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Serious Business => Spore Discussions => Topic started by: Gus Smedstad on 2008 September 16, 14:14:39



Title: Spore Vehicles
Post by: Gus Smedstad on 2008 September 16, 14:14:39
OK, just noticed we have a Spore forum now instead of one long Spore thread.

I've been getting the hang of doing some interesting things with the vehicle creator.  I often find I need to create interior "skeletons" using chassis parts so i can force parts to merge instead of sticking on the surface.

(http://farm3.static.flickr.com/2149/2862885880_a8ede1d96b_o.jpg)

(http://farm4.static.flickr.com/3074/2849128034_2b179678a7_o.jpg)

 - Gus


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 16, 14:25:48
Here's an exploded version of the P38, if it's not clear what I meant by skeletons:

(http://farm4.static.flickr.com/3162/2862919910_c409b18b3b_o.jpg)

The chassis parts are the oblong for the fuselage, the bar for mounting the machine guns, the central bar of the wings, and the bar of the tail structure.

 - Gus


Title: Re: Spore Vehicles
Post by: EsotericPolarBear on 2008 September 16, 15:02:55
That's far too much effort for something that you'll only see once in a blue moon.  That's why I stick to prefabs.


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 16, 15:21:15
I agree in connection with all the vehicles except the spaceship.  They're tiny, and they could be featureless blocks most of the time.  So the P38 is something of a wasted effort, but I wanted to see if I could do it.

Spaceships on the other hand, you spend more time watching than anything else, including your creature.  I've been playing with the Klingon D7 in my Space / Hard game, and it's been nice, if a trifle smaller than I really want.

 - Gus


Title: Re: Spore Vehicles
Post by: J. M. Pescado on 2008 September 17, 00:52:43
Heh, that Klingon ship looks more like the TNG vorcha crossed with the original series D7. Still very Klingonesque, though.


Title: Re: Spore Vehicles
Post by: jsalemi on 2008 September 17, 01:17:23
Could you share, pretty please (especially that Klingon one)? :)


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 17, 01:55:01
I just played through a game and I've changed my mind.  Plane shapes and colors, if not details, are quite visible in Civilization stage.  The P38 was actually very distinctive, and it was easy to tell my planes from the enemy.

Tanks and ships are tougher because they tend to be very similar in general outline.  Though one of the enemy civs had some weird ugly Maxis spherical tank that was noticable mostly because it was a sphere, not a block.

Textures for some of these ships are difficult.  There just isn't one conveys detailed machinery.  I built a Battlestar but I'm not happy with it because it's a pretty simple shape and the texture issue is more of a problem.  There's no way to duplicate the proper shape of a D7 main hull, but there's still enough geometry to convey a decent impression.

I've uploaded the PNG's for these vehicles at my Flickr page.

D7 is here. (http://www.flickr.com/photos/gus_smedstad/2863593583/sizes/o/in/set-72157607215503392/)
P38 is here. (http://www.flickr.com/photos/gus_smedstad/2864428842/sizes/o/in/set-72157607215503392/)

 - Gus


Title: Re: Spore Vehicles
Post by: lowbart on 2008 September 18, 05:07:27
How does one go about exporting things as PNG from the full game? I got the you-pay-money-for-three-installs version but didn't install the EA updater, so the normal online sharing stuff doesn't work.


Title: Re: Spore Vehicles
Post by: Faizah on 2008 September 18, 05:41:53
Go to My Documents, there should be a folder there called My Spore Creations. Within that folder are folders like Creatures and Vehicles, those automatically contain the .png files of the (non-Maxoid) things in your game. This is where you get them from if you want to share yours, and where you can put them if you download others. (You can also drag and drop the .pngs into your game, handy if you're not sure whether you're looking at a vehicle or a UFO/spaceship, as these go in different folders.)


