More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: devilsrope on 2008 May 08, 21:02:39



Title: More CS stuff
Post by: devilsrope on 2008 May 08, 21:02:39
Update: Please read the entire thread for several more uploads.

Hi, everyone. Last week I uploaded some CS stuff at PMBD. You can read about it here (http://phorum.mustnotbenamed.com/index.php/topic,745.msg88394.html#msg88394), if you haven't already seen it (I saw it was linked in another thread here). Anyway, more of the same kind of stuff...furniture and such. Please note, I do not have FT installed, so I'm not sure if anything needs updating for that. I'm very, very new to doing these things, so feel free to point out errors, give tips, etc. I have play tested each object, but not extensively, as most are pretty straightforward. EP compatibility is a mystery to me, so I apologize for not having that info.

Some notes:
The crib works autonomously, even the nanny will use it. The changing table, I'm not sure about (do they ever use the regular one autonomously?). I couldn't get the high chair working just right, and the charisma toy needs help too...so those may be coming - if I get them figured out. Not that anyone really cares about the high chair anyway.

A couple items I cloned had to be made into new objects since the recol didn't match correctly, and I'm useless with image editing. (The lamp, the urinal).

Some of the recols have the same problem I mentioned at PMBD: loading slowly in debug, though they are normal in, uh, non-debug. Probably an easy fix...can anyone tell me why that happens?

If anyone wants to redo these as master/slaves where possible, please do. If not, then I'll plan on attempting it. I'll post any updates to the files here.

Files:
Bamboo furniture: http://www.mediafire.com/?51fb2oxokz2
Bar and Tiki counter recols: http://www.mediafire.com/?9td4innhngz
Fancy furniture: http://www.mediafire.com/?xbysntlyrkl
Build items: http://www.mediafire.com/?ewccyc1ytpy
Kids: http://www.mediafire.com/?0yzzhnyx4eo
Makeshift furniture: http://www.mediafire.com/?olmvojcm10d
Native furniture: http://www.mediafire.com/?pfxt2gccv3t
Pets: http://www.mediafire.com/?ezutmnwm1dj
Stone furniture: http://www.mediafire.com/?bckrm9yd5uz
Survival furniture: http://www.mediafire.com/?wpt2lssdwyg
Misc CS objects: http://www.mediafire.com/?licmriti3gm
Misc recols of TS2 items: http://www.mediafire.com/?cmirs1mhlmx

Here are some pictures for you. This just shows you which items are in each zip, not all the recolors of those items.
(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_bamboo.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/bamboo.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_barcounters.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/barcounters.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_build.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/build.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_fancy.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/fancy.jpg)
(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_kids.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/kids.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_makeshift.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/makeshift.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_miscrecols.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/miscrecols.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_misc.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/misc.jpg)
(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_native.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/native.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_pets.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/pets.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_rocks.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/rocks.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_survival.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/survival.jpg)


Title: Re: More CS stuff
Post by: Kabuto on 2008 May 09, 01:07:37
Thank you ;) !


Title: Re: More CS stuff
Post by: koowll on 2008 May 09, 01:45:52
Very good man! You did many things needed to The Sims 2, we know... that some of these objects already exist at The Sims 2, but not all.


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 10, 04:20:40
Glad you guys like them. I'm a girl, btw. ;) Oh, the irony after just making the "you guys" generalization. Now for a bit more stuff...

Here are three of the four modular stairs from CS. These were cloned and given new GUIDs and scripts, as the ones in CS overwrite the Atomic stairs from L&P Pets. Edit: forgot to mention, these should be base game compatible. The fourth set of stairs was posted previously as a Holy Smoke recolor (see link in OP).

Known Issue: Like most of the custom modular stairs I've seen, these are priced $0 and have no description. I'm lazy, so they'll likely stay that way, unless I happen to run across how to fix this, or an Awesome person throws me a hint.

Installation (for anyone who doesn't know):
1. Place the .package file in your Downloads folder as usual
2. Then EITHER
A. If using Numenor's Scriptorium (http://www.modthesims2.com/showthread.php?t=192613), place the .txt file in you ModularStairs scripts folder
OR
B. If you don't use the Scriptorium, simply copy the script information in the .txt files (only for whichever stairs you wish to keep) and paste at the bottom of the Base Game modularstairs.txt file. This is usually found at: C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Catalog\Scripts.

If by chance the numbers I've chosen to assign these stairs conflict with some you have, just give them a different number (but not 0-50ish, those are used by EAxis).

Download: http://www.mediafire.com/?my3zdtnzntd

The stairs in the picture from left to right: Cleaned Lumber, Found Stairs au Natural, Energy Efficient.

(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_stairs.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/stairs.jpg)


Title: Re: More CS stuff
Post by: Zazazu on 2008 May 10, 04:50:03
Thanks again. I've been using some of the items (dressers, counters) in a developing loft-like greek house I have going, and used a bunch of it on one of my new beach lots. Twins had to live in a couple of lean-tos for a few days while they worked up enough money to build a house, as I didn't want to mortgage them for a change. No error problems or anything that appears off...and those silo-structurey things I was so excited about at PMBD look great.


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 10, 05:25:02
Yay! And thank you for the feedback, Zazazu. :)


Title: Re: More CS stuff
Post by: Ghanima Atreides on 2008 May 14, 14:47:55
Mediafire's been a bitch, but I finally got my hands on these pretties  ;D Thanks!


Title: Re: More CS stuff
Post by: Kazzandra on 2008 May 14, 16:13:40
Some of the most useful downloads in my downloads folder. Devilsrope, you're the best!


