More Awesome Than You!

Awesomeware => The Armory => Topic started by: J. M. Pescado on 2008 August 17, 14:19:06



Title: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 August 17, 14:19:06
This is it. This is the One Shiny.

(http://www.moreawesomethanyou.com/terror/blue.gif)
(http://www.moreawesomethanyou.com/zip.gif) autonomycontrol.zip (http://www.moreawesomethanyou.com/ffs/ft/hacks/autonomycontrol.zip)

The One Shiny for TS2OFB-TS2FT
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)

Congratulations to: Draklixa!

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Rohina the Ugly Butted
Fat Gwilly People
LolKofi
Notovny

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
Restrain the townies who oft drop by. Inhibit the playables with homes of
their own. Bridle the Students who refuse to die. The Choice of Autonomy is
now yours alone. One Hack permits them All. One Hack Denies Them.  By Group
or Sim, it is your call, Autonomy Defies them, in the Directory of Downloads,
where the .package lies.

COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For TS2OFB+.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.


Title: Re: The One Shiny: Autonomy Control
Post by: moodycatte on 2008 August 18, 00:55:17
I did some quick testing with this, using a sim with very low energy on a lot with one sofa. I had the sim nap, and then I went into the autonomy menu and went to add/personal/proscription/(sofa's name)/by category. Then I canceled the napping in the queue.

I then put the game in full speed and the sim eventually went for a nap.

Isn't the sim suppose to not nap autonomously with that option on?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 August 18, 01:27:22
Be sure that you have updated. Also, be sure that the action is occurring through the autonomous selection and not the Motive Helper "energy desperation" action. That is a seperate thing that operates differently.


Title: Re: The One Shiny: Autonomy Control
Post by: raattgift on 2008 August 18, 08:14:41
Neat.  It popped sleeping sims out of bed, but did not reset motives.  The menus are kinda deep, and I think the menu would flow more naturally with this ordering: Autonomy > object > Add > Proscription > Personal, however I may change my mind as I impose more divine laws on my playthings.

No error log was generated (not even in debug mode).

All MATY stuff I use is current.

More specifically what happens is that as I visit each lot for the first time after installing autonomycontrol, sims who were in the middle of doing things at save time are no longer doing them.  This is most obvious for sims who were asleep (which is my commonest case of "doing things" at save time) are suddenly standing by their beds in whatever they wore to sleep in the first place.   Toddlers that had been undergoing forced skillination are found a square away from the toys hey had been using, stowed infants have leaked onto the floor.

If a remotely useful looking iota of attachable information drops iteself onto my filesystem when I visit an as yet unvisited lot, I will add it here.

Re-checked versions and visited an as-yet-unvisited-since-installing-autonomycontrol lot.   OETreeDelete.xls is the only log file that has grown, and it contains only the usual junk.   You can have it if I am underestimating its utility, though.

This is not a reset catastrophe as tends to happen when installing killers of young mammals; motives remain the same as do Base Times and the like from your favourite Abomination.   I am happy to integrate this in my head as "Wtf! Earthquake!" dumping the neighbourhood's underslept and underwashed sims into postures that would make Boltzmann happy.   He already chuckles at the temperature differences between adjacent lots and his resemblance to El Presidente.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 August 18, 09:00:26
If it "popped" them out of bed, you might want to reupdate or attach the error log. A bug regarding that was fixed earlier.


Title: Re: The One Shiny: Autonomy Control
Post by: Strangel on 2008 August 18, 19:12:32
-nabs- Awesome. Now if only we could all have ugly buttedness, endless peeing, etc in our games. Awesomeland for all!


Title: Re: The One Shiny: Autonomy Control
Post by: dawnkeeper on 2008 August 21, 22:15:03
Yay! I just love new shinies! *grabs*

....
More specifically what happens is that as I visit each lot for the first time after installing autonomycontrol, sims who were in the middle of doing things at save time are no longer doing them.  This is most obvious for sims who were asleep (which is my commonest case of "doing things" at save time) are suddenly standing by their beds in whatever they wore to sleep in the first place.   Toddlers that had been undergoing forced skillination are found a square away from the toys hey had been using, stowed infants have leaked onto the floor.

