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Uni Careers Hack [b]BETA v0.00.18[/b] for TS2PETS v1.0p0
Made by: syberspunk

[u][b]Future Features[/b][/u]
1) Incorporating the new careers from the Lies and Propaganda: Seasons Edition ;)
2) Less restricted version that does not require specific majors to enter a career track
3) A "how to" file explaining how you can customize which majors are associated and/or required for each career track
4) An "imbalanced" but somewhat more "realistic" version where majors are relevant to career tracks (in name only, not the skill set earned)
5) Possibly adding teen/adult careers and completed chance cards for Uni careers
6) Possibly adding changes to job level salaries and skill set requirements


So... as Pescado has assigned me [url=http://www.moreawesomethanyou.com/smf/index.php?topic=6709.msg189093#msg189093]homework[/url] :P I am in the early stages of working on a mod to alter which jobs depend on Uni. It appears to be a trivial change, but I want to make it fairly realistic, so here's your chance to throw your 2 cents in. Of course, I'll have the final decision of what gets incorporated into the mod, but if your argument is reasonable enough to sway me, who knows. ;)

Of course, that was with respect to current Lies and Propaganda, which is a bit of a ways off. However, croiduire brought [url=http://www.moreawesomethanyou.com/smf/index.php?topic=6707.0]this[/url] up with respect to the current state of careers, but I wasn't able to find the hack which supposedly swapped Uni careers for basehood careers. I can't remember where I saw that or if I just imagined it. ::) So I guess I'll make one myself, as practice, and I can later update this to include any future careers that develop from the Lies and Propaganda. :D If anyone does find that hack, let me know.

In anycase, I'm not quite sure yet if it will work, as it will require some testing, but my plan is to have 3 categories of jobs:

1) Jobs that do not require a uni education
2) Jobs that require having a Uni education i.e. they must have at least graduated
3) Jobs that require having a uni education in a [b]specific major[/b]

From my notes, this is currently how default [s]Maxis[/s] EA rules work:

[quote=default game behaviour]
[table]
[tr]
[td][b]Career[/b][/td]
[td][b]Requires Education[/b][/td]
[td][b]Associated Major(s)[/b][/td]
[/tr]

[tr]
[td]Artist[/td]
[td]Yes[/td]
[td]Art and History[/td]
[/tr]

[tr]
[td]Athletics[/td]
[td]No[/td]
[td]Drama[/td]
[/tr]

[tr]
[td]Business[/td]
[td]No[/td]
[td]Economics and Psychology[/td]
[/tr]

[tr]
[td]Criminal[/td]
[td]No[/td]
[td]Literature and Mathematics[/td]
[/tr]

[tr]
[td]Culinary[/td]
[td]No[/td]
[td]Art and Philosophy[/td]
[/tr]

[tr]
[td]Law Enforcement[/td]
[td]No[/td]
[td]Biology and Psychology[/td]
[/tr]

[tr]
[td]Medicine[/td]
[td]No[/td]
[td]Biology and Physics[/td]
[/tr]

[tr]
[td]Military[/td]
[td]No[/td]
[td]History and Politics[/td]
[/tr]

[tr]
[td]Natural Scientist[/td]
[td]Yes[/td]
[td]Biology and Mathematics[/td]
[/tr]

[tr]
[td]Paranormal[/td]
[td]Yes[/td]
[td]Philosophy, Physics, and Psychology[/td]
[/tr]

[tr]
[td]Politics[/td]
[td]No[/td]
[td]Drama, Economics, History, and Politics[/td]
[/tr]

[tr]
[td]Science[/td]
[td]No[/td]
[td]Mathematics and Physics[/td]
[/tr]

[tr]
[td]Show Biz[/td]
[td]Yes[/td]
[td]Drama, Economics, Literature, and Politics[/td]
[/tr]

[tr]
[td]Slacker[/td]
[td]No[/td]
[td]Art, Literature, and Philosophy[/td]
[/tr]

[/table]
[/quote]

[b]Note:[/b] If your sim has an associated major, then they are supposed to get a "bonus" when looking for a job using a computer. They will be able to start at higher levels in that career track.


