More Awesome Than You!

TS2: Burnination => Peasantry => Topic started by: MutantBunny on 2007 December 07, 17:19:07



Title: Smaller Beach lots!
Post by: MutantBunny on 2007 December 07, 17:19:07
Smaller beach lots! Info about them is in the post. Please test these! They need it! :)

http://www.modthesims2.com/showthread.php?p=1839440#post1839440  - post number 1384!


Title: Re: Smaller Beach lots!
Post by: Emma on 2007 December 07, 17:56:10
Excellent! I'll try these out later, I have my game running atm.

Incidentally, I tried out all those other lots posted a while ago made using the lot adjuster and they were all fine in my game. No crashes or anything. Hopefully these will be the same. :)


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 07, 18:26:24
Thank you Emma!

The other lots worked fine for me too.


Title: Re: Smaller Beach lots!
Post by: Sleepycat on 2007 December 08, 00:41:42
now I wouldn't mind giving the 2x3 and 2x4 sizes a try but are those 3 hack files included in the sims2packs needed? 

ijBuyableBeachwavesPatch
ijBuyableCarPortalsPatch
ijBuyablePedestrianPortalPatch


*needs more info*

I'm pretty clueless about these shrunk lots. I've never used any of them before but I find the 3x5 beach lots to be too big (I prefer 2x2/3x2 lots).



Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 08, 01:25:42
oo, Thanks Sleepycat, I should have mentioned those: No they do not need to be loaded. Just uncheck them.

What they are: pedestrian, car, beach and wave effect portals. Inge made a buyable version of these and that is what got packaged up with the lot. Don't load them into your game and then you won't have the buyable versions, the lot will simply grab the maxis originals and all will be fine.

OR go ahead and load them into your game and have fun placing them whereever to see what they will do......:)

She made a buyable people portal--like those found at the sidewalks. I have used these, for example, placed on the back corners of lots on corners, they allow sims to walk onto the lot from the side sidewalk as well as the normal front of lot sidewalk. Very nice.



Title: Re: Smaller Beach lots!
Post by: Sleepycat on 2007 December 08, 01:34:29
ok, thanks for the quick reply  :)   


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 08, 03:51:35
Well, I downloaded them to give them a try but I can't seem to get them to want to place. I am even using SleepySandbar2 as a hood.
Is there something that I could be missing, or something required that I am unaware of?


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 08, 04:17:46
Try a different terrain?

I have placed them on one of Sleepycat's terrains available here, not sure which one, and one called Vulkano, made by someone I don't remember the name of. But I can chase that down.... again....

I think the EA terrains were too far from water to fit the shorter lots. The smaller lots are hader to place then the EA lots because they are smaller--the length of lot to water edge and the slope of the water front both come into play.

My only advice is to try another terrain. It could be the lots simply won't--but this is why they need to be tested. So far they have been DLed 16 times--perhaps others will give us a report on how they've done with them.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 08, 05:45:32
I will try another one later, I had picked this one because there were several locations on the terrair that had a very short distance between road and water. By looking at some of the lots while trying to place, they should have placed in these locations. Any advice on how much land should be on land and how much in water?


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 08, 13:52:33
If there are any neighborhood objects in the area you try to place a lot on, the lot won't place. Like if there are any of the hood wave boxes, or rocks there, lot won't place. Try moving those items to see if the lot places.

It might be a good idea to keep track of the terrains beaches won't place on....

This is where you can find the Vulkano terrain: http://www.dreamlandsims2.de/ (click the orange pencil)


Title: Re: Smaller Beach lots!
Post by: twink on 2007 December 08, 15:44:25
Thanks so much...I did miss this original post but will try them now. The 3x5 is just a little to big for me too.
Twink


Title: Re: Smaller Beach lots!
Post by: Sleepycat on 2007 December 08, 21:39:42
Mutantbunny, I've tried them on 2 of my terrains (SleepyMountain1 and SleepyValley6) and they (2x3, 2x4, 2x5) won't place. I made a new hood with the bluewater terrain to see if they worked there and they did.

nothing was in the way that would stop them from being placed in any of the terrains I tried.