I seem to get this same thing when entering lots for the first time after installing new mods, etc. Not sure why this happens, but I guess I never really thought much of it.


Title: Re: The One Shiny: Autonomy Control
Post by: Zazazu on 2008 August 21, 23:28:33
It's a reset. Patches will do the same thing. Motives should be maxed as well. A good habit to get into is to always stop your gameplay at 6:00 am or roundabout, that way the reset isn't at all inconvenient.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 August 22, 00:10:02
I made an Undiscovered Shiny that stops the motive-reset part of resetting, but Fat Gwilly People haven't asked. Plus I think its installation causes a reset.


Title: Re: The One Shiny: Autonomy Control
Post by: raattgift on 2008 August 23, 12:37:02
Aha, if this is a generalizable shiny that causes resets to affect actions-in-progress but not motives (or ACR base times or asp scores or the like), then it is very shiny indeed.   (I mean "generalizable" in the sense that it could prevent motive resets caused by the installation and removal of experimental awesomeware, as well as typical non-awesome and (crossing fingers) EAxis cruft without having to coordinate with the cruft-writers at all.)

I think the last reset I had was when I infested my Macintoy with BV or perhaps a subsequent update of one of the small furry animal killing devices.  Terminated sleep + motive reset + ACR = Bonoboland.   Fappability decreases asymptotically with the number of such monkeyhouses visited.  After ten or so, I begin to ask myself if The Sims 2 would be better with more STDs than mere pregnancy.   

On the bright side, autonomycontrol lets me simulate microbial infections that affect the CNS in ways that cause aversions and maybe phobias analogously to how Toxoplasma gondii and the like can cause OCD.  The absence of a contagion mechanism is awfully non-parsimoniously theistic in a "free-willed" simverse (Player: "Naughty sim, you woohooed the town bicycle, now you have a disease which prevents you from using toilets!").   On the other hand, a small constant probability per woohoo is justifiable (e.g. mechanical chafing leads to infection from pathogens endemic to the sim environment; no need for sim-to-sim transmission, so no need for any checks on woohoo history) for those that are inclined to roll dice or consult PRNGs.




Title: Re: The One Shiny: Autonomy Control
Post by: Tingeling on 2008 August 24, 15:45:09
I'm starting to think I must have missed something here. I've played 5 or 6 different sim playable lots these last couple of days (after installing this mod) and apparently they keep resetting. The sims stand in one place and resets all the time. No autonomy at all. And by the way, read in a dictionary that exemption and proscription means liberate and ban. Am I right in thinking that proscription therefore means the sim can't do the action autonomously while exemption means the opposite?
*confused*
Anyway, I took out all hacks except Awesomeware, which is up to date. Am I supposed to take out some other awsome hack?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 August 24, 16:11:24
Make sure you are using the latest version. If the issue continues, attach log.


Title: Re: The One Shiny: Autonomy Control
Post by: ninefold on 2008 August 25, 23:01:38
I am using the latest version and the tai chi controller is not being correctly proscribed.  Sims will continue to autonomously perform Tai Chi.


Title: Re: The One Shiny: Autonomy Control
Post by: Gelina on 2008 August 25, 23:49:00
Could anyone explain what this hack actually does?  I've read the manual, this thread and done a search of the forums and am still unsure.  I'm looking for something along the lines of "this is what happens today", "this is what will happen if you click on this button with the hack in".

If this is one of those hacks that can only be used by people smart enough to figure out what's going on based on the description in the first post, I'm okay with that too.