I propose to change this so that it will be somewhat more realistic. Career tracks such as Medicine and Business will require a degree, whereas Paranormal and Show Biz won't. Also... certain career tracks will [b]only[/b] be open to you if you have a valid, associated major. I may also expand the list of associated majors for certain careers. Note proposed changes in [b]bold[/b]

[quote=revised proposed hack improvements]
[table]
[tr]
[td][b]Career[/b][/td]
[td][b]Requires Education[/b][/td]
[td][b]Associated Major(s)[/b][/td]
[td][b]Requires Associated Major[/b][/td]
[td][b]Additional Major[/b][/td]
[/tr]

[tr]
[td]Artist[/td]
[td][b]No[/b][/td]
[td]Art and History[/td]
[td]No[/td]
[td]Drama[/td]
[/tr]

[tr]
[td]Athletics[/td]
[td]No[/td]
[td]Drama[/td]
[td]No[/td]
[td]Physics[/td]
[/tr]

[tr]
[td]Business[/td]
[td][b]Yes[/b][/td]
[td]Economics, Psychology[/td]
[td]No[/td]
[td]Mathematics[/td]
[/tr]

[tr]
[td]Criminal[/td]
[td]No[/td]
[td]Literature, Mathematics[/td]
[td]No[/td]
[td]Economics[/td]
[/tr]

[tr]
[td]Culinary[/td]
[td]No[/td]
[td]Art and Philosophy[/td]
[td]No[/td]
[td][/td]
[/tr]

[tr]
[td]Law Enforcement[/td]
[td]No[/td]
[td]Biology, Psychology[/td]
[td]No[/td]
[td]Politics[/td]
[/tr]

[tr]
[td]Medicine[/td]
[td][b]Yes[/b][/td]
[td]Biology, Physics[/td]
[td]Yes[/td]
[td]Literature[/td]
[/tr]

[tr]
[td]Military[/td]
[td]No[/td]
[td]History and Politics[/td]
[td]No[/td]
[td]Psychology[/td]
[/tr]

[tr]
[td]Natural Scientist[/td]
[td]Yes[/td]
[td]Biology and Mathematics[/td]
[td]Yes[/td]
[td]History[/td]
[/tr]

[tr]
[td]Paranormal[/td]
[td][b]No[/b][/td]
[td]Philosophy, Physics, and Psychology[/td]
[td]No[/td]
[td][/td]
[/tr]

[tr]
[td]Politics[/td]
[td][b]Yes[/b][/td]
[td]Drama, Economics, History, and Politics[/td]
[td]No[/td]
[td]Philosophy[/td]
[/tr]

[tr]
[td]Science[/td]
[td][b]Yes[/b][/td]
[td]Mathematics, Physics[/td]
[td]Yes[/td]
[td]Biology[/td]
[/tr]

[tr]
[td]Show Biz[/td]
[td][b]No[/b][/td]
[td]Drama, Economics, Literature, Politics[/td]
[td]No[/td]
[td]Art[/td]
[/tr]

[tr]
[td]Slacker[/td]
[td]No[/td]
[td]Art, Literature, Philosophy[/td]
[td]No[/td]
[td][/td]
[/tr]

[/table]
[/quote]

[u][b]Notes:[/b][/u]

The effect of expanding the associated careers is that, your sim will have a further range of careers to major in that will give them that extra boost up the career ladder when searching for a job using a computer. I may also increase the penalty for [b]not[/b] having an associated major.

The effect of [b]requiring[/b] a major is that a sim will [b]have[/b] to graduate with the major that is associated with the career in order for that track to show up when searching for a job.

