2 years because no one seemed to have any interest in it.  ::)

I stand corrected. Y thank u.


Title: Re: Steampunkish Servos
Post by: jsalemi on 2008 December 10, 15:16:32
Ah, thanks -- I'll pull the servo eye file then.


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2008 December 10, 16:55:21
If you still want those eyes, you can open them up in SimPE and export the files, then quickly photoshoop them onto the textures in the zip file I provided. Then just open up the replacement files and import the new, photoshooped textures into the default replacement package. If you don't know how to use SimPE, I could do it for you; I'd just need the replacement eye package and it should be simple from there.  :)


Title: Re: Steampunkish Servos
Post by: jsalemi on 2008 December 11, 02:35:04
I'll see if I want the bigger eyes back.  I do know how to use SimPE, so if I want to change them, I'll just follow your simple instructions. :)


(Oh, and CRS struck me -- the replacement eyes were by Gwill, found probably 2-3 pages into this forum.  She made them not long after OFB introduced the servos, so they've been around a while.)


Title: Re: Steampunkish Servos
Post by: Sita on 2009 July 06, 15:22:04
I know it is necromancy.... but I can only plead I was busy reading the Insim fiasco at the time  :o and have only just found this thread.
I HAVE googled till my eyes hurt and can't find anything similar anywhere else.

But I can't download these servo skins? (The box files have been deleted). Is there anywhere else I can find them or can someone please send me them? I love the brassy look.


Title: Re: Steampunkish Servos
Post by: Georgette on 2009 July 06, 15:24:49
I know it is necromancy.... but I can only plead I was busy reading the Insim fiasco at the time  :o and have only just found this thread.
I HAVE googled till my eyes hurt and can't find anything similar anywhere else.

But I can't download these servo skins? (The box files have been deleted). Is there anywhere else I can find them or can someone please send me them? I love the brassy look.

This thread is 6 months old! SERIOUS necromancy!


Title: Re: Steampunkish Servos
Post by: Tsarina on 2009 July 06, 16:53:38
This thread is 6 months old! SERIOUS necromancy!
I think Sita's necromancy was okay. She pointed out that files were missing, thus adding something of value to the thread.

But I can't download these servo skins? (The box files have been deleted). Is there anywhere else I can find them or can someone please send me them? I love the brassy look.
The replacements from the first post can be found here (http://www.box.net/shared/tc27u1lie4).


Title: Re: Steampunkish Servos
Post by: jolrei on 2009 July 06, 17:33:20
I suspect that as we get further into the TS3 world, there may be more TS2 thread necromancy.  Only to be expected.


Title: Re: Steampunkish Servos
Post by: PirateFaafy on 2009 July 07, 01:44:19
Oh crap, my thread's alive again. Thanks for covering my ass, Tsari, I didn't have those files anymore! Glad people are enjoying them enough to come back for them six months later, in any case.


Title: Re: Steampunkish Servos
Post by: Sita on 2009 July 07, 18:50:43
/me grovels gratefully. Thank you!  ;D