Title: Re: The One Shiny: Autonomy Control
Post by: jsalemi on 2008 August 25, 23:54:05
It basically provides fine control over the sim's autonomous actions. Sim is doing something, you click on sim, you can make action non-autonomous or autonomous for sim, lot, whole hood.


Title: Re: The One Shiny: Autonomy Control
Post by: Gelina on 2008 August 25, 23:57:02
Very cool.

One followup question - once you start making actions autonomous, will a sim *only* do those autonomous actions, or will they still do other autonomous actions in addition to the actions you have identified?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 August 26, 00:16:40
You can't make an action autonomous. Only make things non-autonomous. To make an action autonomous requires hard-editing te pie menu and a definition of what motives the action satisfies, which is impractical. This only strikes inappropriate actions from the roster.


Title: Re: The One Shiny: Autonomy Control
Post by: jsalemi on 2008 August 26, 01:35:52
Hmm, then what's the purpose of the 'exception' option -- to keep the autonomy?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 August 26, 03:42:32
PUtting an exception will override a proscription on something. Usually, the main use is to say something like "Don't Touch X, Except for That Specific Type", or maybe you just want to globally prohibit all instruments, except for the designated musicianists.


Title: Re: The One Shiny: Autonomy Control
Post by: akatonbo on 2008 August 27, 20:25:49
So, basically, this replaces 'no autonomous [whatever]' mods with in-game controls? (Something like the new Ingelogical system only with fewer files?) And the in-game controls will let you say 'NO KICKYBAG FOR YOU!' to the Sim you're controlling, or everyone, or everyone EXCEPT the Sim you're controlling, and so on? (Am I understanding this right?)


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 August 28, 01:46:39
Well, kickybag is a social, so no. Basically it allows you to exclude items. Socials behave in odd ways.


Title: Re: The One Shiny: Autonomy Control
Post by: akatonbo on 2008 August 28, 18:34:01
Ahhh, that makes sense... it's a "leave that thing alone!" mod.

...will it work with custom objects that have new functions too? And how broad is the prohibition? Can you use it to say "nobody can use Easel A except Sim A, and nobody can use Easel B except Sim B" or... well, really I should just get it in the game and play with it, shouldn't I? (But I LIKE reading the friendly manual.)


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 September 01, 13:04:11
The prohibition can be assigned by category, if a category exists, or by GUID. So what you are looking for "Sim A using Easel A, Sim B using Easel B", is best accomplished by door lockings and not by autonomy control. What you CAN do, however, is prohibit Sim B from using easels, PERIOD. Why you wish to prohibit an individual sim, a household of sims no matter where they are, all the sims on a given lot, or the entire neighborhood from autonomously using a specific type or entire class of item is up to you.

For instance, in Awesomeland, newspapers are proscribed because standard practice is to bury them beneath foundations or under roofs to render them inaccesslble, so as to suppress daiy newspaper delivery (and the spawning of a paperboy), on all lots. Sims, however, sometimes decide to attempt to mess with the inaccessibles, which is an effort doomed to both time-wasteage and failure. So newspapers are proscribed. Computers are similarly autonomously proscribed because I detest SSX3 and the practice of visitors messing with your computers. All computer usage is thus regulated by Macrotastics.


Title: Re: The One Shiny: Autonomy Control
Post by: Menaceman on 2008 September 17, 17:03:46
So would this be "The One Shiny" that you referred to when I asked about autonomous instrument use on hotel lots a while back?


Title: Re: The One Shiny: Autonomy Control
Post by: Sonshine on 2008 September 22, 01:53:53
I take it that this hack is only for AL? I don't have that ep just yet, but I will soon. I downloaded and installed it, but I have no autonomy actions at all regardless of what I click on. If this is only for AL, then I'll remove it until I get that ep.

ETA: I figured it out and it works.


Title: Re: The One Shiny: Autonomy Control
Post by: seelindarun on 2008 September 22, 02:39:48
No.  I only have EPs as far as BV and it works perfectly well.  However, it does not work at all for 12s.  Please read the thread you've posted in.  I figured out how to use it from the people who wrote about their experience above.