Title: Re: More CS stuff
Post by: Zazazu on 2008 May 14, 20:31:33
Mediafire's been a bitch, but I finally got my hands on these pretties  ;D Thanks!
Oh, good. Did it stop? I was trying to get them this weekend and got three of the sets, but stalls and empty zips for the rest. My poor sims are looking too wealthy and need ramshackle furniture.


Title: Re: More CS stuff
Post by: shelbypark on 2008 May 16, 11:01:50
Mediafire's been a bitch, but I finally got my hands on these pretties  ;D Thanks!
Oh, good. Did it stop? I was trying to get them this weekend and got three of the sets, but stalls and empty zips for the rest. My poor sims are looking too wealthy and need ramshackle furniture.

I finally managed to download all the sets.  It took me 3 hours over 2 days because Mediafire kept throwing a fit with 'processing request', 'file not found', failed downloads or incomplete zip files  >:(  >:(

But they're worth persisting to get.  A huge THANK YOU to Devilsrope  ;D

An I haven't found any problems using them in Freetime, either.


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 16, 12:17:12
Sorry for the hassle, everyone. :( I'm glad you were finally able to get the stuff. I chose mediafire simply because I've never had issues with it and I hate entering those unreadable codes. I'll be uploading some things again soon (just need to do a bit more testing)...so if there's an alternate site you'd like me to upload to, please let me know. I can also split the things up a bit more if the larger zips are troublesome.


Title: Re: More CS stuff
Post by: notveryawesome on 2008 May 16, 18:41:01
I would like to report that I did NOT have any problems with MediaFire, and that I look forward to using these in my game.


Title: Re: More CS stuff
Post by: Kazzandra on 2008 May 16, 18:44:50
I would like to report that I did NOT have any problems with MediaFire, and that I look forward to using these in my game.

Ditto.


Title: Re: More CS stuff
Post by: brilliantcat on 2008 May 16, 22:11:08
Thank you so much for sharing, these will be great for my legacy families since they're supposed to, you know, start out POOR  ;)  Now I'm having an idea of making a shipwrecked legacy...


Title: Re: More CS stuff
Post by: Lady Moiraine on 2008 May 18, 14:32:07
I would like to report that I did NOT have any problems with MediaFire, and that I look forward to using these in my game.

Ditto.
Ditto, ditto for me also!  Thank you so much for these downloads!  Have you had any luck in exporting the lighting from CS?


Title: Re: More CS stuff
Post by: bzrburns on 2008 May 18, 19:58:29
Many thanks. I think Pescado and Havelock have extracted the Fruit trees Plopable trees but I was wondering if you or anyone else reading this has extracted the Build Mode flowers (PheoPlast Grass , Jelly Bean Palms, and the Nepeta Cataria) shrubs (Shrub of the Night, the Crawler Shrubs, and Spidery Palms) or trees (Coconut, Captains Bounty or Sticky Mango).


Title: Re: More CS stuff
Post by: Kazzandra on 2008 May 18, 20:00:40
Nepeta Cataria
<non-helpful post ahead>
Reeally? Castaway stories has catnip? I wonder if it could be converted and made into something functional for cats! CRAP! Yes, pleaaaaaaaase! Someone convert those plants! DO WANT!
</non-helpful post>


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 18, 21:04:28
Have you had any luck in exporting the lighting from CS?

This upload dedicated to Lady Moiraine. :)

Many thanks. I think Pescado and Havelock have extracted the Fruit trees Plopable trees but I was wondering if you or anyone else reading this has extracted the Build Mode flowers (PheoPlast Grass , Jelly Bean Palms, and the Nepeta Cataria) shrubs (Shrub of the Night, the Crawler Shrubs, and Spidery Palms) or trees (Coconut, Captains Bounty or Sticky Mango).

I have been working on the plants. They are sort-of done. But in testing the "evergreens" (palms - at least I think they aren't supposed to drop leaves) are deciduous, and vice versa, so I've got to fix that. I haven't looked into how to do that yet, since I've been lazily testing this stuff. Also, many of the small plants are missing pieces, like the dead state or overgrown bits, since stories plants don't grow like TS2 plants do. That stuff may be beyond me, and I'd end up posting them as non-interactive. Maybe Havelock could do it for us. *puppy eyes* The other stuff I'm messing with now is the community lot stuff...lots of annoyances there, so these also need more work before I can post them.

<non-helpful post ahead>
Reeally? Castaway stories has catnip? I wonder if it could be converted and made into something functional for cats! CRAP! Yes, pleaaaaaaaase! Someone convert those plants! DO WANT!
</non-helpful post>

Lol, I agree, that would be awesome. Unfortunately this is waaaaay beyond my abilities. The catnip in CS isn't made to work like this, either. :( All you can do is pick a leaf from it and distract a...cheetah? Or jaguar, I can't remember..anyway a species we don't have. I'm sure someone could do something with it. *looks around again* ;)

Ok, on to the goodies...today I have the lights for you guys, along with a bunch of decorative crap, and some other random items. I did the other, recolorable, rocks as well, but they like giving me a headache, so they need more work before they're ready. Namely, the repository I created makes they partially invisible in neighborhood view. And, since they're really not good for much more than creating a cool-looking rocky outcrop, that seems kinda vital. But they'll be done soon...I think.