I thought maybe it was a slope issue since my beaches are all flat but you say it did work on one of mine (which one, could you check?). If it had been a 'distance to water' issue then the 2x5 should have placed but it didn't. They were all able to 'reach the water'

Now I'm perfectly willing to make some terrains where the road is even closer to the water, *really liked the 2x3 & 2x4 sized beach lots*  thats easy enough to do...but if it's a slope issue... hmmm maybe I'll pop in my two terrains that have a small 2/3 tile slope and check them... *runs off to do just that*


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 08, 21:59:29
Sleepycat, have you tried any of the other sizes on those spots that won't let you place the 2xs? Have you tried the EA lots?

I worked off of your haven3 terrain (is that right--sleepycathaven3 or sleepyhaven3?)

I would be interested to know if they'll place on Vulkano for you on your system too, if you'd be willing to try that.

Also, over at MTS2 boatnana has a slope value change file that allows regualr lots to be place don more terrain slopes. It might work for beach lots too, you might try that. Just run a search on the member list for boatnana and it'lbring the right pagfe up--only one entry there I think :)

When trying to place them--what do you THINK is holding it up?



Title: Re: Smaller Beach lots!
Post by: Emma on 2007 December 08, 22:07:18
They won't place for me either :( I have tried with lots of different maxis and CC beach terrains too. Deleting hood decorations, leaving and re-entering the beach hood isn't allowing them to place either. I haven't a clue what is stopping them placing. Even regular beach lots are really buggy and they must be placed in the exact location they were built for even a slight chance for them to work. Sorry MB. Nice try though, I'd have loved some little beach lots.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 08, 22:17:40
:(  I'm so sorry they are acting like this. I don't know for sure what it could be. Only the continued testing will tell us. :( They are so much funner to play than the large EA lots.

Emma, try the vulkano terrain? And have you tired all the sizes?


Title: Re: Smaller Beach lots!
Post by: Sleepycat on 2007 December 08, 22:59:56
I'm back, with some good news and some bad news.

I tried the 2x3, 2x4, 2x5 on 4 more of my terrains. (sorry but I have no interest in any of the other sizes so I never installed them, I only installed the 2x5 for testing).

in:

SleepySmallHood2 - they wouldn't place (totally flat beaches)

Sleepy4Bridges - they wouldn't place (totally flat beaches)

(in the above 2 terrains, 2x3 couldn't reach the water - was already altered by maxis Xx5s beach lot. I don't think the 2x4 was able to reach the water either)


SleepyTown2 (not officially released by me) - they all placed (2x3 were limited to were to the spots they could reach the water) - Slope NOT flat, maybe a 3 or 4 tile slope (depending on how to want the slope) (if I remember right, my flat beach lots wouldn't place an that terrain)

SleepyTown3 (also not officially released by me) - None of them would place - Slope Not flat (although all my flat beach lots work on that terrain), has maybe 1or 2 tile slope.


as I said before, nothing was in the way to prevent them from being placed.

---

if I remember right, I think my Sleepyhaven terrain has a few areas on the beach that had a small slope/weren't level - where the beach lots level in the spots you placed them?

---

I have a feeling it may be a slope issue after all.  I think you will need to make different slope versions. Personally I would like flat versions since I won't use terrains with non-flat beaches (which is why my SleepyTown terrains weren't officially released).


edit - to bold


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 08, 23:09:30
I made those on your haven3 terain--it is mostly flat, right? I know there was one lot made on one side of the terrain that I couldn't use because the terrain was 'rough' and the side seam wouldn't 'heal'. So I tossed that out in favor of the flatter side lot which is what you have.

I'm not sure what you mean by your 'flat beach lot'. Can you upload one or is it uploaded someplace? IF I can get it, I'll try making it into 2xs for you. Maybe they'll place a bit better.


Title: Re: Smaller Beach lots!
Post by: Inge on 2007 December 08, 23:10:27
All beach lots, even shrunken ones, have to be able to reach the water or they won't place.


Title: Re: Smaller Beach lots!
Post by: Sleepycat on 2007 December 08, 23:34:33
I made those on your haven3 terain--it is mostly flat, right? I know there was one lot mad eon one side of the terrain that I couldn't use because the terrain was 'rough' and the side seam wouldn't 'heal'. So i tossed that out in favor of the flatter side lot which is what you have.

I'm not sure what you mean by your 'flat beach lot'. Can you upload one or is it uploaded someplace? IF I can get it, I'll try making it into 2xs for you. Maybe they'll place a bit better.


very strange, yes the haven3 terrain is mostly flat.