Title: Re: The One Shiny: Autonomy Control
Post by: toad on 2008 September 22, 02:46:00
The One Shiny for TS2OFB-TS2FT

Not for AL.  For OFB-FT.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 September 26, 01:19:37
Works for AL, too, the manual was penned before AL existed and hasn't been updated since nothing has been changed yet.


Title: Re: The One Shiny: Autonomy Control
Post by: talysman on 2008 September 26, 02:56:56
Works for AL, too, the manual was penned before AL existed and hasn't been updated since nothing has been changed yet.

Don't cave in to the newbies. I downloaded this a couple days ago and just now opened the RTFM. It says, right at the top:

"The One Shiny for TS2OFB-TS2AL"

If newbies can't read, perhaps they shouldn't be allowed to *have*.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 September 26, 11:22:26
They were probably talking about the thread header version in the first post, which is old.


Title: Re: The One Shiny: Autonomy Control
Post by: sloppyhousewife on 2008 September 26, 13:11:17
Will proscribing pianos also include annoying shit like cheering, dancing to and sharing hobby tips? I don't mind autonomous playing, but I hate those side effects, so pianos have been banned from most lots since FT.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 September 26, 13:42:15
If they're actions launched from the piano, yes. If they're a sim-to-sim action or an emitter-based behavior, no.


Title: Re: The One Shiny: Autonomy Control
Post by: Sonshine on 2008 October 03, 07:29:22
Is there a way to include bubble blowers in the no autonomy actions? I have a family who has a venue business w/the bubble blowers and for a whle I had free will off and that drove me nuts to tell them everything to do. Then I d/led your mod and it works great except for that. They are constantly heading for the bubble blowers when I'm not watching them like a hawk. Thanks!


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 October 03, 11:07:21
This persists even when the bubble blowers are proscribed?


Title: Re: The One Shiny: Autonomy Control
Post by: Sonshine on 2008 October 03, 21:04:47
I can't proscribe the bubble blowers. When I select a different sim, the only option I have when I click on the bubble blower is to blow bubbles! Everything else works great.


Title: Re: The One Shiny: Autonomy Control
Post by: mitchellcjs on 2008 October 04, 00:48:36
Perhaps I am mistaken, but I thought the way to proscribe something with the One Shiny was to click on the sim doing the autonomous annoyance with the sim doing the autonomous annoyance, select autonomous, and select proscribe.  Selecting another, non-autonomous-annoyance-using sim would be non-productive.  Perhaps you should try that?


Title: Re: The One Shiny: Autonomy Control
Post by: Sonshine on 2008 October 06, 00:34:49
At least in my game the only way I've been able to proscribe something is w/another sim in the family. Just now the daughter decided to play in the tub, but I can't proscribe that or the bubble blower w/anybody in the family.

ETA: I'm not sure why I wasn't able to proscribe them before, but I finally got it. I had tried before w/everybody in the family, but wasn't able to do it. It worked this time!


Title: Re: The One Shiny: Autonomy Control
Post by: OniRyo on 2008 October 15, 18:30:27
Looks great but i have one (probably stupid newbie type) question as far as clarifying by cat and by guid. If i proscribe a couch by category, then EVERYTHING inside the same category in the buy mode which is listed inside the couch sub-group is banned but if i do it by guid only that specific type of couch is banned? Similarly if i ban a computer by category it will also ban TVs since they are in the same sub-group of electronics > tv/computer?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 October 15, 22:35:57
"Category" is a specific technical term for object classification that is not openly visible to the player, but typically encompasses all objects that behave exactly like that: "Beds", "Counters", "TVs", "Computers", etc.