So, I've been implementing the repository thing where I can...the one lamp didn't want to cooperate, so I've got to keep hammering it. I'm uploading it today as a stand alone object; if I get it fixed, I'll reupload, to save you guys the 400k or so in duplicate textures. I think maybe my brain just numbed out after working on the trees (those things were made all kinds of stupid). My repository technique isn't that great...I don't know how to create a stand-alone package of the textures and other needed bits, so in some cases there are multiple master objects. They are all labeled where applicable. Another issue I saw was that the birdcage says "resources" instead of simoleans, but it charges correctly when filling the food, so I left it alone. There's a pic of what I mean. Also, one of the table lamps is weird - it lights up, but the candle doesn't create a flame. That's how it is in CS, too, so I figured...meh. Sorry for the poor picture of the ruins. There are 7 separate objects in the zip.

Here are the links:
Black Rocks http://www.mediafire.com/?wxoh4bymnx0
Bones http://www.mediafire.com/?xjkro3zbws9
Decorative Crap http://www.mediafire.com/?uypbe50y2d0
Lamps and Torches http://www.mediafire.com/?e1hmmjhx3ry
Petrified Wood http://www.mediafire.com/?znnz1izdyun
Temple Ruins http://www.mediafire.com/?yz0zjktghyx
Miscellany http://www.mediafire.com/?s4sdxszldzt

Updated 5/19/08 Makeshift table lamp now has a flame thanks to Havelock's advice. Get it here: http://www.mediafire.com/?reyjfurcqnh
Piano no longer overwrites BV piano, sorry for that. :-[ http://www.mediafire.com/?jymggcxzsey
Treasure chest removed because I realized we already got it in BV. Yes, I am dumb and forgot the all-critical GUID scan before uploading. Please let me know what other issues you find.

Pictures:
(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_blackboulders.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/blackboulders.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_bones.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/bones.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_deco.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/deco.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_lights.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/lights.jpg)
(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_petrifiedwood.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/petrifiedwood.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_ruins.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/ruins.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_birdpiano.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/birdpiano.jpg)(http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/th_obstaclecourse.jpg) (http://i141.photobucket.com/albums/r78/veganelise/Castaway%20Stuff/obstaclecourse.jpg)


Title: Re: More CS stuff
Post by: Cappuccino on 2008 May 18, 22:38:48
Thanks a lot for all the uploads!


P.S. "Bones" is missing, it's the "Black Rocks" link twice.


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 18, 22:51:38
Fixed, thank you for letting me know.


Title: Re: More CS stuff
Post by: Zazazu on 2008 May 18, 23:30:31
Devilsrope, are any of those 'hood objects? I always hack 'hood objects ala SaraMK so I can shove them anywhere.

The rock seats and wooden benches from the earlier set work really well in Three Lakes (or equivalent). I just had my first sim want a mountain vacation so set up Tarmack Mountains with a camping ground using a smattering of the CS items.


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 19, 00:31:15
Very nice, that's a great idea (whenever I get back to real playing). Also, no neighborhood objects here, these are all found in Buy Mode. The rocks and ruins and so on are all in deco>misc.


Title: Re: More CS stuff
Post by: bzrburns on 2008 May 19, 01:07:12
Quote
Also, many of the small plants are missing pieces, like the dead state or overgrown bits, since stories plants don't grow like TS2 plants do. That stuff may be beyond me, and I'd end up posting them as non-interactive.

EA used a few of these plants in BV ie. Hesper and Spidery Palm.  They used them in the Island and Far East locations which don't have Fall or Winter seasons so the plants don't have the dead state and don't need tending so my guess is that they are probably meant to be non interactive.


Title: Re: More CS stuff
Post by: J. M. Pescado on 2008 May 19, 06:16:30
So, I've been implementing the repository thing where I can...the one lamp didn't want to cooperate, so I've got to keep hammering it. I'm uploading it today as a stand alone object; if I get it fixed, I'll reupload, to save you guys the 400k or so in duplicate textures.
Dupe textures are evil cuz they chew up massive RAMz.

I think maybe my brain just numbed out after working on the trees (those things were made all kinds of stupid). My repository technique isn't that great...I don't know how to create a stand-alone package of the textures and other needed bits, so in some cases there are multiple master objects.
Sounds like a mess. What you SHOULD do is simply extract the texture and other files RAW, without attempting to change their names or instances, then remove the duplicates and leave it as-is. Don't tamper with any of the resources unless absolutely necessary.

They are all labeled where applicable. Another issue I saw was that the birdcage says "resources" instead of simoleans, but it charges correctly when filling the food, so I left it alone.
Heh, this sounds like shit coding even in CS. Shouldn't refilling food cost FOOD, not resources?


Title: Re: More CS stuff
Post by: Havelock on 2008 May 19, 07:58:04
I have been working on the plants. They are sort-of done. But in testing the "evergreens" (palms - at least I think they aren't supposed to drop leaves) are deciduous, and vice versa, so I've got to fix that. I haven't looked into how to do that yet, since I've been lazily testing this stuff.

I have used Pescados Harvestable as Repository for the Palmtrees. If you not fixed them it would have been easy to do so. All you have to doo is delete the Texures and save.

Another issue I saw was that the birdcage says "resources" instead of simoleans, but it charges correctly when filling the food, so I left it alone. There's a pic of what I mean. Also, one of the table lamps is weird - it lights up, but the candle doesn't create a flame. That's how it is in CS, too, so I figured...meh.

The one lamp misses a line in the BHAV who generates the Flame. The Birdcage is evil, Sims get stuck Birdfood Streams on the hands after filling the Cage. Have seen this after ripping it myself.


