#Credit for creating the Random Scenarios goes to JadeEliott, the program was made by Hook, and all of the typos were done by Denimjo. :p# *Super Ultra Mega Random Event! Win small prize in the Sim lottery (add to funds: (d100) x 10) Win medium prize in the Sim lottery (add to funds: (d100) x 100) Win large prize in the Sim lottery (add to funds: (d100) x 1000) Selected as Resident of the Year (add to funds: every household gives you $100) Tax Refund: Add to funds (d100) x 5 (if 1 - 2 Sims in household, x 10 if 3 - 4, x 100 if 5 - 8) Taxes assessed: Deduct from funds (d100) x 5 (if 1 - 2 Sims in household, x 10 if 3 - 4, x 100 if 5 - 8) Win THE THYME TIMES Best Essay Contest (Add to funds (d100) x 5) String of Burglaries: (d4) for number of nights Burglar comes Insurance rate premiums: Deduct from funds d100 x 5 Charity Strikes! Donate to Orphanage d100 x 10 Secret Santa: Deduct from funds: Give all Sim households $100 Car repairs: Deduct from funds d100 x 10. Place vehicle in Inventory until paid off Stock Market Crash: Deduct from funds d100 x 1,000 Repo Man Rampage: d4 for number of visits (do not pay any bills until the repo man has shown up d4 times) Being Blackmailed: Pay Sim with lowest LT daily OR Sim with highest furious state d100 x 10 every day for d6 days Blackmailing: Receive from Sim with lowest LT daily or highest furious state d100 x 10 every day for d6 days Adoption Day! Share the Love: d4 for number of children Distant Relative(s) moves in: d4 for number of relatives Child/Teen Runs Away: d6 for number of days Shotgun wedding: Pick Sim with highest LT relation (single, of course), invite them over and marry them on the spot. Dumped! 'It's not you, it's me. I just don't want a commitment.' Sim gets unceremoniously dumped. Ensure the OTHER Sim does the dumping. Dumping! 'Frankly, it really IS you. You suck.' Your Sim dumps their significant other. Unexpected Pregnancy: Have your Sim get pregnant with the Sim they have the highest daily relationship with. Family Reunion: Invite over as many family members as you can take and then take several pictures with the antique camera. Give a photo to each household. Meet Someone New: Pick someone Sim has not met yet or make a new Sim in CAS. Date night! Sim must take spouse/partner on d4 dates every night until complete. Blind Date Rampage: Sim must go on d4 blind dates - one each night - until complete. Cheapskate! SIm must take spouse/partner on a date and attempt to skip out on the bill. WooHoo RIGHT NOW! Sim must drop everything and woohoo RIGHT NOW, for d4 times Completely silly fight: Sim picks fight with Sim with highest LT relation. Completely understandable fight: Sim picks a fight with Sim with the lowest LT relation. Make Like Rabbits: Sim must woohoo d6 times in the next 24 hours (no mood cheats) Graduate with Honors from your Socializing Class: Win d4 new friends Fail with Shame from your Socializing Class: Make d4 new enemies Party! d6 for number of guests. Weekly Night OUT with the Gang! Every Tuesday night at 6:00 pm, take a group of friends out on the town for a shindig. This must be continued for d6 weeks. Weekly Night IN with the Gang! Every Tuesday night, invite a gang of friends in to have a party. This must be continued for d6 weeks. PMS Strikes! Annoy the next walkby for d20 times Viagra Overdose! Flirt with the next appropriate sex walk by for d20 times Spamming! Sim sends email to d20 Sims. The WooHoo Scavenger Hunt: Sim must Woohoo one in every type of woohoo object in 24 hours. No Mood cheat allowed. Wife/Husband-Huntin'. Make 3 CAS Sims (male or female). Move them into a lot and get them all married within 7 days (move any couple that gets married into a new lot and grant them a d100 x 100 'wedding present.' Sudden Change of Life Plans: Sim must quit their current career (even if they own a business) and choose a new one (or buy a new business) immediately. Fired! Must be unemployed for d6 days (Sim can go back to same career). Demoted: Sim loses one job level, or if self-employed, one business level. Promoted: Sim gains one job level, or if self-employed, one business level. Bonus for a job well done: Add to funds d100 x 10 Project Due: Sim must write a novel and finish it in the next 24 hours. Demoted if deadline missed. Laid Off: Sim is laid off with 3 days pay. Must be unemployed for d6 days before getting a new job. Your nanny/maid/gardener/employee quits! Deduct from funds d100 x 10 to entice worker back. Social Anxiety: Social Bunny has to visit d6 times before SIm can talk to another Sim again. Depression: Sim loses d100 x 10 ASP points every day for d6 days. Anger Management Therapy: Sim must keep fun up by kicking the gnome or flamingo for d4 days. No other fun source can be used. Mid-life Crisis: Married Sim starts an affair with Sim with the highest LT rel. for d4 days. If single, Sim changes aspiration to Romance for d4 days for as many asp. points possible. Single Romance Sim must change appearance COMPLETELY for d4 days. Pneumonia: Sim catches Pneumonia. No use of the Biotech Station for d4 days. Flu: Sim catches the Flu. No use of the Biotech Station for d4 days. Food Poisoning: Sim gets food poisnoning. No use of the