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TS2: Burnination => The Podium => Topic started by: Kala on 2006 August 27, 13:26:57



Title: Playing with the Oldies
Post by: Kala on 2006 August 27, 13:26:57
I'm thinking about playing with the Oldie family for the first time and I would like to know what I should and shouldn't do.  Ei:adoupting kids, makeing them over in SimPE, and such.


Title: Re: Playing with the Oldies
Post by: ZiggyDoodle on 2006 August 27, 13:44:47
At first glance I thought I was at the BBS. 

At any rate, there are no "should" and "should not" rules in the game.  There are too many variables.

Decide what you want to do then do it.



Title: Re: Playing with the Oldies
Post by: Kala on 2006 August 27, 13:47:09
I asked this question because of other maxis families that are buggy.


Title: Re: Playing with the Oldies
Post by: Dark Trepie on 2006 August 27, 13:49:24
Decide what you want to do then do it.




And do it fast.  You have at least 2 sim weeks before they croak from old age.  (Herb has a week and a half)


Title: Re: Playing with the Oldies
Post by: J. M. Pescado on 2006 August 27, 14:22:59
The purpose of the Oldies is essentially to boost their relationship with their grandchildren, then croak. That's basically it for them. They don't really come with any other useful abilities, or even jobs, and by standard Maxis rules, they're basically just waiting to die, since they have no means of getting any other income, no skills, nothing. To top that off, they're also buggy, so I wouldn't breed them or do anything foolish like that, and at < 2weeks to go, I wouldn't have them adopt anything because they'll drop dead before it finishes growing. Basically, the Oldies are the Maxis advanced tutorial of "getting old and dying". They can't perform any really USEFUL elder functions besides that, as they have no skills, so can't teach anything, no jobs, so can't provide money, and there aren't any babies, not that they live in the same house...they're basically the example of "death by old age".


Title: Re: Playing with the Oldies
Post by: jrd on 2006 August 27, 14:57:40
Move them in with the Pleasants to traumatize Lilith even further by letting them die of old age.


Title: Re: Playing with the Oldies
Post by: Kala on 2006 August 27, 15:01:49
Move them in with the Pleasants to traumatize Lilith even further by letting them die of old age.
Hey ehy now, I like Lilith.  I think I'm going to leave the old folks in the family bin.  I'm playing enough famlies right now.


Title: Re: Playing with the Oldies
Post by: proudbrunette on 2006 August 27, 15:20:14
when i played the oldies i had them adopt like 5 toddlers it was kind of funny actually...lol but i didn't save the game jsut experimenting......


Title: Re: Playing with the Oldies
Post by: Eleonora on 2006 August 27, 16:33:09
Move them in with the Pleasants to traumatize Lilith even further by letting them die of old age.
Hey ehy now, I like Lilith.  I think I'm going to leave the old folks in the family bin.  I'm playing enough famlies right now.

Or you could put them in a house, turn the game speed to turbo and go and do something else. It shouldn't take too long for them to die, and that way their family tree won't look too wonky (Imagine, if Lilith and Angela had grandkids, Marie-Sue and Daniel both dead, but the Oldies still alive. That would be rather weird)


Title: Re: Playing with the Oldies
Post by: Elven Ranger on 2006 August 27, 16:37:49
Move em onto a small house, and move Lilith in with them to give the poor kid 1/2 a chance!


Title: Re: Playing with the Oldies
Post by: Dark Trepie on 2006 August 27, 16:42:42
I have to agree with JM here.  Their sole purpose seems to be making the Pleasant's bank account larger.

-Have them make friends with Mary-Sue, Lilith, and Angela.
-When Herb dies those 3 should get a nice inheritance, and Carol should get around $20k.
-Have Carol move in with the Pleasants.  When she dies the Pleasants should have inherited between $30k - $40K.  Easily setting them for life.

Now the challenge is getting Carol to die with a platnium tombstone.  She'll pretty much be in a foul mood for the rest of her short life after Herb dies.

Move em onto a small house, and move Lilith in with them to give the poor kid 1/2 a chance!

I don't think that's possible.  Unless you're using the Kitten Killer.


Title: Re: Playing with the Oldies
Post by: Jack Rudd on 2006 August 27, 17:14:09
In my game, I've moved them in with the Pleasants.


Title: Re: Playing with the Oldies
Post by: Elven Ranger on 2006 August 27, 17:39:33
Move em onto a small house, and move Lilith in with them to give the poor kid 1/2 a chance!

I don't think that's possible.  Unless you're using the Kitten Killer.

yup, just use the 'add neighbor' cheat :D


Title: Re: Playing with the Oldies
Post by: Avalikia on 2006 August 27, 18:12:44
I had them adopt a child (as opposed to a baby or toddler).  She was a teen when they died, so that worked out well, actually.


Title: Re: Playing with the Oldies
Post by: J. M. Pescado on 2006 August 27, 18:20:02
I have to agree with JM here.  Their sole purpose seems to be making the Pleasant's bank account larger.
Well, basically, that's their purpose, to teach about how to play the dying-of-old-age game. Seeing as they have no other useful abilities.