Title: Re: The One Shiny: Autonomy Control
Post by: EsotericPolarBear on 2008 October 16, 03:11:06
"Category" is a specific technical term for object classification that is not openly visible to the player, but typically encompasses all objects that behave exactly like that: "Beds", "Counters", "TVs", "Computers", etc.

any atypicals we should know about?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 October 16, 06:01:13
If an object does not have a category, blocking it by category will not appear as an option, so don't worry about it.


Title: Re: The One Shiny: Autonomy Control
Post by: rufio on 2008 October 16, 22:05:37
Does setting a global proscription effect other neighborhoods too, or just the current one?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 October 17, 00:56:41
Just current. There is nothing that is safe to touch that is global to the entire game.


Title: Re: The One Shiny: Autonomy Control
Post by: tunaisafish on 2008 October 18, 01:17:18
Love the idea of this hack :)

couple of problems.
Pie menu typo - the exemption came up with 'by category' twice.  I assume one of those is meant to say GUID.
TV's lost most of their menu.  Could not change channel/watch movie.  The only options still there were work-out and turn off.

Removing this hack gave me my tv menu's back.
No conflicts reported and no errors while playing in debug mode.

I made an Undiscovered Shiny that stops the motive-reset part of resetting, but Fat Gwilly People haven't asked. Plus I think its installation causes a reset.

Not sure yet if it was this hack or the one I'm writing that caused a lot reset in my game when installed.  But autonomycontrol caused a lot reset when removed.

I like the sound of that hack too.   What do I need to do to qualify as a Fat Gwilly?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 October 18, 01:48:25
couple of problems.
Pie menu typo - the exemption came up with 'by category' twice.  I assume one of those is meant to say GUID.
Am not able to reproduce this. Take a screenshot when you see it.

TV's lost most of their menu.  Could not change channel/watch movie.  The only options still there were work-out and turn off.

Removing this hack gave me my tv menu's back.
No conflicts reported and no errors while playing in debug mode.
I seriously doubt this is related, because no TVs or other objects or anything related to menus are modified globally in any way. In fact, this hack would only have any global effect when a sim is running autonomy (which never happens as part of an explicit click). I suspect the two behaviors are unrelated and the fact that it came back when yanked out is purely coincidence.

Removing this hack gave me my tv menu's back.
Not sure yet if it was this hack or the one I'm writing that caused a lot reset in my game when installed.  But autonomycontrol caused a lot reset when removed.

I like the sound of that hack too.   What do I need to do to qualify as a Fat Gwilly?[/quote]
I think I already rolled it into antipeeobsession, it was all part of motive-init.


Title: Re: The One Shiny: Autonomy Control
Post by: tunaisafish on 2008 October 19, 06:52:46
The picture is pretty useless.
Tried to attach it anyway but the forum wouldn't allow it.
Do you want me to make an ascii-art one? ;)

Looks like I followed this menu.
Autonomy.../Add.../Family.../Exemption.../$NameLocal:1.../By Category
'Family exemption' showed the wrong menu whereas 'personal exemption' was fine.

The TV menu problem didn't come back after I re-installed this hack  :)
So yes, strange coincidence.

Thanks, I installed antipeeobsession.  Looks useful but don't think it's the anti-motives-reset.
ah.. hang on.  The room No > 0
My sim had just returned from a uni class when I saved.
So as he was outside on the pavement he got the reset as per normal.  Won't do that again now I know :)


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 October 19, 09:37:39
Looks like I followed this menu.
Autonomy.../Add.../Family.../Exemption.../$NameLocal:1.../By Category
'Family exemption' showed the wrong menu whereas 'personal exemption' was fine.
Fixed all the issues like this. Get new version.

Thanks, I installed antipeeobsession.  Looks useful but don't think it's the anti-motives-reset.
ah.. hang on.  The room No > 0
My sim had just returned from a uni class when I saved.
So as he was outside on the pavement he got the reset as per normal.  Won't do that again now I know :)
Room must be > 0 because sims that presumably DO need to be initialized for motives (because you just moved them in) are offlot somewhere, or by your mailbox. Therefore, that test is in place. Sims that are INSIDE the house have obviously moved there, so therefore, do not need a motive reinitialization and are thus not given one.