Biotech Station for d4 days. Insane! Sim goes insane for d6 days. You can either move them into a special lot or simply move them into the Sim Bin for the duration. Broke a leg! Sim must stay home for 3 days. Free Will off for the duration. No using stairs at all. Fakin' and Slackin': Sim calls in sick for d4 days in a row. If Sim is fired, you must accept that consequence. Accidentally poisoned! Use Carrigon or Smonaff's Poison Potions. Each only carry a chance of death. Psychotic Murderer: Invite d6 Sims to the lot; kill them. d6 for consequence: 1). Gets away. 2). Sent to jail for d12 days. 3). Sent to jail for life. 4). Frames another Sim with lowest LT rel. 5).THAT Sim jailed for life. 6). Sim put to death. Fire! Place d12 intense fires on the lot. Flood! Place 10 sinks in a locked room; break them. Don't fix them for 24 hours. All items it touches must be replaced. Sell sinks when finished. Tornado/Tsunami! House is demolished. Sim must move out with family immediately. Bulldoze lot in 'Hood mode. May save d6 items in Inventory. Add d100 x 100 for insurance settlement. Burglar! One time only. Car Accident: Sim loses car and spends d4 days in hospital. City Reclaims Land: Sim has 24 hours to move to a new lot. Take any and as many Inventory items as you want. Roaches Infest! Place d20 roaches around the lot. Wrongly Jailed! d4 for number of days spent in prison. War! Move at least 12 of your adult Sims of various households into the Sim Bin for d12 days to bravely fight teh invaders. Kidnapped! Relative killed on another lot (resurrect later). Outcome: 1). Invite kidnapper over; poison them. 2). Caught; jailed for d6 days. 3). Escaped; moved to new town. 4). Blackmail kidnapper for d100x1000 for d6 days. If they can't pay, jail for d6 Aliens Attack! Sim must be abducted d4 times within 24 hours. Poisoned! To Death! And no, you did NOT get better. >:( Death by Electric Chair! Death by Old Age. Death by Flies Death by Satellite Death by Drowning Death by Starvation Death by Fire Death by Disease Death by Electrocution Death by Elevator Death by Sizzlin' Spontaneous Combustion. Frightened to Death! Death by Cow Plant. Lamps: Break d12 number of lamps Clocks: break all relevant objects in the household. If none exist, reroll. Computers: break all relevant objects in the household. If none exist, reroll. TVs: break all relevant objects in the household. If none exist, reroll. Stereos: break all relevant objects in the household. If none exist, reroll. Fridges: break all relevant objects in the household. If none exist, reroll. Dishwashers: break all relevant objects in the household. If none exist, reroll. Compactors: break all relevant objects in the household. If none exist, reroll. Sinks: break all relevant objects in the household. If none exist, reroll. Toilets: break all relevant objects in the household. If none exist, reroll. Tubs: break all relevant objects in the household. If none exist, reroll. Showers: break all relevant objects in the household. If none exist, reroll. Toys: break all relevant objects in the household. If none exist, reroll. Serious Self Doubt: Change Aspiration for d6 days. You may keep the new aspiration or change back later. Errands: Sim must visit d4 community lots before the end of the day. Self-Love Reward! Sim can get themself one gift of any price from the catalog or a community lot. Use d100 x 10 amount of funds as a 'gift certificate' to shop with. Crime Does Pay! Sim must spend all free time (not tending needs or at work) counterfeiting for d6 days. If caught, they go to jail for d4 days. Master Herbalist Home Study Course: Sim must successfully grow and sell (or keep) all plants from the Hydroponic Garden 4 times. Then they take a final exam: write a novel OR paint 2 artistically set up paintings of the mature plants. Makeover Shopping Spree! Add d100 x 100 funds to spend on clothes, hair, makeup, accessories or love potion #9. Inner Peace. Sim must meditate for 6 consecutive hours per day and after each session they receive d100 x 10 ASP points. Regime continues for d6 days. Hobby Obsession. Sim gets sudden desire to craft obsessively from any three of the crafting tables. Continue until gold badge achieved. May tend to all needs EXCEPT SOCIAL and may still go to work. Grant from the Interior Design Istitute! Sim receives d100 x 100 to be used for redecorating ONE room only. Cosmetic Surgery. Sim suddenly feels a desire for a new look. Deduct d100 x 100 for teh cost of the surgery. Facing the Fear. Sim must sleep in the cemetery or an empty lot (w/toilet, bed and shower - food must be ordered in) with at least 5 ghosts for d4 days. If they live, add d100 x 10 to family funds. THey may still attend work. Lost a Dare! Sim must walk around in a mascot uniform (or another silly getup) for d4 days. They must also go on one date while wearing this. Adult Education. Adult Sims must go to college. Deduct from funds d100 x 100 for tuition. Fight of the Century! Pick a Sim from two lots that have the same body skill. Have each work out as much as they can for the next 24 hours. Invite one over and have them fight 5 times. They must keep fighting until all 5 are done. Whoever wins the most gets