Title: Re: More CS stuff
Post by: Kazzandra on 2008 May 19, 09:44:06
The Birdcage is evil, Sims get stuck Birdfood Streams on the hands after filling the Cage. Have seen this after ripping it myself.

I've gotta' put this in my game and get wicked awesome snapshots!


Title: Re: More CS stuff
Post by: J. M. Pescado on 2008 May 19, 10:51:19
The Birdcage is evil, Sims get stuck Birdfood Streams on the hands after filling the Cage. Have seen this after ripping it myself.
This happens with the regular birdcage also.


Title: Re: More CS stuff
Post by: Lady Moiraine on 2008 May 19, 11:36:59
Have you had any luck in exporting the lighting from CS?

This upload dedicated to Lady Moiraine. :)

Here are the links:
Lamps and Torches http://www.mediafire.com/?n3x3jmbd2y1
OMG these are great!!!  Thank you so muich!!  I have to contact IPower my host and get my site fixed up and as soon as I do, I'll send everyone on over here to grab your stuff, thank you for taking the time to do these uploads, they're great!!   ;D


Title: Re: More CS stuff
Post by: Havelock on 2008 May 19, 13:49:24
The Birdcage is evil, Sims get stuck Birdfood Streams on the hands after filling the Cage. Have seen this after ripping it myself.
This happens with the regular birdcage also.

Sure but you could use TwoJeffs mod to stop this. I tried to add the modified BHAV to the Native Cage but have not tested if it works.

And devilsrope why on earth have you used the fix integrity option on all items. I only looked into the lamps but i think you have done it with everything.
It would have been easy to use textures shared between objects who use them also.
Fix Itegrity is only needed for Clones from TS2, Story objects work pretty good if you let them as they are. Only exeption are Items who replace a TS2 object like the native benchpress.


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 19, 16:25:53
Thank goodness you guys are here. I guess you noticed I'm drowning, not waving.

So, I've been implementing the repository thing where I can...the one lamp didn't want to cooperate, so I've got to keep hammering it. I'm uploading it today as a stand alone object; if I get it fixed, I'll reupload, to save you guys the 400k or so in duplicate textures.
Dupe textures are evil cuz they chew up massive RAMz.

Agreed. My stupid is preventing me from fixing this right now.

I think maybe my brain just numbed out after working on the trees (those things were made all kinds of stupid). I don't know how to create a stand-alone package of the textures and other needed bits, so in some cases there are multiple master objects.
Sounds like a mess. What you SHOULD do is simply extract the texture and other files RAW, without attempting to change their names or instances, then remove the duplicates and leave it as-is. Don't tamper with any of the resources unless absolutely necessary.

It is a mess (both the repository situation and my brain). I looked at your cratesgas.package as an example, because I think that method is what you'd like me to use (several objects in one package in this case). I will attempt your suggestion and and bother you when I break it. I assume this method should be used for all conversions though? I have been cloning with SimPE, using the advice from MTS2, the Stories Crap thread, and various other places Google had led me to read. This (the cloning) in itself is a mess, which is why I have posted everything with the caveat that it's probably horribly broken.

I have used Pescados Harvestable as Repository for the Palmtrees. If you not fixed them it would have been easy to do so. All you have to doo is delete the Texures and save.

This is a good idea, however Pescado's trees aren't recolorable. The 4 palm trees I attempted all have 2 colors, although only 2 of the trees were recolorable in-game (they are borked this way in CS). So, I fixed that issue, then created my own repository, not remembering that the harvestables use the same mesh texture. Using Pescado's textures would be better, so thanks for pointing that out - I'll see if I can do that. However, this won't make them stop dropping leaves in fall...? I'm guessing this has to do with BHAVs or the GLOB, both of which frighten me.

Also, one of the table lamps is weird - it lights up, but the candle doesn't create a flame. That's how it is in CS, too, so I figured...meh.
The one lamp misses a line in the BHAV who generates the Flame. The Birdcage is evil, Sims get stuck Birdfood Streams on the hands after filling the Cage. Have seen this after ripping it myself.

On your suggestion, I have messed with the BHAVs, and fixed this. Thank you! I haven't seen that issue with the birdcage, but before testing this (which included multiple refillings of the food dish), I've had exactly one sim-bird, and I guess I've just never seen this happen yet. I encourage you to post improved versions of any objects as you see fit.

And devilsrope why on earth have you used the fix integrity option on all items. I only looked into the lamps but i think you have done it with everything. It would have been easy to use textures shared between objects who use them also. Fix Itegrity is only needed for Clones from TS2, Story objects work pretty good if you let them as they are. Only exeption are Items who replace a TS2 object like the native benchpress.

Well, because I don't know how else to do it? I have done it on every object (is it really bad?), because my clones throw errors in SimPE and are invisible in-game otherwise. When I clone an object (which is how I've been extracting them) I generally use these settings: Fix cloned files (and the 2 sub-settings) and Pull #STR-linked resources. Seeing as the only tutorial I can find on MTS2 about cloning an object is over 2 years old (following it gave me invisible objects), and I have barely opened SimPE before 3 weeks ago, I went with that cause it seemed generic enough (obviously not). The only reason I was able to get objects to start showing in my game is because of an offhand comment by someone explaining, to someone with this same problem, how to re-input the shape information to the resource node, which led me to use fix integrity. Without doing that, I can't preview the object in SimPE (it tells me the joint hierarchy can't be built), and can't see it in the game. If I can follow Pescado's advice properly, I will do that. Otherwise, if you can, please explain the proper/better/easier way to extract objects. I'll take any pointers I can get.