I haven't packaged up my flat beach lots so they aren't available anywhere.  I tested two that I had in my bin that were made on one of my flat beach terrains - they work on all of my flat beach terrains except that one sleepytown terrain(and another sleepytown terrain that has a higher slope that I didn't test).

It's no big deal for me cause the only beach lot I have been using lately is my public beach community lot. I've found having sims living on the beach annoying with them constantly going off to watch waves and build sandcastles etc...  the smaller beach lots would have been nice but... *shrugs*  most of the testing I've done was just to help.



All beach lots, even shrunken ones, have to be able to reach the water or they won't place.

yes, I think we all know that here. I just wanted to point out that those couldn't reach the water because the land had already been altered by the maxis Xx5 beach templates.


/supper time, won't be back till later or tomorrow


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 09, 00:17:22
If there are any neighborhood objects in the area you try to place a lot on, the lot won't place. Like if there are any of the hood wave boxes, or rocks there, lot won't place. Try moving those items to see if the lot places.

Completely empty hood, I'm too lazy to fill in hood objects. I do have three other empty beach lots, but nowhere near where I am trying to place yours.
Sleepycat said they worked on BlueWater for her, so I will try a hood with that template. I won't be able to test much for the next 3 days, I'll be on a trip, but I can get back to you about blue water tonight as my game is running right now.*grumblenearly20minloadingtimegrumble* I downloaded all of the smaller lots so I can try each one.

Edit: All placeable on BlueWater. I used the 3x4 to bring the water closer then deleted it to place the other, shorter, lots. Maybe slope is an issue? BlueWater has more of a gentle slope to the water then the other area I had been tring.


Title: Re: Smaller Beach lots!
Post by: Inge on 2007 December 09, 08:59:50
You can edit your config files to allow placement on steeper slopes.  That seems to count for beach lots too.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 09, 15:40:59
You can edit your config files to allow placement on steeper slopes.  That seems to count for beach lots too.

Thanks Inge. I thought as much but was unsure.

This is what I referred to with the boatnana reference above. I just wasn't sure it applied to beach lots--but there is no obvious reason why it should not.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 10, 04:20:06
You can edit your config files to allow placement on steeper slopes.  That seems to count for beach lots too.

Ah, but I am the un-awesome and have no idea how to do such, might someone point me in the right direction? Then I will be all ed-ju-macated on the issue once I make it back to my own beloved computer.


*Morrigan would like it to be known that the oddities that appear in the sentence above are on purpose.*


Title: Re: Smaller Beach lots!
Post by: Inge on 2007 December 10, 10:41:37
C:\Program Files\EA GAMES\The Sims 2 Bon Voyage\TSData\Sys\Neighborhood.ini

The following two places I have edited:

[LotPlopTunables]
; If the neighborhood terrain slope within the area going to be occupied by the lot is greater than this, then, lot plop
; get disallowed. The angle is in degrees and is measured between the points having the highest and lowest elevations in the
; lot area.
; Default 20
MaxLotSlope=85.0

[SmoothingUnderNewLot]
; Parameters controlling the smoothing of the lot area when a new lot gets plopped.
;
; When the angle (in degrees) between two neighboring terrain vertices is less than this, the elevation of the higher vertex
; is lowered by a small amount and the elevation of the lower vertex is raised by a small amount. If the angle is less than
; this, elevations of the two vertices do not get modified.
; Default 18
SmoothingTalusAngle=45.0

Unfortunately the latter contradicts itself as to the meaning, and I am not at all sure it's doing anything anyway :D  It's the first one that is important for placing lots on slopes, anyway.


Title: Re: Smaller Beach lots!
Post by: eenaleor on 2007 December 14, 18:19:57
I tested the 3x3 as a dorm on a new terrain named "Enchanted Cove" from mts2. The only issue I had while playing was that I was getting no bills, since I was not particularly fluent anyways I didn't bother too much. I tried to remove stuck bills with the Lot Debugger but since this option was not available, I guess there were none. Oh and I noticed there is snow laying on the bottom of the sea in the sims' world. Looks funny. I will test the mail thing further.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 14, 23:50:38
A beach front dorm? lol. Nice. But no bills? Has this happened to other, land locked, dorms?

Maybe not snow--maybe Eas idea of sea foam?


