Ownable Car Pool CommLot Fix v1.03 for TS2SEAS v1.0p1
Made by: syberspunk

This is a simple hack, which [s]steals[/s] [i]borrows[/i] code from Pescado's infamous phonehack, to allow the user to pick and choose who they want to take to a Community Lot from a household when using an Ownable Car. You can choose the "Drive to Community Lot" option, and then after clicking on "Multiple Sims" you must choose a destination. After this, you will then get a pop up dialog box for each [i]valid[/i] sim (i.e. a sim living on the lot from the same household) asking you whether they will be going as well. Only the sims that are chosen should be included in the carpool to the Comm Lot. All other sims will be left behind. It works just like the options for the taxi in the phonehack. :)

[b]INSTALLATION:[/b]
This MUST be in your Downloads folder, typically found under:

C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads


[b]Compatibility:[/b]
Nightlife and OFB.

I have tested this in my game and it appears to work fine.

This hack is compatible with most, if not all mods by MATY crew (Pescado, TJ, and CBoy), dizzy, and probably more. Again, up to you to help me determine any possible conflicts.

Note: A "known issue" regarding passenger sims, or even the designated driver sim, is if their path is obstructed for some reason, either physically blocked by objects or sim traffic (stairways or doors), the interaction may possibly fall off the queue. This is the case for [i]most[/i] interactions with objects or other sims. If this should happen to some passengers, and the interaction falls out of the queue, there is a possibility that the driver may take off before all passengers have successfully boarded. I found that this happens with AND withOUT my hack in the game. If I ever figure out how to force it so that driver actually waits indefinitely until all passengers are accounted for, I may upgrade this in the future. As for now, I just wanted this option in my game, since someone had pointed out that the phonehack did not include this feature (which makes sense, because the phonehack shouldn't relate to ownable cars anyway). A work around for this, is probably make sure the path to the vehicle is clear, for all sims that you want to take, prior to choosing the Drive to Comm Lot option.

[b]REMINDER and fine print (to cover my ass ) :[/b]
Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned.

[b]HOW TO REPORT: Conflicts, problems, or errors[/b]
I would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, it would be helpful, when reporting any conflicts or issues, that you include the following:

1) thorough but reasonably brief description of what you were doing
2) clear, comprehendible explanation of your problem
3) list of hacks that may be related carpools or ownable cars in general
4) archived (.rar or .zip) of log produced by error

Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong.

Please be nice when trying to explain your problem and I might be nice and help you.

[b]Finally, my Thank Yous go to:[/b]

J.M. Pescado, twojeffs, dizzy2, and jase439 for being excellent tutors and providing excellent models in their mods. As always, thanks to those creators who've put out some excellent modding tutorials, Quaxi and co for SimPE, and shy and dizzy2 for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this mod would not be possible.

If I left anyone out, I apologize in advance. You know who you are and you deserve my thanks.

Here's the hack in [i]action[/i]. As you can see, I've chosen Angela, but not Lilith and only Angela gets in the car. Mary-Sue was there too, I just didn't feel like including more pictures. :P

[b]Version History:[/b]
v1.01 - Updated for OFB - OFB users must use OFB version or you may experience some unexpected errors (BHAV and Dialog TXT files changed)
v1.02 - Bug fix - needs testing
v1.03 - Updated for Pets

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