Title: Re: Playing with the Oldies
Post by: Elven Ranger on 2006 August 27, 18:28:54
I have to agree with JM here.  Their sole purpose seems to be making the Pleasant's bank account larger.
Well, basically, that's their purpose, to teach about how to play the dying-of-old-age game. Seeing as they have no other useful abilities.
And that's why I alway's ignore em :D


Title: Re: Playing with the Oldies
Post by: J. M. Pescado on 2006 August 27, 18:33:50
They can't just be ignored, either, or it'll desync your neighborhood. You have to finish them off.


Title: Re: Playing with the Oldies
Post by: Elven Ranger on 2006 August 27, 18:38:39
your right :D ... So i moved em into a lil house, intending to let em live out there 'golden days' with there grandchild .... So Herb flert's with Coral who rejects him, they both fall out of love with eachother,  collapse & need 2 shrinks at once, and lilith thinks they are cracked! lol.... All in the 1st few seconds of playing em!!


Title: Re: Playing with the Oldies
Post by: Ellatrue on 2006 August 27, 18:42:54
I just had them adopt a bunch of kids. It amused me.


Title: Re: Playing with the Oldies
Post by: J. M. Pescado on 2006 August 27, 18:50:10
your right :D ... So i moved em into a lil house, intending to let em live out there 'golden days' with there grandchild .... So Herb flert's with Coral who rejects him, they both fall out of love with eachother,  collapse & need 2 shrinks at once, and lilith thinks they are cracked! lol.... All in the 1st few seconds of playing em!!
Maxis sims very frequently start off in a very shitty state compared to what they'd actually have needed to get there in the first place! Thus, you frequently see married couples not at 100/100, or best friends not at a minimum of 100/50, etc. Since they don't satisfy the prequisites to hold that state, basically anything going wrong causes it all to implode at once.


Title: Re: Playing with the Oldies
Post by: proudbrunette on 2006 August 27, 18:53:04
Ellatrue: ISN'T it amusing to have them adopt a ton of kids! ;D i was hysterical watching them trying to take care of all of them! i think like 2 had to go with the social worker though :( but then i just adopted two more :D lol!


Title: Re: Playing with the Oldies
Post by: kutto on 2006 August 27, 18:54:24
The fraterity at La Fiesta Tech has something along those lines. The guys there are all friends, but none of them are at 50. I assume that they stay friends forever, as they have in my game. Though, they have yet to leave college.


Title: Re: Playing with the Oldies
Post by: J. M. Pescado on 2006 August 27, 18:58:32
The friends will collapse the moment they interact with each other, and immediately stop being friends.


Title: Re: Playing with the Oldies
Post by: kutto on 2006 August 27, 21:15:09
Not the case with these guys. They've even had negative interactions, but still friends.


Title: Re: Playing with the Oldies
Post by: Ellatrue on 2006 August 29, 03:46:12
So is the lifetime high enough to help it otherwise?

meh... yeah, I like giving my families a bunch of kids because I enjoy the chaos and the challenge. So having the oldies adopt to add the additional difficulty of the time limit and the limited budget just made it a lot more interesting.


Title: Re: Playing with the Oldies
Post by: idtaminger on 2006 August 29, 04:45:38
I gave them both a makeover and a backstory. So Coral is the old-money dame who was wooed over by young hotshot Herb, and despite Herb's wandering eyes and their occasional spats, they've managed to reach their golden yrs still together. True love in the unlikeliest of couples. :D And Mary Sue is their adopted daughter whom they fell in love with on one of their many world travels.

Of course I cheated them a ton of dough, but I figure it's Coral's inheritance. So they live in a charming little colonial that's very blue-blood (heck, even the shingles are blue), and the decor is very country-cottage, but w/ worldly accents (stuff from their travels). Since Coral was getting on in yrs she decided to open up a flower shop. Very quaint, but with an adorable backyard that's right in the Park.

I'll come back later w/ some pictures. But they're both much more playable post-makeover. I've even held off on letting them die, cuz they're actually kinda fun now.


Title: Re: Playing with the Oldies
Post by: croiduire on 2006 August 31, 11:54:56
I always figured that the Oldies were to illustrate Elder WooHoo. In my game Herb and Coral usually interact up to 100/100 the first day and she then spawns virtually permanent "woohoo in bed" wants--as soon as it's met it regenerates at the rollover. Herb (like most of my romance sims) stays plat-happy alternating between bed and hot tub, fantasizing about multiple partners while never actually doing anything toward realizing that ambition.

As a soon-to-be elder myself (if not one already) I find her passion and his continued interest quite comforting!  ;D


Title: Re: Playing with the Oldies
Post by: Katze on 2006 August 31, 12:19:03
I gave my Oldies Lizzyloves water bed and they happily whoohooing each other to death.


Title: Re: Playing with the Oldies
Post by: cabelle on 2006 August 31, 15:01:17
Herb makes cute looking kids so he's been "sharing the love."  ;)


Title: Re: Playing with the Oldies
Post by: Jack Rudd on 2006 August 31, 22:45:55
So is the lifetime high enough to help it otherwise?

meh... yeah, I like giving my families a bunch of kids because I enjoy the chaos and the challenge. So having the oldies adopt to add the additional difficulty of the time limit and the limited budget just made it a lot more interesting.
And additionally, if they both die before the adoptee goes to university, he/she gets a little more in scholarships.