Ultimately... using this hack will most likely result in having unfulfillable [b]wants[/b] (and fears) as well as unfullfillable [b]Lifetime Wants[/b]. Which is fairly realistic, because in real life, many people are born, with wants and lifetime wants that never get satisfied, then you die, and then you get raped by wild boars. Or wait... do you get raped by the wild boars [i]before[/i] you die? I forget. ;D

[u][b]Caveat[/b][/u]

Due to the fact that the base hood careers have teen/elder jobs and the Uni careers don't, there are obvious exceptions:

1) Teen sims who start off in a certain track that has teen jobs but would otherwise require a uni degree will [i]still[/i] be able to retain that career track [i]if[/i] they [b]do not[/b] enter Uni. Otherwise... once they graduate, they will be unemployed again, and the previous career track may no longer be available to them if they did not pursue an associated degree, if that career is restricted as such.

i.e. A teen sim can get a job in the medicine track. You then send them to Uni, but they major in Politics. Once they graduate, they can no longer pursue a career in the Medicine track.

Perhaps I will find a way to make an exception if say... the teen has a memory of reaching the top of that teen career track (and the memory actually stores the specific career track and isn't just a generic memory). I will have to look into this further.

2) Uni career tracks that have been changed to no longer require a Uni degree will [i]still[/i] be [i]unavailable[/i] to teens (and elders unless you have noagediscrimination, and even if you do have that hack, your elder will need a degree and the associated major if required) obviously since those career tracks [b]do not[/b] have teen/elder jobs.

There's no work around for this unless someone bothers to hack the Uni careers and add teen/elder positions.


I'm open to suggestions. Let me know if you agree or disagree with certain things, and let me know what should be added or removed.


[b]INSTALLATION:[/b]
This MUST be in your Downloads folder, typically found under:

C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads

:!!: Note: You can use subfolders, however, be aware of 'benign' conflicts that depend on the load order of hacks.


[b]Compatibility:[/b]

:!!: This hack [i]obviously[/i] [b]requires[/b] [u]University[/u] to be of any use.

This hack is compatible with most, if not all mods by MATY crew (Pescado, TJ, and CBoy), dizzy, and probably more. Again, up to you to help me determine any possible conflicts.
This hack is compatible with Squinge's Uni Enabled LTW Hack (at least, as far as I can tell, for now, until it is reported otherwise).


[b]REMINDER and fine print (to cover my ass ) :[/b]
Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned.

[b]HOW TO REPORT: Conflicts, problems, or errors[/b]
I would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, it would be helpful, when reporting any conflicts or issues, that you include the following:

1) thorough but reasonably brief description of what you were doing
2) clear, comprehendible explanation of your problem
3) list of hacks that may be related aging, moving in sims, or inheritance
4) archived (.rar or .zip) of log produced by error

[b]HOW TO PRODUCE AN ERROR LOG:[/b]
1) Open the cheat menu - Ctrl + Shift + C
2) Enable the debug mode - Type: boolprop testingcheatsenabled true
3) Hit Enter :P
4) Play as normal until an error occurs. If an error dialog box pops up, note the location of the error log and choose Reset. If the error pops up repeatedly, choose Delete and exit WITHOUT SAVING!
5) Post your error log here, preferably as a .zip or .rar archive.

Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong.

Please be nice when trying to explain your problem and I might be nice and help you.

[b]Finally, my Thank Yous go to:[/b]

J.M. Pescado, twojeffs, dizzy2, and jase439 for being excellent tutors and providing excellent models in their mods. As always, thanks to those creators who've put out some excellent modding tutorials, Quaxi and co for SimPE, and dizzy2 for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this mod would not be possible.



[b]Version History:[/b]
v0.00.15 - Beta Release for testing
v0.00.16 - Removed Uni requirement for Law Enforcement, Moved Bio from Culinary to Science
v0.00.17 - Removed change to career level major bonus
v0.00.18 - Fixed minor bug/conflict with duplicate group instance