Title: Re: Smaller Beach lots!
Post by: brownlustgirl on 2007 December 17, 04:55:07
I have been testing the 2X3 and 2X4 in Bluewater, the 2X3 only fits on each end of the coastal area, they work fine, no problems.  I could place the 2X5 along all the edges of Bluewater, except the ends. I totally appreciate someone making this, I can only play small lots, because my computer is slow and old.

Surprise, I have more success in placing these lots in Patul's San Tropez Neighborhood, over at MTS2. I don't know how to tell the directions in the game, but there's a coast area where I could place 2 2X3's and 2 2x4's lots easily. I wonder if that would help in your investigation on the lot placement.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 17, 14:30:02
brownlust-I lust for brown too. It's a great color, and a great skin color too. :)

Thank you so much for the report. I will try that terrain too, thanks.

It seems that the lots play just fine. Hopefully, the lots are working as well for everyone else too--so few people have reported back....can I, should I assume that's a good thing? :) The difficulty placing them appears to be the reason EA offered up only the larger, easier to place lots--and they chose to ignore those of us that simply can't play the larger lots. Very EA of them.....

I used to  run only the smaller lots because my lots tend to be heavy in CC. I like details. I have a better PC now and I can run the larger lots, but I have developed a taste for the small guys. Hence, I was yearning for the smaller beachs and I like them so much better, even if they are somewhat harder to place, they aren't THAT hard--and in some spots they are the only ones that will place.

I'm glad to know others like them too. The credit for them goes to Mootilda and Inge for their hard work on the LA (lot adjuster) code. I only followed instructions and released them to the pubic.



Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 18, 00:06:51
I'm having no issues. Snow is falling as normal and I have mail, I've only had the time to test them as residental lots. I could have sworn the first time i placed them I had a few the same size, side by side, they won't do it now. I suffered a crash(unrelated I'm sure) and my neighborhood removed all of the placed (un-played)beach lots, they were the last thing I placed I believe so the neighborhood kind of reset. I will try to test a few as community or see if I have any dorm issues.

Edit: discovered one problem, minor. Some of them won't allow placement of driveways without moveobjects.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 18, 02:48:54
ooo--I hardly ever use the cars. Simply don't care for their functions. I hadn't even thought to test it! So glad you did. Thanks!  What size and what terrain won't let a drive be placed? After placement with moveobjects on did it work correctly? Must try this and see what I get.

I have never gotten any, even EAs, beach lots to place side by side. The closest placement is one square off. Are you sure you had them right next to each other?

I have several community lots going. They seem fine. I want to try one as a dorm--which I will but after Xmas.Too much distraction right now. :) I'm going to have to set up a Uni for that test as I don't want to 'invade' my regular hood uni with a test. So UHG on that testing! It can wait.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 18, 03:08:37
I haven't been able to test them all yet but the one I'm currently testing is the 5x4. The 4x4 does not display any problem with the driveway. What happens with the 5x4 is that the driveway is un-placeable without move objects. When move objects is used, the driveway brings the ground up by around one click(of the raise ground tool). It's strange, the part of the driveway on the road side of the sidewalk is the normal height but the driveway is raised on the house side of the sidewalk. When the car is used (I had the sim install an alarm) it pops out of existence and back into existence later.

I will see if the same occurs on the others.

I know I had them right next to each other, I remember it being a pleasant surprise. I've been unable to recreate it. It was before adding the config changes that inge informed me off. It's a possibility that the game didn't like it and that is why the lots didn't stay in place between one session and another.

Edit: the 3x4 has no issues with placement, anywhere, including on the tiles that currently hold the mailbox and trashcan. ??? The 3x3 shares the same trait.
The 3x3 also has a strange dip in two of the sidewalk tiles next to the trash can, as if someone lowered the ground on the edge of the sidewalk on the house side. The driveway does not bring this up unfortunately. (didn't one of Pbox's shrunken lots have this as well?) I can place a foundation on the dip and I have some open stairs that will extend over the dip in the sidewalk.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 18, 05:20:44
Yes, I've had the dip develope too. It's solvable: I used the level tool, selected one squre at the edge and pulled across the lot, side to side, each row repeated the sameway. This levels the dip out without losing the slope of the lot. I have no idea why it forms. I thought it might be the beach lots as the dip seemed to form in the asame place each time I saw it, at the build area/beach area line. But if you say it was at the sidewalk and that you saw it on pbox's lot, that blows that idea.