As for sharing textures, yes, I agree. That's why I let people know I hadn't done it when I posted the items, and as promised in my OP here, I'm now working on correcting that. Believe me, just having the objects show in my game and be usable made me pretty happy at the time, given my extremely novice status.

I appreciate both you guys stopping here to give me your input. I hope I can make good use of it.

edited to add: I have re-uploaded the lamps in the appropriate post


Title: Re: More CS stuff
Post by: Havelock on 2008 May 19, 18:21:49
If you clone a Storys Objects you have in Simpe to disable the CEP in Filetable and uncheck all settings in Objectworkshop otherwise you get the 0x1C050000 Group and the object has unlinked resources.


Title: Re: More CS stuff
Post by: Cappuccino on 2008 May 19, 18:44:50
The CS piano currently overrides the Maxis one (not the base game one obviously, the other one, can't remember what EP it came from... FT?)


Title: Re: More CS stuff
Post by: Havelock on 2008 May 19, 18:51:57
The CS Piano overrides the BV Grand Piano.


Title: Re: More CS stuff
Post by: Cappuccino on 2008 May 19, 19:06:13
That would be the one, yes. ;D


Title: Re: More CS stuff
Post by: pbox on 2008 May 19, 19:49:05
devilsrope,

re. the SimPE cloning options, I've found this tutorial (http://www.modthesims2.com/showthread.php?t=71411) very helpful -- I have SimPE 0.66 (I think it's .66 -- the FT one, in any case) and it told me all I needed to know, even though it's old. Just in case you haven't seen it already .. it's not always easy to spot the right tutorial at mts2 =)

And thanks for doing this, of course.


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 19, 19:55:08
If you clone a Storys Objects you have in Simpe to disable the CEP in Filetable and uncheck all settings in Objectworkshop otherwise you get the 0x1C050000 Group and the object has unlinked resources.

Ahhh, ok, I'll see if that helps. What about TS2 objects, though? When I have tried to clone those, I get the same problem. Should I always uncheck CEP, except when doing recolors? And why the hell isn't there any clear information about how to do this basic stuff anywhere (at least not anywhere I found). That's not directed at you, Havelock, it's just my frustration that there doesn't seem to be an abundance of practical (clear and concise) information for newblets like me. It like a scavenger hunt to figure this stuff out.

The CS piano currently overrides the Maxis one (not the base game one obviously, the other one, can't remember what EP it came from... FT?)

And gah. I knew I forgot something when I uploaded. My apologies. Will be fixed momentarily...also, deleting the treasure chest since it's from BV. Heh, shows you how much vacationing my sims do; never saw it.

Fake edit: thanks, pbox...I had forgotten, but yes, I did read that. Am I blind or does it also say nothing about the file table (if this fix will work, haven't tried it yet)? Or am I the only one having the invisible clone problem (besides the one reference I found on MTS2)?


Title: Re: More CS stuff
Post by: Havelock on 2008 May 19, 20:52:01
If you clone a Storys Objects you have in Simpe to disable the CEP in Filetable and uncheck all settings in Objectworkshop otherwise you get the 0x1C050000 Group and the object has unlinked resources.

Ahhh, ok, I'll see if that helps. What about TS2 objects, though? When I have tried to clone those, I get the same problem. Should I always uncheck CEP, except when doing recolors? And why the hell isn't there any clear information about how to do this basic stuff anywhere (at least not anywhere I found). That's not directed at you, Havelock, it's just my frustration that there doesn't seem to be an abundance of practical (clear and concise) information for newblets like me. It like a scavenger hunt to figure this stuff out.

You are right there exist no Tutorials about cloning. I had to find it myself after deleting tons of broken clones. If my english would be better i would make a Tutorial but i am limited in explain tech information in english. Its not my first language.


Title: Re: More CS stuff
Post by: Privateer on 2008 May 19, 21:52:02
This CS-to-Standard conversion is great! I keep wanting to revamp into a new 'hood with all this stuff, now...

Do any of you know if the mine-able rocks and chop-able wood have been converted anywhere, or if one of you will? I'd love to have them for their decidedly non-awesome money/work ratio for a Medieval or Castaway 'hood.


Title: Re: More CS stuff
Post by: Kazzandra on 2008 May 20, 02:35:39
Dude, devilsrope. You are brave and I admire that. You dive right into uncharted waters. Because of that, I triple-thank you for what you are doing. Not only did you do these conversions, you shared them, and you accepted other's advice. That's awesome, and I like to see that in the Sims 2 community.

Silly F-type comments over. Continue with your regularly scheduled MATY.


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 21, 06:32:46
Thank you, Kazzandra, that's really kind of you. I don't mind F comments at all. :) I always think I ought to be an F, but I always end up ISTJ and firmly a the T at that. Confuses me actually.

Privateer, I don't know of anyone who's done those. I'd bet Pescado could, if he were so inclined. A rock quarry full of slaves would be quite delicious.

edited because I forgot to say:

Havelock, I'm sure any number of people would be willing to proof read a tutorial for you. Besides, your English is quite understandable, and the contribution would be valuable. Bring on the tutorial, I say.


Title: Re: More CS stuff
Post by: Lisen on 2008 May 22, 15:16:40
I really love the Castaway objects, to use them in Sims 2, and I thank you devilsrope from the bottom of my heart....