Title: Re: The One Shiny: Autonomy Control
Post by: Magicmoon on 2008 October 31, 17:20:16
What am I doing wrong?

Sim goes to fridge and pulls out a turkey. Clicking at this point only proscribes the fridge so I let him put it on the counter and continue to prepare it. Now I have the option to proscribe the Turkey, which I do by GUID.

Next day he pulls out a turkey again. So I try proscribing by category (blocks 36 items so I guess this is all food types) so I changed it back. Tried proscribing the whole lot instead of just that one Sim, which I should have done in the first place.

Next day he pulls out a turkey again.

I do not have custom foods, nor custom fridges on the lot.

ETA: Proscription doesn't appear to work on any of the foods that I have tried proscribing, whether by Sim or by lot.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 November 07, 14:44:19
Proscribing a food isn't a meaningful choice to stop them from cooking. Proscribing the FRIDGES should do the job. As for why he is pulling out a turkey, I have no idea. Are you using Food Eats You? If so, Food Eats You ignores the fridge proscription because it is not an "autonomous" command, but rather, a command launched from Macrotastics. It is therefore an Intelligent command and you should just disregard the sim's behavior and let Macrotastics intelligently select and utilize the food. However, to prevent food annoyancesl ike this, you must proscribe the fridge (So sims cannot use the fridge on their own). To then stop them from starving to death, install Food Eats You.


Title: Re: The One Shiny: Autonomy Control
Post by: Magicmoon on 2008 November 09, 04:20:11
I got this error.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 November 09, 06:12:12
Your error appears to be some kind of error in babby bottles. Whatever bottle you are using is not apparently compliant with standards. I have added extra safety checks to avoid this, but something is still wrong with your game.


Title: Re: The One Shiny: Autonomy Control
Post by: Magicmoon on 2008 November 09, 17:20:06
The ONLY thing I have concerning baby bottles is a white recolor replacement I have had since base game. Never had an error before, but I'll pull it anyway. This wouldn't be the first time a recolor has behaved oddly.


Title: Re: The One Shiny: Autonomy Control
Post by: Gwill on 2008 November 18, 17:50:23
I've had absolutely no luck proscribing wave watching, sand castle building, nor suntanning.


Title: Re: The One Shiny: Autonomy Control
Post by: seelindarun on 2008 November 18, 19:46:23
From using the shiny, it's clear JMP intended it to work on objects that have a fixed GUID -- so mostly stuff from the buy catalog, I suppose.  Spawned objects like castles, suntanning towels, turkeys, and lobster, etc. can't be proscribed.  The only thing I find lacking in the One vs. other no-autonomy hacks is that it's a bit like an anvil sometimes.  Proscribing fridges to get rid of autonomous lobster not only eliminates cooking altogether, it also squashes lulzy swinging from the door...

ETA:  I thought of an alternative Gwill, maybe it would work better if you restricted access to the beach with APO for no autonomy?  That's rather anvil-like too, I guess.  Maybe if you ask, JMP will refine APO so that it will even allow timers on the locks.  That way you could control better when it's appropriate for sims to go down to the shore, like after work or school, but never in the morning?


Title: Re: The One Shiny: Autonomy Control
Post by: PlayLives on 2008 December 14, 22:06:40
I have been trying to 'proscribe' hula-dancing to no avail. The option appears when sims are autonomously doing the hula but they still keep doing it after I proscribe and make them stop.
Also (unrelated to this hack), why does macro push the hula dance onto sims even though I cancel the action?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 December 15, 02:18:49
Hula Dancing is externally launched. To stop it, proscribe stereos instead.


Title: Re: The One Shiny: Autonomy Control
Post by: seelindarun on 2008 December 15, 20:33:17
I think antivacation-something-or-other is better.  Sims will still dance solo or together if radios are on, but they won't hula or slap dance back at home unless you start one sim doing it.


