More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: Merope on 2007 December 11, 15:08:13



Title: Are ninjas ... people?
Post by: Merope on 2007 December 11, 15:08:13
I was using TJ's Crystal Ball to find a date for one of my Sims, and a ninja was one of her matches.  I chose not to summon him, fearing that he might be a weird class of NPC that you're not supposed to do anything with.  Is this accurate?  Or can I have little ninja babies?


Title: Re: Are ninjas ... people?
Post by: Emma on 2007 December 11, 15:10:25
No, I think you need to update the Crystal Ball.


Title: Re: Are ninjas ... people?
Post by: Gwill on 2007 December 11, 15:24:36
Do NOT date the ninja.  That sounds like a VBT.


Title: Re: Are ninjas ... people?
Post by: Zazazu on 2007 December 11, 16:14:44
No, I think you need to update the Crystal Ball.
You do. *lightly smacks Merope* He updated that pretty quickly after BV came out.


Title: Re: Are ninjas ... people?
Post by: dizzy on 2007 December 11, 16:16:49
Ninjas are like Social Bunnies. Not really designed for interaction.

Same thing goes for Grim Reaper, Therapist, Mrs CrumpleBottom, and Bus Drivers (although it's rather odd about Bus Drivers).

Nannies and Grand Vampires could cause an unsightly social faux pas, and in general it's a bad idea to interact with Hermits, Food Stand Chefs, Fire Dancers, Witchdoctors, and Ghost Captains. I've also recently discovered that Tour Guides tend to be unresponsive, though I haven't discovered why just yet.


Title: Re: Are ninjas ... people?
Post by: eevilcat on 2007 December 11, 21:43:49
Nannies and Grand Vampires could cause an unsightly social faux pas, and in general it's a bad idea to interact with Hermits, Food Stand Chefs, Fire Dancers, Witchdoctors, and Ghost Captains. I've also recently discovered that Tour Guides tend to be unresponsive, though I haven't discovered why just yet.

Define interact please. Talking, date, woohoo, babies? Move in is a definite no-no but I think my selfsim may have some sort of friend type relationship with the ghost captain.


Title: Re: Are ninjas ... people?
Post by: neriana on 2007 December 11, 22:48:19
Same thing goes for Grim Reaper, Therapist, Mrs CrumpleBottom, and Bus Drivers (although it's rather odd about Bus Drivers).

What about Cab Drivers?


Title: Re: Are ninjas ... people?
Post by: dizzy on 2007 December 12, 00:51:09
Define interact please. Talking, date, woohoo, babies? Move in is a definite no-no but I think my selfsim may have some sort of friend type relationship with the ghost captain.

By "interact," I mean any type of social as a visitor on your residential lots. Those sims do not properly behave in normal situations.

What about Cab Drivers?

Cab Drivers = Bus Drivers (IIRC)


Title: Re: Are ninjas ... people?
Post by: J. M. Pescado on 2007 December 12, 02:07:23
The ninja cannot be dated. If summoned, he will behave like the ninja always does, and you can learn the teleport from him, but he won't date.


Title: Re: Are ninjas ... people?
Post by: Insanity Prelude on 2008 January 06, 06:41:23
By "unsightly social faux pas" you just mean the Grand Vampires' tendency to continue doing the "stalk" animation even if you give them Vamprocillin, right? Because one of my Sims married a Grand Vampire and other than that, things have been fine... (Had to de-vamp him. Someone in that house had to work XD)


Title: Re: Are ninjas ... people?
Post by: dizzy on 2008 January 06, 22:57:35
I mean that objects behave in an irregular manner toward those sims. This is unsightly and could possibly cause unknown problems or even errors.


Title: Re: Are ninjas ... people?
Post by: Avalikia on 2008 January 06, 23:28:24
I know that ex-nannies can't potty train toddlers, for example.


Title: Re: Are ninjas ... people?
Post by: Kattan on 2008 January 07, 13:36:05
Define interact please. Talking, date, woohoo, babies? Move in is a definite no-no but I think my selfsim may have some sort of friend type relationship with the ghost captain.

By "interact," I mean any type of social as a visitor on your residential lots. Those sims do not properly behave in normal situations.

Oh, vampires are a hoot on the lot if you get 'em there. And I had one that I de-vamped after moving into the house... he continued to stalk all over the place until the cow plant ate him. His vamped woman called up the reaper, got him back, re-vamped him, and he got himself eaten again. I left him dead this time. Idiot.