Title: Re: Spore Vehicles
Post by: jsalemi on 2008 September 18, 13:22:22
Do you have to be on any particular screen in the game to drag-and-drop on?  the 'My Collections' maybe?


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 18, 13:28:16
The docs say something about being in a Creation tool, any Creation tool, when you do the drag and drop.  I think it works if you have any of the item lists open as well.  I generally use the Spore Server, so I don't often drag and drop.

 - Gus


Title: Re: Spore Vehicles
Post by: lowbart on 2008 September 18, 16:30:57
Go to My Documents, there should be a folder there called My Spore Creations. Within that folder are folders like Creatures and Vehicles, those automatically contain the .png files of the (non-Maxoid) things in your game. This is where you get them from if you want to share yours, and where you can put them if you download others. (You can also drag and drop the .pngs into your game, handy if you're not sure whether you're looking at a vehicle or a UFO/spaceship, as these go in different folders.)

Wow, I can't believe I couldn't figure that out for myself. Thank you.  :)


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 18, 17:00:40
It took me a long, long time to find those folders myself.  I thought you had to take a "test drive" photo to get the PNGs for the longest time, and there's no option to do that for vehicles.

I looked over the Star Control 2 ships, thinking I'd make a set, and decided they're all fairly uninteresting, visually.  Or too obviously a copy of something else, like the Ur Quan Dreadnought and the Galactica.

 - Gus


Title: Re: Spore Vehicles
Post by: jsalemi on 2008 September 18, 17:44:02
Just to be sure -- spaceships go in the \UFOs directory, not the \Vehicles directory, right?


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 18, 17:50:04
Correct, spaceships are UFOs.

 - Gus


Title: Re: Spore Vehicles
Post by: kuronue on 2008 September 19, 19:18:09
The docs say something about being in a Creation tool, any Creation tool, when you do the drag and drop.  I think it works if you have any of the item lists open as well.  I generally use the Spore Server, so I don't often drag and drop.

 - Gus

I just dropped stuff into the folder I got it from while outside the game. Worked just fine.


Title: Re: Spore Vehicles
Post by: Insanity Prelude on 2008 September 19, 22:52:21
It's not very complicated and could use a different coat of paint (I was eager to actually start playing Space and just used the default color schemes) but I like my ship.

(http://img.photobucket.com/albums/v388/technobubblegum/Voidsurfer.png)


Title: Re: Spore Vehicles
Post by: J. M. Pescado on 2008 September 20, 06:56:34
May or may not be familiar to anyone:
(http://www.moreawesomethanyou.com/spore/uqm.jpg)


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 20, 18:49:39
OK, I went ahead and did it anyway.

(http://img152.imageshack.us/img152/6875/starcontrolshipsfd9.jpg)

J.M.'s Dreadnought is about as good as it gets.  I didn't make any attempt to scale them to each other, and there are some which have issues (i.e. you're not allowed to make asymmetric ships).

 - Gus


Title: Re: Spore Vehicles
Post by: Zazazu on 2008 September 20, 19:19:49
For some reason, a lot of yours remind me of children's toys or game controllers. I like 'em. I'm spaceship design challenged.


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 20, 19:34:50
Well, the original designs are by Toys for Bob.  Those are Star Control 2 ships.  Since they were originally very simple 2D models, it's not surprising that they end up being uncomplicated and thus toy-like.

At some point I may post some of my original designs, but I figure replicas have a broader appeal.

 - Gus


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 21, 18:48:41
Panzer V in desert cammo.  I ran into the parts limit with this one.  Getting the sloped armor correct was a pain.  There's a generic body available that's sort-of like this, but the geometry is all wrong.   The stats are a tad health-heavy, I ended up hiding an extra weapon inside the chassis to bring the attack strength up.  I'd put in another but I'd have to sacrifice too many parts to get under the limit.