Title: Re: The One Shiny: Autonomy Control
Post by: PlayLives on 2008 December 17, 07:20:06
Gracias Senor, will try to proscribe the stereo.

Oh and I do have antivationactions installed so unless I have a conflict somewhere that doesn't help. My sims will still hula/slap dance if the stereo is on and then macro pushes them to keep doing it.


Title: Re: The One Shiny: Autonomy Control
Post by: seelindarun on 2008 December 24, 19:47:00
I'm having errors whenever a playable or NPC dances solo, either autonomously or directed.  I have many, many pairs of tight pants and normally I'd take them out to test first, but I don't have time to do it now, and one of the logs looked like it might have something to do with autonomycontrol, so here it is.

I've also had inconsistent errors with toddlers dancing autonomously, but they persisted even without hacks, so it's possible something is borked with this 'hood too.  If I happen to be misguided about the One Shiny, my apologies.

EPs up to BV only.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 December 25, 02:04:57
It looks like you're using some kind of nonstandard stereo which is causing this.


Title: Re: The One Shiny: Autonomy Control
Post by: seelindarun on 2008 December 25, 03:18:55
I was using the LS tabletop stereo, which I think is still Awesomeware, but it doesn't matter.  I did an abbreviated binary search, and narrowed it down to the dancepositioner.  Why am I the only one who has problems with it?  :-[

It wasn't the One Shiny after all, and now I regret making my post here instead of starting a proper new thread.  Attached is another error log, this time using the basegame boombox.  Feel free to move my posts of course, if you want more testing done.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 December 25, 03:32:30
Now this error is different, and seems to be produced by using the Dance Positioner in a pre-FT game. Will be fixed in the next update...although if you even HAVE the dance positioner, you stole it from the test directory, which was for Fat Gwilly People only!


Title: Re: The One Shiny: Autonomy Control
Post by: seelindarun on 2008 December 25, 03:54:44
From the untrained eye, the errors look the same.  I agree the logs are quite different, but all sims (townies and playables) threw an error upon dancing solo.  Is it possible I have some other conflict operating on exactly the same interaction?  Never mind, I guess anything is possible with 10K pieces of CC...  I took the dancepositioner out but won't have any time to play, to check whether I have another conflict also.

I regularly poach from the test directory, and even if you don't remember in your advanced age, I'm quite sure I told you that already.  I don't see the harm, as long as I can hunt down my own errors, as I have done?  BTW, the test directory under BV links to the current dancepositioner, the same way it linked to the older one.  I poach, but I don't deliberately poach incompatible hacks. :P


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2008 December 25, 06:18:40
This error will be bypassed in the next dancepositioner update. Which is for FAT GWILLY PEOPLE ONLY. :P


Title: Re: The One Shiny: Autonomy Control
Post by: sloppyhousewife on 2009 January 07, 10:21:23
Some questions regarding proscribing beds:

1. I proscribed beds globally for my current neighborhood and got the message, that 4 objects had been banned, although there are only 2 double beds in the 'hood. Are the two sides of a double bed regarded as two objects? It seems logical, but I'd rather make sure.

2. If I understood correctly, proscribed objects will only be used autonomously when a certain motive becomes critical. Will this stomp the "It's 10 p.m., so I have to go to bed although my energy bar is at about 60%" nonsense and send sims to bed only when they're about to keel over?

3. When new objects of an already banned type are placed - will they automatically be included in the respective proscription, or do I have to renew it?


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2009 January 07, 10:36:54
1. I proscribed beds globally for my current neighborhood and got the message, that 4 objects had been banned, although there are only 2 double beds in the 'hood. Are the two sides of a double bed regarded as two objects? It seems logical, but I'd rather make sure.
If you proscribe an object, it will not say how MANY objects have been banned, this is meaningless. You must have misunderstood the message. If you proscribe beds by Category, ALL items of category "Bed" will be banned from autonomous use.