/Lisen


Title: Re: More CS stuff
Post by: Ghanima Atreides on 2008 May 23, 16:46:58
Hey, I was thinking, would it be possible to salvage the following:

-the medical box (as a decorative object it would be just fine)

-the idol (I'm actually building a temple with the extracted bits and "treasure", so it would be great to have Spaulding. lol) Him spewing poisonous gas would be extra cool but something tells me that's Pescado territory...

-the steamer trunk (acting as a fridge would rock, but would make a nice decoration too)

...I hate it how whenever I try to make this kind of posts they sound so demanding, but they're meant as suggestions, stuff I've thought about and have not seen anywhere, and since you're on a roll... :)


Title: Re: More CS stuff
Post by: gethane on 2008 May 23, 21:16:41
I was actually thinking of buying this game simply to see the cool stuff, but now you've saved me from this fate! I LOVE this stuff. Makes such a fun island retreat vacation lot :)


Title: Re: More CS stuff
Post by: Lisen on 2008 May 26, 18:25:00
Hello I just wonder if someone have converted these plants, the lovely small plants that the sims can walk in:

(http://img90.imageshack.us/img90/9454/groundleavesft2.jpg)

The grass
(http://img90.imageshack.us/img90/6968/grassta4.jpg)

or the harvestable grass
(http://img90.imageshack.us/img90/2144/grass2tm0.jpg)

And I would also love to have the texture:
(http://img389.imageshack.us/img389/5300/texture1by6.jpg)


Is there a tutorial in how to convert objects from Castaway to the "real" Sims2?

Many thanks
/Lisen


Title: Re: More CS stuff
Post by: J. M. Pescado on 2008 May 26, 20:40:31
There isn't really a tutorial because doing so is equal parts standard object extraction done MANUALLY because SimPE is a smartass, black magic, and voodoo debugging.


Title: Re: More CS stuff
Post by: Havelock on 2008 May 26, 21:12:41
There isn't really a tutorial because doing so is equal parts standard object extraction done MANUALLY because SimPE is a smartass, black magic, and voodoo debugging.

I have to second that CS Objects wont work nicely in TS2. The jelly bean palms trow an error if Dogs try to interact whit them same for the grass.
Also they are flowers so they need gardening but this is not working also.
You get Sims and Pets reset everytime they try to do anything with them.
What would you do with the harvestable grass ? It needs other accessories to work.

Hey, I was thinking, would it be possible to salvage the following:

-the medical box (as a decorative object it would be just fine)

-the idol (I'm actually building a temple with the extracted bits and "treasure", so it would be great to have Spaulding. lol) Him spewing poisonous gas would be extra cool but something tells me that's Pescado territory...

I got them to work with all needed accessories but the stuff is useless in TS2. And i lack the knowledge to try to reprogramming the stuff.
Its not really a challenge to place the items on different lots only to make your Sim search for them and after everything is done the Tristikki is worthless.
The only nice usage is the sim talking to the Idol. But you get the same with a Garden Gnome.


Title: Re: More CS stuff
Post by: Lisen on 2008 May 26, 21:29:23
Hi, I just want these objects because I find them very nice and good looking on my lots in CS and it would really be nice to have them in the real Sims...
I also think it'e very good looking that sims kan walk in the grass, the plants...
Isn't possible to take away the needs for gardening and just make them decorative, like carpets or something?
Well, I'm not so good in programming and english is not my native language so it's hard to explain.
But, I love all the items in Castaway and would like to use them in Sims2...

/Lisen


Title: Re: More CS stuff
Post by: shastakiss on 2008 May 27, 06:06:20

And I would also love to have the texture:


Xianah converted all the walls, floors and terrain paints in the Salvaged Stories thread.

http://rapidshare.com/files/90400693/Xianah-CSWallsFloors.rar.html



Title: Re: More CS stuff
Post by: morriganrant on 2008 May 28, 05:04:48
I would like the large clump of grass, but only as a decorative object that sims can walk through. For decorative purposes on those old dilapidated houses and over grown lots.


Title: Re: More CS stuff
Post by: Ghanima Atreides on 2008 May 28, 15:12:17

I got them to work with all needed accessories but the stuff is useless in TS2. And i lack the knowledge to try to reprogramming the stuff.
Its not really a challenge to place the items on different lots only to make your Sim search for them and after everything is done the Tristikki is worthless.
The only nice usage is the sim talking to the Idol. But you get the same with a Garden Gnome.


Oh, they don't have to function like in Castaway (but making them searchable sounds cool regardless of how easy it is!). I would still love to have them just to decorate my lots. :D


Title: Re: More CS stuff
Post by: Lisen on 2008 May 28, 19:59:58

And I would also love to have the texture:


Xianah converted all the walls, floors and terrain paints in the Salvaged Stories thread.

http://rapidshare.com/files/90400693/Xianah-CSWallsFloors.rar.html

Oh yes I havae these, very, very nice! But this texture is missing...
Lisen


Title: Re: More CS stuff
Post by: Lady Moiraine on 2008 May 30, 12:45:51
devilsrope, your objects have really enhanced my gameplay, you've done a wonderful job!  I especially love the lighting!  There's one more wall light that you missed that would be nice to have for the collection.  Would it be possible for you to add the 'Round These Parts Wall Light?  It's the smaller one kind of cup shaped.  I use that one all the time in CS and would love to have it in my Sims2 game.  Thanks again for all your hard work!
 