I'm going to retrace your steps (in a few days) and see what I get. I'm going to try it on the Vulkano terrrain.


Title: Re: Smaller Beach lots!
Post by: pbox on 2007 December 18, 21:32:26
The 3x3 also has a strange dip in two of the sidewalk tiles next to the trash can, as if someone lowered the ground on the edge of the sidewalk on the house side. The driveway does not bring this up unfortunately. (didn't one of Pbox's shrunken lots have this as well?)

Not exactly sure what you're thinking of -- do you mean this phenomenon (http://www.modthesims2.com/showthread.php?p=1804517#post1804517) ("Disappearing front yard")? That's a general maxian issue with lot impostors, not related to the lot being shrunk.


Title: Re: Smaller Beach lots!
Post by: rohina on 2007 December 18, 21:36:04
Not exactly sure what you're thinking of -- do you mean this phenomenon (http://www.modthesims2.com/showthread.php?p=1804517#post1804517) ("Disappearing front yard")? That's a general maxian issue with lot impostors, not related to the lot being shrunk.

A flawless execution of the em dash!

Grammar Day 2007 - thank you for participating.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 18, 22:10:00
Not exactly sure what you're thinking of -- do you mean this phenomenon (http://www.modthesims2.com/showthread.php?p=1804517#post1804517) ("Disappearing front yard")? That's a general maxian issue with lot impostors, not related to the lot being shrunk.

I do not have access to that area. I thought that someone mentioned a weird dip, by a sidewalk, during the testing of the Shrunken lots. I may have been mistaken.

Mutantbunny: I can not raise that spot of land. It appears in red when I attempt to. I can place the foundation up to the sidewalk just fine on that spot and can use open bottom stairs, extending the stair over the spot and touching ground on the sidewalk. All other land around it is level with the sidewalk. I will take a picture when I next have my game running. I'm using another BlueWater template. I have a few set up, so I can test more of the lots.


Title: Re: Smaller Beach lots!
Post by: pbox on 2007 December 18, 22:22:35
I do not have access to that area.

A-oops, sorry. C+P:

"Disappearing front yard":

When looking at a lot from other lots, or from neighbourhood view, the terrain looks like shit:

(http://thumbs2.modthesims2.com/images14/MTS2_648666_aelflaed_snapshot_d42e6a63_942e70a5.jpg)

(Picture nicked from aelflaed, thank you =)

This is an old problem, not related to the lot size or the shrinking. When you change the terrain of a lot, that change isn't incorporated properly into the "lot impostor" (the low-resolution model of the building that is displayed in neighbourhood view) -- I hate this too; there is no fix that I know about, although Inge has had an interesting idea (http://www.modthesims2.com/showthread.php?p=1804361#post1804361): "MaxoidTom did say that he wasn't all that satisfied with the way the lot imposters were created, but we reassured him it was better than nothing - than just seeing wilderness around your current lot. So I think the problem happens at imposter creation time, not when you go in to play the next door lot. Presumably there is a GMDC for the imposter, so the adventurous player can try fixing it after saving the lot but before taking to bin." (see also here (http://www.modthesims2.com/showthread.php?p=1804309#post1804309) and here (http://www.modthesims2.com/showthread.php?p=1804351#post1804351) for previous Q+A)

The only remedy I know about is not to build a basement, or a very small one (so that the slope is hidden underneath the house).

--

Can you see the pic?


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 18, 23:12:28
<Snip> Can you see the pic?


Ah, that may be what I had been thinking of, but that is not what is happening in my game. >_< I'm going to try to place it a few times, I want to see if the dip changes any. I thought it had been a 2 tile dip, I place another one (I had deleted the other last night) and it doesn't look like I remember, I was tired last night, so it's a possibility I wasn't paying enough attention.
http://img.photobucket.com/albums/v379/Bartimaeus/Sims/Snapshot-2.jpg


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 19, 01:07:50
pbox: nope, not the dip I'm thinking of which is a good thing. I'd hate to think this phenom was happening on all the LA lots! it's no bid deal because it is easily fixed. Just not sure why it appears. I'll get a picture of it the next time it appears.

Morriganirant: have you tried leveling with constrainfloorelevation false?

EDIT: I found a picture-- you can see the dip at the build/beach line.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 19, 02:09:53
Morriganirant: have you tried leveling with constrainfloorelevation false?