2. If I understood correctly, proscribed objects will only be used autonomously when a certain motive becomes critical. Will this stomp the "It's 10 p.m., so I have to go to bed although my energy bar is at about 60%" nonsense and send sims to bed only when they're about to keel over?
A proscribed object will not be autonomously used under ANY condition. However, non-autonomous usage, such as due to manual direction, or command of the Sleep Clock/Macrotastics, will still occur. If you proscribe all beds and do not install an alternate sleep controller, like the Sleep Clock, your sims will take to napping on couches or passing out on the floor. If you proscribe all terlets and don't install BUY to replace it, your sims pee themselves. If you proscribe fridges without Food Eats You or alternate food sources, your sims starve to death. Proscriptions are absolute and can only be overridden by nonautonomous choices.

3. When new objects of an already banned type are placed - will they automatically be included in the respective proscription, or do I have to renew it?
Items proscribed cover the entire class of item, either by category or by GUID. If beds are proscribed by category, ALL bed-classified beds are included. If only specific beds are proscribed by GUID, only that specific bed is proscribed.


Title: Re: The One Shiny: Autonomy Control
Post by: sloppyhousewife on 2009 January 07, 11:24:35
If you proscribe an object, it will not say how MANY objects have been banned, this is meaningless. You must have misunderstood the message.
Hm, the message looked rather unmistakable to me. I'll try again today to provide a screenshot.

ETA: You are right, of course. The message says '"Colonial Ironwood Bed"- category (4) items have been proscribed', and I thought of the "4" as the number of items, not the category number.

Quote
A proscribed object will not be autonomously used under ANY condition.
I referred to your answer here:

Also, be sure that the action is occurring through the autonomous selection and not the Motive Helper "energy desperation" action. That is a seperate thing that operates differently.
I understood that a Motive Helper "[motive] desperation" action is (although not user/macro directed) not to be regarded as an autonomous action and thus will not be stomped. If that's not the case, so much the better.


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2009 January 07, 17:49:22
The Motive Helper is not part of the normal autonomy loop and does not check proscriptions, yes.


Title: Re: The One Shiny: Autonomy Control
Post by: spiritseer on 2009 April 05, 11:24:16
I have downloaded this a couple of times and each time I have it in my game my lots reset with some motives down almost to nothing it's the same ones everytime I go back into the lot, I just downloaded this within the past couple of days and have read all the posts in here which states that this problem was fixed but it is still happening, any ideas why??


Title: Re: The One Shiny: Autonomy Control
Post by: J. M. Pescado on 2009 April 05, 14:05:50
Installing it will probably trigger a reset as if installing a patch, but once installed there should be no more such resets. I have undiscovered shinies somewhere that will prevent motives from being changed during a reset.


Title: Re: The One Shiny: Autonomy Control
Post by: rufio on 2009 May 21, 23:20:18
For some reason, this does not appear to be working in a specific instance:  I have a dance sphere in the basement, which is off-limits to all but one member of the house via APO and a secret door.  I have used autonomycontrol to proscribe dance spheres by GUID for the lot, the family, and the individual sims who live on the lot; however, every once in a while a sim will still autonomously try to use it - clicking on "Autonomy" and attempting to proscribe it reveals that it is already proscribed everywhere except globally, which I don't want to do.  I haven't had this problem anywhere else, and on other lots proscribing things for the lot only has worked.  Any idea why this is happening?  This particular family has more than 8 eight sims and more than 10 sims + pets in it due to hacks - could this be the problem?


Title: Re: The One Shiny: Autonomy Control
Post by: RebeccaLynn on 2009 October 28, 13:40:15
Just a note, I can not download anything in the Armory with Firefox. I can on the rest of the site, however. Any way, I can use IE, so it is only a small problem, just not sure where it is.