Title: Re: More CS stuff
Post by: devilsrope on 2008 May 30, 19:07:00
Thanks for the kind words, everyone. Hopefully I'll have time to get back to messing with this stuff soon (next couple weeks). Been a busy girl lately. I'll see about the plants, though sounds like Havelock might have something for us if he's willing to release them as non-interactive...maybe? I'll definitely get the light I missed (sorry about that, Lady Moiraine).


Title: Re: More CS stuff
Post by: Havelock on 2008 May 30, 20:17:38
Thanks for the kind words, everyone. Hopefully I'll have time to get back to messing with this stuff soon (next couple weeks). Been a busy girl lately. I'll see about the plants, though sounds like Havelock might have something for us if he's willing to release them as non-interactive...maybe? I'll definitely get the light I missed (sorry about that, Lady Moiraine).

Ok i look into the Plants. Most are done, the Palmtrees have recolors, but two only the Leafs not the Trunk. I have only to test a little bit before i could release.


Title: Re: More CS stuff
Post by: Cappuccino on 2008 May 31, 22:54:12
What do you do to fix the CS Piano overriding the Bon Voyage one?


You get the updated version that doesn't override it? ::)


Or did you mean what setting devilsrope had to change for that not to happen?


Title: Re: More CS stuff
Post by: firerayne on 2008 June 04, 09:31:50
Hi,
im hoping to download but can anyone tell me if they work with frretime, cos its buggy as it is (freetime that is)


Title: Re: More CS stuff
Post by: firerayne on 2008 June 04, 22:31:59
Hi,
Firstly took a chance on thses working  with freetime., and they are fantastic, thanks devils rope, are there any more to come? but having probs downloading two files though survival furniture and the bath stuff  :'( mediafire says its not a valid link  :'( any tips or does anyone have these?
thank you


Title: Re: More CS stuff
Post by: Emma on 2008 June 04, 23:13:58
You just have to keep trying, Mediafire is a bit crap. They will probably work tomorrow.


Title: Re: More CS stuff
Post by: firerayne on 2008 June 06, 10:28:06
I have the same problem  :(


Title: Re: More CS stuff
Post by: Emma on 2008 June 06, 12:09:16
Survival (http://www.4shared.com/file/50332907/e392e2c8/Survival.html?dirPwdVerified=177490e5).

I don't mind putting stuff in my 4shared as people want it. Just post which files are needed.

firerayne, I emailed you the plumbing stuff.


Title: Re: More CS stuff
Post by: Havelock on 2008 June 06, 12:43:11
Thx for helping out Emma i have added the Plumbings to 4shared now hope they stay there.
I had probs with them while i tryd hosting the Native Clothings and the Easel, they flagged the stuff as Copyright protected and have not alowed to share the stuff there.


Title: Re: More CS stuff
Post by: Emma on 2008 June 06, 12:56:45
Thats ok-if you ever need help with sharing stuff, just give me a shout. I don't put much in my 4shared now anyway.


Title: Re: More CS stuff
Post by: firerayne on 2008 June 06, 22:26:12
Thanks Emma you're a star  ;D


Title: Re: More CS stuff
Post by: Emma on 2008 June 07, 07:08:48
No problem, I know how frustrating it is when you can't download stuff you need ;)


Title: Re: More CS stuff
Post by: mauriciobrazil on 2008 June 07, 15:38:19
Hey Havelock, when you put the harvestable plants for downloads? And when you put more Pet Stories objects? I like very much of all that (I know that's not easy to do), but I am your fan, you do everything that I want for the game. Continue with your good job, and put the other itens, please!!!!!
Sorry if I doing much pressure on you, but I want that objects!!!!


Title: Re: More CS stuff
Post by: Charamei on 2008 June 07, 15:57:58
Emma, would it be possible for you to upload Havelock's CS plumbing and appliances to 4shared as well? That link also seems to have stopped working.


Title: Re: More CS stuff
Post by: Havelock on 2008 June 07, 16:29:43
Emma, would it be possible for you to upload Havelock's CS plumbing and appliances to 4shared as well? That link also seems to have stopped working.

They are on 4shared alredy have you tried downloading ? There is a new link in my tread.


Title: Re: More CS stuff
Post by: Charamei on 2008 June 08, 01:20:22
No, I hadn't seen the new link. Thanks :)


Title: Re: More CS stuff
Post by: devilsrope on 2008 June 12, 15:45:59
I have a question about the Castaways bar. Everything works fine in Freetime except that there is no sub-menu for making "blended" or "poured" drinks.

If you look closely, you will see the CS bar doesn't have a blender, and therefore, no blended drinks are available.


Title: Re: More CS stuff
Post by: pangolin on 2008 June 13, 20:22:39
These all great thank you for sharing  ;D


Title: Re: More CS stuff
Post by: eblair on 2008 June 17, 08:10:41
I was wondering if anyone has ripped the steamer trunk, the campfire, and those barrel grills. Those would look awesome for my legacy founders...


Title: Re: More CS stuff
Post by: Emma on 2008 June 17, 08:57:51
I don't think it can be done eblair. Other people have asked for them too.


Title: Re: More CS stuff
Post by: morriganrant on 2008 June 17, 20:46:01
If you look around in this thread, you will see a link to a similar barrel grill. I think it's 8ds.


Title: Re: More CS stuff
Post by: Havelock on 2008 June 21, 07:26:53
A List of the ripped stuff you could download here (http://www.moreawesomethanyou.com/smf/index.php/topic,12128.msg343869.html#msg343869)


Title: Re: More CS stuff
Post by: morriganrant on 2008 June 21, 13:41:46
A List of the ripped stuff you could download here (http://www.moreawesomethanyou.com/smf/index.php/topic,12128.msg343869.html#msg343869)

thank you so much Havelock

If you look around in this thread, you will see a link to a similar barrel grill. I think it's 8ds.