Yes I have, It remains red and unchangeable.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 19, 02:55:33
I suggest you dump it and we'll try a new one the same size.


Title: Re: Smaller Beach lots!
Post by: brownlustgirl on 2007 December 19, 23:31:37
I am responding to the driveway placement.  In my game, because my computer's slow, I never use the long driveway piece. Lags my game too much. I use the extension piece for all my builds and although the animations are peculiar, I am satisfied with the gameplay. I also always build with "moveobjects on" because of the build mode cheats I use.  All I care about is the playability of the lot after building, and no crashing. So good so far.

Pic included in post:

http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/snapshot_746d4800_946d4ab8.jpg

http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/snapshot_0000000b_14717472.jpg


Title: Re: Smaller Beach lots!
Post by: eenaleor on 2007 December 21, 01:30:53
Concerning the bill issue: I built another dorm on an ordinary 3x1 lot and had no bills there either. I also made a "normal" college residential lot from your 2x3 one and the bills came as usual, so this wasn't related to your lots or at least I think so. Sorry I didn't look upon this earlier. Does anyone have an idea what could be causing the bill problem? I am pretty clueless.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 23, 04:22:14
I suggest you dump it and we'll try a new one the same size.

Am I the only one getting this issue? It's defiantly the lot, it's on everyone I place, I find it baffling that I'm the only one to report it. Or since I've reported it, it wasn't needed?


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 23, 17:42:12
Is it happening on ALL size lots??

You're not crazy, you're not really. 

I wish you'd post a pic of it--I think it is an issue I saw a few times but without a pic to be sure....  I think: it develops sometimes, or did for me, when the lot is placed and I think it has something to do with the mailbox and/or trash can being right there. The lots were NOT like that initially. I made sure all portals were placed well and all lots were as level as possible (they are on sloped ground...) For me the dip only appeared once or twice and I dumped those lots and started over. I think it may have something to do with the combination of items and the terrain the lot is placed on. It happened so few times for me, I didn't worry about it. And I think you might be the only one it's happening for! :) You're 'Special'. What terrain(s) are you on? You said which earlier, I think, but are you still on those?

There is a newer version of the lot Adjuster and I will make a new 5x3 and a 4X4 for you and we'll see if it resolves the issues. But you're gonna have to wait until after Xmas. Sorry....


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 23, 21:30:27
I did post a picture, only as a link. I tend to delete things every-so often and didn't want to leave one of those Photobucket icons saying the picture was deleted.
http://img.photobucket.com/albums/v379/Bartimaeus/Sims/Snapshot-2.jpg

It's on every 3x3 I place, so it's that lot size. I'm using the BlueWater as a template. I have a few neighborhoods set up with the same template so I could place them in different spots and try them all. I'm not big on custom neighborhoods, unless I make them myself to suit whatever want I have at the moment. I tried using a few of Sleepycats, but they wouldn't place, I haven't tried placing them on a sleepycat neighborhood since the config adjustment though.

I'm sorry I have not been getting back to you. I've had a lot of hectic things going on right now, I'm only just getting to sit back down on my dear computer.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 23, 22:13:38
That's similar to what I had--mine was the same location, but not as wide--only one square wide. I'll make a 3x3 after xmas and we'll see what happens then.

I'm sorry you have to wait!


Title: Re: Smaller Beach lots!
Post by: eenaleor on 2007 December 27, 15:08:12
I wanted to add this to my post but I forgot: I have the same issue with the 3x3 lot morriganrant described. I think all the other testers just didn't bother to post because it is really very easy to get rid of. It would be totally awesome though - and I only say this because you, MutantBunny, already mentioned you were going to redo the 3x3 - if it was completely flat this time :)
I do love Sleepycat's SC4 files.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 27, 18:16:41
I wanted to add this to my post but I forgot: I have the same issue with the 3x3 lot morriganrant described. I think all the other testers just didn't bother to post because it is really very easy to get rid of.

Is it? How? I tried flattening it. I tried constrainfloorelevation, I tried putting a driveway on the spot, hoping it would pull it up, I couldn't manage to fix it. The fact that the dip was in the sidewalk made it kinda permanent for me.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 27, 18:36:48
Oh--well then....

