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TS2: Burnination => Peasantry => Topic started by: TreyNutz on 2006 March 19, 23:21:24



Title: Alien skin tone quirk work around
Post by: TreyNutz on 2006 March 19, 23:21:24
Last night I was attempting to create a package file to make default alien skin replacement.  I built it from scratch from a tutorial on MTS2, and used Maxis S1 skintones for testing.  The package file worked, but I noticed that the adult male skin did not appear to change when I used the testing cheat to make him fit.  I tested the teen male too and saw the same thing.  After a replacing the fit, normal, and fat textures in my default alien skin replacement file with different skin tone colors, I discovered that the game was using the normal body texture for all fitness states.  The game uses the correct mesh, but not the correct texture.

To check and see whether this was a mistake on my part, or a Maxian bug, I downloaded a few other default alien replacement skins from MTS2 and looked at them in SimPE.  One didn't even have textures for any of the fit or fat bodies.  It only had replacements for the normal body textures for both genders, teen through elder. (Seems this is a known bug.) The others did include textures for fit and fat bodies, but in my testing the game still only used the normal body texture for all fitness states.

It turns out that I've already stumbled across a work around.  If you create a replacement pollination technican with a custom skin tone, the game will use the correct texture on each fitness state.  I used fwiffo's Multi-PT Kit (http://www.modthesims2.com/showthread.php?p=557890#post557890) to create a replacement PT hack back in December.  For that hack I had created a custom alien skin based off the Maxis S1 skin tone recolored green.  The skin is fairly close to the Maxis alien skin, just a slightly deeper green and not quite as bright.  After some testing (by replacing some of the textures in my custom skin package file) it looks like the game is using the correct fit and fat textures.   

You can download my PT replacement hack here (http://www.simposieum.net/component/option,com_smf/Itemid,18/topic,264.msg6753#msg6753).  The hack file comes with 2 sims:  Maxis' Pollination Technician (from PatchesSim2's simpage) and my avatar sim both of whom use my custom alien skin tone and custom black eyes.  They share pollination duties 50/50.  There are 2 other versions of the hack file available on that thread too.  One makes PT the sole pollinator, and the other makes my avatar sim the sole pollinator.

This hack is not a replacement of the default alien skin.  It won't affect aliens already born in the game.  It will use the custom sims I created as the new alien fathers and use their skin, eye color, and face for the alien genetics.

This hack won't take affect until your neighborhood has had one alien birth.  The first alien birth always seems to use Maxis' original PT, alien skin, and alien eyes.  After that, future abductions should be handled by the hack.  The Maxis alien eyes seem to be linked to the alien skin, I don't think you'll ever see them passed down independently of the skin.  But with this hack, and the custom black eyes, they will.  The S4 skin tone actually looks pretty good with solid black eyes (IMO). 

I wish I had know this before I spend a few hours last night in SimPE creating an default alien skin replacement package file.  Oh well, at least I picked up a SimPE skill point.   :P


Title: Re: Alien skin tone quirk work around
Post by: Motoki on 2006 March 19, 23:31:55
I noticed this a while back with one my alien sims. I thought 'Am I crazy or is his skintone the same?' At least I know I'm not crazy now.  :P

Isn't there some way to change the skintone over to fit for existing alien sims or did Maxis not even include a fit alienskintone?


Title: Re: Alien skin tone quirk work around
Post by: TreyNutz on 2006 March 19, 23:41:05
There is a fit and fat alien skin tone for teens, adults, and elders of both genders.  I found them in Sims07.package and from looking at the textures in the SimPE plugin, they look correct.  The fit male is more defined than the normal male, etc.  They have their own instance and instance (high) hexadecimal groups.  They just aren't used as far as I can tell. 

I have no idea how to correct such a thing.  I'm not a programmer and if there isn't a step by step guide I'm somewhat lost in SimPE.  :-[  You could use Sim Surgery or edit the DNA of your alien sims to have another skin tone.  That's the only way I can suggest how to fix existing alien sims.


Title: Re: Alien skin tone quirk work around
Post by: Motoki on 2006 March 19, 23:43:13
Hmm, I'll try it someday once I get the darned robot and some of this hair stuff figured out.

I know way back before sim surgery there was a way you could manually set what outfit or skin the sim had so it's probably something that can be done.


Title: Re: Alien skin tone quirk work around
Post by: Dark Trepie on 2006 March 19, 23:48:17
So is this why the abs on my fit aliens never seem quite as defined as the abs on my fit non-aliens?


Title: Re: Alien skin tone quirk work around
Post by: TreyNutz on 2006 March 19, 23:58:30
So is this why the abs on my fit aliens never seem quite as defined as the abs on my fit non-aliens?

Yes.  And the abs on your fat aliens would look exactly the same too if they weren't stretched by the fat body mesh.  I was using some of KSK's skins (http://www.modthesims2.com/showthread.php?t=137904) for tesing - not good on a fat body.   :D