I have looked 3 times without success in this thread.

Forgive me. I've had a cold for a few things. My thinking is fuzzy. It was Pes's stories stuff thread that it was mentioned. Anyway get it from 8deadlysims "grunge set", in the booty.


Title: Re: More CS stuff
Post by: inrez on 2008 June 21, 16:40:04
Devilsrope, thanks for all the hard work you put into the items you have extracted.  They look and work great.

This is a suggestion for anyone still looking for an alternative to the Castaways campfire cooking.  I found a grill http://www.thesimsresource.com/artists/steffor/downloads/sims2/SetID_563999/ (http://www.thesimsresource.com/artists/steffor/downloads/sims2/SetID_563999/) which fits perfectly over the game campfire (with moveobjects on), both work and look great ingame. The grill only has 1 hunger but I edited it Simpe and made the BCONs same value as the 10 hunger barbeque.

An alternative for the streamer trunk is this picnic basket http://www.thesimsresource.com/artists/Cashcraft/downloads/sims2/sets/174986/ (http://www.thesimsresource.com/artists/Cashcraft/downloads/sims2/sets/174986/)
It just needs to be updated to Seasons and Freetime which was very easy to do using the instructions in this thread http://www.moreawesomethanyou.com/smf/index.php/topic,11264.0.html (http://www.moreawesomethanyou.com/smf/index.php/topic,11264.0.html)

My castaways were shipwrecked so they managed to salvage these objects when they washed up onshore  :)

I am not sure of the policy here on posting pictures, but I have them of these objects working and will post them if requested and it is ok.

Thanks Witch for the advice.
Here are the pics  campfire  [img=http://img357.imageshack.us/img357/1991/campfireod0.th.jpg] (http://img357.imageshack.us/my.php?image=campfireod0.jpg) and cooking  [img=http://img502.imageshack.us/img502/4387/cookingvd1.th.jpg] (http://img502.imageshack.us/my.php?image=cookingvd1.jpg)


Title: Re: More CS stuff
Post by: witch on 2008 June 21, 22:51:05
Does anyone have this download, the grill over the fire? It's not free to download from TSR.

Plus I really like the sleeping bag bed for sleeping out and for squatters.

Inrez, people generally like pictures and here they use Photobucket or Imageshack and similar to display the pictures.


Title: Re: More CS stuff
Post by: seelindarun on 2008 June 22, 19:08:14
Does anyone have this download, the grill over the fire? It's not free to download from TSR.

Plus I really like the sleeping bag bed for sleeping out and for squatters.

It's camper.zip in the booty here:

http://paysites.mustbedestroyed.org/booty/tsr/steffor/

This is obviously the original, not the SimPE-supercharged version.  Frankly, it's quite useless as is even though it looks nice, so I hope someone will be kind enough to share their modded one at some point.


Title: Re: More CS stuff
Post by: akatonbo on 2008 June 24, 19:45:00
Something else castaways and natives might cook with: http://sumomo.modthesims2.com/showthread.php?t=289932&c=1


Title: Re: More CS stuff
Post by: eblair on 2008 June 24, 19:54:45
I suppose you could use Yggdrasil's steamer truck and mod it to make it Castaway style. My suggestion would be to make a recolor of how it looked in Castaway and then make the coding of the refrigerator and bookcase strings to duplicate what it looked like in Castaway Stories.

Yggdrasil's chest: http://www.spiffysims.com/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=2098&ttitle=Steamer_Trunk_Coffeetables



Title: Re: More CS stuff
Post by: empires on 2008 June 29, 17:11:56
I saw in a video here http://www.foundthesims.com/us/ that there were other instriments in castaway other then the drums.  Is this true?  Or are they beta items maxis took out and/or unextractable from the game.


Title: Re: More CS stuff
Post by: J. M. Pescado on 2008 June 29, 17:58:36
That video is fake. It is not from the game at all.


Title: Re: More CS stuff
Post by: Havelock on 2008 June 29, 19:01:23
I saw in a video here http://www.foundthesims.com/us/ that there were other instriments in castaway other then the drums.  Is this true?  Or are they beta items maxis took out and/or unextractable from the game.

The Site is about the PS2 Game not the PC Version.


Title: Re: More CS stuff
Post by: morriganrant on 2008 June 29, 19:16:32
Heh, those videos were actually rather amusing, I like the evil coconut.


Title: Re: More CS stuff
Post by: empires on 2008 July 11, 23:17:54
I saw in a video here http://www.foundthesims.com/us/ that there were other instriments in castaway other then the drums.  Is this true?  Or are they beta items maxis took out and/or unextractable from the game.

The Site is about the PS2 Game not the PC Version.

Ah thank you for letting me know I didnt notice it was for PS2 I dont have the greatest eyes and missed it.



Were there any new roof patterns or Radio Muisc in Castaway?


Title: Re: More CS stuff
Post by: rhondalatte on 2008 August 15, 16:14:29
I just wanted to add another Open Coals Rotisserie Spit that could be useful.
xo


http://simscrossing.net/index.php?topic=90.0

(http://img507.imageshack.us/img507/8914/campfire1ff7.jpg)


Title: Re: More CS stuff
Post by: jriggs on 2008 August 16, 02:33:36
I have that in my game but it is only decorative.  It does not act as a stove or have any any function.  Still pretty though.