That dip is something that appears when the lot is placed--I know it wasn't in the packaged lots as I made sure all of those were level, portals in the right places, etc. I have seen for myself that sometimes a dip all the way across the lot develops when it's placed, and then the dip at the mail box appears sometimes too. I really don't understand why.

Hopefully the new version is better and it doesn't have the issue. If it checks out of with Morrginrant, I'l post the file over at MTS2. I'l post here when/if I post it over there.

Has anyone tried the 1xs?


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 27, 19:12:28
I tried them a bit as residential. Built a little shack. Seems fine. I will play with them a little more. I'm starting up my game now to test the new 3x3.

Edit: Tried the new 3x3 on the same areas that I had the old one. And it will not place. All the other #x3's will place in the same spot. This one stays resolutely, red no matter where I move it around, even though the distance from the water is correct. This is with the config changes that Inge supplied. >_< What neighborhood had you tested this one on? Now I'm curious whether it will place on that neighborhood in my game or if it's just not going to place in my game at all.


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 27, 21:41:56
I put it on SH and Vulkano.

Try placing it where you can, edit, save, move to bin. Then try placing that one and see if you get better results.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 28, 04:35:26
I'll try more with the 3x3 tomorrow. My game takes so long to load I wasn't able to add new neighborhoods tonight to test placement on those.
I tried the x3's as residential. No issues to report. I have tried the 1x5 as a dorm, no issues and they get their mail as per usual.

Edit: I've forgotten, dorm lots aren't supposed to get newspapers are they? Because if they aren't supposed to, then everything is fine. If they are supposed to, then I'm not getting any. Mail is still okay. I had them not pay the bill and more bills showed the next day so, on this lot at least, its fine.


Title: Re: Smaller Beach lots!
Post by: brownlustgirl on 2007 December 31, 02:52:05
Dorms don't get newspapers. You're okay.

I have an issue. I moved out a family from the 2X3 beach lot, and when I moved in another family, the ability to swim is lost. Is there a special portal for that, and if so, where do I get it?  I just downloaded the waves portal, that was gone also.  I don't want to move the family out, because it's a lot that I didn't bin. If I must start over on a new lot, I will. (Boohoo)


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2007 December 31, 15:21:06
Weird.

Try http://www.modthesims2.com/showthread.php?t=251392 get the revealer and the buyable portals. (BTW--you can add people portals to sides or back of lots--anywhere you want- and sims will use them. Gives a more realistic experience.


EDIT: I happened to have an empty beach lot that had been occupied and I had moved her in with a guy and his daughter on another beach lot. I made a new guy and a dog and moved them in to the empty--it worked just fine (so far anyway a sim day of play) no issues.

Do it again! Move a sim out of a beach lot and another in and see if you can swim there.

Has anyone else moved sims in/out of beach lots and had any issues?


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2007 December 31, 23:08:56
That 3x3 seems perfect.

On the move in- move out thing, I can't comment. I did use the same sim to test the lots and moved him out of everyone, but I use Inge's stay things shrub, so that may keep me from having any missing portal issues.

I did notice that some of the smaller lots have this odd graphics issue at the edge of the lot. There is daylight coming through at night. As in, on the edge of the lot, there is a line that looks like the terrain in daylight, if it's night time. It doesn't cause any problems and it's a thin line, it just looks weird.


Title: Re: Smaller Beach lots!
Post by: brownlustgirl on 2008 January 01, 00:45:33
I used the stay things shrub by Inge Jones too. But the lots were still missing the waves and invisible beach portals. I went to the thread @ MTS2 to download the portals for the beach, but only found the waves in the file.

I guess it might have been that lot. So I just built another one. :P


Title: Re: Smaller Beach lots!
Post by: eenaleor on 2008 January 01, 03:56:21
... it is really very easy to get rid of.

Is it? How?

I just checked again, it is only moveobjects on, remove the uneven sideway tiles, flatten the ground and replace them. Fortunately the sideway flooring is included in the game :P


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2008 January 01, 19:00:05
Strange, I had moveobjects on and constrainfloorelevation. Wouldn't flatten for some reason, couldn't get the sidewalk to remove. I have the sidewalk tiles in my game as well, via a configured game file.


Title: Re: Smaller Beach lots!
Post by: eenaleor on 2008 January 02, 14:29:18
How did you try removing them? I used the sledge hammer tool ( "j" key). Maybe it doesn't work with constrainfloorelevation false, but I wouldn't know why.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2008 January 02, 18:39:31
How did you try removing them? I used the sledge hammer tool ( "j" key). Maybe it doesn't work with constrainfloorelevation false, but I wouldn't know why.