(http://farm4.static.flickr.com/3022/2876457254_de50569350_o.png) (http://www.flickr.com/photos/gus_smedstad/2876457254/sizes/o/)

 - Gus


Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 September 22, 02:04:09
For the inveterate terraformer: the Valley Forge.
(http://farm4.static.flickr.com/3088/2877821422_400bd006c8_o.png) (http://www.flickr.com/photos/gus_smedstad/2877821422/sizes/o/in/set-72157607215503392/)

 - Gus


Title: Re: Spore Vehicles
Post by: Faizah on 2008 September 23, 09:43:31
Here's a prototype UFO that I've been working on, using nested spheres in order to get the effect on the landing gear:
(http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/Starbug1.png)

And some random completed models:
(http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/Adoran.png) (http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/Spier.png) (http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/Encom.png) (http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/BreetaxianExplorer.png) (http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/Excalaza.png) (http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/Bagon.png) (http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/RisaPente.png)


Title: Re: Spore Vehicles
Post by: Tingeling on 2008 September 23, 13:18:21
Nice door ship you have there.

Oooh, Starbug! *runs off to watch some Red Dwarf episodes*


Title: Re: Spore Vehicles
Post by: Faizah on 2008 September 23, 13:31:11
I don't actually know where the door ship came from, just something random. The four right after it were created specifically for races, the rest just came from me mucking about in the creator. Sometimes I think that the creator is more entertaining than the game!

I've had a bit of a play with the 'bug, and I kind of like the colour I've given it - though it looks much better on planet than in space - but the back legs were too far forward.

Mark 2:
(http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/Starbug2.png)

Still some issues, but I might stick with this one for a while. (It actually fit one race, who'd gotten a really stupid-looking slapped together ship that I never even bothered to upload. So, yay.)

EDIT: If that's too bright in space, here's a slightly different version:
(http://i131.photobucket.com/albums/p282/Lady_Faizah/Spore/More/Starbug3.png)


Title: Re: Spore Vehicles
Post by: notovny on 2008 October 29, 01:53:37
(http://img404.imageshack.us/img404/4430/sporecivpackspd0.jpg)


Have at 'em:  sporeCivPacks.zip (http://www.notovny.com/spore/sporeCivPacks.zip)

Just a pack of  vehicles, buildings, and spacecraft I've been using in my games as of late. It's sliced up into three subfolders, the Brutal Battallion, which is a set I used for Millitary Civilizations, the Erbzen Spice Corporation (Economic), and the Brotherhood of the Rising Tide (Religious)

Some of the vehicles are tagged as "sprinters", who are 100%-Speed vehicles intended to grab  Spice Geysers quickly, or shift assets  across the map at a prodigious rate Once at their destination, they can be shifted into the "siegebricks" , which are mostly built at 50% Attack Power, 50% Health. The siegebricks typically also have small blocks of body in them that are color coded, and can be  yanked out for a quick redesign; for instance the Brutal Battallion Siegebricks  have long red rectangular blocks that stick out the sides for this purpose.

There aren't any Economic Siegebricks; I went for 50% Economic Power, 50% Speed with those.

I'd have to say that the most entertaining thing I've watched in the Space Stage was a Civ-Stage Planet using the Thunderhead Blimps as the main vehicles in their Worldwar.  There was just something stately and menacing in their attacks that this video (http://img531.imageshack.us/img531/5489/spore200810211252198251gl8.flv) can't properly convey.

Yes, sometimes they gyrate wildly. Unsure why. And no, I didn't make the buildings. Official Spore grabbed them autonomously.

 As for why a Killsat appears in the video, the planet used to be one of my colonies until I bombed my cities, and plonked a monolith down to eventually create a ten-city planet I could subsequently conquer. Though my colonies died, the Killsat, the Spice Storage, and Bio-Protectors remained until I took the planet back.



Title: Re: Spore Vehicles
Post by: Gus Smedstad on 2008 October 29, 05:30:35
Those look pretty decent.  If I were still playing, I'd definitely install them.

 - Gus