Ah, the sledgehammer, it completely skipped my mind. I tried removing it like a normal tile.


Title: Re: Smaller Beach lots!
Post by: Inge on 2008 January 03, 21:32:39
The stay-things shrub shouldn't work on things like portals anyway.  It's meant for stuff you buy, like furniture.


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2008 January 03, 21:47:06
The stay-things shrub shouldn't work on things like portals anyway.  It's meant for stuff you buy, like furniture.
Ahh, well no issues with portals so far, one way or the other. I do have the buyable portals, would that have an effect?


Title: Re: Smaller Beach lots!
Post by: Inge on 2008 January 03, 22:03:46
I made them build-mode items, so theoretically the shrub should not be working on them.


Title: Re: Smaller Beach lots!
Post by: brownlustgirl on 2008 January 06, 03:29:35
I need the files for the mini beach lots.  I had to re-format my hard drive, thus losing everything in my game.  When I went to MTS2 to download the files were empty.  Is there any other place to get them?  Waaah! I need them. LOL!


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2008 January 06, 04:05:14
Try again.


Title: Re: Smaller Beach lots!
Post by: brownlustgirl on 2008 January 06, 21:24:40
Thanks so much for responding, Mutant Bunny, but the files now have the error, end of archives. I don't know what to do to correct that problem?


Title: Re: Smaller Beach lots!
Post by: MutantBunny on 2008 January 07, 16:06:20
I tried the Dl and itwas fine for me so it must be at your end somewhere. Try again?

I wish I could just post them here too, especially now that they have been DLed over a 100 times and the only reported issues have been those reported here which have in the end not been due to the lots. They seem safe enough to me! But I have promised not to do that as Mootilda is worried about them corrupting game files. She's the lead on this one. Until she gives some definition of 'what is safe enough to release to the general public' and the lots meet that I am obligated to adher to my agreement.

I've been curious: has anyone seen lots made with them posted anywhere? (It dawns on me at this late date that there are no restrictions on someone else posting them.   :-X)


Title: Re: Smaller Beach lots!
Post by: Inge on 2008 October 27, 13:37:35
Stupid Necormancy ghoul!  Does it think it would be better to make a new thread for the same conversation?

I have just tried these for the first time.  Now I can almost always get the 3x6 to place without problem.  Using the terrain modification cheat I can always get it to place after some adjustments.

However, the smaller lots (all the same depth but narrower will rarely place anywhere, not even within the same area the 6 tile wide one was on perfectly happily!


Title: Re: Smaller Beach lots!
Post by: Mootilda on 2008 October 27, 17:59:20
If I remember correctly, these lots were made while the shrinking feature was still in development, and they still had objects (including beach portals and waves) on the trimmed area of the lot.  Is it possible that these off-lot portals could be causing a problem with lot placement?  Perhaps someone should try remaking them with the release version of the LotAdjuster, removing all of the excess portals before shrinking, to see whether that fixes any of these problems....


Title: Re: Smaller Beach lots!
Post by: morriganrant on 2008 October 27, 18:18:39

However, the smaller lots (all the same depth but narrower will rarely place anywhere, not even within the same area the 6 tile wide one was on perfectly happily!

Really? I've never really had a problem with placing the smaller lots at all. I used the OFB terrain, the only issue generally involved trying to place them side by side. I had tested placing all of them repeatedly and had even bulldozed the larger ones and followed that by trying each size in the same spots.


Title: Re: Smaller Beach lots!
Post by: Inge on 2008 October 27, 20:03:54
Mootilda, today I placed the MutantBunny 6x3 and because I wanted a 3x3 but could not place hers, I used the latest lot adjuster to shrink it.  After that I took it to my bin and was able to place it over and again right next to itself.   So maybe the newer LA has done the trick.  It's very nice, thank you!


Title: Re: Smaller Beach lots!
Post by: Mootilda on 2008 October 27, 21:37:37
Excellent.  There was certainly a lot of additional work done on the LotAdjuster after the shrunken beach lots were created, expecially in the off-lot objects logic and the edges logic.  I suppose that we should give MutantBunny the first crack at recreating those lots?  It would be nice to release them in their own thread, as well.